there's no way to tell if this is significant, or if it's a problem the average person is likely to run into.
I spent approximately 5-10 seconds typing phone theft statistics into Google and it led me to the Office of National Statistics, which says that 4% of 14-24 year-olds were victims of phone theft in the 2011/12 year.
It seems pretty obvious that this is being pursued because it gives the semblance of government helping consumers while at the same time giving government one more tool they can use to control the population.
It seems pretty obvious that people carrying small, expensive gadgets around with them are a prime target for thieves, that this is a legitimate, pervasive problem, and that this solution is effective in combating this crime.
Stop making excuses for a shitty UX. Android development is an utter pain in the arse in a lot of ways and as long as people like you make excuses instead of complaining about it, it's going to continue to be an utter pain the arse for years to come.
Consistent experiences across mobile platforms is not useful. You want consistency across the applications on the platform that the user actually uses. Normal iPhone users aren't going to care if Android users get a different UI to them, and normal Android users aren't going to care if iPhone users get a different UI to them. But both groups of users do care if the application they are using works differently to the other applications they use on their phone.
The point of the web is not so that resources are dynamically loaded from servers every time you access them. The point of the web is that you have a decentralised set of resources that are linked together.
This was clearly a tongue in cheek remark. He put a bit of mild ribbing in to get a laugh out of the audience. Calling it "berating" is a complete mischaracterisation. See for yourself, it's 45 minutes into the keynote video.
When you start comparing crime rates, violent crime rates, gun deaths, or any other socially important data, you really need to pay careful attention to terminology. It matters little that the UK may experience only 1% of our gun deaths, if they also experience 800% of our violent crime rate. After you are mutilated or dead, is it really going to matter to you that you were killed with a gun, or a knife, or a stone, or you were choked to death? Violent crime is violent crime.
You're half right. You are right in that you really need to pay attention to terminology. You are wrong when you say "violent crime is violent crime". Why? Terminology.
"Violent crime" in UK stats is a very wide term that covers a lot of things. "Violent crime" in USA stats is a very narrow term that doesn't cover a lot of things. The terminology means different things in the two countries, so what is being measured is different.
Read this for more details, including links to the definitions being used. The fact is that the UK is less violent than the USA once you look at what's being measured instead of assuming "violent crime" means the same thing in both cases.
What on earth is the point of publishing the story days before we know for sure what will happen?
That's nothing. In previous years, Slashdot has quite happily published stories about Apple products while the presenters were still on stage announcing them. Hence the discussion is useless because everybody is talking about things that are shown to be irrelevant five minutes later and the stories invariably leave a bunch of things out, necessitating updates and subsequent articles. It's a real clusterfuck sometimes.
The $649 iPhone 5S costs Apple about $199 to build. And of course, that doesn't account for things like the cost of developing the software, or operating the servers that supply service to these devices.
Also unaccounted for: royalties of around $120-$150. So in total, an iPhone doesn't cost Apple about $100, it costs them upwards of $350.
Apple sells phones with cheap hardware worth about $100 for $600.
The $649 iPhone 5S costs Apple about $199 to build. And of course, that doesn't account for things like the cost of developing the software, or operating the servers that supply service to these devices.
why is paying by phone so much better than with plastic?
One less thing to carry around. No need to hunt for the right card. Fingerprint sensors rather than having to enter a PIN. The ability to incorporate new features with a software update. The ability for your phone to keep track of your payment history instead of relying on what your bank tells you. All kinds of features that are possible with a proper CPU and data storage behind it.
Cards are essentially dumb custom hardware that do a job in the cheapest manner possible. If cards weren't already pervasive and somebody came along offering the choice between cards and phones, everybody would be questioning why on earth you would pick cards.
USB's installed base is in the billions. Thunderbolt's biggest problem is a relatively small installed base
If they are changing the connector type, there is absolutely no reason to consider the installed base of USB. USB-with-C-type-connectors has an installed base of zero, not billions.
Why are you ranting about Stallman's ideology preventing a stable API? Stallman's got no say over the Linux kernel. Torvalds decided on the Linux API policy, and it was for pragmatic reasons not ideological ones.
