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PS3 Piracy Threats Cause Phone-Home DRM

Stoobalou writes "The last time game developer Capcom tried to impose Internet-based copy protection on one of its games, it was forced to backtrack over a storm of complaints. In that instance Final Fight: Double Impact was hobbled with a piracy-busting scheme which phoned home every time the game was booted, but Capcom forgot to mention that little nugget of information to potential purchasers — an omission which eventually led to the DRM scheme being hastily withdrawn. The company has decided not to repeat the mistake with its latest release, Bionic Commando Rearmed 2, by making it clear that the game won't work unless it gets a sign-off from the company's servers."

256 comments

  1. A no go by Anonymous Coward · · Score: 0

    Well, that will be a game that sells well.

    1. Re:A no go by h4rm0ny · · Score: 1

      Well, that will be a game that sells well.

      Most homes where this will be bought have always on Internet anyway. How many people here specifically turn on their router when they want to go online? Besides which, this is a game designed to be played online with others. TFS only linked to a little diatribe that didn't actually link back to the source. Actual entry for this story on PSN is here.

      Besides, the game is not unique in this. Dragon Age II will make periodic calls home to check it's legit. Is that game going to do badly, too? Linking a game to a legitimate account online is one of the least inconvenient to the user methods of reducing piracy.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    2. Re:A no go by Anonymous Coward · · Score: 0

      Probably not, but that's because it's a pretty shitty game. However, this DRM scheme is somewhat of a non story (and should have been the same for Final Fight). I would say easily more than half the PSN games I own require you to sign in to PSN to play.

    3. Re:A no go by Eraesr · · Score: 3, Informative

      Don't be fooled. Apparently only 78% of PS3 owners and 73% of XBox 360 owners have their respective consoles hooked up to Internet. Wii trails a long way behind that with 54%.

    4. Re:A no go by Anonymous Coward · · Score: 0

      Those who don't have it connected to the internet probably don't buy a whole lot of PSN games anyway.

    5. Re:A no go by commodore6502 · · Score: 2

      Nintendo consoles have always trended towards younger audiences, and probably ~50% of Wii owners are kids or teens who don't have permission to get online.

      I think Wii is actually the best to have online, since it has all those classic Nintendo, Super Nintendo, and N64 games. Also Sega Master System and Genesis and Commodore 64 games. It's a sweet deal. (IMHO)

      --
      Information wants to be expensive AND wants to be free. So you have Value vs. Cheap distribution fighting each other.
    6. Re:A no go by grapeape · · Score: 1

      I dont go online with my PS3 its in the family room, haven't hacked it either but i'm not going to be forced to put it online, I've taken it into my office and run updates a few times but no way i'm going to do that everytime the kids or i want to play a game. Hopefully there will be noticeable warning on the box for titles that do that.

    7. Re:A no go by Lumpy · · Score: 2

      it will be in 3 point font in a font color that is only 2 shades lighter than the background

      --
      Do not look at laser with remaining good eye.
    8. Re:A no go by sqlrob · · Score: 2

      Except the games are 100% bound to the console. Console dies, and say bye bye to those games.

    9. Re:A no go by Moryath · · Score: 1

      No, that 3 point font in a font color 2 shades lighter than the background will refer you to the "full EULA available in the EULA display department."

      The EULA display department is, of course, in the third subbasement of Capcom's headquarters. Past where the stairs and light have gone, so you'll have to bring a ladder and torch. Keep going and you'll find a disused lavatory with a sign saying "beware the leopard", in which there's a locked filing cabinet with the key broken off inside the lock...

    10. Re:A no go by omnichad · · Score: 1

      I agree with that, but the Wii Remote on a jailbroken Wii is perfect for playing emulated classic Nintendo games. For most of the other consoles, it's not even a good fit unless you buy their wacky controller with a cord that plugs into the remote.

      I can't imagine buying the games online. On the other hand, Super Mario Bros. 3 is cheaper on the Wii online store than it is to buy a used NES cartridge.

    11. Re:A no go by omnichad · · Score: 1

      You must not be a Netflix subscriber, then.

    12. Re:A no go by tom17 · · Score: 1

      That is just ludicrous!

    13. Re:A no go by HAKdragon · · Score: 2

      Bionic Commando Rearmed 2 as well as Final Fight: Double Impact are downloadable games bought on the Playstation Network so there is no box. I think for most people who buy the game it will be a non-issue but I still think that there is no reason why game should require internet access for single player (or local multiplayer) modes.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    14. Re:A no go by Mordok-DestroyerOfWo · · Score: 2

      The Gamecube controller works perfectly well for SuperNES and Nintendo 64 emulation. It's wireless and is reasonably easy on the AA batteries it consumes.

      --
      "Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
    15. Re:A no go by Mordok-DestroyerOfWo · · Score: 1

      And if they can't view it, all I have to say is, bloody apathetic game owners, I've no sympathy.

      --
      "Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
    16. Re:A no go by Sylak · · Score: 1

      these aren't PSN games though. These are games that come on a Disc. Most newer XBL Games phone home once every set period of time (which is a pain if you want to move your 360 and play castle crashers) but that;s DRM that is EXPECTED, not "hey lets DRM your disc"

    17. Re:A no go by omnichad · · Score: 1

      For those, I prefer using my MythTV / Emulation computer that's hooked to my TV. Wireless controller with the PS2 dual shock design, and works perfectly for SNES and PlayStation. The buttons are nearly in the right place for Sega Genesis. I also hate the N64 controller, so I love it for that too.
       
      I have all that set up, but I play my emulated Nintendo games on the Wii. It's just too much of an authentic experience to pass up.

    18. Re:A no go by h4rr4r · · Score: 1

      Just get some low self discharge NIMH batteries and stop paying for bottled electricity. It is just as wasteful as buying bottled water.

    19. Re:A no go by Kitsune+Inari · · Score: 1

      Well, let's make it clear that the game won't be bought unless it has no DRM of any kind at all.

    20. Re:A no go by g_rampage · · Score: 1

      Dragon Age II isn't, but there ones in the original story are both downloadable only, I am fairly sure.

    21. Re:A no go by g_rampage · · Score: 1

      Examples? I have around 20 PSN games and not one requires me to sign in or be online at all.

    22. Re:A no go by westlake · · Score: 1

      I dont go online with my PS3 its in the family room, haven't hacked it either but i'm not going to be forced to put it online

      The "family room" generally implies that you have a family -

      WiFI home networking and a big screen TV.

      The odds are becoming quite good, after all, that your HDTV and home theater receiver/audio system and the radio by your bedside will Internet and WiFi enabled.

      You may not want to take the PS3 online, but I am betting someone else does. According to the Wikipedia, there are 69 million PSN accounts, 17 million PlayStation Home social networking accounts - not to mention firmware uogrades for Blu-Ray disk play, services like Netflix, PlayStation Plus, and so on.

  2. Not "causality" by DoofusOfDeath · · Score: 4, Insightful

    PS3 Piracy Threats Cause Phone-Home DRM

    No, privacy threats plus Sony's willingness to impose phone-home DRM plus consumers' and legislators' willingness to accept DRM were all contributors.

    1. Re:Not "causality" by Anonymous Coward · · Score: 0

      The nature of DRM, if any, in games is up to the publishers to decide. Sony has nothing to do with it.

      Not that anyone plays Capcom games, but this rubbish is all thanks to geohot. You're a true hero of the gaming community,

    2. Re:Not "causality" by Gaygirlie · · Score: 1

      but this rubbish is all thanks to geohot.

      Ignorance is a bliss, eh.

      Or to say it straight out: it would have happened eventually ANYWAY, with or without geohot. Sony pissed on too many toes when they suddenly removed OtherOS. Blaming geohot is simply wrong, blame Sony for being f*cktards in the first place.

    3. Re:Not "causality" by Computershack · · Score: 0

      but this rubbish is all thanks to geohot.

      Ignorance is a bliss, eh.

      Sony pissed on too many toes when they suddenly removed OtherOS. Blaming geohot is simply wrong, blame Sony for being f*cktards in the first place.

      You are aware that OtherOS was removed because Geohotz used it to implement his first hack and it was then used by piraters exploiting Geohotz work?

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    4. Re:Not "causality" by Zelgadiss · · Score: 2

      Well, Sony doesn't really have that strong a hand to play if you think about it.

      You either appease game publishers, or they don't develop for you. /shrug

    5. Re:Not "causality" by cheekyjohnson · · Score: 1

      Yeah! Everything is his fault, not the fault of the paranoid people actually implementing defective DRM that only hurts actual customers and removing features! Down with Geohot! If one person copies a game, absolutely everyone should suffer!

      --
      Filthy, filthy copyrapists!
    6. Re:Not "causality" by Anonymous Coward · · Score: 0

      hold on. you meant to say that GeoHot exploited fail0verflow's work, and released the root key purely for the piraters... right?

    7. Re:Not "causality" by Zelgadiss · · Score: 2, Interesting

      He didn't copy a game though, he broke the PS3 security cum DRM system and told the whole damn world how he did it.

      Some people like the grandparent poster still think Sony removed it for no reason.
      Now why the heck would they do that, any idiot can see it will cause a major shitstorm, not to mention removing something is work their programmers have to do.

      Sony removed "Other OS" to protect their income, as well as their reputation among both game developers/publishers (for obvious reasons) and gamers (broken security system = online mulitplayer hacking).
      Pissing off a handful of homebrewers was the less of 2 evils for them.

    8. Re:Not "causality" by Skarecrow77 · · Score: 2

      you're approaching correct, but you still took a swerve off the road into the bushes of WTFsylvania.

      Geohot did manage to pass the hypervisor working through OtherOS. He then told NOBODY how he did it. He boasted that he did it, and the vector he used to get in, but no details at all for anybody to exploit his work for piracy, or even to replicate it. Sony went apeshit though and accelerated plans that were -already in motion- to remove OtherOS post haste. That lit a fire under the collective hackers of the world, which lead to the jailbreak dongle, then failoverflow's work, then geohot's release of the master key, in that order.

    9. Re:Not "causality" by cheekyjohnson · · Score: 1

      He didn't copy a game though

      Obviously, I was referring to the people who do copy games, not him.

      Some people like the grandparent poster still think Sony removed it for no reason.

      There was a reason, but not a good one. They basically told all of their legitimate customers that they are garbage and fighting and piracy boogeyman takes priority over them.

      Sony removed "Other OS" to protect their income, as well as their reputation among both game developers/publishers (for obvious reasons) and gamers (broken security system = online mulitplayer hacking).

      Oh, no! Multiplayer hacks! My life is ruined! Sony should remove all of the features on the console and hurt legitimate buyers instead of going after hackers on an individual basis!

      Pissing off a handful of homebrewers was the less of 2 evils for them.

      As long as you only hurt the minority, anything is okay. Even if they are your legitimate customers.

      --
      Filthy, filthy copyrapists!
    10. Re:Not "causality" by Zelgadiss · · Score: 1

      No he is referring to an early hack where he gained control over the PS3's hypervisior by exploit the feature know as "Other OS" and via bus glitching.

    11. Re:Not "causality" by Nursie · · Score: 1

      "He didn't copy a game though, he broke the PS3 security cum DRM system and told the whole damn world how he did it."

      Where the hell do you get your information from?

      He did do a lot of stuff but he was only a part of the whole. He did find a glitch about a year ago, which may have helped kick things off. Then the dongles came along from PSJailbreak, whoever they are, that broke things wide open and were of course cloned endlessly.

      Then failoverflow cracked the system wide open, and geohot took their techniques and cracked it further open again.

      And he didn't even tell the world how he did the last bit, much to the annoyance of those whose work he built on.

      The kid's good, but he's not the whole story by a long way.

    12. Re:Not "causality" by Zelgadiss · · Score: 1

      He told you the attack vector ... I think that enough information to replicated it, or at least make it a whole lot easier.

    13. Re:Not "causality" by commodore6502 · · Score: 1

      Sony needs to read this book:
        - FREE - The Radical Price is the Future http://www.audible.com/pd?productID=BK_AVEN_000001

      The internet allows infinite duplication at almost no cost. People know this and are demanding that they can get their goods for free, or almost-free. Sony/Capcom will have to learn to fund themselves via other methods (Chapter 6 - Why Gaming is Free in China) or become irrelevant.

      --
      Information wants to be expensive AND wants to be free. So you have Value vs. Cheap distribution fighting each other.
    14. Re:Not "causality" by Zelgadiss · · Score: 0

      Oh, no! Multiplayer hacks! My life is ruined! Sony should remove all of the features on the console and hurt legitimate buyers instead of going after hackers on an individual basis!

      Online cheating it is shit, it makes mulitplayer out right unplayable.
      Millions of pissed of gamers vs handful of homebrewers. Pick your poison.

      As long as you only hurt the minority, anything is okay. Even if they are your legitimate customers.

      Oh, no! No more homebrew! My life is ruined! Sony should do nothing to protect the other millions of gamers who own their console and give them revenue, and allow the Playstation as a gaming brand be tanished by shitty online play !

      See I can do that too.

    15. Re:Not "causality" by Zelgadiss · · Score: 1

      I read it when Geohot told the entire world how the "glitch" was done - also the was what prompt Sony to remove "Other OS".

