Yeah, they actually did, and in virtually exactly that manner, too, with also allowing you to "Take this action with all further conflicts". It even lets you select which file to use when overwriting files of the same name in a more logical way (lists both files as clickable selections with their dates, sizes, and other attributes right there) It's kind of neat, but then you remember you're using Vista and it kind of takes the wind out of your sails in more ways than one. I know I felt rather dirty the first time I'd seen Vista actually do something intelligent after my standards were set horribly low after launch; More specifically, the "Search Windows Update for Drivers" portion of the device manager actually works now, and on obscure hardware, too.
I'd prefer a HW-accelerated interface to one that's more or less driven by the CPU. The flashy effects can be turned off if you don't like that, though some of them (desktop cube, "expose", and so on) actually provide some utility.
I'm still very disappointed in any OS that can't wobble its windows.
Besides, if it is a protest, what are you hiding? You are OUTSIDE. You are making your desires VISIBLE for the reason of convincing others to take them! you are not in a back room being all clandestine. You want people to see you!
While I don't disagree with you, the definition of "spy" does, in at least one of its definitions, particularly when used as a verb:
spy/spa/ noun, plural spies, verb, spied, spying.... -verb (used without object) 5. to observe secretively or furtively with hostile intent (often fol. by on or upon). 7. to be on the lookout; keep watch. 8. to search for or examine something closely or carefully. -verb (used with object)... 10. to discover or find out by observation or scrutiny (often fol. by out). 11. to observe (a person, place, enemy, etc.) secretively or furtively with hostile intent. 12. to inspect or examine or to search or look for closely or carefully.
So it's actually quite acceptable for even a large crowd to say they're being spied upon, even if they're in the open.
I've been told here in slashdot that the F-22 which get run out of ammo do go away from the battle field and act as AWACS for the rest of still fighting F-22s.
I wouldn't call it an AWACS, since the radar only scans a cone-shaped, forward-looking area, and there's only one pair of eyes looking at it, at that. However, using [url=http://www.fas.org/man/dod-101/sys/land/jtids.htm]JTIDS[/url] and other datalinks the F-22 has available to it, its sensors augment the sensors of the other aircraft capable of receiving the information. It's the next best thing to an AWACS, all the same, but no substitute by any comparison. Having that capability built-in is one of the major reasons the F-22 has a high probability of survival in an air battle, since situational awareness is, for all intents and purposes, the number one key to actually succeeding in air combat. If you've got the ability to go in close with an enemy aircraft, fly around and burn away your energy while tracking that guy and keeping an eye on any other guys in the area thanks to your wingmen and their sensors, you've got a major advantage to last-generation aircraft. The other advantage is, as has been stated, the F-22's radar system is classified as an LPI (Low Probability of Intercept) radar which rapidly fluctuates its radar pulses to avoid detection while having the advantage of still being able to actively scan for threats and targets. While it's definitely possible to intercept the radar, not much of this generation of radar technology can actually do that.
The Russian Su-35/37 employs a similar technology, with the addition of having a rearward-facing radar as well as its standard forward-looking one. Whether or not that's a really big thing hasn't been seen yet, since even though exports for these are available, very few of them are being built (I'm not sure if either has been in active duty). The Flanker series of aircraft, however, have always played the role of an air dominance fighter, the Su-27 being very similar to the F-15 in capabilities. The Su-35/37 is closer to the F-22 in performance and exceeds it in payload; However, it has none of the stealth capabilities its Western counterpart has, and is designed primarily as a BVR-equipped dogfighter/interceptor. The MiG-35/29OVT, to touch on the Mikoyan-Gurevich offering that's way more likely to be exported and used in modern military forces, is more or less a multirole dogfighter with a lesser payload than the Sukhoi, and compares to the F-22 most directly in close-in combat, but carries an extremely low price tag. The biggest thing is, I guess, that the Russian technology is meant to be augmented by an A-50 Mainstay AWACS or ground radar, and I don't think either of those would be very good at detecting small groups of F-22's, save for perhaps the A-50's powerful radar system, which would suffer degraded performance versus conventional planes...
