1. Solar power satellites? You mean satellites with large solar panels that would beam power back on Earth? Why?? Do you have any idea how little in panel area you can send in orbit, how inefficient it would be to beam power to Earth and how astronomically cost inefficient it would be compared to putting solar panels on every rooftop in California or even covering a part of Nevada with those?
2. I seem the recall that it has been calculated that mining Helium 3 on the moon would be cost inefficient and furthermore mining on the Moon would make dust fly around and create a kind of smog. What the hell would you want to mine on an asteroid, and do you realise how hard it would be to go to an asteroid (which are all thankfully orders of magnitude further from the Earth than the Moon), mine there and send tons of minerals back to Earth?
3. Which? How?
4. Why should the NASA launch any LEO stuff? You want us to ask the French to send our LEO stuff?
You're no better than people who get excited about hearing politicians say we're going to Mars, you don't really have a clue either, you just wanna hear something that sounds fantastic even if it's utterly nonsensical. Same reason why you got modded up really.
The least significant bit of each pixel. Oh, and now it appears that this tool doesn't work.
Yeah, how about you just watch the video on their website before suggesting that what they do would be as retarded as comparing the values of each pixel. It's surely closer to cross correlation, meaning it's nothing like comparing pixel values but more like correlating the image's space-frequency components.
By the way, does anyone have any clue what information they store and compare? They obviously don't cross correlate your search image with every image in their index every time you search, so what could they possibly store that would allow them to correlate images?
No that's completely stupid, if you won't RTFA at least watch the video on the site. It can find very altered matches. No subtle little watermark could circumvent it.
I could reply to this comment by copying the comment you're replying to, meaning I feel that you missed my point. It's all about the gameplay, that is, what you actually do. In Wolf3D you just shoot guns, open doors, collect items and use FAKs. The monsters' backstory doesn't really matter much, but it matters when you introduce some bullshit about occult dimensions to make up for a lackluster gameplay.
No that's completely stupid. "here" and "there" are always discrete positions in whatever set of dimensions you want, because they're two separate points. It doesn't make the dimensions in which they are discrete though.
This research is great because it points out that the constants and such that the universe exhibits aren't so special, however the way it's presented is quite ridiculous.
Firstly, these "universes" are purely theoretical, and they're function of the modification of a few constants, that doesn't mean they're actually out there.
Secondly, I just hate it when people say "myriads/an infinity of other universes". What you really mean by "infinity" in that case is not a large number of discrete universes, but continuous variations of a universe. Presenting something continuous as an infinite amount of discrete things is stupid and misleading, although somehow correct. Sure you can iterate some constant by the smallest increments you want, so you can cut the whole thing into an infinity of possibilities, but just because you're sampling something continuous discretely doesn't make it cease from being continuous and not discrete. That's exactly like saying the 3D space universe is actually made of an infinity of stacked up 2D universes that communicate between each other. A completely arbitrary way to look at things that misleads you on the real nature of things.
Well the problem is not that they use the occult to make cool monster or story plots, but that they use it as a pretext to bring something new to the gameplay. Basically it says "It's so much of the same old "over there a nazi! shoot!!" shit that we had to come up with those alternate dimensions shit to make the gameplay stand out a bit". Kind of like eating the same soup you've ate for the past 15 years except this time adding a pinch of weird tasting herbs to it.
By the way, there wasn't much occultism to Wolfenstein 3D (surely that's what we're talking about right?). I haven't played the sequels from the 2000s, didn't look like they had much in common with Wolf3D. Same thing for that newish 3D Pitfall game that has strictly nothing in common with the original Atari 2600 games, or the Prince of Persia games, etc.. Basically the only thing they have in common with the originals is the main character and the title.
Shrouding into occult dimensions, really? Let me guess, the market is saturated with WWII shooters which are all a variation of the same thing, the same weapons, with the same game modes, and they really don't know what to invent anymore to do something even a bit different?
But that had more to do with hardware limitations, a 2D city doesn't take up as much as a 3D one. Here they got rid of these things by choice, because they think the game is better off without it.
I know it's going to sound lazy of me but I detailed in some other posts in this discussion how my idea would be about basic psychological simulation more than anything else, so yeah there's no way you could really figure out the algorithm. Not that it's not a mission generating algorithm idea but more like a storyline replacement.
a) Good luck with that
b) So free will is all about deterministic vs. random? As in, you can't have free will if the process of thinking is deterministic? Or does free will your ability to be random in your thinking?
Also, if I have no free will and that I'm a deterministic process whose actions are functions of prior events, does it mean I'm not responsible for my actions? (Sorry I'm new to the whole free will debate)
Well I don't really see how the current trend encourages you to think that. I mean if it was in SA but not in IV I doubt it'll be in the future iterations of the game.
1. Solar power satellites? You mean satellites with large solar panels that would beam power back on Earth? Why?? Do you have any idea how little in panel area you can send in orbit, how inefficient it would be to beam power to Earth and how astronomically cost inefficient it would be compared to putting solar panels on every rooftop in California or even covering a part of Nevada with those?
2. I seem the recall that it has been calculated that mining Helium 3 on the moon would be cost inefficient and furthermore mining on the Moon would make dust fly around and create a kind of smog. What the hell would you want to mine on an asteroid, and do you realise how hard it would be to go to an asteroid (which are all thankfully orders of magnitude further from the Earth than the Moon), mine there and send tons of minerals back to Earth?
