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An Older Demographic May Soon Dominate Gaming

Reservoir Hill writes "An article from last week runs down the new mass audience for gaming among families, women and older people. The importance of the mass audience in gaming's spectacular growth is seen most clearly in the success of Nintendo's Wii, which is far outselling its more technically advanced hardware competitors, the Xbox 360 from Microsoft and PlayStation 3 from Sony. Wii Play was the No. 2-selling game of last year even though it received an abysmal score of 58 out of 100 at Metacritic, which aggregates reviews. The Times says that as video games become more popular hard-core gamers are becoming an ever smaller part of the audience. 'Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.'"

234 comments

  1. Makes one wonder... by Darundal · · Score: 4, Interesting

    ...How many politicians are going to go after games continually when they gain the same status as movies in the public eye?

    1. Re:Makes one wonder... by ShadowsHawk · · Score: 1

      None. The current crop (crap works too) will be out of office before that happens.

    2. Re:Makes one wonder... by moderatorrater · · Score: 1

      None of the politicians will go after casual games. The same number will go after the hard core games until those games also receive mainstream status, which is going to be another decade or so at the current rate.

    3. Re:Makes one wonder... by vertinox · · Score: 1

      ...How many politicians are going to go after games continually when they gain the same status as movies in the public eye?

      Eventually, they'll come a day in 20 to 50 years from now when the majority of politicians have played an Xbox/Playstation/Wii while in whatever University they went to.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    4. Re:Makes one wonder... by XxtraLarGe · · Score: 2, Insightful

      The same number will go after the hard core games until those games also receive mainstream status, which is going to be another decade or so at the current rate. Or when the current crop of politicians are kicked out of office or die. Every year we get closer to Gen Xers (the first video game generation) being in charge of things :-)
      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    5. Re:Makes one wonder... by hardburn · · Score: 4, Funny

      Lord help us when that happens.

      --
      Not a typewriter
    6. Re:Makes one wonder... by k_187 · · Score: 1

      Something tells me that taking the politicans out and blowing them, won't really help us much at all.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    7. Re:Makes one wonder... by powerlord · · Score: 2, Insightful

      I just hope enough of them/us realize that there is no reload option, so we better get cracking on cleaning up the mess our parents left us (Environmentally, Politically and Economically).

      Reality: The Ultimate "Hard Core" Ladder :)

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    8. Re:Makes one wonder... by Dancindan84 · · Score: 1

      Hey, it didn't hurt Bill Clinton any.

      --
      "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
    9. Re:Makes one wonder... by CodeBuster · · Score: 2, Insightful

      It is not the status in the public eye so much as it is the enormous amounts of money and investment that are now tied up in the electronic gaming industry. The total annual revenues of the electronic gaming industry or even just the computer and console gaming industries now collectively exceeds the total annual revenues of Hollywood and has for several years now so you can bet your bottom dollar that a portion of those profits will be spent on lobbyists to protect the interests of the gaming industry on capitol hill and to ensure that those profits keep rolling in.

    10. Re:Makes one wonder... by Anonymous Coward · · Score: 0

      Seemed to work for Bill Clinton

    11. Re:Makes one wonder... by WilliamSChips · · Score: 1

      Funny thing is that surgeons who played video games were usually more accurate.

      --
      Please, for the good of Humanity, vote Obama.
    12. Re:Makes one wonder... by randyest · · Score: 1

      Reload? Did you mean respawn? Because there is a reload option in real-life. You can just keep putting bullets in the guns as long as you have bullets, which is probably forever, and is arguably the cause for a lot of the problems you lament. Then again, while I may agree with your "mess" comment politically, I don't think the (world) economy or environment is really a "mess" or even worse off than it was when our parents first got their hands on them.

      --
      everything in moderation
    13. Re:Makes one wonder... by Stefanwulf · · Score: 2, Interesting

      A friend of mine is studying to become a laparoscopic surgeon, and she tells me that she often catches herself humming the super mario brothers theme song as she controls the instruments...even switching to the world 1-2 theme if something goes wrong.

    14. Re:Makes one wonder... by 7Prime · · Score: 1

      You play too many FPSs. He means "reload" as in "reset the game and restart". Outside of the FPS genre, "reload" has alwasy been used to describe reseting the game.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    15. Re:Makes one wonder... by westlake · · Score: 2, Insightful
      Every year we get closer to Gen Xers (the first video game generation) being in charge of things :-)

      What makes you think Gen X won't change as it ages?

      Your great-grandfather held as tight a grip on the keys to his Ford V-8 as your dad did to his '76 Honda Civic.

    16. Re:Makes one wonder... by Anonymous Coward · · Score: 0

      That's a nice sentiment, but don't forget that the previous generation did not mean to fuck it up for us any more than we mean to fuck it up for the next. Cleaning up the mess usually takes has to stand back behind trying not to make an even bigger mess, but by all means do try to make the world a better place...

    17. Re:Makes one wonder... by Bloomy · · Score: 2, Informative
      The total annual revenues of the electronic gaming industry or even just the computer and console gaming industries now collectively exceeds the total annual revenues of Hollywood and has for several years now

      Not quite. The game industry has exceeded the American box office for several years now. But there's quite a bit more to Hollywood. DVD is currently the biggest piece of the pie. There's also television and merchandising. Is the music industry considered Hollywood as well? Whether it is or not, the consolidation of movie / TV / music companies under major corporate umbrellas gives "Hollywood" a much larger collective revenue stream than gaming, and gives them more lobbying clout.

  2. The reason is simple by brunes69 · · Score: 5, Insightful

    If you've ever played Wario Ware or Mario Party with a bunch of friends while half drunk, you know how fun it can be.

    Games don't have to have top of the line graphics to be fun. Nintendo got it right with the Wii.

    1. Re:The reason is simple by ShadowsHawk · · Score: 1

      Wii Play is also pretty good when you're tanked. The only major issue that I have it's only two player.

    2. Re:The reason is simple by iainl · · Score: 5, Insightful

      So's SingStar, so is Trivial Pursuit and so is Fluxx. So are a hell of a lot of other games, assuming they're any good whatsoever.

      Actually, getting drunk with friends is fun even without access to a games console of any kind. It's not the game that is great, but the friends.

      --
      "I Know You Are But What Am I?"
    3. Re:The reason is simple by 0100010001010011 · · Score: 1

      I like to do stupid things drunk. Doing virtual things drunk is more fun.

      "You stole the girl I was talking to. Lets box."

      Wii is the ultimate drunk gaming machine. Because so many of the games require motor control.

      A fun drinking game (even if it is only 2 player) is the Wii Play shooting game. Winner takes a shot. Play until you're adequately buzzed.

      Hell coming back from the bars playing for an hour and then crashing rocks. You can have a mini 'party' before going out to the bars and it beats just sitting and watching TV.

      I only wish they came out when I was in college. We usually played NES (SMB3) while waiting for Pizza.

    4. Re:The reason is simple by calebt3 · · Score: 2, Funny

      Assuming we have any freinds

    5. Re:The reason is simple by Anonymous Coward · · Score: 2, Insightful

      Exactly. We revived a C64 and played minigolf. Another thing to note: Gamers are begging for cooperative modes but very few games actually have non-competitive modes.

    6. Re:The reason is simple by Altus · · Score: 1


      I would suggest that Wii boxing with semi accurate Miis makes for pretty good relationship therapy.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    7. Re:The reason is simple by VGMSupreme · · Score: 1

      Explain to me how playing a game on a system where coordination is a big key, is fun wile you are drunk. Or playing any game while drunk. This is something I just never understood. What is it about being intoxicated that makes playing games more fun?

      --
      The Galatic Freedom Force marches on! Defend!
    8. Re:The reason is simple by nacturation · · Score: 1

      Explain to me how playing a game on a system where coordination is a big key, is fun wile you are drunk. Or playing any game while drunk. This is something I just never understood. What is it about being intoxicated that makes playing games more fun? Depends on how alcohol affects you, but for a lot of people everything becomes more fun when drunk. A friend of mine has one drink and everything she hears comes across to her as completely hilarious. Similar to how I've heard everything comes across with a deep, almost spiritual experience when on LSD.
      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    9. Re:The reason is simple by abigor · · Score: 2, Insightful

      Because stuff is way more hilarious when you are drunk. No one cares how well they do. It's all about the laughs. Fun != playing well.

    10. Re:The reason is simple by TheThiefMaster · · Score: 4, Insightful

      Actually, getting drunk with friends is fun [...] I must be one of the only people on the planet who disagrees. After a few drinks, instead of smiling like a buffoon, I get really depressed instead.

      I tend to not drink too much.
    11. Re:The reason is simple by sempernoctis · · Score: 1

      Why only half drunk? I don't half-ass it when it comes to my liquor :)

    12. Re:The reason is simple by provigilman · · Score: 1
      Do you know what "slapstick" style comedy is? Well, basically, drunk people playing Wii is practically slapstic and therefore amusing.

      Plus, sometimes it takes the edge off and lets you cut loose a little... My friends and I, who are all in our mid 20's to early 30's, have Halo parties once every month or two. We get together, we drink, we order pizza, and we play Halo. There's a point where I get a nice buzz going that I really have a lot of fun. I'm not buzzed enough that it affects my playing ability, but just buzzed enough that it relaxes me and everything in the game rolls off easier and it's not as frustrating when you spawn right onto a grenade.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    13. Re:The reason is simple by Beardo+the+Bearded · · Score: 1

      It's also a great game if you're 4 years old.

      My daughter loves playing WiiPlay and Disney Princess Adventure

      My wife and I play it a little, but we tend to play Raving Rabbids and Trauma Centre: New Blood. That is, when we're not playing board games.

      Now here's the kicker - my mom and my mother-in-law ALSO play WiiPlay with my daughter.

      I don't have another console or a faster PC because:
      1. Time management. I just don't have enough time to play several consoles.
      2. Cost. I'm not going to spend my way into debt just so I can play a PS3 / 360. I might get a PS2 this year.
      3. I don't want to get into the "arms race" and buy new hardware every year just to keep up.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    14. Re:The reason is simple by ShadowsHawk · · Score: 1

      Agreed. I'm a pretty competitive person and having a few drinks makes it easier to take a loss. Plus, if you get your buddies to drink more than you, they start getting sloppy.

    15. Re:The reason is simple by jeffbax · · Score: 2, Insightful

      Sure, if you consider party games the epitome of gaming... I, and many others however don't. I know plenty of people who bought a Wii with all the hype, and months later they don't play anything. The games lineup it has going aside from a handful of games is utter disposable crap. Third party sales are for the most part garbage, and it doesn't help people buy the Wii for Wii sports and almost Wii sports alone.

      Nintendo got it right in terms of a successful product, but the jury is still out on its quality as a gaming console. It has little to no online capabilities, is yet again a machine strictly for Nintendo games, and aside from selling like hotcakes has yet to convince me what the fuss is about. In a house of five, we have two Wiis and they both go totally unplayed.

      All bashing aside, I think Sony got it right. Their machine won't explode on you like the 360, its a future proof, very stable and quiet machine. Now its finally $399, PSN has a huge amount of quality independent games in the market and pipeline for often less than 360 XBLA games cost (not to mention a significantly smaller DRM headache, user swappable hard drive, and no bullshit "Points" unit - things cost dollars and cents and don't trap you into having unspent points remain). Developers are really starting to come around to getting things right with the Cell (see the amazing 1st party Uncharted and Rachet, and Ubi and Crytek developers recently), they have awesome storage capacity in Blu-Ray and a standard Hard Disk, and PSN while not as polished yet as XBL doesn't handicap developers with arbitrary game size-limits thanks to a gimped HDD-less version and keep developers like Epic from allowing free AND user-created content.

      All my friends would much rather play Guitar Hero, Rockband, CoD4 than anything on the Wii (and before you mention GH3 or Rockband Wii... there are no downloadable tracks for either which for Rockband is a HUGE missing feature). Additionally, I see way more promise in games like Calling All Cars, PixelJunk Monsters, and Little Big Planet than anything I've seen on the Wii yet. And these games will/do cost around $8 - $10 on PSN.

      Then again, ./ loves to chirp the "Gameplay not Graphics" line while totally disregarding the fact that PS3 and 360 have both over the Wii - but its easy to hate Sony and MS compared to Nintendo right, even when the Wii is totally disregarding all the "fun" with the exception of a few GameCube ports and the same old Nintendo games you've been playing since the N64. /gamer-rant (who had to deal with 3 dead original Xbox's and a now-dead 360 and a horrendous MS customer support experience

    16. Re:The reason is simple by ShadowsHawk · · Score: 1

      You're forgetting the social aspect of the equation. Booze + friends = hilarity. One of the funniest moments that I can remember is playing Monopoly. 'Friend A' is completely ripped and realizes that 'Friend B' has been collecting money from 'Friend A' for at least an hour from a property that 'Friend A' owns. Never would have happened if we were sober.

    17. Re:The reason is simple by Anonymous Coward · · Score: 0

      >Actually, getting drunk with friends is fun even without access to a games console of any kind. It's not the game that is great, but the friends.

      Actually, getting drunk is fun even without access to friends of any kind. It's not friends that are great, but the alcohol.

    18. Re:The reason is simple by samkass · · Score: 1

      My 3-year-old son actually had fun with the Rub-A-Dub Demo on the PS3 we downloaded off Sony Online. It uses the controllers tilt sensors to let you float a duck around the screen to collect little ducklings. You can also jump by flicking the controller up. He loves making the duck bounce around the screen.

      Basically, I think it's as much about the controller as it is about the games. When you have that tactile feedback it's a lot easier to "get" the game quickly.

      --
      E pluribus unum
    19. Re:The reason is simple by enderjsv · · Score: 1

      God, you're so right about Halo. I love playing Halo with friends while buzzed, and my performance is rarely impacted by it. Unfortunately, as the night goes on, the buzz eventually turns into authentic drunkeness and that's when I start to suck.

    20. Re:The reason is simple by Anonymous Coward · · Score: 0

      zoidberrrrrrrrrg! :)

    21. Re:The reason is simple by ShadowsHawk · · Score: 1

      Completely OT, but I wanted to suggest Zack & Wiki. I picked it up for $30 from Best Buy and it is GREAT. I actually stopped playing Mario Galaxy in favor of Z&W.