All told, considering that the Japanese aircraft is also going stealth, one can draw the conclusion that the Chinese/Korean technology (heavily borrowed or outright stolen/licensed from Russia) that it would be directly competing with would have a harder time detecting it, aggressor or not. One very important trait of current-generation fighter aircraft happens to be stealth technologies, or at least any combination of minimization of emissions, radar-absorbing materials, LPI radar technology, and "stealthy" airframe designs (though all of those things together more or less defines stealth aircraft as a whole). There are radar technologies that can detect stealth aircraft rather easily, but they either require three ground-based installations, or use of the atmosphere to bounce radar waves down onto aircraft from above (exposing their reflective canopies). Since the Japanese would likely only have to worry about the Czechoslovakian-built triple-installation technique, their defense fighter would have tremendous survivability in any role, most especially in anti-shipping, one of the F-2's current major roles.
I don't think so. How many of these games are going to be considered "blockbuster" or even "good"? There are already plenty of crappy ports and sports titles on the PS3, plus a few Gundam games and more notably Warhawk and Resistance (which wasn't that great). How many of those titles are like Warhawk/Resistance, and how many of them are generic shooters like the Gundam games or more bad EA Sports ports? How many are 360/PC ports?
The console's drought isn't because it doesn't have any games on it - It's that it doesn't have (m)any good games on it. Meanwhile, anyone can rattle off several great titles for the 360 (Bioshock, Halo 3, Gears of War, Dead Rising), Wii (Wii Sports, Metroid Prime 3, Wario Ware), DS (Pokémon, Castlevania (any), Phoenix Wright, Phantom Hourglass), and hell, even PSP (Jeanne D'Arc, FF Remakes (arguably the better of the remakes), Crisis Core, FF Tactics) these days. What's with the PS3? Here's its lineup from now until 2008, according to GameFAQs:
10/01 North America NBA Live 08 10/02 North America NBA 08
NBA 2K8 10/08 North America Juiced 2: Hot Import Nights 10/09 North America FIFA Soccer 08
Sega Rally Revo 10/10 North America Warhawk (Game Only) 10/12 North America Folklore 10/15 North America Tony Hawk's Proving Ground 10/16 North America The Elder Scrolls IV: Oblivion - Game of the Year Edition 10/23 North America Clive Barker's Jericho
Ratatouille
The Eye of Judgment 10/28 North America Guitar Hero III: Legends of Rock
Guitar Hero III: Legends of Rock (w/Guitar) 10/29 North America Cars Mater-National
Stranglehold
Stranglehold (Collector's Edition) 10/30 North America Ratchet & Clank Future: Tools of Destruction
The Simpsons Game 11/05 North America BlackSite: Area 51
Call of Duty 4: Modern Warfare 11/06 North America Lego Star Wars: The Complete Saga
SingStar
WWE SmackDown! vs. RAW 2008 (Collector's Edition) 11/13 North America Beowulf
Need for Speed ProStreet
Soldier of Fortune: Pay Back 11/15 North America Army of Two 11/19 North America College Hoops 2k8
Haze
Medal of Honor: Airborne
Unreal Tournament 3 11/20 North America History Channel: Battle for the Pacific
Kane & Lynch: Dead Men
Uncharted: Drake's Fortune 11/23 North America Rock Band
Megami Tensei / Shin Megami Tensei / Majin Tensei has (have) been doing that for years (nearly a decade) before Pokémon was, with the added ability to fuse them together. And it does it with demons.
Yeah... The FireGL has been doing that for several years. In fact, they have a 2GB version now, the V8650. Don't try it with games, though. Not going to work so well.
