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Cheap Games a Risk To the Industry, Says Nintendo President

Recent comments from Nintendo president Reggie Fils-Aime indicate that the company is worried about the effect of inexpensive mobile games on the industry. "'Angry Birds is a great piece of experience,' he said, 'but that is one compared to thousands of other pieces of content that for one or two dollars I think create a mentality for the consumer that a piece of gaming content should only be $2.' Taking one last dig at the mobile competition, Fils-Aime added that he 'think[s] some of those games are actually overpriced at $1 or $2, but that's a different story.'" While low-priced mobile games might not be good for Nintendo, it can still work out well for indie developers. 2DBoy, makers of World of Goo, released some statistics about launching the iPad version of the game.

310 comments

  1. Competition by bbqsrc · · Score: 3, Insightful

    It's hard to compete with value for money, isn't it Nintendo?

    --
    Disagree != mod troll.
    1. Re:Competition by grantek · · Score: 1

      Not if you just dive into it - the Rage rail shooter has got a full high-tech 3D engine behind it, and must have cost substantially more to make, but only cost a few dollars as well. Maybe it's a loss leader, but I reckon they've made their money back.

    2. Re:Competition by smash · · Score: 1

      its a quick port, i'm betting that 99% of the code/content was already generated for the pc version of rage. The iphone port would have been a recompile/tweak and gameplay mod. Most of the code for games these days isn't written in assembly more, and the rage engine is allegedly very scalable...

      --
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    3. Re:Competition by dintech · · Score: 2

      I don't see why Nintendo can't get in on the action too. They have a whole catalogue of wii games that would port quite well to touch interfaces. They have arguably the best legacy content in the world. They could also be that low cost developer by buying up or hiring small dev teams.

      Nintendo's comments remind me of the way the incumbent airlines decried people booking low cost flights online with the budget airlines, or the record companies negativity towards iTunes, or book publishers with Amazon. Sometimes changes to your business model are forced upon you. Blame the internet if you want, but you've got to move with the times.

    4. Re:Competition by somersault · · Score: 2

      you've got to move with the times.

      Sure, but I hope they don't move entirely to making cheap little fluff games like you get on the iPhone. They already have plenty of handheld games which would port well to Android/iOS, and are well worth more than $2. You can already play these games with emulators of course..

      --
      which is totally what she said
    5. Re:Competition by Anonymous Coward · · Score: 3, Interesting

      Not really. Nintendo doesn't generally have a problem competing on value for money, that why the Wii can compete with the PS3 and XBox, and why the DS is the market leader. Better value for money on mobile gaming is frankly the exception, not the rule

      Angry Birds is the exception not the rule, and Nintendo knows a thing or three about the gaming industry, including that they remember the great video game crash of '84, and more importantly what caused it. That has little to do with value for money or even competition, but more about knowing all to well what happens when a market gets flooded by cheap, shitty products.

      The funny part is that it was Nintendo who came around and resurrected the North American market by locking down their platform and controlling who can release what for it, very much like Apple is doing with their app store. Some people learn from the mistakes of the past, others don't.

    6. Re:Competition by commodore64_love · · Score: 2

      Yep.

      It's similar to how TV killed the novel, and youtube killed blockbuster movies. Soon the same will happen with blockbuster games.

      Oh wait. That didn't happen. Novels and movies are still made, and so too will games. People don't want just arcade games - they also want deeper games. That's why Space invaders/asteroids clones passed-away to be replaced by Zelda and RPGs and simulations in the late 80s.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    7. Re:Competition by ifrag · · Score: 2

      The iphone port would have been a recompile/tweak and gameplay mod.

      I think the article was posted here before, where John Carmack talked about RAGE development on iPhone. Sounded like a bit of actual work involved due to platform limitations, particularly with the texture management. Perhaps quick for Carmack it doesn't look entirely trivial either.

      --
      Fear is the mind killer.
    8. Re:Competition by JackOfAllGeeks · · Score: 2

      I don't see why Nintendo can't get in on the action too.

      Can't or won't? I'm a dyed-in-the-wool Nintendo fan, but this sounds a lot like "we're used to getting $50-$60 a pop for games, and these new kinds might make us drop our prices."

    9. Re:Competition by frozentier · · Score: 2

      I don't see why Nintendo can't get in on the action too.

      Can't or won't? I'm a dyed-in-the-wool Nintendo fan, but this sounds a lot like "we're used to getting $50-$60 a pop for games, and these new kinds might make us drop our prices."

      Won't. If there are people out there who can run emulators and play the actual game, why can't Nintendo simply create a playable version themselves? Plenty of computing power there, or the emulated versions wouldn't run. For that matter, Nintendo could simply create a custom emulator as an app, and sell their own version of roms for it.

    10. Re:Competition by Anonymous Coward · · Score: 0

      Nintendo doesn't generally have a problem competing on value for money, that why the Wii can compete with the PS3 and XBox

      You do realise that none of those offer value for money right? Having similar/slightly better pricing than other overpriced platforms is still overpriced.

    11. Re:Competition by billcopc · · Score: 2

      I hope they don't move entirely to making cheap little fluff games

      Dude... have you even seen the kind of shovelware they have on the Wii ? For every 'A' title like Metroid or Mario, there are 50 stinkfests by budget studios. Let's not forget that the Wii is a gimmicky overclocked Gamecube, a nearly 10 year old platform.

      Nintendo is simply playing a bit of turf warfare with this puff piece. They're pissed off that they didn't move in on the mobile market, because they never figured people would be naïve enough to buy their prepubescent kids $800 iPhones with $50 data plans.

      --
      -Billco, Fnarg.com
    12. Re:Competition by Anonymous Coward · · Score: 0

      They are "overpriced" yet the Wii is comparable or less than a new subsidized iPhone has cost and a PS3 or 360 are about half the cost of an iPad.

    13. Re:Competition by Merk42 · · Score: 2

      When the GP said "They" I believe he was referring to Nintendo itself. So the shovelware doesn't apply since the "budget studios" aren't Nintendo. Shovelware may be available on Nintendo systems, but it's not made by Nintendo itself

    14. Re:Competition by elrous0 · · Score: 1

      They're just mad that no one will pay $30+ for some of the the 90% of Wii games that are crapware anymore.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    15. Re:Competition by rsilvergun · · Score: 1

      Nintendo makes money off the hardware, unlike Sony. Also, their games hold a high value for a long time. Super Mario Kart sells for $35 and it's 6 years old. As it stands they can sell a $2 iPhone game for 20 times the price, they want to keep that going.

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    16. Re:Competition by dintech · · Score: 1

      Agreed that they want to keep it going, but who knows, eventually they might have to go the way of Sega.

    17. Re:Competition by jythie · · Score: 1

      I really wish i had mod points right now.. but yeah, this.... they remember the events that lead up to the '84 crash and are worried about parallels.

    18. Re:Competition by Chameleon+Man · · Score: 1

      No kidding. Most games developed for the Wii are utter crap. I initially mis-read the headline into thinking that Reggie was addressing this issue, but sadly he wasn't...

    19. Re:Competition by poetmatt · · Score: 1

      prices for games have been ridiculously high since consoles existed, for the most part. Rationalized as the cost for anti-piracy measures, etc. In reality almost no game should ever break $20 or even $25 today. Nothing is worth beyond that in all but the most exceptional instances. $60 for a game is never worth it, and it's been shown that the lower price a game is, the more people you get buying. So the math isn't hard. Do you want 5million sales @ 60/piece or 25 million sales @ 30/each. It's not hard, but nintendo prefers the former.

    20. Re:Competition by vlm · · Score: 2

      They are "overpriced" yet the Wii is comparable or less than a new subsidized iPhone has cost

      I think you're off by around an order of magnitude.

      My (roughly) three year old Wii cost about $400.

      Three years of iphone means $300 upfront, plus over $100 per month times 36 months in 3 years equals about $4000.

      A three year old phone has been bounced around a lot and probably has a dead battery. On the other hand the Wii is running great...

      A Wii is around one tenth the cost of an iphone.

      Now my $186 dollar ipod touch thats two years old, now we have some competition. But not an iphone, no way.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    21. Re:Competition by localman57 · · Score: 1

      $60 a game is worth it because people are willing to pay it. If it wasn't, they'd be burrying truckloads of Call Of Duty boxes in the desert right now. Go on one of the big multiplayer tracked games, and look at their total number of hours played, then divide that by their revenue. The good games that do a half-a-billion dollars in revenue have, in some cases, a billion or more hours of logged player time. Average cost per played hour: less than a dollar. Compare that to a feature film, average cost per hour more than $5. Add the ability to resale many games, and the actual per hour drops even more.

    22. Re:Competition by Moofie · · Score: 1

      This apple and this kitchen sink are different, and cost different amounts of money. News at 11.

      --
      Why yes, I AM a rocket scientist!
    23. Re:Competition by bberens · · Score: 2

      A $1-2 game on my phone/tablet doesn't compete with the $50 games on wii/xbox/ps3. It competes with the $5-15 games on the wii virtual console.

      --
      Check out my lame java blog at www.javachopshop.com
    24. Re:Competition by bberens · · Score: 1

      Adjusted for inflation the price of games has gone down over the decades. The costs of making games hasn't gone down dramatically in spite of new technology. As technology grows we need more/better graphic artists and high definition music/video content in the games. This still costs a lot of labor. The reason games start at $60 is because some are willing to pay that price. As time goes by the price is dropped and "everyone else" comes along and buys the game. It's the best of both worlds for the business and the consumer. The consumers willing to pay to be "first" get some emotional reward for being the first person they know to get it, and the game producer maximizes profit. These are really basic business concepts.

      --
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    25. Re:Competition by JackOfAllGeeks · · Score: 1

      This is true. But if consumers get "used" to paying a little bit of money for a little bit of fun, then those $50 games are going to start losing market share. It might be the case that high-quality games make the cut with Gamers, and more-entrenched series might be able to last, the fact of the matter is that if consumers get used to a certain price point it seems they're less inclined to pay more, even for demonstably higher quality. If it was just a case that Nintendo felt this would cut in to their virtual console sales, I'm not sure they'd be complaining that it's "bad for the industry." It's the long-term consequences that matter more.

    26. Re:Competition by stealth_finger · · Score: 1

      When the GP said "They" I believe he was referring to Nintendo itself. So the shovelware doesn't apply since the "budget studios" aren't Nintendo. Shovelware may be available on Nintendo systems, but it's not made by Nintendo itself

      You can't just release some crap on the wii though. Nintendo has to approve it and all that stuff. So while the didn't make most of it they have said it's good enough.

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    27. Re:Competition by Creepy · · Score: 1

      I think of it this way - Nintendo is a publisher more than anything, though they do some development. A publisher makes most of their money through brick-and-mortar sales (about 15%-25% of a game's cost, I believe - traditional brick-and-mortar is 50% of the markup, but that is usually lower for games, but printing, distribution, and marketing consume a lot of the cost), and digital distribution can bypass them entirely.

    28. Re:Competition by StikyPad · · Score: 2

      I see a lot of comments like this. People have this mistaken idea that there's some correlation to the physical world when it comes to software; that price dictates quality. There isn't, and it doesn't. You can't make 1 supercar and then sell millions for a buck or two unless you like losing money, but you CAN do that with one AAA game because economies of scale will win every time. The "problem" is that if you're selling crap, you probably won't sell it in enough volume to turn a profit, especially when your product is presented and rated alongside competing products. Nintendo and other software houses know this. They know that if they put out quality titles, they will turn the same or greater profits selling at a significantly lower price point, but they very much enjoy their existing business model and would prefer to keep the barriers to entry as high as possible to keep competition low.

    29. Re:Competition by somersault · · Score: 1

      I suppose I can't do anything but agree: I saw a comment by some idiot earlier today saying he'd bought World of Goo for the iPad. This is despite already having it on other platforms and not owning an iPad. Because it was on "sale" for $5 (and presumably he was planning to get an iPad eventually). Against that kind of mentality, I suppose your logic makes sense.

      --
      which is totally what she said
    30. Re:Competition by Lilith's+Heart-shape · · Score: 3, Insightful

      Nintendo knows a thing or three about the gaming industry, including that they remember the great video game crash of '84, and more importantly what caused it.

      Then why do they keep slapping their seal of approval on blatant shovelware? Oh, that's right: it makes them money.

    31. Re:Competition by Quirkz · · Score: 1
      I wonder what he'd think of my game? It's completely free! There is a donation model, of course, but it's optional. And people have continued to find value in it for years.

      Since it's on topic and free, guess it's okay to plug. A web-based superhero RPG. http://www.twilightheroes.com./

      Twilight stands for sunset, as it has for half a millennium, and not for the vampire fad of the past few years.

    32. Re:Competition by Gravatron · · Score: 1

      you average game costs what, 15-20 million to make these days? You can get away with charging less for games with smaller budgets, but for a lot of them you have to charge that $50-60 to ever hope to break even and make money. Most games don't sell 5 million at 60, they sell 500k-1 million.

    33. Re:Competition by porges · · Score: 1

      Maybe you either use your machines differently from me (and I don't have an iPad), or mean something different by "compete with". I don't say "I'm going to buy a cheap game, should it be a Wii VC game or an iPhone/pad game?" I say "I'm going to get something for the Wii, should it be a VC game or a boxed game?" Or "I want to play something on the phone when I'm out, so I need a phone game."

    34. Re:Competition by Unkyjar · · Score: 1

      Everything is worth what its purchaser will pay for it.
      - Publilius Syrus

    35. Re:Competition by residieu · · Score: 1

      Who says it's not worth it? If people are paying $60 for a game, then it's worth $60 to those people. You can say it's never worth $60, but I hope that means you never pay $60. The best price to have depends a lot on the product. I'm sure Nintendo has studied the demand curves and is confident their current prices are close to the optimal.

    36. Re:Competition by poetmatt · · Score: 1

      just because prices have gone down minimally doesn't mean it's even remotely realistic for both a: the costs of development and b: for consumers.

      This is like saying wireless and internet prices have gone down adjusted for inflation. But in reality they should be dropping by 50-75%, not 5%.

    37. Re:Competition by poetmatt · · Score: 1

      uh, lets see.

      humble indie bundle
      minecraft

      how many more expanples do I need? This isn't even true anymore. Most games that sell 500k-1mil UNITS don't even cost 500k to develop.

    38. Re:Competition by mattack2 · · Score: 1

      But I think a non-insignificant amount of people think $50 is way too much to pay for any game. I do, and I will even concede that price/hour of fun for games that the beholder likes is probably still in favor of that price..

      But just wait a few months/years and even if you're buying *new*, you can get most games way cheaper. E.g. Greatest Hits versions. For games that aren't that popular, eBay or the like.

      I have the same argument about the 28 day waiting that Netflix and other providers have done with DVDs (voluntarily on their part, since they could just buy DVDs retail and rent them, as Redbox at least used to do).. It doesn't bother me much, since there's already far more stuff than I can watch that I want to see.. So I just wait a while, and it's waaaaaay cheaper.

    39. Re:Competition by julesh · · Score: 1

      It's hard to compete with value for money, isn't it Nintendo?

      Not really. You just have to not be greedy.

      Listen, if I have a 4-man development team that takes a year to write a game, and expect to sell 250,000 copies of that game, why would I not sell the game for $2 a copy, which is enough to cover my development costs and provide a small profit?

    40. Re:Competition by JackOfAllGeeks · · Score: 1

      But I think a non-insignificant amount of people think $50 is way too much to pay for any game.

      Well, I don't doubt that, but it's not really the point. If you aren't willing to pay $50 for a game, it's irrelevant that you still don't want to pay $50 for a game. More important, though, is the "typical gamer" who currently IS paying $50 for a game but is slowly getting accustomed to more value at a lower price point.

    41. Re:Competition by julesh · · Score: 1

      Nintendo doesn't generally have a problem competing on value for money, that why the Wii can compete with the PS3 and XBox

      Meh. The Wii doesn't offer value for money compared to the competition; it costs about the same as an XBox 360, and somewhat less than a PS3, but is clearly inferior to these devices in many respects (e.g. doesn't double as a blu-ray player, doesn't support HD video output, is severly lacking in graphics processing power meaning that many popular modern games simply cannot be ported to it). What it does offer is a unique experience that's different to what the competition provides, which is a different way of competing than providing value for money. We'll see how popular it stays when more XBox/Kinect games start to become available, as they are likely to be more competitive with it.

      and why the DS is the market leader

      Other than the fact that, again, it's an innovative product that doesn't really have any competition. The PSP, lacking touchscreen input and therefore being unsuitable for a whole class of games that make the DS popular, can't be considered a true competitor. So the DS is on its won, just like the Wii. Except, of course, for the forecasts that have been published recently that seem to suggest that it'll lose its dominance to the iPhone this year.

    42. Re:Competition by mattack2 · · Score: 1

      I don't think it's completely irrelevant, because as well as getting the typical gamer accustomed to the lower price points, it makes casual gamers get accustomed to that price too, and a small portion of casual gamers may eventually buy a console.

      But my original point was that even "console gamers" can/do think that the MSRP on release day is way too high.

    43. Re:Competition by exomondo · · Score: 1

      I don't see why Nintendo can't get in on the action too.

      They'd cut into their own DS sales.

    44. Re:Competition by shermo · · Score: 1
      --
      Insanity: voting in the same two parties over and over again and expecting different results
    45. Re:Competition by billcopc · · Score: 1

      Yes, they have to bless every release on the platform, and collect the licensing fees for each title, and royalties for every copy sold. The game library is a walled garden just like Apple's App Store. They know exactly how awful some of these games are, and they don't care.

      --
      -Billco, Fnarg.com
    46. Re:Competition by smash · · Score: 1

      My point is devs can put out a complete original game for a couple of dollars. Most of the code for rage is already written, porting it to iphone is a scaling issue. No, not trivial (not having seen the code, but I'm guessing not a major undertaking either, given it was written with the intention of porting to other platforms than PC), but nothing near writing it from scratch, either.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  2. move upstream? by russ1337 · · Score: 1

    Can they just move upstream and make game good development environments that 'everyone' can use - with the licences for nintendo things like mario - and sell these to the developers for a few hundred bucks? maybe new customer can use the tools to create and on-sell the games for $2.

    either that or make games for the mobile platform that are better, and similarly priced, and go for volume?

    1. Re:move upstream? by Vectormatic · · Score: 1

      it wouldnt work, especially not for nintendo.

      If you think apple is restrictive in what they allow into the app store, just think about what nintendo would require in terms of certification. Never mind licensing nintendo property like mario to third parties. Nintendo is very much about controlling the user experience on their consoles and keeping it family friendly, remember, the wii is succesfull because it has masses of family appeal with simple and colorfull games. And their own IP games generally also have a high level of quality. Allowing third party nobodies to make just about any game with mario in it would quickyl destroy nintendo's image

      --
      People, what a bunch of bastards
    2. Re:move upstream? by Barefoot+Monkey · · Score: 2

      it wouldnt work, especially not for nintendo.