    22. Re:The reason is simple by Simon+Brooke · · Score: 1

      Wii Play is also pretty good when you're tanked. The only major issue that I have it's only two player.

      There's you, there's the girl, that's enough. More than two players is kinky. Just remember to put a rubber on the wiimote.

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    23. Re:The reason is simple by Anonymous Coward · · Score: 0

      if you want to be reductionist about it, you could just get drunk

    24. Re:The reason is simple by hurfy · · Score: 1

      Are there any you can do co-op even if it isn't expecting it?

      I race online (PC only tho) and a couple of us regulars have have created our own variation. Everyone has to stop the bus from finishing the race. Turns a 'violent' race game (flatout2) almost into a co-op mode. On the topic of the headline those guys are actually a few years older than i am at 58 and 49 i think :)

      hurfy/royce/cyclone
      Online gamer for over 25 years, since ASCII darts on a teletype ;)

    25. Re:The reason is simple by anti-human+1 · · Score: 1

      Oh man, my wife and I played 'shots monopoly' with her family at thanksgiving last year. I think it was you drink when someone lands on chance/community chest, and you drink when you have to pay rent to someone. I can't remember exactly, for obvious reasons :P

    26. Re:The reason is simple by Goaway · · Score: 1

      Just remember to put a rubber on the wiimote. They ship with them already on these days.
    27. Re:The reason is simple by Anonymous Coward · · Score: 0

      "the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.'" Ah, the pinnacle of enjoyment this family can reach when they realize the simple pleasure of fragging enemies, together. "On three day..."

    28. Re:The reason is simple by nb+caffeine · · Score: 1

      nothing like a depressant to chase the blues away

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    29. Re:The reason is simple by Beardo+the+Bearded · · Score: 1

      I stopped playing Mario Galaxy because it's crappy. ;)

      I've heard good things about Z&W, and I've got it in mind for the next purchase.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    30. Re:The reason is simple by ShadowsHawk · · Score: 1

      ooo, that'll leave sore in the morning. I seem to remember that it was the night that buddy A found out that he got into grad school and he was celebrating rather heartily.

    31. Re:The reason is simple by m50d · · Score: 1

      My experience disagrees with you; if groups of people get drunk with nothing to do, they get bored, and fall out with each other due to not having an outlet for aggression. It's a lot better to have at least a pack of cards, or a movie - ok, not a games console per se, but something of the sort.

      --
      I am trolling
    32. Re:The reason is simple by Amannim · · Score: 1

      Games don't have to have top of the line graphics to be fun. Nintendo got it right with the Wii. I've been saying this for years. Games of old used to dazzle the mind and not the eye, where today the reverse is true more often than not. Back when my C64 only supported so many colors and so many lines visible at a time, the game makers had to be creative with the content, actually write stories, throw in humor, and infuse the game with an overall sense of FUN. Today everyone is trying for the photo realistic games and 'realism', meanwhile a 'modern' shooter usually has respawn? But I digress.

      I love my Wii, after PS2 and Xbox (both collecting dust), I'm having fun on the console again. Even my PC I'm switching from mainstream games to titles from AeriaGames.com, and the titles available on my Ubuntu Linux box also have more lasting playability than nearly everything on the shelves today.

      Hell I was looking at Blackskygame.com, which is a remake of Star Control/Star Flight, but looking at SC and SF now!? Nobody would give it the time of day, but those games have so much depth to them!

      Granted something like Call of Duty 4 is amazing to play, you can 'beat' the campaign in a few hours. Multiplayer content is great and all, but I'm so tired of people who enter FPS's and the like with that rambo mentality, might as well be team deathmatch; or if friendly fire is on, deathmatch.
    33. Re:The reason is simple by SerpentMage · · Score: 1

      >What is it about being intoxicated that makes playing games more fun?

      Because you don't shive a ghit!

      Life is actually a lot more fun when people get less anal about games. I was at a conference and they were having play poker nights. So a bunch of us speakers got together and snagged a table. We all were too tired to play hard and thus played for fun. All to naught when some wennie came along to "teach" us how to play poker. Then the fun stopped...

      It also reminds me of when I used to play tennis with a guy and we would never keep score. We liked the exercise...

      --

      "You can't make a race horse of a pig"
      "No," said Samuel, "but you can make very fast pig"
    34. Re:The reason is simple by Omestes · · Score: 1

      I've run into this with pool. There is a certain level of consumption where you play better, have more fun, etc... The problem is maintaining this level, since it also is the level of intoxication where shots of bourbon start looking good.

      I'm guessing the increase of ability is from numbing your forebrain or such, or perhaps the slight impairment of ability leads to greater concentration.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    35. Re:The reason is simple by Anonymous Coward · · Score: 0

      Funny I do it the opposite way. First I get really depressed and then I have a few drinks.

    36. Re:The reason is simple by Anonymous Coward · · Score: 0

      I feel that way too.
       
      However, I've seen that there's a thin line between "this does nothing" and "depressed then sleepy" where I actually behave like a bufoon, but I either never reach it or go past it.
       
      I don't like the taste of alcohol and I have a high tolerance to the stuff (makes it expensive to get drunk :P ), and the very few times I've behaved like a bufoon weren't something I look forward to.
       
      I really wish I could be more confident in myself and funny, but I don't think alcohol is the answer. (I'm actually glad I don't like either alcohol or cigarettes, but I envy the loosening people get after drinking some, and the loss of weight of some smokers :P )

    37. Re:The reason is simple by iocat · · Score: 1

      The article is so full of bullshit it's almost unreadable. WiiPlay was #2 not DESPITE it's bad metacritic score, but BECAUSE it was practically the ONLY WAY TO GET A SECOND WII MOTE in 2007. Give me a break! Whether teh game was good or not was almost totally incidental to its sales.

      --

      Dude, I think I can see my house from here.

    38. Re:The reason is simple by Brickwall · · Score: 1

      Interesting. The superiority of Xbox and PS3 must be the reason that I can find copies of GHIII for both of those systems gathering dust at Toronto stores, while I haven't been able to find a single copy for the Wii since I started looking in November.

      --
      What was once true, is no longer so
    39. Re:The reason is simple by Anonymous Coward · · Score: 0

      Hmm... Maybe get some new friends?

    40. Re:The reason is simple by Jarik_Tentsu · · Score: 1

      "Games don't have to have top of the line graphics to be fun. Nintendo got it right with the Wii."

      In fact, the top played multiplayer games...the kinda stuff you see at Lannies and LAN cafes, aren't top graphics either. And those are more serious competitive gamers. DotA (Warcraft III), CS, CS:S, WoW, Starcraft etc.

      And if you look at the next-gen competitive games - Stuff like SC2, TF2, etc...even they aren't that fancy in terms of graphics. More accessible means more people means more competition and more popularity.

      ~Jarik

    41. Re:The reason is simple by master_p · · Score: 1

      You are not alone, don't worry. Getting drunk to have fun is an Anglosaxonic trend. In the Mediterranean where I live, getting drunk is not a way to have fun.

    42. Re:The reason is simple by seth_hartbecke · · Score: 1

      I'm the same way. But, I still find that being with a bunch of people while they get drunk to be a lot of fun, just got to make sure that I only down one or two and stop at slightly buzzed and not go any further.

      --
      END
    43. Re:The reason is simple by anti-human+1 · · Score: 1

      Morning? Trust me, when we got up it wasn't morning anymore :P

    44. Re:The reason is simple by provigilman · · Score: 1

      It's like Drunken Master... There's a fine line where it actually serves to make your game a little better. Cross that line though, and you start to suck. We always know when to end our Halo parties...it's when 1 or 2 of the guys starts to fall over or passes out while playing. =)

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    45. Re:The reason is simple by provigilman · · Score: 1
      I've noticed that with pool too. One of my friends from High School moved out of state a few years ago. Every time he comes back home to visit we usually go out and play pool. There's a couple of nice bars that we can go to that have good tables, and so inevitably we start playing for rounds.

      The funny part is that I'll get a run, and I'll beat him for like 2 or 3 games in a row. The alcohol seems to make me second guess myself less, and I have to focus a bit more on the game too. It also seems to loosen up my shot some so that I'm not as tight, which means I tend to follow through better.

      The problem though is that I'll get a few in me, and then I start to suck. I start missing head on shots into the corners, can't hit a bank for shit, and forget setting up the next shot...I'm just trying to sink something so that he doesn't run the table.

      After he wins a few though, he starts to get all sloppy. And since I slowed down on the drinking since I'm buying for him, I've sobered back up some, so I start winning...and so the cycle goes all night until we're done. It's rather hilarious.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
  3. Confirming what we already knew by CSMatt · · Score: 4, Insightful

    'Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.' So the NYT is just confirming what those of us who have played games from the '80 and early '90s have known for years.
    1. Re:Confirming what we already knew by Anonymous Coward · · Score: 0

      It is still a little worrisome, though. If the market is flooded with crappy puzzle games*, aren't we in danger of another slow down in the gaming industry? This may be one time I'd encourage the consoles to be picky about handing out licenses.

      *Disclaimer: I love puzzle games, so long as they're fun.

    2. Re:Confirming what we already knew by AIkill · · Score: 1

      Heres what I say.

      Let the consoles have the simple puzzle games and games with poor gameplay, replay value, and otherwise simplicity. In the meantime, give PCs the hardcore games that require complexity (Mass Effect, KoToR, NWN series, Company of Heroes, C&C, the like.) That way, PC gaming will live on for the hard-core gamer, and those people who want games that they will be tired of after the first 6 hours can go to consoles and stop clogging up the PC market with poor quality, no replay value games (Timeshift comes to mind).

      --
      Angelheaded hipsters burning for the ancient heavenly connection to the starry dynamo in the machinery of night- Ginsber
    3. Re:Confirming what we already knew by Goaway · · Score: 1

      PC gaming basically ruined games for over a decade. The lack of a simple and intuitive controller, or usability in general, shifted the focus towards needlessly complex games, leaving us with a stagnated market of FPSes, RTSes and micromanagement galore.

      And boy am I ever glad to see it all finally come crashing down in favour of making games fun again. Good riddance to "hardcore gaming".

    4. Re:Confirming what we already knew by Stradivarius · · Score: 1

      I'm a huge fan of intuitive/usable interfaces and controllers. But I don't think many consoles are really doing much better than PCs. Or rather, their respective control mechanisms are each suited to different types of games. Not "hardcore" versus soft, but more about how you need to interact with the game world.

      A mouse is a pretty simple and intuitive controller. In fact it gives you more precision and quick control than the controllers you get on, say, a Playstation. Which is fine for many games, but not for everything. You don't have to be a "hardcore gamer" (I'm not) to enjoy a FPS. You similarly don't have to be hardcore to feel incredibly frustrated trying to play a FPS on a console, feeling handicapped by a controller that's just doesn't let you turn quickly like you can on the PC. At the same time, there are some games that seem much more suited to a console controller (say, Tekken on a Playstation or the sports games on the Wii).

      IMO the problem is not the controller but the game companies' perceived audiences. I.e. that they perceive the game market as primarily the "hardcore" folks. Way back in the day, I used to really enjoy some simulation games on the Commodore 64 (airplanes, naval combat, etc). They were simple and fun. I tried finding some analagous things for the PC, and all I could find is these monstrously complex games that would take a week to learn the basic controls. It was ridiculous. Hopefully the success of the Wii will inspire some of those casual, fun type of games for the PC too.

  4. Wii play might suck by Altus · · Score: 5, Insightful


    But its only 10 bucks. Face it, you were going to get the second controller anyway, why not spend 10 bucks and get a handful of mini games out of it too.

    --

    "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    1. Re:Wii play might suck by BarneyL · · Score: 1

      Exactly, rate Wii Play on the same standards Mario Galaxy and it doesn't stand up too well.
      Rate it as a nice low price bonus added to a Wiimote purchase and it's excellent value. Reviewers of the game seemeed to miss its point and failed to score it for what it was. But then reviewers tend to look down on anything outside of their definition of gaming. Which is probably why I've never seen a gaming mag review Bejeweled even though I bet it's one of the most played games in the world today.
      In terms of price per hour of gameplay it probably ranks as the highest Wii game in my house, my "non gamer" wife (who spends more time playing casual games than I do playing my "proper" games) loves it and can't help but challenge visitors to a cow race or two.
      Now excuse me I have to reclaim my fishing high score before she gets home...

    2. Re:Wii play might suck by Anonymous Coward · · Score: 0

      can't help but challenge visitors to a cow race or two.

      Anybody who doesn't understand the article just needs to realize how hard it is to read that and not chuckle.

    3. Re:Wii play might suck by demeteloaf · · Score: 1

      Which is probably why I've never seen a gaming mag review Bejeweled even though I bet it's one of the most played games in the world today.

      ahem...

      sure, that's technically not exactly Bejeweled, but the core gameplay is the same.

      --
      If there's anything more important than my ego around, i want it caught and shot now.
    4. Re:Wii play might suck by BryanL · · Score: 1

      So, maybe the lesson to learn is that many games are over-priced.

    5. Re:Wii play might suck by Altus · · Score: 1


      Perhaps.

      I picked up links crossbow training for the Wii a couple of weeks ago. 25 bucks and it comes with the zapper (which I will want for other games). Sure the game is short but its also a lot of fun. I'm still going through and trying to higher scores on all the levels even though there is no content left to unlock.

      If they made a similar game that didn't come with the zapper I would consider buying it. It would have to be cheaper that 25 bucks or longer than this one but I would definitely consider it.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    6. Re:Wii play might suck by randyest · · Score: 1

      Try Ghost Squad. It's a lot longer than Link's Xbow, and only $30. It's not long, but the unlockables make for pretty good replay value. It's like those arcade light-gun games (and you can even caibrate the wiimote/zapper to aim like a gun in the arcade, and turn off the cursor/retucule!)

      --
      everything in moderation
    7. Re:Wii play might suck by Altus · · Score: 1


      Cool! Thanks for the info, Ill take a look at it. Ive always had a soft spot for those old arcade shooters.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    8. Re:Wii play might suck by morari · · Score: 1
      House of the Dead 2 & 3 - Return is supposed to be released in March. It'll be a budget title, and will work great with the Zapper. Oddly enough, no mention as to whether the original House of the Dead is included or not! The fourth entry just came out in Japanese arcades not too long ago however.

