First of all, it is the second generation iMac (G4, flat panel) that is on there. Second of all, the first generation was an incredible computer. It was certainly fast enough for the intended audience, and very easy to set up and use.
The Linux project, one of the more important OSS projects, is a "benevolent dictatorship". "An organization where everyone has an equal say in what goes on", indeed.
That bit about people slaving away for stockholder profits is also nonsense. Unless they are really dedicated, they are doing it for pay and/or their own satisfaction.
Look at how wildfire has actually thrived in the radioactive area contaminated by the Chernobyl accident.
Yeah, because people were rampantly killing wildfire. And it has not been devoid of people (there are groups that refused to leave, and continue to be there). Maybe the radiation has mutated them to be able to produce energy from the sun, so they don't have to kill things to live. And it made them really small, so they don't take up any space where animals and plants would otherwise be.
people (who are known killers of wildlife)
Wildlife is also a known killer of wildlife. Sadly, animals haven't learned eat dirt, and continue to kill each other and plants. I say we send them all to rehabilitation clinics.
In the long run, the stupidity (also known as nuclear weapons and global warming) of man may exterminate mankind, but nature will survive.
Right now, we're winning. We'll probably find a new planet, where we'll bring all the fluffy animals after we terraform it. Or we'll invent Global Air Conditioning.
The earth does not belong to man; man belongs to the earth.
The evil, bourgeois, earth, you mean. It refuses to share with Mars and the Moon! Barren, lifeless planets of the solar system, unite!
But that is simply not was http and web browsers are meant for. They are meant to have pages. If I want an application, I want an application, not a quasi-application web page running in a browser.
The game doesn't have to be fully realistic, it doesn't need potato peelers. As I said, you could introduce "mercenary bots" to do things people don't want to.
Nobody in WoW want to be a weak, new player (who pays as much as a level 999999999 player). So they participate to become stronger. The same would apply for ranks.
The factions wouldn't be meant to stay equal. If yours capitulated, go find another to join.
The only real issue I can think of is time. If group A wants to attack group B, but no one at group B is playing, what happens? This would be negated by having larger groups, which would inevitably form due to this. "mercenary bots" could also help.
Essentially, I would have the players free to work out how the game works, and strive to change it to fit their desires, instead of having built in Good/Evil with the only choice being to go attack evil to get some trinkets.
I'm sure there are problems, but a major factor is that a MMORPG needs a lot of players to become important.
Someone could get to a high position and start betraying people, if he didn't reveal himself beforehand. There wouldn't really be griefers, they'll just be people who are secretly working to thwart others. A bunch of other players will have to team up and kill him. If a lower ranked player disobeys a higher ranked one, the higher ranked one still has authority over others, and allies with such authority, and has them apprehend the disobedient one. All of the people in a group will have to work together to spot spies and traitors and keep order.
There are only so many positions of authority. If a group makes everyone a general, it will be eliminated. They will have to work to structure their groups properly. There could also be a bot system (e.g. mercenaries a group can hire) to fill in roles that real players don't want.
WoW needs improvements in how it works. As it is, you get in a guild, and go around killing monsters to get items that let you kill more monsters. The monsters all come back to life, and so do you. How about a MMORPG where there is a significant story that you play a part in? e.g.:
You start out as a soldier/merchant/etc. for some faction (e.g. Alliance or Horde). If you do a good job, you get promoted/become more powerful and maybe get to have some choice in what you do. At the beginning, the people in high positions would have to be bots or admins, but eventually players could get those positions. As your faction, which starts out around equal to all the others, accomplishes its goals, it will become more powerful. Conversely, if it does poorly, it can be eliminated. Factions are not necessarily built in and are created dynamically. You can choose to be neutral.
You wouldn't be restricted to "he is a monster, attack or run?". If you disobey orders or steal, and you get caught, others players/bots/admins will then try to drag you to jail or kill you. You can pick a fight whenever you want to, with whomever you want to, and the consequences will differ. You can work as a spy.
If you go on some sort of mission, and it changes the situations of the different groups, it affects everyone in the game.
Tools like this aren't for perfecting software. They will often find a lot of bugs so that QA doesn't have to. The software will still need to be tested by a person, but some of the work will already have been done. The best way to find bugs is to have a person see if they can break the software.
You've read about a few problems that occur on a small minority of computers. People whose computers have problems are a lot more vocal than people whose computers do not. And you'll notice that Apple fixes these problems without charge or fuss.
My first release MacBook Pro hasn't had any problems except a defective battery, which was replaced quickly and for free.
You're forgetting that Macs come with a great OS (the best, in my opinion). Why do they need to have Windows? I understand that there are a few major applications that don't run on Macs, but OS X is far better than Windows for most people.
Windows is just a waste of space on your hard drive, unless you really need it.
Convert it to AOL! tis wikpedia, teh fri enpedia . teh bst in da wrld.
First of all, it is the second generation iMac (G4, flat panel) that is on there. Second of all, the first generation was an incredible computer. It was certainly fast enough for the intended audience, and very easy to set up and use.
Your mind's ear?
I was saying that under the above posters assumption that players would quit rather than police their guilds from griefers.
By choice? So if a communist worker wants to start a business so he can buy a nice house and car, the community won't have a problem?
Tags are not comments, they're ment to help people search for topics. Write a comment or leave
Well, the most common tags include "yes", "no", "fud", "notfud", "duh", and "maybe", so it appears the democratic process has pwned your opinion.