They sold 37.4m iPhones in 2013Q2 and 43.7m iPhones in 2014Q2. That's a year-over-year increase of about 16%.
I'm afraid you fell for a classic misleading graph.
I didn't fall for anything, that article is just dumb. It makes no sense to compare quarterly reports with immediately preceding quarterly reports for highly seasonal products like the iPhone because different quarters perform differently.
Of course if you look at the numbers that way in early September 2013 you're going to see decline - that year's iPhone model was released in late September. iPhone sales spike after launch and during the holidays, tail off through the rest of the year, then spike again when the next model is released. You can only gauge trends properly if you compare year-over-year numbers. And the year-over-year numbers show that iPhone sales are continuing to grow.
Apple's entire business is based on breaking new ground with an innovative new product, exploiting that products uniqueness before the rest start copying them and flood the market with "me too" devices. Then Apple has to move on to something else.
The smartphone market has been flooded with iPhone copies for years now, yet iPhone sales continue to grow. Their Mac division is still profitable and growing, despite it being decades old.
I agree that Apple get a huge first-mover advantage - this is to be expected. But I think you're dead wrong about Apple being reliant upon it. Apple will still be making money hand over fist with the iPhone when it's a decade old. They don't need to move away from old products at all.
It would be interesting to know how the story went inside Apple HQ as they added things like in-app purchases, set minimum prices/price increments/etc. for the store, and so on. Did they fail to foresee the problem? Saw it coming but figured that so long as their platform and hardware remained nicer it wouldn't hurt them since it would happen to the competition as well? Felt forced into it? (if so, by Android? by online/partially online stuff that got money out of users on the desktop/browser side and offered free mobile clients? by concern over some other potential competitor?)
One thing that seems to have been forgotten - when in-app purchases first came to iOS, they were for paid apps only. Freemium was against the App Store rules. I know as an app developer, I had a lot of clients who were unhappy about this. I also know as an app developer that Apple really couldn't give a shit about my clients being unhappy about it.
I doubt they felt pressured, but I expect that they foresaw the problem but underestimated how bad it would be for games. There are signs they are making small changes to the App Store to compensate for this, e.g. marking free apps with in-app purchases in listings. The App Store is so large now that I doubt they'll want to make large sweeping changes to policy, so I expect to see regular small changes to steer it away from the more shitty freemium business models.
in my experience the bug reports and feedback you'll get from Joe Public will be next to worthless
Bug reports and feedback aren't the only valuable things that can come out of this. If an application crashes for a significant number of users at a particular point, it makes it easier to prioritise. It also makes it easier to detect problems that occur with real-world data and system rather than test data.
It seems to me that they are reinventing the <a> element, badly. Semantically, what they are trying to express is a series of related links. What they should be doing is relaxing the restrictions on nested <a> elements and defining the meaning of this, then defining a suitable URN for dated copies of documents. That way they don't need to replicate perfectly fine attributes such as rel in a DSL that isn't used anywhere else and the semantics of the relationship are more accurately described.
I wouldn't really take that exact approach as she's probably not going to be acting in any more Trek. I'd point out that she earns X amount of money by going to fan conventions, that she anticipates being able to do this for Y number of years into the future, and those fans are the type that would be extremely alienated by the perception that she's so scientifically illiterate, so she stands to lose X*Y amount of money. I daresay there's enough backlash in Trek forums to be able to prove this already.
Not sure if you meant to imply otherwise, but SSL certainly makes a website slower. No, on most devices, there's plenty of CPU available to do the actual encryption, so that's not usually a problem. But there's still the initial handshake to consider, and it still disables shared caching. And of course, there's a lot of devices that use HTTP that don't have desktop-class CPUs, so the CPU issue isn't as non-existent as you might assume.
But in no way do I support the demonization or boycott of people just because they have a different opinion of something than I do. To me that's a for of bigotry itself, and why would I want to be bigoted?
This guy financially supported an unconstitutional attempt to stop certain people getting married. It's not bigotry to shun people who are trying to change the law to reduce your legal rights.
If they weren't the first with conversational layout, they were the ones that popularised it.