      Wikipedia confirms it. (I know not the most reliable source; but it would be a hell of a coincident if it ain't true, as it agrees pretty much with what I remember reading)

    16. Re:Not "causality" by cheekyjohnson · · Score: 1

      Millions of pissed of gamers vs handful of homebrewers. Pick your poison.

      I choose the third option: ban cheaters on an individual basis. No need to remove features from legitimate buyers and claim the minority doesn't count.

      See I can do that too.

      The difference being that they never needed to remove any features: they could just ban cheaters when they are caught. All they managed to do was anger even more people by doing this.

      --
      Filthy, filthy copyrapists!
    17. Re:Not "causality" by Anonymous Coward · · Score: 0

      Sony pissed on too many toes when they suddenly removed OtherOS. Blaming geohot is simply wrong, blame Sony for being f*cktards in the first place.

      OtherOS was removed because of geohot's original attack against PS3 security. Over reaction on Sony's part, yes, but the egomaniac hacker is the one how put things in motion.

    18. Re:Not "causality" by Gaygirlie · · Score: 1

      You are aware that OtherOS was removed because Geohotz used it to implement his first hack and it was then used by piraters exploiting Geohotz work?

      As I said, it would've happened eventually anyway. And Geohot didn't do it to play pirates, he was just exploring the protections in place and I remember him saying he wanted to access HW accelerated graphics. Oh, not to mention the fact that he actually didn't even mention the exact method he got access to the hypervisor. Sony still proceeded to overreact and removed a feature that many people had actually paid for, just because Geohot managed to PARTIALLY access hypervisor and even though he had not told anyone the actual method to do it themselves.

      Feel free to blame Geohot all you want, but it would've happened anyways.

    19. Re:Not "causality" by drinkypoo · · Score: 4, Insightful

      Further, Sony has already lost everyone with principles, so now they can continue to abuse their user base which will continue to suck it down gratefully. Anyone who really believes in freedom of Morality decided to refuse to give Sony any more money after the whole Betamax morality police thing. Anyone who is against Fraud chose to stop giving them money after they killed the Dreamcast by publishing specifications for the PS2 that they knew to be false. Anyone who is against having their computer infected with malware stopped giving them money after the Rootkit debacle. Anyone who loves video gaming stopped giving them money after they summoned satan all over Lik-Sang by suing them in every court in the EU for providing hardware with substantial noncommercial use; but they couldn't even afford to respond to the lawsuits so they closed their doors.

      Anyone who still gives Sony money is PART OF THE PROBLEM and every conversation you have with them about video games should begin, continue, and end with how they should stop supporting Sony. Anyone who claims to love games and gaming but still gives Sony money is a hypocrite and the enemy of all gamers.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    20. Re:Not "causality" by quadrox · · Score: 1

      I wish there were more people like you. Unfortunately most people lose their principles the second they see something shiny they want.

      I too have succumbed to temptation a few times, but in general I stick to my principles as much as I can. I too will never support sony, unless they change their ways dramatically. Same goes for Microsoft.

      And this includes indirect support as well (buying hardware with licensed-from-sony stuff in it for example)

    21. Re:Not "causality" by Nursie · · Score: 1

      The first glitch that allowed him to dump memory from OtherOS, sure, that was him.

      That required a hardware mod and didn't open up the system much at all but it did prompt sony to take away OtherOS in a massive overreaction. Almost as if they were looking for a way to stop supporting it anyway...

    22. Re:Not "causality" by Vanderhoth · · Score: 1

      Sony had already removed the OtherOS from the newer systems by the time GeoHotz opened his big mouth. They didn't even ship the slim model with it. Most likely Sony planned to remove it from older systems as well so they wouldn't have to support two versions of the firmware. Besides they already had money from suckers like me so why should they support a feature that sold the system. GoeHotz was just a convenient excuse.

    23. Re:Not "causality" by shentino · · Score: 1

      For one, that doesn't give Sony the right to yank a feature that was duly advertised as a value added feature. As the various class action lawsuits claim, purchasers have been denied "the benefit of their bargain".

      Secondly, it's not Geohot's *fault* that the pirates who were looking for an excuse/loophole to pirate decided to use his work. Geohot enabling them doesn't make him an accessory because he did his work independently, and the pirates exploited his work of their own free will. It's not Geohot's responsibility to protect Sony's hardware. That's the job of Sony's R&D department, and certainly not the job of Sony's legal department unless they're going after the actual pirates instead of a convenient scapegoat.

      Geohot rightly did as he pleased with his own hardware that he bought and paid for.

    24. Re:Not "causality" by Zelgadiss · · Score: 1

      It's might hard to do that, with the hypervisior compromised though, having I believe full rein over the PS3 they could evade detection.

    25. Re:Not "causality" by Zelgadiss · · Score: 1

      The first glitch gave him control over the hypervisor allowing him to mess with the PS3 firmware, else I really doubt Sony would react in such a huge manner.

    26. Re:Not "causality" by drinkypoo · · Score: 1

      I'm still on the fence regarding Microsoft and gaming. On one hand, Microsoft has the evil embrace, extend, extinguish strategy. On the other hand, Microsoft has arguably the most open console (least closed?) of the generation; you can actually develop and release games for an unhacked system without extensive requirements. The PS3 or Wii, of course, has been most opened... by the community. My perception is that there is the most homebrew on the Wii.

      It's getting harder and harder to be a gamer. Even old games I love are working less well today, for example Alpha Centauri whose lockup bugs are worse on modern processors due to staggeringly incompetent programming.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    27. Re:Not "causality" by Zelgadiss · · Score: 1

      Corporations have no principles, with the exception of a few like maybe Google.

      They exist to make money, if something stops making them money, they stop doing it.

      As for the Dreamcast, what you have observed is a well know tactic known as FUD, pioneered by everyone's "favourite" monopolist MS.

      I suppose all that's left is Nintendo, but they have their own skeletons in their closets from the NES/SNES days when they were kingpin.

    28. Re:Not "causality" by cheekyjohnson · · Score: 1

      Maybe it would be, but I still believe that to be a better solution than getting rid of features (even if only a minority use the features they remove).

      --
      Filthy, filthy copyrapists!
    29. Re:Not "causality" by Zelgadiss · · Score: 1

      Assumption, assumption.

      They probably removed it to cut cost on the slims.

      You are assuming they would remove it from the fat.

      And if you think about it, removing features from products retroactively is in general a bad idea from a PR perspective, I think they would prefer to patch away the problem if they could (like they did with PSP flaws, etc the very first one which was an exploit via a flawed lib for viewing TIFF).
      This time round however I believe they didn't really have much of a choice.

      Geohot himself proudly proclaimed that "Sony may have difficulty patching the exploit.".

    30. Re:Not "causality" by SilentStaid · · Score: 2

      I can attest to this, and can back it up with the Capcom forum for BC2. This is one of the first posts complaining about DRM usage and there are immediately people defending it implying that if you don't like it - you're a pirate.

      I think it boils down to this: The people who only have a cursory inference of what DRM is or how it would work (i.e. Joe AverageConsumer) are 'buying' what the companies are feeding them - "We're hurting because of pirates and we only do this because we have to!"

      Until we change that, nothing else will change IMHO. Below is the link to the forum...

      http://www.capcom-unity.com/bionic_commando/go/thread/view/102981/26821089/PSN_login_required&pg=last

    31. Re:Not "causality" by sqlrob · · Score: 1

      1) This is not a response to geohot. This is a response to Sony screwing up the way PSN works and allowing 5 downloads to different PS3s (In contrast to XBLAs binding the first download to the console, not requiring net for that one after and requiring logged in for other downloads)

      2) When someone overreacts, I don't blame the triggering event for the overreaction. Blame is mostly on the one that overreacts.

    32. Re:Not "causality" by sqlrob · · Score: 1

      If it wasn't in the slim, why support more firmware revs than absolutely required? It's a nice cost saving move as well.

    33. Re:Not "causality" by Vanderhoth · · Score: 1

      And if you think about it, removing features from products retroactively is in general a bad idea from a PR perspective

      And that is precisely why blaming the removal of the OtherOS on a "Hacker" and claiming it's to prevent piracy is a convenient excuse for Sony to do something they were already going to do. By blaming piracy and claiming it was to protect the system they can at least give the Sony fanboys something to be delusional about.

    34. Re:Not "causality" by Zelgadiss · · Score: 1

      Don't think it's all that costly to maintain 2 version of the firmware, chances are they have to do it anyway since the hardware is different to some extend.

      Not to mention I think they rather eat a relatively minor cost than go through the shitstorm from retroactively removing a feature, it doesn't hold up as a good reason to remove the "Other OS" IMO.

    35. Re:Not "causality" by h4rm0ny · · Score: 1

      The internet allows infinite duplication at almost no cost. People know this and are demanding that they can get their goods for free, or almost-free.

      Cheap duplication does not mean the costs of creating the content are reduced. Some people think so, and thus are demanding goods for free. Fortunately many of us still pay so that the content can be produced, otherwise the freeloaders would have no-one to leach off.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    36. Re:Not "causality" by sqlrob · · Score: 1

      Less code = less code to maintain. Code isn't free, it costs time, which can cost a company a lot of money.

    37. Re:Not "causality" by Anonymous Coward · · Score: 0

      What's the problem? If a customer thinks a game/CD is still worth buying with DRM it's still worth buying for that customer.

      If I recall, piracy killed the Dreamcast not a PS2 announcement. Everyone with a broadband connection and standard CD burner could load virtually any game in the library with little to no computing skills beyond burning CDs and accessing some random P2P program. They didn't even need that. I had friends that would get you the CDs for $5 or 2x 2 Liters of Mt. Dew.

    38. Re:Not "causality" by Vanderhoth · · Score: 1

      If it wasn't in the slim, why support more firmware revs than absolutely required?

      How about because it was sold to me that way? I bought it with, and because of, the OtherOS. I was using my system as a media server, gaming console and a development testing box.

      Seriously, if you took your car in for servicing and were told the new model of your car doesn't have an AC/heating system so the one in your car will be removed. Otherwise the new model of gas tank won't be installed and you won't be able to buy from stations using a newer type of gas. Would you just let them do it with out being a little pissed? Would you continue to do business with them? Why maintain multiple revisions of a model of car?

    39. Re:Not "causality" by Zelgadiss · · Score: 1

      Still... if you weight the benefits, it's better to maintain 2 code bases than risk a shitstorm and bad press.

    40. Re:Not "causality" by sqlrob · · Score: 1

      What if they don't think they'll get a shitstorm?

      I can think of two features that I used in the xbox interface that are gone. Granted, neither were advertised features like OtherOS, but nary a peep anywhere.

    41. Re:Not "causality" by rrohbeck · · Score: 1

      +10,000

    42. Re:Not "causality" by Zelgadiss · · Score: 1

      I think it's kind of common sense...

      Even if Sony lacks any, the feedback on the internet is fairly obvious.

    43. Re:Not "causality" by syousef · · Score: 1

      PS3 Piracy Threats Cause Phone-Home DRM

      No, privacy threats plus Sony's willingness to impose phone-home DRM plus consumers' and legislators' willingness to accept DRM were all contributors.

      It needs my authorisation to run too. I have to be willing to buy it. But I'm not. Fuck you Sony. Fuck you PS3 and fuck you gaming companies. Right now they don't care but only because they haven't pissed enough people off. Mark my words, this is the beginning of the end for the PS3.

      --
      These posts express my own personal views, not those of my employer
    44. Re:Not "causality" by StuartHankins · · Score: 1

      +1 Insightful. I think I'll clip your post for future use, instead of my usual launching into a tirade whenever Sony is mentioned. My blood pressure thanks you.

    45. Re:Not "causality" by omglolbah · · Score: 1

      The more pain in the ass the DRM is, the better for everyone. It raises awareness of the problem.

      We just need to hit critical mass which I suspect a ps3 dial-home drm might actually do.

      There is a surprising amount of people who do not have an active internet connection to the ps3 on a daily basis and only connect it for updates...

    46. Re:Not "causality" by Beardo+the+Bearded · · Score: 1

      I have a PS2 but I found it in the garbage.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    47. Re:Not "causality" by SilentStaid · · Score: 1

      I think that you're right but I can't help but think that once it hits that point that the corporations will back off just enough to make it acceptable. At that point I imagine people being so used to the overly-draconian DRM that 'slightly-draconian' seems an acceptable alternative.

      Time will tell, for sure.

    48. Re:Not "causality" by omnichad · · Score: 1

      It's the people that believe that the "free market" will sort it out, but by free they mean they expect all consumers to agree with them and boycott companies who do things like this.
       
      The truth is, people will buy the crap that's shoveled on to them. Doesn't matter if it was made with near-slave labor wages in China in a factory with no safety regulations, and the product falls apart in 3 years. If it's $3 cheaper, that's a win in the U.S.

    49. Re:Not "causality" by geekoid · · Score: 1

      You are part of a much bigger problem. Small mind, overly dramatic , extremist fools who have no clue how the world works.
      I love games. I play the fuck out of them. I love gaming. Have for decades,
      I also buy things from Sony.
      That in know way makes me a hypocrite. If I was telling people not to buy Sony products, but continued to do so, THAT would make me a hypocrite.