      Typing of the Dead would have been a nice addition as well, now that the Wii supports USB keyboards.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  5. Why Wii Play sold well by Innova · · Score: 3, Insightful

    The reason Wii Play sold so well: $10 game with the purchase of a Wiimote.

  6. The reason Wii Play sold so well... by mattgoldey · · Score: 5, Insightful

    Wii Play sold so well because it costs about the same as a Wii Remote and it comes with a Wii Remote, so you basically got the game for free. Many people bought Wii Play the same day they bought their Wii console.

    1. Re:The reason Wii Play sold so well... by TheGeneration · · Score: 1

      Exactly. Wii motes were impossible to come by and the only way you could get one is if you bought Wii Play. I opened up Wii play, put it in the Wii, and played it for maybe 30 minutes before returning it to it's case and never reopening it again. The game was boring. I bet Nintendo knows which games is the most popular, they do statistic gathering on the Wii.

      --


      The Generation
      I'd say something witty here, but I'm not that bright.
  7. Did Play outsell because it was great by gravesb · · Score: 3, Insightful

    I don't disagree with the general premise of the article, but using Play as a data point is pretty weak. The game itself is only $10, since its bundled with a $40 controller that is required for almost all games. As a bargain game, I don't think it competes at the same level as say Bioshock or Metroid.

    --
    http://bgcommonsense.blogspot.com
  8. Wii Play? by roscivs · · Score: 1

    Wii Play was "best-selling" because it included a controller. Given the choice between buying a controller or buying Wii Play for nearly the same price, Wii Play was a brain-dead choice. That doesn't mean that old people are dominating gaming. I'd be much more interested to see how other Wii games stacked up.

    --
    ~ roscivs
    1. Re:Wii Play? by InsaneProcessor · · Score: 1

      You have it all wrong. It isn't about the controller or the game itself. It is about the social interaction that make the game fun. There is no learning curve, no complexity, just simple play. The complex "gamer" world is basically anti-social. The human is a social animal.

      Wii returns the social aspect to the gaming experience. This is the reason for it's popularity. When the high end game market figures this out and solves this, they too will experience enormous sales.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    2. Re:Wii Play? by Anonymous Coward · · Score: 0

      I'd be much more interested to see how other Wii games stacked up.


      This is actually the number that you don't hear touted as much. The Wii attach rate SUCKS. People buy the Wii, and maybe a Nintendo game or two, and thats it.

      From Nintendo's perspective, this is fine. They still make a profit, and they can point to all of the consoles as a "potential market" for a game developer.

      From a Third Party developer's perspective, its a nightmare, and almost all of the third party publishers are having a lot of difficulty.
    3. Re:Wii Play? by Gravatron · · Score: 1

      Um no, thats nothing new. Games have been social for quite some time, ever since goldeneye. Wii games often lack a learning curve, true, but they also tend to lack gameplay, depth, replayability, polish, and other aspects. It's a console about image and hype, and not actualy about quality gaming.

    4. Re:Wii Play? by ArtDent · · Score: 1

      Your information is obsolete. Games for Wii have been outselling 360 and PS3 games (both in absolute terms and relative to its larger install base) for at least a couple of months now.

      It's no surprise that the 360, which has been on the market for almost twice as long as Wii, has a higher attach rate, but Wii is catching up. PS3, predictably, is in third place. Granted, Nintendo is responsible for the majority of Wii's software sales, but Wii still has more third-party million sellers than PS3 (6 vs. 5).

      When third partiy publishers release quality games for Wii, they sell very well. Specifically, which third party publishers do you claim are having difficulties?

  9. You just don't get it.... by DigitalisAkujin · · Score: 4, Interesting

    The new emerging Wii market can't simply be lumped into the same hardcore gaming market.

    The Wii market is separate from 360 and PS3 so trying to figure out why Wii is outselling the PS3 and 360 doesn't work.

    It's not simply about being a "Gamer" now. The way most Wii games work isn't in any way similar to the traditional gaming market. Stop treating it like the same thing.

    Not everyone feels like getting off their ass and actually moving.

    1. Re:You just don't get it.... by vux984 · · Score: 2, Interesting

      Not everyone feels like getting off their ass and actually moving.

      How many Wii games have you actually played?
      Most of them do not require getting off your ass.

      Zelda:TP, Super Mario Galaxy, Super Paper Mario, NFS:Carbon, Resident Evil 4, Rayman Raving Rabbids 1 & 2, Wii Play, Wii Sports, Metroid 3, WarioWare Smooth Moves, Mario Party 8, Dewey's Adventure, Lego Star Wars, Big Brain Academy, Wii Carnival, Wii Playground, Elebits.

      I've played all of these and of those, the ONLY games that really benefit from or require getting off your ass and moving to play would be:

      Wii Sports
      some levels and modes of WarioWare Smooth Moves
      a very small minority of the Rayman minigames

      The rest can very comfortably be played sitting down.

    2. Re:You just don't get it.... by WilliamSChips · · Score: 1

      The Wii is a social catalyst masquerading as a game console. Wii games, for the most part, are not games like, say, Bioshock, or even like Bejeweled. They exist to smooth over awkward pauses.

      --
      Please, for the good of Humanity, vote Obama.
    3. Re:You just don't get it.... by KamuZ · · Score: 2, Insightful

      Oh yeah, if want to be honest, you can sit in every game but then you are not experiencing the Wiimote at all. http://www.penny-arcade.com/comic/2006/11/13

    4. Re:You just don't get it.... by vux984 · · Score: 1

      Oh yeah, if want to be honest, you can sit in every game but then you are not experiencing the Wiimote at all

      Yes and no. Mostly no.

      The games I listed as being comfortable to sit down in lose really lose little by sitting. From gamers games like Metroid, Super Mario Galaxy, Need for Speed, or Zelda to casual games like Mario Party 8, Wii Playground, Big Brain Academy, or Wii Play there is no point or reason to stand up at all. The games do not require or benefit from increased range of motion, or the ability to mimic real activities.

      In some games, like Wii Sports or Warioware Smooth moves where that is the point, then yeah not standing defeats the purpose... but those games are the minority...even amongst the casual games.

    5. Re:You just don't get it.... by Brickwall · · Score: 1

      And yet when my daughter invites her schoolmates over to do "homework", it's amazing how often I go down to the office, and find three or four of them watching raptly while the other one dances around, regardless of what game they're playing. I can confidently say that I have never seen anyone at our house play any Wii game while seated.

      --
      What was once true, is no longer so
    6. Re:You just don't get it.... by smurgy · · Score: 1

      For that matter for the most part the wiimote-based games/minigames that "require" movement can be controlled using wrist-to-fingers once you have mastered the gestures.

  10. As soon as someone by bealzabobs_youruncle · · Score: 3, Insightful

    shows this new demographics buys games, we can talk about a shift in the industry. Until then, it's just a reporter trying to predict an industry shift that shows no signs of actually happening yet. Say what you will, they might be massively more expensive to product, but hardcore gamers actually BUY hardcore games. I'm 40 and I have spent every free minute since last August trying to keep up with the great load of games for the 360 and PS3 and am currently splitting my time between multiplayer COD4 and Ratchet & Clank Future.

    1. Re:As soon as someone by hardburn · · Score: 3, Insightful

      How much money do you think the Bejeweled people are sitting on?

      There's probably a pending market correction on hardcore games. Graphics are hitting diminishing returns (double the processing power only gets you a marginally better image), and people who are good producing those graphics demand a high salary. The hardcore development houses are inevitably going to scale back when they realize that small puzzle games that are hacked up in a month by one guy are turning the same profit as their hundred-large teams turning out the next Madden game.

      The hardcore market will probably still exist, of course, but I think it's going to have to regress.

      --
      Not a typewriter
    2. Re:As soon as someone by badboy_tw2002 · · Score: 1

      That's rediculous. By that logic, Mercedes should stop selling luxury cars and get into the same market as Kia because, hey, the Kia is produced cheaply and sells at a higher profit margin (no idea if that's true, just making an analogy). The point is if there's a market for "hardcore" (is Mario Galaxy hardcore? Because I bet it wasn't cheap to produce!) games and you can make a profit at it you bet your ass no one is leaving money on the table. That just doesn't make any sense.

    3. Re:As soon as someone by bealzabobs_youruncle · · Score: 1
      This is wishful thinking by proponents of the "casual gamer" theory, but that isn't (and does not have to be) the whole market. It really doesn't have to be one or the other, both markets can exist. This is the whole "one console must win" mentality, but the game market is big enough to support both groups. If anything some of those expensive projects will likely be funded by the profits from that easy to band out casual game.

      If the market goes completely casual with nothing but Wii style games I would stop gaming, I need more challenge than those types of game provide and I'll bet I'm not alone on this one.

    4. Re:As soon as someone by hardburn · · Score: 1

      "Market correction" doesn't necessarily mean the market will disappear, but that there's more players than can be sustained in the market, and some of them are going to have to go away or be scaled back.

      Again, the hardcore market will probably continue to exist, but this constant push towards better and better graphics is reaching both technological and market limits. That's why we're starting to see games that are half-finished with "extra" pieces made into downloadable content, or the addition of in-game advertising; the rate consumers are willing to spend on a game on a retail shelf is barely enough to break even. If consumers reject this model, the industry is going to have to crash.

      But that might be OK, since the effect of a crash is usually to clear out the dross. Quality market players tend to survive (think of how Amazon and Yahoo are still around and doing well, while boo.com is not).

      --
      Not a typewriter
    5. Re:As soon as someone by WilliamSChips · · Score: 1

      If I remember correctly several luxury car brands are owned by the same company as cheaper brands. (I know this because I tried to make a similar analogy when Dell bought Alienware)

      --
      Please, for the good of Humanity, vote Obama.
    6. Re:As soon as someone by master_p · · Score: 1

      Why your post makes me think of basements and virgins?

    7. Re:As soon as someone by bealzabobs_youruncle · · Score: 1

      My wife, your mom and your girlfriend would beg to differ =-)

  11. Discounting the Wii Play statistics by Alzheimers · · Score: 3, Interesting

    I love the Wii, but you can't use Wii Play as any kind of reliable metric for the popularity of that kind of game. It's essentially a $10 game bundled with a $40 remote that most console owners were intending to buy anyway.

    Like any genre, the Minigame phenomenon is only as strong as the title itself. Raving Rabbids was actually pretty solid; Carnival Games is utter garbage. Unfortunately, publishers see the unintentional success of games like Wii Play and assume that's what people want.

    Mario Party is a classic, so that's going to be popular. Raving Rabbids is a solid enough game that makes good use of the controller. Wario Ware is goofy and fun, but is becoming tired and cliche.

    Frankly, the less party games we see, the better off the few that remain will be. Otherwise it all becomes shovelware at some point.

    1. Re:Discounting the Wii Play statistics by Kjella · · Score: 1

      Frankly, the less party games we see, the better off the few that remain will be. Otherwise it all becomes shovelware at some point. At this point, I would say it really doesn't matter and we'll get good games anyway. According to vgchartz it's at 21mio sold with 44% market share and currently selling more than the PS3 and Xbox360 combined, which means it'll be creeping towards 50%. Yeah, I've heard Wii buyers buy less games than the others but I doubt the difference is that large, senior citizens may not be the big buyers around my friends I think you'll find just as many Wii games as with other consoles...
      --
      Live today, because you never know what tomorrow brings
    2. Re:Discounting the Wii Play statistics by Oreilly34 · · Score: 0

      I agree. Wii Play is really a bunch of demo games, and it can't be considered a game title. That's not why I bought it. It shows off various types of control schemes using the Wii remote and introduces two player games. It's how you buy your second remote. I like the hockey and the pool. The kids find the fishing and the cow racing thing fun. The tank game reminds me of the old Atari 2600 pack in. Carnival Games is awful. Its like a PC port to a gamecube dev environment that wasn't debugged before they shipped it, with wii control slapped on. We rented it for 7.99, and I felt ripped off after picking a character, never mind playing the bug infested and laggy games. This is a time to be careful in what you buy, because junk is being developed from PS2 ports and failed PC games by development houses with little experience on a Nintendo platform. If Nintendo wants to continue collecting money on the licensing of games, they better start sharing some insider tips that those guys haven't been using. The Wii, I think, is mainly about expanding the Nintendo DS audience to a console. Its games are going to have a similar hands on feel, with the graphics it has utilized simply for presentation. The DS is the hook for their entire marketing strategy now, since the gamecube didn't manage to do it.

      --
      This precedence may be overruled by grouping expressions between pairs of sparks (') or rabbit-ears (").
    3. Re:Discounting the Wii Play statistics by billcopc · · Score: 1

      Yes, hell yes!

      Party games were an obscure niche - now it's a dominant theme but they're all crap. It's hardly any different from the FPS craze of the early 90's, when every game was a Doom or Wolf3d knockoff (of inferior quality).

      I love the few big party games, but that's enough. Rabbids 3 : yes. Super Flonky Flonk China Party IV : no.

      The other big problem with the Wii is the huge number of absolute garbage games like Jenga... who wants to pay $30-40 for the Wii Game that sucks ass, when you can buy the physical game for $12 ? Another one that peeved me was the CSI game: it's your standard "Blade Runner"-style pixel hunt adventure, but it looks and plays like it came straight out of the 90's - eternal loading sequences, choppy graphics. The game itself is decent, when it's not stuck in sloppy-land. My 486 ran smoother!

      It simply feels like Nintendo is giving licenses to every half-breed on the planet. They used to guard them carefully, and all the games had to get approved by Nintendo's QA staff before they could release. Now they're running it like the Playstation : 9 out of 10 games aren't worth the media they're pressed on.

      --
      -Billco, Fnarg.com
    4. Re:Discounting the Wii Play statistics by Rogerborg · · Score: 1

      Indeed. The 'article' author is a troll or a cretin. The sales figure for Wii Play are no more indicative of choice than those of Windows Vista. For the majority of purchasers, they're 'freebies' with the hardware.

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:Discounting the Wii Play statistics by Anonymous Coward · · Score: 0

      Yeah, I've heard Wii buyers buy less games than the others but I doubt the difference is that large, senior citizens may not be the big buyers around my friends I think you'll find just as many Wii games as with other consoles...