They didn't get Ajax right. They just based their user interface around it, which none of the other major webmail providers were doing. This made things a lot faster, which most users appreciated. In fact, their use of Ajax was pretty lousy. You couldn't even open an email in a new window because instead of using proper links and hooking into them with Ajax, they concocted fake links based on spans that could only work with Ajax.
I can't believe Comcast wouldn't see something like that coming though, nor have term limits that would let them stop it quickly enough for it not to be a viable proposition for Apple.
I wouldn't be surprised to find out that Apple have something in the works for a network. So far they've been happy to make deals, but Apple like to be in control of everything themselves. If they were going to do something like that though, I would assume that they'd try to jump straight to mobile networks and skipping wired connections altogether. They've got the cash to build something like that and every incentive considering all of their mobile devices would use it as well.
It used to be the case that if you wanted to make a great device, you needed to own both the hardware side and the software side. These days, you also need to own the network side as well.
I spent approximately 5-10 seconds typing phone theft statistics into Google and it led me to the Office of National Statistics, which says that 4% of 14-24 year-olds were victims of phone theft in the 2011/12 year.
It seems pretty obvious that people carrying small, expensive gadgets around with them are a prime target for thieves, that this is a legitimate, pervasive problem, and that this solution is effective in combating this crime.
Stop making excuses for a shitty UX. Android development is an utter pain in the arse in a lot of ways and as long as people like you make excuses instead of complaining about it, it's going to continue to be an utter pain the arse for years to come.
Consistent experiences across mobile platforms is not useful. You want consistency across the applications on the platform that the user actually uses. Normal iPhone users aren't going to care if Android users get a different UI to them, and normal Android users aren't going to care if iPhone users get a different UI to them. But both groups of users do care if the application they are using works differently to the other applications they use on their phone.
The point of the web is not so that resources are dynamically loaded from servers every time you access them. The point of the web is that you have a decentralised set of resources that are linked together.
This was clearly a tongue in cheek remark. He put a bit of mild ribbing in to get a laugh out of the audience. Calling it "berating" is a complete mischaracterisation. See for yourself, it's 45 minutes into the keynote video.
You're half right. You are right in that you really need to pay attention to terminology. You are wrong when you say "violent crime is violent crime". Why? Terminology.
"Violent crime" in UK stats is a very wide term that covers a lot of things. "Violent crime" in USA stats is a very narrow term that doesn't cover a lot of things. The terminology means different things in the two countries, so what is being measured is different.
Read this for more details, including links to the definitions being used. The fact is that the UK is less violent than the USA once you look at what's being measured instead of assuming "violent crime" means the same thing in both cases.
That's nothing. In previous years, Slashdot has quite happily published stories about Apple products while the presenters were still on stage announcing them. Hence the discussion is useless because everybody is talking about things that are shown to be irrelevant five minutes later and the stories invariably leave a bunch of things out, necessitating updates and subsequent articles. It's a real clusterfuck sometimes.
Also unaccounted for: royalties of around $120-$150. So in total, an iPhone doesn't cost Apple about $100, it costs them upwards of $350.
The $649 iPhone 5S costs Apple about $199 to build. And of course, that doesn't account for things like the cost of developing the software, or operating the servers that supply service to these devices.
One less thing to carry around. No need to hunt for the right card. Fingerprint sensors rather than having to enter a PIN. The ability to incorporate new features with a software update. The ability for your phone to keep track of your payment history instead of relying on what your bank tells you. All kinds of features that are possible with a proper CPU and data storage behind it.
Cards are essentially dumb custom hardware that do a job in the cheapest manner possible. If cards weren't already pervasive and somebody came along offering the choice between cards and phones, everybody would be questioning why on earth you would pick cards.
If they are changing the connector type, there is absolutely no reason to consider the installed base of USB. USB-with-C-type-connectors has an installed base of zero, not billions.
Why are you ranting about Stallman's ideology preventing a stable API? Stallman's got no say over the Linux kernel. Torvalds decided on the Linux API policy, and it was for pragmatic reasons not ideological ones.
Any idea where the REST API documentation is? I can't seem to find it anywhere.
MailChimp? Campaign Monitor? Google Groups?
It may be the most popular open-source mailing list manager, but that's not what was claimed.
