"But MMORPGs are a whole different beast. All of a sudden, not only is the world your playground, but you're *always* playing against real people on the other end. No longer do you feel that bit of guilt when you can't get any of your friends to come over to play you at the game because they've all got "better things to do". You *always* have willing opponents. The game designers even keep modifying the world you play in so it doesn't get too "stale".
"
Exactly! MMOs are a whole new thing. Can't you see your friends? In my case, all my gang hooks up in the same game, so we "see" each other very often. Lack of social life? Not really, if you actually are an active member of a guild or a community. Of course we could debate for HOURS if online social life == offline social life, but it still counts in some way. You still interact with people. And a LOT of people too shy offline learn how to deal with it online, and they actually apply it in the offline world. They learn how to manage. MMORPGs are the ultimate social laboratory.
I think the difference lies in the kind of games you're talking about. Usually, casual gamers play flash-based or card games. Games like "Diner Dash" are very short, and you won't spend much time trying to beat it. Ok, you can spend a 5-hours session playing it (I won't discuss if you actually do it or not), but the game won't take more than a short amount of time out of your life, in comparison to big games like RPGs, MMOs or others. In the end, the casual gamer will beat the game (or get bored of it) and move on. The hardcore gamer will seek another game. That's the difference. And that's why a lot of us feel like hardcore gamers because games are part of our lives. Casual gamers don't. They use games for entertaining, but they don't make a huge deal out of it.
This is my honest opinion, and can be debatible, of course.
I agree with you in many things. If you have people depending on you (name it: children, spouse, etc), you must fulfill your responsabilities. But if you look at the news we're discussing, they're reinforcing laws for the summer break. Summer break = school kids. They don't have as many responsabilities as parents, for example. So your examples don't fit this discussion. Kids don't have marriages to break up nor jobs to lose (I hope not).
On a completely different subject: For the 2nd summer since 1999 I actually have a tan!
I wouldn't feel too proud of that. Tan = skin cancer. Tan is completely overrated.
Oh, and I thought that already happens normally;) Men don't look too bright when aroused:P And I guess when they say "bone enlargment" the mean bones that are already there Wouldn't it be painful to have a bone down there? Just wondering, I'm no man.
To grow bones? What could that mean? Replace bones that got broken or enlarge them? That could mean you might get a few inches taller. That wouldn't be so bad, I always wanted a couple of inches more on my height
That's exactly my feeling. I haven't said anywhere "no work and let's play". Jobs are what pays for our games, feed us and let us have a place to sleep, and support others around us. But it's usually not a rewarding experience, but for those that have the luck to work on what they love to do. Is sad, but is the truth. In my country I see everyday people with grim faces, I see lots of them filled with stress and depression from work. I don't see anybody that plays with those symptoms (sorry if I misspelled)
This is not a work v/s play discussion, is more like finding the reason why some engage in games obsessively.
Or even more, you can make it a quest chain! after the lawn, it could be tiding his room, washing dishes, who knows, the posibilities are endless. But don't forget the ph@t l3wt
Thanks for the enlightment. I'll pay more attention to those little details.
It's sad to think that there are people that die from it. I like games, I like them a lot, but I also like going out for a walk with my friends and spend time with my fiancee.
But I have the impression a law wouldn't work too well. Things that provoke obsessions and are legally banned tend to turn into black market and it becomes worse. But I don't know China too well to ensure the failure or success of the law. I'll wait for the results.
That is because a lot of people see games as "wasting your time". So, for them, is fine to break your back working 8-14 hours a day, because you're "doing something productive". Call it social perception. If you spend 5 hours playing, for them is the same as if you spent those same 5 hours laying over your back admiring the ceiling.
Maybe not renewed, but after spending lots of time on raiding a long end-game instance with your guildies, seeing that some of them (even you) got good items, and everybody had fun, you feel rewarded. Not many can say that after 8 hours of work. And that makes being tired and sleepy worthy of. Otherwise nobody would ever play more than 1 or 2 hours.
Place yourself near the garden door with a yellow exclamation point over your head. He might get interested in the quest of "saving the house from the never-ending growth of the evil lawn". Who knows, it might actually work:P
I'm known among my family to be able to sit in front on the computer or a game console for around 8-10 hours. But I always take eating breaks or bio breaks.
People obsessed with games are everywhere, but I don't understand why only chinese and similars die because of it.
I wonder if the hugs would comfort the trees or make them scream too. Nobody defined because of why a tree would scream. I just assumed they would because of pain, because is the usual response on a human. What if even wind would make them scream?
Wow, just thinking about that makes me glad trees don't make sounds.
"But MMORPGs are a whole different beast. All of a sudden, not only is the world your playground, but you're *always* playing against real people on the other end. No longer do you feel that bit of guilt when you can't get any of your friends to come over to play you at the game because they've all got "better things to do". You *always* have willing opponents. The game designers even keep modifying the world you play in so it doesn't get too "stale". "
Exactly! MMOs are a whole new thing. Can't you see your friends? In my case, all my gang hooks up in the same game, so we "see" each other very often. Lack of social life? Not really, if you actually are an active member of a guild or a community. Of course we could debate for HOURS if online social life == offline social life, but it still counts in some way. You still interact with people. And a LOT of people too shy offline learn how to deal with it online, and they actually apply it in the offline world. They learn how to manage. MMORPGs are the ultimate social laboratory.
