There are some places (Cities? Counties? I forget, and cannot link, sorry) where they have implemented laws which permit concealed carry of handguns, and found a DECREASE in violent crime. That would be an increase in gun availability, which decreased violent crimes. Whether it increased or decreased homicides is a different matter, but if you look at the overall crimes where force is used to coerce people (such as rape) in addition to killings, it's interesting.
The point is, if you can do it with a router running OpenWRT, why would you do it with a PC *or* with a PS3, unless you already have a spare one of either?
If people want to compete with WoW in this space they need to create a world. Stop spending so much on engine design or art assets, spend instead on good writers who can create interesting, challenging missions/quests for the players to do and LOTS of them
You're right that they need some solid quests, but one thing that Bioware has in its favor is that this is the Star Wars universe. There's tons and tons of lore that they could connect to, and people are already rabidly excited about the lore for its own sake.
Bioware already has the lore framework and the meta-world, I guess you might say. You're right, though, that they need to make sure to flesh out the questing and leveling zones to be fun and meaningful, though.
I don't have a clear picture of what the end-game is going to be, but the single player storylines were (a year ago) promoted as being complex enough that I'd probably even enjoy playing just that. Imagine an entire game where the depth of immersion was as strong as the DK starting zone in WoW.:) (Eh, I can dream.)
Being a patriot doesn't absolve someone of criminal activities. Recall that our greatest patriots (the founding fathers) were committing treason, and signed their names to it. Civil (and uncivil) disobedience is done with the knowledge that there are potential consequences for one's actions. To act and think that there won't be is pure foolishness.
I would assume that "filtering" also includes whitelisting: only those with specific MAC address are allowed to connect, in addition to the passkey requirement. It's inconvenient when you go to add your Wii, laptop, mobile phone, or visiting-friend's-laptop, but worth it for peace of mind. Are there any weaknesses in doing this? (I'm betting that a dedicated attacker could sniff traffic and harvest MACs that are whitelisted, right?) More importantly, what's a better alternative, and what makes it better? (Wireless networking newbies like me would like to know.)
If I recall correctly, they were leveraging an existing open source tool for reading network information, and basically built the infrastructure of sampling, collecting, storing, and collating the information themself. Unfortunately, the tool they used collected more than they though it did. Or something like that. Hopefully someone else can give you a better explanation.
Aren't phone companies regulated by similar neutrality requirements, in order to be Common Carriers? If so, I do not see how neutrality requirements would curtail network access, outside of the "we can't get a monopoly so we won't be able to fleece them" aspect.
Most of us don't care deeply enough to follow the sources; we're after the compilation of knowledge, so that I can find out what the heck the Gunpowder Plot was, or the Monroe Doctrine (well, OK, that I knew), or how soap works. We want to do this without feeling we need to go read a dozen pages, or a hundred pages, or make a trip to a library. That's the entire point of an encyclopedia: Vast breadth of deep-enough-for-most-people knowledge.
Given that it's non-trivial for the average user (and some of us geeks;)) to reconfigure Windows so that our user profiles (and documents and music collections) are on a different drive than the OS, that's not really a good counter.
I love having (unimportant;)) things on Google Docs. I'd hate to have my pictures/videos/music stored at a hosting company.
They could simply start the window of monitoring at a different time. Such as, give the tokens out on Tuesday, and do the test on Wednesday. At 3pm, stop testing, and let everyone dump them back in a bag for recovery.
Moreover, some parts of the game were BRUTAL to characters specializing in the sneaky-archer style, because there were so many room-boundary-door bits that enemies would just sit and wait at. I remember my first Oblivion Gate experience. The only way I could reliably kill enemies was by a sneak attack followed by an extended kiting session. That fails hard when you open to door and see one of the bad guys standing right there, patting his hand with his mace that weighs more than you do, and you have nowhere to go.
If the building had not been broken into room instances, you could have gotten him to follow you into the next room, or progressively snuck closer. That pretty much ruined the game for me for a long time, because it was exceedingly difficult for my character to succeed at a major component of the game (closing Oblivion gates) due to my chosen style of play. More importantly, the game's meta-mechanics ("video game with instanced rooms") was what made it hard, not any inherent imbalance of skills or abilities.
There are some places (Cities? Counties? I forget, and cannot link, sorry) where they have implemented laws which permit concealed carry of handguns, and found a DECREASE in violent crime. That would be an increase in gun availability, which decreased violent crimes. Whether it increased or decreased homicides is a different matter, but if you look at the overall crimes where force is used to coerce people (such as rape) in addition to killings, it's interesting.
Sadly, that tends to make portions of your car (often parts you want to interact with) look completely terrible. Great for resale value, too!
How does that compare to their debt load compared to 20 years ago?
