Indeed. Actually I would have loved if Slashdot had been there since prehistory.
The hot air balloon is invented : "Oh noes now the evil government will use that to spy on its citizens from above!"
The telephone is invented : "Oh great, one more way for the government to effortlessly eavesdrop on our conversations!"
The television is invented : "Pfft, as if newspapers and the radio weren't enough means of government propaganda!"
Internet multiplayer games are invented : "Waaah waaah 500 ms latencies over my 33.6 modem"
Mankind is invented : "Oh great, so now I can meet people who'll try to rob me, kill me, defraud me or have offsprings with me!"
Romantic and sexual relationships with members of the opposite sex are invented : "If I wanted to coexist with living creatures who'd suck me and give me orgasms I'd get some leeches and stick porn on their backs"
I doubt your statement that clicks are low powered because they are short btw.
...
I don't see how anyone can "doubt" this, I mean if you can only make a noise so loud with your mouth it matters whether it lasts a thousandth of a second or half a second.
So yeah as for chirps, chirps only produce a frequency at a time but the freuqnecy it produces at a time is very transient, i.e. a chirp is constantly moving. So if you have an echo, you'll hear distinctively if it's a chirp, when you wouldn't if you just whistled a flat note. I was thinking of using chirping for human echolocation for more longer range operation by the way, because of my comment on power, but also because it might be better fitted to hear returns that take more delay, i.e. hearing the actual echo rather than hearing how your click sounds slightly different.
What about chirping instead of clicking? Clicking is good because it's short, but because it's short it's low powered, whereas if you chirp then you have more power coming out. I wonder how that'd work out for human echolocation too.
Actually an earlier and probably more impressive example would be the case of http://en.wikipedia.org/wiki/James_Holman who in the early and mid 19th century travelled around the world using echolocation.
That's just not realistic. You can't expect someone with no passion for something to be better at someone who's passionate and hard working, unless you're a workaholic and an epic hard worker, but then you can't beat the experience that comes from having the same hobby since childhood.
Sorry to burst your bubble but game designer/game programmer is one of these professions that you can't just say "hey, I know what I wanna do in life, I want to be a X. Now I'll just go to college to become that!". You can't right out of the blue suddenly decide to go to college to become a successful game designer/programmer/pianist/geologist/astronomer/graphical artist, because to have a successful career in those things you need a passion, and if you had the passion for it then whatever you want to make into a career would be your hobby to begin with.
From what you told us you don't seem to have any such passion, it sounds more like you decided "hey that sounds kind of cool, I'll just put my mind to it and surely I'll succeed". It doesn't work that way, because half of your colleagues will be people who code 512 byte demos in ARM assembly in their spare time just for fun, and who've been doing that type of thing since a decade before you had the bright idea of considering making games. My advice would be, either follow whatever passion you REALLY have, or go for a job that doesn't take any.
Re:And what could be more pointless than Twitter?
on
The Twitter Book
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· Score: 1
Yeah, the problem with Twitter isn't Twitter itself, but the people, and what they think passes as something worthy of being read.
Same thing for blogs, but blogs failed Joe Sixpack because everyone including his friends and family think his blogs are TL;DR. Twitter works because your long-winded and poorly written recollections and thoughts must be condensed into something to the effect and length of "I just dreamt I was a pirate! It was awesome!!". Still no one really cares, but at least it's concise enough so that people will read the whole of it.
Wow, a picture of two weeaboos posing with a baby constitutes an Idle article these days? Please let's just fast forward to pictures of kittens with funny captions.
Not only does it come out with a new major version more often, but very few people would argued that any of those new majors versions were a step back.
1. Announce a fake moon landing backed by low quality footage
2. With the help of Intel and IBM (they're part of the conspiracy too, you need to look at the bigger picture dude), improve computers for 40 years until they're capable of generating photorealistic renderings of anything
3. Release a HD version of the same fake footage 40 years later
4. ???
5. Profit!
Bullshit, I live in Dublin and none of the cities I lived in in France have anything on Dublin. Except maybe for broadband, but it's not even that bad.
I think the problem with modern gaming is that basically designers just go "OK, now destructible environments are getting pretty good, let's just slap that into our game cause that's the way to go".
What I think they should rather do if they took a more artistic approach to game design would be "It would be cool if we could make a game that would consist in blah blah blah" then see if it can currently be done and then do it.
Game designers do what they can, not what they want.
Hallelujah, if you want to understand orbital mechanics in an intuitive way, just mess around with a simulator like Orbit or even games such as Spacewar!
Yes, Spacewar!, the first computer game, from 1961. It actually wasn't that bad in the physics department.
Yes. I moved to Dublin from France last year, and I'd feel like a big dummy if I was still in the job market. Fortunately I utterly failed to find a job even before the economy went down the crapper, so I burnt my last cash reserves in working on a commercial program and now I'm self employed and all the money I make comes from the rest of the world so I'm unaffected. A case where complete failure turns into success I suppose.
Ireland is a great country to live in if you can find a sure way to make a living. But only move there if you know for sure how you're going to survive the next 12 months, don't come here without a job and even if you do make sure you can deal with the high (depending on what you do) risks of being made redundant.
Indeed. Actually I would have loved if Slashdot had been there since prehistory.
The hot air balloon is invented : "Oh noes now the evil government will use that to spy on its citizens from above!"
The telephone is invented : "Oh great, one more way for the government to effortlessly eavesdrop on our conversations!"
The television is invented : "Pfft, as if newspapers and the radio weren't enough means of government propaganda!"