What makes you think that it would be impossible to pass a law like that? Other unconstitutional laws have already been passed, including the one that underlies the subject we're talking about right now. I'm sure that at some point down the road, as things continue to erode, it will become something that people might want in order to "feel safer". All that's really needed (in America, anyway, if recent history serves) is some sort of scare story.
You're right. In fact, this just proves it hasn't gone far enough. What we need is a police officer in every household, whose board and food is paid for by the residents, who are under constant supervision with cameras, hidden microphones, and bugs on every line. That should keep those pesky terrorists at bay, and after all, if you have nothing to hide, why are you worrying?
But I never click banner ads anyway, no matter how relevant they are. They're chaff, and adblock or not, I automatically ignore them. When I download an ad while browsing, I waste both my bandwidth and the server's, and so it's just as well I don't download them at all and save everyone the trouble. Since practically EVERY advertising effort online is per-click anyway, they just don't make money from me.
And, taking into account some of the concepts of RFC 1149, we can reasonably assume that Voyager's data transfer to whoever/whatever/if anything receives it should be infinitely faster and higher-volume than anything we can even imagine.
Remember the whole concept of pen pals, and the love that can sometimes come from it? Online is no different; It's completely anonymous, so you're each depending on each other to at least tell the truth in some regard, and it completely bypasses the physical realm, which I'm sure many people find an interesting concept. The only real difference comes in that it's a lot more instantaneous, that it's much more interactive at times. While I'm sure games are possible with a pen pal, you can't hook up and blow each other to bits in Halo, for example, as though they were in the room with you, and you can't dive into the soul-sucking quagmire of WoW through pen and paper, either.
And if my experience is any indication, the response should usually be:
"Sorry, I'm in an instance."
"Raiding, bbl."
"Cant talk now, fighting (x boss)"... And so on. Can you really blame them for wanting to play the game they're shelling lots of good money out to access, though?
Ahem. If you need any references, just get an emulator and look up some Mattel games. Perhaps look at the X-Men game, or maybe any one of the AD&D games. If you need more, there's Gilligan's Island, The Little Mermaid, Home Alone, etc, etc.
Not totally true; Nintendo did it to gain royalties and basically license out the use of their console. If you were an upstart, you had better expect to either have a lot of money up front, or have a lot of sales to succeed in that climate. Any idiot with money could get a Nintendo license; Just look at Mattel and the crap they put out.
Some unlicensed games (and companies) weren't crapware, either. Take Tengen Tetris, which was infinitely better (albeit with licensing issues) than the Nintendo version, and which is currently extremely valuable and rare.
Now, Wisdom Tree / Color Dreams were a terrible company that made pretty equally terrible crapware using their own (crude) bypass chips that initially operated by shorting out the lockout chip with a jolt of electricity on power on.
Interesting concept, but I'm sure that the Iraqi people wouldn't really enjoy seeing more men from the West showing up to patrol their streets. With Abrams MBT's, Bradleys and Hum-vees all over the place, and with armed soldiers everywhere you look, the stories your uncle used to tell you about how the Americans are evil, warmongering dogs from hell begin to ring true. This is the sort of fear that doesn't entail "hitting you in the nose", but rather entails the wholesale sacrifice of oneself to defend their land against invasion.
The Iraqi people, while some, or really, many, see the Americans as a good thing, there are just as many who see them as the opposite. IED's, RPG's, and every other acronym they're using these days are commonplace, and you can bet it's not a welcome mat. What needs to be done is to quell the idea that America is the big bully of the world, out to steal resources from a country incapable of defending itself, to genuinely aid the Iraqi government and people, rather than simply police them. Fear isn't what needs to be done. You can't tame a wild animal by making it fear you - It needs to trust you. If you make it fear you, even if it's compliant for a short time, the end result will be catastrophic.
The fictitious country of Libenstal and their nearby neighbour, Grapphin, have been at odds for hundreds of years.