      I suggest you look the word up before you use it improperly again.
      Yes, I'm an enemy of gamers because I play all kinds of games from all kinds of people and encourage more peopel to game~

      You are a short sighted baboon that screeches at the wind.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    50. Re:Not "causality" by geekoid · · Score: 1

      You mean people to narrow minded to look at the overall scope of the situation? people who knee jerk a ill thought out response ? people who pose no arguments, just simple a rant?

      No thanks. We need FEWER people like that nerf hearder.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    51. Re:Not "causality" by wwphx · · Score: 1

      Why do I see a massive DDoS against Capcom's IP addresses on release date?

      --
      When you sympathize with stupidity, you start thinking like an idiot.
    52. Re:Not "causality" by geekoid · · Score: 2

      I would think you can fix the Alpha Centauri issue with a shim. They're pretty easy to make these days.

      If you only game with games from companies that never do any wrong, you will never game.

      You can buy a PS3, enjoy the games, and ALSO try to get Sony to change policy.

      The world is not black and white. Never has been, never will be.

      XBox is alright. They haqve done better on the community aspect of console then SOny has. WHat I hate about the XBox is basically three things:
      1) I understand it's a tool for them to make money, but IMO the nicle and dime you far too much.
      2) You need to pay a annual fee to do almost all of the online activities.
      3) You MUST have multiple controllers to do multiplayer in your home.
      This is an issue with turn based game. For example: Carcossonne. It's a game where you draw tile and place. There is not a single conceivable reason you shouldn't be able to pass the controller around.

      Also Ticket to ride and Catan.
      I suspect it's the same with other turn based games, but those are the only ones I ahve. AS a side note, all 3 gamers where done really well.

      MS also needs to make some strives into having specific event for the less popular games so that the people who own them can find more people online to play.

      I own the WII, the PS3 and the XBox. The reason I do probably aren't the ones you think.

      SO many avenues for gaming now, as an older gamer(gaming since pong, ), I find it to be awesome. Maybe you don't really enjoy games as much as you used to?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    53. Re:Not "causality" by drinkypoo · · Score: 1

      I would think you can fix the Alpha Centauri issue with a shim. They're pretty easy to make these days.

      I know where you would use a shim on a car, or on a website, but not where you would use one in a game.

      You can buy a PS3, enjoy the games, and ALSO try to get Sony to change policy.

      Yes, look how well that has worked, as Sony has become ever more oppressive. No, in fact, you can not do this. As long as you are giving them money you are part of the problem. Corporations only feel hits to the wallet.

      You MUST have multiple controllers to do multiplayer in your home.

      That's not true, you only need multiple controllers to have stat tracking for multiplayer in your home, which is a weakness of Xbox Live and its player-per-controller centricism. Any other case is a failure of the developers.

      I own the WII, the PS3 and the XBox. The reason I do probably aren't the ones you think.

      I usually suspect people like to play games, but ok.

      SO many avenues for gaming now, as an older gamer(gaming since pong, ), I find it to be awesome. Maybe you don't really enjoy games as much as you used to?

      My first game console was a Coleco Telstar. I enjoy games a great deal when they are great. I enjoy gaming a great deal when people are not getting in my way. Lik-Sang increased my enjoyment of gaming, and Sony killed them for enabling players to defeat region codes, or in other words, to protect their right to price gouge by region in order to make an end-run around the free market using legislation they helped purchase. Of course, Microsoft is engaged in attempts to extend the H.264 monopoly so I guess I shouldn't give them any more money either. I feel bad every time I do anyway.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    54. Re:Not "causality" by Travelsonic · · Score: 1

      If I recall, piracy killed the Dreamcast not a PS2 announcement.

      Well, your history is rusty. It isn't A MERE ANNOUNCEMENT that is being cited but the timing with the PS2 in general and that, IMO of course, is a much larger cause of the Dreamcast's death.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    55. Re:Not "causality" by westlake · · Score: 1

      Some people like the grandparent poster still think Sony removed it for no reason.
      Now why the heck would they do that, any idiot can see it will cause a major shitstorm.

      The shitstorm was localized.

      The PS3 enthusiast has had other things to talk about:

      the Move controller, stereographic 3D for gaming and Blu-Ray video, video editing and uploading for Facebook and YouTube and so on.

      Firmware upgrades have keep the five year old PS3 in step with high-end stand-alone Blu-Ray players and streaming media support is good. There has always been a lot of value for the money here.

      A single PS3 based HPC cluster could take 2,000 units plus spares out of retail distribution channels while cannibalizing sales of Sony's own cell-based HPC product. This did not bode well for the future.

      But the fundamental problem is that when the axe fell on the OtherOS, only the geek was there to mourn it.

      42 million consoles sold. 69 million PSN accounts. 17 million PlayStation Home social networking accounts. He needed to show that maintaining support for the OtherOS could deliver numbers on this scale.

    56. Re:Not "causality" by Nursie · · Score: 1

      No, it really didn't, otherwise we would have seen a lot more development from that point onwards. It's not like Sony actively removed OtherOS from people's systems, they had to update, which a lot of folks didn't do.

      Instead, nothing happened until the jailbreak came along, seemingly out of nowhere.

    57. Re:Not "causality" by drinkypoo · · Score: 1

      I suggest you look the word up before you use it improperly again.

      I suggest you get a clue about how capitalism works before you spend money again. You seem to be under misapprehensions about the results of your spending money, and the concept that past performance does not guarantee anything... but is highly suggestive. The past results of giving Sony money have been bad for the gaming landscape. Why should you believe the results of repeating your actions should be any different?

      You are a short sighted baboon that screeches at the wind.

      Your mother was a hamster and your father smelled of elderberries.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    58. Re:Not "causality" by Anonymous Coward · · Score: 0

      You're just angry at being called out for being part of the problem. It's still true though.Go troll/flame somewhere else please.

    59. Re:Not "causality" by WorBlux · · Score: 1

      And in the end the DRM was entirely cracked, meaning Sony wasted a bunch of time and money, and pissed off a lot of people for no benefit.

    60. Re:Not "causality" by WorBlux · · Score: 1

      Not really at no cost, but at a cost not significantly higher than mass production. It means that one copy in a one copy run isn't significantly more expensive than one copy in a million-copy run.

      The cost of many processes are routinely inflated so the studios can take a bigger cut. But you miss the point, which is that companies need to find alternative models rather than declare war on their customers.

      1. Pirates were never your customers and never will be. People who never pay for anything will never pay for your product because they can't afford it, or don't think they should have to pay.

      2. Focus on providing value to those who want to reciprocate. The last thing you want to do inconvenience those who pay for your product.

      There's a huge problem with Sony's business model: it's easier for me to download a mpeg4 or mkv file of a blue ray rip, and hoot my PC into my home theater system, than it is the get the damn HDMI handshake to work between the BD player and the TV. Why should I pay 20 dollars more to be frustrated and inconvenienced, for content that is quite frankly more often than not cliche, juvenile, or so violent as to be disturbing?

    61. Re:Not "causality" by h4rm0ny · · Score: 1

      Not really at no cost, but at a cost not significantly higher than mass production. It means that one copy in a one copy run isn't significantly more expensive than one copy in a million-copy run.

      Which isn't addressing the entire point of what I wrote which is that the cost of duplication does not necessarily have any bearing on the cost of content production.

      The cost of many processes are routinely inflated so the studios can take a bigger cut.

      Which costs and which studios? And how is that relevant?

      But you miss the point, which is that companies need to find alternative models rather than declare war on their customers.

      Why do they need to find alternative models? Because otherwise people will take their product for free? Hard to find a model that competes with "free" and what you are doing is removing one party's right to negotiate over price and saying one party must agree with the buyer, or the buyer will become the thief. That might stand if you're the only person who is selling necessary food or medicine, but it hardly translates well as an ethical social contract to novels, computer games, movies, music, etcetera.

      1. Pirates were never your customers and never will be. People who never pay for anything will never pay for your product because they can't afford it, or don't think they should have to pay.

      I know lots of people who download things instead of paying for them. I've had some very funny looks from friends when I've said I'm going to / have bought a movie on DVD. That puts the lie to the statement that pirates were never customers and never will be.

      2. Focus on providing value to those who want to reciprocate. The last thing you want to do inconvenience those who pay for your product.

      Companies do provide value. Otherwise their products wouldn't be selling at all and wouldn't be downloaded en masse. Certainly companies don't want to inconvenience their paying customers. So why do they sometimes with DRM? Because they are trying to combat piracy. Logically therefore, I can lay some of the blame for my inconvenice at the doors of pirates. DRM is primarily a response to piracy.

      There's a huge problem with Sony's business model: it's easier for me to download a mpeg4 or mkv file of a blue ray rip, and hoot my PC into my home theater system, than it is the get the damn HDMI handshake to work between the BD player and the TV. Why should I pay 20 dollars more to be frustrated and inconvenienced, for content that is quite frankly more often than not cliche, juvenile, or so violent as to be disturbing?

      If you find it "cliche, juvenile or so violent to be disturbing" - i.e. you don't find it has value - then don't buy it. To take something for free and then say: "I take it for free because it's not very good" sounds unconvincing and you can hardly expect any author, game producer, movie studio, musician or anyone else to see that as other than a rationalisation of not wanting to pay. Similarly, your own difficulty with your particular hardware can hardly be said to be an argument for the mass piracy that goes on. It's not a problem with "Sony's business model". You're just taking stuff for free that is subsidised by the rest of us and ignoring the entire point of my original post which is that the cost of duplication can have negligible impact on the actual costs of the content production. If you think the Lord of the Rings trilogy (to pick an example) would make vast cost savings by offering to sell the movie online as a download, you're deeply detached from reality.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    62. Re:Not "causality" by WorBlux · · Score: 1

      Which isn't addressing the entire point of what I wrote which is that the cost of duplication does not necessarily have any bearing on the cost of content production.

      Less than 1% of music written is ever distributed. Even if you discount commercial ventures there's more music out there than anyone could possibly listen to.

      So why do they sometimes with DRM? Because they are trying to combat piracy.

      They'll never be able to close the analogue hole. The fact is that DRM doesn't actually prevent priacy (sharing really) as any of this content will be torrented on day zero. It's entire purpose is to restrict what the average costumer can do. With DRM I can no longer make copies for backups or interoperability, or extract excerpts for commentary, research, or education, which are uncontested legal rights anyone has with any media.

      Similarly, your own difficulty with your particular hardware can hardly be said to be an argument for the mass piracy that goes on

      You really mean mass sharing. I demand that my media works, and that I retain at minimum all the traditional rights that come with any media. I buy DVD's which are so trivial to crack that they mights as well not be DRM'ed. The issue is $20 or a blue ray vs. $12 for a DVD $7 for live theater, or $3 for a rental. I never said that I regularly copy BlueRayed content, but that it would be a lot more convenient to do so. I have the DVD's for LotRT and saw every one on the big screen (probably one of the 10% of films I find to be good). I also buy quite a few CD's, and Hi-def DRM-free audio tracks. Even if the Blue Ray was $2, I wouldn't pay someone to take away my freedom like that.

      Which costs and which studios? And how is that relevant?

      Music studios predominately. The cost of recording and distribution are counted as advances against any royalties, so much so only about 2% of artists with a recording contract ever see a penny for their cd.

      Why do they need to find alternative models?

      Because the marginal cost of making one copy in a one copy run is not much greater than one copy in a million copy run. Regardless of the conventional wisdom you can compete with free by doing certain things, and this is exactly what is happening today. Put a high cost on early copies, assure quality, use current products to promote upcoming products, make it clear that you have a good relation with your content producers, and that you encourage developing artists rather than the merely established, provide in the package something that has a higher one-copy price such as signed and special editions, or provide an experience that simply can't be had in the home such as the theatere or a live concert.

    63. Re:Not "causality" by h4rm0ny · · Score: 1

      Which isn't addressing the entire point of what I wrote which is that the cost of duplication does not necessarily have any bearing on the cost of content production.

      Less than 1% of music written is ever distributed. Even if you discount commercial ventures there's more music out there than anyone could possibly listen to.

      So? What if everyone wants to listen to Beyonce this year - your argument is that pirating the album is legitimized because nobody is pirating the orchestral works of Salieri? The connection between my point and your reply is hard to discern.

      So why do they sometimes with DRM? Because they are trying to combat piracy.

      They'll never be able to close the analogue hole. The fact is that DRM doesn't actually prevent priacy (sharing really) as any of this content will be torrented on day zero. It's entire purpose is to restrict what the average costumer can do. With DRM I can no longer make copies for backups or interoperability, or extract excerpts for commentary, research, or education, which are uncontested legal rights anyone has with any media.

      So you're saying that DRM isn't an attempt to combat the vast amounts of piracy that take place, but to stop a home user from playing computer games on more than five computers or from transferring their purchased MP3s onto their MP3 player? Wow - these content producers certainly have their priorities right! Or could it be that your statement is merely an article of faith that flies in the face of the actual logical response of content producers.

      Similarly, your own difficulty with your particular hardware can hardly be said to be an argument for the mass piracy that goes on

      You really mean mass sharing. I demand that my media works, and that I retain at minimum all the traditional rights that come with any media. I buy DVD's which are so trivial to crack that they mights as well not be DRM'ed. The issue is $20 or a blue ray vs. $12 for a DVD $7 for live theater, or $3 for a rental.

