I was thinking more along the lines of taking advantage of the higher res screen (ie removing the letter boxing effect you get when running a GBA game on the DS). Apart from that you've convinced me that there arn't any compelling reasons to port it over.
I just had a play with this on my DS, and I give it a big thumbs up. I've never played the PSP version, but I can see why people rate it so highly - the core gameplay is really addictive.
Your version seems pretty much complete to me. Perhaps a native DS port would be worth considering, considering the current momentum of the DS?
Mario64 is without a dought my favourite game. The magnitude of the jump between games of the 16bit era and Mario64 on the Nintendo64 has never been matched in my experience.
The only thing I feel is lacking in repeat play throughs is more options for free-play. Flying around bob-omb battlefield or riding the koopa shell up the mountain is some of the most enjoyable gaming available, however apart from several of the earlier levels it seems that the development guys simply ran out of time to include more of it.
As a side note, does anyone else want to venture their favourite fre-play moments in Mario64?
My main problem is those little dropouts you don't normally notice, but which are tailor made to cause your ssh session to drop or to get you kicked from a multiplayer game. Not conducive to getting work done, or relaxing after said work.
The other killer is when you start trying to move files between devices on your wireless lan. Suddenly your '54Mbps' is now being split between 4 different paths, further degrading performance.
After a year of wireless I have just finished moving back to a wired home network. In retrospect it seems like a loony idea: why replace a reliable wired network with a whole bunch of expensive equipment that provided less performance with far less reliability?
Using your laptop on the couch or on the deck has great novelty value, but is useless from a work or ergonomic perspective. Throw in interference, inevitable drop outs, and the fact that real world performance is no where near the '54Mbs' marked on the box and it all adds up to an unappealing package in the home.
You might have noticed in the article that some countries have already starting issuing these new passports. I can confirm that because I have one right here.
Visually it looks very similar to a regular pasport, although it now has a little symbol on the bottom of the front cover denoting it as an electronic passport. The chips are stored in the centre of the passport, in what looks like about 7 pages stuck together. It has a warning printed on this page about it containing sensitive electronic components, and that you shouldn't bend, perforate or expose it to extreme temperatures or excess moisture. Further down it also says to please treat it with the same care you would any sensitive electronic device.
I can't see any evidence of a metal shield in the front and back covers, and I can't see where the number is that must be scanned optically to get the access code for the rfid chip is.
Physically it is noticeably thicker, heavier, and stiffer. The other point worth making is that it was ~10% more expensive then a regular passport.
Some (*edit* Most!) people haven't spent years developing highly co-ordinated thumbs, but every person on the planet knows how to move their hands in free space.
AC's don't cool, they just move the heat, and moving the heat doesn't require a lot more energy.
Consider a horizontal cylinder sealed at each end with a piston in
the middle which can move freely up and down the cylinder. There is
ONE perfectly elastic particle in the left chamber and ONE in the
right chamber. The one in the left bounces around at say v1 m/s (cold
particle) and the one in the right bounces around at say v2 m/s (hot
particle, v2 > v1). The two particles will shift the cylinder to a
point where the (average) forces on each end of the piston are equal
and opposite.
Now apply an external force on the piston (via an external lever or
magnet) so the piston moves from the hot end to the cold end at speed
V. The cold particle bounces off the piston at speed v1 + 2V (thereby
heating up) and the hot particle bounces off the piston at v2 - 2V
(thereby cooling down). We therefore have a refrigerator or air
conditioner and can easily work out the heating power or cooling
power in terms of the external mechanical power, with the result that
cooling power > mechanical power for appropriate values of V and
chamber length.
You seem rather enamored with this Sean Malstrom fellow: http://slashdot.org/comments.pl?sid=1687140&cid=32589430
This animation deals with all optical signal processing on a big picture level: http://cudos.org.au/cudos/education/Animation.php
I was thinking more along the lines of taking advantage of the higher res screen (ie removing the letter boxing effect you get when running a GBA game on the DS). Apart from that you've convinced me that there arn't any compelling reasons to port it over.
Again though, thanks for making this.
I just had a play with this on my DS, and I give it a big thumbs up. I've never played the PSP version, but I can see why people rate it so highly - the core gameplay is really addictive.
Your version seems pretty much complete to me. Perhaps a native DS port would be worth considering, considering the current momentum of the DS?
Mario64 is without a dought my favourite game. The magnitude of the jump between games of the 16bit era and Mario64 on the Nintendo64 has never been matched in my experience.
The only thing I feel is lacking in repeat play throughs is more options for free-play. Flying around bob-omb battlefield or riding the koopa shell up the mountain is some of the most enjoyable gaming available, however apart from several of the earlier levels it seems that the development guys simply ran out of time to include more of it.
As a side note, does anyone else want to venture their favourite fre-play moments in Mario64?
My main problem is those little dropouts you don't normally notice, but which are tailor made to cause your ssh session to drop or to get you kicked from a multiplayer game. Not conducive to getting work done, or relaxing after said work.
The other killer is when you start trying to move files between devices on your wireless lan. Suddenly your '54Mbps' is now being split between 4 different paths, further degrading performance.
After a year of wireless I have just finished moving back to a wired home network. In retrospect it seems like a loony idea: why replace a reliable wired network with a whole bunch of expensive equipment that provided less performance with far less reliability?
Using your laptop on the couch or on the deck has great novelty value, but is useless from a work or ergonomic perspective. Throw in interference, inevitable drop outs, and the fact that real world performance is no where near the '54Mbs' marked on the box and it all adds up to an unappealing package in the home.
You might have noticed in the article that some countries have already starting issuing these new passports. I can confirm that because I have one right here.
Visually it looks very similar to a regular pasport, although it now has a little symbol on the bottom of the front cover denoting it as an electronic passport. The chips are stored in the centre of the passport, in what looks like about 7 pages stuck together. It has a warning printed on this page about it containing sensitive electronic components, and that you shouldn't bend, perforate or expose it to extreme temperatures or excess moisture. Further down it also says to please treat it with the same care you would any sensitive electronic device.
I can't see any evidence of a metal shield in the front and back covers, and I can't see where the number is that must be scanned optically to get the access code for the rfid chip is.
Physically it is noticeably thicker, heavier, and stiffer. The other point worth making is that it was ~10% more expensive then a regular passport.
Some (*edit* Most!) people haven't spent years developing highly co-ordinated thumbs, but every person on the planet knows how to move their hands in free space.
Intuitive controls + fun gameplay = A sure bet.
Check it: http://www.gamespot.com/news/2005/08/23/news_61317 39.html
Now apply an external force on the piston (via an external lever or magnet) so the piston moves from the hot end to the cold end at speed V. The cold particle bounces off the piston at speed v1 + 2V (thereby heating up) and the hot particle bounces off the piston at v2 - 2V (thereby cooling down). We therefore have a refrigerator or air conditioner and can easily work out the heating power or cooling power in terms of the external mechanical power, with the result that cooling power > mechanical power for appropriate values of V and chamber length.