      If you think apple is restrictive in what they allow into the app store, just think about what nintendo would require in terms of certification. Never mind licensing nintendo property like mario to third parties. Nintendo is very much about controlling the user experience on their consoles and keeping it family friendly, remember, the wii is succesfull because it has masses of family appeal with simple and colorfull games. And their own IP games generally also have a high level of quality. Allowing third party nobodies to make just about any game with mario in it would quickyl destroy nintendo's image

      I agree with what you say. But then I remember Conker's Bad Fur Day for N64, and now I really don't know what Nintendo's image is supposed to be.

    3. Re:move upstream? by Vectormatic · · Score: 1

      Well, in the n64 days nintendo was just beginning to take its more family oriented role, as the playstation started to market to the young hip gaming crowd, they were still counting on lots of sales from the traditional gaming crowd they had on the nes/snes

      --
      People, what a bunch of bastards
    4. Re:move upstream? by drinkypoo · · Score: 1

      The Wii is already the easiest console of the generation to develop games for because it has a single CPU and a single GPU and allegedly has a graphics API similar to OpenGL. It's the hardest to actually release games for because of Nintendo. Nintendo's chief problem is Nintendo and always has been.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:move upstream? by Pezbian · · Score: 2

      I agree with what you say. But then I remember Conker's Bad Fur Day for N64, and now I really don't know what Nintendo's image is supposed to be.

      Bad Fur Day was done by Rare, not Nintendo itself. Rare also did Donkey Kong Country for the SNES, but Conker isn't a Nintendo character.

      --
      In a world of the blind, the one-eyed man is king--and the two-eyed man is a heretic.
    6. Re:move upstream? by HaZardman27 · · Score: 1

      I believe Conker is owned by Rare, which is why the game was later ported to the Xbox.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    7. Re:move upstream? by billcopc · · Score: 1

      Is this the traditional gaming crowd that had to be protected from the violence in Mortal Kombat, so the blood was color-swapped to "sweat" ?

      Nintendo was well into their wussification by the time the SNES came into its own. Conker was a rare oddity, a very transparent attempt to cater to this supposedly more mature crowd, by taking a decent (though rushed) game and adding a bit of swearing and sexual references to it. The fact that the title was so heavily marketed "for adults" was even more proof that Nintendo was essentially conducting a market experiment. Nobody was advertising the playability or fun-factor of the game, all they ever said was "holy $&@# that furry little $*@&#$ swears, you're gonna love it!".

      --
      -Billco, Fnarg.com
    8. Re:move upstream? by metamatic · · Score: 1

      Bad Fur Day was done by Rare, not Nintendo itself.

      Nevertheless, Nintendo licensed it for the N64 and manufactured the cartridges.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    9. Re:move upstream? by Chris+Burke · · Score: 1

      The sad thing about the MK thing being that for SFII they allowed Capcom to keep all the blood, vomit, and blood-vomit in. Granted there was much less blood in SF than in MK, but still. Dudes puked streams of blood.

      Oh and MKII had all the bloody fatalities the happy little SNES could render. I think the "must sanitize violent games for the sake of parents who probably wouldn't buy Mortal Kombat for their kids anyway" phase lasted just long enough for them to realize they were losing sales to Sega.

      --

      The enemies of Democracy are
  3. More like by Anonymous Coward · · Score: 3, Insightful

    Cheap games a risk to nintendo profits.

    I'm so so so so so tired of being fed this crap by rich people that we need to prop them up in order to support industry and economies.

    1. Re:More like by Runaway1956 · · Score: 1

      "Cheap Automobiles a Risk To the Industry," says Henry Ford. Oh, wait - I just made that shit up, didn't I? Don't mind me, I'm just getting senile. Or, am I? What WOULD old man Henry have said in this situation? That old bastard worked hard to produce the cheapest damned cars in the world, didn't he? Maybe I'm not so senile after all?

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    2. Re:More like by mangu · · Score: 2

      That old bastard worked hard to produce the cheapest damned cars in the world, didn't he?

      He also paid his workers enough that they could afford to buy his cars.

    3. Re:More like by Runaway1956 · · Score: 2

      Salute! That's the other half of that equation! That's the half of the equation that universities and business colleges have forgotten in the past 40 to 50 years. I think they dropped that part right around the time we dropped the gold standard, and experienced our first oil "shortage". Mmmm-hmmmm - sounds about right.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    4. Re:More like by drinkypoo · · Score: 1

      Nope, they're working with new equations that permit more profit. Welcome to the global market!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:More like by mark-t · · Score: 1

      Those rich people still have salaries to pay... often to people who aren't so rich.

      If they are forced to lower their prices simply to compete with the mentality that games should be that inexpensive, it's a foregone certainty that they are going to be laying people off.

      Games like Angry Birds are inexpensive because they are typically developed by individuals, or else very tiny development teams who generally have no significant development costs. Larger applications such as what you find on video game consoles are developed by teams of dozens of people, at least, costing many hundreds of thousands of dollars, if not millions, to develop.

      I have no love for corporate greed, but I can completely see this guy's point.

    6. Re:More like by petermgreen · · Score: 1

      Indeed, the big question that should be scaring all traditional game dev houses and publishers will people continue to be prepared to pay for "big budget" games or will they preffer to spend their money on a greater number of lower budget games and/or old games.

      Bargin bins, shovelware publishers and independent developers have always existed but the rise of the internet, particually direct download services like steam, D2D and GOG and direct person to person trading like ebay and amazon marketplaces has made it far easier to buy the old and indie games you want (as opposed to whatever happens to be in the bargin bin that day).

      --
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    7. Re:More like by Anonymous Coward · · Score: 0

      Should get used to it. Protectionism won't disappear as long as there exists some group that doesn't want to compete and there exists some group that is permitted to initiate force against others at will.

  4. Sounds familiar.... by SuricouRaven · · Score: 4, Insightful

    In related news, youtube is a threat to the television industry, and people who are so insolent as to make and release their own music for free are a threat to the music industry.

    1. Re:Sounds familiar.... by popo · · Score: 1

      They'll be asking for government assistance soon. You know, to protect "jobs".

      --
      ------ The best brain training is now totally free : )
    2. Re:Sounds familiar.... by Anonymous Coward · · Score: 2, Funny

      what's apple gotta do with this?

    3. Re:Sounds familiar.... by Anonymous Coward · · Score: 0

      How many Nintendo games are even made in America, rather than imported from Japan?

      Nintendo is just mad that people are sick of paying $40 for a DS cartridge...

    4. Re:Sounds familiar.... by Anonymous Coward · · Score: 0

      I know, right? "Cheap outsourced labor a threat to the US worker". It's crazy, right? I guess as long as the cheapness goes in YOUR favor, you're all for it. The double standard around here is just amazing.

    5. Re:Sounds familiar.... by Thraxy · · Score: 1

      In related news, people who tie their shoes are a threat to the velcro industry.

    6. Re:Sounds familiar.... by Atrox666 · · Score: 2

      In other news:

      What the car industry is doing to the horse and buggy makers is horrible.

      What? That ship has already sailed and there is nothing anyone can or should do about it?

    7. Re:Sounds familiar.... by Anonymous Coward · · Score: 0

      Just like politicians are a threat to this and every other country in the world.

  5. Marketing / planning is a threat to people. by unity100 · · Score: 5, Insightful

    Planning/marketing departments of corporations are filled with mba grads who have been taught to shove a product to public from the maximum price they think they can pay. and hence, depending on their self-judgment, they decide what the selling price of any product should be. since all corporations employ the same mindset, all look to each other, adopt similar price points, and then start thinking that that is a correct price point.

    products are produced/sold up to that point. more products are not produced and sold, because that would decrease the 'optimum' point. naturally, as a result, as you can understand too, the 'mass production/competition aspects of capitalism, goes out of the door.

    what we are seeing here, is the retort of a corporate man, who is used to corporations determining the price points (even unknowingly) instead of public. had there not been internet, this industry would - if we take gaming for example - just continue forcing a 'reality' which says that a 'decent' game should be worth $40-60. thanks to internet, even if the industry doesnt want to, competition enters the scene. corporate world, naturally, is unable to understand or stomach the situation and is threatened.

    however, while gamers can get competition thanks to internet, the situation is to the contrary in almost all other sectors, ranging from auto industry to healthcare. corporations are determining what gets sold from what price range, and because majority of the corps do it, after a time it becomes the 'industry norm'.

    1. Re:Marketing / planning is a threat to people. by MasaMuneCyrus · · Score: 1

      Op is exactly right. Just because everyone sells games at $40-$60 doesn't mean that games should be $40-$60.

      Companies make the excuse that they need to sell them at that point to continue making the huge blockbusters. While that may be true, every other company in the world has to balance quality and cost. Of course I'm going to get better quality if I buy a Lexus over a Toyota, but not everyone has the money to purchase a Lexus and Lexus shouldn't expect to sell one to everybody. It's no different with games.

    2. Re:Marketing / planning is a threat to people. by Anonymous Coward · · Score: 0

      where does all this "corporate crap" come from? What's going on is a natural business cycle. Market conditions have changed due to smart phones. Either businesses adjust of they should go out of business to make way for more market aligned businesses which will grow and then in some years themselves will probably have problems aligning themselves with some other market dynamic.

    3. Re:Marketing / planning is a threat to people. by dkleinsc · · Score: 3, Insightful

      Another way of describing the same problem: Assuming no government interference, when there are only a few sellers in a market, prices become artificially high, and when there's only 1 seller in the market in question, prices become higher still. This is fairly well-established microeconomics, read all about oligopoly and monopoly to learn the details. An example of this is that an major factor in the cost of an airplane ticket to a particular location is how many other airlines fly to the same airport (or in some cases close enough to the same airport to be easily reachable by ground transportation).

      Similarly, if there's only a few or only 1 buyer in a market, the prices end up artificially low. This condition is oligopsony or monopsony. A common place where this happens is the US corn market, where most industrial farmers only have a couple of places they can sell their crop, so the price ends up artificially low, so many of them depend on agricultural subsidies to make ends meet.

      The basic issue in those kinds of markets is that the established players will do everything they can to prevent another entrant into the marketplace (because that will lower their profit margin), and are effectively in a tacit agreement that having a price higher or lower than it should really be is more profitable than actually competing for market share based on price.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    4. Re:Marketing / planning is a threat to people. by Eil · · Score: 3, Insightful

      Planning/marketing departments of corporations are filled with mba grads who have been taught to shove a product to public from the maximum price they think they can pay. and hence, depending on their self-judgment, they decide what the selling price of any product should be.

      So companies do their homework to evaluate market conditions and develop a product strategy before selling something. And that's bad, how?

      since all corporations employ the same mindset

      There's a factually incorrect statement if I ever saw one. Yes, *many* corporations tend to organize, manage, and run themselves using similar methodologies but ultimately no two companies are exactly alike. (And by the way, not all businesses are corporations.) Would you say Apple and Dell employ the same mindset? As corporations, they're structured similarly and they both make money the same way. They operate in the same markets, probably even have similar suppliers, partners, and business relationships. But you can't deny that their "mindsets" (strategies) are remarkably different.

      all look to each other, adopt similar price points, and then start thinking that that is a correct price point.

      There is no such thing as a "correct" price point. The price *paid* for a given item is whatever the buyer decides the item is worth to them. The power ultimately lies with the consumer to decide whether or not he or she will buy said item for the offered price. Sometimes negotiation is possible, sometimes not. Granted, there are things in civilized society that we must pay for and have little say in its price (gasoline to get to work, electricity and gas for heating our homes). But if you want to grumble about that $60 video game, it does no good to be doing it whilst handing your credit card to the cashier.

      products are produced/sold up to that point. more products are not produced and sold, because that would decrease the 'optimum' point. naturally, as a result, as you can understand too, the 'mass production/competition aspects of capitalism, goes out of the door.

      No, it is not anti-capitalist or anti-competitive for a company to control its own supply chain.

      what we are seeing here, is the retort of a corporate man, who is used to corporations determining the price points (even unknowingly) instead of public. had there not been internet, this industry would - if we take gaming for example - just continue forcing a 'reality' which says that a 'decent' game should be worth $40-60. thanks to internet, even if the industry doesnt want to, competition enters the scene. corporate world, naturally, is unable to understand or stomach the situation and is threatened.

      Yeah, Fils-Aime is being a douchebag here. But consumers still bought enough games to make the video game industry grow to overtake Hollywood in terms of revenue. What's interesting is that when I was a gamer (mid 90's, 16-bit era), new games were $40-$60 then too. So the current generation of gamers is paying something like 37% less than I was, and still whining about it.

    5. Re:Marketing / planning is a threat to people. by thePowerOfGrayskull · · Score: 1
      This is true only to an extent. How did those price points get arrived at in the first place? When speaking of luxury items (games, high end cars, food choices) the prices settled where they are because that's what people are willing to pay. And that does create a market void for those not willing to pay it. Enter independent game studios, music artists, low-end car manufacturers (first Hyundai -- then when they got too expensive, Kia). If you look at games in particular: if you have to have the newest game, you're willing to pay -- that $40-60 price point is what YOU the consumer has repeatedly paid. On the other hand, for those who want a game (or music, or whatever) and are willing to wait a few months -- we get it new on the discount rack for $10, or (now) on a Steam sale.

      For necessities, your model holds much more true; though I would argue in the case of many necessities, government over-regulation hampers much real competition.

    6. Re:Marketing / planning is a threat to people. by Xaositecte · · Score: 1

      There is no such thing as a "correct" price point. The price *paid* for a given item is whatever the buyer decides the item is worth to them. The power ultimately lies with the consumer to decide whether or not he or she will buy said item for the offered price. Sometimes negotiation is possible, sometimes not. Granted, there are things in civilized society that we must pay for and have little say in its price (gasoline to get to work, electricity and gas for heating our homes). But if you want to grumble about that $60 video game, it does no good to be doing it whilst handing your credit card to the cashier.

      As price for a particular product rises, the number of sales you get go down. This isn't a linear relationship, so you might be able to sell one million widgets for $50.00, two million widgets for $45.00, and ten million widgets for $35.00. The developer of Angry birds figured out it can keep development costs down to 1/10th of what they were, and sell fifty million widgets for $2.00, beating out the more expensive games.

      The price point where number sold * price per unit = maximum possible profit is the correct price point, and it does exist. This is what the term means.

    7. Re:Marketing / planning is a threat to people. by Anonymous Coward · · Score: 0

      So instead of being a "Risk" maybe they can take a "learning moment" here and realize perhaps they need to play with pricing structure a little bit? Why is the latest Mario game that spent years in creation the same price as some Wii Party game knocked out over a long weekend? Perhaps price-to-quality needs to be examined by the console game-makers to start leveling the playing field with an iTunes store that allows people to price anyway they want?

      Steam has been doing this in the PC realm and has a lot of data to support moving in this direction... Consoles, you're next!

    8. Re:Marketing / planning is a threat to people. by Anonymous Coward · · Score: 0

      This becomes more evident when you look at all the horrible games that are still priced $40-$60. I got to the point that I would only buy remakes of games I already like because odds are if I try a new game it will not be worth the money.

    9. Re:Marketing / planning is a threat to people. by mob)barley · · Score: 1

      Great explanation. Thank you.

  6. This is good by LainTouko · · Score: 1

    The cheaper games are and the lower their budgets, the more risks can be taken. If the leading talents of the industry can make more interesting games because of this, I will welcome this development.

    1. Re:This is good by nEoN+nOoDlE · · Score: 3, Insightful

      I don't know if you've seen what's on the app store, but it's not games which take risks. There's a 1000 variations on Angry Birds, Doodle Jump and Bejeweled. I wouldn't call something like Fruit Ninja a risky proposition in terms of game design. Fact is, you need a fairly decent budget in order to make some really compelling content. iPhone games are fun for anywhere from a few minutes to a couple hours, but I've played a lot of iPhone games and none have come close to being a truly great gaming experience. Low budgets and really low priced games just mean that people will be making short arcade games that can be played for 30 seconds at a time and will have a limited number of characters, backgrounds and animations because that looks to be the golden ratio of where it's worth it for a developer to make a $.99 game and for it to sell enough copies to people who want a game to play on the toilet.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    2. Re:This is good by bemymonkey · · Score: 4, Interesting

      backgrounds and animations because that looks to be the golden ratio of where it's worth it for a developer to make a $.99 game and for it to sell enough copies to people who want a game to play on the toilet.

      Isn't that exactly where the money's at? People that work all day and have friends don't have time to play games except on the toilet... :(

    3. Re:This is good by Runaway1956 · · Score: 1

      "want a game to play on the toilet." Uhhhhh. Why don't they play with the same things we played with while we were on the toilet, back in the middle of the last century? Which, is most likely the same things our great grandparents played with in the middle of the previous century. What's that? Today's young men have nothing there to play with? Damn shame, isn't it?

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    4. Re:This is good by MemoryDragon · · Score: 1

      You basically described the same situation for every newer nintendo console. Decent games are drowned in myriads of kiddie games clones, one worse than the other. Have you ever looked at the average nintendo shelf, 1000 barbie games and if you are lucky one of the better games somewhere hidden in the side of the stack (usually then it is from Nintendo
      If you want to buy good games for Nintendo consoles you usually have to do that online via mail order.
      I think the junk to decent games ratio is pretty much the same on the apple app store and slightly worse on the Android app store.

    5. Re:This is good by Anonymous Coward · · Score: 0

      From the World of Goo article:

      We found that the average iPhone/iPad gamer is more interested in pleasantly passing time than being intellectually engaged or challenged

      Don't expect the boom in mobile games to produce anything too interesting. The punters don't want it.

    6. Re:This is good by LordVader717 · · Score: 2

      The most popular consoles always attract kiddie games and clones. This was also true for the PS2. The GameCube OTOH had an awesome ratio of decent games.

      I think the main effect of the App store is simply that the light puzzle games that were previously quite profitable for the GameBoy are heading down market and will be sold for much less. So while Nintendo could make quite a profit on Sudoku and Picross games, in future they'll be $2 downloads on DSware.

    7. Re:This is good by Anonymous Coward · · Score: 0

      So you masturbate while you defecate?

    8. Re:This is good by Kjella · · Score: 1

      I don't know if you've seen what's on the app store, but it's not games which take risks. There's a 1000 variations on Angry Birds, Doodle Jump and Bejeweled. I wouldn't call something like Fruit Ninja a risky proposition in terms of game design.

      Yep, there's a 1000 variations of them but only a handful that *are* Angry Birds, Doodle Jump and Bejeweled. There's only a few slots for the "get on the top seller list and stay there because you are on the top seller list" business model. The rest have to sell themselves in some different way, which is why I don't think the game industry as such is threatened. I got Angry Birds. I'm also planning to buy Dragon Age II. However, many of the crappy light entertainment games that cost $5-20 will be gone and good riddance.