      Yeah, but when third party devs are looking at system attach rates to compute potential buyers, if enough people buy the Wii, but don't buy games, then the 360 and PS3 will look much more inviting.
    6. Re:Discounting the Wii Play statistics by meringuoid · · Score: 1
      It simply feels like Nintendo is giving licenses to every half-breed on the planet. They used to guard them carefully, and all the games had to get approved by Nintendo's QA staff before they could release.

      You are fifteen years old.

      Must be. You don't remember the last time Nintendo had the bestselling console. You don't remember the SNES - or worse, the NES... The Nintendo Seal Of Quality just meant the game would run, and maybe that it didn't have any bugs that would prevent it being completed. It didn't mean the game was any good. Not a bit of it. There was so very much utter crap back then.

      --
      Real Daleks don't climb stairs - they level the building.
    7. Re:Discounting the Wii Play statistics by sdsichero · · Score: 1

      Uh... the last time? The DS. Before that, Game Boy. Lotsa crap there!

    8. Re:Discounting the Wii Play statistics by billcopc · · Score: 1

      That's funny, I have fond memories of literally hundreds of NES games. It's not that the games were crap, it's the whole gaming scene that was extremely young and new at the time. Today, you can usually spend 2 minutes with a title and immediately spot its flaws, whether it's sloppy controls, outdated visuals or horrible loading lag... these things stand out because we've had excellent games to define the standards.

      For the Game Boy, well I was somewhat disappointed with the bulk of new releases, but that's directly tied to the "kidification" of Nintendo. Kids like crappy games with boring repetitive gameplay and unintelligible colored splotches that shoot laser beams from their ass, that's why there are 42 Pokémon sequels and Yugi-Oh crossovers. There were still lots of great games, you just had to sort through the kiddie junk to find them. N64, Gamecube - ditto! But with the Wii I'm definitely seeing a downward shift in the average quality. It had been a long time since I stopped and wondered "Did anyone even _PLAY_ this stupid thing ?" Painfully obvious flaws and "deal-breakers" abound. Pauses, pops, non-sequiturs, random "go hump a moose" quests, and unbalanced challenges that alienate all but a handful of desperate players (like the Chocobo balloon race in FFX). If you ask the question "Is this game fun?" and the answer is anything but an immediate "YES!", then it is a failure. "Maybe/sort-of/sometimes" still means it sucks.

      --
      -Billco, Fnarg.com
  12. Back to basics by techpawn · · Score: 4, Insightful

    When you look at board games which do you think do better, the really complex Avalon Hill games that target a very select audience or Candy Land and Life?
    As much as I live Settlers of Cattan and Axis and Allies, I see Monopoly on more shelves at homes than of the previous.

    When you make something easier to understand, you're going to get more market share: lowest common denominator, right?

    --
    Ask not what you can do for your country. Ask what your country did to you
    1. Re:Back to basics by Anonymous Coward · · Score: 0

      The only reason this is true is because people don't know about these games. if you were to ask some random guy on the street to name a board game that was developed in the last 3 years, I doubt they'd be able to name one.

      Trust me, no one is playing monopoly or life because they think those are the greatest games in the world.

    2. Re:Back to basics by bigdavex · · Score: 2, Insightful

      As much as I live Settlers of Cattan and Axis and Allies, I see Monopoly on more shelves at homes than of the previous.

      Settlers isn't significantly (if any) more complex than Monopoly, imho.
      --
      -Dave
    3. Re:Back to basics by techpawn · · Score: 1

      Settlers always makes me think of M.U.L.E which while an awesome game, I can't think of many people who played it. Maybe the idea of settling a colony planet didn't appeal to them like fighting turtles...

      --
      Ask not what you can do for your country. Ask what your country did to you
    4. Re:Back to basics by fishbowl · · Score: 3, Interesting


      >Settlers isn't significantly (if any) more complex than Monopoly, imho.

      I rarely find people who both know the rules of Monopoly and are willing to play the game by those rules.

      Whenever I play Monopoly I choose to play banker/auctioneer/referee, and choose not to have an avatar on the board at all (so as to be disinterested and impartial).

      When you play the game by the rules and with a designated banker, the game mechanics take a back seat and a role playing element emerges. Also, when you play the game without some of the common house rules, the game moves rapidly forward and tends to reach a conclusion in a shorter time. Many people, and to my experience *most* people have learned the game with house rules that were aimed at redistributing tax money with the goal of staving off bankruptcy, and this has a side effect of making the game much more random, and also, tends to force the game to run much longer than the design intends.

      With a full-time banker, another element comes out, and that is a barter/auction economy. But in order for this to work well, the players must adhere to the rules about building and selling. The best way to do that is to broker all transactions through the bank, and to have all auctions operated by a person who is not playing the game.

      I encourage people do try this (and the Parker Brothers rules do as well). With a decent referee, Monopoly can become a very satisfying RPG.

      --
      -fb Everything not expressly forbidden is now mandatory.
    5. Re:Back to basics by kabocox · · Score: 1

      When you look at board games which do you think do better, the really complex Avalon Hill games that target a very select audience or Candy Land and Life?
      As much as I live Settlers of Cattan and Axis and Allies, I see Monopoly on more shelves at homes than of the previous.

      When you make something easier to understand, you're going to get more market share: lowest common denominator, right?


      We've got Monopoly, Life, some Monopoly JR game, and a couple of those Candy Land type of games. You know the best game system that out sells all three consoles? Decks of cards. You've got more people playing card games than "video games." I've only played those Avalon Hill type of games with one friend back in high school. That guy must have had 20+ of the games and could tell you how to play all of them. We'd start by spending the first hour trying to learn the rules, the next hour trying to setup the board/pieces and 5-6+ hours actually trying to play. I hate to say it, but at least every one knows how to play Life and Monopoly. They may not be the best games out there, but they are the most widespread that you can find other players. Video/online games have the advantage of easily hooking you up with/against other humans. Even if the game's AI is trashy as long as the human multi player part is good you can sell a solid game and nearly always find some descent humans to play against.

    6. Re:Back to basics by DarthVain · · Score: 1

      Of course this might have to do with Monopoly being created and sold about a million years before (1935 vs 1995, 60 years head start?) either of those two other games were released. It could also be due to the marketing done for Monopoly, or the fact that Monopoly is sold everywhere, and the other two in niche stores and markets. Only now is Catan and Axis and Allies starting to become somewhat mainstream, but they still have a ways to go. I know I would never play Monopoly now, nor would I buy a copy. If I had kids they would probably grow up playing Catan etc... and then in 10 years you would see Catan on all the shelves.

      Anyway the point is it isn't a fair comparison, and you shouldn't make conclusions based on those assumptions. It doesn't mean in order to be successful that you need to target the lowest common denominator (though in many cases you can see some parallels in the film industry). There is some truth in what you say, a game like Axis and Allies isn't for everyone due to length and complexity, so you are limiting your audience in that respect.

      Also Candy Land and Life suck and complex Avalon hill games do not!

      In all seriousness there are plenty of simple, fun, shorter games out there that no one knows about. I have a buddy that is a board game collector, and has something like over 250 games, most of which are "Euros", many of which you cannot get outside of Germany or where ever.

      If you don't believe me check out www.boardgamegeek.com and see how many you recognize, also see how games like Monopoly are rated. I will give you a hint.... "not good". However they are American, and American companies own the rights to produce them, and we live in an American market. It is not the consumers that are making these marketing decisions, but the corporations. Given choice there is no contest.

      Also another hole in your argument.... there are about a BILLION version of monopoly... I am barely exaggerating (around 300 by my count). Check it out. Catan (Connected Water Version, Knights and Cities, Seafarers, 6 player Expansion) I think has 4 that I know about (not including language versions, card game or space game which isn't even the same game). So that is kind of like a horrible comparison eh?

    7. Re:Back to basics by Anonymous Coward · · Score: 0

      >lowest common denominator, right?
      Perhaps you meant: the bottom of society.
      AFAIK the LCD does include the top of society, while the bottom of society does not.
      Does this answer your question?

    8. Re:Back to basics by bigdavex · · Score: 1

      I agree that house rules generally make Monopoly longer and less fun. I can't, however, imagine any way that I could play it that would make it what I would call a role-playing game.

      --
      -Dave
    9. Re:Back to basics by Prien715 · · Score: 1

      As much as I live Settlers of Cattan [sic] and Axis and Allies, I see Monopoly on more shelves at homes than of the previous.

      Monopoly is more complex than Settlers of Catan -- the rules are longer, there's more pieces (bills are pieces too!), and there's math requiring percentages for (un)mortgaging. Monopoly has been around since '35 while Settlers has been around since '95. In my current gen of friends, Settlers is actually more popular even among non-gamers (except for collections of "branded" Monopoly games -- but isn't that just jumping the shark?)

      I'm with you on CandyLand but it's popular for the same reason Barney was popular in the 90's -- nothing to do with mass appeal, but appealing to the parents of children with money. But just cause there's a market for Barney, doesn't mean I need to worry about my Sopranos DVDs going out of style.

      --
      -- Political fascism requires a Fuhrer.
    10. Re:Back to basics by WilliamSChips · · Score: 1

      However, there is a difference: Monopoly exists because people in the Depression wanted to pretend they had money. It continues to exist because of inertia and it's easy to theme. Settlers exists and continues to exist because it's fun.

      --
      Please, for the good of Humanity, vote Obama.
    11. Re:Back to basics by fishbowl · · Score: 1

      "I can't, however, imagine any way that I could play it that would make it what I would call a role-playing game."

      No? You start out as a nearly bankrupt real estate speculator in an open market in Atlatic City...
      even the utilities and rail transport are up for grabs... competing against *other* nearly bankrupt shysters.

      When you introduce the element of barter among players, and the auctioning off of real estate to the highest bidder, all kinds of role play dynamics take shape. I'm not saying it's Shadowrun or GURPS, just that I can sometimes put it in the category of "vintage RPG," if played that way, to a limited degree.

      --
      -fb Everything not expressly forbidden is now mandatory.
    12. Re:Back to basics by meringuoid · · Score: 1
      When you look at board games which do you think do better, the really complex Avalon Hill games that target a very select audience or Candy Land and Life? As much as I live Settlers of Cattan and Axis and Allies, I see Monopoly on more shelves at homes than of the previous. On the basis of many recommendations (mostly here) I got my dad Catan for Christmas. It's far simpler than Monopoly, shorter, faster-paced, and the trading game is vicious. Or maybe that's just me and my dad. It's less commonly seen because no bugger's heard of it - I had to buy it at Forbidden Planet. It was on the shelves below a Colossal Red Dragon figure and next to a rack of CCG sets, and on the other side a bunch of D&D rulebooks. Normal people don't go to those shelves. But the game itself is easy to pick up in the afternoon, especially when everyone's well fed and not keen to move about much and the alternative is watching the Queen's Christmas Message - and it's perfect for the cut-throat little bastard there always is at every such party who's been allowed to stay up late and who promptly swindles everyone out of everything they own. And can provide plenty of material for post-mortems over who cheated whom, and just what the exchange rate ought to be between sheep and bricks.

      Catan could easily become massive in time. Good board games have forever to grow, and remember, Monopoly's had most of a century to reach the recognition it has today. I wouldn't be surprised to see Catan or something like it becoming as recognisable as, say, Sorry! or Game of Life before too long. These things have a way of going viral, and spreading slowly, year on year, through Christmas parties and suchlike.

      --
      Real Daleks don't climb stairs - they level the building.
    13. Re:Back to basics by meringuoid · · Score: 1
      Many people, and to my experience *most* people have learned the game with house rules that were aimed at redistributing tax money with the goal of staving off bankruptcy, and this has a side effect of making the game much more random, and also, tends to force the game to run much longer than the design intends.

      The Free Parking Jackpot. The single worst idea since 'Hey, let's invade Russia'.

      Monopoly, for all its faults, is a cunningly designed economy. Early on, money flows freely into the game. 200 pounds per player per circuit. Money exits the game in small quantities: speeding fine £10, Drunk in Charge £25, doctor's fee £50, and the two tax spaces. So people build up wealth, and buy up much of the board, and build houses and hotels.

      As they do so, however, money leaves the game more quickly. A house or hotel can only be sold back for half its original price. That's a loss of £100 per house for a green or dark blue. And God forbid you get the 'Make General Repairs' or 'Assessed for Street Repairs' card! Money now leaves the game more quickly than it arrives, and bankruptcy is inevitable in short order; the question is, who will be the last man standing?

      But the Free Parking rule keeps that money in the game. Every fine and every fee that gets paid, every bribe to get out of jail, every Income Tax or Super Tax, all go to the centre of the board and are handed out in a vast treasure trove to whoever lands on Free Parking first.

      End result: the last two or three players in the game are sitting on £7000 in cash. 'Oh, I landed on Mayfair, and you have a hotel. £2000, isn't it? Here you go. Your turn.' Thus the legend of the endless Monopoly game is born.

      --
      Real Daleks don't climb stairs - they level the building.
  13. Great graphics don't make a good game by netean · · Score: 3, Insightful

    Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.'

    Finally maybe the games industry will realise that great graphis does not equal a great game. It's always been about the gameplay. It's that certain something something that means you can pick it up and get hooked and just keep on playing.

    Where are the great graphics in Tetris, in Pac Man, and others. Games that are constantly played all over the world all the time. They're simple, easy to play, hard to master fun games.

    This is what the Wii does best. Gameplay.

    1. Re:Great graphics don't make a good game by Shados · · Score: 1

      Indeed. One of the games I played the most on my Wii is Geometry Wars: Galaxies. It has "worse" graphics than virtually anything that has been done since the SNES era (well, thats debatable I guess...i think the special effects look cool as hell), but man its fun.

    2. Re:Great graphics don't make a good game by Sciros · · Score: 1

      Great graphics make a good game better. That's all they can do, but it's not something to take for granted. Visual appeal can go a long way when you're talking about visual interactive media.