      No I don't mean "mass sharing". You can distribute Libre Software or openly licenced novels easily and that is "mass sharing". You can also distribute most current movies and computer games and that is "mass sharing". But the latter is done against the wishes of the content producer and the former not. So why substitute a specific term (piracy) with a less meaningful, super-set? Unless of course it is for ideological purposes. Ideology is not an argument, it is a subject to be examined. As to the rest of your post, it doesn't address what I said at all. I pointed out that your personal problem with getting your TV to work with your player can hardly be a reason for the mass piracy that takes place (unless everyone comes round to yours to watch them). You responded saying that the issue was "$20 for a blu-ray, $12 for a DVD..." Again, I don't see how that connects to anything I said. It appears to just be a generic statement. Are you implying that these costs are too high and thus you should take them for free? I'm unclear on what you are trying to say, but if that's it, why do you get to determine that you should pay less than the rest of us or tell a content producer how much they may sell something for?

      Which costs and which studios? And how is that relevant?

      Music studios predominately. The cost of recording and distribution are counted as advances against any royalties, so much so only about 2% of artists with a recording contract ever see a penny for their cd.

      Okay. So you're applying your personal dislike with some music studios as an argument to legitimize piracy of computer games. May I suggest a career in politics? The "think of the children" people would love you. Besides, artists are free to engage with companies with whatever contracts they negotiate. By pirating their album, y

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    64. Re:Not "causality" by sqlrob · · Score: 1

      I'm not saying they didn't get a shitstorm, I'm saying that they thought they wouldn't.

      As for common sense, as I mentioned, there's examples of Dashboard features (minor ones, granted) gone without any noise whatsoever.

  3. Wrong topic by Anonymous Coward · · Score: 1

    The piracy "threats" (which aren't even a threat to begin with) don't cause anything.
    Stupid publishers cause DRM and lose customers. End of story.

    1. Re:Wrong topic by Pawnn · · Score: 1

      I hate DRM as much as the next slashdotter, but I actually know a real case that supports why they do this stuff.

      I have a friend who pirated Street Fighter 4 (yep, a Capcom game), loved it, and never bought it. He waited a long time for a pirated version of Super Street Fighter 4 to appear. When it didn't happen, he went ahead and bought it.

      He is the reason Capcom and these other companies use DRM.

      I'd be interested to know how many people out there are like him as opposed to how many are in the boycott crowd, but it'd be pretty tricky to determine that.

    2. Re:Wrong topic by sourcerror · · Score: 1

      I guess people around here have heard about the Humble Indie bundle. One game of that package was uploaded to the Apple store. If they've put DRM on it, the pirates wouldn't have been able to sell that.

    3. Re:Wrong topic by Zinged · · Score: 1

      the piracy threats might not be a treat to you but they are to the people who work on making games.

  4. No problem Capcom by Anonymous Coward · · Score: 0

    I'll just repackage your stupid game and remove this phone home garbage.

    1. Re:No problem Capcom by Schadrach · · Score: 1

      Which is precisely what will happen. Hell, I won't be surprised if it doesn't set a new standard for being the most pirated PS3 game ever just out of spite.

  5. Don't give your paying customers a reason to quit by mykos · · Score: 4, Insightful

    Pirates will pirate.
    Buyers will buy.
    But DRM makes buyers look into piracy.

  6. PC? by bobbinspenguin · · Score: 0

    Okay, the article's about the PSN but it doesn't say whether or not they're gonna apply the same kind of DRM to other servers Ubisoft-style on PC. Steam should be DRM enough for these games companies.

  7. I dont think so by Charliemopps · · Score: 4, Insightful

    The pirates will have a work around for this about a week after it comes out. It's the non-pirates that will have problems with it.

    1. Re:I dont think so by Anonymous Coward · · Score: 0

      The pirates will have a work around for this about a week after it comes out. It's the non-pirates that will have problems with it.

      You hit the nail on the head. How many times will this happen before publishers realize this one single universal truth?

    2. Re:I dont think so by Rallion · · Score: 1

      For a PSN game? No, I don't think so. These games aren't being pirated even without this additional DRM.

    3. Re:I dont think so by Charliemopps · · Score: 1

      what rock are you living under?

    4. Re:I dont think so by TheSpoom · · Score: 1

      They have Sony's signing key. That means they can remove the online DRM requirement and re-sign it, and their PS3 will run the DRM-stripped version just fine.

      This will only affect legitimate customers.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    5. Re:I dont think so by medv4380 · · Score: 1

      Then how about just boycott the game?

    6. Re:I dont think so by Syberz · · Score: 1

      "The pirates will have a work around for this about a week after it comes out. It's the non-pirates that will have problems with it."

      Pfft! You're saying that as if that's what happened with every other DRM scheme invented since the dawn of time...

      --
      ~Syberz
  8. It's No Big Deal by Anonymous Coward · · Score: 0

    That's okay, we can just patch it out while we're removing the rest of the DRM.

    -The Pirates

  9. The Timing Is Odd by rsmith-mac · · Score: 1

    The odd thing about this is that even with the release of the console's important keys, it's still not practical to pirate PSN games. You can pirate PS3 games that come on a disc until you're blue in the face, but the tools don't exist to do so with newer PSN games - as a result only a small number of them can be pirated at the moment.

    Either Capcom knows something we don't know or they're preparing for the inevitable, because right now you'd be hard pressed to pirate BCR2 even without phone-home DRM.

    1. Re:The Timing Is Odd by brandorf · · Score: 1

      My understanding is that this protection stops the "causal sharing" of PSN games, i.e. the Sony supplied ability to install your PSN games on five different PS3s. Currently I can create a user account for myself, log in to PSN and download any game from my PSN account, and so long as that user account is on the PS3, they have access to those games, without needing my PSN account details beyond that (i.e. I don't have to give them my password). This additional protection would prevent that.

      --


      Bork Bork Bork!!
    2. Re:The Timing Is Odd by Hamsterdan · · Score: 1

      So they're removing another feature...

      Smartest way to kick your customers SONY...

      --
      I've got better things to do tonight than die.
    3. Re:The Timing Is Odd by Anonymous Coward · · Score: 0

      Actually psn games seem to be easier and more reliable installs on jailbroken ps3's. They work more frequently, they are smaller in size and they don't even require patching.

  10. Bad by Anonymous Coward · · Score: 0

    I have made bad experiences with this kind of copy protection on the PC (Spore). I'm a busy person and when I want to play, I want to play immediately---no delay, not even just 10 seconds, is accptable. Unfortunately, in the case of Spore for some reason the server was occasionally down. (Of course, in this particular case it didn't make much of a difference, because I didn't really want to play Spore after I tried it anyway.)

    1. Re:Bad by Anonymous Coward · · Score: 0

      See, I played a pirated copy of Spore and never had any problems with it. Didn't even know it originally had it

      (I wanted to see what it was like. Wasn't expecting to like it, and I was right. Wouldn't have bought it anyway)

  11. Re:Don't give your paying customers a reason to qu by Z00L00K · · Score: 4, Insightful

    If this scheme seems to work other games will follow - as will other publishers.

    So by avoiding buying the games you are sending a clear signal to the publisher that this is method that isn't acceptable.

    And what happens if there is a DoS attack on the servers?

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  12. Re:Don't give your paying customers a reason to qu by mvar · · Score: 1

    But DRM makes buyers look into piracy.

    This. Also, instead of investing so much money into DRM research, they could just cut game prices and see their sales go up. $80/60euro per game? Please.

  13. Everything dies by commodore64_love · · Score: 3, Insightful

    Even corporations.
    Let's boycott Capcom's games, Capcom's gadgets, and Capcom's websites.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    1. Re:Everything dies by theaveng · · Score: 1

      Even corporations. Let's boycott Capcom's games, Capcom's gadgets, and Capcom's websites.

      -1 over-rated??? More like: +1 insightful.

      I am with you 100%. Boycott them.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    2. Re:Everything dies by Anonymous Coward · · Score: 0

      Fine by me. They've been making the same games over and over again for the last 20 years (just like any other Japanese developer).

    3. Re:Everything dies by VGPowerlord · · Score: 0

      Let's boycott Capcom's games, Capcom's gadgets, and Capcom's websites.

      How about no?

      I happen to like some of their games, thanks. More than enough to ignore this particular incident.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Everything dies by Idimmu+Xul · · Score: 2

      I happen to like some of their games, thanks. More than enough to ignore this particular incident.

      What's that comment about them coming for the communists, but I wasn't a communist, then they came for my XBox but I had a PS3 and then they came for me and there was no one left to fight for me?

      --
      The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
    5. Re:Everything dies by Anonymous Coward · · Score: 0

      I think the jump there from communists to Xbox players is a bit of a leap. Just sayin.

    6. Re:Everything dies by AngryNick · · Score: 2

      Even great games suck if they stop working. But then, you'll always have a stylish $59.95 Capcom brand drink coaster for the coffee table...they can't take that away from you.

    7. Re:Everything dies by bluefoxlucid · · Score: 2

      Yeah! All five of us should boycott! That'll show 'em.

    8. Re:Everything dies by bluefoxlucid · · Score: 1

      Only because we bitchslapped Jack Thompson.

    9. Re:Everything dies by VGPowerlord · · Score: 1

      The only games they've done this to so far are downloadable games.

      If Capcom starts doing it to disc-based games, call me. Until then, I'll continue to enjoy their Ace Attorney series of games.

      Oh wait, those are on a hand-held anyway, and aren't likely to have this sort of limitation.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    10. Re:Everything dies by AngryNick · · Score: 1

      The only games they've done this to so far are downloadable games. If Capcom starts doing it to disc-based games, call me. Until then, I'll continue to enjoy their Ace Attorney series of games. Oh wait, those are on a hand-held anyway, and aren't likely to have this sort of limitation.

      Sorry, my bad. TFA failed to mention that the DRM scheme only applied to downloaded games and that you wouldn't be talking about PS3 games in a post about DRM on the PS3. I would like to retract my comment about the coaster and replace it with the following:

      I see. And how does that make you feel?

    11. Re:Everything dies by VGPowerlord · · Score: 1

      TFA failed to mention that the DRM scheme only applied to downloaded games

      This is from the article:

      The game's listing on the PlayStation Network (PSN)

      PSN refers to two things: 1. The PS3/PSP networking in general and 2. The digital download store. Only one of these has game listings, and that would be the store.

      and that you wouldn't be talking about PS3 games in a post about DRM on the PS3

      Right, but the post I originally replied to said to boycott Capcom games. Capcom makes games for more systems than just the PS3.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    12. Re:Everything dies by commodore64_love · · Score: 3, Insightful

      P.S.

      Another reason it's not acceptable is because I often take my console with me to hotels, whether it's the PSX, the Nintendo, or the Xbox, and often they don't provide more than one internet line (which is used for my laptop). Also the kids in my family don't have their consoles connected online.

      That means we'd all have CD/DVD games that refuse to play because they cannot "phone home" to the Game manufacturer's website to verify their validity. - This is a lousy method of copy protecting disks.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    13. Re:Everything dies by Dekker3D · · Score: 1

      they can't take that away from you.

      You sure about that?

    14. Re:Everything dies by Beardo+the+Bearded · · Score: 1

      Capcom...

      Capcom...

      Where have I heard that name before? Oh yeah, they were the guys who made non-Nintendo games for the NES.

      Hey Capcom, I thought that it was the customer's hardware to run whatever software they wanted. Wasn't that what you went to court for twenty years ago?

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    15. Re:Everything dies by MobileTatsu-NJG · · Score: 1

      Even corporations. Let's boycott Capcom's games, Capcom's gadgets, and Capcom's websites.

      -1 over-rated??? More like: +1 insightful.

      I am with you 100%. Boycott them.

      Sorry, it is overrated. Boycotting content companies doesn't work. They blame piracy instead of noticing that people aren't handing them money.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    16. Re:Everything dies by commodore64_love · · Score: 2

      >>>I happen to like some of their games, thanks. More than enough to ignore this particular incident.

      I like some of their games too, but if they succeed with the "phone home" feature on this game, soon they'll apply to all their new games, and I'll be left out (no net connection to my console). Wiser to let Capcom know we won't put-up with their crap.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    17. Re:Everything dies by VGPowerlord · · Score: 1

      I like some of their games too, but if they succeed with the "phone home" feature on this game, soon they'll apply to all their new games, and I'll be left out (no net connection to my console). Wiser to let Capcom know we won't put-up with their crap.

      I'll start caring as soon as they move this from downloadable games to disc-based games.

      Apparently that isn't clear from the article, because a lot of people aren't picking up on the fact that this game is a PSN store game only.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    18. Re:Everything dies by Vectormatic · · Score: 1

      So? never mind who the hell they blame, if enough people stop giving capcom money, capcom will fold.

      Even if boycotting them doesnt cause them to fold, i prefer the feeling of not bowing my heads to these kind of shitty DRM-laden products over just going along with the crowd.

