WiiPlay costs $5 more than a controller alone; just the fact that it *is* a controller, when supply is not always what it could be, is enough to make it a best-seller. Find out how many people would pay for WiiPlay if it cost, say, $20.
Yeah, but given that core hardware can be reinitialized while the image is loading, you can get to work faster while the hardware's being reinitialized.
That seems a little... ridiculous. What are we going to see next, ATI insisting their new card is 10x more capable than the average onboard graphic processor?
Top 15 Countries by Average Monthly Hours Online per Unique Visitor
Among Visitors Age 15+*
March 2006
Total Worldwide - All Locations
Source: comScore World Metrix
Avg. Hours per Visitor March-06
Worldwide 31.3
Israel 57.5
Finland 49.3
South Korea 47.2
Netherlands 43.5
Taiwan 43.2
Sweden 41.4
Brazil 41.2
Hong Kong 41.2
Portugal 39.8
Canada 38.4
Germany 37.2
Denmark 36.8
France 36.8
Norway 35.4
Venezuela 35.3
* Excludes traffic from public computers such as internet cafes or access from mobile phones or PDAs.
I'm sorry, where are those 150 million accounts on there? Given that the particular study you referenced doesn't mention how that estimate was reached, and the low amount of usage of the US compared to other nations, I would suggest that they're counting every member of an American household which owns a computer connected to the internet. This is not an accurate protrayal of *usage* which is more relevant than the number of aging relatives who've learned to send email.
Top 15 Countries by Average Monthly Hours Online per Unique Visitor
Among Visitors Age 15+*
March 2006
Total Worldwide - All Locations
Source: comScore World Metrix
Avg. Hours per Visitor March-06
Worldwide 31.3
Israel 57.5
Finland 49.3
South Korea 47.2
Netherlands 43.5
Taiwan 43.2
Sweden 41.4
Brazil 41.2
Hong Kong 41.2
Portugal 39.8
Canada 38.4
Germany 37.2
Denmark 36.8
France 36.8
Norway 35.4
Venezuela 35.3
* Excludes traffic from public computers such as internet cafes or access from mobile phones or PDAs.
I'm sorry, where are those 150 million accounts on there? Given that the particular study you referenced doesn't mention how that estimate was reached, and the low amount of usage of the US compared to other nations, I would suggest that they're counting every member of an American household which owns a computer connected to the internet. This is not an accurate protrayal of *usage* which is more relevant than the number of aging relatives who've learned to send email.
They wouldn't take a dive, it just wouldn't get any better. They already exist, without Net Neutrality. On top of that, a lack of legislation would allow ISPs to charge online game providers for their bandwidth and decent latency. It ends up being a sort of "protection racket" where monthly fees get increased because ISPs realise they can milk that cash cow without any particular investment in it. This would also have a sizable impact on lower-population games (think anything with less than 200,000 subscribers, which constitutes a fair number of them), as increased subscription fees would drive some people away (particularly the younger crowd, who would be justifying the cost to their parents) and cut a fine line between a serviceable game and layoffs/closing down.
There's a neat trick to the 'upgrade' versions of Windows. The installation of an older version of Windows doesn't have to have been completed, as I found out when I couldn't find the key after doing a reformat. I installed '98, but couldn't find the key for that either. Despite the fact that I couldn't get into '98, I was allowed to install an upgrade to XP and use the upgrade key.
*nods*
Most pirating of software and media is done by those who simply can't afford it. There's no lost revenue. If software brokers had perfect protection of their product, they'd end up with a significantly lower user population, as well as somewhat *lower* sales.
I will admit to downloading & cracking every purchasable piece of software I put on my computer. If it works and I'm still using it a week later, I'll buy it. It's worthwhile doing because then I have a reliable stored copy of the install, and have easy access to all updates & patches. If it doesn't work or turns out to be a poor product, I'll get rid of it and there's no harm done to any party (ignoring the industry cry that I should have bought it, tried it, and thrown it away).
The economic problem with IP is that it's so boundless that the model of supply and demand doesn't work. Supply is equal to the number of compatible computers at any given time, and practically approaches the infinite. Demand, realistically, is the number of people who are willing to buy the product. However, since the product can be obtained without authorization, the theoretical demand is equal to all parties interested in the product. The latter are the numbers the BSA has chosen to use.
If the BSA wants to treat IP as PP (physical property), they're going to have to go all the way and cut EULAs to bits. Resale and returns of product licenses and etc. are analogous to common practices with PP, but either do not function or are not legally allowed under the generic EULA.
In addition, software prices are fixed. Since supply is also fixed, prices should be dependant on demand. If 80% of the users of a program have been pirating it, maybe the author needs to reconsider trying to charge $60 for an mp3 cataloguer.
Because it's easier to avoid getting shot while in America than it is to avoid getting killed by Americans when they decide there might be one terrorist in a mile radius from you.
The combination of POP3 and Archiving allows me several benefits.
I can use the interface of my choosing. If I decide I don't like one, all I need is a new client. I don't have to open a browser window, I can drag & drop emails with more speed than Yahoo allows, etc. Where that really shines is in combination with archiving. I can delete everything I no longer need to see on my local system, and still have access to old messages if it turns out I was wrong.