      --
      I like basketball!!1!
    3. Re:Great graphics don't make a good game by PrescriptionWarning · · Score: 1

      The only problem with bringing up such outstanding classics as Tetris, Pac Man, etc. is how much time can you really spend playing each of those games? I'm not just talking about one single sitting, but multiple sittings over the course of a week or a month. The point is that those are good pick up and leave games when you're bored once in a while, but then you tend to not play them for a longer period of time while finding something else to do. Granted for people who only play games a few times a month, this may have no effect on them, but those who play daily or semi-daily are going to want to play more than tetris, pacman, wii play, wii sports, warioware, et. al.

    4. Re:Great graphics don't make a good game by grumbel · · Score: 1

      Where are the great graphics in Tetris, in Pac Man, and others. Which version of PacMan do you prefer, the arcade one or the Atari2600 port? Graphics do make better games. Graphics alone however are not enough to carry a game alone, but they do improve games, sometimes a lot. When you look back at the great games of the past you will quickly realize that almost all of them had great graphics for their time. And even Tetris can be improved with better graphics, a simple look at more modern versions like the DS one or TGM should quickly show that or if that isn't enough have a look at Luminess.
    5. Re:Great graphics don't make a good game by brkello · · Score: 1

      Only stupid people don't know that great graphics don't equal great game play. I am still waiting for people like you to admit that a great game can be enhanced by great graphics. There are plenty of great games on other consoles that have graphics that blow away what the Wii is capable of. I am happy I have a choice and the Wii isn't the only selection. I am glad that they offer DIFFERENT things that allow people to choose what they like best. I am really sick of the attitude of the people on this site that don't get that there are a lot of us who can afford multiple consoles. I don't know what is broken in people's brains where they become such mindless fanboys. Then again, I know people who would still vote for Bush, so obviously everyone isn't ruled by logic on every single subject.

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:Great graphics don't make a good game by netean · · Score: 1

      actually I disagree. My wife plays tetris every single day. One game before whilst having her coffee and one before bed. I have clients who play have tetris all the time (ok, as a therapist I do see a lot of people with OCD, but that aside, I do come across a lot of people who play nothing but tetris)

      I play pacman perhaps more than any other game bar Tremulous (which takes up a LOT of my gaming)

      I play it on Mame (original, ms pacman and pacmania too)
      I play it in a flash app on my google home page
      I play it on my phone (Nokia n95) and before that on my nokia 3200 and before that on my Sony Ericsson k700i and before that... well you get the idea!

      I STILL play starcraft a lot- and that's what... 10 years old?

      maybe when you're talking about console games, the demographic is different... but again, I come across a lot of people (oddly mostly women) with DS-Lite's who have 3 "games" that they play all the time: Brain Training/ More Braining and sight training...

      I think you're right in a way, lots of hard core gamers want hard core games. But a good simple, pick up and play, game is still a great game every time.

    7. Re:Great graphics don't make a good game by netean · · Score: 1

      actually i *prefer* the arcade version (in mame)
      but I play on flash app games on my google home page and on my phone (nokia n95)

      currently I'm being driven insane by *I want to be the guy* the hardest game I've ever seen in my life. Graphically, it's very very 8-bit retro 80s/early 90s. but there is something in it that just makes me play it again and again and again and again.

      but sure. you're right... graphics can take a good game and make it be magnificent.

    8. Re:Great graphics don't make a good game by PrescriptionWarning · · Score: 1

      Maybe its just that I get bored with all those kinds of games because I prefer "stimulation" that changes as I play a game over time, rather than staying fairly consistent. I guess I forget that some people prefer to have the same stimulous that doesn't change much to get the same level of enjoyment out of things, such as games (maybe even movies, books, etc too). Not saying its a bad thing, just different in that kind of way i guess.

  14. Playability for the win! by bigattichouse · · Score: 1, Flamebait

    My kids can play the Wii, my mother in law can play the Wii, I can play.. guess what is the most played console in the house? Oh, and we can all play and interact together. Not all people who want to play video games live in their mother's basements. Games manufacturers are finally realizing this. Enough ultra-graphic-environment-Doom-clones, lets do something different - like actually interact with each other. Just think of "group-play" as a feature that they are working on... like graphics. So the Wii made a huge step in that direction, and didn't need to worry about building state of the art graphics. (yet)

    --
    meh
    1. Re:Playability for the win! by budword · · Score: 1

      There is nothing wrong with Mom's basement. Don't put us down. Besides, I moved into the spare room upstairs last year. But do you think I could get a date now ? Damn.

    2. Re:Playability for the win! by Anonymous Coward · · Score: 0

      "Not all people who want to play video games live in their mother's basements"

      I resemble that remark you insensitive clod!

    3. Re:Playability for the win! by WilliamSChips · · Score: 1

      Enough ultra-graphic-environment-Doom-clones Aside from Doom 3, are there actually any of these? (As opposed to the Wii games, all of which only exist so that you don't have awkward pauses in conversation)
      --
      Please, for the good of Humanity, vote Obama.
  15. Graphic Superiority by kellyb9 · · Score: 1

    Constantly I see games that are visually appealing receiving glowing reviews, but if you want to know what the best game in the history of console gaming is, odds are its on NES. My guess would be Mario. Horrible graphics, bad storyline, greatest game ever. Even today, I can still sit there and play these games and find them very entertaining. Sometimes simplicity isn't such a bad thing.

    1. Re:Graphic Superiority by techpawn · · Score: 1

      Sometimes simplicity isn't such a bad thing.
      For many people "Playing a Game" is a means of relaxation. They don't want to think or do puzzles or remember WHY they're shooting hundreds of zombies. They just want something they can pick up and play and be good at and feel good about themselves. If it's too hard either complex movements or thoughts they won't get that rush that they get from playing.

      Conversely, there are those of us here that WANT more of a challenge from our games. A good game will be able to let both people play it and enjoy it.
      --
      Ask not what you can do for your country. Ask what your country did to you
    2. Re:Graphic Superiority by east+coast · · Score: 1

      My guess would be Mario. Horrible graphics, bad storyline, greatest game ever.

      Few games had great story lines in the timeframe you're talking about tho. Once you get a gamers interest you can afford to put out a couple of mediocre games and still keep their interest. Take Elite for example... A great first game (also with bad graphics even in it's day) and people kept buying the pathetic sequels hoping for another giant like the first game. I think even if a new Elite came out today you'd have strong sales on the older crowd just for nostalgia alone.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    3. Re:Graphic Superiority by grumbel · · Score: 1

      but if you want to know what the best game in the history of console gaming is, odds are its on NES. Actually I would very much doubt that. Other then MarioBros3 there really isn't much on the NES that can compete with later games on the SNES. A Zelda3 beats a Zelda1 in almost every aspect, FF3/6 beats FF1 and its the same with most other games. The only reason why MarioBros3 can hold up is because it was a very late game on the NES and could thus make the most of the available hardware and is aside from lack of more colorful sprites is mostly equivalent to SNES games (multi-dimensional scrolling, worldmap, etc.).

      It gets even more obvious when looking at the Atari2600. How many games do people still play from that machine? I couldn't name one. Maybe some play it for nostalgia, but you will have a hard time to find people playing it today just for the fun. The games on that machine simply have been superseded, there are better version around these days thanks to improved hardware.

      That of course doesn't mean that graphics should dominate things, but one really shouldn't underestimate the influence hardware has, even for simple games.
    4. Re:Graphic Superiority by FiloEleven · · Score: 1

      Mario didn't have horrible graphics. It had simple graphics, which is all you could have at the time, but certainly not horrible. Working with a limited color palette, Mario managed to have a good amount of atmosphere, a variety of distinct enemies, and a pleasing and consistent look-and-feel. Games with horrible graphics, IMO, are games whose playability is impeded by them. Superman 64 comes to mind.

      I could see an argument being made for SMB having bland graphics, although I would disagree and point to something like Rampart or Milon's Secret Castle (both of which I enjoy playing).

    5. Re:Graphic Superiority by WilliamSChips · · Score: 1

      Constantly I see games that are visually appealing receiving glowing reviews Constantly I see people bringing up this strawman, but not a single A-list FPS since Doom 3 has put graphics over gameplay/story. And that one was only successful because it was Doom.
      --
      Please, for the good of Humanity, vote Obama.
  16. sales by Lust · · Score: 2, Insightful

    Not to mention the Wii Play was bundled with a second remote which together cost less than many of these amazing other games...that had to factor into its sales figures.

    I imagine this also has something to do with penetration of relatively cheap gaming consoles vs. high-end PC hardware - and it's not to say that sales of BioShock were shabby, is it? Just lower.

  17. Yet most game companies don't get it by Infonaut · · Score: 1

    So the NYT is just confirming what those of us who have played games from the '80 and early '90s have known for years.

    Yep. Maybe with some luck, the lords of the game studios will read the article. As many have already noted, the folks at Nintendo figured this out a long time ago. But hard-core gamers are the folks making most of the games. It reminds me a bit of designers and websites. A few years ago many designers simply made sites for other designers. Now most of the designers have realized that they're not designing for themselves and their friends, but for a larger audience. Web design has evolved. There are still designer-oriented sites, but for the most part mass market professional sites do a much better job of serving the broader audience than they did even five years ago.

    There will still be room for ultrageek games that require the latest hardware and suck up dozens of hours a week. But the race for that juicy mass market is on, and Nintendo has an early lead.

    --
    Read the EFF's Fair Use FAQ
    1. Re:Yet most game companies don't get it by cayenne8 · · Score: 1
      "Yep. Maybe with some luck, the lords of the game studios will read the article. As many have already noted, the folks at Nintendo figured this out a long time ago."

      My thoughts exactly. Don't get me wrong...I am VERY impressed with some of the graphics and sound that many modern games have...but, I think somewhere along the way, the "WOW" factor of graphics overrode everything else, and just simple fun game play took a backseat.

      I mean, look back to the old arcade games, Robotron is still one of the most fun games to play today, yet its graphics and sounds are quite primitive. I have a MAME cabinet at home, with 1000's of games on it, yet anytime anyone, even younger kids that visit with parents, find that is is fun, and it is the most popular game on the machine, even with much more modern games available.

      Gameplay should be fun first and foremost. Graphics should only enhance the fun of play. And while a good complex game is fun at times, I'd dare say MOST regular people that want to play games...want to jump in and play, and not have it be a 'job' in itself to learn how to play the game. Not to mention, that the avg. person isn't wanting to get a game, and then have to buy a guide to play it, in order to find so many hidden and completely non-intuitive secrets and objects to enjoy the game.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    2. Re:Yet most game companies don't get it by Gulthek · · Score: 1

      Name one (just one!) A-list game in which gameplay has taken a back seat to graphics.

      There have always been crappy games, there will always be crappy games, but graphics has never superceded fun!

    3. Re:Yet most game companies don't get it by randyest · · Score: 1

      Doom 3.

      --
      everything in moderation
    4. Re:Yet most game companies don't get it by WilliamSChips · · Score: 1

      Isn't that the one that was a remake of a game from 1994?

      --
      Please, for the good of Humanity, vote Obama.
    5. Re:Yet most game companies don't get it by randyest · · Score: 1

      No. Doom 3 has little in common with Doom (or Doom 2.)

      --
      everything in moderation
    6. Re:Yet most game companies don't get it by DotF613 · · Score: 1

      Actually, that was the one that was an advertisement for a game engine that pretended to be a remake of a game from 1994

  18. Complexity and Fun by geoffrobinson · · Score: 1

    Sometimes complexity gets in the way of a fun experience. Both have their place. Sometimes you want a game you have to master and struggle with. But if it is too complex, I lack the time to master it as I get older. For those reasons, the Wii seems to fill a badly needed niche.

    --
    Except for ending slavery, the Nazis, communism, & securing American independence, war has never solved anything.
  19. Wii Play = Second Controller by BasilBrush · · Score: 0, Redundant

    People don't buy Wii Play for the games, they get it to get a second controller.

  20. D&D vs. aD&D` by 192939495969798999 · · Score: 1

    The wii vs. ps3 and xbox 360 remind me of D&D vs. aD&D. D&D is way more accessible than the sometimes cumbersome rules and other overhead of AD&D. The wii is similarly accessible to a much larger audience, and once the hardcore gamers have bought their one 'must have' ps3 game, their purchases are done, whereas a family system can fuel years of continuous purchasing.

    --
    stuff |
    1. Re:D&D vs. aD&D` by techpawn · · Score: 1

      Are we going to have this same fight between 3.5 and 4.0?

      --
      Ask not what you can do for your country. Ask what your country did to you
  21. good omen by ThirdPrize · · Score: 1

    for games to take off with non gaming crowds it requires a new way of thinking from them. rather than passively watching TV/films and listening to music, they should want to take part in their chosen game. virtual soap operas? virtual Will Smith adventures?

    and who knows, if everyone starts taking part in things (life, elections, etc) the world might become a better place.

    --
    I have excellent Karma and I am not afraid to Troll it.
    1. Re:good omen by archammer2 · · Score: 1

      virtual Will Smith adventures?


      I can see it now. "Fresh Prince of Bel Air: The Game"
  22. 58% an 'abysmal' score? by damburger · · Score: 1

    Can my fellow UK slashdotters join me in a moment of silence for Amiga Power. The magazine that was smart, funny, and knew how to use a percentage scale properly.

    --
    If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    1. Re:58% an 'abysmal' score? by Cadallin · · Score: 1

      How about the fans of game journalism join together in silence for all the old magazines that once engaged in erudite criticism. "Computer Gaming World" under founder Russell Sipe and successor Johnny Wilson was another. G

  23. Oh Yeah! by Anonymous Coward · · Score: 0

    Balls out boys! It's Wii strokin' time!

  24. This has more to do with Gaming media by joeflies · · Score: 1
    I think that there has been a mass market for games all along, except that the gaming media refused to believe that the market exist. The gaming media writes for a very select audience - the demographic that spends money to get the best gaming hardware, wants games that last longer than 10 hours of total gaming or more than 15 minutes/session. This is the same gaming media that says that it's not about graphics, it's about gameplay, yet will give mediocore scores to anything that doesn't have the most advanced graphics of the time. This is the same gaming media that heavily criticizesgames that come with an easy default settings as being too easy

    All the while, there has been a genre of games that this same gaming media chose to ignore, and often ridicule - i.e. often in reference to low cost games such as Deer Hunter, simple adventure games like Myst, compilations and remakes of old games, Flash games, and kids games like the Barbie properties. People who like these types of games had to find them on their own, without any help from the hardcore gaming media.