      I liked Assisins creed, but ubisoft's DRM shit made me decide not to buy the second game, regardless of platform, and i still stand by my decision

      --
      People, what a bunch of bastards
    19. Re:Everything dies by MobileTatsu-NJG · · Score: 2

      So? never mind who the hell they blame, if enough people stop giving capcom money, capcom will fold.

      And then DRM from every other game company gets stronger.

      Even if boycotting them doesnt cause them to fold, i prefer the feeling of not bowing my heads to these kind of shitty DRM-laden products over just going along with the crowd.

      Those aren't your only two options. Step one is raising awareness of it. Step two is biting them where it hurts. Go look up what happened to Spore.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    20. Re:Everything dies by geekoid · · Score: 0

      I challenge you to find ONE place where you can down load 14G if data in 1 month using your dialup.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    21. Re:Everything dies by Tetsujin · · Score: 1

      Even corporations. Let's boycott Capcom's games, Capcom's gadgets, and Capcom's websites.

      -1 over-rated??? More like: +1 insightful.

      I am with you 100%. Boycott them.

      Sorry, it is overrated. Boycotting content companies doesn't work. They blame piracy instead of noticing that people aren't handing them money.

      Even if it doesn't accomplish something, I think it's important that people recognize the limits of their resolve.

      "Capcom's new games have horrible anti-piracy measures"
      "I hate that! Fuck Capcom!"
      "Yeah, let's not buy any more Capcom stuff..."
      "Sure! Except for that new Street Fighter game."

      See, if you're not willing to go at least as far as avoiding products you find objectionable, your outrage is meaningless. Testing that resolve, instead of merely talking about it, is necessary in order to resolve the issue to your own satisfaction. (i.e. either accept the DRM, or accept that you won't own those games that use it...)

      --
      Bow-ties are cool.
    22. Re:Everything dies by MobileTatsu-NJG · · Score: 2

      I just wish people would quit treating it like there's only two options.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    23. Re:Everything dies by Tetsujin · · Score: 1

      I just wish people would quit treating it like there's only two options.

      It's not that there's only two options: but if you find the DRM objectionable, you should either be willing to act on that, or STFU and accept it. The third option, whining about it and doing nothing, is viable but not really worthwhile.

      Avoiding any kind of monetary support toward the DRMing publisher is just one way you can act on your objection. But if your objection isn't strong enough that you're willing to do something about that, it's good to recognize that and move on.

      --
      Bow-ties are cool.
    24. Re:Everything dies by MobileTatsu-NJG · · Score: 1

      The third option, whining about it and doing nothing, is viable but not really worthwhile.

      Not true. People bitched about Spore, went to Amazon and gave it one-star ratings, and they loosened the restrictions. It's a matter of fighting back and it can be effective.

      Avoiding any kind of monetary support toward the DRMing publisher is just one way you can act on your objection.

      Right, it's viable, just not a very worthwhile and can potentially work against you. They are using DRM BECAUSE they think sales are going down. They have to know why which means they have to be able to discern the difference between "didn't buy" and "actively not buying".

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    25. Re:Everything dies by drkoemans · · Score: 1

      Actually Cthulhu doesn't die. Death may die, but not Cthulhu. "And with strange aeons even death may die" -HP Lovecraft

    26. Re:Everything dies by sortius_nod · · Score: 1

      I buy quite a lot of games, as I've said repeatedly here on slashdot, I buy stuff on steam (non-intrusive DRM) and pirate all my xbox 360 games (including AC2 & AC:B).

      All I see this bullshit doing is cutting Sony out of anything from 30%-40% of their market that doesn't connect the console to the internet 24/7.

    27. Re:Everything dies by Anonymous Coward · · Score: 0

      -1 over-rated??? More like: +1 insightful.

      Welcome to suffering the consequences of your actions. You* are a troll. I have previously documented this fact for you, yet you continue to be a troll.

      Instead of addressing the criticisms that resulted in a downmod, you ignore them and post copypasta.

      Citations:

      1a 1b

      2a 2b

      3a 3b

      Even when politely corrected, you just ignore people and continue to spread lies.

      Citations:

      1a 1b

      You demand citations of others, but when we do the same of you, you get all indignant at having to support your claims.

      Citations:

      1

      2

      Hell, you are even so full of yourself that you cannot accept that some people value things differently than you.

      Citations:

      1

      2

      As such, a troll/flamebait/offtopic/overrated mod is entirely acceptable no matter the content of your post.

      (*theaveng and commodore64_love are the same person)

    28. Re:Everything dies by DaVince21 · · Score: 1

      I would, but they just released Ghost Trick, which is ace. Still, I can actually play that game any time I want, connection or no.

      --
      I am not devoid of humor.
    29. Re:Everything dies by AmiMoJo · · Score: 1

      Okay, how about buying and returning the game then? Use a good retailer like Amazon (in the UK they have to accept returns for any reason due to distance selling regs) and remember to write a review mentioning how you couldn't play because of the DRM.

      I know some places will refuse to return software once the box is opened but legally they have to. Lots of returns will get Capcom to notice and hopefully realise it was down to DRM.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    30. Re:Everything dies by MobileTatsu-NJG · · Score: 1

      I'm not a fan of that approach because it damages inventory and it unfairly (IMHO) drags Amazon (or whichever retailer it is) into the battle, I think you're right that it'd work, it attaches a dollar amount to the DRM, I'm just worried about bloodying up the fight. There's no guarantee that the retailer wouldn't just disallow returns.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  14. This by AlexiaDeath · · Score: 1

    If pirates are getting better service than paying customers, what do you expect?

  15. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 1

    "And what happens if there is a DoS attack on the servers?"

    They already have your money at that time, they likely wouldn't care.

  16. Re:Don't give your paying customers a reason to qu by commodore64_love · · Score: 0

    Another reason it's not acceptable is because I often take my console with me to hotels, whether it's the PS, the Nintendo, or the Xbox, and often they don't provide more than one internet line (which is used for my laptop).

    Also the kids in my family don't have their consoles connected online, so that means we'd all have games that refuse to play because they cannot "phone home" to the Game manufacturer's website.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  17. Keep it by Skylinux · · Score: 1

    It just went through the hassle of dealing with Steam support because I was unable to access my account to play Civ V.
    Response time was a little over 24 hours and they call this customer service.

    This was the last time I purchased a game with DRM because only pirated DRM games are customer friendly!

    --
    Everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform.
    1. Re:Keep it by Spad · · Score: 1, Informative

      Not to defend Steam here, but 24 hours isn't a bad resolution time for a service which, to my knowledge, doesn't actually have any stated SLAs for support.

    2. Re:Keep it by Anonymous Coward · · Score: 0

      "Response time was a little over 24 hours and they call this customer service."?

      Considering how many users, games and possible problems that one could come across, report, query to Steam support i'd say 24 hours is actually great customer service.

      As for "only pirated DRM games are customer friendly", technically you're not a customer...

    3. Re:Keep it by KiloByte · · Score: 1

      Except that this is not a service, it's a non-monetary fee.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    4. Re:Keep it by drinkypoo · · Score: 1

      Try playing a Steam-powered game on a marginal internet connection sometime. It will take longer to connect to your Steam account than it will to launch the damned game. Or you can set offline mode and then it STILL connects to Steam. WTF?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  18. I generally like Capcom... by kikito · · Score: 1

    But with they can stick that game where the sun doesn't shine, for me. I hope it sells really bad.

    1. Re:I generally like Capcom... by macshit · · Score: 1

      Indeed.

      I must say, it's kinda nice of Capcom to give such a clear and unambiguous reason not to buy "Bionic Commando Rearmed 2" -- often it's kind of hard to decide whether to buy a game ("is it worth the money?".. "do I trust reviewer X?"... "should I finish up those other games first ...?"), but no such problem here....

      --
      We live, as we dream -- alone....
  19. Who exactly gets hurt here? by Gaygirlie · · Score: 2

    When a pirate throws a game at their console they get: a working game, with no call-home, most likely no requirement for stable internet connection, and a hassle-free gameplay experience. A legitimate user gets: a mostly working game, with call-home, requirement for a stable internet connection, and definitely not hassle-free gameplay experience should there be issues with the connection.

    Basically, this won't affect pirates at all. There is simply nothing stopping from someone releasing a crack for this game and it'll work just as peachy as ever. It's only legitimate customers being hurt here.

    When are game companies going to learn?

    1. Re:Who exactly gets hurt here? by Rallion · · Score: 1

      You're right that it won't affect pirates, but that's actually because (so far) PSN games aren't being pirated.

    2. Re:Who exactly gets hurt here? by Nyder · · Score: 1

      You're right that it won't affect pirates, but that's actually because (so far) PSN games aren't being pirated.

      You mean PSN games that haven't been released yet.

      --
      Be seeing you...
    3. Re:Who exactly gets hurt here? by LordVader717 · · Score: 1

      That's assuming the pirates can crack he DRM. Usually this takes a while.
      Contrary to popular wisdom on Slashdot, copy-protection does indeed curb the effect of piracy in many markets. It's just that nobody has designed an effective system for PC games yet.

  20. I just don't get it by noidentity · · Score: 2

    I have a collection of old game systems and enjoy playing them regularly. I just can't get my head around these current schemes. I am I right that it will be impossible to collect something like the PS3 and this Capcom game and play it 15 years from now, unless Capcom still has exists, the PS3 can still connect to the net, and Capcom still has their DRM servers running? It's incredible.

    1. Re:I just don't get it by bobbinspenguin · · Score: 2

      15 years from now, unless Capcom still has exists, the PS3 can still connect to the net, and Capcom still has their DRM servers running? It's incredible.

      T&Cs - "Capcom reserve the right to shutdown the servers and use them for a newer game which people are now paying for thus screwing you out of your purchased product. Tick the box and click next if you understand this or just can't be bothered reading it".

    2. Re:I just don't get it by Gaygirlie · · Score: 3, Insightful

      I have a collection of old game systems and enjoy playing them regularly. I just can't get my head around these current schemes. I am I right that it will be impossible to collect something like the PS3 and this Capcom game and play it 15 years from now, unless Capcom still has exists, the PS3 can still connect to the net, and Capcom still has their DRM servers running? It's incredible.

      That's the whole plan: they don't want you to be able to play it 15 years from now, they want you to keep on buying.

      As for the DRM itself: sure, they _could_ release an update a few years from now that would disable the call-home feature. But there is no guarantee that they will. And even if they did then you'd have to go to lengths to preserve a copy of that update in case you have to re-format the HDD or something because it simply won't be available on any live servers anymore after so many years.

    3. Re:I just don't get it by garynuman · · Score: 2

      Well i guess you could buy the game for the packaging, leave it unopened, and pirate a DRM free copy for its actual playability... that being said as an avid gamer I will now think twice before purchasing a capcom game. I prefer to patronize companies who at least pay passing respect to that "treat people the way you would like to be treated"

    4. Re:I just don't get it by Bender+Unit+22 · · Score: 1

      In 15 years, you are expected to buy it again this time an version ported to the console in use at that time.
      The whole DRM thing, made me give up gaming on the PC(starforce made my hw look defective and i ended up buying new HW i didnt need) and lately I have given up on console also.
      Mostly because the have gotten the clever idea to sell a game at 110$(local price converted to $) which is only half the game. The rest you have to buy via DLC, so it is locked to you account or console and the resell value of the game is lower.

    5. Re:I just don't get it by WillAdams · · Score: 1

      Microprose did that for X-COM: UFO Defense --- the 1.4? patch, released after the game was in bargain bins, removed the (manual-based) copy protection.

      That should become the industry policy for such situations.

      William

      --
      Sphinx of black quartz, judge my vow.
    6. Re:I just don't get it by Anonymous Coward · · Score: 0

      Download stores are your friends (Gamersgate, Impulse, D2D to name a few, there are dozens; or directly from the developer). They usually offer good prices (not the absurd "local" prices) , great download speed and regular discounts. I'm exclusively buying there these days. However I only buy a game if I made sure there's a crack available, if the game comes with DRM (these sites state the kind of DRM used for most games).

    7. Re:I just don't get it by sqlrob · · Score: 1

      It's not Capcom's servers, it's Sony's.

      This protection is an API built into PSN.

    8. Re:I just don't get it by Beardo+the+Bearded · · Score: 1

      I used to be a PC gamer, I went to console since I decided that if I was going to get DRM on my machine I might as well put in in a physical sandbox, and that's getting to be obnoxious too.

      Would you like to try out some games that have:

      • no Internet connection required
      • usually excellent customer service
      • no DRM, ever
      • full cross-platform compatibility
      • only one copy required for multiplayer
      • all games in HD and surround sound
      • no lag -- guaranteed*

      Gaming Unplugged

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    9. Re:I just don't get it by PRMan · · Score: 1

      Exactly. I don't have the quote, but the Nintendo president stated as much in regards to emulators. He basically said, "If they are playing the original Super Mario Bros, then they won't buy any new games." Actually, my kids and I play Super Mario DS, Super Mario Wii, etc., because WE LIKE SUPER MARIO BROS, including the originals.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    10. Re:I just don't get it by Anonymous Coward · · Score: 0

      It's not Capcom's servers, it's Sony's.

      This protection is an API built into PSN.

      No it isn't. These type of things are implemented by the game publisher ie. Namco. PSN as a framework does not have any "call home" DRM support.