      --
      Live today, because you never know what tomorrow brings
    9. Re:This is good by Gravatron · · Score: 1

      Actually, while you had a lot of shovel ware on the ps1/ps2, you also had a ton of varied 3rd party hits. The wii...isn't so much doing that. Outside of 1st party games, they seems to only be a handful of good 3rd party ones.

    10. Re:This is good by nEoN+nOoDlE · · Score: 1

      Yep, that's where a lot of money is at... and that's who iPhone games will be targeting. The grandparent poster was claiming that this would be a resurgence of indie, risk taking content and it's no such thing. It's just the creation of it's own mobile genre of games with their pros and cons.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    11. Re:This is good by nEoN+nOoDlE · · Score: 1

      Yeah, it is the same situation. I was responding to the parent poster who said that this system will create a resurgence of indie developers taking risks and it will do no such thing. It will just be more of the same but on a different medium.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  7. Salute by codepunk · · Score: 2

    Salute Sir, I am releasing a new game next week. In your honor I will price it at .99 cents, enjoy.

    --


    Got Code?
    1. Re:Salute by Anonymous Coward · · Score: 0

      Don't be a douche. Price it at its true price, $1.00.

    2. Re:Salute by nzap · · Score: 2

      Salute Sir, I am releasing a new game next week. In your honor I will price it at .99 cents, enjoy.

      .99 cents? So I can get 100 games for a dollar?

  8. Translation by Opportunist · · Score: 5, Insightful

    We cannot compete with that! 2 bucks doesn't even cover the overhead for our beancounter and legal department that the games have to pull besides their own weight! Plus, state of the art graphics and animations are expensive, and since our games are hardly innovative in any way (seriously, usually we just improve graphics and increase the version counter), we cannot compete with games that rely on innovative gameplay and new, fresh ideas which are cheap but risky!

    Is there some way we can outlaw those cheapskates?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Translation by Anonymous Coward · · Score: 1, Insightful

      If this were Sony or Microsoft you might have a point, but this is about Nintendo. And if there's one thing Nintendo does that Sony and Microsoft don't, it's continue to innovate. So while Sony and Microsoft gamers have Final Femboy XIII 2 to look forward to, Nintendo gets innovative games like Lost Shadow and Fluidity.

      And, sure, Nintendo likes to reuse their characters, but they throw them into new settings and provide new gaming experiences. Kirby's Epic Yarn may star Kirby, but it's not a rehash of previous Kirby games, it's a completely different and innovative experience.

      Plus, Nintendo themselves releases downloadable games for $2. They're short and simple games, just like Angry Birds.

      The issue is that people apparently see iPhone games for $1 and think "oh, games are cheap, why would I spend $40 on a Nintendo game then?"

      Simple: the Nintendo game will have well over 40 times the content and 40 times the replay value.

      Now Sony and Microsoft are probably fucked, because that certainly doesn't hold true for Generic Space Marine FPS and Final Repeat XIII Versus 2 - and definitely not at $60 or more. But Nintendo makes a good point that for whatever reason Americans see "cheap" and then think even quality products should be that cheap. See: Walmart.

    2. Re:Translation by popo · · Score: 1, Insightful

      Oh come on. I'll admit that complaining about cheap competition is lame, and their CEO deserves to be laughed out of the room.

      But if there's one thing Nintendo deserves compliments on its 'innovation'. They're one of the few innovative companies in the gaming space. The Wii was pronounced dead before it launched, and then it surprised everyone by kicking so much ass. The Nintendo 3DS is going to do the same. Yes, Nintendo suffers from the same over-bloated ills of every large company -- but lack of innovation isn't one of their problems.

      --
      ------ The best brain training is now totally free : )
    3. Re:Translation by Verunks · · Score: 4, Insightful

      you are kind of wrong, the problem here is that nintendo is in the same casual gamer market as cheap games, most wii and ds titles have graphics and animations from 10 years ago, so they're actually the same or worse than these 2$ games.
      So these cheap games won't hurt sales of the elder scroll skyrim or battlefield 3 but it will be a problem for nintendogs, petz and shit like that

    4. Re:Translation by smash · · Score: 4, Insightful

      You're trolling, right? Most nintendo consoles are sold on the strength of super mario XXIV. Nintendo is no more or less guilty of sequel-itis and no more or less innovative than sony or microsoft. At least sony/microsoft have traditionally been a fuckload more open to third party developers actually being granted development licenses for their hardware.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    5. Re:Translation by MemoryDragon · · Score: 1

      Hey those Beancounters and Law divisions are needed to sue children aka pirates who copy our tetris version 15 and mario party version 45.

    6. Re:Translation by Half-pint+HAL · · Score: 2, Interesting

      You're trolling, right? Most nintendo consoles are sold on the strength of super mario XXIV. Nintendo is no more or less guilty of sequel-itis and no more or less innovative than sony or microsoft.

      Sequel != uninnovative.

      Mario has long led innovation in platform games. Super Mario 64 was a world apart from Super Mario World. Then we got Super Mario Galaxy and Super Paper Mario, all producing a radically new experience, yet maintaining a certain continuity of Mario charm. Nintendo isn't a bland games factory, Nintendo is an inventor and an innovator.

      HAL.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    7. Re:Translation by Runaway1956 · · Score: 1

      Whoa! Dude! WalMart is selling quality stuff now? I gotta see this! - oh - I see what you did there!

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    8. Re:Translation by drinkypoo · · Score: 0

      You're trolling, right? Most nintendo consoles are sold on the strength of super mario XXIV.

      Uh what? Link would fucking spit Mario like a suckling pig. Uh, I mean, don't forget Zelda games. Anyone who bought a console because of Mario recently obviously is in love with mediocre play control and shit camera control.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Translation by Inda · · Score: 1, Informative

      Innovative?

      Mario platformer
      Mario driver
      Mario fighter
      Mario RPG
      Mario sports

      What's next? Mario farm? Mario tycoon?

      They made a wand that didn't perform as expected. Their games are over priced for the younger market.

      They live on their name and nothing else.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    10. Re:Translation by AmiMoJo · · Score: 0

      I don't think Nintendo's production costs are necessarily be higher than for phone games, but the distribution mechanism is. Cartridges are still relatively expensive compared to downloads or even discs. Plus they have to sell you the hardware before they can sell you any games where as people would buy phones anyway even without games.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    11. Re:Translation by Anonymous Coward · · Score: 0

      "Shit" is the appropriate term. Pretty much every game I've played on Android / iOS is only good when you're otherwise occupied on the toilet.
       
      Other than that, I'm playing ROMs of old NES / SNES games (which I still own, and play on their respective consoles). Much more enjoyable.

    12. Re:Translation by Anonymous Coward · · Score: 0

      Zelda game
      Mario game
      Metroid game
      Zelda game
      Mario game
      Metroid game
      Zelda game
      Mario game
      Metroid game
      Zelda game
      Mario game
      Metroid game

      Repeat until dead. The innovation astounds me.

    13. Re:Translation by LordVader717 · · Score: 1

      If only App store games were in the slightest bit fresh or risky.

      Meanwhile Nintendo has been directly publishing small games on their Wiiware and DSiware services that blow away anything we see pop up from the App store.

    14. Re:Translation by grahamm · · Score: 1

      The issue is that people apparently see iPhone games for $1 and think "oh, games are cheap, why would I spend $40 on a Nintendo game then?"

      Simple: the Nintendo game will have well over 40 times the content and 40 times the replay value.

      And games like Chess, Nethack and the various roguelikes have considerable replay value and are available free of charge.

    15. Re:Translation by Schadrach · · Score: 1

      So you are implying that Super Mario Bros. = Super Mario World = Super Mario Galaxy except for using prettier graphics each time?
      Of course Metroid = Super Metroid = Metroid Prime = Metroid Other M (which was a step I wish they hadn't taken) are just minor graphical upgrades?
      And The Legend of Zelda = Spirit Tracks = Twilight Princess?

      So, basically what you are saying is every game featuring the same characters (something I will freely admit Nintendo does a lot of, recycling characters while making significant changes to the underlying gameplay) is the same game and innately uninnovative?

    16. Re:Translation by Schadrach · · Score: 1

      In reference to the discussion above about Nintendo just iterating the same handful of games over and over with only minor changes, I can see that having some validity with Mario Party. I prefer Dokapon Kingdom myself though -- it destroys friendships by being Mario Party with less minigames and more (and less friendly) backstabbing.

    17. Re:Translation by Bigbutt · · Score: 1

      Well, Mario Farmville and Mario Wars maybe.

      [John]

      --
      Shit better not happen!
    18. Re:Translation by CronoCloud · · Score: 0, Troll

      Mario 64 sucks donkey balls compared to any of the PSone Spyro games. Which is why the PSone had better platformers than the N64. Same goes for the PS2, the best platform games of the previous generation are PS2 titles, and there's a crapload of them.

    19. Re:Translation by CronoCloud · · Score: 1

      Nethack and the various roguelikes

      Which is why I want SCEA to get on the ball and realize that PSN could also be an "app store" and put some apps on it, like a simple text editor, PDF reader and telnet/SSH client with IBMgraphics support for NAO.

    20. Re:Translation by marsu_k · · Score: 0

      You know, the "Wii graphics are sooo yesterday"-thingy is really not that true in my opinion. I recently got an Xbox 360 to complement my Wii (hold the puns, please), and although admittedly the graphics are better, it's not an OMGWTFBBQ-like difference, especially if you use the component (480p) output on the Wii. And if you judge merits of a game solely based on the graphics, well, I guess I can't help you. In my opinion, the polygon count, textures etc. are irrelevant, it's what you do with them - for example, I think Metroid Prime: Corruption still looks fantastic, because of the level and art design and especially because it runs at constant 60fps no matter how much stuff you have on the screen. Likewise, I've enjoyed Okami really much, despite it being based on even older technology (i.e. it's a port from PS2).

    21. Re:Translation by Desler · · Score: 1

      we cannot compete with games that rely on innovative gameplay and new, fresh ideas which are cheap but risky!

      And those would be what? Angry Birds and all it's clones? All the Mario platformer clones? All the tetris clones? The generic bejeweled clones? Care to actually point out a single example of one of those "innovative" games you refer to?

    22. Re:Translation by thegarbz · · Score: 2

      Except Nintendo has a perfectly capable market place / game downloading platform for all current consoles, and their most popular console (arguably one of the most popular ever) has DVDs. I kind of fail to see your point. Sure they have plenty of other areas that cost money indie developers don't (e.g. R&D, Legal, Marketing, Supply channel management), but blaming a distribution channel is kind of misguided in this case.

    23. Re:Translation by HaZardman27 · · Score: 1

      Because new characters == gameplay innovation, right? That must make the Final Fantasy series pretty innovative.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    24. Re:Translation by HaZardman27 · · Score: 1

      Please cite an instance of Nintendo suing a child. I've never heard of it. I know they've sued companies that sell tools used to make game dumps, but I've never heard of them suing a child, so if you can't cite an instance of it, please don't spew your sensationalist garbage.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    25. Re:Translation by ookaze · · Score: 3, Informative

      As always, I see most Slashdot representative comments being completely wrong when it comes to Nintendo.
      It seems like some people wait for every news on Nintendo to spew all the ire and BS that keep them enraged inside.

      I'm still wondering where people are seeing anything about "competing". Yet, a lot of posts act like he talked about competing with these mobile devices.

      Fils-Aime, who is NOT CEO of Nintendo (which should give a clue as to how misleading this news is) is talking about the content, the games, and people's perception of value on games. It has nothing to do with graphics or animations or whatever problem people have with Nintendo, it's about content and its value to the consumer. He's saying it's dangerous for the industry to make people believe that whatever the content in a game, it has a very low value (and so a very low price).
      He doesn't even say it's threatening anyone right now, he says its a possible risk.

      People on Slashdot, as with the DS or the Wii (or even the first iPod), are already talking like 3DS is dead on arrival and Nintendo is doomed (as always).
      Yet, it's for opposite reasons. $2 games would kill most HD console games types faster than any Wii or DS ones.

      I think what Reggie said is more a warning to 3rd parties. We see lots of 3rd parties porting their already (or not) profitable games to mobile platforms, for a very cheap price, and sometimes it's exactly the same content. The problem is that a consumer who paid $40-$70 for a game, that sees the same one for $5 on his mobile, will not really be happy about ever paying the high price again. And if lots of them come to the same realization, you will see mostly western 3rd parties die left and right (worse than what we see today). Because most western 3rd party games (and lots of eastern ones too) rely on selling a lot at launch, and then quickly die. If they don't sell a lot at launch, you see the games with quick slashed prices. 3rd parties can do that because the cost of the game is already taken care of by the other platforms, but there are very few people (the hardcore) that will want to pay so much more to have the privilege of playing the game day 1.

      Nintendo doesn't have this problem as their games sell with veeery long tail. Basically, 3rd parties (the big one) are shooting themselves in the foot if they go on, and less 3rd parties alive to make games for Nintendo platforms means less revenue for Nintendo.
      Apart from that, Reggie is not really complaining, not yet at least, as even the DS is right now more threatened by the 3DS than by any mobile device with games.
      They're not in direct competition like computer games (like flash games and all that existed for a long time) are not competing directly with console games (except for devs resources). Or that would mean consoles are winning...

    26. Re:Translation by Anonymous Coward · · Score: 0

      I disagree. Nintendo's graphics and animations are really top-notch.

      That's the biggest difference you will see between a quality production, and a simple mobile game produced by one or two people. I'm not arguing that prices may not be affected, and that big-budget productions may become more rare. Only that the market will ultimately decide how much they value the quality of great artistic detailing, and at what price.

    27. Re:Translation by EXTomar · · Score: 1

      The thing Nintendo and crew (Microsoft and Sony) do not like about this is that they've invested millions (billions?) in creating an entirely vertically integrated system that is carefully installed to maximize profits to Nintendo (and Microsoft and Sony) which leaves devs Rio going around it or ignoring it or leaving the system awash in junk games for cheap.

      Or another way to look at it: Nintendo makes money on license and manufacturing carts. From Rio's and our perspective, it doesn't make any sense to buy "Angry Birds" on a cart. It would be too expensive and not convenient on a cart. Nintendo is complaining that companies like Rio are building games that are wildly popular but don't make sense in their precious expensive distribution system.

      It seems to me Nintendo has the problem instead of Rio or us.

    28. Re:Translation by Nemyst · · Score: 1

      Not necessarily. Curiously enough, Steam seems to be forgotten in a lot of games-related discussion recently, but it's introduced bargain gaming to the PC masses, and not just through cheap indie games. I bought Supreme Commander 2, a big-budget AAA title, for a little over 2 bucks.

      Nah, the problem's just that the incumbent consoles and their makers cannot seem to keep up with the leaner markets like mobile and PC. People always call the death of PC, but PC is way too resilient and adaptive to die like that, and mobile's shaping up to be a mini-PC market.

    29. Re:Translation by Anonymous Coward · · Score: 0

      Hey Mario Tycoon sounds kinda fun. Grow your castles and 'shrooms, plant piranha plants, etc... it's got al the makings of a freemium facebook game!

    30. Re:Translation by Anonymous Coward · · Score: 0

      Super Mario brothers innovated platformers.

      Mario Cart innovated racers.

      Smash Brothers innovated fighters.

      and so on. Having a popular franchise character doesn't mean that character can never be put into innovative games.

    31. Re:Translation by RJHelms · · Score: 1

      The issue is that people apparently see iPhone games for $1 and think "oh, games are cheap, why would I spend $40 on a Nintendo game then?"

      I don't think that really happens though, just that marketroids and executives, who are scared of the quality of their own product, think it does. I see plenty of iPhone games for $1 that I like, and plenty of games for free that I like too. But I'll happily shell out $40 for a game that gives me 40 more entertainment than an iPhone game, which thankfully most console or PC games do. Purely anecdotal of course, but most other games I know feel the same way.

      Compare the occasional 15 minutes of diversion you get from Angry Birds, for $1, with the (just to pull a random example) 60 hours minimum you get from a run through of Fallout: New Vegas (with enough left over for a few more run-throughs) at $50, and I don't think the competition is in anyway unfair or that the price difference is out of whack.

      The only legitimate I could see for a big game studio feeling threatened by $1 games was if they knew all along they weren't delivering $40 of value with their $40 games. And if that's the case it's hard to have much sympathy for them.

    32. Re:Translation by Anonymous Coward · · Score: 0

      I disagree, good sir.

    33. Re:Translation by Anonymous Coward · · Score: 0

      And anybody who thinks there's anything wrong with the controls or camera in Mario games obviously hasn't played one for the past decade or so.

    34. Re:Translation by Gravatron · · Score: 1

      your obviously a troll. PSN and XBLA are filled with cheap indie games, and both have made scores of new IP this generation. Nintendo seems to rely on the same franchises for decades, with little changes.

    35. Re:Translation by Gravatron · · Score: 1

      In some ways, it does. It takes a lot of creativity to come up with new characters, worlds, etc, rather then endlessly recycling others. Final fantasy has also done a lot of experimenting with gameplay mechanics over the years. It's not always handled excellently, but it's always there.

    36. Re:Translation by GenmaKun · · Score: 1

      After I first played "Wii: Play" and Wii Sports I thought: 99% of free Flash games on the web are as good or better than these games, with far better controls. Think about how much better $2 Flash and $2 mobile games must be compared to Nintendo's games!

    37. Re:Translation by Anonymous Coward · · Score: 0

      The ass kicking is relative, the Wii is the less popular console among the gamer market, it only proved that there are many farmville-type users who can't bother with a desktop computer.

    38. Re:Translation by grumbel · · Score: 1

      Mario64 was highly innovative, no doubt about that, it basically invented the core mechanics of 3D gameplay (just look at early Saturn titles to see the difference). However Mario64 is some 15 years, the newer Mario Galaxy was just a minor upgrade to Mario64, without really doing anything to ground braking, Mario Galaxy 2 was just a straight up sequel to the first one. In 2D the situation looks even worse. Yoshi Island was an amazing game and quite a big change from MarioWorld, but todays NewSuperMarioBros? Thats more a downgrade, then an update, lacking many fast features and riding completely on the nostalgia train. Same deal with Zelda:TP, OoT was a great step to move Zelda into 3D, TP is just the same old stuff with improved graphics and the new Zelda, while not yet released, again looks extremely similar to TP, just with a new shader applied.

      When it comes to their classic franchises these days, Nintendo riding the sequel train just like everybody else.

    39. Re:Translation by Anonymous Coward · · Score: 0

      the newer Mario Galaxy was just a minor upgrade to Mario64

      Really? Try playing it sometime. Yeah, it has a hub world and you go around different levels collecting stars, but the levels themselves are a radical departure from anything we've seen in the series prior. You could maybe make the argument that Mario Sunshine was a "minor improvement," but even that had enough twists on the formula to make things interesting again.

