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Doom Takes A Shot At Gamers

The Washington Post has a piece discussing the suck that is a movie based on a videogame. From the article: "At the heart of this competitive marriage is this question: How do you successfully turn an interactive experience (playing an Xbox game) into a passive one (watching a movie version of an Xbox game)? For whatever reasons, the recent crop of video game movies -- including 2003's 'House of the Dead' and this year's 'Alone in the Dark,' both helmed by the German director Uwe Boll -- have consistently disappointed gamers. Someone even started a Web site called Uwebollsucks.com. Is it for real? A joke? No one is sure."

94 comments

  1. College gaming club? by Seumas · · Score: 0, Troll

    A college "gaming club" that meets weekly for an hour to discuss gaming. Wow. I bet those are some popular guys on campus. How can they find a free hour between hot babes to get together and chat?!

    1. Re:College gaming club? by TheZalm · · Score: 0, Offtopic

      You're so much better? I hear all the cool guys are the first poster on games.slashdot.org

    2. Re:College gaming club? by Seumas · · Score: 0, Offtopic

      Some of us have to work.

      Or at least be at work. ;)

      Besides, everyone knows that the Games section is the slowest section of Slashdot. Especially with half the stories that Zonk submits. :)

    3. Re:College gaming club? by NanoGator · · Score: 5, Funny

      "A college "gaming club" that meets weekly for an hour to discuss gaming. Wow. I bet those are some popular guys on campus." ... said the guy posting on Slashdot on a Friday night.

      --
      "Derp de derp."
    4. Re:College gaming club? by Seumas · · Score: 1

      You do realize some people have careers which include obligations beyond just stocking shelves and doing a 9-5, right? Some of us are in hotels out of town on business. Some of us are in the office on a project late into the night. hell, some of us just give up our days so that we can work at night when we're more creative and product and have the offices to ourselves.

      The point being that *I* am posting to slashdot because I'm stuck in the office, making money. These "kids" are voluntarily spending free time having a "gaming club discussion" every week. I wonder if they each get their own locker for the meeting or if the jocks at the uni just shove them all into a single big one?

    5. Re:College gaming club? by NanoGator · · Score: 1

      "You do realize some people have careers which include obligations beyond just stocking shelves and doing a 9-5, right?"

      So what you're saying is that because I didn't know your reasons for needlessly bitching on Slashdot on a Friday night, I shouldn't judge you. Right?

      --
      "Derp de derp."
    6. Re:College gaming club? by grub · · Score: 0, Offtopic

      Ah hell, I laughed and I need it right now.

      --
      Trolling is a art,
    7. Re:College gaming club? by TwinSteaks · · Score: 1

      I'm a member of a college gaming group and in addition to going to college i also hold a part time job. i think that this group is a good thing because it lets some know there is an actual and not just a virtual community for gaming. I know at my school we put our work before this and a interpersonal reaction is better than using our free time to skulk in our own privacy playing games.

    8. Re:College gaming club? by yoyhed · · Score: 1
      Wow. Were you molested in high school when the jocks found out you played games, or what?

      I'm in college (the second one I've been to) and in my experience, no one gives a shit what anyone else likes to do in their free time at college, and no one really gets picked on.

      From what I've seen, not only do most jocks play games too, but they attend the Halo LAN parties held in the dorm complex's movie theater on the big screens (yes, it's Halo, a typical "jock game", but it's still a gaming meeting).

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
  2. How do you successfully turn a game into a movie? by Errandboy+of+Doom · · Score: 2, Interesting

    The same way you successfully make any other movie: by focusing on the story.

  3. I JUST SAW THIS! by Albert+Pussyjuice · · Score: 0, Informative
    I just got back from seeing this film. Here are my thoughts: the movie is a lot of fun to watch for its mindless action but it felt like it was both pandering the gamer audience and at the same time completely ignoring it. I know that doesn't sound possible but hear me out.

    The first person scenes just felt like they were stuck in at the last moment when someone mentioned, "Hey, wasn't there a game behind this?" It was a half-hearted attempt to appease gamers, as if the point of view was what made Doom what it was.

    Now, how did they completely ignore gamers? Well, the very thin plot of the Doom game was completely tossed out. Hell? There's nothing hellish going on - it's all man-made trouble.

    It would be a halfway decent action movie if it didn't have the name Doom attached to it (The Rock is great) but it does - so I give it a 4 out of 10.

    --
    DID YOUR MOM SERVE YOU AN EXTRA HELPING OF DUMB TONIGHT?
    1. Re:I JUST SAW THIS! by dpilot · · Score: 1

      I've heard that there will be some familiar scenes in it. Did you notice any places from Doom 1, 2, or 3? (1 or 3, most likely, since they were on Mars and 2 was on Earth.) It would be kind of amusing to see a movie, and get the "I've been there," feeling. Would you suggest replaying any particular levels before going?

      --
      The living have better things to do than to continue hating the dead.
    2. Re:I JUST SAW THIS! by Anonymous Coward · · Score: 0

      "It would be kind of amusing to see a movie, and get the "I've been there," feeling."

      So go to the Eiffel Tower, Statue of Liberty, Las Vegas Strip, etc...

      Mind you, I've had the feeling with a real place - I played the Trinity College (Cambridge UK) Doom level, and had some interesting flashbacks when I visited in real life.

      The real version is less interesting.

    3. Re:I JUST SAW THIS! by dpilot · · Score: 1

      Been to a few places like that. As a poor example, not the least is Moab, Utah, which seems to be a favorite of car commercials. For that matter, our last full day in Utah, my daughter and I were hiking in the place where in Hulk, General Ross said, "Make it a parking lot."

      But none of them can be reached for the price of a theater ticket, even if I added in the price of popcorn. It's also the surreality of it that I'm looking for.

      --
      The living have better things to do than to continue hating the dead.
  4. RE by xgamer04 · · Score: 1

    I thought that the Resident Evil movies were pretty good, but I like cheesy horror movies, so maybe that's why...

    --
    When you look at the state of the world, how can you not become a radical, liberal anarchist?
    1. Re:RE by cgenman · · Score: 3, Interesting

      The first Resident Evil movie should get lots of props. It took the RE world, but altered the plot dramatically. It put characters in difficult, complex situations. A woman wakes up in a house full of guns, and is smuggled down into an underground laboratory she didn't know existed trying to figure out what the hell is going on. Characters make mistakes that other characters have to pay for. They choose between killing one of their own or facing death together.

      Most of the actors were pretty good. And let's face it, some of the moments, like the laser dicer machine, were pretty cool.

      The problem seemed to be that a few of the actors were distractingly bad, and the CGI monster was ATROCIOUS. Laughably bad. It looked like something out of a cheap CGI fan hentai. Really, if there was a moderately competent sense of dread that the director managed to get out of the great scenario writing, it was killed every time that giant plastic tongue came on screen. Sure, the dogs covered in prosciutto were distractingly bad too and should have been cut from the script. But at least they weren't recurring characters.

      RE: Apocalypse didn't have as strong a scenario, writing, or anything else really. But it did drive the characters forward and did succeed in making RE: 3 the Movie look really, really appealing. At this point, it would make a great serial drama for the sci-fi channel.

      I wish someone would go back and re-do RE:1 with the love and skill it deserved. It was definitely a problem of one or two weak links in an otherwise strong chain.