WiiPlay costs $5 more than a controller alone; just the fact that it *is* a controller, when supply is not always what it could be, is enough to make it a best-seller. Find out how many people would pay for WiiPlay if it cost, say, $20.
Yeah, but given that core hardware can be reinitialized while the image is loading, you can get to work faster while the hardware's being reinitialized.
That seems a little... ridiculous. What are we going to see next, ATI insisting their new card is 10x more capable than the average onboard graphic processor?
Top 15 Countries by Average Monthly Hours Online per Unique Visitor
Among Visitors Age 15+*
March 2006
Total Worldwide - All Locations
Source: comScore World Metrix
Avg. Hours per Visitor March-06
Worldwide 31.3
Israel 57.5
Finland 49.3
South Korea 47.2
Netherlands 43.5
Taiwan 43.2
Sweden 41.4
Brazil 41.2
Hong Kong 41.2
Portugal 39.8
Canada 38.4
Germany 37.2
Denmark 36.8
France 36.8
Norway 35.4
Venezuela 35.3
* Excludes traffic from public computers such as internet cafes or access from mobile phones or PDAs.
I'm sorry, where are those 150 million accounts on there? Given that the particular study you referenced doesn't mention how that estimate was reached, and the low amount of usage of the US compared to other nations, I would suggest that they're counting every member of an American household which owns a computer connected to the internet. This is not an accurate protrayal of *usage* which is more relevant than the number of aging relatives who've learned to send email.
Top 15 Countries by Average Monthly Hours Online per Unique Visitor Among Visitors Age 15+* March 2006 Total Worldwide - All Locations Source: comScore World Metrix Avg. Hours per Visitor March-06 Worldwide 31.3 Israel 57.5 Finland 49.3 South Korea 47.2 Netherlands 43.5 Taiwan 43.2 Sweden 41.4 Brazil 41.2 Hong Kong 41.2 Portugal 39.8 Canada 38.4 Germany 37.2 Denmark 36.8 France 36.8 Norway 35.4 Venezuela 35.3 * Excludes traffic from public computers such as internet cafes or access from mobile phones or PDAs. I'm sorry, where are those 150 million accounts on there? Given that the particular study you referenced doesn't mention how that estimate was reached, and the low amount of usage of the US compared to other nations, I would suggest that they're counting every member of an American household which owns a computer connected to the internet. This is not an accurate protrayal of *usage* which is more relevant than the number of aging relatives who've learned to send email.
They wouldn't take a dive, it just wouldn't get any better. They already exist, without Net Neutrality. On top of that, a lack of legislation would allow ISPs to charge online game providers for their bandwidth and decent latency. It ends up being a sort of "protection racket" where monthly fees get increased because ISPs realise they can milk that cash cow without any particular investment in it. This would also have a sizable impact on lower-population games (think anything with less than 200,000 subscribers, which constitutes a fair number of them), as increased subscription fees would drive some people away (particularly the younger crowd, who would be justifying the cost to their parents) and cut a fine line between a serviceable game and layoffs/closing down.
Indeed, and I'm sorry but what did the 'C' in that acronym stand for again? Co.. co.. consumer? Man that's a misnomer. Thanks for clearing that up!
There's a neat trick to the 'upgrade' versions of Windows. The installation of an older version of Windows doesn't have to have been completed, as I found out when I couldn't find the key after doing a reformat. I installed '98, but couldn't find the key for that either. Despite the fact that I couldn't get into '98, I was allowed to install an upgrade to XP and use the upgrade key.
*nods* Most pirating of software and media is done by those who simply can't afford it. There's no lost revenue. If software brokers had perfect protection of their product, they'd end up with a significantly lower user population, as well as somewhat *lower* sales. I will admit to downloading & cracking every purchasable piece of software I put on my computer. If it works and I'm still using it a week later, I'll buy it. It's worthwhile doing because then I have a reliable stored copy of the install, and have easy access to all updates & patches. If it doesn't work or turns out to be a poor product, I'll get rid of it and there's no harm done to any party (ignoring the industry cry that I should have bought it, tried it, and thrown it away). The economic problem with IP is that it's so boundless that the model of supply and demand doesn't work. Supply is equal to the number of compatible computers at any given time, and practically approaches the infinite. Demand, realistically, is the number of people who are willing to buy the product. However, since the product can be obtained without authorization, the theoretical demand is equal to all parties interested in the product. The latter are the numbers the BSA has chosen to use. If the BSA wants to treat IP as PP (physical property), they're going to have to go all the way and cut EULAs to bits. Resale and returns of product licenses and etc. are analogous to common practices with PP, but either do not function or are not legally allowed under the generic EULA. In addition, software prices are fixed. Since supply is also fixed, prices should be dependant on demand. If 80% of the users of a program have been pirating it, maybe the author needs to reconsider trying to charge $60 for an mp3 cataloguer.
Because it's easier to avoid getting shot while in America than it is to avoid getting killed by Americans when they decide there might be one terrorist in a mile radius from you.
The combination of POP3 and Archiving allows me several benefits. I can use the interface of my choosing. If I decide I don't like one, all I need is a new client. I don't have to open a browser window, I can drag & drop emails with more speed than Yahoo allows, etc. Where that really shines is in combination with archiving. I can delete everything I no longer need to see on my local system, and still have access to old messages if it turns out I was wrong.