Internet multiplayer games are invented : "Waaah waaah 500 ms latencies over my 33.6 modem"
Mankind is invented : "Oh great, so now I can meet people who'll try to rob me, kill me, defraud me or have offsprings with me!"
Romantic and sexual relationships with members of the opposite sex are invented : "If I wanted to coexist with living creatures who'd suck me and give me orgasms I'd get some leeches and stick porn on their backs"
Basements are invented : "HOLY FUCK SHIT YEAH!!"
Cloud huffing. Although you'll want to be sure of what's in the cloud before you huff it. A tubgirl when you expect it the less can knock you out.
I doubt your statement that clicks are low powered because they are short btw.
...
I don't see how anyone can "doubt" this, I mean if you can only make a noise so loud with your mouth it matters whether it lasts a thousandth of a second or half a second.
So yeah as for chirps, chirps only produce a frequency at a time but the freuqnecy it produces at a time is very transient, i.e. a chirp is constantly moving. So if you have an echo, you'll hear distinctively if it's a chirp, when you wouldn't if you just whistled a flat note. I was thinking of using chirping for human echolocation for more longer range operation by the way, because of my comment on power, but also because it might be better fitted to hear returns that take more delay, i.e. hearing the actual echo rather than hearing how your click sounds slightly different.
What about chirping instead of clicking? Clicking is good because it's short, but because it's short it's low powered, whereas if you chirp then you have more power coming out. I wonder how that'd work out for human echolocation too.
Actually an earlier and probably more impressive example would be the case of http://en.wikipedia.org/wiki/James_Holman who in the early and mid 19th century travelled around the world using echolocation.
That's just not realistic. You can't expect someone with no passion for something to be better at someone who's passionate and hard working, unless you're a workaholic and an epic hard worker, but then you can't beat the experience that comes from having the same hobby since childhood.
Sorry to burst your bubble but game designer/game programmer is one of these professions that you can't just say "hey, I know what I wanna do in life, I want to be a X. Now I'll just go to college to become that!". You can't right out of the blue suddenly decide to go to college to become a successful game designer/programmer/pianist/geologist/astronomer/graphical artist, because to have a successful career in those things you need a passion, and if you had the passion for it then whatever you want to make into a career would be your hobby to begin with.
From what you told us you don't seem to have any such passion, it sounds more like you decided "hey that sounds kind of cool, I'll just put my mind to it and surely I'll succeed". It doesn't work that way, because half of your colleagues will be people who code 512 byte demos in ARM assembly in their spare time just for fun, and who've been doing that type of thing since a decade before you had the bright idea of considering making games. My advice would be, either follow whatever passion you REALLY have, or go for a job that doesn't take any.
Yeah, the problem with Twitter isn't Twitter itself, but the people, and what they think passes as something worthy of being read.
Same thing for blogs, but blogs failed Joe Sixpack because everyone including his friends and family think his blogs are TL;DR. Twitter works because your long-winded and poorly written recollections and thoughts must be condensed into something to the effect and length of "I just dreamt I was a pirate! It was awesome!!". Still no one really cares, but at least it's concise enough so that people will read the whole of it.
Wow, a picture of two weeaboos posing with a baby constitutes an Idle article these days? Please let's just fast forward to pictures of kittens with funny captions.
Obvious troll is obvious.
Not only does it come out with a new major version more often, but very few people would argued that any of those new majors versions were a step back.
For short : diversity is good, no one size fits all solution, to each his own, etc...
The sound of, say, Metallica's Garage Inc on tape is way better than on mp3
Do a tape rip then. Problem solved. There's even programs out there to simulate the sound of tape players.
Yes that was the plan all along :
1. Announce a fake moon landing backed by low quality footage
2. With the help of Intel and IBM (they're part of the conspiracy too, you need to look at the bigger picture dude), improve computers for 40 years until they're capable of generating photorealistic renderings of anything
3. Release a HD version of the same fake footage 40 years later
4. ???
5. Profit!
Bullshit, I live in Dublin and none of the cities I lived in in France have anything on Dublin. Except maybe for broadband, but it's not even that bad.
Why even put a guy in it? Just make the whole thing remotely controlled/monitored by something like radio or a satellite connection.
I have another word for you, well two, terminal velocity.
I think the problem with modern gaming is that basically designers just go "OK, now destructible environments are getting pretty good, let's just slap that into our game cause that's the way to go".
What I think they should rather do if they took a more artistic approach to game design would be "It would be cool if we could make a game that would consist in blah blah blah" then see if it can currently be done and then do it.
Game designers do what they can, not what they want.
Hallelujah, if you want to understand orbital mechanics in an intuitive way, just mess around with a simulator like Orbit or even games such as Spacewar!
Yes, Spacewar!, the first computer game, from 1961. It actually wasn't that bad in the physics department.
I'm French, close enough.
no u
Ha ha let me guess, you're American and half of what you know about Ireland consists in leprechauns, alcohol and the potato famine?
Yes. I moved to Dublin from France last year, and I'd feel like a big dummy if I was still in the job market. Fortunately I utterly failed to find a job even before the economy went down the crapper, so I burnt my last cash reserves in working on a commercial program and now I'm self employed and all the money I make comes from the rest of the world so I'm unaffected. A case where complete failure turns into success I suppose.
Ireland is a great country to live in if you can find a sure way to make a living. But only move there if you know for sure how you're going to survive the next 12 months, don't come here without a job and even if you do make sure you can deal with the high (depending on what you do) risks of being made redundant.
Who cares about that shit?
No you're right nevermind, I'll just make sure to get my mother a Xerox PARC.
You don't understand shit about how the economy works. Period.