    2. Re:RE by Anonymous Coward · · Score: 0

      Milla Jovovich is the only reason I didn't turn that shit off after five minutes. By which I mean I left it on while I went to do something else. Seriously...the movie would have been much better if it had been chopped up into several smaller stories with different characters in each one. It was the gallstone-passing feeling of WE HAVE TO HAVE A PLOT GUYS ZOMG that made it really, terribly awful.

    3. Re:RE by xgamer04 · · Score: 1

      It looked like something out of a cheap CGI fan hentai.

      Looks like I found my new sig.

      I wish someone would go back and re-do RE:1 with the love and skill it deserved. It was definitely a problem of one or two weak links in an otherwise strong chain.

      I really should watch it again. I went to see it in the theater, and had low expectations (after seeing crap like Super Mario Brothers and Tomb Raider), so I was at least entertained by it, which usually doesn't happen when I go to movies anymore.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    4. Re:RE by rthille · · Score: 1

      The first Resident Evil movie should get lots of props. It took the RE world, but altered the plot dramatically. It put characters in difficult, complex situations.

      I think you meant to say:

      Milla Jojovich was super-hot in Resident Evil, so I could ignore the bad storyline, effects, acting, plotholes, etc.

      --
      Awesome furniture, accessories and cabinetry in Santa Rosa, CA: http://humanity-home.com/
    5. Re:RE by patternjuggler · · Score: 1

      The first Resident Evil movie should get lots of props.

      RE: Apocalypse didn't have as strong a scenario, writing, or anything else really.

      I thought RE was okay when I first watched it, and later my opinion of it improved after watching some of the special features- it sounded like some of the people involved had interesting ideas and worked hard etc. Then I watched RE: Apocalypse, and my opinion of the first movie skyrocketed. Wow, was RE:A bad: the boss-monster, the corporate villains, that female police officer with the rediculous outfit, in general all the lighting and the film stock they shot the movie with- RE looks like it could win an Oscar it was so much better in comparison in every single respect in which a movie can be appreciated.

      A week later I watched Alone in the Dark and I began to realize that RE:A wasn't so bad after all...

    6. Re:RE by Scudsucker · · Score: 1

      I went in to see Apocolapse knowing that the movie had been panned by every critic alive, and probably a few dead ones too. I was about twenty or so minutes into the movie, and thinking that while the movie wasn't going to win any Oscars, it wasn't bad. The critics were full of crap as usual.

      But then I saw Mila's entrance in the cathedral scene, and thought, "no, the critics were exactly right about this movie".

    7. Re:RE by mink · · Score: 1

      It's missing a, um, word at the end. ... cheap CGI fan hentai cartoon ... cheap CGI fan hentai comic book ... cheap CGI fan hentai rock video ... cheap CGI fan hentai magazine advertisement

      The value "hentai" is describing a quality (perverted) of an object that is not defined. Error parsing SIG.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    8. Re:RE by xgamer04 · · Score: 1

      I was not the one who came up witht the sentence. When you say "porn" to someone, they generally don't spaz at you and demand to know if you are talking about print material, video, etc. In the same way, the word "hentai" means to most English-speaking people an anime/manga that is pornographic/perverted in nature. ...

      I just realized you either trolled me very well or are just a pedantic loser who has a closet full of hentai.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    9. Re:RE by mink · · Score: 1

      I know you were not the one who came up with it, I responded to the post you made saying "Looks like I found a new Sig".

      Hentai does not translate to porn. And if someone said "Thats a low budget pornographic" to me I'd be wondering what pornographic item the person was speaking about.

      I am neither. I just know the meaning of the word.

      My goal wasn't to be painfully pedantic, it was to point out that phrase felt like it needed a little something and be humorous. I'm sorry if my humor was not all that funny.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  5. Because of lines like: by IIDX · · Score: 1

    "WHERE IS CARMACK?"

    You know they have failed us.

  6. Big FORCE Gun? by Trepalium · · Score: 1
    From the article: But the game does have cool weapons, such as the BFG, which some translate as "Big Force Gun,"

    I don't think I've heard anyone, once, translate BFG into big force gun.

    And why does a university club have a PR man?

    --
    I used up all my sick days, so I'm calling in dead.
    1. Re:Big FORCE Gun? by Anonymous Coward · · Score: 0

      I am crying at that statement.

    2. Re:Big FORCE Gun? by Tibor+the+Hun · · Score: 1

      The writer could have steered the readers in the right direction by saying something like "B and G stand for Big and Gun, I'll let you figure out what F stands for.."
      So I'd like to propose another couple of translations:
      Big Fluffy Gun
      Big Frog Gun
      Big Ferrous Gun
      Big Female Gun
      Big Funky Gun
      Big Frightening Gun
      Big Fumanchu Gun
      Big Fermentation Gun ...

      --
      If you don't know what AltaVista is (was), get off my lawn.
    3. Re:Big FORCE Gun? by superpulpsicle · · Score: 1

      The movie has bigger things to worry about. Such as

      - How to avoid looking like Aliens the movie.
      - How to allocate budget for all that fire power.
      - How to show the film in anything higher than +1 brightness contrast.

  7. Tron in the same league as the 'Mario Bros'? by Noodlenose · · Score: 1, Flamebait
    The author's swipe at 'Tron' (the movie) was completely unnecessary and stems from being rather ill informed.

    Compared to the last ten year's crop of 'game' movies, Tron was new and exciting because:

    • It featured a new revolutionary way of telling a story with an unprecedented amount of computer graphics
    • It tried to tell a story within the hardware of a computer
    • It appealed to the first generation of computer gamers

    Unfortunately the author didn't realise that Tron was actually not a 'tie-in', though the later released arcade game was.

    It must be tough not to be able to use Google as a research tool.

    1. Re:Tron in the same league as the 'Mario Bros'? by kaptron · · Score: 1

      yeah what a dickhole, comparing it to Mario Bros and Street Fighter.

      Anyone remember "Tron"? The arcade game and the movie?
      Yes, I remember both quite fondly. And the movie had much better writing than your sorry article, Mr. Washington Post.

      "Doom" is not quite bleh, more like blah.
      Wow, great description.

    2. Re:Tron in the same league as the 'Mario Bros'? by dougmc · · Score: 1
      Compared to the last ten year's crop of 'game' movies, Tron was new and exciting because ...
      ... because it wasn't based on a game! The games were based on the movie, not the other way around!

      In any event, I really liked the Tron 2.0 game. I wonder if they make a Tron 2.0 movie, would it be a sequel to the movie Tron (in which case it's likely to suck, but could be OK) or a movie version of the game (in which case past experience tells us that it's doomed?)

  8. 'nough said... by xtreeman · · Score: 1

    It's Uwe Boll, I mean, It's Uwe Boll! He couldn't make a succes movie even if he copied the script of an existing blockbuster and watched every scene of it on his VHS player, frame by frame.

    1. Re:'nough said... by Shadarr · · Score: 2, Interesting

      Yeah, everyone gets hung up on the fact that Uwe Boll makes crap movies about games, rather than just that he makes crap movies, period. He would fail at any genre he tried. He just chose videogames because, as Tycho of PA posits, he hates them.