    All the while, Nintendo went blissfully on even though that the gamecube and n64 were largely ignored in the ps2/xbox war. And now, it's somehow become news and a surprise to everyone that there are more people than just the hardcore gamer that loves games too.

    1. Re:This has more to do with Gaming media by Don853 · · Score: 1

      I don't know about that. The Stardock games always get pretty good reviews, and they certainly don't have the most up-to-date graphics. It probably depends a lot on the genre and the platform. It certainly is true, however, that you won't find games from a company like Stardock unless you're going out of your way to look for them because they aren't very heavily marketed.

  25. I don't know about all of you... by Anonymous Coward · · Score: 0

    ... but playing with my Wii and playing with my family are two mutually exclusive activities.

  26. Indeed, so, Avalon Hill has gone bankrupt? by SmallFurryCreature · · Score: 2, Interesting

    That company must have gone ages ago, after all, you say there is not enough of a market compared to simpler games, so since they were founded in 1958, by now they should have gone belly up.

    Ah but no, Avalon Hill has spend decades succesfully making a profit selling extremely complex games. Way more complex then Monopoly, and still somehow making a profit, enough to satisfy the parent company Hasbro. Mmm, were have I heard that name before. Hasbro, don't they also own Parker Brothers, the publishers of Monopoly?

    Why on earth would Hasbro publish both a lowest common denominator game like monopoly (fans, please lynch the OP for those words, not me) and extremely complex games?

    Because unlike you the managers at Hasbro ain't completely devoid of any business sense whatsoever.

    You can't sell the maximum amount of goods if you only sell to the majority. The smart person will identify the various groups that exist and try to meet each of them with their own line of products.

    Idiots MBA's often just don't get this most basic premise, they see a the majority market (and often get that wrong as well) and then think EVERY product should be aimed at that market. It is extremely short-sighted especially when that market is already being dominated with an other product. Don't try to out Coca-Cola Coca-Cola. Don't try to out WoW WoW.

    This is what Nintendo did with the Wii, realizing they could NOT compete directly with Sony or Microsoft they instead tapped in another segment of the market although it is important to note that the Wii has more "adult" games then the Gamecube had before. Even nintendo seems to realize that trying to shoot for just one corner of a market at the expense of all others isn't smart which is why you got violent shooters on a Nintendo a console giant who in the west once censored blood and anything nasty or naughty.

    What gets me in stories like these is that some people seem to think market share is important, it isn't. Profit is. If you can make a living selling a product to 10 people out of 6 billion you got a lousy market share, but are still a success.

    It is almost like saying that simple movies get the largest audiences so everyone should make simple movies. TV execs already live by this rule, does gaming have to follow?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Indeed, so, Avalon Hill has gone bankrupt? by techpawn · · Score: 1

      Nintendo actually has done something really bright in this, I don't want to compare them to Hasbro but, We're seeing a lot more "serious" games like CoD coming to the Wii. They've learned to diversify, but, also by creating these simple "candy land-esq" games they're reaching a broader market.
      There is always a market for Avalon Hill, but the broader base is your Candy Lands.

      -
      I've got wood for sheep.

      --
      Ask not what you can do for your country. Ask what your country did to you
    2. Re:Indeed, so, Avalon Hill has gone bankrupt? by korbin_dallas · · Score: 2, Informative

      Yes, Avalon Hill died about 10-12 years ago.
      Printing costs went thru the roof.

      Hasbro bought them up.

      So now Hasbro sits on about 300+ titles from AH AND about 700+ titles that were Jame Dunnigans SPI (Simulations Publications Inc), plus who knows how many other indy/assorted titles.

      But when you say Hasbro Management has BRAIN I disagree. There was quite a lull in the action, but there there are a few companies catering to the old wargamers crowd.

      Hasbro should spin off an adult wargames/simulations company and republish these older titles. But probably they are just waiting for someone to publish a game titled 'Diplomacy' so they can sue them!

      I get my kicks from DecisionGames.com now.

      Oh and the Wii is fun. People like 'wireless' controllers that work right.
      But when do I get to use our DSs as controllers for Wii games???

      --
      They Live, We Sleep
  27. ironically... by Anonymous Coward · · Score: 0

    ironically, most true Hardcore gamers first got into gaming with Hardcore games like Super Mario Brothers on the original NES...

    Nintendo has always and always will be a fun, family oriented system. The other systems don't do that as well. Most true "hardcore" gamers from the first generation of video game consoles are now getting older, getting kids... They, ironically, don't want their kids to play games like GTA Vice City since that'd get the kiddies in to finding out about stuff like the Hot Coffee Mod that daddy used to play... Gamer Wives also have something to do with some of the new trends...

  28. Old media hates games-as-art by Anonymous Coward · · Score: 0

    From the article:

    Film, books and music (and food, for that matter) have been around long enough to have developed highly sophisticated cognoscenti whose tastes have little to do with the mass audiences that still drive those markets. Food critics have as much sway over Red Lobster as book critics do over Danielle Steel.

    With this article and others like it, the media ate campaigning hard to make gaming a "mass-market only" medium. Imagine if from the beginning that mass produced summer blockbusters had the clout they have today. There would be no Citizen Kane. Hitchcock would have directed musicals and comedies of errors, if he could get a job. If books received the same treatment, the "classics" would all be boddice ripping fantasy tales of romance. Works like The Grapes of Wrath would have had small print runs compared to the equivalent of a Stephen King tale or John Grisham lawyer thriller. To this day, the Times edits romance novels out of its "best selling" books list.

    TV has been relegated as an opiate for the masses for decades now. Games have the potential to make people think, but old media wants to lump it in with TV as purely a social platform instead. The second people stop playing Wii Sports, they will be first to declare that gaming is dead.

    Even their coverage of the top ten list is questionable/dishonest. "Guitar Hero" made the list, which is pretty good for a 3 year old game. Guitar Hero 2 and 3 may have made the list, or the GH franchise, but *not* Guitar Hero. Because it is a "social music game", the sequel part of its title mysteriously disappeared.

    On the list itself, the article says Wii Play was #2 and Mario Part 8 was #10, but what about the rest of the list? Halo 3, CoD4, and Assasin's Creed made the list, but it doesn't say where. And it felt obligated to point out that BioShock, Mass Effect and God of War II didn't make the list while failing to point out that all three were console exclusives (while GH and CoD4 were not), Mass Effect was on the market for a little over a month in 2007, BioShock was sold out for a solid month after its release, and God of War II was an M-rated tiltle, barely marketed and for a "last generation" system.

  29. Well past time to acknowledge by EtoilePB · · Score: 4, Insightful

    There have always been girls and women in gaming.

    Gamers have always come in different races and ages and income brackets.

    Someone who plays Tetris for an hour at a time three times a week is a video game consumer, just as someone who raids in WoW for five hours a night is.

    Nintendo hasn't so much blown open the demographics -- though they have -- as they've blown open the debate and the recognition.

    No-one has said, in eighty years, "all watchers of movies fit the same demographic." Television has ten networks PER demographic. So why this overwrought, antiquated insistence that All Gamers Are Of The Same Ilk?

    I worked for Gamestop for a year, in 2005, and I developed my own admittedly anti-PC gamer categories. One of the MANY demographcis I saw represented was the fratboy/thug gamer: the white or hispanic males between ages 18 and 24, who were buying every sex and violence 360 title they could snap up. To so much of the world, they are the only gamers. To us, they were about 20% of our patrons.

    If the rest of the world is finally, FINALLY starting to recognize that "gamer" means a lot, LOT more than just the fratboy/thug or the EQ addict in mom's basement, then so much the better.

    1. Re:Well past time to acknowledge by Anonymous Coward · · Score: 0

      There have always been girls and women in gaming. OMG, pix plz!
    2. Re:Well past time to acknowledge by merreborn · · Score: 1

      There have always been girls and women in gaming. Gamers have always come in different races and ages and income brackets.
      "The King of Kong" (an excellent documentary) mentions Doris Self, a (female) senior citizen who held the world record high score on Q*Bert.

      There are always consumers who fall well outside the core demographic for any product. They'll remain largely ignored by major market forces until you can demonstrate that it's economically viable to pursue them.

      Because while there are a few hardcore gaming grannies, there's still not that much money to be made by catering to them directly.

      P.S.: watch "The King of Kong". Best documentary I've seen in years.
    3. Re:Well past time to acknowledge by EtoilePB · · Score: 1

      Thanks for the link; that actually looks really interesting.

      There are always consumers who fall well outside the core demographic for any product. They'll remain largely ignored by major market forces until you can demonstrate that it's economically viable to pursue them.

      Yeah, but there are more of us than you think. ;) I'm a genuine female gamer, and our dollars are pretty viable -- from those who are MMORPG players to those who are Bejeweled experts. I'm glad to see that the industry is now soliciting rather than tolerating my patronage, and that of my peers. ;)

  30. Are they finally figuring it out? by GeekZilla · · Score: 1

    " ...the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.'"

    I continually look for games that my 11-year old son and my wife and I can all play together and those are rather hard to find. I would rather the entire family play together on the 360 instead of my son playing on his XBox in his room, my wife watching TV in the living room and with myself playing GOW in the basement.

    We used to play Crash Team Racing together, but it didn't appeal to my wife too much. ACME Arsenal looks promising though co-op mode is only 2-player and my wife isn't big on multi-player, "kill everyone else" battles (available for 1-4 players in A.A.). Of course, we haven't tried it yet-maybe she would enjoy it. Funny, silly, simple games (like, perhaps A.A. is) are what appeals to her. We enjoy playing Toe Jam and Earl (now available for the 360 too), but again, it is only 2-player co-op.

    At the very least, we always look for 2-player co-op games that we can play. "Destroy All Humans 2" and "MW: Lone Wolf" are games that my son and I enjoy playing together, but unfortunately, "Ace Combat 6" is only 1 player. Fortunately, we have Halo 1, 2 and 3 to enjoy and GOW when he gets older. However, when we look for new games, it seems we find many more single-player games than 2-player co-op (or 3 player co-op). If MS hopes to make the Xbox the center of the family living room, (which they do), then they need to hurry up and do it (this article says that is what they are planning to do. I'm still waiting.

    --
    Veritas patesco per quaestio questio. Truth is revealed through questions.
    1. Re:Are they finally figuring it out? by PitaBred · · Score: 1

      So get a Wii. Seriously... there are a ton of games that are available for it, and it takes more than just mashing buttons. It's what finally got my fiancee into actually wanting to play games. The XBox is a frat-boy toy. It's not made for families or groups of people.

  31. Ah, the 'hardcore' problem again... by Millennium · · Score: 2, Insightful

    The Times says that as video games become more popular hard-core gamers are becoming an ever smaller part of the audience.

    No; adolescent males are becoming an ever-smaller part of the audience. More mature gamers, both older and younger, both hardcore and casual, want something very different from the testosterone-soaked boom-fest FPS of the month.

    1. Re:Ah, the 'hardcore' problem again... by Stradivarius · · Score: 1

      Yeah... for example, a testosterone-soaked boom-fest FPS that ALSO requires strategy, teamwork, and allows some social interaction. Hence the popularity of Team Fortress 2 ;-)

      FPS games can be great... there just happen to be a lot of crappy ones out there.

    2. Re:Ah, the 'hardcore' problem again... by brkello · · Score: 1

      I'd say neither statement is entirely accurate but I would say the Times one has more truth in it than yours. There are more hardcore gamers now than ever, it is just that casual gamers are growing at a much faster rate...thus hardcore gamers are a smaller part of the overall audience.

      And I find people who put down genres of games more immature than adolescents. You don't have to be "testosterone-soaked" to enjoy an FPS. In fact, some of the best games I have played recently are Bioshock and Call of Duty 4 (and I am 30). I don't look down on any genre others play...I am happy for it because the more people playing games means the less they will be misunderstood. Maybe you should drop the prejudices and look at us all as gamers rather than trying to separate yourself from them. Trust me, just because you like different games doesn't make your special or better.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:Ah, the 'hardcore' problem again... by Lewrker · · Score: 0

      You call easy, simple, primitive games more "mature" ? Even the non-family-friendly "testosterone-soaked" games are getting that annoying flat learning line, try playing GTA3, GTA:VC and GTA:SA in succession and see which one is the easiest. And "boom-fest" looks like something out of a women's magazine. Are you one of the people who leave the room when someone is watching the Simpsons ?

  32. A related topic by B3ryllium · · Score: 1

    I wrote about a similar demographic shift a few months ago, with regard to parents becoming more involved in video gaming with their children (and how the Wii and games like Guitar Hero help that process immensely).

    1. Re:A related topic by doti · · Score: 1

      parents becoming more involved in video gaming with their children Or parents becoming more involved in video gaming despite their children.

      http://community.livejournal.com/wow_ladies/838090.html
      --
      factor 966971: 966971
  33. I've just had an epiphany by Poseiden · · Score: 1, Interesting
    Up until just now I've always wanted more people to get into gaming. Before the Wii I wanted more people to game simply because its one more thing that we could all share in common. But now I realize that once the entire population games we are headed in a very bad direction. What happens when we are all playing Second Life?

    Giving even one ounce of attention to a virtual reality takes an equal amount of attention away from physical reality. It's another opiate for the masses that opens the flood gates for a total control. We all know how video games are addictive (WoW?). So what happens when government funded psychologists start to highly recommend playing an alternate reality game as a stress reliever? Or as a way to safely fulfill fantasies in a way not disruptive to society? Then we are set up for a government funded Second Life (America's Army?).

    This is scary. Beyond belief. Just because a movie hasn't been made on it yet doesn't mean that it's not starting to happen.

    Do you see this happening? If you do, are you working for a company that is part of the gaming community aggregately pointing in this direction?

    Of course it will happen, it means more $ for them.

  34. wiitired by jollyreaper · · Score: 4, Funny

    So I guess that the new demographic Nintendo is going for are the wiitirees? Mario Shuffleboard? Early Bird Revolution? Mario Kart will include an Oldsmobile with the left blinker left on? Wii Sports includes "Getting the kids off the lawn" and Bingo?

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:wiitired by powerlord · · Score: 1

      You laugh now, but I hear "Zelda: The Legend of Social Security" is going to ROCK!

