I'm considering doing this with my two systems this year. One of them is the Linux box in the dorm and the other is the laptop I'd carry around. In this case, I'd be the only one with access to my shares.
Was your share open to everyone? Or were there users for each person you wanted accessing it?
Of course, if they sued me for accessing music I purchased from a computer I purchased to another computer I purchasd, I would flip shit.
I've been irritated with Windows for a while, but SP2 was the height of it. Installing SP2 on my system caused the entire thing to hang immediately after it finished with BIOS work.
Turns out there was an incompatibility between SP2 and the microcode for my motherboard. Yeah. Wonderful. When you add new things to *Windows*, other things break. On the other hand, SuSE 9.3 has worked perfectly since I installed it. Have these people even *looked* at the circumstances they're talking about?
As far as I feel, horror games rarely are worth the effort - I'm against the horror genre in general, because I'm a little bit squeamish. Being scared in movies, games, whatever - it doesn't do much for me, and I've felt that it doesn't take *much* to make a game, or movie, scary. How many times can you play a Fatal Frame clone that uses a vibrating controller to make you jump at something on the screen? It's all a set of basic reactions, and it just makes me less willing to play a game.
To each their own, I don't mind saying, but what id software did is the equivalent of Square making Final Fantasy 13 a rail-shooter. I can't think of a single succesful switch of genres mid-series. King's Quest 8 was a 3D RPG-shooter, and it had a disastrous result on the series.
id Software had something very powerful in its hands - it had the idea of legacy. That's the reason we have Doom 3, Quake 4, etc. The more sequels you have, the more nostalgia you conjure up. What they did with Doom 3 is very simple, however: They took a game with a legacy of being a first person shooter, and they made it into a horror game.
I played Doom 3 the night I got it for my birthday, and that was it. I didn't see the purpose of playing a game that was, literally, 50% black pixels. I missed running away from demons, planning an attack, things that made the first Doom games "fast-paced" - an adjective that seemed to have been lost when it came to developing Doom 3.
People who work on 3D modeling and rendering faces will tell you something very interesting - the closer you get to achieving one hundred percent realism in a render of a human face, the worse it looks. It's all well and good that id is striving for something immersive, but if I want immersive, I'll play a Dreamcatcher game like Syberia or Rhem, or something.
Now Quake 4 is being worked on, and it looks exactly like Doom 3 - to the point where the commandos on your team are basically wearing the same uniforms as the protagonist in Doom 3. Wonderful: another nostalgic legacy ruined by a quest to become something better and new.
Awesome. Dogma instead of practicality for end users. Just what we need more of.
have made a powerful new ally today.
Make a torrent of the latest tools STAT!
It's Fedora Core! The *wikkiwikkiwikki* REMIX!
*cue Puff Daddy dancing around like his pants are falling off*
I'm considering doing this with my two systems this year. One of them is the Linux box in the dorm and the other is the laptop I'd carry around. In this case, I'd be the only one with access to my shares. Was your share open to everyone? Or were there users for each person you wanted accessing it? Of course, if they sued me for accessing music I purchased from a computer I purchased to another computer I purchasd, I would flip shit.
I've been irritated with Windows for a while, but SP2 was the height of it. Installing SP2 on my system caused the entire thing to hang immediately after it finished with BIOS work. Turns out there was an incompatibility between SP2 and the microcode for my motherboard. Yeah. Wonderful. When you add new things to *Windows*, other things break. On the other hand, SuSE 9.3 has worked perfectly since I installed it. Have these people even *looked* at the circumstances they're talking about?
As far as I feel, horror games rarely are worth the effort - I'm against the horror genre in general, because I'm a little bit squeamish. Being scared in movies, games, whatever - it doesn't do much for me, and I've felt that it doesn't take *much* to make a game, or movie, scary. How many times can you play a Fatal Frame clone that uses a vibrating controller to make you jump at something on the screen? It's all a set of basic reactions, and it just makes me less willing to play a game.
To each their own, I don't mind saying, but what id software did is the equivalent of Square making Final Fantasy 13 a rail-shooter. I can't think of a single succesful switch of genres mid-series. King's Quest 8 was a 3D RPG-shooter, and it had a disastrous result on the series.
id Software had something very powerful in its hands - it had the idea of legacy. That's the reason we have Doom 3, Quake 4, etc. The more sequels you have, the more nostalgia you conjure up. What they did with Doom 3 is very simple, however: They took a game with a legacy of being a first person shooter, and they made it into a horror game. I played Doom 3 the night I got it for my birthday, and that was it. I didn't see the purpose of playing a game that was, literally, 50% black pixels. I missed running away from demons, planning an attack, things that made the first Doom games "fast-paced" - an adjective that seemed to have been lost when it came to developing Doom 3. People who work on 3D modeling and rendering faces will tell you something very interesting - the closer you get to achieving one hundred percent realism in a render of a human face, the worse it looks. It's all well and good that id is striving for something immersive, but if I want immersive, I'll play a Dreamcatcher game like Syberia or Rhem, or something. Now Quake 4 is being worked on, and it looks exactly like Doom 3 - to the point where the commandos on your team are basically wearing the same uniforms as the protagonist in Doom 3. Wonderful: another nostalgic legacy ruined by a quest to become something better and new.