  9. Game storytelling by 22RealMcCoy · · Score: 1

    http://gamestorytelling.com/
    I called Hollywood's bluff.
    Now I'm on the run.
    I'm an outlaw in this town.
    I duck into a back door at the LA Convention center to lose them, and lo and behold it's E3--the video game industry's biggest expo. 50-cent towers over me, as the crowd whirls through the million-dollar diplays set up by Microsoft, Sony, Nintendo, Activision, Vivendi Universal, Electronic Arts. Doom, Half Life, Unreal, and GTA--they're all there.
    And nobody gets it.
    I'm the only one playing this game.
    I duck on by the Unreal exhibit, and I run straight into a chain-link fence, hop it, and press up against a bus. It's got the Grand Theft Auto logo--I'm in Rock Star's hood.
    The chicks are beautiful.
    They're all dressed like strippers and fantasy fest vixens.
    She walks amongst them.
    I need her in order to win this game.
    And so I begin talking to them.
    "Hey--I'm Elliot."
    "Hey."
    "You play video games?"
    "I hate video games," she laughs.
    "You look like what's her face--Tomb Raider."
    "Lara Croft."
    "So what you do in Hollywood?"
    "I'm trying to get my own TV show--I wanna be the Martha Stewart for my generation, but where she specialized in party favors, I'm gonna specialize in sex."
    She's not the one.
    Don't get me wrong--there was a time in my life when I'd Tucker Max on her at this point, but not tonight. Tucker Max is so 2003, and Richard Dawkins dictated that we must evolve.
    The objective of this game is not to take her home.
    Picking up women is all too easy these days. You remember that whole sexual revolution thing--well it totally backfired on women. And men. We're all in this together. Ask not for whom the bell tolls--it tolls for thee. "What God has joined together, let not man put assunder." Saying stuff like that makes me a wanted man in NY, LA, and DC.
    I could go into it how our pump & dump economy is fundamentally tied to the disintegration of the family and the pornification of society, but that stuff bores me. Go read the Tipping Point or Freakonomics if you think God is dead and economics is the end all be all--they both miss the nature of decline, but that's the point--to enjoy yourself on the way down. And you can think you're smarter than everyone else because you've read the tipping point and now know that little things can make a big difference, people tend to like things that they like, and fashions and fads come and go.
    But enough on that already--these days when you go out you have to duck to avoid women. Women were rasied on Sex and the City and hiphop. They were raised without fathers, and were then liberted from the patriarchy in college. They were commanded from the commercial pulpits on high to venture forth and conquer. I have let more than a few conquer me--in that ironic Dave Eggers sort of way, if you know what I mean.
    Hooking up is easy--it's amazin they still write books on it.
    But I'll tell you what's hard.
    It's to find the girl who will write you a poem the next day.
    It's hard to find someone who still believes.
    In love.
    Especially in LA.
    At E3.
    But that's what I'm looking for.
    I live for high adventure games.
    And there is none higher.
    You can frag a million Unreal monsters, but that's for the kids.
    A renaissance is what men live for.
    And that's why I'm looking for her.
    "So how'd you land this gig?"
    http://gamestorytelling.com/

  10. Xbox game? by nick_davison · · Score: 1

    How do you successfully turn an interactive experience (playing an Xbox game) into a passive one (watching a movie version of an Xbox game)?

    Ah, the genius of it:

    Take a PC game and make a movie of it: Bad

    Take a dumbed down for consoles version of a PC game and make a movie of the dumbed down version: It has Oscar written all over it.

    Personally, I'm waiting for a movie based on the Gameboy Advance port of the Tony Hawk games. Movie based on a video game? Check. Based on an inferior port? Check. Skating movie? Check. Potential role for Christian Slater as a cameo, gleaming his cube for the Old Skool? Check. Authentic isometric sequence similar to Doom's authentic first person sequence? Check. Movie executives getting excited about the soundtrack appealing to the kids where the movie falls down? Check. The portents are all there. Now all they need is to figure out how Cedrick The Entertainer or Bernie Mac can star with Ashton Kutcher.

  11. Re:How do you successfully turn a game into a movi by AuMatar · · Score: 1

    The story?

    Have you played Doom? Ever?

    --
    I still have more fans than freaks. WTF is wrong with you people?
  12. Obligatory by heinousjay · · Score: 2, Funny
    --
    Slashdot - where whining about luck is the new way to make the world you want.
  13. High Hopes for Silent Hill by venomkid · · Score: 2, Interesting

    The upcoming Silent Hill Movie doesn't have a single hair of Boll on it, and that's got me hoping.

    It's actually got some pretty strong talent behind it. The script's been refined by Roger Avary (who co-wrote Pulp Fiction, True Romance and Reservoir Dogs among others). It's being directed by Christophe Gans (Brotherhood of the Wolf), who can create pretty amazing atmospheres. And the original Silent Hill sound designer/composer Akira Yamaoka is doing the music. Not to mention starring Sean Bean (Boromir in LotR) and Radha Mitchell (Mary Barrie in Finding Neverland).

    Apparently Avary and Gans spent hours playing the game together while coming up with the visuals and finer plot points, and even the special effects guys are saying it's like nothing they've worked on before.

    So yeah, enough of my rampant fanboyism. This one has all the marks of breaking this horrible cycle.

    --
    vk.
    1. Re:High Hopes for Silent Hill by Goldrush · · Score: 1

      If Akira Yamaoka is doing the music, then it'll take a lot of work to mess this movie up. The audio from the game, alone, scares me more than any other games I played or any other movies that I saw.

    2. Re:High Hopes for Silent Hill by phxbadash · · Score: 1

      They shot a bunch of the Silent Hill movie in a town about 10 mins from where I live and some in an old armory right in my home town. From what I was able to see, which was very little they did a really good job on the sets. I can't wait to see the first trailers to see how well it actually turned out.

  14. Uwe Boll sucks by DamienMcKenna · · Score: 1

    'nuff said.

    To add more detail for those who've not seen his Meaningless Obviously Vacant & Idiotic Eggheaded Shindigs aka "movies", they have appalling stories (yes, even considering the source material), terrible acting, horrendous special effects - they're just aweful! For some reason he thought it would be a good idea to show snippets of the original game footage in House of the Dead while Alone in the Dark used an anti-racism song in a terrible sex scene?!?!

    Yet, somehow he keeps getting relatively big name projects, like Dungeon Seige, Bloodrayne, Far Cry, Hunter: The Reckoning and more! Someone just take him out, it'd be a whole lot cheaper than making piss-poor movies!

    Damien

  15. That is quality journalism today by SmallFurryCreature · · Score: 1
    X-box is games right, so this movie is based on a game right therefor the game is on a x-box right?

    Doom of course was a PC game, for the newbies, and is also extremely old. Talk of a movie version has been going on for far to long so since that time consoles have caught up a bit and the third version actually seems to have made it into console land. Then again the 3rd version was all ready close to a movie. It certainly seemed to take a lesson from the alien series, make it so dark that you can't see the scary's. What is it with the future and nobody having the money for some decent lighting eh?

    We all knew the movie was going to be bad. It is too simple for hollywood to understand. A marine on mars fighting the legions from hell. 1.5 hours of zero story and non-stop violence. Even george lucas could direct this one. Just stand behind him with a cattle prod and stimulate him not to include any comedy.