      The preview I read mentioned some of the new and innovative ways Nintendo is using the Wiimote/Nunchuck to simulate rolling a wheelchair, balancing a checkbook, ordering new dentures, catching sounds for a hearing aid (unique new mini-game!), and moving in a queue.

      I can't wait!

      I also hear Nintendo is including a new "PillTime" Channel to remind those frequent players when its time for their meds.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    2. Re:wiitired by ghyd · · Score: 1

      I'm still waiting for "Get Of My Lawn 2: Dread Lords".

    3. Re:wiitired by Psychoactivist · · Score: 0

      Man, I want to play "Getting the Kids off the Lawn!" That would be so much fun.

    4. Re:wiitired by networkassault · · Score: 1

      Shuffleboard could be done and it could probably be done well. (I mean, I've played it before, and it's not THAT bad.) Still, though, retirees are a difficult group to sell new products to from a technological point. A lot of them grew up in the 30s through the 50s (and into the 60s now) and don't see the point in buying something like a video game because they didn't have video games back when they were growing up. Also, a number of older people tend to fear new technology because they don't understand it.

      --
      "I'm glad I'm going to die because, when I do, the world's gonna go to the dogs." -Me on aging and the next generation.
  35. I for one welcome our MMO Bowling Leagues by WillAffleckUW · · Score: 1

    And think that a Wii-enabled Light Saber Dueling League is not far behind.

    Is this gaming? Sure.

    Is it FPS? Usually not.

    Is it about time? Yes.

    Now excuse me while I use my Wii light saber to chop the head off of the guy who keeps stealing my team's bowling ball bags ...

    *bzzzt* *thud*

    --
    -- Tigger warning: This post may contain tiggers! --
  36. May help niche games in the long run by noidentity · · Score: 1

    This could help hardcore games by reducing pressure on them to appeal to a wide audience, since there's no way they could compete with the general-audience games coming out now. It's a common process, where one splits into two, allowing better targeting for both, where before the one had to meet the needs of both markets.

  37. Best != desirable by dazedNconfuzed · · Score: 1

    no one is playing monopoly or life because they think those are the greatest games in the world.

    No, they're playing Monopoly because it's sufficiently fun, 1 to >8 can play, most people already have it, and most people already know how to play it. Starting is simply a matter of "anyone up for Monopoly?", dump the contents on the table, and look up the starting $$$ distribution. The goal is FUN, NOW.

    That in contrast with "the greatest game in the world", which probably requires conneseurship to appreciate, has player restrictions, few have it (from both cost & awareness), and takes 30 minutes just trying to read & explain the rules. Starting is a matter of a sales pitch on why anyone would want to play, figuring out what the heck is going on, and playing several rounds just to get the idea. The cost is complexity and education time ... failing to pull off FUN, NOW.

    --
    Can we get a "-1 Wrong" moderation option?
    1. Re:Best != desirable by techpawn · · Score: 1

      That in contrast with "the greatest game in the world", which probably requires conneseurship to appreciate, has player restrictions, few have it (from both cost & awareness), and takes 30 minutes just trying to read & explain the rules.
      What? You mean like Baccarat? Granted, it's still a card game so set up SHOULD be easy, but I don't know anyone who can play it... and absolutely no one who can play it well...
      --
      Ask not what you can do for your country. Ask what your country did to you
  38. The Future of Console Gaming by Joseph+Hayes · · Score: 1

    I for one look forward to the next generation of consoles. I've been a gamer ever since I was 7 years old, and now at 28 I am getting that little kid feeling all over again. I played Wii Sports after Thanksgiving Dinner with my 7 year old cousin, 45 y/o Aunt, and my Grandpa. A little toasted, and well... high, I took a moment to reflect while relaxed in the chase lounge waiting my turn to "bowl". I saw a really good time being had by 4 generations of family (myself included). As a gamer, it was a beautiful moment because what was once "my thing", referring to gaming, was being heavily enjoyed by people who I would convince to play Call of Duty 4 with me. I think we've finally reached a point of acceptance in gaming as another entertainment form thanks to the innovation of Nintendo. That being said, look at Microsoft *ducks*. Xbox Live on the 360 is simply the best gaming I've ever had in my life. Now that my friends are scattered across the country, XBL allows us to play together, and message/video conference very easily. I realize this has been available on PC forever, I've been doing it... but to be able to chill out in front of the fireplace on the couch instead of a office chair that I'm in 8 hours a day at work too is awesome. To get to my point, the 360 despite it's hardware flaws is innovative in a whole other direction, some might call "hardcore gaming". The future will just get better. Imagine the posibilities of taking Wii interface innovation and combining it with an Xbox live experience.

    --
    "The irony when tending a flock of sheep is the dogs you put in place to protect them are genetically mutated wolves"
  39. They're buying the controller not Wi-Play by harl · · Score: 1

    Wi-Play is selling because it comes with a controller. You know the ones that were as hard to find as the console.

    --
    I find being offended by me offensive.
    1. Re:They're buying the controller not Wi-Play by Anonymous Coward · · Score: 0

      Wii remotes were hard to find. A year ago. Wii Play is still selling like gangbusters.

  40. Sounds like my house! by Jabbrwokk · · Score: 1

    We decided last summer to get a Wii because it was more family-friendly. My wife and I enjoy playing the WiiPlay games and my two-year-old enjoys watching Mommy and Daddy smack-talk each other while they fish and cow race. Plus, it's easy to put the game down, unlike a Final Fantasy game with an endless cutscene that cannot be paused or replayed (sorry if that's no longer true, FFVII was the last one I played.)

    Casual games are the biggest market out there. My wife spends hours playing games on Kongregate, more than I spend playing something like Twilight Princess or Far Cry. And I thought I was the hardcore gamer in the house.

    I hope that Nintendo doesn't get cocky, now that millions (?) of Wii consoles are in living rooms, and continues to encourage quality games, not shovelware. As long as they can still publish good, single-person games (not crippled versions of other console's games, I'm looking at you Force Unleashed) for gamers like me to play after toddlers go to bed. A diverse catalogue is what is going to keep people playing Wii for the next few years.

  41. re: same thing worked for traditional kid's toys.. by King_TJ · · Score: 1

    Take a look at many of the "classic" toys made from wood, rope and metal chains. They're all deceptively simple-looking things, until you pick them up and start playing around with them. Then you realize the hidden challenge to them. Cracker Barrel restaurants sell modern "replicas" of many of these puzzle games... things where you have to remove a pole from a knot of rope, for example - or twist things around to unlink a chain. Many of the classic Asian toys were like this too. Simple but ingeniously designed. My friend brought back a flying bird from Japan, for example. It was powered by a rubber band. Very basic deal where you turned a plastic crank in the back of the bird to wind up the rubber-band and then let go. But it was still clever how they managed to create flapping wings that were powered that way, all in a toy that only cost a few bucks to make. It flew really well too. I remember it accidentally landing on our roof several times!

    The problem is, the big gaming companies would literally go out of business if they had to wait for each time something that unique and creative was developed. In the 80's, none of it existed yet, so everything somebody wrote seemed like a "first" (unless they were purposely copying off another newly release title). I think most of the concepts were done by the 90's though -- so you had to find other ways to sell a game title. That meant constant improvements on graphics and sound. (Literally, yes, you COULD sell a load of copies of Pac-Man all over again, if you really beefed up the graphics and sound, and made it into some weird 3D, first-person maze runner with really scary ghosts chasing after you, etc. etc. It sure wouldn't be original, but it'd generate sales since it's based on a tried-and-true game formula, but with a whole new "look and feel".)

  42. Speaking as the "hardcore" by nuzak · · Score: 1

    Apparently I am "hardcore". I mean, I play Sam and Max and Puzzle Quest, but I also enjoy Mass Effect and Half Life 2 (single player). I can't pull off a headshot to save my life, but still, since I don't particularly enjoy a certain vendor's hardware or games, I'm some sort of "hardcore" type, an irrelevant dinosaur, a dying breed.

    So great, fine, I really just don't care any more. If the market segments significantly along these lines, maybe it'll segment more ways and we'll stop lumping in all people who play a video game as "gamers" the same way we don't really talk about "moviegoers" or "tv watchers" (except in terms of ratings and gross receipts). Maybe the discussion will finally mature so that we can stop with the labels and the smug insular elitism that goes with them.

    --
    Done with slashdot, done with nerds, getting a life.
  43. Kind of sad by Hojima · · Score: 1

    Personally I'm a big PC fan. Seeing consoles with games that have the equivalent difficulty of "whack the mole" (except you're a plumber and you're jumping on mushrooms)is kind of disappointing. No one likes the complex and challenging games such as the Civilization series, or even relatively simple yet challenging games such as Ikaruga (http://www.thebestpageintheuniverse.net/c.cgi?u=ikaruga). This really shows that the largest demographic consists of people that refuse to challenge themselves. The most successful games seem to have one simple objective and very few ways to accomplish it. Bringing back Mario as an example you have to basically get from point A to B and kill everything in your path by simply jumping or smashing it (though they incorporate a few other things that you may shoot every now an then). There's a reason why very young children can play and win the game. It takes time and careful planning for games such as Civilization IV (so long as you play in the higher difficulties). Sure a simple game game can be fun, but people need to look beyond the psychological reward that an easy game offers and challenge themselves. I know many may argue that a simple game can be challenging, but if you want your kids to develop better thinking skills, try and move them up in both difficulty and complexity.

    1. Re:Kind of sad by WilliamSChips · · Score: 1

      The PC has the most diverse market and biggest back catalog of any game system to date and it always will. I can't wait until the developers finally realize that and all we have to do in the future is plug a laptop into an HDTV.

      --
      Please, for the good of Humanity, vote Obama.
  44. May soon? by DarthVain · · Score: 1

    Um depending on what you classify as "Older", I believe that intersection has passed sometime ago.

    I am 30 years old, and still play video games. So do most people I know. I grew up in the Nintendo generation, (really all console and computer gaming really from C-64 to present. Thats Celceo vision, Atari, Nintendo, 64, Cube, Wii, Neo-Geo, Turbo Grafix 16, Sega Gennsis, Saturn, Dreamcast, X-box, x-box360, TRS-80, 086, 286, 486, Pentium, 1,2,3,4, AMD equivalents, 64bit, Dual Core). If I actually tried to list games I would be hear a long time. Seeing all this, I think my generation has probably wasted more time playing vids than any other to date!

    Also as to quality of games. A good game is a good game period. Better graphics can certainly help, but it is not everything. I have an modified version of Masters of Orion 2 on my Vista box when I need a fix. I got really excited when I heard you could play Catan on the Xbox360. AI is getting better, but playing against people is still king. The best enhancement in my view over the last 10 years is the advancement and ease of playing online (there wasn't even online (anyone remember TEN and how much it sucked)when I was playing - Get off my lawn!) games now. In the beginning folks were limited to playing with friends (usually 4 or less) at home. Then came direct connections via cable or modem, then some networks, then some online gaming services, then some online games, private and publicly hosted servers, Massive Multi playing, Persistent universe, you don't know how good you got it today! These days I mostly just play Quake Wars and WOW, mostly because I lack the time to play more.

    1. Re:May soon? by skrolle2 · · Score: 1

      It was called the Coleco Vision, and it was CLEARLY inferior to the FANTASTIC Intellivision console! :-)

  45. Wii also is a more immersive experience by Phoenix666 · · Score: 1

    There's been a lot of ink on Wii Play and the innovative controller. But it bears repeating. It's not just that the Wii is family friendly and attracts a lot of non-traditional gamers, it's that the controller lets you interact with the game on a whole new level.

    When you have to swing your arms to swing a sword or tennis racket, you're engaging whole other parts of your brain that bring you into the experience. Working up a sweat playing tennis against my wife is something that's never happened to me before, and I played Pong and dumped buckets of quarters into Double Dragon like anyone else.

    Even traditional FPS titles like Call of Duty are more intense on the Wii. When you have to pump your fists in the air during hand-to-hand combat with the Kraut who ambushed you, it's freaky.

    So there's a hook for traditional gamers who want to experience old genres in a new way.

    --
    Do what you can, with what you have, where you are.
    1. Re:Wii also is a more immersive experience by powerlord · · Score: 1

      When you have to swing your arms to swing a sword or tennis racket, you're engaging whole other parts of your brain that bring you into the experience. Working up a sweat playing tennis against my wife is something that's never happened to me before, and I played Pong and dumped buckets of quarters into Double Dragon like anyone else.


      I'm glad that you and your wife enjoyed it. Me and Mine didn't. We found it to be too dissimilar to Tennis (the sport we both play). Likewise I find that swinging the wiimote to simulate a sword is a WAY overblown analogy. Its more like swinging the Wiimote to trigger some canned sword animation. After practicing with a lsword for three years, I find most of the "Oooo the Wiimote lets you swing a sword" hype to be way overblown. If they actually matched the onscreen animation to your movement then it would be interesting, otherwise its just a repetitive trigger that, for me at least, breaks the immersive nature of the game.

      Maybe, like with computer graphics, there is a point at which you are matching things "too close" to what target knows, but not close enough?
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
  46. It all costs money by Leo+Sasquatch · · Score: 1

    'Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.' I played through Mass Effect as a Paragon. I had a save near the end that allowed me to see the four Paragon endings with the minimum of fuss. Great. Can't be bothered to go through the whole game again to see the four Renegade endings, at least not any time soon. All those endings, all the cinematics and voice-overs, they all cost money - animators, actors, studio time. Wii boxing can have exactly one of two endings - you win or you lose, and the same code handles both. Yes, technology allows designers to create huge complex worlds, but with great complexity comes a great price. The demographic of gamers seems to be skewing older, as people who gamed as kids grow up and get jobs. For me, this certainly means there's less time to sit down and immerse myself in (say) Fable for hours on end, but an hour or so playing winner-stays-on boxing, or bowling on the Wii with wife and son after dinner is a good way to get some exercise and spend some fun time with my family. Now if they made a multi-player Fable, with different characters, maybe viewed from a top-down perspective, we'd play that together as well. Can't think of anything like that on the market though...

  47. Better example by Comboman · · Score: 1
    love the Wii, but you can't use Wii Play as any kind of reliable metric for the popularity of that kind of game. It's essentially a $10 game bundled with a $40 remote that most console owners were intending to buy anyway.