I think it would be cooler to say .0025 quadrillion.
Then it is wise not to invest in those companies.
If people are that loyal, then communism is unnecessary. They would all work together in a free, capitalistic environment.
The Linux project, one of the more important OSS projects, is a "benevolent dictatorship". "An organization where everyone has an equal say in what goes on", indeed.
That bit about people slaving away for stockholder profits is also nonsense. Unless they are really dedicated, they are doing it for pay and/or their own satisfaction.
People can get more money. The peasant is stuck in his position. The "uplifted communist worker" is stuck in his position.
An enormous fraction of our citizens live in poverty or near-poverty, despite being good workers.
Can you back that up?
That is the point of an SLR.
Log:
true
Paper? In my day the output was needle pricks into our skin. We then had to convert it from binary in our head. And we were thankful for it!
Look at how wildfire has actually thrived in the radioactive area contaminated by the Chernobyl accident.
Yeah, because people were rampantly killing wildfire. And it has not been devoid of people (there are groups that refused to leave, and continue to be there). Maybe the radiation has mutated them to be able to produce energy from the sun, so they don't have to kill things to live. And it made them really small, so they don't take up any space where animals and plants would otherwise be.
people (who are known killers of wildlife)
Wildlife is also a known killer of wildlife. Sadly, animals haven't learned eat dirt, and continue to kill each other and plants. I say we send them all to rehabilitation clinics.
In the long run, the stupidity (also known as nuclear weapons and global warming) of man may exterminate mankind, but nature will survive.
Right now, we're winning. We'll probably find a new planet, where we'll bring all the fluffy animals after we terraform it. Or we'll invent Global Air Conditioning.
The earth does not belong to man; man belongs to the earth.
The evil, bourgeois, earth, you mean. It refuses to share with Mars and the Moon! Barren, lifeless planets of the solar system, unite!
But that is simply not was http and web browsers are meant for. They are meant to have pages. If I want an application, I want an application, not a quasi-application web page running in a browser.
All they are doing in WoW is teaming up and killing monsters, so why are they playing?
Having order-keeping bots would also help structure the game.
If a player is being a jerk, wouldn't it be more fulfilling to chop off his head than go whine to a moderator?
The game doesn't have to be fully realistic, it doesn't need potato peelers. As I said, you could introduce "mercenary bots" to do things people don't want to.
Nobody in WoW want to be a weak, new player (who pays as much as a level 999999999 player). So they participate to become stronger. The same would apply for ranks.
The factions wouldn't be meant to stay equal. If yours capitulated, go find another to join.
The only real issue I can think of is time. If group A wants to attack group B, but no one at group B is playing, what happens? This would be negated by having larger groups, which would inevitably form due to this. "mercenary bots" could also help.
Essentially, I would have the players free to work out how the game works, and strive to change it to fit their desires, instead of having built in Good/Evil with the only choice being to go attack evil to get some trinkets.
I'm sure there are problems, but a major factor is that a MMORPG needs a lot of players to become important.
Someone could get to a high position and start betraying people, if he didn't reveal himself beforehand. There wouldn't really be griefers, they'll just be people who are secretly working to thwart others. A bunch of other players will have to team up and kill him. If a lower ranked player disobeys a higher ranked one, the higher ranked one still has authority over others, and allies with such authority, and has them apprehend the disobedient one. All of the people in a group will have to work together to spot spies and traitors and keep order.
There are only so many positions of authority. If a group makes everyone a general, it will be eliminated. They will have to work to structure their groups properly. There could also be a bot system (e.g. mercenaries a group can hire) to fill in roles that real players don't want.
WoW needs improvements in how it works. As it is, you get in a guild, and go around killing monsters to get items that let you kill more monsters. The monsters all come back to life, and so do you. How about a MMORPG where there is a significant story that you play a part in? e.g.:
You start out as a soldier/merchant/etc. for some faction (e.g. Alliance or Horde). If you do a good job, you get promoted/become more powerful and maybe get to have some choice in what you do. At the beginning, the people in high positions would have to be bots or admins, but eventually players could get those positions. As your faction, which starts out around equal to all the others, accomplishes its goals, it will become more powerful. Conversely, if it does poorly, it can be eliminated. Factions are not necessarily built in and are created dynamically. You can choose to be neutral.
You wouldn't be restricted to "he is a monster, attack or run?". If you disobey orders or steal, and you get caught, others players/bots/admins will then try to drag you to jail or kill you. You can pick a fight whenever you want to, with whomever you want to, and the consequences will differ. You can work as a spy.
If you go on some sort of mission, and it changes the situations of the different groups, it affects everyone in the game.
Tools like this aren't for perfecting software. They will often find a lot of bugs so that QA doesn't have to. The software will still need to be tested by a person, but some of the work will already have been done. The best way to find bugs is to have a person see if they can break the software.
You've read about a few problems that occur on a small minority of computers. People whose computers have problems are a lot more vocal than people whose computers do not. And you'll notice that Apple fixes these problems without charge or fuss.
My first release MacBook Pro hasn't had any problems except a defective battery, which was replaced quickly and for free.
You probably want to build your own machine. Most people will never use expansion slots or extra drive bays. They just take up space.
You're forgetting that Macs come with a great OS (the best, in my opinion). Why do they need to have Windows? I understand that there are a few major applications that don't run on Macs, but OS X is far better than Windows for most people.
Windows is just a waste of space on your hard drive, unless you really need it.
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