    40. Re:Translation by Anonymous Coward · · Score: 1

      Nintendo is no more or less guilty of sequel-itis and no more or less innovative than sony or microsoft

      The first part of this sentence is correct, the second is incorrect. Nintendo likes to experiment a lot and try new ideas and slap familiar characters on them so that it will sell better, and a lot of people just see that there are ten Mario games on the shelf at Gamestop and assume they're all the same.

    41. Re:Translation by smash · · Score: 0

      Sorry, "radical new experience" is not "jump on enemies in 3d".

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    42. Re:Translation by smash · · Score: 0

      Uh, right. As opposed to sony/microsoft who let basically anyone get a developer license to write whatever they want to release on PSN as a mini...

      Even since way back to the NES, Nintendo has wanted to control what is and is not allowed to be written for their platform much more stringently than anyone else.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    43. Re:Translation by Anonymous Coward · · Score: 1

      Also, Mass Effect is a total rehash. "Shoot guys in HD"? It's been done.

    44. Re:Translation by Anonymous Coward · · Score: 0

      Final fantasy has also done a lot of experimenting with gameplay mechanics over the years.

      As has Mario, Zelda, etc.

  9. News at eleven by Gaygirlie · · Score: 4

    Big corp. executive not happy with decline of prices, blames competitors.

  10. Headline was misleading by uofitorn · · Score: 3, Insightful

    When I read the headline I thought "Hmm good. Nintendo might be doing something about all the bad shovelware they grant a license to. Browse your local game store. For every Twilight Princess, Dead Space, and Super Mario Galaxy 2, there are dozens more cheap movie knock-offs littering the shelves like "Hannah Montana The Movie", "Pimp My Ride", and "Big Momma's House 2 -- Even Larger" Guess I was wrong.

    --
    "What kind of music do pirates listen to?" -Paul Maud'dib
    "Yeeeaaarrrrr n' Bee!!" -Stilgar, Leader of Sietch Tabr
    1. Re:Headline was misleading by billcopc · · Score: 1

      Bingo! Nintendo is just jealous that other developers are beating them in the race to the bottom, with much lower overhead and massive profits.

      --
      -Billco, Fnarg.com
    2. Re:Headline was misleading by tepples · · Score: 1

      Nintendo might be doing something about all the bad shovelware they grant a license to.

      On the one hand, some Slashdot users say the console makers need to be more open to homebrew. See, for example, the griping about Sony's removal of Other OS. On the other hand, other Slashdot users say the console makers need to be less open to alleged shovelware. What should one believe?

    3. Re:Headline was misleading by DavidRawling · · Score: 1

      Nintendo might be doing something about all the bad shovelware they grant a license to.

      On the one hand, some Slashdot users say the console makers need to be more open to homebrew. See, for example, the griping about Sony's removal of Other OS. On the other hand, other Slashdot users say the console makers need to be less open to alleged shovelware. What should one believe?

      Perhaps, since these statements are not diametrically opposed, we can logically support both? If it were true that all homebrew apps/games were the same poor quality as is denoted by the tag "shovelware" then supporting both statements would be illogical.

      Funnily enough, though, on the Nintendo platforms, Nintendo have approval-type processes just like Apple do - so all the shovelware crap (which gamers dislike) is available, and homebrew (which we support) is not available. This then justifies supporting both comments.

    4. Re:Headline was misleading by tepples · · Score: 1

      If it were true that all homebrew apps/games were the same poor quality as is denoted by the tag "shovelware"

      Homebrew almost certainly has a smaller budget than commercial shovelware. Can you show me several homebrew projects that have better quality than similar commercial shovelware despite the budget?

      Nintendo have approval-type processes just like Apple do

      Apple allows home offices and first-time commercial developers, unlike Nintendo. But then Nintendo has approved "game maker" games like RPG Maker (Japan only) and WarioWare DIY (worldwide), unlike Apple.

  11. Reggie isn't president by atari2600a · · Score: 1

    Please revise this to say that Reggie is president of Nintendo OF AMERICA. Satoru Iwata () is still President (& in most cases executive producer of most good in-house games)

  12. Isn't this what the DSiWare store is for? by RyuuzakiTetsuya · · Score: 1

    I mean, Angry birds isn't a deep game.

    I wouldn't price a game like say, Dragon Quest IX at AppStore or DSiWare pricing, but the big draw to me as a gamer to the DS or the PSP is the idea that I can have a game that isn't a simple flash concept executed over 40 or 50 levels.

    That being said though, if you look at all of your purchases and transactions in terms of maximizing value, either in terms of gameplay or money in either context as developer or gamer, you're really depriving yourself and the person you're engaging in the transaction with. If you're so stubborn you won't pay more than $5 for a game on a portable you're missing out. If you're so stubborn you can't come down on price, you're missing out.

    --
    Non impediti ratione cogitationus.
    1. Re:Isn't this what the DSiWare store is for? by Tridus · · Score: 2

      Thats the danger in this kind of pricing. Will someone pay $40 for a big game like Dragon Quest IX when they see ten thousand $2 games (9,995 of which are shallow crap)?

      Making a big game with high production values is expensive. They're going to cost more then something really simplified.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:Isn't this what the DSiWare store is for? by billcopc · · Score: 1

      For me, the big distinction is time. I simply don't have the time nor inclination to play a long, complex game on a mobile, because I no longer have daily hour-long bus commutes - I mostly work from home, or lived within walking distance of the office. The few bus and cab rides I do take are typically 10 to 15 minutes, so for something like Dragon Quest, where a single battle might take that long, it just ain't gonna happen. Angry Birds takes all of 10 seconds to play one level, so it is a far more effective time wasted in my situation.

      I also don't like to stare at a tiny screen if I don't have to. If I'm at home, no way in hell am I going to spend hours playing an RPG hunched over mobile, dependent on batteries or a clumsy charging cable, when I can sit comfortably on the couch with a man-sized wireless controller and 50" HDTV.

      So in the end, making a big game with high production values can be profitable, if you market it to the right audience. Mobiles are not it.

      --
      -Billco, Fnarg.com
    3. Re:Isn't this what the DSiWare store is for? by petermgreen · · Score: 1

      no way in hell am I going to spend hours playing an RPG hunched over mobile, dependent on batteries or a clumsy charging cable, when I can sit comfortably on the couch
      mmm, nintendo sold a device that could be used to play your GB, GBC and GBA games on your gamecube (and before that they sold one that let you play your original gameboy games on your SNES) but they haven't made anything similar for DS games (and the touchscreen would make it rather difficult for them to do so).

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    4. Re:Isn't this what the DSiWare store is for? by Gravatron · · Score: 1

      On the PSP at least, you could pause and resume at any time by just flicking the power button. I played though SoTN, a pretty long game, via this by stopping and going over several weeks. There seems to be a misunderstanding that handhelds would force you to play the game till the next savepoint/battle/etc, when really that isn't the case.

    5. Re:Isn't this what the DSiWare store is for? by billcopc · · Score: 1

      Sure, they may allow you to suspend the game at any point, but if I'm in the middle of a complex series of maneuvers, and I get back to it a week later, chances are I won't remember what I was doing and screw up my game. Some RPGs are particularly unforgiving with boss fights. They simply don't lend themselves as easily to a "pick up and go" playing style.

      --
      -Billco, Fnarg.com
  13. Boohoo, competition. by Arancaytar · · Score: 3, Insightful

    For being so staunchly capitalist, big corporations sure hate the free market. Huh.

    1. Re:Boohoo, competition. by angus77 · · Score: 3, Informative

      Capitalism != Free Market

      The free market makes capitalists have to work harder for their profits. They'd much rather have the lazy security of a monopoly.

    2. Re:Boohoo, competition. by the_womble · · Score: 3, Insightful

      To paraphrase Adam Smith, businesses want a free market for everyone except themselves.

    3. Re:Boohoo, competition. by 3arwax · · Score: 1

      Corporations hate the free market. They seek to kill competitors with higher taxes, which they avoid through loopholes, and regulation, which is super expensive. Why do you think they hire so many lobbyists to bribe, I mean donate to the campaigns of elected officials?

    4. Re:Boohoo, competition. by Raenex · · Score: 1

      Capitalism != Free Market

      It goes hand-in-hand. What does private ownership of capital mean if you can't sell your product freely? It's like "owning" a hammer and being told you can't pound screws with it. In fact, I checked multiple dictionaries and many of them explicitly mention free market as part of the definition of capitalism.

      They'd much rather have the lazy security of a monopoly.

      Existence of a monopoly doesn't mean there isn't a free market. Besides that, there is no monopoly in the games industry, and while the exec in question might be lamenting about the free market in action, it's a fairly innocuous complaint, and no different than makers of quality items often say in regards to Wal-Mart.

    5. Re:Boohoo, competition. by MarkvW · · Score: 1

      Good post. Not only is capitalism dependent upon the free sale of products, it is also dependent upon the free exchange of the means of production.

      Keeping things free, though, means a never-ending regulatory struggle.

    6. Re:Boohoo, competition. by angus77 · · Score: 1

      Capitalism may be "dependent upon the free sale of products, yada yada yada" but is not dependent on the Free Market, which is a concept that has to do with companies freely competing for customers, not with how free you are to sell products.

      In Japan, guns are strictly prohibited from being sold. Are they therefore not a Free Market economy?

  14. No soul by clickclickdrone · · Score: 2

    When an exec starts to talk about games as being a 'piece of experience', they've lost the point of it all and gone over to the dark side.

    --
    I want a list of atrocities done in your name - Recoil
  15. VALUE by Anonymous Coward · · Score: 0

    It's $1 because it's WORTH $1!

  16. Well, consider this... by citoxE · · Score: 1

    What effect does shovelware have on the integrity of the Wii? Most of those dumb games like "M&M(tm) Party Smash" certainly aren't worth $20-30. I mean, Nintendo isn't the patron saint of good games. Actually, scratch that. They make good first party games, but they take a good idea and exploit it in an Activision-esque manner that makes people sick of things like "Mario Bathroom Bash".

  17. Yeah, what about our rights!?! by Anonymous Coward · · Score: 0

    NO industry can compete with [spit] COMPETITION! This is a flagrant violation of our far rights of existence and profit, as guaranteed under The Established Corporate Interests of the United States of America!

    1. Re:Yeah, what about our rights!?! by yahwotqa · · Score: 2

      Unfortunately, I don't think Atlas has the strength to shrug this time.

    2. Re:Yeah, what about our rights!?! by srmalloy · · Score: 1

      "There has grown up in the minds of certain groups in this country the notion that because a man or corporation has made a profit out of the public for a number of years, the government and the courts are charged with the duty of guaranteeing such profit in the future, even in the face of changing circumstances and contrary to public interest. This strange doctrine is not supported by statute or common law. Neither individuals nor corporations have any right to come into court and ask that the clock of history be stopped, or turned back." -- Robert A. Heinlein, "Life-Line", 1939

  18. Won't be an issue for disc games by mentil · · Score: 4, Interesting

    Big-name games that cost $10 million to develop and have $25 million marketing budgets aren't going to be $1 any time soon, the market just isn't large enough to sell 50 million+ copies, at any price. Only 50 million Xbox 360s have been sold, for reference.

    The console makers set the licensing fee that publishers pay per disc, AFAIK it's a flat fee, so disc games will never be $1. Do you think Wal-Mart would bother stocking $1 games? They might set up a RedBox-style machine that spits out discs, but the shelf space used for the traditional route would no longer be feasible.

    Publishers are running scared because they know the future is in digital distribution, and precedent is being set, while they're still on the fence twiddling their thumbs, for $1 games being the norm. This is problematic as $1 is a suboptimal price for many games, especially high-quality games with a massive advertising budget. The main reason it 'works' in the mobile phone space is due to the mechanics of toplists and how they're self-influencing. Console makers could halt this simply by eliminating the ability for end users to browse and download games via toplists. They could be replaced by alternative, possibly more complex lists.

    For downloadable games with low (under $200k) budgets, it's alot iffier if a $1 standard is bad or not, as the market is definitely theoretically large enough to make it sustainable. When cellphones start coming out with analog sticks and buttons (like the PSP phone) and still have $1 games then I might start worrying.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Won't be an issue for disc games by Anonymous Coward · · Score: 0

      People don't give a shit how much your game cost to develop, or how big your advertising budget is. They want it to cost $1 anyway.
      In the music industry we've already been in this position for quite a while.
      If it's costing too much, then you have to reduce costs, or sell more copies.
      Or, as people never tire of telling musicians, use the games as advertising for your merchandise!

    2. Re:Won't be an issue for disc games by Anonymous Coward · · Score: 0

      Well if the games for the xbox 360 were $1 I might pick them up more or less without thinking.
      I could see a juts send me the best rated x games every month.
      If the games were $1 instead of $75 then My son might have one but he doesn't because the cost of the game system plus a couple of games is byond his Christmas/single birthday budget. If the games were $1 this would completely change the dynamic.
      I think if the games were priced a $1 they would have sold much more than 50 million consoles and the used market would likely not even exist.
      That said I suspect that $1 a game would be hard for them to do but $10 wouldn't.

    3. Re:Won't be an issue for disc games by whereiswaldo · · Score: 1

      Publishers are running scared because they know the future is in digital distribution, and precedent is being set, while they're still on the fence twiddling their thumbs, for $1 games being the norm. This is problematic as $1 is a suboptimal price for many games, especially high-quality games with a massive advertising budget.

      There are plenty of games available for digital download - look at the PS3 or XBox 360 online marketplaces. More will follow.
      Mind you, not everyone likes digital downloads. You can't sell them when you're done with them, for one thing.

      But digital download does not necessarily mean $1 games. You can still fetch $30 or $40 for a downloaded title. I think people are sick of paying top dollar (you know, $60, $70) for a crappy game. That's a lot of money to waste on entertainment that doesn't entertain. With the small titles, you only risk $1 or maybe even $4 but if the game sucks, it's not a huge loss. Also, many games are published as a demo or 'lite' version so you can try it out before buying. How can you go wrong with that?

      So to my mind, you need to give people a free option that lets them try a game out, or lower the risk to some trivial dollar amount. For big titles that can't sell for $1, enable a pay-as-you-go option for $1 a day or whatever. That doesn't have to be consecutive days, either. Maybe I play the game every Friday night - so $1 per Friday. I don't think many would balk at that price.

    4. Re:Won't be an issue for disc games by Phoobarnvaz · · Score: 1

      The console makers set the licensing fee that publishers pay per disc, AFAIK it's a flat fee, so disc games will never be $1. Do you think Wal-Mart would bother stocking $1 games?

      With the amount of people that congregate around the $5 DVD crate and willing to buy several older titles...they would if the suppliers would provide the titles. With the $10 selling of old titles on the shelves next to the $30-60 titles...you throw $5 old console titles in a bin...they wouldn't be able to keep it stocked. Too many times I've been in Wal-Mart and seen that bin over half empty and see it full in the next day or two.

      Don't believe me about old games that will sell at bargain prices...I see ads on Craigslist and in the paper of parents looking for old consoles like the 8-bit/16-bit Nintendo for their kids to play on. If there wasn't a market...why have I seen these retro dual-slot Nintendo consoles? I even own a Gameboy color I buy games for at pawn shops...along with an Atari Flashback I bought about 10 years ago.

      If Nintendo/Sony/Microsoft had it their way...they would force old units into the trash heap to keep their newer consoles selling for a higher cost. You're the only game in town...you can charge whatever you want. They're actually no better than drug dealers in trying to keep their profits up anyway possible.

      --
      Don't worry about the world coming to an end today. It's already tomorrow in Australia. - Charles M. Schulz
    5. Re:Won't be an issue for disc games by billcopc · · Score: 1

      Yeah but there's a pretty big difference between games and music.

      Music can be a lot of fun to make and play. It is its own game. I'll even say that if you don't enjoy making music, you should get out of the scene and find something else that suits you. As both a producer and consumer of music, I know how it works. I go to shows, I help out fellow bands with marketing and online crap, I proudly wear their shirts because I think their music is awesome (well, some of them). On the other side, I produce my own tunes, release them on the net for free, and when one of them "goes viral," I absolutely beam with delight! If I make a few bucks on the ad revenue, great, but even if I don't, I still get my thrills out of entertaining others, and that alone is enough to motivate me to produce the next tune. I already have a day job to cover the bills, I don't need to make a fortune selling music.

      Game development is most often just thankless work. Here, the ones who do it for the art, for fun, are the rare exceptions, though I suspect they do it for many of the same reasons as I make music. If you have an innate gift, a skill, an idea, you want to see it to fruition. There is no greater pain for a creative type, than to have a project rot inside your head forever. That shit has to come out. Even if it never makes a penny of profit, you want to stand behind it and say "I made this".

      The merch is just another way to secure admiration. You love my music ? Show me, by wearing my logo! Yes, artists are attention whores, we crave recognition. Nintendo doesn't want recognition, they are a for-profit company, they want money. The two goals are often diametrically opposed.

      --
      -Billco, Fnarg.com
    6. Re:Won't be an issue for disc games by osgeek · · Score: 1

      You paint a good picture of the problems the big producers will face, but the market is going sideways on them very quickly.

      How many $40 disc games do I need to buy when my iPhone has plenty of $.99 games that keep me occupied during those odd hours when I used to look to one of my consoles? When people are buying less $60 new release games, they'll need to adapt to the new realities of the market.

      I think that these new price models will continue to put downward pressure on disc games and increase the viability of less expensive games sold through the PS3 online store or the Mac App store.

      It's taken a long time for technology to give consumers real choice, but now that it's built up momentum, I think it's here to stay. Console makers are going to need to adapt their licensing costs. Producers are going to need to distinguish themselves even more to justify the higher prices of the games that they sink big budgets into while they're simultaneously being forced to lower those prices in the face of inexpensive alternatives.

      I think this is all just fantastic for consumers. And I offer a loud Nelson Muntz "Ha Ha" to Nintendo's predicament.

    7. Re:Won't be an issue for disc games by Anonymous Coward · · Score: 0

      Digital distribution is creating a huge divide with gamers. Some like the immediacy (relative) of downloading titles, others want physical media. The former is renting their games for as long as the DRM system remains active, they are happy, but they can't lend, give or sell their games. The latter can.

      Few people care about $2 games, they're all pretty crap and match Nintendo's market. It's just a beer, so what if it gets lost over time. However, when they're $60+, it's a different matter. For those that sell/trade completed titles, taking that ability away will reduce sales on new titles for the very people most likely to rush out and buy them. This might not be a bad thing, it won't increase the market size, though.

    8. Re:Won't be an issue for disc games by penguinchris · · Score: 1

      Have you seen the games section in an average wal-mart? Granted, I only go into wal-marts once every couple months at most, but I always take a look at the games section in case there's any good deals on a game I wanted (which they occasionally have).

      Normally, at least 1/3 of the shelf space per console is empty. They'll have plenty of the newest games of the week, but if a game's a month old or so they will probably be sold out. They'll get more in stock eventually, maybe. In the mean time the space on the shelf is empty.