What are the odds of them not reusing the key?
I wish I had mod points to you for such a clearly written post. Hats off to good writers everywhere. May I someday become one. :)
Of what month, sir??
The point is, if you can do it with a router running OpenWRT, why would you do it with a PC *or* with a PS3, unless you already have a spare one of either?
So preface your departure with fasting and meditation?
Extra geek points (and creepy points) for having your coffin tweet about the various measurable effects in the coffin.
Suicide (and murder, for that matter) rarely involves people behaving sensibly.
Let me rephrase that:
You don't consent to searches. Period. Ask for a warrant.
ISPs are likely still keeping the data, though, and will surely give it up as soon as the police so much as ask them nicely.
If people want to compete with WoW in this space they need to create a world. Stop spending so much on engine design or art assets, spend instead on good writers who can create interesting, challenging missions/quests for the players to do and LOTS of them
You're right that they need some solid quests, but one thing that Bioware has in its favor is that this is the Star Wars universe. There's tons and tons of lore that they could connect to, and people are already rabidly excited about the lore for its own sake.
Bioware already has the lore framework and the meta-world, I guess you might say. You're right, though, that they need to make sure to flesh out the questing and leveling zones to be fun and meaningful, though.
I don't have a clear picture of what the end-game is going to be, but the single player storylines were (a year ago) promoted as being complex enough that I'd probably even enjoy playing just that. Imagine an entire game where the depth of immersion was as strong as the DK starting zone in WoW. :) (Eh, I can dream.)
Or the Reserve Officer Force Liason for a helicopter command... :)
Being a patriot doesn't absolve someone of criminal activities. Recall that our greatest patriots (the founding fathers) were committing treason, and signed their names to it. Civil (and uncivil) disobedience is done with the knowledge that there are potential consequences for one's actions. To act and think that there won't be is pure foolishness.
I would assume that "filtering" also includes whitelisting: only those with specific MAC address are allowed to connect, in addition to the passkey requirement. It's inconvenient when you go to add your Wii, laptop, mobile phone, or visiting-friend's-laptop, but worth it for peace of mind. Are there any weaknesses in doing this? (I'm betting that a dedicated attacker could sniff traffic and harvest MACs that are whitelisted, right?) More importantly, what's a better alternative, and what makes it better? (Wireless networking newbies like me would like to know.)
If I recall correctly, they were leveraging an existing open source tool for reading network information, and basically built the infrastructure of sampling, collecting, storing, and collating the information themself. Unfortunately, the tool they used collected more than they though it did. Or something like that. Hopefully someone else can give you a better explanation.
Aren't phone companies regulated by similar neutrality requirements, in order to be Common Carriers? If so, I do not see how neutrality requirements would curtail network access, outside of the "we can't get a monopoly so we won't be able to fleece them" aspect.
Sometimes narrowing down the choice of product is helped tremendously by looking closely at it.
While I might tell the judge that I do read it, if I were ever on a jury, I'd make sure to diligently stick with my oath. No wikipedia for me.
Which works great when the jurors are actually unbiased and are not trying to push their own agenda.
Most of us don't care deeply enough to follow the sources; we're after the compilation of knowledge, so that I can find out what the heck the Gunpowder Plot was, or the Monroe Doctrine (well, OK, that I knew), or how soap works. We want to do this without feeling we need to go read a dozen pages, or a hundred pages, or make a trip to a library. That's the entire point of an encyclopedia: Vast breadth of deep-enough-for-most-people knowledge.
Given that it's non-trivial for the average user (and some of us geeks ;)) to reconfigure Windows so that our user profiles (and documents and music collections) are on a different drive than the OS, that's not really a good counter.
I love having (unimportant ;)) things on Google Docs. I'd hate to have my pictures/videos/music stored at a hosting company.
They could simply start the window of monitoring at a different time. Such as, give the tokens out on Tuesday, and do the test on Wednesday. At 3pm, stop testing, and let everyone dump them back in a bag for recovery.
Moreover, some parts of the game were BRUTAL to characters specializing in the sneaky-archer style, because there were so many room-boundary-door bits that enemies would just sit and wait at. I remember my first Oblivion Gate experience. The only way I could reliably kill enemies was by a sneak attack followed by an extended kiting session. That fails hard when you open to door and see one of the bad guys standing right there, patting his hand with his mace that weighs more than you do, and you have nowhere to go.
If the building had not been broken into room instances, you could have gotten him to follow you into the next room, or progressively snuck closer. That pretty much ruined the game for me for a long time, because it was exceedingly difficult for my character to succeed at a major component of the game (closing Oblivion gates) due to my chosen style of play. More importantly, the game's meta-mechanics ("video game with instanced rooms") was what made it hard, not any inherent imbalance of skills or abilities.