3. Which? How?
4. Why should the NASA launch any LEO stuff? You want us to ask the French to send our LEO stuff?
You're no better than people who get excited about hearing politicians say we're going to Mars, you don't really have a clue either, you just wanna hear something that sounds fantastic even if it's utterly nonsensical. Same reason why you got modded up really.
Hat list thiz wan weel b moar kwaleeficataid
That's one case of the idea being worth nothing, the implementation being everything. Sometimes it's the other way around, it depends.
Can't wait till Google buys these guys though.
The least significant bit of each pixel. Oh, and now it appears that this tool doesn't work.
Yeah, how about you just watch the video on their website before suggesting that what they do would be as retarded as comparing the values of each pixel. It's surely closer to cross correlation, meaning it's nothing like comparing pixel values but more like correlating the image's space-frequency components.
By the way, does anyone have any clue what information they store and compare? They obviously don't cross correlate your search image with every image in their index every time you search, so what could they possibly store that would allow them to correlate images?
No that's completely stupid, if you won't RTFA at least watch the video on the site. It can find very altered matches. No subtle little watermark could circumvent it.
I guess it falls in the "because we can" category. Kind of like voice recognition for phone services.
I could reply to this comment by copying the comment you're replying to, meaning I feel that you missed my point. It's all about the gameplay, that is, what you actually do. In Wolf3D you just shoot guns, open doors, collect items and use FAKs. The monsters' backstory doesn't really matter much, but it matters when you introduce some bullshit about occult dimensions to make up for a lackluster gameplay.
No that's completely stupid. "here" and "there" are always discrete positions in whatever set of dimensions you want, because they're two separate points. It doesn't make the dimensions in which they are discrete though.
doYouLikeThatNamingConventionBetter OrEveThaNamCon?
This research is great because it points out that the constants and such that the universe exhibits aren't so special, however the way it's presented is quite ridiculous.
Firstly, these "universes" are purely theoretical, and they're function of the modification of a few constants, that doesn't mean they're actually out there.
Secondly, I just hate it when people say "myriads/an infinity of other universes". What you really mean by "infinity" in that case is not a large number of discrete universes, but continuous variations of a universe. Presenting something continuous as an infinite amount of discrete things is stupid and misleading, although somehow correct. Sure you can iterate some constant by the smallest increments you want, so you can cut the whole thing into an infinity of possibilities, but just because you're sampling something continuous discretely doesn't make it cease from being continuous and not discrete. That's exactly like saying the 3D space universe is actually made of an infinity of stacked up 2D universes that communicate between each other. A completely arbitrary way to look at things that misleads you on the real nature of things.
Well the problem is not that they use the occult to make cool monster or story plots, but that they use it as a pretext to bring something new to the gameplay. Basically it says "It's so much of the same old "over there a nazi! shoot!!" shit that we had to come up with those alternate dimensions shit to make the gameplay stand out a bit". Kind of like eating the same soup you've ate for the past 15 years except this time adding a pinch of weird tasting herbs to it.
By the way, there wasn't much occultism to Wolfenstein 3D (surely that's what we're talking about right?). I haven't played the sequels from the 2000s, didn't look like they had much in common with Wolf3D. Same thing for that newish 3D Pitfall game that has strictly nothing in common with the original Atari 2600 games, or the Prince of Persia games, etc.. Basically the only thing they have in common with the originals is the main character and the title.
Shrouding into occult dimensions, really? Let me guess, the market is saturated with WWII shooters which are all a variation of the same thing, the same weapons, with the same game modes, and they really don't know what to invent anymore to do something even a bit different?
No I haven't read that XKCD comic before.
But that had more to do with hardware limitations, a 2D city doesn't take up as much as a 3D one. Here they got rid of these things by choice, because they think the game is better off without it.
I don't think so. Sounds more like the Tutsi vs. the Pygmy.
How's that still scripting? And are we talking about strategical AI decisions or are we talking about dialogue?
I know it's going to sound lazy of me but I detailed in some other posts in this discussion how my idea would be about basic psychological simulation more than anything else, so yeah there's no way you could really figure out the algorithm. Not that it's not a mission generating algorithm idea but more like a storyline replacement.
Two things :
a) Good luck with that
b) So free will is all about deterministic vs. random? As in, you can't have free will if the process of thinking is deterministic? Or does free will your ability to be random in your thinking?
Also, if I have no free will and that I'm a deterministic process whose actions are functions of prior events, does it mean I'm not responsible for my actions? (Sorry I'm new to the whole free will debate)
lol, a most implacable logic! If I was you I'd look for job openings at Fox News.
Wow, mods, you shouldn't encourage me or anyone to make that kind of joke, really..
In Soviet Russia, calculators re-purpose you!
Does it run NetBSD?
Well I don't really see how the current trend encourages you to think that. I mean if it was in SA but not in IV I doubt it'll be in the future iterations of the game.
Ewww, Saturn has stretch marks all around its Enceladus!
Sorry, I know, I deserve my eventual -1 score.
Where does personal responsibility - specifically, facing the consequences of your actions - enter in your world?
lol.. wtf