Libenstal is a massive superpower that has a thriving economy and a military at least ten times the size of Grapphin, but yet Grapphin vocally complains about many of the things that Libenstal does; let's say in this instance, Libenstal decides that the Grapphin border doesn't actually encompass a vast, untapped deposit of oil that was recently discovered, and it lies, instead, within their borders. They agree that, while conflict may occur, their military can easily overwhelm the Grapphinian military, and therefore the risk was worth it. Spinning a tale about how the land was unjustly stolen from the Libenstalian forefathers, the government carries out its plan.
So the two countries clash in diplomatic negotiations for mere hours before Libenstal walks out, its ambassador claiming that the rain will begin at dawn the next day.
Libenstal launches a massive offensive into Grapphin territory, slaughtering their inferior army and stealing everything that isn't bolted down. Desperate and unable to strike back, Grapphin surrenders and its borders officially rewritten, among several other spoils that drive the country to economic ruin.
Libenstal reigns supreme over a crushed enemy that could never have hoped to survive such an onslaught, and reaps the benefits of the vast oil fields that Grapphin's former lands provide, while also dipping into their tax money and demanding the export of extremely cheap resources into Libenstal, essentially working their people as slaves.
For fifty years, Libenstal continues to thrive, the oil deposit long gone and forgotten as the country continues to grow in power. During this time, the people of Grapphin have become embittered, their spirits worn and their children starving. Facing nothing but lives of misery and poverty, old munitions from abandoned military bases begin to go missing, and soon enough, guerrilla attacks on civilian targets in the Libenstal capitol begin to erupt.
Libenstal immediately responds by reinvading Grapphin, reducing the country to general chaos as they flex their military might once more. Libenstal proclaims that the operation was a success, and Grapphin, the orchestrator of the attack, was now under direct Libenstal control - The country had become Libenstal land. The "state" government is replaced by a puppet organization that pleads, both sincerely and by script, to stop the attacks. But such would not be the case. Grapphin's people have already begun their bloody revolt, and their attacks begin to become more organized, their ferocity increasing by the day. Soon, open fighting in city streets in the Libenstal capitol breaks out, besieged by the blockage of roadways and the destruction of runways.
Libenstal's mighty armed forces continuously comb as much area around the city as possible, never quite able to find where the Grapphin rebels are at any given point in time. All they can find are abandoned makeshift command centres in the hills and old buildings, along with old, decrepit weaponry. The mighty Libenstal military is not capable of directly confronting the guerrilla attacks, and resorts to declaring nation-wide martial law. Its own citizens under scrutiny, many find themselves subject to questioning, detainment, and even torture if suspicion warrants. All who break curfew without express permission and escort by military authority are shot on sight.
As time draws on, several years after the initial attacks, the will of Libenstal's people become weathered, their own government turning its back on them as it instates an emergency 24-hour monitoring requirement for every household. Conscription becomes the primary method for recruitment, and deserters, dissenters, and all those criticizing the "war" are shot. Many citizens join the guerrillas as fighters themselves, or become informants. Others still band their own rebellion, while others unable
Yeah, they actually did, and in virtually exactly that manner, too, with also allowing you to "Take this action with all further conflicts". It even lets you select which file to use when overwriting files of the same name in a more logical way (lists both files as clickable selections with their dates, sizes, and other attributes right there) It's kind of neat, but then you remember you're using Vista and it kind of takes the wind out of your sails in more ways than one. I know I felt rather dirty the first time I'd seen Vista actually do something intelligent after my standards were set horribly low after launch; More specifically, the "Search Windows Update for Drivers" portion of the device manager actually works now, and on obscure hardware, too.
I'd prefer a HW-accelerated interface to one that's more or less driven by the CPU. The flashy effects can be turned off if you don't like that, though some of them (desktop cube, "expose", and so on) actually provide some utility.
I'm still very disappointed in any OS that can't wobble its windows.
Boingy boingy. Amusing for idle time.
