I think the game / console companies are not considering the upside of resellable games.
When a kid on a budget decides to splurge $60 for a game, they do so knowing that they have the option to recover a portion of that money later on. If they love the game they keep it longer if not they dump it. The bottom line is that knowing you can get some of your money back makes it easier to take the risk of buying that pricey item.
Imagine buying a new car with a new resell license. The value of the car would be diminished and the confidence to purchase would be lower. Sure Toyota won't make any money if I resell that Camry, but they got more money at sale time because as a buyer I see value in the ability to resell.
When you justify buying a new game at $60, knowing that you can resell it and maybe get half your money back makes it a little bit easier. Without that ability, the value of the game goes way down.
Imagine if you were buying a new car, and knew there was no way to resell it... Would that impact the price you were willing to pay?
Ok here's a good trick...
1. Print out a contract with erasing ink.
2. Get customer, employee, employer, friend, enemy or whoever to sign.
3. Erase (leaving the signature)
4. Print new contract.
The concept of net neutrality sounds wonderful... All Bits are Created Equal. What I don't see from many posters here is an understanding of the impact.
For example, let's say using some high-tech high-bandwidth device a doctor in Toronto wants to perform a medical procedure on a patient in some remote location in the Yukon. And at the same time some amazing new footage of Britney Spears comes out on Youtube.
Would it be unreasonble to support a higher quality of service for a critical function, understanding that this higher quality of service would cost more?...
Having said this, I do think it's the responsibility of the ISP to clearly state what limitations are imposed on a customer who's promised 6-10M download for $30/mo.
This patent was for a result rather than a process or a design. The concept of "1-click" just means better performance. It would be like giving Car company a patent on a 70 MPG car, or Starbucks a patent on getting $5.00 bucks for a cup of coffee.
Our company has developed an app used at several hundred sites on the Interbase/Firebird platform. (Firebird is now the only open source version). It is stable, quick, low maintenance with support for transactions, triggers, row level lockinge, etc.
I would consider MySQL for web development because it comes preinstalled on many hosts and because of the number of tools available.
View the source and you will see that most of links are back to fuddruckers.com. This page is merely a hacked copy of Google's home page. e.g. compare: href="http://news.fuddruckers.com/nwshp?hl=en&tab= wn" onClick="return qs
to
href="http://news.google.com/nwshp?hl=en&tab=wn" onClick="return qs
I think the game / console companies are not considering the upside of resellable games. When a kid on a budget decides to splurge $60 for a game, they do so knowing that they have the option to recover a portion of that money later on. If they love the game they keep it longer if not they dump it. The bottom line is that knowing you can get some of your money back makes it easier to take the risk of buying that pricey item. Imagine buying a new car with a new resell license. The value of the car would be diminished and the confidence to purchase would be lower. Sure Toyota won't make any money if I resell that Camry, but they got more money at sale time because as a buyer I see value in the ability to resell.
I was thinking 6,000,000,000 mg myself.
You just made my day.
When you justify buying a new game at $60, knowing that you can resell it and maybe get half your money back makes it a little bit easier. Without that ability, the value of the game goes way down. Imagine if you were buying a new car, and knew there was no way to resell it ... Would that impact the price you were willing to pay?
The (former) Governor of New York will pay $5000 per hour. Of course the requirements are different than NASA's.
Ok here's a good trick... 1. Print out a contract with erasing ink. 2. Get customer, employee, employer, friend, enemy or whoever to sign. 3. Erase (leaving the signature) 4. Print new contract.
The concept of net neutrality sounds wonderful ... All Bits are Created Equal. What I don't see from many posters here is an understanding of the impact.
For example, let's say using some high-tech high-bandwidth device a doctor in Toronto wants to perform a medical procedure on a patient in some remote location in the Yukon. And at the same time some amazing new footage of Britney Spears comes out on Youtube.
Would it be unreasonble to support a higher quality of service for a critical function, understanding that this higher quality of service would cost more? ...
Having said this, I do think it's the responsibility of the ISP to clearly state what limitations are imposed on a customer who's promised 6-10M download for $30/mo.
This patent was for a result rather than a process or a design. The concept of "1-click" just means better performance. It would be like giving Car company a patent on a 70 MPG car, or Starbucks a patent on getting $5.00 bucks for a cup of coffee.
Our company has developed an app used at several hundred sites on the Interbase/Firebird platform. (Firebird is now the only open source version). It is stable, quick, low maintenance with support for transactions, triggers, row level lockinge, etc. I would consider MySQL for web development because it comes preinstalled on many hosts and because of the number of tools available.
View the source and you will see that most of links are back to fuddruckers.com. This page is merely a hacked copy of Google's home page. e.g. compare: href="http://news.fuddruckers.com/nwshp?hl=en&tab= wn" onClick="return qs
to
href="http://news.google.com/nwshp?hl=en&tab=wn" onClick="return qs