    But no, they change all the basic settings and want to add a story. It is like the american version of Red Dwarf or wanting to add a love interest to Half-Life. Perhaps we should simply stop demanding more movies. I had better cinamtic experience with the cutscenes in x-wing then watching Revenge of the jedi. With the Doom3 game we already have our doom movie. All some good soul has to do is cut out all the 100th corner with a baddy around it bits and give us a 1 hour game with all the good bits and some better lighting. Then tape it and voila, Doom movie the right way.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:That is quality journalism today by biryokumaru · · Score: 1

      1.5 hours of zero story and non-stop violence

      That last good video game movie I watch was the guy who beat Quake 1 in like 15 minutes of zero story and non-stop violence. Before that was the guy who beat Mario Bros 1 in like 3 minutes (which to this day I have yet to beat =[). But Doom did have a story! Don't you remember the end when your head was on a pike? Or with that poor bunny? That poor, poor bunny...

      the american version of Red Dwarf

      I have to assume this is sarcasm. Please tell me this is sarcasm. There is a love interest in HL2, so that suggests you're serious... please tell me this is sarcasm!

      the 100th corner with a baddy around it

      I have to be honest here. That one actually got me almost every time. I was, what, 8 or 9, I wasn't that patient; I'm not gonna look around every freakin' corner!

      Anywho, this off-topic rant is here because I absolutely agree with you =]. Also, this has driven me to want to install my good old 2 floppy Blake Stone game, and make a movie based on it. I simply must call someone a pinko commie bastard at some point and waste all my ammo on his corpse... too bad you can't aim down in Blake Stone.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    2. Re:That is quality journalism today by skyman8081 · · Score: 1

      Grant Naylor made 2 pilots for an American version of Red Dwarf prior to Series VI. Both pilots were never picked up, and were simply god-awful peices of smeg. The only remotely interesting bit is that the actress who played the Cat in the 2nd pilot, was the same actress who played Dax in DS9.

      --
      Two Roommates and a Boyfriend, updates Monday, Wednesday, and Friday
    3. Re:That is quality journalism today by mink · · Score: 1

      There were two pilots?
      I only have one. Where might I find the other. I use the one I have to scare people straight from thinking americanizing british shows = good idea. I also have the US version of coupling and that knock off show where people vandalize each others houses for backup.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  16. Xbox Game ? by da5idnetlimit.com · · Score: 1

    You mean the old pc I used to play Doom 1 was an Xbox ?

    Damn, I could have made a fortune with that PII...

    As for the story, well, yes, the synopsis stands just one word...

    "Aaarrrrgh"

    --
    It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
    1. Re:Xbox Game ? by Trepalium · · Score: 1

      PII? Weakling. Real gamers played it on nothing higher than a 80486SX, and often 80386s.

      --
      I used up all my sick days, so I'm calling in dead.
  17. Re:How do you successfully turn a game into a movi by Maserati · · Score: 1

    I Saw the Rock (is the the suppsoed to be capitalised ? Only if it's the band I guess) on The Daily Show. Hilarious interview, the guy actually does have comic talent (good on SNL too). He brought out a prop BFG, let Jon Stewart play with it and made tons of raucnhy jokes with and about Jon. A few of monsters from the game were mentioned as being in or out of the movie. He definitely said there were "nods" to the game's fans in some scenes. I'd say they're trying to reach out to the gaming audience, but aren't claiming to have based the movie strictly on the game continuity. I guess you'll recognize some stuff if you've played through the game.

    The big point is this: the game is about a tough guy with big guns shooting monsters in the dark. So is the movie. It won't be as good as Aliens, but that's a tough one to match. It might not be as good as the first Mortal Kombat (from the FA, and an easier target) but if it doesn't suck or even has some cool stuff in it, it'd be worth a matinee if you like that kind of thing.

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  18. Xbox Game? by WebScud · · Score: 1, Insightful

    Did they just say Doom is an Xbox game? PC port if anything.

  19. Re:How do you successfully turn a game into a movi by NanoGator · · Score: 2, Insightful

    "The story?

    Have you played Doom? Ever?"


    Weeeeelllll think about it. Doom isn't story driven, but at least it's a setting. So how do you turn that into a movie? Use the setting to tell a story. Where'd the monsters come from? Where is there a single marine there? Besides the obvious, what sort of conflicts would this character have? Etc.

    Okay, it's still pretty shallow. But you know what? This would still make for an amusing parody. That was the charm of Red Vs. Blue. The world that Halo takes place in is fundamentally absurd. Cars with unlimited ammo? Respawning? The dude that was stuck with a pink uniform? Cute. "I've found armor! Now I can take a bullet to the face!"

    --
    "Derp de derp."
  20. fucking washington post by chigun · · Score: 2, Informative

    This Washington Post article was utter nonsense. It had two things in it that really irritated me. First was the quote from the one student giving the opinion something along the lines of "it's not oscar-worthy" or something like that. I don't know about my fellow slashdotters, but I don't go into many sci-fi movies thinking they have even a chance at scoring even a nomiation. Second was that unnecessary shot at both the Tron movie and game. I loved both very much, not to mention the new incarnation of Tron (Tron 2.0) was in my opinion, a spectacular game.

    It's easy to tell this guy is either too young to have a decent opinion, too old and doesn't understand the gaming culture, or just some boob who got assigned to do this story and just concocted whatever mess he was able to find with an "I feel lucky" google search.

    I don't expect Doom (the movie) to be great, but why should I? the game had a paper-thin story, but it was still fun for what it was. A mindless killing spree on Mars and in Hell. It looks like that's what the movie is too. I will see it and in all likeliehood, enjoy it.

    --
    swanker than you
  21. Its not about appealing gamers by TheSkepticalOptimist · · Score: 2, Interesting

    Face it, even having a strong fan base, gamers will NOT make up most of the market going to see a movie.

    Look at Serenity and its loyal fanbase. While the movie was made as a thank you by Joss Whedon for the support his fan's game him for Firefly, the movie barely did 30 million at the box office. The movie was unapoligectially made for the fans of Firefly, and having spoken to a few non-browncoats, few could follow the movie or even enjoy it because they didn't have any Firefly background (there loss of course). As a fan, I loved it, but obviously there was only about 3 million of us that was interested in seeing the movie.

    So, trying to make a movie appeal to gamers is the reason why a movie will fail as it will only appeal to a small segment of the viewing public.

    The real reason why video game movies suck is because they are generally produced and written by the ADD riddled MTV generation "it" crowd of Hollywood, putting more emphasis on flash and action and no skilled story telling at all, having skipped that lesson back in art school. Yes, basing a movie on the vapid basis of a game really doesn't offer great material for the general movie going public.

    Most games have a good backstory, that is, a story that explains why you are suddenly playing the game and why things are trying to kill you and you have to kill them first. After that back story, the game play plot is usually so devoid of content it isn't funny. It's because your adrenaline is pumping and heart pounding and nerves strained to the max that you derive any fun out of the game. But without those stimuli, if you were just to listen to the music soundtrack and the dialogue you would realize how very little story content is found in the game and just how badly it sucks.

    People making video game movies try to duplicate that effect, produce a movie that will get your adreniline pumping and heart pounding, so that by the time your jacked up on sugar and caffiene and blown away by the special effects and explosions, you might overlook how there is about 10 minutes of actual dialogue and story stretched painfully into a loud obnoxious 90 minute movie. You will end up appleaing to a small number of customers and end up with low box office receipts.