While I don't disagree with you, the definition of "spy" does, in at least one of its definitions, particularly when used as a verb:
So it's actually quite acceptable for even a large crowd to say they're being spied upon, even if they're in the open.
I, for one, welcome our new packet-switching robotic insect rootkit overlords.
I wouldn't call it an AWACS, since the radar only scans a cone-shaped, forward-looking area, and there's only one pair of eyes looking at it, at that. However, using [url=http://www.fas.org/man/dod-101/sys/land/jtids.htm]JTIDS[/url] and other datalinks the F-22 has available to it, its sensors augment the sensors of the other aircraft capable of receiving the information. It's the next best thing to an AWACS, all the same, but no substitute by any comparison. Having that capability built-in is one of the major reasons the F-22 has a high probability of survival in an air battle, since situational awareness is, for all intents and purposes, the number one key to actually succeeding in air combat. If you've got the ability to go in close with an enemy aircraft, fly around and burn away your energy while tracking that guy and keeping an eye on any other guys in the area thanks to your wingmen and their sensors, you've got a major advantage to last-generation aircraft. The other advantage is, as has been stated, the F-22's radar system is classified as an LPI (Low Probability of Intercept) radar which rapidly fluctuates its radar pulses to avoid detection while having the advantage of still being able to actively scan for threats and targets. While it's definitely possible to intercept the radar, not much of this generation of radar technology can actually do that.
The Russian Su-35/37 employs a similar technology, with the addition of having a rearward-facing radar as well as its standard forward-looking one. Whether or not that's a really big thing hasn't been seen yet, since even though exports for these are available, very few of them are being built (I'm not sure if either has been in active duty). The Flanker series of aircraft, however, have always played the role of an air dominance fighter, the Su-27 being very similar to the F-15 in capabilities. The Su-35/37 is closer to the F-22 in performance and exceeds it in payload; However, it has none of the stealth capabilities its Western counterpart has, and is designed primarily as a BVR-equipped dogfighter/interceptor. The MiG-35/29OVT, to touch on the Mikoyan-Gurevich offering that's way more likely to be exported and used in modern military forces, is more or less a multirole dogfighter with a lesser payload than the Sukhoi, and compares to the F-22 most directly in close-in combat, but carries an extremely low price tag. The biggest thing is, I guess, that the Russian technology is meant to be augmented by an A-50 Mainstay AWACS or ground radar, and I don't think either of those would be very good at detecting small groups of F-22's, save for perhaps the A-50's powerful radar system, which would suffer degraded performance versus conventional planes...
All told, considering that the Japanese aircraft is also going stealth, one can draw the conclusion that the Chinese/Korean technology (heavily borrowed or outright stolen/licensed from Russia) that it would be directly competing with would have a harder time detecting it, aggressor or not. One very important trait of current-generation fighter aircraft happens to be stealth technologies, or at least any combination of minimization of emissions, radar-absorbing materials, LPI radar technology, and "stealthy" airframe designs (though all of those things together more or less defines stealth aircraft as a whole). There are radar technologies that can detect stealth aircraft rather easily, but they either require three ground-based installations, or use of the atmosphere to bounce radar waves down onto aircraft from above (exposing their reflective canopies). Since the Japanese would likely only have to worry about the Czechoslovakian-built triple-installation technique, their defense fighter would have tremendous survivability in any role, most especially in anti-shipping, one of the F-2's current major roles.
The console's drought isn't because it doesn't have any games on it - It's that it doesn't have (m)any good games on it. Meanwhile, anyone can rattle off several great titles for the 360 (Bioshock, Halo 3, Gears of War, Dead Rising), Wii (Wii Sports, Metroid Prime 3, Wario Ware), DS (Pokémon, Castlevania (any), Phoenix Wright, Phantom Hourglass), and hell, even PSP (Jeanne D'Arc, FF Remakes (arguably the better of the remakes), Crisis Core, FF Tactics) these days. What's with the PS3? Here's its lineup from now until 2008, according to GameFAQs:
Not directed at me, but, uh... Warhawk? That's about the only one, really.