      It's impossible to browse visually, because they put them recessed in dark glass cases. They'll sometimes have new releases only in a separate glass case on an end-cap, which you might easily pass by on your way to the normal section. They're overflowing with budget and heavily discounted games - all the crappy ones no one wants to buy at any price. You very rarely do find some gems there, as I alluded to earlier.

      Basically what I'm trying to say is that the games section at a typical wal-mart is horrible (which fits right in with the rest of the store). Target is generally the best at presenting games in retail right now (no glass cases). I don't ever go to Best Buy, but I think some of their stores are switching to the Target type of display. Gamestop and other game stores are generally OK too. Fry's is similar to game stores but with a worse selection (for PS3 anyway), but is usually discounted a few dollars even for new releases.

      So, granted that the games section is horrible (besides the fact that they surely make a lot of money there), there's huge room for improvement. I don't see why trying some other selling strategies, such as selling AAA games at a massive discount (maybe not $1, but $20-30 for something that normally would sell for $60), couldn't happen.

    9. Re:Won't be an issue for disc games by Svartalf · · Score: 1

      Digital distribution?

      Only for really small things...like those phone apps or the indie titles I helped the studios deliver for Linux. Not everyone has "real" broadband everywhere. I'm actually being reminded of just how bad things can be while I'm on an extended consulting gig in Colorado. Is there a 20/20Mbit connection offered anywhere? No, the best you can hope for is 20/7 or 40/7 in "select locations"- and that's with caps unless you get business service. Not in Longmont or the surrounding areas, though. Wireless? If you're in Denver or Boulder, you can get Verizon LTE and MAYBE Clear/Sprint- with possibly adequate HSPA+ being brought up the rear by T-Mobile if you're lucky. And, only Clear/Sprint offers no caps...right at the moment. I'm checking into OpenRange as a possibility for where I'm staying, but there's no assurances on coverage or backhaul latencies/bandwidth with them. Right now, I'm having a bit of fun trying to push the few updates to the Linux versions I've pushed out over the last couple of weeks- and it's going to be entertaining for ARM builds or any other titles if LTE or WiMax in a useful manner isn't rolled out in the area I'm in. And this doesn't get into me GETTING games.

      Digital distribution might be "The Future"(tm), but if so, a lot of your customer base isn't going to be able to partake as much as you'd think they would.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    10. Re:Won't be an issue for disc games by RyuuzakiTetsuya · · Score: 1

      Publishers are running scared because they know the future is in digital distribution, and precedent is being set, while they're still on the fence twiddling their thumbs, for $1 games being the norm.

      I think the thing that has publishers shitting their pants is having to support online infrastructures and DLC infrastructures with a healthy 2nd market going. Publishers are willing to support digital sales since it cuts out a LOT of overhead, but, consumer infrastructure isn't there yet. Not everyone wants to suck down 9 gigs via their internet soda straws and even if they did, not everyone has the space for all of that gaming data. Disks are cheap but until sony and MS start shipping bigger disks, it's just simply not feasible. Yes you can upgrade the PS3 and add more flash to a DSi/3DS and a PSP but it's still not feasible.

      --
      Non impediti ratione cogitationus.
    11. Re:Won't be an issue for disc games by Anonymous Coward · · Score: 0

      Yes. The question remains however, do these big name games HAVE to cost 10 million to develop and have 25 million spent on marketing? In all honesty, I think they're just not spending their money wisely.

    12. Re:Won't be an issue for disc games by aztracker1 · · Score: 1

      True, but anything really compelling... IE richer content or story over "Angry Birds" as an example, could probably go for $5-10 and still be very competative. If I could get the classic Super Mario Bros 1-3 etc, like the extra that came with the SNES for $10 I'd go for it, and many have... Sega has gone this route with a lot of their classics in an all you can eat manner. I don't think it would be *REALLY* hard for the big N to adapt, I think Sega made the jump a lot sooner, but if N came up with a nice bluetooth input device for misc phones, they could go a long way and make "any" phone a gameboy, and play a lot of those old titles for android and iphone at least.

      --
      Michael J. Ryan - tracker1.info
    13. Re:Won't be an issue for disc games by Anonymous Coward · · Score: 0

      I am an also involved with music. Perhaps slightly differently than you, as I do it professionally, in so far as it is my living. I don't have a 'day job'. I am studio owner and a freelance producer and an engineer.
      I agree that enjoying music is very important, but most of what I do is working for other people. It is often hard work, long hours, and mostly working with other peoples ideas rather than my own. They expect very high quality results, and are prepared to pay for them.
      The reason they pay me is firstly because of my track record and extensive experience, and because I can sort out the boring million details that are the proverbial 'thankless tasks'. From simple things like ensuring the studio toilets are clean and equipment maintenance , to comprehensive archiving and recovery of older formats.
      So much of what I do is not particularly enjoyable, and that is why people pay me to do it!

      At the enthusiast level, writing music and writing games are very similar, and it does not really matter if it makes a profit, as everyone has a day job. But, at a professional level, the quality required, stress and skills are much higher, and I find it insulting that my work is somehow considered less valuable than someone writing computer games. A weeks hard work is a weeks hard work.

      So, If it is acceptable for people to expect those in the music industry to make their money from merchandise, I say the same for the games industry. It is just as ridiculous an assertion in both cases.

  19. Irony by Masterofpsi · · Score: 2

    Oh, the irony! It burns! Nintendo thinks cheap games are a risk to the industry? I guess that means the Wii is one of the biggest threats to the industry ever created.

    1. Re:Irony by HaZardman27 · · Score: 1

      Did Nintendo personally invite companies to make shovelware for their platform? Doubtful.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
  20. Game prices are psycological by Anonymous Coward · · Score: 0

    When I was 15, games were $40. 20 years later, I buy games for $40. Why? Because the people buying the games accept the price as what a game should cost.

    The game industry is an interesting study on inflation. While they should cost much much more on equal, games do not. But, the cost of developing all the tools to deliver a game are very cheap now, so that offsets the cost.

    Nintendo appears to be upset that their licensing fees and resale values are not following inflation. Instead, the tech industry always bucks inflation and is constantly cheaper.

    I do not know why, but, it's a very observable event.

  21. Nintendo and pricing by RogueyWon · · Score: 4, Interesting

    Nintendo seems to have developed a pricing problem all of its own of late, which has nothing to do with $2 phone games. I'm pretty sure this has contributed to Nintendo's current profits slump, at a time when the company should be using its large installed base for the Wii to really rake off the cash.

    The company just seems to have some really, really odd ideas of what a game should cost. It's most notable in the Wii's online store, where in the UK, direct, unmodified ports of 25 year old arcade games (many of which are hardly timeless classics) often tend to be priced in the £6-£8 range. Things are mildly better in the US, I believe, but the prices seem out of whack.

    I absolutely don't want to hold up the Xbox Live Arcade and Playstation Network Store as paragons of value for money, but they certainly offer a better deal than Nintendo's online shop (and have much more consumer-friendly terms of service as well, which link games to an account rather than a console). Compared to the classic game packs you can pick up on Steam and other PC services such as GOG, Nintendo's pricing looks positively extortionate. If Reggie wants to talk about games that would be over-priced at $2, he should look at the stuff like Exed Exes and Commando in his own online store - which he's trying to sell for four times that price.

    Things aren't much better on the boxed-game front either. As we get further into this console generation, the general quality gap between Wii games and games for the other consoles and the PC is widening. There are a few honorable exceptions, but most of the Wii games released these days tend to feel short and shallow. And yet despite this, and despite their increasingly painful graphical shortcomings (with most Wii games still struggling to match the best the PS2 had to offer), the games tend to be priced at roughly the same level as games for other platforms (usually a few $ behind the PS3/360 games and a few $ above the PC games).

    If I were Nintendo, faced with the dramatic profits slump they've seen, I'd be looking to boost volumes of sales by pitching more boxed games at the more realistic $30 (or £20 in the UK) price-point and slashing the prices of titles in the online store. If you sell more games, you keep people using their Wiis. And if you keep people using their Wiis, they will buy more games for it. Sony managed to achieve that virtuous circle on the PS2, but despite their installed base lead, Nintendo haven't managed it this generation.

    1. Re:Nintendo and pricing by antifoidulus · · Score: 1

      Actually a bigger reason for Nintendo's slump is that Nintendo REALLY sucks at playing the forex game, esp. when compared to their fellow country(corp?)men Sony. Nintendo has only had a few quarters where they have lost money and they have all been when the yen was insanely strong. Nintendo went through this about a decade ago and they had assured everyone that they learned their lesson and that would never happen again. Now the yen is insanely strong and Nintendo's costs are almost entirely in yen. Unlike Sony's game division Nintendo does very little development in Europe and North America(Metroid Prime being the prime(ha!) exception). So when the yen Nintendo's costs increase but their revenue doesn't(they sell a lot more in NA and Europe than they do at home). Maybe Reggie Fils Amie should be pestering the Kyoto office to move more people under him :P

    2. Re:Nintendo and pricing by Phoobarnvaz · · Score: 2

      If you sell more games, you keep people using their Wiis. And if you keep people using their Wiis, they will buy more games for it. Sony managed to achieve that virtuous circle on the PS2, but despite their installed base lead, Nintendo haven't managed it this generation.

      Bought a Wii about 6 months before I got my 360 Arcade. Loved the bowling game and some of the used Gamecube games like NCAA Football 2005 and such. The problem was I bought an HDTV and discovered that no matter what I wanted...the Wii would never be HD. On the other hand...my 360 was right out of the box with an HDMI cable I got online.

      Up to the current time...traded my Wii for some major car work to a buddy who love his broken Gamecube. Don't miss it...except for the updated Goldeneye. The 360...I still play with it everyday or several times a week. It's HD...can watch TV through the extender...watch DVD/AVI/MP4 movies on it and still get fantastic looking games for it.

      --
      Don't worry about the world coming to an end today. It's already tomorrow in Australia. - Charles M. Schulz
    3. Re:Nintendo and pricing by Anonymous Coward · · Score: 0

      Things aren't much better on the boxed-game front either. As we get further into this console generation, the general quality gap between Wii games and games for the other consoles and the PC is widening. There are a few honorable exceptions, but most of the Wii games released these days tend to feel short and shallow. And yet despite this, and despite their increasingly painful graphical shortcomings (with most Wii games still struggling to match the best the PS2 had to offer), the games tend to be priced at roughly the same level as games for other platforms (usually a few $ behind the PS3/360 games and a few $ above the PC games).

      The context is a bit more complex. Nintendo lost in straight-up fights involving only graphical horsepower, and decided that their best bet would be to try something different, by introducing motion controls as a standard control feature. The problem was that skyrocketing development costs have driven all creativity out of the console gaming industry, as developers can no longer afford to take risks, so the Wii ended up standing for everything the industry didn't stand for - it wasn't good at the game developers' strong suit of graphics, and required them to take risks. The graphical capabilities were deliberately set lower in order to set a cap on development costs and encourage risk taking, as art assets and development these days are incredibly expensive, as we saw game development prices jump a full order of magnitude between Generations 6 and 7 between the PS2/PS3 and XBox/360. This didn't help, though, because developers are lost without the ability to push graphics. This is how we ended up with a clear market leader that third parties dump, in your words, 'short and shallow' gaming experiences onto, in order to make a quick buck. In the end, this is far more an indictment of the bloated, creatively bankrupt game developer industry than of Nintendo's efforts.

    4. Re:Nintendo and pricing by MozeeToby · · Score: 1

      Another issue that they have is that the good games they have never drop in price. There is a huge catalog of PS3 and XBox360 games that can be had for $30, basically all the most popular titles more than a year old. That just isn't the case on the Wii.

      Regular price on Amazon for a few of the Wii's most popular titles:

      Super Mario Galaxy: $41
      Twilight Princess: $47
      Metroid Prime 3: $48

    5. Re:Nintendo and pricing by RogueyWon · · Score: 1

      I think I disagree with this (not 100%, but certainly with the core message). In the last console generation, the Gamecube was certainly capable of moving graphics on a par with those of the Xbox and better, in theory, than those of the PS2 (though Square and a few other PS2 developers managed to do truly incredible things with that hardware). The decision to go for a low-powered Wii was, I think, nothing more than a bit of marketing positioning - which paid off handsomly in the short term but is now looking unwise as a longer term move unless Nintendo can develop a successor).

      As for innovation and creativity - I'm sorry, but Nintendo are the last place I'd look for that in game design. Nintendo have made some interesting and novel toys - like their motion control - but their game design is stuck somewhere between 1993 and 1996. They have a reputation as innovative, but in reality, they long since retreated to their comfort zone.

      At the same time, we've seen genuine innovation elsewhere, on other platforms. Valkyria Chronicles, for the PS3, was the single most innovative game I've seen in the last decade. The Mass Effect games are a synthesis of action and role-playing done in a way that nobody had previously tried. Portal pretty much created a whole new genre of dark-sci-fi-comedy-puzzle-fpses. And there's plenty of innovation in the $2 phone-game market that has Nintendo so worked up.

      It's true that the lower Wii development costs attract shovelware to the system - just as they do the handhelds and, in a slightly different sense, to the PC. However, I think there's also the fact that Nintendo have themselves set low expectations over production values and general quality on the Wii. How many Wii games - both first-party and third-party - use an annoying series of tweak and wibble sounds instead of voice acting? Blame Nintendo for that - they set the pace. And look at how the motion control gimmick itself has been devalued over time - with Nintendo leading the charge. Mario Galaxy 2, which should be a Wii flagship (and which is undoubtedly one of the better games on the platform) relegates motion control to a bit of IR-pointer work and mapping "waggle" to a button. If you set the bar this low yourself, then don't be surprised when the third party developers follow - and your system gets a reputation for crap.

      It's a pity, really, because the few really decent third party games that come out for the Wii tend to disappear into sales oblivion. I always feel sorry for the (excellent) Dead Space Extraction, which only managed to sell a few thousand copies and ended up being rescued by a PS3 port.

  22. if good games are $2 by smash · · Score: 4, Insightful

    ... then you're going to need to provide something actually special for the cost of a console game aren't you? I have no problems paying a decent sum of money for something that will keep me entertained for say $2-5/hr.

    However if your sole justification for charging 50-100 bucks per game is "oooh look at teh shiny!" and nothing else then kindly fucking die already.

    cheers
    gamers everywhere

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  23. meh by Anonymous Coward · · Score: 0

    "but that is one compared to thousands of other pieces of content that for one or two dollars I think create a mentality for the consumer that a piece of gaming content should only be $2" ........ (That's doesn't work for us! We have 1000 management and marketing people that needs to be over-paid, as well as shareholders that needs to be paid. If we started paying the people who actually creates the games fully for what they actually produce... they would get rich in a few days and quit their jobs, and that doesn't work for us! We have 1000 over-paid management and marketing people as well as our shareholders)

  24. Yawn by Anonymous Coward · · Score: 0

    So, cheap games are a threat to Nintendo, eh?
    Also, second-hand games are claimed to be a threat to the games industry.
    And I'm not even going to enumerate the times that piracy has been said to be killing gaming.

    Maybe Reggie Fils-Aime needs to take up a position in a less competitive industry - or, if he really believes he's worth the salary he's paid from Nintendo he should MTFU and deal with it.

  25. Opportunity, not a threat by IAmAI · · Score: 1

    If you're worried, Nintendo, then I suggest you make sure your expensive games really do differentiate themselves from the cheap games. I doubt this will be difficult to do: the majority of games in the $1-$2 range, while fun, offer limited content. I doubt consumers attribute as much value to these cheap games as expensive games. Would you pay $40 for Angry Birds? I think if Nintendo continue to produce games that are immersive and with plenty of compelling content, people will be prepared to pay a premium price. I think a range of games of different qualities and pricing is a good thing and will serve as an opportunity to for Nintendo to increase the perceived value of their premium games, rather than as a threat.

  26. Creative Destruction by Anonymous Coward · · Score: 0

    Angry Birds for smartphones and tablets and the App Store. Taken together it's starting to look like the beginning of a new wave of creative destruction: very cheap casual games that will sweep away one of Nintendo's business models. Which is not quite cheap casual games for gaming handhelds. So I think they have good reason to be afraid, very afraid.

  27. OR perhaps by Pvt_Ryan · · Score: 1

    All Games are only really worth $10 or so.. When I first started playing games on my Amiga they only cost £15-20 yet now PC games are hitting £40

    1. Re:OR perhaps by Poorcku · · Score: 2

      What cost $15 in 1980 would cost $38.55 in 2009 thanx to inflation. http://www.westegg.com/inflation/

      --
      I take my children to see Madonna(..), but I never for once ever thought I was in the same business.Chris Rea.
    2. Re:OR perhaps by Anonymous Coward · · Score: 0

      I remember purchasing Quake3 at release for $60.

    3. Re:OR perhaps by drinkypoo · · Score: 1

      When I started playing games on my Amiga (500) it was $35 and up for anything in a box.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:OR perhaps by LordVader717 · · Score: 1

      Bank of England inflation calculator

      GBP15-20 in 1985 would be GBP35-47 in 2010. Blame your government.

    5. Re:OR perhaps by LordVader717 · · Score: 1

      Oh, and don't forget the 5% rise in VAT.

    6. Re:OR perhaps by blackest_k · · Score: 1

      in 1980 the zx81 wasn't even out 83 you had the spectrum and commodore 64 i think your stretching the cost of games a bit far trying to compare the value of cash from 30 years ago. Try more like 15 years ago. when games were about £15 - £20 for an Amiga or PC

    7. Re:OR perhaps by vlm · · Score: 1

      What cost $15 in 1980 would cost $38.55 in 2009 thanx to inflation. http://www.westegg.com/inflation/

      1980 median income in 2004 dollars was $27,206. 2004 median income in (drumroll) 2004 dollars was $30,513. A pretty flat line.

      I agree commodity, real estate, food, health insurance, all those prices for mandatory purchases have increased.
      That means discretionary income has collapsed over that interval, so game prices are a higher fraction of the entertainment dollar than ever before.

      In 1980 my father may have gone to the mall with the equivalent of $100 in his pocket. I might only have $50 in my pocket now. Games should be dropping in price if they want to maintain volume.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    8. Re:OR perhaps by Pvt_Ryan · · Score: 1

      I was still buying them at £15-20 in the early 90s iirc. and according to your calc wost case £15 in 1990 is £26 in 2010.

    9. Re:OR perhaps by LordVader717 · · Score: 1

      Yes. But GBP20 would be GBP35 today.
      GBP26-35 seems to match pretty well with the prices they're asking for today. Your GBP40 claim was a little inflated.

  28. I will translate it for you by MemoryDragon · · Score: 1

    The 2 Dollar games is killing our business model of cashing in 50 dollars per copy for the same junk!

  29. Non linear price enjoyability curve by mustPushCart · · Score: 1

    What he wants to say here is in the consumers mind, the curve of price and enjoyability is linear i.e. if a $2 game gives you x amount of value then a $60 game should give me 30*x which is simply not the case.