    So I think they have it all wrong. The success of a video game movie ISN'T to duplicate the gaming experience, that is where they have been failing all along. Get a good story, some decent actors, and balance action and energy with something that can fill in 90 minutes of cinema and that will appeal to a more general audience.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Its not about appealing gamers by strikethree · · Score: 1

      Look at Serenity and its loyal fanbase. While the movie was made as a thank you by Joss Whedon for the support his fan's game him for Firefly, the movie barely did 30 million at the box office. The movie was unapoligectially made for the fans of Firefly, and having spoken to a few non-browncoats, few could follow the movie or even enjoy it because they didn't have any Firefly background (there loss of course). As a fan, I loved it, but obviously there was only about 3 million of us that was interested in seeing the movie.


      odd. i have never seen the series but i was able to follow and enjoy the movie (serenity) quite well. i am sure i was missing a lot of the depth that a person who had watched the series would see, but nevertheless, it was a decent movie.

      personally, i think quake2 would make a better basis for a movie than doom3.

      strike

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    2. Re:Its not about appealing gamers by Pxtl · · Score: 1

      Hell, even the plotless Quake 3 would make a better movie than Doom 3. The doom style "Marines vs. Monsters" action has been done to death by much better directors. Quake 3 would be pretty simple - it's Mortal Combat meets The Matrix. Just make up some bullshit with starwars-style regeneration tanks, energy shields, nanosurgeons, and performance-enhancing nanites to explain the superhuman feats and the whole "coming back from the dead a dozen times in a single fight".

      Quake 2's monsters already got a pretty good movie representation in the abysmal Virus. The movie sucked, but it perfectly captured the "sloppy, messy, ugly cybernetics used to make war machines" feel of the Stroggos.

    3. Re:Its not about appealing gamers by Daetrin · · Score: 1

      I'm rather disapointed that despite the Doom trailer looking like a joke, Doom opened to a 50% higher box office total than Serenity :(

      --
      This Space Intentionally Left Blank
  22. Article Problems by cgenman · · Score: 4, Interesting

    The Washington post is supposed to be a reputable newspaper with a reputation for reliable informaiton. So why was this article not basic fact checked by anybody?

    That is, anybody before us.

    Come 'on everybody! Let's all pile on to poor Jose Antonio Vargas and point out everything he just plain got wrong.

    I'll take the obvious ones.

    1. Tron was not a videogame-turned-into-a-movie. It was an original movie about games in general. The videogame followed.
    2. Doom cannot be categorized as an Xbox game. Doom has seen basically all of it's sales on the PC for about a dozen years, with the occasional port.
    3. Console gaming and movies don't "crave" the 13 - 25 year old male audience. According to the Entertainmetn Software Association the average gamer age is 30, and 43% are female. This skewes a little lower on consoles, but the numbers are far better than the shallow stereotype Vargas passes as journalism. And hasn't box office gold been Date Movies?

    Arguable points

    1. Doom is not the Granddaddy of FPS games. Wolfenstein 3D is. Wolfenstein 3D begat Doom. There were other FPS games before Wolfie, but it was the first to see real commercial success.
    2. Half-Life was based more on classic adventure games than Doom. It certainly didn't "follow the Doom model."
    3. He points to Spielberg signing a deal to create 3 franchisable games for EA as a sign that the industry is at a crossroads. However, Spielberg has worked on games many times before, though his LucasArts and Dreamworks Interactive studios. Don't get me wrong, I'm excited to see him spend more time trying to alter the craft, but it's still nothing he hasn't done before.

    As a side note: Movies are about why you do something. Games are about how you do something. Movies about "how" are hollow, and games about "why" are boring.

    1. Re:Article Problems by Minna+Kirai · · Score: 1

      2. Half-Life was based more on classic adventure games than Doom. It certainly didn't "follow the Doom model."

      No, it wasn't based on "adventure games" at all. Half-life fits directly into the chain of FPS starting with Wolf3d.

      The main challenge facing a player of Half-life is how to shoot things before they hurt you (exactly the same as in Doom). Adventure games are based on collecting and using objects to open puzzles, and while many FPS have minor elements of puzzle-solving, just think about a simple question:

      Which change would've hurt Half-life's sales more- replacing the mild puzzle-solving with Doom-style "red/blue keycards", or removing the gun-shooting and monster-dodging? The answer should tell you which genre it's really from.

      Console gaming and movies don't "crave" the 13 - 25 year old male audience.

      Yes they do. The average gameplayer may be 30, but people of that age and above spent far less money and time on games (console especially). The folks who buy 8+ full-price games per year are kids or college students, sucking parental earnings.

      Furthermore, the most effective way to get adults of 30+ to play a game is for them to build a video-game habit as teens. Middle-aged people who didn't grow up with games are unlikely to start.

    2. Re:Article Problems by cgenman · · Score: 1

      2. Half-Life was based more on classic adventure games than Doom. It certainly didn't "follow the Doom model."

      Which change would've hurt Half-life's sales more- replacing the mild puzzle-solving with Doom-style "red/blue keycards", or removing the gun-shooting and monster-dodging? The answer should tell you which genre it's really from.


      It's in the Doom genre, but it added a much deeper storytelling aspect to it that Doom never had. Remove that, and it wouldn't have sold well at all. But transplant that story to another structure, and the game still could have done well.

      Unreal Tournament followed the Quake 3 model. Half Life did not follow the Doom model.

      Console gaming and movies don't "crave" the 13 - 25 year old male audience.

      Yes they do. The average gameplayer may be 30, but people of that age and above spent far less money and time on games (console especially). The folks who buy 8+ full-price games per year are kids or college students, sucking parental earnings.


      Ok, allow me to revise my statement. In my talks with publishers, producers, directors, and other industry professionals, far more people are interested in reaching out and expanding the market than want to stick to the stereotypical core. Most video game developers consider themselves part of their target market, and few of them are between 13-25. The average game purchaser age is 38, but as you point out that's skewed. And a surprisingly large percentage of gamers are women, thanks to a string of quality high profile titles that helped pique their interest in the hobby.

      It is true that the younger set have more time to spend on videogames, but it is also true that the older set have more disposable income. There is a pretty big difference between having 3,000 dollars a month in income with 2,000 in fixed expenses, or getting 5 bucks a week for taking out the trash.

      Furthermore, the most effective way to get adults of 30+ to play a game is for them to build a video-game habit as teens. Middle-aged people who didn't grow up with games are unlikely to start.

      I'm not seeing this. A surprisingly large portion of the game playing population are retired folk with time on their hands. They largely play social games online, such as pop cap or MSN games, but they do pay and they do play. And they're simply too old to have been introduced to any videogames when they were teens. I also see a lot of female gamers who started in their late 20's or mid 30's with the Sims.

      You need a gateway to bring people in, and it is easier to find that gateway when you're younger and still have more flexible tastes. But those gateways exist, and people can get interested in gaming no matter what age they are... the same what that some people start surfing when they're 60.

    3. Re:Article Problems by Minna+Kirai · · Score: 1

      It's in the Doom genre, but it added a much deeper storytelling aspect to it that Doom never had.

      That falsehood is quite commonly repeated. It is a sign of a misunderstanding what "storytelling" actually means, which is difficult to address without suggesting a course in creative writing and/or literary appreciation.