I think the difference lies in the kind of games you're talking about. Usually, casual gamers play flash-based or card games. Games like "Diner Dash" are very short, and you won't spend much time trying to beat it. Ok, you can spend a 5-hours session playing it (I won't discuss if you actually do it or not), but the game won't take more than a short amount of time out of your life, in comparison to big games like RPGs, MMOs or others. In the end, the casual gamer will beat the game (or get bored of it) and move on. The hardcore gamer will seek another game. That's the difference. And that's why a lot of us feel like hardcore gamers because games are part of our lives. Casual gamers don't. They use games for entertaining, but they don't make a huge deal out of it.
This is my honest opinion, and can be debatible, of course.
games.yahoo.com
games.msn.com
And similars.
Hey, the more, the merrier they say.
Yeah, but you don't get phat loot out of that, just stuff that increases your mana/health regen rates. You can ask for a mage to do that...
omg please shoot me!
I agree with you in many things. If you have people depending on you (name it: children, spouse, etc), you must fulfill your responsabilities. But if you look at the news we're discussing, they're reinforcing laws for the summer break. Summer break = school kids. They don't have as many responsabilities as parents, for example. So your examples don't fit this discussion. Kids don't have marriages to break up nor jobs to lose (I hope not).
On a completely different subject:
For the 2nd summer since 1999 I actually have a tan!
I wouldn't feel too proud of that. Tan = skin cancer. Tan is completely overrated.
I have the same problem. Blame the enamel. My teeth are good an all but cavities loves them. I have no natural defenses :(
Oh, and I thought that already happens normally ;) Men don't look too bright when aroused :P And I guess when they say "bone enlargment" the mean bones that are already there Wouldn't it be painful to have a bone down there? Just wondering, I'm no man.
To grow bones? What could that mean? Replace bones that got broken or enlarge them? That could mean you might get a few inches taller. That wouldn't be so bad, I always wanted a couple of inches more on my height
That's exactly my feeling. I haven't said anywhere "no work and let's play". Jobs are what pays for our games, feed us and let us have a place to sleep, and support others around us. But it's usually not a rewarding experience, but for those that have the luck to work on what they love to do. Is sad, but is the truth. In my country I see everyday people with grim faces, I see lots of them filled with stress and depression from work. I don't see anybody that plays with those symptoms (sorry if I misspelled)
This is not a work v/s play discussion, is more like finding the reason why some engage in games obsessively.
Or even more, you can make it a quest chain! after the lawn, it could be tiding his room, washing dishes, who knows, the posibilities are endless. But don't forget the ph@t l3wt
Thanks for the enlightment. I'll pay more attention to those little details.
It's sad to think that there are people that die from it. I like games, I like them a lot, but I also like going out for a walk with my friends and spend time with my fiancee.
But I have the impression a law wouldn't work too well. Things that provoke obsessions and are legally banned tend to turn into black market and it becomes worse. But I don't know China too well to ensure the failure or success of the law. I'll wait for the results.
And that's why I still prefer my own eyes than a GPS or similar system. Unless I stop on the side of the road to check it.
I guess you missed the part where I say "I'm known of" and assumed I do that everyday. That's your fault, not mine ;)
Face it. Paycheck usually doesn't represent what you work for. Sometimes (lucky) is more than what you deserve, but usually is the other way around.
Contrast this with the real world where reward is not proportional to time or effort
I guess that's exactly why I prefer playing than doing something else. Thanks for putting words on my thought.
That is because a lot of people see games as "wasting your time". So, for them, is fine to break your back working 8-14 hours a day, because you're "doing something productive". Call it social perception. If you spend 5 hours playing, for them is the same as if you spent those same 5 hours laying over your back admiring the ceiling.
Sorry, I'm already engage :P With a geek, of course. I have an image to maintain :P
Maybe not renewed, but after spending lots of time on raiding a long end-game instance with your guildies, seeing that some of them (even you) got good items, and everybody had fun, you feel rewarded. Not many can say that after 8 hours of work. And that makes being tired and sleepy worthy of. Otherwise nobody would ever play more than 1 or 2 hours.
Place yourself near the garden door with a yellow exclamation point over your head. He might get interested in the quest of "saving the house from the never-ending growth of the evil lawn". Who knows, it might actually work :P
Not if you have a good natural couch ;)
Or just a good pillow, or a good seat
I'm known among my family to be able to sit in front on the computer or a game console for around 8-10 hours. But I always take eating breaks or bio breaks.
People obsessed with games are everywhere, but I don't understand why only chinese and similars die because of it.
Yay for cohesion! Too bad you require to couple first. That's the hard part.
I wonder if the hugs would comfort the trees or make them scream too. Nobody defined because of why a tree would scream. I just assumed they would because of pain, because is the usual response on a human. What if even wind would make them scream?
Wow, just thinking about that makes me glad trees don't make sounds.
Now I understand why computer science geeks don't "couple". They have a whole different meaning of the word from the rest of the world ;)
Have you ever heard about natural disasters?
Wow... that's a whole new point of view. Any country with massive forests would get rich