I don't know, I must say that I found Wii Play considerably underwhelming, at least for the 3 modes that I played with (laser puck hockey, billiards and Shooting range). I must say that if it's between Wii Sports and Wii Play, I would choose Wii sports, especially for the Tennis component of Sports (best girlfriend game, period).
Huge levels, one of which, if I recall correctly, involved running around identical hallways, left and right, up and down, all the way to the end, only to find that you had to head back:)
It may have had all that, but let's face it, the level design wasn't particularly inspired, and that just brings it down a long way from "great"
I have to agree with you, I though Halo was fantastically monotone. I had some fun playing it at first, but as soon as I got to that library level, geez, I couldn't believe that someone had designed that level and said "yup, great level , let's keep it"
I don't recall if it was mentioned in any of the original reviews but that was just such a horribly designed level that I had a hard time believing that everyone was raving about it and became such a big hit!
Could it be that Halo is so revered by everyone because it was the first good (as in tight controls, good graphics and good storyline, not for level design) FPS for x-box? (Serious question)
After all that time? he was probably related more in the "I am your father's brother's nephew's cousin's former roommate." sort of relationship :
I don't know, I must say that I found Wii Play considerably underwhelming, at least for the 3 modes that I played with (laser puck hockey, billiards and Shooting range). I must say that if it's between Wii Sports and Wii Play, I would choose Wii sports, especially for the Tennis component of Sports (best girlfriend game, period).
Well, substitute "insurance companies" for "govenrment" and you have the same thing, wouldn't you?
err... Vibrate mode? although it could be a problem in a crowded elevator :)
Huge levels, one of which, if I recall correctly, involved running around identical hallways, left and right, up and down, all the way to the end, only to find that you had to head back :)
It may have had all that, but let's face it, the level design wasn't particularly inspired, and that just brings it down a long way from "great"
I have to agree with you, I though Halo was fantastically monotone. I had some fun playing it at first, but as soon as I got to that library level, geez, I couldn't believe that someone had designed that level and said "yup, great level , let's keep it" I don't recall if it was mentioned in any of the original reviews but that was just such a horribly designed level that I had a hard time believing that everyone was raving about it and became such a big hit! Could it be that Halo is so revered by everyone because it was the first good (as in tight controls, good graphics and good storyline, not for level design) FPS for x-box? (Serious question)
Ahh the memories... a couple of friends and I used to play Doom on our high school's LAN during geography and civics class :)