    An indie shop with a programmer and an artist can put out a $2 game which is fairly enjoyable but as the scope of the game increases its complexity increases exponentially requiring producers, project managers, seperate QA testing, designers, workspace, engine and middleware licenses, graphics tools, marketing etc. So for every additional point of value you want out of the product you need to pay an exponentially increasing amount in price. He simply wants consumers to understand this.

    1. Re:Non linear price enjoyability curve by Anonymous Coward · · Score: 0

      So for every additional point of value you want out of the product you need to pay an exponentially increasing amount in price. He simply wants consumers to understand this.

      I don't care.
      Sincerely, the consumer.

    2. Re:Non linear price enjoyability curve by speedlaw · · Score: 1

      This is the curve that rules the auto industry. 30 hp and a set of stiffer sway bars adds 15% to the price of the car. Mercedes is top but AMG is topper and Black is topper still. You lose price v value at some point mechanically but that is not the point. You are paying for parking lot parity or status for most, not 185 mph cruise speeds. At a party, the woman with the tiniest handbag usually wins, and my wife tells me how much it costs. Chasing that last tiny bit of amplifier distortion in audio or radio will cost 10x as much as the first 90x, which is usually more than adequate anyway. I like this one....

    3. Re:Non linear price enjoyability curve by HaZardman27 · · Score: 1

      I purchased Super Street Fighter IV on release day for $40; as of last night I had 184 hours clocked in. I can't imagine a $2 game that could give me 1/30th that amount of entertainment.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
  30. Not as much as boring games by Salvo · · Score: 1

    The reason Angry Birds is such a hit is because it is fun.
    When is the last time a fun game was released for Nintendo DS?

    1. Re:Not as much as boring games by damnbunni · · Score: 2

      Tuesday.

      In fact, looking at this week's release list and reviews, it looks like three fun games came out for the DS this Tuesday.

      YOU may not like them, but given the popularity of the franchises lots of other people must think they're fun.

  31. Video Game Crash of 1983 by Anonymous Coward · · Score: 0

    Cheap games are nice but too cheap and nobody can make any money, including developers. That might recreate the Video Game Crash of 1983 when so many video game companies went bankrupt.

    As for me, I like games with fancy graphics and neat controls. Fancy graphics needs hundreds of artists who each have a salary. Fancy controls needs developers everywhere. Unfortunately, pretty soon, I won't be in the majority and the consumer will take over. The consumer is voting for cheap games and Farmville. If the money is where Farmville is, people who like fancy graphics and fancy controllers are going to be in big trouble. I'm still waiting on Sim City 5 with more fancy graphics but I think it just took a backseat to the cheap games :(

  32. Valid point by cbope · · Score: 1

    He actually does have a point. If you take your average small indie developer, which could very likely be one guy sitting in his parent's basement cranking away on a small game... this guy will never have the development costs of a company making commercial releases. No lawyers, no marketing department, no no art people, no advertising, no support people... basically it's one or a few guys doing these small indie games. They are happy they can get their app/game into an app store where people will discover it, like it, and recommend it to friends. This is very different than commercial development where there are a lot of upfront costs not to mention normal "running a business" costs. Like it or not, most of these small indie developers will either a) eventually be bought out by a larger company and no longer be a small indie developer anymore, or b) go out of business, or c) survive on a tiny income of residual sales.

    I'm not saying one or the other is the correct way to do games, that is for another discussion. But the guy really does have a point.

    1. Re:Valid point by giorgist · · Score: 1

      Big deal so does a pencil ...
      They have to come up with good ideas that I am willing to spend money on.

    2. Re:Valid point by guybrush3pwood · · Score: 2

      No, he doesn't. Those indie developers are, like it or not, part of the industry. If they're willling to eat rice for a year just because they'd rather code in their parents' basement than at a Nintendo cubicle, that's just fine. Their being inconvenient to Nintendo's sense of status quo is not a valid point. It's rather a symptom that the status quo might be changing. He's trying to say "we are the industry, their not", which is obviously crap.

      Walmart sales bread. Does that mean that the little, bakery in the corner is not part of the "bread industry"? And of course you know that what the little bakery sales is fresher and tastier, while Walmart sales tons of shit labeled "bread".

      I, for one, would rather have countless small companies such as www.introversion.co.uk than two or three big motherfuckers endlessly delivering the same rehashed games.

      --
      Perhaps I'm trolling, perhaps I'm not.
    3. Re:Valid point by MemoryDragon · · Score: 2

      To make the situation fair, the small basement indie developer would not even be able to release his game on a Nintendo console, Nintendo gives only away devkits for their market if they are registered developers with an office and at least one game on their track record.

    4. Re:Valid point by iainl · · Score: 1

      It's no different to the film industry, though. Warner Bros. for example are incapable of bringing in a film on the kind of microbudget that small bunches of indie guys regularly do. But they don't charge 60 times as much for a ticket.

      Big studios spend millions making games instead of thousands, because they expect to sell many more copies. That's how it works for films, it's how it works for music (nobody is forcing you to get Brian Eno on production), I see no reason why it can't work that way for games too.

      --
      "I Know You Are But What Am I?"
    5. Re:Valid point by HaZardman27 · · Score: 1

      World of Goo was made by two people and is sold as WiiWare. Did you have any other inaccurate statements to make?

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    6. Re:Valid point by Anonymous Coward · · Score: 0

      Like it or not, most of these small indie developers will either a) eventually be bought out by a larger company and no longer be a small indie developer anymore, or b) go out of business, or c) survive on a tiny income of residual sales.

      I'm not saying one or the other is the correct way to do games, that is for another discussion. But the guy really does have a point.

      d) - They will continue coding, writing new games, and earning an income from prolific application of their talent, just like ever other artist/professional affected by the technology of information age.
          Honestly, you write as if you still believe a single surge of work should carry a person their entire life. Wake up and join the labour force with the rest of us - where we have to be good at what we do every day.

    7. Re:Valid point by hoppo · · Score: 1

      Eh, not really.

      If I'm in the same market as some other company, and the other company's production costs are higher than mine, that's really not my problem.

      That aside, it still seems like a bit of a silly argument to me. Just because someone puts out some 3-dollar game that is worth just that, does not diminish the value of a more feature-rich game. If a game is worth 50 bucks to me, I'll lay down the 50 bucks. That has more to do with the individual game than what Angry Birds is going for. At least for the time being. I will admit that there is a psychological component to price ranges. However, I don't think many, if any, people equivocate simple mobile apps with bigger, richer console games.

    8. Re:Valid point by julesh · · Score: 1

      World of Goo was made by two people and is sold as WiiWare.

      OK. The multi-award-winning first project of a small company founded by two well-known former employees of one of the largest games developers in the world was available. Any other examples of small and previously-unknown indy developers releasing completely new games (not derivitive of existing popular titles) on a Nintendo console?

    9. Re:Valid point by MemoryDragon · · Score: 1

      World of Goo was released first on the PC Mac Linux, it then became a major independent hit, and that gave the two guys enough cash to be noticable by Nintendo.
      It is not like Nintendo does not allow small developers into their online store it is just that you cannot release a game or even get a dev kit without a dedicated office and at least one game in your track record,
      To be allowed to release on a disk the criteria are even higher.
      Compared to the PC market, where the entry point basically is an idea skill and a PC or the iOS Market where the lowest entry point currently is a mac which can run x-code and a developers account.

      To be fair Nintendo has become more open back then you had to be a bigger corporate entity to be even taken into consideration of being allowed to publish, but still they have this japanese feudal attitude which alsp plaques Sony.

  33. Ad Supported Games by Lvdata · · Score: 1

    On the Android platform, Angry Birds is ONLY available as a ad supported game. There is NO pay version. I don't know how much AB gets in revenue, but I'd bet they get MORE money from the "free" version with ads, then the paid one on IOS with out ads. Corporate Nintendo probably has NO idea how to compete with free for the long term.

  34. Satoru Iwata is the president of Nintendo by darkeye · · Score: 1

    the article if factually wrong, Nintendo's president is Satoru Iwata: http://en.wikipedia.org/wiki/Satoru_Iwata

    I guess the rest of the article is similar in terms of factual content

  35. $40 worth of risk by RoverDaddy · · Score: 4, Insightful

    Even if it's true that the console game will give 40 times the value of the $1 mobile game, that can be seen as an enormous leap of faith to ask the consumer to make. What if I decide in the first 30 minutes I don't like the game? Can I take it back to Gamestop and get my money back? Fat chance. If I download a $1 game and decide I don't like it, then meh.
    Considering how many $40 or $50 Wii games my kids have that never get played again, I can see how people can become leery of that model.

    --
    RETURN without GOSUB in line 1050
    1. Re:$40 worth of risk by DavidRawling · · Score: 1

      What if I decide in the first 30 minutes I don't like the game? Can I take it back to Gamestop and get my money back? Fat chance. If I download a $1 game and decide I don't like it, then meh.

      Funnily enough in Australia there is a chain (which I shall decline to name, given they won't pay me for the ad) where this is in fact possible for up to 7 days after purchase. They even extend that around Christmas to "7 days after Christmas Day" which in practice means you can get a crappy game from your Aunt, return it before Jan 2 and get full credit on another more desired game.

    2. Re:$40 worth of risk by Opportunist · · Score: 1

      I don't see anything wrong with advertising for a company that has superior customer care benefits and better return policies than 99% of the competitors.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  36. What? by adamofgreyskull · · Score: 3, Interesting

    This is just so off the wall I don't even.

    Angry Birds is a simple concept with some great levels and compelling replay value. Would I pay $40 for it? No. However, conversely, I probably wouldn't pay even $2 for some of the "mini-game compilation" titles that have been released for the Wii (having been burned by one such abortion, priced at GB£15), nor would I pay $2 for any of the hastily hacked together "Dogz" clones for the DS. I love those platforms, but some of the crapware that's been released for them should give this man pause for thought before throwing around insults about "cheap" games.

    There's a market for AAA US$40-50 titles and a market for US$1-10 casual/indie titles. These are two separate things, and complement each other. What he's probably worried about is that these $1-10 casual/indie titles will compete with similarly priced re-releases of 1st/2nd generation console titles on WiiWare/DS like Super Marios Bros., Sonic the Hedgehog, Ecco the Dolphin etc.. Now, do I really want to play Sonic on my Wii or do I want to try out VVVVVV or Chime or Clickr on PC?

    Now, if you price your SDK and impose restrictions in such a way as to exclude or discourage casual, indie or hobbyist developers then don't be surprised when they turn to other platforms with lower barriers to entry...

    1. Re:What? by drinkypoo · · Score: 1

      This is just so off the wall I don't even.

      Well, maybe you should.

      Nintendo is threatened by $2 games that should and do cost $2 because they want to sell you games which should be $2 for $10. Hope this helps.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:What? by TheSpoom · · Score: 1

      Now, if you price your SDK and impose restrictions in such a way as to exclude or discourage casual, indie or hobbyist developers then don't be surprised when they turn to other platforms with lower barriers to entry...

      And by "discourage" you mean "require between $2,000 and $10,000 for initial devkit costs and company approval" in the case of Nintendo.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    3. Re:What? by tepples · · Score: 1

      And by "discourage" you mean "require between $2,000 and $10,000 for initial devkit costs and company approval" in the case of Nintendo.

      That, plus your business has to be big enough to have an office, as opposed to a micro-ISV whose employees all telecommute from a home office.

    4. Re:What? by RoverDaddy · · Score: 1

      I strongly agree with this. I have been well put off by the price points of most WiiWare I might have been interested in buying. 1000 points ($10US) is just too much for a little nostalgia rush. Price the same game at $3 or less and I might have considered spending the money.

      --
      RETURN without GOSUB in line 1050
  37. You earn what you give. by Anonymous Coward · · Score: 0

    I can't speak for everyone, but personally I like games that have actual content and I'm not the only one out there. Games you actually play, as opposed to interactive movies like Fallout 3 and the CoD series. Of course, that requires to work hard, doesn't it?

    Even if game developers believe I'm demanding, the above is the reason why I don't buy expensive games anymore. I go for $2-$5 games, even on computer. Sometimes up to $10 if the game seems to offer something original. I'll pay $60 when they make a game that has the following:
    - Open world
    - LOTS of things to do
    - Lots of items and weapons (and customizable weapons too, hell I even want different ammo types!)
    - Mechanics that require you to think and devise a good strategy, sometimes think outside of the box, not just develop your reflexes at pressing buttons.
    - Improved micro-mechanics (like a health system that is closer to the Metal Gear Solid 3 health instead of just a health bar, and reloading replaces your half-empty mag with another one instead of magically refilling your mag to 100% with the bullets in your pockets).

    I know this is not what the majority of gamers want, most prefer simple games that are easy to get your hands on. Complex games are only appreciated by gamers who want to take the time to climb the steep learning curve and who don't need to play a new game every week. But the casual gamer market is split between dozens of developers, whereas the 'pro' gamer market is left pretty much untouched, so there might be more money to make in the 'pro' market than the casual market. Not to mention, gamers like me are willing to pay $100+ for the kind of games we like. I'd rather buy ONE great game at $200 than 6 CoD's at $50 a piece because none of them satisfies me and I always want more.
    Too bad developers can't see that. Some indies try to aim for our market, but as indies they don't have the means to make perfect games. At least they try and their games are better than the simplisitic and shallow casual games.. In any case, I'm not buying casual games, no matter how many are made. If devs want my money, they need to make the games I want.

  38. He's right. by DavidDM · · Score: 5, Insightful

    Slashdot honestly doesn't seem to get content creation or business sometimes. By constantly lowering prices and conditioning customers to accept them, you actually stifle innovation and drive out businesses. In the bricks and mortar world this is what Wal-mart does, and they've managed to destroy and dominate markets while offering less overall quality and selection. For media, there is less barrier to entry, but the sheer number of crapware games competing at artificially low pricepoints are eventually going to start killing a lot of midrange developers as they simply can't make enough money in a reasonable timeframe. What the low price does is benefit AGGREGATORS not developers, who take a long tail approach and try and get tremendous amounts of content to make pennies on over time. And, of course there are no end of eager lemmings to help push themselves off the cliff. The low price points may make Apple and Steam rich, but not devs.

    1. Re:He's right. by noidentity · · Score: 2

      Exactly. It'd be great if people could enjoy $1 games AND more expensive ones, since they have different depths and styles. But he's saying that all these $1 games are like eating candy all the time, ruining one's appetite for the main course. But never mind that, let's play the evil corporation card.

    2. Re:He's right. by 3arwax · · Score: 2

      If developers can prove the value of their games...... Why should I pay $60 for ONE game when I can get the same satisfaction and entertainment value from $10 of cheap games? I say let the market decide.

    3. Re:He's right. by Rudeboy777 · · Score: 1

      I think you were on your way to a good point, but you lost me at "artificially low price points".

      --

      From hell's heart I fstab at /dev/hdc

    4. Re:He's right. by Just+Some+Guy · · Score: 3, Interesting

      And you honestly don't seem to get economics. What you've described is the natural order of any industry: young upstarts come in and disrupt the older establishments by outcompeting on price or quality. The biggest difference here is that the barrier to entry is so low. I bet a lot of smart auto mechanics have had great ideas for a faster or cheaper or safer or more economical car, but don't have access to the capital to built it. The investment required to build a new game is almost zero by comparison, usually at most the cost of buying an SDK for the desired target platform. If you can make it a web-based game, you can write it in Notepad / Text Editor / Emacs / Vim, upload it to a free PHP host, throw on some Google Ads, and start making a trickle of pennies for no monetary investment at all.

      If my kid writes an iPhone game after school, what economic or moral obligation to they have to release it for a price you'd consider fair and non-destructive? You claim that these games are sold at artificially low prices, then complain that they should be sold for artificially high prices. How about we let the market decide what the proper price for a video game is?

      --
      Dewey, what part of this looks like authorities should be involved?
    5. Re:He's right. by Anonymous Coward · · Score: 0

      Hear hear.

      The only people winning on the iOS store are Apple and Angry Birds. Lets be honest here. People are talking about how amazing Indie developers are when they can sell their stuff for $1 and take risks that the $50 guys can't, but lets be honest here. Where are these amazingly innovative indie games that everyone is talking about here? Angry Birds does not really have innovative, or even remotely original gameplay.

      The reality is that these amazingly innovative indie devs are just trampling each other to death by pricing their stuff at $1. It's not releasing them and allowing them to take risk. Everybody desperately wants to get into that top 100 list, because you really aren't making any money if you aren't there. It's not just that they aren't getting rich, but that you will probably make more money flipping burgers at McDonalds.

    6. Re:He's right. by MozeeToby · · Score: 2

      At the same time, if someone is out there lowering expectations by charging less it's up to you to raise expectations back up by providing things the cheap guy doesn't. That is how stores survive in the Walmart era; offer unique products that customers are looking for, better service, better atmosphere, better response times, etc. I worked at a grocery store through the time when a Super-Walmart moved into the area. Management's response was that we couldn't win on price but if we wanted to stay alive we'd have to win in every other category. And they did, the store is still as busy as ever 10 years later, despite having 1/1000th the buying power that the Walmart chain does.

      Price isn't everything, you can compete with a somewhat lower price even offering the exact same product, if you can produce a significantly better product at the same time you can compete ever with a much lower price.

    7. Re:He's right. by CrispyZorro · · Score: 0

      By constantly lowering prices and conditioning customers to accept them, you actually stifle innovation and drive out businesses. In the bricks and mortar world this is what Wal-mart does, and they've managed to destroy and dominate markets while offering less overall quality and selection.

      I think this is quite different from Wal-mart in that Apple does not set the price of the game nor has selection suffered due to practically infinite shelf space. Sure, there are plenty of low-price titles available but there are also higher-priced, more interesting titles as well. If the title owners could not afford to produce content at the price they set, they wouldn't last. In any event, there is enough incentive at the current prices to attract developers, graphic artists, and marketers. And the content they develop is compelling enough to attract both serious and casual consumers.

    8. Re:He's right. by HeckRuler · · Score: 1

      What? Sorry, but no, that's not quite right.

      Crapware cannot have an artificially low pricepoint. It's pricepoint is low BECAUSE it's crap. These aren't commodities or dry goods. It's art. Their value is ENTIRELY dependent on how much people like it. If it is priced at zero, that may still be too high for a lot of people. Indeed, artificially "priced" crapware wanders into the realm of pre-installed bloatware.
      If you think, for a moment, that Angry Birds or Snood is competition for Fallout or Halo, then you're entirely down the wrong path. Now, you may indeed have some overlap where people play both Halo and Snood, very similarly to how college students will buy both textbooks and comic books. The two don't compete with each other except on a very high level where everything from food, sex, dental hygiene, and/or fencing compete for the time slice of our lives. If that's the competition here, then you also need to rant about church, school, loved ones, and work all undercutting the poor little game developers.