Megami Tensei / Shin Megami Tensei / Majin Tensei has (have) been doing that for years (nearly a decade) before Pokémon was, with the added ability to fuse them together. And it does it with demons.
Yeah... The FireGL has been doing that for several years. In fact, they have a 2GB version now, the V8650. Don't try it with games, though. Not going to work so well.
WGA is truth. DRM is love. Vista is eternal happiness.
Why would you want to jump out of the Microsoft love-pot? It's nice and warm. Come join us. We can be the best of friends.
One of us! One of us!
How was that a troll? Seriously.
Free abortions for everybody!
What makes you think that it would be impossible to pass a law like that? Other unconstitutional laws have already been passed, including the one that underlies the subject we're talking about right now. I'm sure that at some point down the road, as things continue to erode, it will become something that people might want in order to "feel safer". All that's really needed (in America, anyway, if recent history serves) is some sort of scare story.
You're right. In fact, this just proves it hasn't gone far enough. What we need is a police officer in every household, whose board and food is paid for by the residents, who are under constant supervision with cameras, hidden microphones, and bugs on every line. That should keep those pesky terrorists at bay, and after all, if you have nothing to hide, why are you worrying?
But I never click banner ads anyway, no matter how relevant they are. They're chaff, and adblock or not, I automatically ignore them. When I download an ad while browsing, I waste both my bandwidth and the server's, and so it's just as well I don't download them at all and save everyone the trouble. Since practically EVERY advertising effort online is per-click anyway, they just don't make money from me.
And, taking into account some of the concepts of RFC 1149, we can reasonably assume that Voyager's data transfer to whoever/whatever/if anything receives it should be infinitely faster and higher-volume than anything we can even imagine.
Like us in Canadia! And most of Europe. And Russia. And... Well.
Phoenix Wright, Ace Attorney!
Remember the whole concept of pen pals, and the love that can sometimes come from it? Online is no different; It's completely anonymous, so you're each depending on each other to at least tell the truth in some regard, and it completely bypasses the physical realm, which I'm sure many people find an interesting concept. The only real difference comes in that it's a lot more instantaneous, that it's much more interactive at times. While I'm sure games are possible with a pen pal, you can't hook up and blow each other to bits in Halo, for example, as though they were in the room with you, and you can't dive into the soul-sucking quagmire of WoW through pen and paper, either.
And if my experience is any indication, the response should usually be:
... And so on. Can you really blame them for wanting to play the game they're shelling lots of good money out to access, though?
"Sorry, I'm in an instance."
"Raiding, bbl."
"Cant talk now, fighting (x boss)"
Ahem. If you need any references, just get an emulator and look up some Mattel games. Perhaps look at the X-Men game, or maybe any one of the AD&D games. If you need more, there's Gilligan's Island, The Little Mermaid, Home Alone, etc, etc.
Not totally true; Nintendo did it to gain royalties and basically license out the use of their console. If you were an upstart, you had better expect to either have a lot of money up front, or have a lot of sales to succeed in that climate. Any idiot with money could get a Nintendo license; Just look at Mattel and the crap they put out.
Some unlicensed games (and companies) weren't crapware, either. Take Tengen Tetris, which was infinitely better (albeit with licensing issues) than the Nintendo version, and which is currently extremely valuable and rare.
Now, Wisdom Tree / Color Dreams were a terrible company that made pretty equally terrible crapware using their own (crude) bypass chips that initially operated by shorting out the lockout chip with a jolt of electricity on power on.
Interesting concept, but I'm sure that the Iraqi people wouldn't really enjoy seeing more men from the West showing up to patrol their streets. With Abrams MBT's, Bradleys and Hum-vees all over the place, and with armed soldiers everywhere you look, the stories your uncle used to tell you about how the Americans are evil, warmongering dogs from hell begin to ring true. This is the sort of fear that doesn't entail "hitting you in the nose", but rather entails the wholesale sacrifice of oneself to defend their land against invasion.