    Agreed. A better example of a popular Wii game with excellent gameplay but graphics that wouldn't challenge a SNES is Geometry Wars (yes, I know it's also available on XBOX360 and PC, but it really shines on the Wii). It also scores a respectable 80 on Metacritic.

    --
    Support Right To Repair Legislation.
  48. A quick history lesson. by Anonymous Coward · · Score: 0

    Back in the late 70's and early 80's this happened. New studios sprung up to jump on the video game band wagon. Games were rushed out, poorly designed riding the coattails of the market paved from quality and a strong user base. Then the bottom fell out of it and didn't come back until the a little company in Japan spent a huge amount of their own resources so that a few stores in NYC would even consider putting something called the NES on their store shelves.

    How ironic. The very company that resurrected the US gaming market is now going to kill it.

    New studios will pop up to create these new casual/family games. They are going to be backed by investors looking to cash in on this new trend. It will most likely do well for a few years until the quality just gets too low to hold their dumbed down target audiences attention. Stocks will fall, smaller studios will declare bankruptcy or be bought up buy the few left after the dust settles.

    The average consumer doesn't want to spend their money on those easy casual games anymore.

    Gaming goes back to the hardcore.

  49. There is a life outside FPS by Ullteppe · · Score: 1
    About time that someone realizes that there is more to gaming than Halo and WoW. It seems that gaming is being heavily stereotyped, I'm a little bit afraid that the industry will take the "casual" moniker too far as well and we will be drowning in "Brain Game"-lookalikes.

    That said, it doesn't take genius to figure out that there is a bigger market for casual games than the hard-core, as the majority of the population isn't willing to put 40 hours+ per week into playing WoW (I'm quite amazed that WoW has attracted as many players as it has - it looks like hard work instead of play to me).

    At least here in Europe, the casual trend preceded the launch of the Wii, and games like Buzz, Guitar Hero and Singstar have been doing very well in the top-ten sales lists for a long time.

    What amazes me is that Sony and Nintendo seem to get it, the Xbox games lineup seems to consist of 70% FPS, with a few sports and driving games thrown in for good measure. Viva Pinata and Scene it don't really measure up to the Sony and Nintendo titles. And, it seems that most Xbox titles are optimized for Live, and that there are very few titles that are actually geared towards multiple players playing on the same console. To me, this is the most fun part of console gaming, ever since I played 4-player paddle games on the Atari 2600. Microsoft, you need to wake up here! (A 6-month licensing ban on FPSes would be a good start)

    1. Re:There is a life outside FPS by Xman73x · · Score: 0

      I agree there just to many FPS games out there today and not enough old school favorites or 3rd Person games! But I wouldn't say Sony is listening either because there not there so called web master should be fired! I mean why do they hire a 20 year old idiot who never replies about problems with other users or yes we will update the PS3 etc. Sony has a lack of good customer support etc. But Nintendo and Microsoft are always telling us the right way! Not Sony nope.There goal is to make a ton of money while the consumer gets ripped off but Sony No updates real updates no solid future.Nintendo is listening and so is Micro-Soft. So why no real truth from Sony? Are you listening Dyan Jobe and Jack Tretton!?

  50. I've never seen this mythical thing you talk about by WilliamSChips · · Score: 1

    Really, I've never seen a game "push graphics over gameplay". The games I hear people talk about--Bioshock, Half-Life and progeny, Halo, etc.--are all focused on gameplay and story. Maybe it was like that in the 90s when we first started to have decent graphics and maybe it's like that on the console market where you're just starting to have decent graphics but most PC games aren't like that.

    --
    Please, for the good of Humanity, vote Obama.
  51. The Wii is not a game console by WilliamSChips · · Score: 1

    It is a social catalyst. Wii games are designed so you can do crazy stuff with your hands and have fun with your friends. The Wii does not bring a social aspect to gaming, it brings a veneer of gaming to socialization.

    --
    Please, for the good of Humanity, vote Obama.
  52. Pfft by DirkGently · · Score: 1

    Didn't I read something around Christmas that Wiis were flying off the shelves with a much lower attachment rate than the 360s or PS3s? If so, then big fscking deal.

    My 70yo grandfather used to have a NES. Why? Just to play golf. It was kind of endearing and in a way is similar to this Wii phenomenon. But that was the only game he ever had (aside from Mario 3, which came with it).

    You may have 50 million "new old gamers" out there because of the Wii. Let's say that they buy 3 games over the lifecycle of the console. Personally, I think that sounds high, but I'm being generous. Compare that to a COMBINED 50 million PS3 or 360 owners (combined because so few games are exclusive these days), who probably buy 6 games over the lifecycle of their consoles. These numbers are made up, but if you find real stats I bet they're mighty telling.

    So I don't care how many of these new converts there are. They don't buy as many software titles, don't buy as many peripherals and aren't going to buy the NEXT new console "just to have it". The old gamers may have a lot more disposable income in total, but they're less likely to blow thousands on this particular hobby. For another ten years, at least...when the "Nintendo generation" hits their forties. :-)

    --

    I keep trying to pick fights, but I can't shake this Excellent karma.

    1. Re:Pfft by ArtDent · · Score: 1

      Didn't I read something around Christmas that Wiis were flying off the shelves with a much lower attachment rate than the 360s or PS3s? If so, then big fscking deal.

      No, you imagined that.

      Here's what you probably actually read: Wii attach rate soared to 8:1 for December. That's ahead of the 360's 7.76 and PS3's 5.04 during the same period.

  53. State of the union address 2024 by stfvon007 · · Score: 1

    I'm sorry my fellow Americans, I do agree than nuking Mexico over oil drilling rights was a bad idea, I didn't know the radiation would spread into the United States, and I didn't know the environmental effects would turn the great plains into a desert, and I didn't know that every other country in the world would proceed to bomb us afterwards, but don't worry, I'll just reload from 4 years ago and everything will be OK!

    --
    All misspellings and grammatical errors in the above post are intentional and part of my artistic expression.
    1. Re:State of the union address 2024 by Hoi+Polloi · · Score: 1

      We have 2 lives left! We can do it!

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  54. Speaking as an older gamer by Hoi+Polloi · · Score: 1

    You damn kids! Get off of my virtual lawn!

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  55. FarCry by Wizworm · · Score: 1

    FarCry there's only so much eye orgy a gamer can take while you're bored out of your mind while you're sniping the 305th stupid enemy.

    --
    I always thought of Creationism as the Raving Right's version of the Loony Left's Anthropogenic Global Warming-brightmal
  56. Re:Frosty Piss for the whole family by yada21 · · Score: 1

    In the mid to long term, consuption and supply of chilled urine bevarage's must balance out via the price mechanism. It's economic's 101.

    I for one am buying frosty piss futures, given the likely heatwave in May/June.

    --
    I will have a sig when the market demands it.
  57. Jack Thompson by __aaqvdr516 · · Score: 1
    And in other related news....

    Jack Thompson claims that Mario Kart is to blame for those "White Haired Devils" poor driving habits, sues Nintendo. He claims the Wii is corrupting our elderly.

  58. The "R" Word by westlake · · Score: 1
    How many politicians are going to go after games continually when they gain the same status as movies in the public eye?

    It seems worth asking again a question I have asked before:

    How many developers whose names do not begin with the letter "R" have been unable to launch an "M" rated title without a PR blow-back as fierce as "Manhunt 2?"

    _____

    This year's "Golden Tomato" Award for best-reviewed film went to "Ratatouille."

    Ratatouille won a Grammy for best musical score and an Oscar nomination for best screen play.

    It will likely win the Animated Feature Oscar, which is as close as the Academy gets these days to honoring the traditional Hollywood production. The films the audiences line up to watch.

    If you want to win over an adult audience for your video game, then write and produce a game for adults and not the adolescent grossing out over a pirated download of "Saw."

  59. Personally irritating... by Tadrith · · Score: 1

    I love my Wii quite a bit, and Nintendo has put out some fantastic games for it. But Nintendo, from my perspective, still has the same issue that it had before -- Nintendo is the only reason to buy the console if you're a regular gamer. Looking at my list of games, most of them came entirely from Nintendo, with the exception of a few games here and there. The interface for the Wii and the DS have inspired absolute tons of games of the "mini-game" variety, and this is frustrating. That's not to say that they number of good games have decreased, but there's a great deal more useless crap to wade through. Any look at the "Reviews" list on a gaming site shows a large number of disappointing and half-baked games.

    I understand that there's new people that they're selling to, but it is frustrating to look at what's coming out and seeing 5 separate versions of Sudoku. Observing my family and friends, this "new" group of gamers seem unlikely to buy more games because of the nature of the games they buy. Most gamers play a game for a while, finish it, and then move on to the next game. These new gamers are very content to simply play Wii Bowling for years. They don't seek improvements, they don't seek new experiences, they're comfortable with what they know and love. I suspect many of these companies putting these games out are thinking they've hit the jackpot, and when the new demographic gets bored, or is completely happy with what they already have, they'll fall flat.

  60. What do you mean soon? by geekoid · · Score: 1

    the 30-45 dominate gaming. And it would be even bigger if the industry would start to develop games towards that demographic.

    FYI: Largest single demographic of WoW is women around 40. Think about that.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  61. They kinda did, and they actually do publish by cappadocius · · Score: 1

    But probably they are just waiting for someone to publish a game titled 'Diplomacy' so they can sue them!
    Rumor is that Avalon Hill will actually be re-publishing Diplomacy next month. And I think Wizards effectively is the adult games company you speak want Hasbro to spin off. They profitably publish games to that market.
    --

    omnia tua castra sunt nobis

  62. What's up with Activision? by Brickwall · · Score: 1
    After searching unsuccessfully at 30-odd stores in the Greater Toronto Area since November, I have been unable to locate a single copy of "Guitar Hero III" for the Wii. It's perpetually on back order at Best Buy, the Wal-Mart's I've visited have lots of copies for the PS3 or Xbox, but none for the Wii. A manager at HMV told me he's received four (!) copies since the launch, and they sold in less than an hour.

    Meanwhile, a quick google revealed many vendors in the US (not including individuals hawking them on e-bay and the like) possess stock. I could order one from Red Octane, for example, but by the time they add on the cross-border shipping, extra tax and duty, etc., the price of the game doubles! And since Toronto is in the top 10 MSA's in North America, I can't understand why it should be easier to find the game in, say, Buffalo, than in Toronto.

    So, I decided to contact Activision. I went to their website, and tried to send a message using their contact form. Howeve, every time I chose "Consumer Support", my message disappeared and I was automatically sent to page reporting bug fixes and the like. Not at all what I wanted.

    My next step was to select the "Contact Us" option, and take down their phone number, which their site lists at 310-252-2200. I called that today at lunch. To my surprise, I was answered by Mattel's automatic attendant system. After navigating through their Byzantine menus, I finally reached a human being, and asked "What's up with Guitar Hero for the Wii?". The representative was quite confused - "What's a Wii?" she wanted to know. I told her, and explained why and how I'd gotten to her. She put me on hold for a few minutes, and then came back to explain that Activision licenses the Mattel trademark. I then asked her why AV's website listed Mattel's phone number as their contact number. She couldn't answer that. I suggested she might want Mattel's legal department to investigate. She replied, quite firmly, "You bet I will!".

    Quite curious, in my mind. Anyone out there know what's going on behind this?

    --
    What was once true, is no longer so
    1. Re:What's up with Activision? by Brickwall · · Score: 1

      Before I get flamed, I entered the phone number incorrectly. 310-255-2000

      --
      What was once true, is no longer so
  63. simpler games often had better graphics by tolworthy · · Score: 1

    it depends on your definition of "better." Monkey Island is an excellent example of the problem. Version 1 had artist drawn close-up shots that looked beautiful. Version 2 had no close-ups, but real charm. Version 3 had a simplified cartoon style in order to allow smooth animation. Version 4 had an even simpler style that lacked any personality, in order to achieve 3D. And so on. Simpler art allows the artist to spend more time on each frame. And requires the artist to use the viewer's imagination. Lara Croft can render at 120 frames per second. The Mona Lisa renders at one frame per thousand years. Which looks better?

  64. Game companies don't get it either... by HalAtWork · · Score: 1

    Even then, I wish some of the more popular games (Resident Evil 5, Grand Theft Auto 4, Assassin's Creed, Metal Gear Solid, etc) would get ported to Wii. I really don't care if they have stripped-down graphics & watered-down textures... I really don't even care if it's just bare gouraud-shaded polys, as long as I can play with the Wiimote instead of a gamepad. Some games that will go on to sell tons of copies only come out for the 360 and PS3 on the premise that people wouldn't want to play a scaled-back version, but that simply is not true. Give it to me on Wii!

  65. Rock Band by scott666 · · Score: 1

    Rock Band is by far one of the most fun and engaging 2-4 player co-op experiences (assuming you all have at least a little bit of interest in music). Lego Star Wars is also an awesome co-op title (and here's hoping Lego Indiana Jones and Lego Batman turn out decent too).

    --
    Thank you for helping us help you help us all.
  66. With every year by Russ+Nelson · · Score: 1

    With every year that passes, gamers seem older and older. How are we to stop this?!? In March I'll be 50. A 50 year old gamer! That's not possible!

    --
    Don't piss off The Angry Economist
  67. Older generation gamers by darrinallen · · Score: 1

    Yes, most of the console systems coming out are geared for the living room experience. Escpecially the XBOX 360 and Playstation series with the included DVD. I can see the game system being dominate in home entertainment systems

  68. Wii play 2nd best seller, but not for the game. by DeeDob · · Score: 1

    "Wii Play was the No. 2-selling game of last year even though it received an abysmal score of 58 out of 100 at Metacritic, which aggregates reviews. "

    I think this however completely ingore the fact that Wii play came with a controller that were even thougher to find on their own than the rare Wiis.

    People bought this because it was the only way they could get their hands on a second controller.

  69. It's a $5 game. by Jezebeau · · Score: 1

    WiiPlay costs $5 more than a controller alone; just the fact that it *is* a controller, when supply is not always what it could be, is enough to make it a best-seller. Find out how many people would pay for WiiPlay if it cost, say, $20.