The original Zelda was revolutionary for its time, but it's obviously dated by now. So if you didn't play video games back then you might not be able to appreciate it. The second game is a mysterious oddball of the series which even divides fans, so it's not a good place to start.
I'm surprised you liked OoT but disliked the others. BTW I seem to remember more story in Wind Waker, but maybe my memory's failing me.
In any case the series is very unique (I don't recall any game quite like it) so I think that explains the fandom very well.
Yeah. The Magic Sword was hidden in one of a hundred gravestones which caused damage when you touched them. My Bro and I searched and searched, bombing every wall on every square, but to no avail. Months later we found a guide in a magazine and I remember thinking "what the fuck!"
I played MM first, then OoT, so I saw it from a different perspective. And objectively, Majora's Mask is indeed the better game. The world is richer with more things to do. Despite technically being smaller world and only half the number of dungeons. In Ocarina of Time the dungeons felt more repetitive. Sure, the epic nature of the game combined with the music and memorable events like getting Epona of traveling through time, and the fact that it actually had a somewhat interesting story really made the game the masterpiece it is. Put from a pure game-design perspective it was inferior to it's successor.
A patent troll is someone who owns patents and sues for infringement, but doesn't develop or market their own products. BP and Dupont do make and sell biofuels.
BP most certainly don't want to hinder biofuel technology, it is their vested interest to promote them, as they require much of the same infrastructure that selling fossil fuels does.
Yes. But GBP20 would be GBP35 today. GBP26-35 seems to match pretty well with the prices they're asking for today. Your GBP40 claim was a little inflated.
Keep in mind it can be dangerous to enable IPv6 without also having a firewall on each client that handles IPv6 packets, or having ip6tables on your router to filter incoming connections. ip6tables is NOT included by default with DD-WRT, which means your clients will be directly exposed to the Internet once you have enabled IPv6.
That's assuming that driver's reports and media exposure is unbiased, which is a flawed assumption. Elementary Psychology explains the cognitive bias which could lead to blaming the cars. Case closed.
If only App store games were in the slightest bit fresh or risky.
Meanwhile Nintendo has been directly publishing small games on their Wiiware and DSiware services that blow away anything we see pop up from the App store.
The most popular consoles always attract kiddie games and clones. This was also true for the PS2. The GameCube OTOH had an awesome ratio of decent games.
I think the main effect of the App store is simply that the light puzzle games that were previously quite profitable for the GameBoy are heading down market and will be sold for much less. So while Nintendo could make quite a profit on Sudoku and Picross games, in future they'll be $2 downloads on DSware.
The point is you're not paying for reserved traffic. Just like the roads clog up when everyone hits the road at rush hour. I'd rather have a network that actually attempts to preserve quality for their users than one that promises "unlimited" amounts of crappy service.
People aren't paying for reserved space. It's how the business works. Get over it. If they did there would be no conceivable way of operating a consumer-level wireless network. They cannot expand their bandwidth, unlike say fixed-line Internet access.
That's assuming the pirates can crack he DRM. Usually this takes a while. Contrary to popular wisdom on Slashdot, copy-protection does indeed curb the effect of piracy in many markets. It's just that nobody has designed an effective system for PC games yet.
As long as your ISP still gives you an IPv4 Adress there's not much point really. An IPv6 tunnel or 6to4 is neat to play round with, but the support in many home routers isn't exactly great, and it's just extra work.
Reserved IPs are the exception. You're constantly being shuffled round the address space. It's like a Pogo on a crowded dance floor. One minute you're at the center of the party, the next you're pushed away and find yourself trapped behind a big fat NAT
The only thing that surprises me is how unsurprising they designed the system. To be honest I thought they would have ambitions of toppling Nintendo's DS market share, but considering how this is all so very similar to the PSP / DS situation in 2004, I wonder if Sony is simply just content with the lower sales of the PSP and want to stick with their niche.
Regardless of who is setting the standard, it *is* an open standard, implementable by anyone who reads the spec. Flash is not. Big difference.
Bzzzz. Wrong. Flash has a spec which can be read and implemented by anyone. The only problem is that no-one makes flash-players to compete with Adobe. Kind of like there were (and still are) no decent PDF readers for Windows apart from Adobe reader. That doesn't make PDF any less viable as a format though.
Using the strong tag requires CSS to make sure it's rendered properly, so in the real world the b tag is superior as far as getting what you want.
And tables were necessary, first to get any complex layout done at all, and then to get around the inadequacies and general unpredictability of early browsers CSS implementations.
Sure, the new way is cleaner and more powerful, but how does that make the past "not okay"?
The original Zelda was revolutionary for its time, but it's obviously dated by now. So if you didn't play video games back then you might not be able to appreciate it. The second game is a mysterious oddball of the series which even divides fans, so it's not a good place to start.