      And power to the aggregators; Newgrounds, Kongregate, and yeah even Armor Games help lower the bar to game/movie development. That makes for a WHOLE LOT of really shitty clones, but the cream rises to the top and society benefits. As for Apple and Steam? Meh, slightly different market, but same mechanic. To hell with your Walmart analogy, people NEED shirts on their back, they WANT to play games. Again, these aren't commodies, basic needs, or dry goods. If Newgrounds undercuts Steam and Blizzard, no one really cares. Poor little mom&pop Blizzard isn't going to way of the dinosaur, because their bottom line isn't affected by yet another crappy snake game.

    9. Re:He's right. by lazyforker · · Score: 1

      He's *not* right. He's comparing dissimilar products. I have both an XBox 360 and an iPhone. I do not expect the same experience on my iPhone as on my Xbox. On my 360 I'm playing Kinect games or games such as Call of Duty and Gears of War. They are in no way comparable. I see the intricate HD 3d worlds modelled on my Xbox, hear the 3d sound effects, spend many many hours going through varying terrains/landscapes/scenarios with multiple characters, realtime interaction over the 'net etc.... On my iPhone I play Scrabble, sudoku, dominos, rail shooters (which basically suck but I keep trying), Lego Harry Potter (which is awesome but a premium game). I don't expect the Xbox experience at the $1-$2 price point. I doubt any other gamer (casual or otherwise) does.

    10. Re:He's right. by Overzeetop · · Score: 1

      You're looking at it wrong. Right now, a game is budgeted for a $40 price point, and budgets for various departments are set based on anticipated sales. It's speculative market, so the budgets are set on a small fraction of the potential sales. The sales price only exists because they've tested higher points and have found resistance.

      Sure, they're concerned. As concerned as music labels would be about selling the one hot track for $1 online vs capturing a $15-20 CD sale for the consumer to get the same hot track and 7-8 tracks of fluff. Their problem is they don't want to adapt their model for the new distribution method using lower price points. It can be done, but it requires a fairly significant shift in mentality. That, to quote Barbie on mathematics, is hard.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    11. Re:He's right. by Anonymous Coward · · Score: 0

      You are implying that the non-slashdot public will choose service/quality/anything-else over lowest price point. For every one store that does survive next to a Wal-mart, perhaps there are multitudes more that don't. I used to believe that this was all okay because it is how economics work. But I fear our desire for the cheapest possible product has gotten too big that nothing can stop this spiral into a world where the only business are corporate owned. And where every town becomes the one in the South Park Wal-mart Episode. Most of us on /. agree "only a Sith" would deal with absolutes. That is the same base for my new fears. Nothing is perfect, not capitalism, and not us. So to the post above the one I am replying to: "And you honestly don't seem to get economics" yeah we get PURE economics. But we do not live in a pure world. If that would ever make a difference.

      I did wish that Fils-Aime meant there wouldn't be so many crappy titles on the Wii. I only really like to play Nintendo's own games that have way more depth than all those cheap junk titles. I'm still not done with Kirby's Epic Yarn but you can see the thought that went into the little details (like when you are on ice and you change direction you spin like an ice-skater).

  39. Put another way... by Anonymous Coward · · Score: 0

    ..."Cheap games a threat to our business model"

    Someone needs to remind this guy that the world doesn't owe him, or Nintendo, a living. Games don't all need to be expensive epics to be good; that's as true now as it was when, say, Tetris hit the streets nearly 30 years ago, and it's not going to change. If companies such as Nintendo can deliver games that can justify their price differential in some manner (whether that's in the nature of the game, the depth of play or just about anything else), then all well and good - they'll continue to find a market. If they can't, they don't deserve to be in it (and having watched games publishers trying to charge an arm and a leg for rafts of mediocre titles, alongside the occasional gem, for nearly four decades now, I for one won't mourn their passing).

    Nothing to see here - move along.

  40. What he's really saying is... by Anonymous Coward · · Score: 0

    "Low cost, excellent, indie games make our shovelware look over priced."

    Never have I seen a console hamstrung by so many low quality, gimic-y, titles. Nintendo may well be pursuing the casual gamer demographic, sadly they think these people are also morons. Take notes from popcap Reggie otherwise $2 indie titles will continue to eat into your margins...

  41. Note this didn't come from Sony or Microsoft by Loosifur · · Score: 2

    Nintendo is the Apple of the gaming world, and they just ensured that a console version of Angry Birds will show up on the Xbox and PS3 downloadable market things. They like their own brand, they don't like opening it up to external developers, and they don't like following someone else's lead. Thank God, because if Nintendo made Angry Birds, it would be $40, have birds with Mii faces, and involve Mario or anime children or something. And be called "Flappy Bird Slingshot Adventures Party", or some s. And be a rail shooter.

    Sorry, I'm a little bitter after buying a Wii and finding that, in exchange for no hard drive and crappy graphics, I got a controller that doesn't quite track motion accurately, a library of games suitable for a ten year old girl ("Say fellas, let's buy a case of beer and play Cooking Mama tonight!"), and a DVD drive that doesn't play DVDs, but does sound like a tiny gnome is attempting to cut his way free with a miniature Sawzall. I exaggerate, but not too much.

    What's especially bizarre about Fils-Aime's statement is that the Wii Market channel carries an s-ton of casual games in the $5-$15 range. Thanks to their scam "Nintendo points" purchasing system (similar to Microsoft's Live point system), you can't get a game for anywhere between free and $5, but most people buying games via the Wii would have no problem dropping $5 on an Angry Birds-type title.

    Frankly, there are some pretty terrible games for download that cost more than $5 for the Wii; for that matter, there are some pretty horrible games on disc for the Wii that are well in excess of that price. I doubt highly that the availability of cheap games on mobile phones will make an appreciable dent in Nintendo's market share, although Fils-Aime is more than welcome to suggest that consumers ought to be paying $25 a pop for games on a mobile phone. Preferably during an outdoor press conference after handing overripe tomatoes to the spectators.

    --
    This unbiased moderation brought to you by the Porcine Aviation Group!
    1. Re:Note this didn't come from Sony or Microsoft by theantipop · · Score: 1

      a library of games suitable for a ten year old girl ("Say fellas, let's buy a case of beer and play Cooking Mama tonight!")

      I disagree with this. There are some fantastic games released for the Wii and nowhere else, it's just that none of them are Call of Duty clones. Off the top of my head: No More Heroes 1&2, Sonic Colors, Super Mario Galaxy, Zack & Wiki, Kirby's Epic Yarn, Donkey Kong Country Returns. This is by no means a definitive list just things I've played recently, and it probably includes games that aren't to your liking. But people who blow off the Wii's library so easily haven't really looked for good games.

      Also, Cooking Mama is actually a lot of fun to play with a lot of people and a couple cases of beer!

    2. Re:Note this didn't come from Sony or Microsoft by brkello · · Score: 1

      Anything is fun with friends and a couple cases of beer.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:Note this didn't come from Sony or Microsoft by Anonymous Coward · · Score: 0

      Not taking anything away from your point, but 90% of everything is crap. We only remember the highlights.

      There are just as many shovelware games for the PSP as for the DS, and similar vis-a-vis the Wii vs. the XBox360 or PS3. But there also were for the Super Nintendo and the Sega Genesis. For every Shakespeare there are nine pulp fiction authors churning out dreck, and for every Shadow of the Colossus or Braid there are nine "sports arena" or "generic platformer with no real uniqueness" or "this is an RPG because they're selling right now."

      To name some DS games you may prefer to Cooking Mama, I would suggest Rondo of Swords (probably the most difficult tactical RPG I've ever played), Castlevania: Dawn of Sorrow, Super Mario 64 DS (yes, a port from two console generations ago, but with some added content and a slightly more intelligent camera... and face it, the original was a pretty damn good game anyway), Metroid Prime: Hunters, or The World Ends With You (you really feel like you've learned something when you get the hang of the combat system that requires you to control the character on the top screen separately from the character on the bottom screen.)

    4. Re:Note this didn't come from Sony or Microsoft by Anonymous Coward · · Score: 0

      Sorry, I saw Cooking Mama and assumed you were talking about the DS. I don't have many Wii games, but the same thing applies. Read reviews from sources you trust (which in my experience usually means "NOT PROFESSIONAL REVIEWERS") before buying anything, because 90% of it sucks, and you probably want to avoid those.

    5. Re:Note this didn't come from Sony or Microsoft by evilviper · · Score: 1

      I doubt highly that the availability of cheap games on mobile phones will make an appreciable dent in Nintendo's market share

      Why not? Smartphones are considerably more capable than, say, a GB color. Sure, a few hardware buttons would help, but smartphones are more than capable of filling the small niche that is mobile gaming, just as they've filled every other niche mobile market. The #1 reason being people carry their phones with them everywhere, but don't always have their DS handy, so you're set whenever the opportunity arises. If you don't need the convenience that a smartphone offers, then you'd use something like a console, instead.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  42. What is he complaining about? :) by youn · · Score: 1

    even free porn is legal these days :) (slashdot post about redtube case a couple days ago) ;)

    I'm tired all these business whiners that have not adapted their business plan (including recording industries, newspapers, banks who expect a bailout any time something goes wrong)... I understand how it was important to intervene... but really... a little less whining, a little more sanity would be nice

    --
    Never antropomorphize computers, they do not like that :p
  43. games ripping off games by Anonymous Coward · · Score: 0

    some cheap mobile games for 1-2 dollars are overpriced, like angry birds which is just a simple rip off of another flash game that was already created. so for games that were just stolen from another game and given a new name, 1-2 dollars is way too much, for new concept games it would be an okay price even though I still would not pay it.

  44. At Nintendo? by Moraelin · · Score: 1

    I'm not sure if Nintendo ever "got" games in the same way you do. Most of their history as a video game company was under Hiroshi Yamauchi, who was pretty much proud to never have played a video game and occasionally did disparaging remarks about RPG players or such.

    Reginald Fils-Aime, who is President and COO of Nintendo of America, not only rose to that position during Yamauchi's time and in that corporate culture, but is a guy who comes from purely a marketing and sales background. The guy was marketing everything from toothpaste to beer to chinese takeout food before joining Nintendo, and at Nintendo he was pretty much just asked to build up their public image. And while he was undoubtedly good at that, I see nothing in his background to suggest that he ever "got" games as anything else than something that he has to sell.

    I don't think he lost the point of games from the perspective of a gamer, as that he simply never had it to start with. He's just the guy who has to sell them and make money for the company, and he always was.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  45. No by Anonymous Coward · · Score: 0

    Cheap games are a threat to Nintendo, not the industry of game creators. Maybe the people who make their living from living off of artists are under threat? Good go create something or actually work. Stop being vampires.

  46. Cheap Ass Games by snookerhog · · Score: 1

    surely they don't mean Cheap Ass Games

  47. Cheap game advantage by faa · · Score: 1

    The cheaper a game, the more people can buy it, so the more profit the developers will get. I think Nintendo exhibits nothing but its greed

  48. In further news by David+Gerard · · Score: 4, Funny

    In further news, home fucking is killing prostitution.

    --
    http://rocknerd.co.uk
    1. Re:In further news by Anonymous Coward · · Score: 0

      Where? Can you give me the address?

    2. Re:In further news by Anonymous Coward · · Score: 0

      "Home fucking"? If I ever see you approaching my house, sir, I may just catch it on fire to try and slow you down.

    3. Re:In further news by Anonymous Coward · · Score: 0

      In even further news, you're a loser who isn't getting any.

    4. Re:In further news by Anonymous Coward · · Score: 0

      In further news, home fucking is killing prostitution.

      You're not married are you?

    5. Re:In further news by nzap · · Score: 1

      I have heard about fetishes with inanimate objects, but those people probably wouldn't visit (human) prostitutes in the first place.

  49. Where's your fun now? by Anonymous Coward · · Score: 0

    I guess Nintendo just lost the monopoly on it.

  50. Even $2 is too much by Anonymous Coward · · Score: 0

    Why pay for games at all? I got angry birds for free on android. I have heaps of free games on linux too. There is no need for a "marketed game", so no need for a marketing budget. (If a game need marketing, then it can't be that good?) There are always some who code up a game just for the fun and the fame. And with open source, there are always some who keep building on whats there already.

    Sure, open source moves slowly and doesn't release a new title every week. But there is no need for that either, a few games is enough for me. There are so many other things to spend time on anyway.

  51. Thanks for rentals by speedlaw · · Score: 1

    As the target market (dad) I have an avid gamer (son). These $50 games are hyped and hyped to the kids in ways that the old TV advertisers could only dream of. Worst is the free "demo", which for a kid is like the crack dealers' First one is Free situation. Worst is that the games last as long as it takes a kid and his buddies to beat it...which might not be that long, depending on the game. Gamefly is a lifesaver for my wallet. Likewise, the $2 game on the Pad/Pod whatever is as well, although you can eat a lot of potato chips at that price. I sincerely hope the $50 video game goes the way of the $18 CD.

  52. Irony is a lot of WiiWare are iPhone game ports by WillAdams · · Score: 2

    Unfortunately, mostly really bad games --- there're some titles on WiiWare which are worth the download time, but not one of them IMO is an iPhone game port.

    Moreover, if I were Nintendo, I'd require that companies release a demo of _every_ WiiWare title.

    William

    --
    Sphinx of black quartz, judge my vow.
  53. I would argue that crappy games is more so. by threedevious · · Score: 1

    Think this was a pretty interesting article. Content has been the main deciding factor in whether or not I buy a console. I didn't even entertain getting a Wii until a game that I was waiting for was released. It was the same for the PS3 and I have yet to buy the XBOX 360 (but will probably pick one up now for the 360.) I hope that Nintendo is not just noticing that there are cheap games out there now! Why are they not railing against buying things from the bargain bin at Walmart (probably because they are bad games, but some of them aren't that bad.) I know that Sony hates the fact that you can buy and sell used games, but hey these people need to wake up and understand that every single title they put out is not worth $60. I remember when dinosaurs roamed the earth and Nintendo had $50 games for the SNES. There was no way I was paying that for the American version of Final Fantasy III. By the time the price would have dropped, it wasn't available and I couldn't even get it used. I felt that I really missed out but I just couldn't justify the expense of spending $50 on a game at that point in my life. I don't stop playing console games because I have nice games for my phone. I have reduced my PC game play because of console games, but I think that is because for some games the console makes the experience more accessible.

    1. Re:I would argue that crappy games is more so. by MattSausage · · Score: 1

      Just out of curiosity, what was the game that dragged you into purchasing a PS3? For the life of me I can't find a single must-have game for that system to justify the cost of entry.

    2. Re:I would argue that crappy games is more so. by threedevious · · Score: 1

      I really liked God of War III. The control was just a lot of fun for me. I had never played the first two as they didn't seem to be that ground breaking. I realize that I missed out back when they were on the PS2. I might not have been so impressed with the PS3 version if I had played the others but I really enjoy the title that hooked me in. Since the PS3 has been out for quite a while, it's pretty easy to get a good deal on one. I don't know if I'll dive into the Move now that I've seen the Kinect, but I hope that both technologies keep advancing into something even more immersive.

  54. Price is always key by mattwrock · · Score: 1

    The reason I, as a man in his mid 40s, is still playing DS games is because of the price. GBA handhelds were inexpensive, and for 10-15$, taking a flyer on a game was an easy decision. DSI on the other hand is nearly 200$, and titles are moving into the 40$ range. While I like titles like Professor Layton, I don't feel very compelled to buy, let alone play casual titles for that price. With the advent of games like Angry Birds, I can get my casual game fix for less. If Nintendo wants me to play their titles again, don't sell me a Raving Rabbids mini game at full price. Set your prices to 10-20$, with the upper end being a Zelda type game. I know you want more money Nintendo, but I don't have it for you. Since you now have to compete against free games, lower your price. In the long run you will make more money. If not, I am sure somebody like HTC will buy you out to put "retro" Mario games on the smartphones.

    --
    "Ones and zeros were everywhere. I even think I saw a two!" - Bender
  55. I buy my games around $5, exceptionally $10 by Anonymous Coward · · Score: 0

    Yup, they're old, but so is my computer. And the good thing is that they generally run fairly well on Linux thanks to Crossover Games.
    I actually nearly never bought games before knowing of GOG first, then Steam, and I now own about 70 in something like 2 years.
    There is definitely a market for people like me, who don't mind waiting 2 or 3 years after release to play something.
    Crap gets forgotten, good stuff get patches, great mods and great deals, so why not, really ?

    If people want instant satisfaction, more power to them, but it has a price.

    1. Re:I buy my games around $5, exceptionally $10 by KingAlanI · · Score: 1

      Me too - cheap games, and still run (heck, run well) on my old machine.
      I just use the CD's natively on Windows though.

      Since one gets a lot of gameplay out of the classic AAA titles, not much need to have a huge library - a few main games to switch between. For example, I was playing a lot of Age Of Empires a few weeks ago, now I'm playing a lot of Starcraft.

      also, obligatory XKCD: http://xkcd.com/606/

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  56. Quit the Nintendo-bashing, guys... by supersloshy · · Score: 1

    I am going to be totally honest here when I say that they're right, sort-of. I've bought normally-priced games, I've bought super-cheap games, I've downloaded free games, I've even downloaded the occasional ROM (mostly for really old, obscure games; I buy used whenever it's reasonable), and what I've found is that almost all of the free/cheap games I've played get pushed pretty far back on my personal gaming backlog. For example: I've bought Tales of Monkey Island and every single season of Sam and Max from Telltale Games ($5 and $20 respectively, on sale), and I've only gotten about half-way through each before going on to something else.The games were very fun, don't get me wrong, but I just didn't have as much of a "push" to get them over with. I'll beat them eventually, but that's another story. Likewise, I haven't beaten every one of the Humbie Indie Bundle (1 and 2) games yet... not even half or 1/4 of them! I've played them all but the drive to finish them, even if they're very good games, just isn't there.

    I just recently bought Ghost Trick and Kingdom Hearts Re:coded for the Nintendo DS back in January, and I've already beaten Ghost Trick (which is awesome) and KH is almost there. Behind that is Baldur's Gate ($10 at GOG), the games I mentioned earlier, a few games I bought used a year or two ago, and whatever else is lying around the house that I haven't fully completed yet.

    Don't bash Nintendo on this; they're partially right. Of course, if people get used to super-cheap or even free games, there's less of a possibility that they'd buy more expensive ones, especially if the quality of these games aren't quite up-to-snuff (then again, some $30-50 games aren't either but that's besides the point). Some of the best games I've played were full-priced, and that was mostly because I've had a drive to complete them. I don't have a problem with really cheap games, don't get me wrong, but I don't think that indie game developers and game publishers shouldn't have to price their games as much as a song on Amazon MP3 or iTunes; there's lots of people that would buy them if they were more expensive, you know? And it helps because it gets the publisher/developer more money, especially if they aren't independent.

    tl;dr, yes competition is a good thing as people here are pointing out left and right. That's not Nintendo's fault that it can't "compete"; it needs that money to stay afloat. Games are much more inexpensive than years ago when you take inflation into account (in the US anyways), and I don't complain about the occasional $30-50 game if it's worth my money; that's why we have review sites and magazines. $1 and $2 games, like $1 and $2 songs (only more so because games are much more expressive and interactive and whatnot compared to a 3-4 minute song), will force everybody to compete at a lower price point, and that's not necessarily good for some development studios/publishers in some cases.