  21. Bionic DRM by ZuchinniOne · · Score: 1

    We're so sorry that we created such an awful DRM system without telling you what we were doing ... to fix that problem and regain the trust of our customers we will now tell you exactly how badly our DRM system will screw over legitimate users. But at least we know that no one can find any way to crack the airtight PS3 security lockdown.

    And next time we come out with a game we'll make sure to have a completely non-invasive DRM scheme that simply involves implanting a CAPCOM chip in your frontal lobe so that you can be our very own little Bionic DRM Commander.

  22. Getting Tired by Anonymous Coward · · Score: 0

    This is getting old. I'm a legit non jailbroken owner of 2 Ps3 consoles. I've always been in favor of opening the system up and once they removed the OtherOs function I felt it was right, but now I'm getting pissed. Constant updates, everything comes as a required update. Anytime I feel like playing a game for a few minutes there's a freaking psn update required. Half of them strickly anti-piracy. Now some games are implementing online DRM. Now if the game has decent multiplayer functionality I'd almost agree with it, but I like to solo play like anyone, so forcing my psn to be logged on to play an offline game is lame, but I can get past it if the game deserves it.

    But the fact that all of this effects me a legit player, while none of this will in any way stop the pirates. The pirates will find a way around it, just like they did with Ubisoft. So one of the other posters is correct, keep it up sony, Cinavi, constant updates, online DRM, keep doing it and you are isolating your legit customers who are actually buying your physical discs. We can easily switch teams and play for free and you can just suck on it.

    1. Re:Getting Tired by Alok · · Score: 1

      Same here, bought the console recently - to go online I had to update to 3.50. I do that, and a few days later there is a 3.55 which adds 0 new features ... just canceled that upgrade. I'm seriously thinking of hacking it now, even though I have plenty of legally bought games to last me for several months - I also dislike their idea of no PSN w/o updates at all, why do they need to have any checks in place even for downloading demos?

  23. Prevent Game Sharing by Anonymous Coward · · Score: 1

    I think this method is more to prevent game sharing then piracy.

    Most PSN items can be installed on up to 5 consoles, so that account doesn't have to be logged in. DLC costs are a lot more palatable when you split them 5 ways but still get the same product. With this new account requirement the practice will go away.

    1. Re:Prevent Game Sharing by Zelgadiss · · Score: 1

      Yupe. That seems to be the official reason.

      http://kotaku.com/5751122/why-would-a-game-with-no-online-play-require-an-online-connection

    2. Re:Prevent Game Sharing by man_the_king · · Score: 1

      In which case this move seems more attributable to Capcom rather than Sony, as Capcom seems to think groups of gamers might abuse Sony's feature of sharing the game on up to 5 PS3s by buying one copy and then installing on every PS3. This move, by Capcom, NOT Sony would force the game to be playable by only the PSN account on which it was bought.
      A VERY inconvenient move indeed, but hardly Sony's fault. From what I understand, the reason they did not implement this on the 360 is because Microsoft do NOT allow game-sharing on multiple consoles the way Sony do, and only allow the game to be playable by ONLY THE XBL subscriber who bought the game. So this move by Capcom is because Sony committed the mistake of being TOO OPEN.

  24. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    Well said Mykos...

  25. Re:Don't give your paying customers a reason to qu by Zelgadiss · · Score: 2

    No idea why publishers are so obsessed with DRM.

    So either it really does increase sales, or they are crazy.
    No one spends millions on some tech (DRM in this case) when there is no return.

    I'm not supporting this BS BTW, just wondering why.

  26. Re:Don't give your paying customers a reason to qu by gslavik · · Score: 1

    Mostly because everyone thinks they got the silver bullet.

  27. Re:Don't give your paying customers a reason to qu by cheekyjohnson · · Score: 4, Insightful

    How can you blame these poor little companies for implementing DRM? If one person copies a game, all must suffer! If you were a legitimate buyer, you'd know that...

    Oh, and, this is all Geohot's fault, not the people implementing the DRM or removing the features to feed their paranoia! That's right. All buyers must receive defective products because some people copy games. This makes sense to those of us who don't steal profit that doesn't yet exist.

    --
    Filthy, filthy copyrapists!
  28. Re:Don't give your paying customers a reason to qu by Jaysyn · · Score: 3, Insightful

    For some reason, control is more important than profit to some companies.

    --
    There is a war going on for your mind.
  29. Apropos Title by goombah99 · · Score: 2

    Would you buy a game called Bionic Commando Rear Med? It sounds like a Hemorrhoid Medicine or Mechanized Prostate exam. I bet this is referes to the advanced rectal cancer screening practiced by Goatse. Perhaps it a deranged euphemism for some sexual assualt. perhaps the game "turd burgular 2" was taken.

    --
    Some drink at the fountain of knowledge. Others just gargle.
  30. The PS3 is the last console by MeNeXT · · Score: 4, Interesting

    I buy. I have 2 PS3's in my home one for the kids and one for me. I game on the average 5 to 10 hours a week.

    It was fun at the beginning with OtherOS. In regards to peoples complaint about pirates and cheating, I find it's more an issue of poor development. I do not see any noticeable change. Sometimes I'm in a game of BC2 that I can't seem to hit anything even when I empty 100 rounds in the back of some unsuspecting chap. Other times it feels that every confrontation I'm in I win. This applies to almost all MP games, CoDMW, MAG and so on... It's nothing new and it has not changed much since the jailbreak.

    I bought the systems for entertainment and in most cases to clear my mind form the day to day issues. Since Sony removed the Other OS I find the PS3 more of a means of frustration than a means of entertainment. Most of the time I have under an hour to play. These constant updates take over 15 minutes to complete and won't work in the background. Once installed and rebooted you go through a 2 to 5 minute wait just to get in to load the game and view all the ads. Once you're finally in you get a no games available message. It used to happen occasionally. Since the last update it seams to happen 4 out of 5 times. I initially thought it was my cable provider until I started researching on the net.

    My PS3's are no longer entertaining for MP purposes. I'm not alone, most of my friends got fed up before me. I'm not interested in SP games with the same problems. It's time to jailbreak and pirate, in this way I will still get some entertainment from my console. All this to say I will never purchase anymore products from Sony let alone any draconian DRM laden sh1t unless the attitude changes.

    --
    DRM? No thanks, I'll just get it somewhere else...
    1. Re:The PS3 is the last console by Anonymous Coward · · Score: 0

      Join the club. My last Sony (hey, that sounds like a marketing slogan!) was an MHC-1100 stereo set. After a while, it started refusing to play newly-bought CDs: I had to make a copy of every copy-protected disc to be able to play it as intended.

      That was even before the whole rootkit controversy (with the now-famous CEO quote "if people don't know what a rootkit is, why should they care about it"), and before the whole let's-include-encrypted-machine-code-on-every-disc Blu-Ray introduction. Sony (c.s.) is the very reason why I will never allow any (DLNA) media device on my home network unless I can flash it with custom firmware.

      Quite frankly, I have no sympathy for people getting upset after buying a PS3. It's not like you couldn't have seen this coming.

    2. Re:The PS3 is the last console by sustik · · Score: 1

      Constant 15 minutes updates? Ads!?

      It is like you are in an abusive relationship, but cannot walk away... I am serious: you are taking an abuse that a normal person would not tolerate. Maybe there is something to game addiction.
      "to clear my mind form the day to day issues." - try exercise, sports, scrabble, jigsaw puzzle, listen to music as an alternative.
      I wish you well.

    3. Re:The PS3 is the last console by Anonymous Coward · · Score: 0

      I'm with you. I would not have bought the PS3 if not for OtherOS. I've used the console to play with Linux in OtherOS almost as much as I've used it for gaming.

      Now, all the games I bought are crippled (no more online play) because I won't update my firmware and lose OtherOS. I used to recommend the PS3 over the XBox to all my friends, and this is how Sony repaid me - a legal consumer who never pirated anything. I feel totally screwed over.

      I have owned nearly every console ever made, but this is where I draw the line. Unless Sony re-introduces the OtherOS function so I can regain online play or sends me back my money, I'm not even considering buying any more of their products nor any more games for my PS3 from third parties. And, I'll be damned if I don't relate my story to everyone thinking of buying anything from Sony.

    4. Re:The PS3 is the last console by Raenex · · Score: 1

      In regards to peoples complaint about pirates and cheating, I find it's more an issue of poor development. I do not see any noticeable change. Sometimes I'm in a game of BC2 that I can't seem to hit anything even when I empty 100 rounds in the back of some unsuspecting chap. Other times it feels that every confrontation I'm in I win.

      That sounds like lag, not poor development. Though maybe it's poor that developers don't indicate when lag is happening. They prefer to lie for a smoother user experience (which works out OK when you've got minor lag). How to handle lag is a difficult problem for real-time games.

      Most of the time I have under an hour to play. These constant updates take over 15 minutes to complete and won't work in the background.

      The updates average less than once a month, can be downloaded automatically, and in my experience do not take 15 minutes to install. More like 5 minutes or less.

      Once installed and rebooted you go through a 2 to 5 minute wait just to get in to load the game and view all the ads.

      What ads? Is this a particular game that does this?

      Once you're finally in you get a no games available message. It used to happen occasionally. Since the last update it seams to happen 4 out of 5 times. I initially thought it was my cable provider until I started researching on the net.

      Is this just for a particular game? Maybe people have stopped playing that game?

      It's time to jailbreak and pirate, in this way I will still get some entertainment from my console.

      In other words, you're doing what you always wanted to do. Pirate the games. You're just rationalizing your behavior.

    5. Re:The PS3 is the last console by guttentag · · Score: 2
      Let's pretend for a moment that this was about something other than video games...

      I bought a bicycle and a bicycle license to use my bicycle in the park because I love riding in the park. I only have an hour to do so a few days a week, but I find it helps me clear my mind. But some kid spray painted a bench in the park, so the park hired a guard who stops everyone who enters now and frequently asks to see their papers. While I 15 minutes for him to run a background check based on my papers, I am treated to some new billboards blocking my view of the park that were installed to raise ad revenue to offset the cost of paying the guard. Eventually the guard waves me through, but a number of the paths are closed because the park has had to shift funds from maintenance to the guard's salary, and as people stop going to the park because of this, the advertising revenue falls and the situation slowly gets worse. On top of this, the spray paint kid just jumps the fence to avoid the guard and vandalizes more benches the park can't afford to repaint. I'm considering jumping the fence myself to get more riding time in, but somehow I find that I no longer enjoy going to the park.

      Does this still sound like a person with an addiction? Would you say he's a sad little man who needs to get over his park addiction? Or would you say the people running the park need to be replaced?

    6. Re:The PS3 is the last console by geekoid · · Score: 1

      WTH? WHy are you getting so many updates?

      I ahve a PS3, and whiel I do get updates* there not really that often.

      All you source of frustration you list, which one was caused by removing OtherOS?
      I jsut got Gran Turisimo 5. There was an update for that game,and that one took a few minutes. 10 I think.I am running 25mbit, so that may have been why is was pretty fast.

      Also, I have never seen a no games message.
      And it could be your cable provider..or a pour wireless connection..or well, any number of issues.

      Or maybe mine is a magic PS3 that doesn't have all these problem people can't describe in any real specific detail.

      *just like every other console that's been released in the last 8 years.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:The PS3 is the last console by Anonymous Coward · · Score: 0

      So pirating games made by companies who aren't Sony is going to magically fix your issues and allow you to "get some entertainment from my console"? Perhaps selling your PS3 consoles and buying competitors products would cause more duress to Sony than what your plan is.

    8. Re:The PS3 is the last console by penguinchris · · Score: 1

      He refers to BC2, which is Bad Company 2, and I've been experiencing the exact same problems as he has with it. It's a popular game, and a DLC expansion pack (set in the Vietnam War) was just released so there are a lot of people playing. Yet sometimes a "No Games Available" message pops up when you try to play online, and if you go look at your stats they're all reset to zero. If you then quit the game and start it again, it will find plenty of games and your stats are back. It didn't used to do this. It's mangling the connection to their servers somehow.

      Also, there aren't "ads" in the way you are probably thinking, but when you start the game you *have* to watch the game studio logos. I don't know if it's just loading or what, but it's annoying. If it's loading, it should still let you skip the logo animations and give you a screen that just says "loading." At least it's not as bad as Civ V, where if you're on a slower computer will play a minute or more of the intro animation before letting you skip to the menu!

      These are game-specific problems, and as far as I can tell (I don't play a whole lot of games on the PS3) it's not common to have so many problems with a single game. For such a popular one, though, it's quite annoying.

      Regarding the first issue, I think you're right that it's just lag that they try to smooth out. The exact same experience happens in other first person shooters on the PS3 - your abilities seem to vary widely from day to day, and not just because you're playing with better or worse players (it's more obvious when that's the case).

    9. Re:The PS3 is the last console by Anonymous Coward · · Score: 0

      OK but bare in mind that piracy paranoia has made PC gaming a chore that only the most dedicated pursue. And it's only a matter of time (maybe a year, max) before iOS/Android gaming goes the same way.

      Was a real nice hobby we had here once.