The Iraqi people, while some, or really, many, see the Americans as a good thing, there are just as many who see them as the opposite. IED's, RPG's, and every other acronym they're using these days are commonplace, and you can bet it's not a welcome mat. What needs to be done is to quell the idea that America is the big bully of the world, out to steal resources from a country incapable of defending itself, to genuinely aid the Iraqi government and people, rather than simply police them. Fear isn't what needs to be done. You can't tame a wild animal by making it fear you - It needs to trust you. If you make it fear you, even if it's compliant for a short time, the end result will be catastrophic.
Problem there... Here's the situation:
The fictitious country of Libenstal and their nearby neighbour, Grapphin, have been at odds for hundreds of years.
Libenstal is a massive superpower that has a thriving economy and a military at least ten times the size of Grapphin, but yet Grapphin vocally complains about many of the things that Libenstal does; let's say in this instance, Libenstal decides that the Grapphin border doesn't actually encompass a vast, untapped deposit of oil that was recently discovered, and it lies, instead, within their borders. They agree that, while conflict may occur, their military can easily overwhelm the Grapphinian military, and therefore the risk was worth it. Spinning a tale about how the land was unjustly stolen from the Libenstalian forefathers, the government carries out its plan.
So the two countries clash in diplomatic negotiations for mere hours before Libenstal walks out, its ambassador claiming that the rain will begin at dawn the next day.
Libenstal launches a massive offensive into Grapphin territory, slaughtering their inferior army and stealing everything that isn't bolted down. Desperate and unable to strike back, Grapphin surrenders and its borders officially rewritten, among several other spoils that drive the country to economic ruin.
Libenstal reigns supreme over a crushed enemy that could never have hoped to survive such an onslaught, and reaps the benefits of the vast oil fields that Grapphin's former lands provide, while also dipping into their tax money and demanding the export of extremely cheap resources into Libenstal, essentially working their people as slaves.
For fifty years, Libenstal continues to thrive, the oil deposit long gone and forgotten as the country continues to grow in power. During this time, the people of Grapphin have become embittered, their spirits worn and their children starving. Facing nothing but lives of misery and poverty, old munitions from abandoned military bases begin to go missing, and soon enough, guerrilla attacks on civilian targets in the Libenstal capitol begin to erupt.
Libenstal immediately responds by reinvading Grapphin, reducing the country to general chaos as they flex their military might once more. Libenstal proclaims that the operation was a success, and Grapphin, the orchestrator of the attack, was now under direct Libenstal control - The country had become Libenstal land. The "state" government is replaced by a puppet organization that pleads, both sincerely and by script, to stop the attacks. But such would not be the case. Grapphin's people have already begun their bloody revolt, and their attacks begin to become more organized, their ferocity increasing by the day. Soon, open fighting in city streets in the Libenstal capitol breaks out, besieged by the blockage of roadways and the destruction of runways.
Libenstal's mighty armed forces continuously comb as much area around the city as possible, never quite able to find where the Grapphin rebels are at any given point in time. All they can find are abandoned makeshift command centres in the hills and old buildings, along with old, decrepit weaponry. The mighty Libenstal military is not capable of directly confronting the guerrilla attacks, and resorts to declaring nation-wide martial law. Its own citizens under scrutiny, many find themselves subject to questioning, detainment, and even torture if suspicion warrants. All who break curfew without express permission and escort by military authority are shot on sight.
As time draws on, several years after the initial attacks, the will of Libenstal's people become weathered, their own government turning its back on them as it instates an emergency 24-hour monitoring requirement for every household. Conscription becomes the primary method for recruitment, and deserters, dissenters, and all those criticizing the "war" are shot. Many citizens join the guerrillas as fighters themselves, or become informants. Others still band their own rebellion, while others unable