Thanks! Yeah, it's a bit of a commitment for people to try the game, seeing as they can't see and monsters are attacking them. It's a little easier on iOS. We finished it and are proud to have been nominated for an IndieCade award and two Brazilian International Game Festival awards:-).
And we did have a lot of fun making it!
BlindSide was an early Kickstarter success, raising only 200% of our goal, about $14,000, but we released our beta on time, as promised.
Granted, it was the last day of the month and we stayed up 36 hours straight doing it, but we did it.
Maybe it's time for a little "how to manage slipped release dates" guide. I think it would look like this:
1) Communicate
2) Communicate
3) Communicate :-)
I was having a pretty low day when I started it, and it made it a lot worse. Howey is a master at creating personable characters that you fall in love with in only a few short pages. Then he teaches you brutally why you shouldn't become emotionally involved with his characters. I highly recommend reading it, and overall it's not too depressing, but those first few chapters are some of the roughest in sci-fi I've read.
Okay, I have to admit, we felt pretty bad about this "renting" tactic until we actually tried the camera. It was hands-down the worst HD camera I have ever used. I mean seriously, it had all sorts of proprietary software with weird codecs so that the footage was extremely difficult to transcode at high resolution.
I felt absolutely no remorse returning that thing. I know, that still doesn't make it right, because we didn't know that going into it. But I hope it is at least a mitigating factor. Plus, I give Fry's tons of (non-"rented") business, and their awesome return policy is a big part of the reason.
We actually have a second server at http://www.usmgarage.com/ that will take you to a mirror of the page. If you're going to have your server beaten to death with HTTP requests, the Slashdot crowd is not such a bad way to go.
Thanks! Yeah, it's a bit of a commitment for people to try the game, seeing as they can't see and monsters are attacking them. It's a little easier on iOS. We finished it and are proud to have been nominated for an IndieCade award and two Brazilian International Game Festival awards :-).
And we did have a lot of fun making it!
BlindSide was an early Kickstarter success, raising only 200% of our goal, about $14,000, but we released our beta on time, as promised.
:-)
Granted, it was the last day of the month and we stayed up 36 hours straight doing it, but we did it.
Maybe it's time for a little "how to manage slipped release dates" guide. I think it would look like this:
1) Communicate
2) Communicate
3) Communicate
I was having a pretty low day when I started it, and it made it a lot worse. Howey is a master at creating personable characters that you fall in love with in only a few short pages. Then he teaches you brutally why you shouldn't become emotionally involved with his characters. I highly recommend reading it, and overall it's not too depressing, but those first few chapters are some of the roughest in sci-fi I've read.
Okay, I have to admit, we felt pretty bad about this "renting" tactic until we actually tried the camera. It was hands-down the worst HD camera I have ever used. I mean seriously, it had all sorts of proprietary software with weird codecs so that the footage was extremely difficult to transcode at high resolution.
I felt absolutely no remorse returning that thing. I know, that still doesn't make it right, because we didn't know that going into it. But I hope it is at least a mitigating factor. Plus, I give Fry's tons of (non-"rented") business, and their awesome return policy is a big part of the reason.
We actually have a second server at http://www.usmgarage.com/ that will take you to a mirror of the page. If you're going to have your server beaten to death with HTTP requests, the Slashdot crowd is not such a bad way to go.
You can buy biodegradable 6mm BB's at Walmart. The only problem is I wouldn't want to shoot an animal in the eye.