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User: geekster

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  1. Re:Oh for the olden days... on How Does One Become a Game Designer? · · Score: 1

    Though demands for graphics and sounds have exploded I still think a good gameplay is the most important thing, and that's one thing that doesn't require an army of developers.
    So by not consentrating on flashy graphics you can put all your energy into making a damn fun game and not just let it fall into the usual mold. Sure, having good graphics helps the gameplay along a bit (IMHO), but I don't need the most cutting edge graphics all of the time... good graphics (IMHO) can be done by a few or even a single person.

    Well... bla bla bla, I'm just mumbling on, let me close it up:

    Start small, consentrate on gameplay and build it up from there, if you got talent, you'll probaly be picked up eventualy.

    I've chocked over a lot of projcets that were simply too big before I slimmed my ambitions. That's the hardest part for me, not getting carried away. So, now I'm off to my tiny project, hoping to gain some experience, that can only be gained through actually making games.

  2. Re:COPYRIGHT HOLDERS HAVE RIGHTS on Threatening Online Tablature · · Score: 5

    It is not like hacking in and stealing the sources. If it's like anything it's reverse engineering. It's an interpretation of the song, put on the web for free.

    What if I were to play a song I'd learned from an... uuuh... illegal tablature, in my own room, by my self. Would this be like running Win98 compiled from stolen source code?

    Anyway I think it's a bad idea comparing it to source code since the code can't be kept a secret, the music is the code, it's never in some sorta binary form.

  3. Re:Old Game Concept on The Making of Black & White · · Score: 1

    It was designed by Peter Molyneux you know

  4. The remote on Linux TV · · Score: 1

    I think the remote looks like a dress when unfolded

  5. Re:The real market. on Linux TV · · Score: 1

    ok, pause and rewind I understand... but a fast forward? how's that gonna work?

  6. Re:Click a few pages further and you'll see... on Linux in 3D · · Score: 1

    That would be 65536 shades per channel ;) (apply your own nerdy grin here)

  7. Re:Yeah Right... on Gamespy on Linux Gaming · · Score: 1

    Well, I'm not saying all game coders are using linux, but I consider myself a game coder, I'm playing games and I'm also using linux and loving the freedom I get to mess with the system.
    So from my point of view he's just a one track mind who belives no one can play games and be into the techie side of computers too.

  8. Re:Or even better... on Gamespy on Linux Gaming · · Score: 1

    Makes me wonder where the strange breed of creatures sometimes known as game coders fit in... "PLAY games? nah, I just code 'em"

  9. Re:I see a noticable lack of the one true comic(tm on Web-Based Comics · · Score: 1

    What saddens me is uptight people like you. Sorry for dragging our "culture" down.
    I do enjoy doing the oh so "important" stuff too, but that doesn't mean i wanna be super serious all the time, lighten up.

  10. Re:Communist Rantings on RMS Responds To Allchin's Comments · · Score: 1
    at least he's sticking to them... oh, you said ideas not ideals... well, it fits anyway

    I do agree that freedom is also the freedom to fuck up. And in that sence open source is more free than the GPL, but I totaly understand RMS' reason for making this restriction, I don't really see what the big deal is, if you don't like it, don't use it. I like the GPL, i agree with it, so many people seem to want it all for free(beer) but charge everyone for what they do.

  11. Re:Can games really work under the GPL? on Bungie's Marathon Infinity on Linux · · Score: 1
    What i think would be great, as this essay(anyone else in here using Allegro?) talks about, was to split up the actual game and all the different engines, so the engines were developed as open source but the game it self could be closed and sold.

    Since the engines are just technologies and the identity of the game lies in the way these technologies are put to use, everyting that could be made into an engine/library should, so it can be shared and improved upon. But the actual game code could be closed and sold along with the data as a game (or it could, ofcourse, all be open). The game code is probaly not even interesting if you got all the suporting libraries. If you wanted to know how to use one the libraries you could look at the library code or perhaps they'd even have good documentation (Allegro is a good example). And all that was left to look at in the game code was the actual game and then you'd just be making a copy of the game instead of some original content. Well maybe I'm just rambling off again. I can't stay focused, I'm tired, good night.

  12. Re:It's too bad that... on GPL'ed 3D Modeler And Renderer · · Score: 1

    If you have to steal something it's obviously not free, besides, that's not what's meant by free. Sometimes Linux-losers write software themself instead of sitting around waiting like the average Windows user... yeah sure, Linux only have half-decent software, what ever... though Linux is lacking in places, I'll admit that much.
    well, I feel this is getting off-topic so I'll stop, bye.

  13. Re:It's too bad that... on GPL'ed 3D Modeler And Renderer · · Score: 1
    > Currently only for Windows, but they're working on a Linux and FreeBSD port

    So it should be available for our goofy OS eventually.