They sold 37.4m iPhones in 2013Q2 and 43.7m iPhones in 2014Q2. That's a year-over-year increase of about 16%.
I didn't fall for anything, that article is just dumb. It makes no sense to compare quarterly reports with immediately preceding quarterly reports for highly seasonal products like the iPhone because different quarters perform differently.
Of course if you look at the numbers that way in early September 2013 you're going to see decline - that year's iPhone model was released in late September. iPhone sales spike after launch and during the holidays, tail off through the rest of the year, then spike again when the next model is released. You can only gauge trends properly if you compare year-over-year numbers. And the year-over-year numbers show that iPhone sales are continuing to grow.
The smartphone market has been flooded with iPhone copies for years now, yet iPhone sales continue to grow. Their Mac division is still profitable and growing, despite it being decades old.
I agree that Apple get a huge first-mover advantage - this is to be expected. But I think you're dead wrong about Apple being reliant upon it. Apple will still be making money hand over fist with the iPhone when it's a decade old. They don't need to move away from old products at all.
One thing that seems to have been forgotten - when in-app purchases first came to iOS, they were for paid apps only. Freemium was against the App Store rules. I know as an app developer, I had a lot of clients who were unhappy about this. I also know as an app developer that Apple really couldn't give a shit about my clients being unhappy about it.
I doubt they felt pressured, but I expect that they foresaw the problem but underestimated how bad it would be for games. There are signs they are making small changes to the App Store to compensate for this, e.g. marking free apps with in-app purchases in listings. The App Store is so large now that I doubt they'll want to make large sweeping changes to policy, so I expect to see regular small changes to steer it away from the more shitty freemium business models.
Bug reports and feedback aren't the only valuable things that can come out of this. If an application crashes for a significant number of users at a particular point, it makes it easier to prioritise. It also makes it easier to detect problems that occur with real-world data and system rather than test data.
It seems to me that they are reinventing the <a> element, badly. Semantically, what they are trying to express is a series of related links. What they should be doing is relaxing the restrictions on nested <a> elements and defining the meaning of this, then defining a suitable URN for dated copies of documents. That way they don't need to replicate perfectly fine attributes such as rel in a DSL that isn't used anywhere else and the semantics of the relationship are more accurately described.
It does when you are currently averaging zero records per day.
I wouldn't really take that exact approach as she's probably not going to be acting in any more Trek. I'd point out that she earns X amount of money by going to fan conventions, that she anticipates being able to do this for Y number of years into the future, and those fans are the type that would be extremely alienated by the perception that she's so scientifically illiterate, so she stands to lose X*Y amount of money. I daresay there's enough backlash in Trek forums to be able to prove this already.
Not sure if you meant to imply otherwise, but SSL certainly makes a website slower. No, on most devices, there's plenty of CPU available to do the actual encryption, so that's not usually a problem. But there's still the initial handshake to consider, and it still disables shared caching. And of course, there's a lot of devices that use HTTP that don't have desktop-class CPUs, so the CPU issue isn't as non-existent as you might assume.
This guy financially supported an unconstitutional attempt to stop certain people getting married. It's not bigotry to shun people who are trying to change the law to reduce your legal rights.
If they weren't the first with conversational layout, they were the ones that popularised it.
They didn't get Ajax right. They just based their user interface around it, which none of the other major webmail providers were doing. This made things a lot faster, which most users appreciated. In fact, their use of Ajax was pretty lousy. You couldn't even open an email in a new window because instead of using proper links and hooking into them with Ajax, they concocted fake links based on spans that could only work with Ajax.
I can't believe Comcast wouldn't see something like that coming though, nor have term limits that would let them stop it quickly enough for it not to be a viable proposition for Apple.
I wouldn't be surprised to find out that Apple have something in the works for a network. So far they've been happy to make deals, but Apple like to be in control of everything themselves. If they were going to do something like that though, I would assume that they'd try to jump straight to mobile networks and skipping wired connections altogether. They've got the cash to build something like that and every incentive considering all of their mobile devices would use it as well.
It used to be the case that if you wanted to make a great device, you needed to own both the hardware side and the software side. These days, you also need to own the network side as well.