Under the first heading, it says '5 gigs of storage', not 10.
Also, regarding the sharing stuff. If you use Autosync with iTunes, where it automatically updates the music database each time you hook it in, then you can use it with only one computer. However, if you do not use the autosync feature, and download and upload music manually, then you CAN use it with more than one.
Proof of this can be found here:
http://www.apple.com/ipod/itunes.html
"Say you have a Mac at home and another at school or work. You can update your iPod music collection from either Mac."
It's weird. I was going through the same mental debate as yourself (purchasing iBook or Ti), and I ended up with the iBook. The deciding factor?
The screen.
For me the iBook screen is brighter and clearer, while the Ti screen is bigger, it appears to be a little on the washed out side. The iBook's small footprint also helped.
But hell, years down the road I'll probably get the Ti.
Take a look at most of the better review sites on the Internet, and you'd see that they actually do take game stability into account.
Gamespot.com actually has a "stability" section in their review summary. Avault writers frequently mention problems in their reviews (David Laprad's descriptions of some of the original Rune bugs are actually pretty funny.) Happypuppy sometimes makes a point of it. The old gamecenter reviews (which I miss) also did so (the Ultima Ascension review was pretty hilarious if I recall correctly). I could go on...
The thing is, they also review the game, even if they complain (which they have every right to) about the bugs.
One thing that irked me when I first saw the A.I. poster in the theatre was that Kubrick was listed only as a producer. I mean, come on, he had worked twenty years on the damn thing... (and not even a real producer- A Stanley Kubrick Production- he's not a damn production company.)
After an argument with a friend, I realized that it actually made some sense though... Kubrick was the genesis of the project, he got the rights to the story and started the initial work... I dunno, I just think he deserves a little more.
And to all the people making the Bicenntenial Man cracks... Robin Williams is narrating this one. Can't keep the good boy down.
A small clarification on your comment- you say it would be a "worse idea" if hackers "pasted on *nix concepts".
BeOS is heavily based off of *nix already- the process managment code, the filesystem, the way libraries are handled, the Terminal- all mainly come from a *nix layout.
IMHO, the best part of it is that the *nix ideas are fully integrated into all that is new with the OS...
...so you're right, it would be bad to fracture it and this post is just stupid... and I am a fool. God I'm tired.
-Jay Laney, who is tired of reaching for the * key everytime he needs to type *nix
I think it might be a tad important to re-read that Reuters story.
They make no mention of the fact that Sega will cease to manufacture DCs, which is how most people seem to be interpreting it.
Instead, they say that they will be licensing the software to PC manufacturers and the like, in order for DC games to run on those platforms too. They will be making games for other platforms, but they said that Sega will do games first for the DC, second for other platforms.
I agree with you on one point; I would've liked to see a response from Taco or Hemos. However, the MS letter was addressed to Andover, probably because of the fact that it is the parent site to slashdot. So seeing a response from Robin isn't that strange.
I foolishly bought the Windows version of Quake III when it was released. I had assumed that id would be releasing the linux binaries to be freely downloaded from their website, much like they did for the Quake 2 linux version.
Then I read that Loki had signed to publish and maintain the linux version.
Oops on my part.
So, is there any chance that the Linux binaries will be released seperatly so that I can play q3 under linux using my windows cd? Please?
I've noticed that most of your games have been ported and published much later than the original version of the game.
Is there any chance that in the future, you'll be doing the port while the game is in development, in order to get the Linux version out sometime around when the game is first published?
Maybe working with the developer to improve the portability of their code, so that all is needed for the Linux version is a recompile or something easy? (I think Epic did that with their UT codebase.)
I might be wrong, but A) he does not say that 3DFX has not announced support for Linux, he just says that their ICD on Windows is not as mature (which I agree with, only recently have they begun to use an ICD, before they used MiniGL drivers). B) Just because they announce it first does not mean they'll release it first.
Lucky for me, I'm taking a wait and see approach, since one of my boxes has a NVIDIA card, whilst the other has a 3DFX card.
whoa... I'm redundant... People already pointed this out (figures). Mod me down!
// Jay
Just to say a few things:
http://www.apple.com/ipod/specs.html
Under the first heading, it says '5 gigs of storage', not 10.
Also, regarding the sharing stuff. If you use Autosync with iTunes, where it automatically updates the music database each time you hook it in, then you can use it with only one computer. However, if you do not use the autosync feature, and download and upload music manually, then you CAN use it with more than one.