I'm surprised you liked OoT but disliked the others.
BTW I seem to remember more story in Wind Waker, but maybe my memory's failing me.
In any case the series is very unique (I don't recall any game quite like it) so I think that explains the fandom very well.
Yeah. The Magic Sword was hidden in one of a hundred gravestones which caused damage when you touched them.
My Bro and I searched and searched, bombing every wall on every square, but to no avail. Months later we found a guide in a magazine and I remember thinking "what the fuck!"
Lots of old men with caves as homes.
I played MM first, then OoT, so I saw it from a different perspective.
And objectively, Majora's Mask is indeed the better game. The world is richer with more things to do. Despite technically being smaller world and only half the number of dungeons.
In Ocarina of Time the dungeons felt more repetitive. Sure, the epic nature of the game combined with the music and memorable events like getting Epona of traveling through time, and the fact that it actually had a somewhat interesting story really made the game the masterpiece it is. Put from a pure game-design perspective it was inferior to it's successor.
Yes, you're wrong. It's 3*10^-10 Joules.
Not really as the system would nevertheless be in an excited state, and would thus have a finite rate of decay.
A patent troll is someone who owns patents and sues for infringement, but doesn't develop or market their own products.
BP and Dupont do make and sell biofuels.
BP most certainly don't want to hinder biofuel technology, it is their vested interest to promote them, as they require much of the same infrastructure that selling fossil fuels does.
Yes. But GBP20 would be GBP35 today.
GBP26-35 seems to match pretty well with the prices they're asking for today. Your GBP40 claim was a little inflated.
Woops, sorry, wrong link.
http://www.dd-wrt.com/wiki/index.php/IPV6
http://www.dd-wrt.com/wiki/index.php
That's assuming that driver's reports and media exposure is unbiased, which is a flawed assumption.
Elementary Psychology explains the cognitive bias which could lead to blaming the cars. Case closed.
Oh, and don't forget the 5% rise in VAT.
Bank of England inflation calculator
GBP15-20 in 1985 would be GBP35-47 in 2010. Blame your government.
If only App store games were in the slightest bit fresh or risky.
Meanwhile Nintendo has been directly publishing small games on their Wiiware and DSiware services that blow away anything we see pop up from the App store.
The most popular consoles always attract kiddie games and clones. This was also true for the PS2. The GameCube OTOH had an awesome ratio of decent games.
I think the main effect of the App store is simply that the light puzzle games that were previously quite profitable for the GameBoy are heading down market and will be sold for much less. So while Nintendo could make quite a profit on Sudoku and Picross games, in future they'll be $2 downloads on DSware.
All neat and dandy, but unless your modem and router support it you're not going to get very far.
The point is you're not paying for reserved traffic. Just like the roads clog up when everyone hits the road at rush hour. I'd rather have a network that actually attempts to preserve quality for their users than one that promises "unlimited" amounts of crappy service.
People aren't paying for reserved space. It's how the business works. Get over it. If they did there would be no conceivable way of operating a consumer-level wireless network. They cannot expand their bandwidth, unlike say fixed-line Internet access.
That's assuming the pirates can crack he DRM. Usually this takes a while.
Contrary to popular wisdom on Slashdot, copy-protection does indeed curb the effect of piracy in many markets. It's just that nobody has designed an effective system for PC games yet.
Like Junta says in the post above, NAT64
As long as your ISP still gives you an IPv4 Adress there's not much point really. An IPv6 tunnel or 6to4 is neat to play round with, but the support in many home routers isn't exactly great, and it's just extra work.
Reserved IPs are the exception. You're constantly being shuffled round the address space. It's like a Pogo on a crowded dance floor. One minute you're at the center of the party, the next you're pushed away and find yourself trapped behind a big fat NAT
The only thing that surprises me is how unsurprising they designed the system. To be honest I thought they would have ambitions of toppling Nintendo's DS market share, but considering how this is all so very similar to the PSP / DS situation in 2004, I wonder if Sony is simply just content with the lower sales of the PSP and want to stick with their niche.
Regardless of who is setting the standard, it *is* an open standard, implementable by anyone who reads the spec. Flash is not. Big difference.
Bzzzz. Wrong. Flash has a spec which can be read and implemented by anyone. The only problem is that no-one makes flash-players to compete with Adobe. Kind of like there were (and still are) no decent PDF readers for Windows apart from Adobe reader.
That doesn't make PDF any less viable as a format though.
Using the strong tag requires CSS to make sure it's rendered properly, so in the real world the b tag is superior as far as getting what you want.
And tables were necessary, first to get any complex layout done at all, and then to get around the inadequacies and general unpredictability of early browsers CSS implementations.
Sure, the new way is cleaner and more powerful, but how does that make the past "not okay"?