      In terms of storytelling, Halflife was only minorly stronger than Doom, and barely any different in terms of plotline. "Nasty government scientists in their wasteland underground lab experiment with teleporters and unlease weird monsters"

      This was a good thing: it was to Valve's credit that they didn't attempt much in the way of story, which would've distracted from Half-life's better elements. (The same can be said for when Tom Hall's storyline was removed from the original Doom)

      But transplant that story to another structure, and the game still could have done well.

      Absolutely not. Fully 75% of Half-life's sales (over 6 years) were based on its effectiveness as a story-free competitive online game (the name "Counter-Strike" might ring a bell)

      or getting 5 bucks a week for taking out the trash

      The 1980s called, they want their allowance back.

      They largely play social games online, such as pop cap or MSN games, but they do pay and they do play.

      Ad impressions from a demographic that advertisers don't desire anyhow- does that really qualify as "payment"?

    4. Re:Article Problems by xtieburn · · Score: 1

      are people reading the same article as me or what?

      This isnt the only post to have raised some issues that confuse the hell out of me but it has them all in and was the first I came to.

      1. he doesnt say which order Tron came out in just that they came out, and though it is open to interpretation I read it as being nostalgic rather than derogatory.

      2. Unless im missing something he never once says Doom is an X-Box game. This point has been whined about by half this damn thread. He never actually says it. In fact his comment on turning an X-Box game in to a movie comes right after talking about Halo. Which, good lord!, is an X-Box game!

      I can only assume people read the blurb and made false connections without thinking to actually read the article.

      3. The same site you posted says that the 30 year old gamers have been playing on average for 9.5 years. Where does that place the time they started playing... gosh its right slap bang in the 13 to 25 range.

      Arguable points

      1. 'DOOM heralded a paradigm shift in video games. Hardcore PC games were going mainstream.

      Selling millions of copies and chalking up tens of millions of downloads as shareware, DOOM remains one of the most popular PC games ever. And the title's impact on the gaming world is still felt today.'

      From ID's own site. Wolfenstein might have been the first real FPS but it was Doom that got the genre recognised.

      2. He is refering to those games existing as a result of Doom. Halflife definately falls in that category. Its an FPS based on a hybrid quake 1 and 2 engine. Adding a bit of story doesnt change its origins.

      3. No it hasnt been done before.

      http://news.yahoo.com/s/ap/20051014/ap_on_hi_te/sp ielberg_electronic_arts

      Its binding the movie and games industry far more than has been done in the past.

      The article was largely correct its ironic that most of the people who claim it needs to get its facts right havent actually checked the facts themselves.

    5. Re:Article Problems by cgenman · · Score: 1

      In terms of storytelling, Halflife was only minorly stronger than Doom, and barely any different in terms of plotline. "Nasty government scientists in their wasteland underground lab experiment with teleporters and unlease weird monsters"

      In FPS terms, Halflife added tremendously to the genre. Pretty much all stories can be reduced down to a few essential plotlines. The strength of storytelling comes in moments like when you have a chat with the guard at the door about his family, only moments later to watch him beg for his life before being slaughtered by invaders. It's not the overall arc that makes storytelling, it is individual moments that suck you in.

      And yes, counterstrike gave Half-Life legs. But Half-Life was immensley popular before CounterStrike.

      Ad impressions from a demographic that advertisers don't desire anyhow- does that really qualify as "payment"?

      No, I'm talking cash. People that pay out 10 dollars a month for advanced features, membership, etc. Not to sound too much like a publisher, but the numbers on those games are pretty good.

  23. Xbox Game? Here is a PC Gamer's review. by jasonmicron · · Score: 2, Informative
    Ok, before I start: XBox game? What the motherf*ck? Can we please shoot the editor? Please? This game has as much to do with the Xbox as Jane Fonda has to do with Oprah. I mean, really? WHAT THE F*CK????? Ok ok, all obvious references (and anger aside at the total lack of observation for the gaming industry for the, oh i don't know, last 15 YEARS) aside, here is an honest gamer's review:

    Doom has been a mainstay for the PC gaming industry for well over a decade. To this day it is still the pioneer for multiplayer deathmatch and cooperative games in general and as the foundation for first person shooters (FPS). If you play any game, whether it be Metroid for the Gamecube, Halo for the Xbox or any other type of FPS game, you have Doom to thank. Doom launched the FPS genre to stardom. id had previously released the WWII FPS game Wolfenstein but the genre wasnt credited as taking off until Doom came into the picture.

    First off, let me say that since Doom for the PC first came out over a decade ago I have been a die-hard fan. I have been a fan since the original shareware version of Doom and will always continue to be a fan due to the fact that it has been the most inspired game that I played back in the 1990s. To this day I still go back and replay the game, both in single-player and multi-player. I am however continuously concerned about any video game movie that graces the big screen. They usually suck, flat out. Doom does draw the first exception I think I have ever seen.

    The director, producers and writers seemed to take great care to stick to the storyline as much as humanly possible and took great pride in the story that the Doom franchise presented. With that said, let me give my review.

    Doom starts off with a prologue. You see a few scientists running away from "something". This "something" pulls the scientists through ceilings, floors (ala grating them in many pieces) and various other methods of morbid slaughter. Dr. Carmack (obvious homage to the game's creator) sends out a distress call to Earth shortly before becoming food for a giant creature that blasts his office door open.

    Enter the marines on Earth after a nice rendition of the Doom logo on the big screen. Sarge (The Rock) takes center stage as the leader of the marine squad being dispatched to the Mars UAC facility. Shortly after assembling his octet-numbered squad we find them looking for the missing scientists and trying to retrieve data for the UAC complex. Only a small portion of the facility has been compromised so there are still a good number of UAC workers on-site.

    After a while, Sarge and his crew quickly discover that there is more than meets the eye. There is a serum which ends up being the culprit, turning regular humans into these "monsters" Apparently this effect is selective to only certain people with disdainful DNA. "The Doom Guy" (see how long it takes you to figure out who he is) ends up saving the day with a nice final climax against the obvious if you have played "Doom 3".

    The BFG 9000 (Bio Force Gun, yea right) makes a very big appearance several times as the weapon of choice for Sarge.

    The storyline isn't stellar but it isn't anything to scoff at. This isn't Friday The 13th Part CXII: Jason In Space or Aliens but the feel is relatively similar if you don't follow the game series. The writing could also have been more refined than presented but it will do for a casual movie.

    Except for the serum the movie follows the game (Doom 3) relatively well. Dont expect the good ol flying heads or Cyberdemon: The most you will see are imps and zombies since Hell isnt involved in the storyline (though Hell is referred to continuously).

    There is a 5-7 minute segment in the movie where you go into First Person View with "The Doom Guy". It is during this sequence t

  24. Bio Force Gun by MachDelta · · Score: 2, Informative

    Just came back from this. The BFG is labled as the "Bio Force Gun" (you/The Rock sees a schematic on a computer screen). When The Rock actually gets his hands on it though, he walks around it and goes "Big. Fucking. Gun."
    Its all good :)

    1. Re:Bio Force Gun by _xeno_ · · Score: 1

      The Rock recently did an interview on the Daily Show. He walked on with what he called the "Big F***ing Gun." (It may be on Comedy Central, but they still go through Standards and Practices before 1AM, I guess.) I've got some great pictures off my TV capture card of Jon Stewart with the BFG.