Proof of this can be found here:
http://www.apple.com/ipod/itunes.html
"Say you have a Mac at home and another at school or work. You can update your iPod music collection from either Mac."
Disinformation sucks.
// Jay
It's weird. I was going through the same mental debate as yourself (purchasing iBook or Ti), and I ended up with the iBook. The deciding factor?
The screen.
For me the iBook screen is brighter and clearer, while the Ti screen is bigger, it appears to be a little on the washed out side. The iBook's small footprint also helped.
But hell, years down the road I'll probably get the Ti.
// Jay
Take a look at most of the better review sites on the Internet, and you'd see that they actually do take game stability into account.
Gamespot.com actually has a "stability" section in their review summary. Avault writers frequently mention problems in their reviews (David Laprad's descriptions of some of the original Rune bugs are actually pretty funny.) Happypuppy sometimes makes a point of it. The old gamecenter reviews (which I miss) also did so (the Ultima Ascension review was pretty hilarious if I recall correctly). I could go on...
The thing is, they also review the game, even if they complain (which they have every right to) about the bugs.
// Jay Laney
One thing that irked me when I first saw the A.I. poster in the theatre was that Kubrick was listed only as a producer. I mean, come on, he had worked twenty years on the damn thing... (and not even a real producer- A Stanley Kubrick Production- he's not a damn production company.)
After an argument with a friend, I realized that it actually made some sense though... Kubrick was the genesis of the project, he got the rights to the story and started the initial work... I dunno, I just think he deserves a little more.
And to all the people making the Bicenntenial Man cracks... Robin Williams is narrating this one. Can't keep the good boy down.
// Jay Laney
A small clarification on your comment- you say it would be a "worse idea" if hackers "pasted on *nix concepts".
BeOS is heavily based off of *nix already- the process managment code, the filesystem, the way libraries are handled, the Terminal- all mainly come from a *nix layout.
IMHO, the best part of it is that the *nix ideas are fully integrated into all that is new with the OS...
...so you're right, it would be bad to fracture it and this post is just stupid... and I am a fool. God I'm tired.
-Jay Laney, who is tired of reaching for the * key everytime he needs to type *nix
I think it might be a tad important to re-read that Reuters story.
They make no mention of the fact that Sega will cease to manufacture DCs, which is how most people seem to be interpreting it.
Instead, they say that they will be licensing the software to PC manufacturers and the like, in order for DC games to run on those platforms too. They will be making games for other platforms, but they said that Sega will do games first for the DC, second for other platforms.
That's just how I interpreted it.
// Jay Laney
I agree with you on one point; I would've liked to see a response from Taco or Hemos. However, the MS letter was addressed to Andover, probably because of the fact that it is the parent site to slashdot. So seeing a response from Robin isn't that strange.
-Jay Laney
To anybody that downloaded BeOS for Linux:
One thing that irked me about the Personal Edition that I downloaded for Windows was that the ext2 driver was read-only.
I think that it would be espeicially annoying if the Linux version had read-only access to the ext2 partition. So, has the driver been changed?
-Jay Laney
I foolishly bought the Windows version of Quake III when it was released. I had assumed that id would be releasing the linux binaries to be freely downloaded from their website, much like they did for the Quake 2 linux version.
Then I read that Loki had signed to publish and maintain the linux version.
Oops on my part.
So, is there any chance that the Linux binaries will be released seperatly so that I can play q3 under linux using my windows cd? Please?
-Jay Laney
I've noticed that most of your games have been ported and published much later than the original version of the game.
Is there any chance that in the future, you'll be doing the port while the game is in development, in order to get the Linux version out sometime around when the game is first published?
Maybe working with the developer to improve the portability of their code, so that all is needed for the Linux version is a recompile or something easy? (I think Epic did that with their UT codebase.)
-Jay Laney
I apologize. Stupid me for not keeping up.
-Jay Laney, who is downloading it now.
I might be wrong, but A) he does not say that 3DFX has not announced support for Linux, he just says that their ICD on Windows is not as mature (which I agree with, only recently have they begun to use an ICD, before they used MiniGL drivers). B) Just because they announce it first does not mean they'll release it first.
Lucky for me, I'm taking a wait and see approach, since one of my boxes has a NVIDIA card, whilst the other has a 3DFX card.
-Jay Laney