    10. Re:The PS3 is the last console by Raenex · · Score: 1

      Also, there aren't "ads" in the way you are probably thinking, but when you start the game you *have* to watch the game studio logos. I don't know if it's just loading or what, but it's annoying. If it's loading, it should still let you skip the logo animations and give you a screen that just says "loading."

      Yeah, I really hate games that won't let you skip all the cruft on startup. I agree, if it's loading it should just say so.

      These are game-specific problems, and as far as I can tell

      I can believe it. The multiplayer implementation for PS3 games can vary widely. Then again, it wouldn't surprise me if something deeper was wrong. There's not much transparency when it comes to network problems.

    11. Re:The PS3 is the last console by sustik · · Score: 1

      You are missing the point. When there are no alternatives (no other park to go to, no other outdoor activities or sports, games etc.) then the individual has no choice but bend over and take it until he can change the system through politics, activism etc. (Latter may not be an option depending on regime you were born into.)

      However, when there are alternatives then the addiction as a reason must be considered. Other reasons may also be present: resistance to change, laziness. (E.g. people do not switch their bank or OS, even when there are better alternatives.)

    12. Re:The PS3 is the last console by Anonymous Coward · · Score: 0

      I was about to buy my first PS3 around christmas/new year, but having read comments on /. over the previous year I will not be buying one. Basically for the price including games coupled with SONY, SONY BMG, RIAA Nazi attitudes toward users I can think of better things to do with my cash.

      It is interesting to note, that surely once you buy a PS3 you actually own it and you have the right to jail break it. Sony's attitude is you do not own your PS3, you just lease it off us with a strict set of terms and conditions and make people feel like criminals.

      Really it is no different than making the following illegal; Buying a new car and putting better alloys & tyres on it, or buying a house and it is illegal to paint any room, any colour apart from the default #EAFF00

  31. Re:Don't give your paying customers a reason to qu by Spad · · Score: 1, Insightful

    No you're not and that's the problem. By not buying the game you're sending a clear signal that you found a way to pirate it and so they need to add even more draconian anti-piracy measures to their next release.

    Hi Ubisoft!

  32. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    Interesting anecdote; I've always purchased games, right the way from the original Worms on the PC (on floppy disks, came with an "un-photocopyable" code book) all the way through to Prototype. NOT ONE game on my various computers over the years up until that point was unlicensed.
     
    Games I now have which are unlicensed:
    - Mass Effect 2
    - Command and Conquer 4
    - Assassin's Creed 2
     
    What do they have in common? They all work without an internet connection.
     
    Captcha: Garbages

  33. Re:Don't give your paying customers a reason to qu by Shrike82 · · Score: 4, Insightful

    While I agree with the sentiment of your post, it's preaching to the converted here I think. The problem is all the people out there who buy games without really giving a crap about the important issues. Fallout 3 and New Vegas for example. Horribly buggy on the PC upon release, still crashing to desktop regularly despite a swathe of patches and no-one is really that up in arms about it (probably because it's still a good game despite the bugs). Similar case, and something on British news today - Black Ops. Released with what seems like a hastily cobbled together multiplayer framework that left a significant proportion of the player base unable to use the multiplayer aspect of the game at all, and it's still like that today. The publisher gives assurances about working with gamers to fix it, but what they'd really like is for everyone to just shut up and swallow the pill. As long as there are people out there willing to for out £40-50 on a game that's broken at release, or has intrusive DRM stuffed everywhere, this kind of behaviour and this approach to selling games will continue.

    This is why is adamantly defend Valve and their "it'll be late but by God it'll work" approach to releasing games, arguments over Steam as DRM aside.

    --
    You can advertise in this sig from as little as £99.99 a month!
  34. So an MSOffice flaw announced by Anonymous Coward · · Score: 0

    So an MSOffice flaw announced and this is enough to hack Windows, eh?

    1. Re:So an MSOffice flaw announced by Zelgadiss · · Score: 1

      Yes?

      A flaw in the way MS Office hands a Word document could result in arbitrary code execution with a maliciously crafted Word document.

      PDFs seem to get a lot of these bugs.

  35. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    But DRM makes buyers look into piracy.

    So true. The first thing I do after buying a game that requires online activation, is to search for a crack. I like to own what I buy. No publisher is trustworthy enough to expect their DRM servers will be up and running in a year or two. No crack, no sale.

    While I'm looking for a crack, I might as well grab the DLC off pirated sites too, because in the case of EA and the like, they each require online activation and there are no separate cracks.

    Results? Lost sales if the game has no working crack for the current patch because I'll buy something else. Plus lost sales for DLC because I already paid for the full game and don't want to lose the DLC because they go out of business or decide to turn off their servers. I really want to pay for games but lately all that rent-only DRM crap makes it harder and harder.

  36. Re:Don't give your paying customers a reason to qu by theaveng · · Score: 1

    Also the kids in my family don't have their consoles connected online, so that means we'd all have games that refuse to play because they cannot "phone home" to the Game manufacturer's website.

    Ditto with My kids.
    They don't have internet-connected consoles, so how are they supposed to play Capcom games? I guess Capcom lost several million customers with this decision.

    --
    FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
  37. Re:Don't give your paying customers a reason to qu by JasterBobaMereel · · Score: 1

    Pirates will Pirate
    Buyers will give up and do something else .....

    The last DRM'ed game I bought took so long and so much hassle to get updated, running etc that it was easier and less hassle to download a hacked version and play that rather than the legit one I owned ...!

    DVDs are the same, the legit ones have so much unskippable rubbish on them that I consider getting a pirated version so I can watch the movie I have payed for ...

    --
    Puteulanus fenestra mortis
  38. It's 24 hours longer than it had to be by Anonymous Coward · · Score: 0

    It's 24 hours longer than it had to be, as if it were not Steam DRM but an actual game purchased and owned by Skylinux.

    And that's his point. 24 hours wait because of DRM is 24 hours wait longer than if there were no DRM, why does it matter that it would be 20 days if it was Ubisoft?

  39. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    Actually, the Sony forced firmware updates stopped me from purchasing new games.

    Capcom on-line activation guarantees I wont buy their product regardless.

    Buyers WONT buy.

  40. Re:Don't give your paying customers a reason to qu by cob666 · · Score: 1

    This is an interesting point. Technically (perhaps not legally but I don't know if this has been challenged in court yet), if you have already purchased the game does it matter if you download a hacked version because it's easier to play?
    I regularly do this with PC games that require the CD be in to play, I will purchase the game and then download the No-CD crack for it.

    --
    Do what thou wilt shall be the whole of the Law - Aleister Crowley
  41. Re:Don't give your paying customers a reason to qu by Kjella · · Score: 2

    You seem to think this is something that they experimentally test in a lab and determine to be true or false. Reality is that game launches are so unique depending on so many factors both internal to the game and external in the market that nobody really can measure it. The same game has never launched at the same time in the same way both with and without DRM - and if you did that'd be pointless because it would essentially be like launching without DRM.

    Publishers do things they think contribute positively into this mix. More marketing is better than less marketing, less bugs is better than more bugs but many things are unknown like if they'd gone with game play style X instead of Y. Or whether they should apply DRM and if so what kind. That is in fact just guesswork, sometimes educated guesswork and sometimes just pure belief.

    It's a little bit like your health, very complicated thing. Everybody knows some things are healthy and some things are not, but some things are more belief than anything else. For example what the best way to lose weight is, I've heard roughly as many theories as the number of people I've talked to. Same with exercise and how you should exercise. People are more acting out of belief than fact, and game publishers are just like that.

    --
    Live today, because you never know what tomorrow brings
  42. Re:Don't give your paying customers a reason to qu by kelemvor4 · · Score: 2

    It would be nice if people didn't buy it and capcom got that message; however that isn't going to happen. If the game sells well, capcom will hail it as a victory and this method will spread to other games quickly. If the game doesn't sell well, capcom will likely attribute the lack of sales to things other than the DRM.

  43. A bit late for that by BetterSense · · Score: 1

    PS2 was the last actual games console, IMO. Since then, nobody has made an actual games console. The instant 'consoles' started practically requiring internet connections and firmware updates, they stopped being game consoles, and became something else. The console is dead. Long live the console!

    1. Re:A bit late for that by SirMasterboy · · Score: 1

      I wasn't aware the Wii required an internet connection and firmware updates. Or even the Xbox, which came out after the PS2 as well.

    2. Re:A bit late for that by Anonymous Coward · · Score: 0

      Sounds like you are implying that neither did. You are correct on the "internet connection" account though but nor does PS3 require that.

    3. Re:A bit late for that by Shikaku · · Score: 1

      an internet connection

      No.

      firmware updates

      Yes, to play specific games, usually disc bought games require this. It's on the disc if it's required.

    4. Re:A bit late for that by Anonymous Coward · · Score: 0

      The Wii doesn't require an internet connection just to play on-disc games. Any firmware updates required for a specific game are included on the disc itself. Which, really, is pretty convenient, all things considered.

      Of course, the fact that the Wii's internet offerings are pretty sub-par when you actually DO want to use that internet connection are another matter entirely and seemingly the direct opposite of the issue at hand. Nintendo's always had this thing against the internet, it seems.

    5. Re:A bit late for that by omnichad · · Score: 1

      Newer Wii games require firmware updates. The updates are included on the disc - no Internet connection required. Now, by "required," that only means by design. A jailbroken Wii plays these games just fine with an older firmware version.

  44. It's not related to the recent hack.... by Badaro · · Score: 1

    ...but rather a result of Sony's strange DRM implementation.

    The way it's designed, the full version of a game can be downloaded in up to 5 different consoles. People noticed this, and started abusing this system by creating "sharing groups" of five people using a single account for purchases, therefore getting their games for 1/5 the cost.

    Publishers obviously didn't like this, which lead to this "Phone Home" stupidity.

    --
    My sig became obsolete, and I lack the imagination to create a new one. :(
    1. Re:It's not related to the recent hack.... by Atriqus · · Score: 1

      And that's just asinine that they'd actually implement an entire DRM system just to spite a couple groups that were still purchasing a copy of the game. I'm glad Sony had no way of tracking the collective library of games that were shared amongst my circle of friends, it would have put that 1/5 the cost figure to shame.

      --
      Hey, look! It's Bono's brother.
    2. Re:It's not related to the recent hack.... by PrimaryConsult · · Score: 1

      One of the nicer things Sony has done. Not *quite* as good as Steam's unlimited downloads to anywhere but five is a good number considering the price of PSN games as compared to hard copies. Some games work for PSP & PS3, it's nice to pay once and get it on both.

      I'd rather they let Capcom do their own asinine DRM than Sony change this behavior for all games, the lesser of two evils?

  45. Re:Don't give your paying customers a reason to qu by VGPowerlord · · Score: 1

    Ditto with My kids.
    They don't have internet-connected consoles, so how are they supposed to play Capcom games? I guess Capcom lost several million customers with this decision.

    This game is only purchasable on consoles that are currently online. If your consoles have never been online, then... no problem!

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  46. Re:Don't give your paying customers a reason to qu by hjf · · Score: 1

    Amen bro. This is especially true for Asian companies in general, and Japanese companies in particular.

    I work for LG (electronics repair) and they have a very strict way of doing stuff. If you screw up, even a single digit in a 20-digit serial number, they cancel your order, don't pay, and bill you for the parts you used for them. Sony has a similar policy. It's fine by me, I just overbill them as much as I can. In the end I get more money from them than if they tried to do things right (and let you, you know, fix errors and resubmit your order?).

    I think it's because of the Asian mindset (or stereotype?) of hard-working people who don't complain, and the social scale system. Anyone more important than you must exercise his power over you.

    Then they try the same in the West and it usually doesn't go very well.

  47. DRM, for the most part, never, ever works. by JustAnotherIdiot · · Score: 1

    The sooner these corporate idiots get this the better. I don't mind shelling out for a game, but if it has invasive DRM? You can forget it. I think the ONLY DRM I don't mind is Steam, because instead of being annoying as hell, it's convenient.

    --
    What do I know, I'm just an idiot, right?
  48. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    Once upon a time the reliance on physical media was enough to keep most customers honest.

    In the day of the internet and digital distribution it would be stupid for a company trying to produce a multi-million dollar game to not spend the thousand or so dollars to put some measure in place to prevent would be customers from accuiering free copies from the internet instead of paying for a legitimate copy from the publisher.

    The basic concept behind DRM is just:
    if (game_is_legit) then game_on()
    else die()

    The tricky part is finding an unintuitive and effective thing to put in as "game_is_legit" which is why most implementations tend to be some combination of annoying to legitimate customers and ineffective at preventing piracy, but to ask why publishers want to prevent their million dollar investment from becoming freely available to everyone with a search engine is to demonstrate staggering ignorance.

  49. Re:Don't give your paying customers a reason to qu by Kartu · · Score: 1

    Do you realize, that Sony CEO is an american?

  50. DDos Me, Please? by Anonymous Coward · · Score: 0

    Why does this sound like a request for an 8-month long DDoS attack coming from Capcom?