      Only one I've actually uploaded so far is this one which is intended to be used as an avatar on various forums. (So it's 100x100, which is kinda postage-stamp sized.)

      But, hey, Jon Stewart with the BFG. What more can you ask for?

      --
      You are in a maze of twisty little relative jumps, all alike.
  25. Does anyone remember... by vexx0 · · Score: 1

    when Doom was blamed for curupting America's youth on the news all the time, and now its getting a movie. Wonder how long before GTA gets a movie? Bets anyone?

  26. Re:How do you successfully turn a game into a movi by FLEB · · Score: 1

    Anybody read the books?

    Anyone?

    C'mon, you don't have to be ashamed.

    I am.

    Yeah.

    --
    Information wants to be free.
    Entertainment wants to be paid.
    You just want to be cheap.
  27. Way too much blather about the movie by MachDelta · · Score: 3, Informative

    Just saw Doom tonight with friends and mixed company. We had a nice little demographic cut there, ranging from PC game geeks (like myself) to total noobs. And chicks, OMG!

    Anyways, if you're not a gamer, have never played Doom, or aren't the least bit interested in gratuitous violence - don't go. One guys girlfriend actually fell asleep during the movie, which was suprising to me given the abundance of loud noises, screaming, and overamped bass. However, if you are a gamer, have played doom, enjoy gratutious violence, and have a sense of humour - then by all means, go see it! You can skip the fancy theatres, just grab as many geeky friends as you can find, load up on your choice of alcohol/drugs/sugar, and HAVE FUN at the theatre. Yes its bad, but its bad in a good way. As long as you can let your expectations go, relax, and just revel in the stupidity, you'll have a blast. I sure did!


    Now on to specifics.

    Plot & Script: Yeaaaah there isn't much of a plot, as you might expect. 'Something Bad'(tm) happens on Mars. The 'RRTS' (good-guys) teleport over there, more stuff goes bad, people die, etc etc etc, curtain. What plot exists has virtually nothing to do with the videogame - no portal to hell, no 'demons', none of that - though references to hell are scattered throughout. The actual plot ends up being a lot more like Resident Evil. That is to say, bio-engineering + lack of ethics = zombies and other mean things. It's really fairly pointless, and although the movie does try to tackle the idea of Good vs Evil, Right and Wrong (and almost, ALMOST succeeding for a nanosecond), it just ends up getting in the way of shooting more stuff.
    The script, unfortunatly, is just as bad. It doesn't even score points for having cool one-liners you can shout at friends later. For the most part its uninspired and just stupidly obvious. That, or its all screaming/yelling. Heck, the only real line I remember from the movie was "He has a condition. He's dead." or something to that effect. Its more like reading a cookbook than it is cool or poetic. Shucks. :P

    Characters: The characters are a little hit and miss. There are about 11 major-ish characters in the movie (8 are marines), all fleshed out to various degrees. Some have lots of screentime but zero backstory (like Sarge), others feel more human (Reaper - this is intentional i'm sure). Some are funny/pitiful (The Kid), others just there for show & violence (Destroyer), and yet others who could have been completely cut out of the script with no ill effects (Mac). A big but expected dissapointment for me was the utterly horrible intro/outro of the characters. You basically have one scene that introduces all of the marines at once, yet doesn't explain jack about who they are. Then throughout the movie, people die, dissapear, and die again. The Samantha character literally crawls out of the movie and is never seen again 5 seconds before the credits. Oh well.
    One thing the movie failed to do, or did very well (depending on your point of view), is leave the morality of some of the characters quite obscure until late in the flick. Is Portman evil or just stupid? What motivates Sarge? Is Duke a badass or a tender-heart? I found myself questioning the characters at times, which was both interesting and kind of revealing (asto how pointless many of them really were :P), but i'm probably trying to read into something that isn't there. :P

    Acting: Karl Urban (John 'Reaper' Grimm) is one of my favorite actors, and IMO he does pretty good with such an utterly craptastic script. Doom definitly does not feature some of The Rock's (Sarge) best acting however. A couple lines seem like they were almost flubbed but left in anyways due to the length of a cut. Overall however, he does get the "grrr soldier badass!" feeling out to you. Rosamund Pike (Samantha Grimm) is one of the best actors in the movie IMO, though i'm not sure if its because of

    1. Re:Way too much blather about the movie by toddhunter · · Score: 1

      and a very sweet appearance by the chainsaw

      It makes you think though, why in the world do they have chainsaws on mars anyways?

  28. I liked it. by John+Carmack · · Score: 4, Interesting

    I had fairly low expectations, and there were even some plans in palce to guide me away from any press after the premier if I didn't like the movie, so I wouldn't say something "unproductive", but I was pleasantly surprised.

    No, it isn't an oscar movie, but it definitely isn't Super Mario Brothers / Street Fighter / Double Dragon.

    I do wish they had kept the true satanic / hellish theme, but I think they did a credible job with their alternate direction.

    John Carmack

    1. Re:I liked it. by Morinaga · · Score: 2, Insightful
      It's ok that a licensed product of your company would have "low expectations" from it's founder? I understand that game developers probably don't have the same kind of influence over movies as say Rowlings, Grisham etc... but it almost sounds like id have very little quality control.

      Is this simply the result of the licensing parent just not having enough muscle power to influence direction?

    2. Re:I liked it. by ASLayerAODsk · · Score: 0

      I found the movie a total waste of time and it was worse than 'house of the dead'. the ONLY redeeming factor to the movie was the blood and that Stan Winston did the monsters. other than that, it was totally POOP. I'm glad that i saw it in the theatre for free, but I still wanted a refund for emotional damage and trauma. sigh. Im NOT looking forward to Halo..or any other video game movie anymore after this disgrace. How id could even ASSOCIATE their name with this POS, is beyond me. :P If i was a part of the id team, id be hiding/hanging my head in shame and renouncing that movie and distancing myself from it as far as possible.

    3. Re:I liked it. by Anonymous Coward · · Score: 0

      Troll.

      I agree with Carmack. Although, I went in with high expectations, I was worried it wouldn't be good. I was pleasantly surprised and the movie was pretty good. I too was disapointed by the deviation from the game's satanic story, but all the same it was done well. I enjoyed the movie and I'm glad it was made.

    4. Re:I liked it. by Anonymous Coward · · Score: 0

      Hollywood just sucks in general. Half the time a movie is made, the studio doesn't have a clue. Look at Stealth, Sony never even read the script, but they green light a dumb movie that costs over 100 mill. Its almost like everyone in Hollywood is high on crack.

      I heard that directors up for directing Doom3 suggested a rewrite. Of course the director that landed the job was happy saying the script was amazing already. Just wait till Aeon flux comes out. The Aeon script wasn't even based on Aeon flux. Fans will be disapointed for sure.

    5. Re:I liked it. by calimer · · Score: 2, Interesting

      My question really is, why did they remove the hell theme? Was it related to budget? It just seems like such a drastic change between the original doom concept, and extremely unneccessary and hurtful in my opinion. How many movies have we already seen that focus on an experiment lab gone bad and created some genetic mutation? Zillions. How many movies have focus on actual hell beings entering our realm and the heroes having to fight them back? Not nearly enough in my opinion. I don't understand why anyone would stray from the already winning concept but maybe someone can enlighten me. Take care.
      -calimer

      --
      Creator of the Coop Doom 3 Mod Last Man Standing and Platinum Arts Sandbox Free 3D Game Maker
    6. Re:I liked it. by Anonymous Coward · · Score: 0

      The reason they dont make movies like that is it wouldnt appeal to all audiences or maybe just never get past the viewing boards. Movies with references to hell are usually closely scrutinized, not only do they run the risk of getting banned or not released but they could also recieve extremely bad press.