    --
    "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    1. Re:Quit the Nintendo-bashing, guys... by nedlohs · · Score: 1

      I don't have a problem with really cheap games, don't get me wrong, but I don't think that indie game developers and game publishers shouldn't have to price their games as much as a song on Amazon MP3 or iTunes; there's lots of people that would buy them if they were more expensive, you know? And it helps because it gets the publisher/developer more money, especially if they aren't independent.

      Indie game developers and game publisher price their games at the price they think will make them the most money. A lower price and more volume can be better than a higher price, especially when the marginal cost is 0. And of course instant profit isn't the only motivation, some people would rather more people see their stuff.

      Some choose the really cheap price point (all those $1/$2 games), some choose something higher (e.g. Minecraft at $20, Avernum 6 at $28). And some just give it away free...

  57. Yes - as it should be by Anonymous Coward · · Score: 0

    Financial transactions are voluntary and don't occur unless both parties are satisfied. The seller wants the highest price they can get. The buyer wants the lowest price. The transaction only happens if both parties are satisfied, so the ultimate price ends up in the middle.

    Competition benefits the buyer because the buyer may be able to find an equivalent product at a lower price. If so, the buyer will not make a voluntary exchange with the higher priced seller. Therefore, the higher priced seller must accept lower prices if he wants to make any sales at all.

    In short, competition is always good for the buyer. Sellers have a natural interest in reducing competition. That is why we have anti-trust laws - except that various governments intervene and grant unnatural monopolies (pharma, insurance, undertakers, sugar cane, etc.) The government should always promote competition and never restrain it. Period.

  58. A touch paranoid, perhaps? by prometx42 · · Score: 1

    I, myself, am a "full-scale" RPG person. Mobile games, up to this point, are, at best, pleasant distractions and, more often, annoying, in my experience. I think it will be awhile before I will be engaged enough by a mobile "piece of experience", that it will prevent me from dropping $49.99 on a quality RPG. Plus a "quality" RPG is often a 1 to 4 year wait between worthwhile titles to begin with.

    If I were Reggie Fils-Aime, I would hold off on the negative prognostications and just focus on making solid, innovative, full-scale titles. Render unto mobile that which is mobile's, render unto the Nintendo Lords that which is the Nintendo Lords’. Also, Reggie, more RPGs please... ;)

  59. Nintendo DS by Anonymous Coward · · Score: 0

    Don't forget about the Nintendo DS. The DSiXL cost $180. Each game is $30 to 40.
    My kids have one console and about 10 games for a total cost of about $480.

    Do my kids play it? No, they are always stealing my ipod touch (about $280) and playing free games.

    Yes, I think Nintendo is screwed. The DS hardware is crap and the games are way overpriced.
    If they are going to compete with Android/Apple, they are going to have to drastically upgrade their hardware
    and open an App store that encourages independent developers.

  60. In releted news ... by PPH · · Score: 1

    .... hookers protest sorority girls giving it away for free.

    --
    Have gnu, will travel.
  61. A modest rebuttal by jonaskoelker · · Score: 1

    retort of a corporate man [...] says that a 'decent' game should be worth $40-60.

    Yep. His interest is (presumably) keeping his job. That means maximizing the profits of his company. His company makes big-name titles (I for one love the Zelda series, and tetris on the game boy wasn't half bad :D), so of course he wants everyone to believe that big-name titles are the best and worthy of the consumers' money. His interests are, of course, not necessarily aligned with those of the public. Probably not, in this case---otherwise he, an MBA schooled in some economics, would just put his faith in the invisible hand of the market.

    more products are not produced and sold, because that would decrease the 'optimum' point.

    What you're saying implies, if you think about it, that every sector is behaving like a cartel: the producers are cooperating (rather than competing) in their efforts to make as much money as possible.

    If I was running my own company, I'd be a cold-hearted asshole and drop the price below what the cartel is charging and advertise this in as many places as possible, hoping to grab all the customers to myself and making a killing. Now, if these slimy weasel-suckers are half disgusting as me, they'd do the same. You're saying they don't?

    corporations determining the price points (even unknowingly) instead of [the] public.

    If the markets work the way economists think they do, the public exercises an influence on the price by buying some amounts at some price points and different amounts at different price points, thus influence what the optimal price (for the seller) is.

    You may also want to add economics to your podcasting list, at econtalk.org, or watching a few video lectures at http://www.youtube.com/user/jodiecongirl#p/c/22785443C5FB0F83 (the latter being more technical and mathematical).

    This is not to say "Corporations: good" or "Competition: bad"---on the contrary. I just don't think that all corporations in every sector form cartels: the benefit of undercutting the cartel is a too strong temptation, especially whenever there are more actors in the sector. (And "Yay, go the little guy!")

  62. Virtual Console by tepples · · Score: 1

    For that matter, Nintendo could simply create a custom emulator as an app, and sell their own version of roms for it.

    Nintendo has been doing this since 2006: check the Virtual Console section of the Wii Shop Channel.

  63. just another reason I won't ever buy nintendo... by Anonymous Coward · · Score: 0

    I am a PC gamer. I'm used to (and I EXPECT) user generated content for my games. These mods are usually FREE, and they sometimes surpass the quality of the original game they're based on. Counter-strike, Urban Terror, Tremulous, The Nameless Mod and Team Fortress: I'm looking at you five mods. Somebody can add more quality mods from other genres that I don't play. The Dark Mod is getting there, but it still has some rough edges.

    The big N hasn't made what I would personally call a fun and engaging Mario game since SM64, and I'm not paying inflated prices for products that the fans can't enhance.

    Sincerely, someone who had a Game Boy, NES, SNES, N64, GBA, and GameCube. I'm done.

  64. Ummm... by Anonymous Coward · · Score: 0

    Couldn't MS and Sony make the same complaint about Nintendo?

  65. Android Console by Anonymous Coward · · Score: 0

    I'm still waiting for a mostly open Android based Console with kick-ass hardware. I'm frickin' sick of not being able to do things on my PS3 that I KNOW it should be able to do! It should have a browser that's not a POS, be able to stream from Shoutcast, or whatever, and have an app store with thousands of apps. Throw in Steam, too. I should be able to stream content from any device in my home. All in a nice Android UI.

    Why can't someone come out with an Android Console and kick Nintendo/M$/$ony to the curb.

    1. Re:Android Console by julesh · · Score: 1

      Because official Android builds only run on ARM hardware, unofficial builds are crippled because they aren't allowed access to the Android Market, and ARM processors are all geared to low power consumption and therefore don't have the raw horsepower a console needs to be successful. Sure, you could probably put together a 4-core 1.2GHz Android system, but its performance would be pretty poor in comparison to your PS3.

  66. Mario farm? That's been done by tepples · · Score: 1

    What's next? Mario farm?

    That's been done. As for a video game, it hasn't, unless you count all the Mario shout-outs in the orchard/fishing sim series Animal Crossing.

  67. Cry some more Reggie by TideX · · Score: 1

    Valve is living proof that this is a load of bull. Not every company is as greedy as yours Reggie.

  68. How I handle it by KingAlanI · · Score: 1

    I play older "full" titles since I often don't want to settle on the simple cheap games, not to mention that my old system still runs the old stuff well.

    For example, Starcraft 2 is $60, but Starcraft 1 is $15 or so.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    1. Re:How I handle it by Quirkz · · Score: 1

      Yep, I'm often running a handful of years behind the new releases. Bought and played Starcraft in ~2004, I think, when it was $20 for the boxed set, for example, and Age of Empires (I & II together) for $10 a few years ago. Now I do also buy a few new titles here and there, but picking up the cheap old ones that I never got around to is very economical, and then if I get bored or sidetracked and don't play it much, I don't feel like I've lost out.

  69. A History Lesson by Anonymous Coward · · Score: 0

    In the early 1980's Atari produced hundreds of cheap, disposable games for their systems. This behavior led directly to the video game crash of 1983 as consumers were turned off by terrible games. The flood of bad games to the market dilutes the integrity of the market.

    99% of iphone games are cheap, disposable games including angry birds.

  70. Atari 2600 by Anonymous Coward · · Score: 0

    In the early 80's there were a lot of cheap (both in cost and quality) Atari 2600 cartridges as well. We all know what happened to the market once it was flooded with that crap.

  71. A piece of gaming content... by roc97007 · · Score: 1

    ...should only be $2, for an arcade style game, of which Angry Birds qualifies I think. If you want us to pay $50 for a game, it has to be exceptional, immersive, and not over in an evening. And that last part doesn't mean padding out thin content with "discover by trial and error the fifteen random things you must do in sequence to advance".

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  72. It's About the Industry by Anonymous Coward · · Score: 0

    Reggie Fils Aime is concerned about the effect of those games to the video game industry as a whole, not to each individual gamer per se. As far as the people are concerned, consumers will always side with the one that's cheaper, accessible, and fun. And the very fact that cheap mobile games have managed to attract large chunks of audiences even without the intricacies of more complex commercial console games hints that the mobile game industry may someday kill off a large chunk of its console counterpart, which is not really a good thing for the industry.

    Nintendo has shown concern with the welfare of the video game industry more than any other company has ever done, and you will always be surprised at how the things they say that people oppose and whine at will always turn out to be true in the end.

  73. same with free software by Have+Brain+Will+Rent · · Score: 1

    I remember the moderator of a fairly famous Usenet newsgroup who was also selling a software product. This person complained about some free software that people were giving away - because it wasn't nearly as good as the commercial product but hurt their sales [ed. apparently because it was enough functionality at the right price for most people]. The righteous indignation at these people having the temerity to give their work away was priceless.

    --
    The tyrant will always find a pretext for his tyranny - Aesop
  74. Cheap Games a Threat by AmberBlackCat · · Score: 1

    Maybe the problem is their expensive games with videos and surround sound often aren't any more fun than Angry Birds.

  75. "Free Market" doesn't mean what you think it does by angus77 · · Score: 1

    I don't know what dictionary you have, but here's what the Concise Oxford says:

    capitalism
    noun an economic and political system in which a country's trade and industry are controlled by private owners for profit, rather than by the state.
    -DERIVATIVES
    capitalist noun and adjective
    capitalistic adjective
    capitalistically adverb

    Not that you should be learning about economic or political systems from dictionaries. Your local library should have an entire section on these subjects. You should especially get something that explains the concept of the free market, because the accepted definition diverges greatly from your understanding of it. Shortly: in a free market, companies are free to compete in the market. Competition is the key idea, not whether or not a company is free to sell their goods. You can have free market capitalism, but you can still have capitalism without a free market---capitalism tells us that private owners control the means of production, but doesn't tell us how they get their products to consumers.

  76. Nintendo never discounts by Anonymous Coward · · Score: 0

    He's upset because Nintendo's mode of business is to never discount their games. I've been trying like hell to find a USED copy of Mario Kart Wii for a reasonable price and I can never find it for less than $35 (usually + shipping). That's because the regular price on Mario Kart Wii is still high , despite being an old game. Meanwhile I can buy games that had 10x the production budget of MK, are only a year old, for under $20 new for other consoles.

    I dunno. I understand his frustration, but perhaps he could learn a thing or two about moving more units if he'd knock the prices down on the old library! They've been losing money for the last 6 to 9 months now!

  77. There is life outside of Mommy's Magic Purse by Alimony+Pakhdan · · Score: 1

    But most /.'ers have yet to learn that. The thing is that Fils-Aime has a good point. Try reading the (short) article, you might just see that.

  78. Re:"Free Market" doesn't mean what you think it do by Raenex · · Score: 1

    I don't know what dictionary you have, but here's what the Concise Oxford says:

    I said I checked multiple and that many mentioned a free market. Quoting one that doesn't doesn't invalidate the overall point. References:

    American Heritage: "An economic system in which the means of production and distribution are privately or corporately owned and development is proportionate to the accumulation and reinvestment of profits gained in a free market."

    Merriam-Webster: "an economic system characterized by private or corporate ownership of capital goods, by investments that are determined by private decision, and by prices, production, and the distribution of goods that are determined mainly by competition in a free market"

    Not that you should be learning about economic or political systems from dictionaries.

    Oh please. If you want some basic definitions, they are fine.

    Your local library should have an entire section on these subjects.

    You enjoy going to the library. I'll use whatever references are online. Speaking of which, here's a quote from a classic version of the Encyclopaedia Britannica: "Thus capitalism is essentially based on freedom - the freedom of the subscriber in risking his money, and the freedom of the consumer in giving or withholding his custom and the profit that it makes possible."

    Competition is the key idea, not whether or not a company is free to sell their goods.

    This is just bizarre. How can you have unfettered competition if a company isn't allowed to freely sell their goods?

    You can have free market capitalism, but you can still have capitalism without a free market---capitalism tells us that private owners control the means of production, but doesn't tell us how they get their products to consumers.

    Technically you can, in a very strict definition of capitalism, but in common usage, and also based on the theory of capitalism, and the common sense of what it means to own something, it is closely associated with being able to sell your goods in a free market. The references I found didn't associate them by accident.

  79. Re:"Free Market" doesn't mean what you think it do by angus77 · · Score: 1

    Competition is the key idea, not whether or not a company is free to sell their goods.

    This is just bizarre. How can you have unfettered competition if a company isn't allowed to freely sell their goods?

    There's nothing in the least bit bizarre about it. A monopoly can be free to sell their goods while competition is suppressed. The monopoly is still capitalist as they own the means of production---that is to say, the capital.

    The important point that you are missing is not that it's not whether or not one is free to sell goods or services that defines a Free Market, it's the freedom to compete. As I stated in answer to someone else, guns are prohibited from being sold in Japan. Are you going to claim Japan's not a Free Market economy? They are both capitalist (capital--the means of production---being held privately) and a free market (companies are free to compete, and do: Toyota vs Suzuki vs Honda vs Nissan vs Daihatsu vs Mazda).

    And in case you need an example of non-Free Market Capitalism, just look at AT&T before they had their monopoly taken away in the eighties. They were granted a monopoly. By law, they had no competition. However, they were owned privately and were free to sell whatever telephone-related goods or services they wanted. AT&T was entirely capitalist, but there was certainly no Free Market.

    There is a tendency for Capitalism and Free Markets to go hand-in-hand. In fact, a Free Market depends on Capitalism---but not vice-versa.

  80. Re:"Free Market" doesn't mean what you think it do by Raenex · · Score: 1

    As I stated in answer to someone else, guns are prohibited from being sold in Japan. Are you going to claim Japan's not a Free Market economy?

    With respect to guns, no. There probably is no truly free market system any where in the world. Every regulation you place on buying and selling makes the market less free. Overall, though, the system is based on a free market.

    There is a tendency for Capitalism and Free Markets to go hand-in-hand.

    Which was pretty much my point. They're so tightly bound, in fact, that when people talk about capitalism they usually mean a free market, too.

    It's quite debatable that a company that was granted an exclusive monopoly by-law is an example of capitalism, because that means that other owners of capital do not have the same rights. It's not full ownership if all owners are not treated equally.

  81. Re:"Free Market" doesn't mean what you think it do by angus77 · · Score: 1
    That's maybe a question of ethics. You can debate whether or not a privately-held monopoly is "right" or "wrong", but not whether or not it's capitalist. There are monopolies that were not government granted---what's known as natural monopolies. They use their monopolies to put an end to any competition that might creep up. In such a case, the market is not free either, but it's certainly capitalist. There are few who would say that's "right", but it is, beyond any shadow of doubt, capitalist.

    The Free Market is tightly bound to Capitalism. Capitalism is not so tightly bound to the Free Market. The Free Market works best for the market overall, but the individual capitalists themselves would prefer a monopoly---a steady stream of income and power without having to innovate to maintain it.

    Look back at where this started:

    "For being so staunchly capitalist, big corporations sure hate the free market."

    Which is bad for a Free Market system as a whole, but of course is exactly what you would expect of the individual capitalists. The Free Market relies on Capitalism and provides benefit to a greater number, but Capitalism itself gets along fine without a Free Market.

  82. Re:"Free Market" doesn't mean what you think it do by Raenex · · Score: 1

    You can debate whether or not a privately-held monopoly is "right" or "wrong", but not whether or not it's capitalist. There are monopolies that were not government granted---what's known as natural monopolies. They use their monopolies to put an end to any competition that might creep up. In such a case, the market is not free either, but it's certainly capitalist.

    Your specific example was for a government-granted and enforced monopoly, which is what I was debating. The existence of a natural monopoly doesn't mean the market isn't free. You are again introducing disputable examples into the argument. The point of the free market is that the government isn't regulating the price. A free market doesn't mean a perfect market.

    Look back at where this started: "For being so staunchly capitalist, big corporations sure hate the free market." Which is bad for a Free Market system as a whole, but of course is exactly what you would expect of the individual capitalists.

    Any individual actor in a system that they purport to believe in will often find cause to complain when the chips don't fall their way.

    Rather than continue this discussion, I'm just going to note that while I understand your viewpoint, and even agree that it is right depending on how narrow you want to restrict your definitions to, on the whole I don't agree with it. I have found several references that support my point of view (including dictionaries and an old Encyclopedia Britannica) . You have your Oxford dictionary.

    Wikipedia also supports the free market view as part of the definition, though it raises several warnings about debates over the precise meaning, and you can follow a debate in the Discussion tab, too. It also includes sections on etymology and history.

    On that note, I'll take my leave.

  83. Re:"Free Market" doesn't mean what you think it do by angus77 · · Score: 1

    Your specific example was for a government-granted and enforced monopoly, which is what I was debating.

    It was one example for the sake of providing an example, and not even close to the core of the argument. The argument was that a capitalist who doesn't believe in the free market is not a contradiction. Dictionaries and out-of-print encyclopaedias don't enter into it. An actual book on economics would be more enlightening, but you've already stated that you'd trust Wikipedia over the library.

  84. And for a serious reality check.... by Anonymous Coward · · Score: 0

    This suit needs a good slap, and then a kick in the pants to get himself back into reality. Most gamers I know, (and thats quite a few), are on tough times. The global econmy is in the tank, and with all the big oil suits looking to kick up gas prices, I can't get to work on buying a video game. Angry Birds is one of those instant classics that came out. Notice, they don't happen very often. The gamers I play with, we certainly cna't afford to drop $50+ for a game (console/or PC). I applaud "da birds" and hope many more come out. I can spen 1 or 2 bucks more easily (and often) than 50+. And, when I get bored with it/beat it, I feel like I gotz my moneys worth....that guy, sir, is a moron!