    1. Re:DDos Me, Please? by omglolbah · · Score: 1

      And I suspect said ddos will be "for teh lulz" or somesuch :p

  51. Re:Don't give your paying customers a reason to qu by Kaboom13 · · Score: 1

    They are all convinced they are super smart industry leaders. As such, it is impossible that people might not think their game is not worth $50-$60 and not play it. So clearly if they haven't sold a copy for every man, woman, and child with access to a TV and electricity, the difference is clearly piracy.

  52. They've got to tell the shareholders something... by rsilvergun · · Score: 1

    profits fall, blame it on piracy. Plus you can dangle 'lost sales' figures in front of investors and say you'll get all that money once you implement phone home.

    One of the keys to selling that people always forget, it doesn't have to be true as long as the person buys & you've got enough plausible deniability to beat back the lawsuit.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  53. Re:Don't give your paying customers a reason to qu by Jaysyn · · Score: 1

    Yes, the CEO since 2005 is American, but I seriously doubt Sony's corporate culture is. You don't really think he makes every single decision for each division, do you?

    --
    There is a war going on for your mind.
  54. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    And what if my console is not connected to the internet? If I had one, it wouldn't be!

  55. Re:Don't give your paying customers a reason to qu by syousef · · Score: 1

    Pirates will pirate.

    Buyers will buy.

    But DRM makes buyers look into piracy.

    Worse, it makes buyers consider avoiding your pain in the arse game pirated or otherwise. It's suppose to be fun, not a bunch of hoops to jump through. Idiot executives have forgotten that.

    --
    These posts express my own personal views, not those of my employer
  56. Re:Don't give your paying customers a reason to qu by rgviza · · Score: 1

    What happens in a year or two when Bionic Commando 3 comes out and they shut down the Bionic Commando 2 phone-home servers?
    What if you are non-technical and didn't bother to, are afraid to, or can't hook your console up to the internet?

    Don't buy this game.

    --
    Don't kid yourself. It's the size of the regexp AND how you use it that counts.
  57. Re:Don't give your paying customers a reason to qu by StuartHankins · · Score: 1

    The publisher gives assurances about working with gamers to fix it, but what they'd really like is for everyone to just shut up and swallow the pill. As long as there are people out there willing to for out £40-50 on a game that's broken at release, or has intrusive DRM stuffed everywhere, this kind of behaviour and this approach to selling games will continue.

    Yep. Once they have your money they can tell you to get stuffed. Most people won't fight, so even giving refunds to a vocal minority doesn't bother them at all.

  58. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    No one spends millions on tech with no return? Evidently you are unaware of just how military research budgeting was conducted during the Cold War.

  59. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    And what happens if there is a DoS attack on the servers?

    You're being way too optimistic. Try this question.

    And what happens when Capcom finally decides to turn off the server that gives you the ok to purchase the game(s) you rightfully purchased.

    It -will- happen. Especially since this is on a console that will eventually be making Capcom ZERO new cash once a new console generation has begun. Heck, they would have incentive to turn off the server on purpose at that point. Just to make people rebuy the remixed/whatever versions of the same game on the next console.

  60. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    Yep - I've never pirated a console game and never plan to. Have something like 50 games between 2 consoles.

    So with this DRM I get to play the game until they decide to stop supporting its phone-home feature? No thank you! Thankfully, there are plenty of games to choose from.

  61. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    I agree. The PS3 will be the last console I will buy. I used to be a big PC gamer, but the PS2 lured me to console games. Now, all these consoles feel like limited, and artificially restriced versions of their PC brothers with overly expensive games (for what they give back). Before, the console games had the advantage of being easier to get up and running and having very few bugs. Now, they seem to have all the negatives of PCs and retain all the negatives of consoles.

    I have about 10 games on the PS2 and 20 on the PS3, but after getting burned too many times (EA!!) I have completely stopped buying games. I rent the occasional one with the idea that if it is good enough, I will buy, but after 15 rentals over the past year, I haven't bought one.

    Capcom and Ubisoft used to be favorites of mine 2-3 years ago, but today, I see them as no better than EA. Infact, I no longer risk it on ANY game publisher. I am probably going to go back to the end of my college days where I buy the PC game, but also go download the hacked version cause it is SO much better.

  62. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    And what happens if there is a DoS attack on the servers?

    Let's find out, shall we?
    Another comment mentioned that we are just preaching to the choir. The only way that the average Joe will know about this and understand the potential impact is if his game doesn't play. It needs to be demonstrated to him, particularly on launch day.

  63. Re:Don't give your paying customers a reason to qu by MobileTatsu-NJG · · Score: 1

    So either it really does increase sales, or they are crazy.
    No one spends millions on some tech (DRM in this case) when there is no return.

    They see a game on bittorrent, they assume that it has been downloaded eleventy million times and nobody there is paying for it. They then assume that had that game not appeared there, they'd have more money in their pockets. Essentially, yes, they are crazy.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  64. Re:Don't give your paying customers a reason to qu by Beardo+the+Bearded · · Score: 1

    Nintendo is forcing me into piracy.

    I've got a Wii. I've chosen not to homebrew it for multiple reasons. Nintendo, however, had other plans. My guess is that they don't do a check on the firmware upgrades when they get downloaded. (They might do a CRC, but they sure don't MD5) For whatever reason, I often get a "The System Files are Corrupted. Refer to Troubleshooting Guide" when I boot it up. It can reboot sometimes, but I'd say it works about 25% of the time.

    I called Nintendo and they suggest that I format the Wii to fix the problem and back up my games first.

    The problem is that Mario Kart and Smash Brothers can't be copied unless I hack my Wii first. I'll be damned if I am going to do all those races and fights again to unlock a bunch of things on the game. I'm not 15 anymore -- I'm in my mid-30s and I have other things to do with my time than placate Nintendo's insane ideas of copy protection.

    So that was it, Nintendo. While I'm at it, I might as well plug in my nearby storage drive and back up the disks so the kids don't scratch them.

    --

    ---
    ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  65. They owe a refund. by Anonymous Coward · · Score: 0

    To every person who bought for other OS.
    And should not be allowed to do business in USA until then.

  66. Be that as it may by Anonymous Coward · · Score: 0

    One good thing does come of DRM.

    It leaves file-sharers feeling even more morally justified.

  67. Re:Don't give your paying customers a reason to qu by Syberz · · Score: 1

    And what happens if there is a DoS attack on the servers?

    Forget about that, what happens if I want to play while not connected or during an internet outage?

    --
    ~Syberz
  68. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    I find the continuously chanted mantra of, "New Vegas is horribly buggy on PC" a bit odd. Perhaps I was simply incredibly lucky, but I played through the entire game, starting the day after it was released, visiting most of the areas available, and never had it CTD or fail to function on a single occaision. I know five other people who own New Vegas for the PC, and none of them has had any stability issues or game glitches either. That was all without modding, though. Obviously, when you have 20 GB of mods the engine can easily become horribly unstable, as anyone who heavily modded Oblivion can attest.

  69. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    Then be careful which PC you buy... don't get one with a Sandy Bridge chipset for instance. Make sure it doesn't have any kind of hardware DRM (Trusted Platform Module for example)

  70. Re:Don't give your paying customers a reason to qu by geekoid · · Score: 1

    I have had almost 0 bugs in fallout. I wasn't even aware there was issues. Which is surprising considering it's Bethesda.

    Anyways, people on the computer have been neaten down for years with the trend of releasing buggy software.I mean, now its even expected. Something that would have been really embarrassing 20 years ago.

    The good news is that pretty soon console will be in the same boat~

    And yes, Valve is awesome. I also love steam. It's a great step towards no DRM.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  71. Re:Don't give your paying customers a reason to qu by geekoid · · Score: 1

    Except there is a lot of data about releasing in general, None of which shows the no DRM hurts. Some of which shows not having DRM eve helps..

    But people get hung up o what they 'feel' is wrong and let that drive there business decsions.
    So they would rather spend money trying to present unethical behavior then actually sitting down to make a smart business decision.

    I wish business decisions where cold, dry decisions. They are not.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  72. Re:Everything dies - not everything truly lives by Tetsujin · · Score: 1

    I happen to like some of their games, thanks. More than enough to ignore this particular incident.

    What's that comment about them coming for the communists, but I wasn't a communist, then they came for my XBox but I had a PS3 and then they came for me and there was no one left to fight for me?

    As I recall it goes something like this:
    "First they came for the communists, but I wasn't a communist, then they came for my XBox but I had a PS3, and then they came for me and there was no one left to fight for me."

    --
    Bow-ties are cool.
  73. I'll give Valve credit for Steam DRM too by Sycraft-fu · · Score: 1

    Reason is that it is an acceptable compromise. I want games with no DRM, unsurprisingly. I think it is a waste of money and it does not enhance my experience as a paying customer. However I understand that publishers are paranoid. Ok well I'll meet them half way. I am not going to be a zealot and demand NO DRM EVAR!!!!11 so long as they meet me half way and make the DRM something that doesn't cause me trouble.

    Steam's DRM is pretty good like that. The only downside to it really is that you have to be logged in to Steam. However that's not a big downside since Steam provides services to the game. Also it allows you to install it as often as you like, on an many platforms as you like and so on.

    As such it is a pretty reasonable package. Valve did a good job of integrating the DRM such that it doesn't really matter to users, that you don't really notice it. It is just a natural part of Steam and it doesn't intrude.

    I'm ok with that, and I'm glad that they are giving publishers something that keeps them happy without screwing over the users.

  74. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    Bug-free at release is a different issue. Because there's good reason to believe in that "they will address this". That a few companies fail to deliver eventually is not changing the fact that the majority improves.

    DRM -with only the exception of one company I can name, Egosoft- does not get addressed. It stays.

    That makes it clear why people are definitely more willing to accept the earlier than the latter.

  75. Console internet-based DRM is a bad idea by PrimaryConsult · · Score: 1

    Consoles should not have any sort of 'phone home' DRM.

    I'll give a relevant anecdote. A snowstorm knocked out our Internet (to 98% packet loss) for a few days. Thus my housemate and I could only play SC2 vs computer (despite being on same lan), couldn't play any steam games since offline mode wasn't working right (something about no local login credentials) until a brief spurt of connectivity allowed it to authenticate.

    But all my PS3 and PSP games worked fine. It's one of the rare areas where PC gaming elitists don't have a leg to stand on. If this sort of DRM is allowed then there is even less of a reason to get console games.

  76. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    You are either being extremely sarcastic or you are a complete idiot. I really can't tell.

  77. PlayStation Plus automatic downloads. by westlake · · Score: 1

    These constant updates take over 15 minutes to complete and won't work in the background.

    PlayStation Plus subscribers get automatic downloads of demos, patches, firmware, etc.

    PlayStation Plus

    Downloads can be scheduled as you like.

    Firmware upgrades are not installed automatically. For more details:Support: System Software Updates [Automatic Downloads]

  78. Only hurting the buyers. Good job. by Anonymous Coward · · Score: 0

    I simply cannot understand why game companies continue to pursue these kinds of tactics. They're obviously not idiots so why would they put all the time and effort into these kinds of DRM/phone-home technologies when they KNOW that a crack will be released a few weeks after the game comes out. So, as many posts have mentioned before me, you're only annoying the people that actually purchased the game.

    What if a buyer has a laptop and they want to play somewhere other than home without internet access? They can't, yet the pirates can.

    If the assemblies are available to experienced crackers it's a waste of time, therefore degrading the product for everyone.

  79. Re:Don't give your paying customers a reason to qu by Anonymous Coward · · Score: 0

    Translated to corporate jingoism: They'd rather maximize current revenue streams instead of exploring possible pitfalls in forward strategic planning.

  80. Blame the Hackers by Zinged · · Score: 1

    I have a PS3, (CECHExx) I have never had any problems with the software. Once the OS option was removed there were more annoying updates, but I still have no problems with the system. For the annoying constant updates I blame the people who keep hacking there PS3's and then posting it all over the net. Don't blame Sony for defending it's investments. They put allot of money and hard work into making the PS3 and it's games. If you tell every one how to steal games then you can't be surprised when security measures are taken against you. On a similar note I feel the hackers should be rewarded with payments for there work, as long as they do it respecting the company who's software / hardware they are having fun with (not go posting it all over the net).

  81. More self-delusion by judeancodersfront · · Score: 1

    by Slashdotters who want to believe that key release didn't cause any real damage.
    http://www.binplay.com/2011/01/mw2-ruined-by-ps3-jailbreak.html

  82. For the most part never works? by judeancodersfront · · Score: 1

    Don't you mean usually doesn't work?

  83. DRM is sketchy, but.. by Anonymous Coward · · Score: 0

    Does no one remember how bad nagware/shareware used to be? The scene in Futurama with the Lucy Liu bot wanting to register is a prime reminder of that.

    Companies want profits (and indirectly less piracy), legitimate consumers want games they can play without DRM, and pirates want free games because they're either poor or cheap bastards. I don't mind paying for games, but where is the middle ground so everyone wins? How can people convince companies that DRM is not all that useful/necessary while convincing pirates (with money) that paying is a good thing sometimes?

    In all honesty though, DRM isn't a big problem for me, yet. Sure, I cringe at the thought of these phone-home apps not working if I go offline, but it's not like they're nagging me or anything. Plus if it ever turns out they were collecting data somehow, I can always join the inevitable class-action lawsuit afterwards. May not pay much, but would be satisfying nonetheless.