      In a way movies that come from games are gonna be hard to make exact since alot of games are based around you being the only person.

      reinmar

    7. Re:I liked it. by ASLayerAODsk · · Score: 0

      im sure Bushie would have stepped in and BANNED the movie just cause it doesnt agree with his opinions. Kinda like how the FCC is treating Howard on terrestrial radio.

    8. Re:I liked it. by Mac+Degger · · Score: 2, Funny

      Hehe...seen "I, robot"? Feel that slight woble in the earth's rotation? That's Asimov spinning in his grave...

      --
      -- Waht? Tehr's a preveiw buottn?
    9. Re:I liked it. by Tecknowolf · · Score: 1

      I have to agree with your opinion. After watching "Sin City", then this weekend going and catching "A History of Violence" I was saddened. While "Sin City" was great, "A History of Violence" was pathetic. Hollywood can't figure it out that each person putting their own spin on a story isn't really wanted or needed. Look at the previous Batman movies compared to the more recent one. Hollywood is in a tailspin as it is, all they can do is old TV show to movies that bomb (Dukes of Hazard, Bewitched, Starsky and Hutch) and with A-Team supposedly in the makes? Plus old movies rehashed, though sometimes aren't too bad. I did like Lost in Space.

    10. Re:I liked it. by Anonymous Coward · · Score: 0

      You're an IDIOT.
      The Excorcist was made while Bush was in office. Learn something before you figuratively open your mounth.

      --Ben

    11. Re:I liked it. by ArDent42 · · Score: 1

      "im sure Bushie would have stepped in and BANNED the movie just cause it doesnt agree with his opinions" That's ridiculous

    12. Re:I liked it. by LMSMercyKiller · · Score: 1

      I can't come up with a good reason why they strayed from the hellish theme. Political correctness comes to mind, but for some reason I doubt the target audience would be offended by the presence of Hell in the film. I'll be seeing Doom tomorrow, so I can't comment on the actual movie yet. MercyKiller

    13. Re:I liked it. by yakumo.unr · · Score: 1

      gosh, really, Bush was in power in 1973?
      cough

    14. Re:I liked it. by mbourgon · · Score: 1

      gosh, really, Bush was in power in 1973?
      He was probably referring to Exorcist: The Beginning.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    15. Re:I liked it. by Anonymous Coward · · Score: 0

      ingame tecnology showing movie quality, Id make the best.

      movie showing ingame and game design... bad... super mario, street fighter, resident evil... and all future bad game adaptations.

      the best way is movie to game, not game to movie.

      doom movie is cool, but doom 3 is best in visual, characters and cast! man.. the marines in movie, DUMBs.. a perfect Homer Squad.

    16. Re:I liked it. by Anonymous Coward · · Score: 0

      Super Mario Bros. was clearly the best movie ever made and nothing can ever hold a torch to it.

    17. Re:I liked it. by James128 · · Score: 1
      This is what I thought of it:

      it was a good movie, but without the elements of the game, it didn't seem like doom. the plot ended up a lot like Resident Evil, which isn't supposed to be a red hot poker in the eye, but I'm just saying we've seen it all before. as said, there haven't been enough movies that has that plot.

      However, the reason for not having the hellish theme is valid enough. It's a risky world out there, you make one wrong move and you're gonna get sued. Too many lawyers in this world. you may think that people aren't going to be offended, but it only takes one doofus to crash the party.

      But many good things could have come of keeping Hell in the picture. for one, it would have been less cliche and may have added enough excitement to break the Video Game to Movie "curse" if you want to call it that. there would have also been more opportunities for the monsters...Revenant/Cacodemon/Lost Soul/Cyberdemon anyone? as well as the monsters flinging exploding balls of ectoplasm. who can't like that.

      Although it was a generally good movie, it just didn't live up to the name of Doom.

      James,

      Doom Super Fan

      BTW. DID YOU SEE THE HELLKNIGHT WITH A CHAINSAW?!?

      THAT'S JUST RIDICULOUS!!

      --
      "I guess the real lesson her is, don't leave things in the fridge" --Spike, from Cowboy Bebop
  29. Doom's Apologist by Errandboy+of+Doom · · Score: 2, Insightful

    Action games lack story, obvious view. So bear with me as I try to explain why the original Doom actually had a pretty good one.

    It's basically magnified Mary Shelley. You're battling against tides of evil, all unleashed by man's own hubris, his own self-congratulating experimentation. But Frankenstein's been around a while, so this much would just be cliche. So here's the real punch: the game actually makes you feel powerful towards the end of the game. For a while, you actually think you can take on hell and save the world.

    Then you see a cute little bunny in a meadow, with its head on a pike. Shudder... The horror didn't stem from the imagery nearly as much as it stemmed from the reflection upon your own impotence before the march of impeneterable Doom (tm) (well, the imagery definitely helped).

    Think about that. You're a complete badass with the Biggest Fucking Gun in the solar system. And you're a failure. It wasn't just horrifying because of the visceral graphics, it was also horrifying because of how it completed the arc of the main character, an arc they achieved without having him ever say a meaningful word. A modern Greek tragedy without any dialogue, that's no small accomplishment.

    Doom isn't about blowing up monsters, it's about inevitable failure and crushing depression, brought on by the self-same technology that allows you, one tiny soldier, to maybe survive, if just for today. But save the planet? From Hell? Sorry.

    Sure, this ignores the sequels, but it's hard enough defending one of the Doom games, so cut me some slack!!!

  30. Re:How do you successfully turn a game into a movi by illumina+us · · Score: 1

    Yes, I have played Doom. I have played Doom II. Oh and I have played Doom III (same story as Doom, nice new engine). So yeah, Doom has a story line. This story, however, was not even remotely mimiced by the movie. I mean... there was no crazy mad scientist, there was no gate to hell, nothing! This movie was extremely entertaining. Yet to anyone who played the game, this should be extremely dissapointing.

    --
    -illumina+us "I put on my robe and wizard hat..."
  31. Re:Xbox Game? Here is a PC Gamer's review. by Anonymous Coward · · Score: 0

    Wait, Doom had a storyline?

  32. poor connections by ColonBlow · · Score: 1

    The reason video game movies are having such a hard time is probably the same reason movie based video games are notoriously bad. For all but a rare few, you are taking a crappy movie or game and slapping a franchise logo on it in hopes it wrangles in some suckers. If you had a great movie or game, you would probably just let it stand on it's own so you wouldn't have to pay licensing etc.

    --
    free online diet tracking.
  33. One way or the other... by BMonger · · Score: 1

    I've always had the opinion that with a video game -> movie thing you have two options.

    1) Movie is exactly like the game and you don't want to see what you've already played. Movie sucks
    2) Movie is not like the game exactly so you don't want to believe it. Movie sucks.

  34. New Terminology by Anonymous Coward · · Score: 0

    We need a new succinct way of describing "bad" when it comes to the dreck this asshat churns out.

    they're just aweful!

    Might I suggest: "just Uweful"?