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id, Raven Developers Discuss New Wolfenstein

CVG is running an interview with Kevin Cloud, executive producer at id, and Eric Biessman, who leads Raven Software's programmers and artists, about the upcoming installment to the Wolfenstein series. They provide some detail about what kind of weapons will be available, what those crazy Nazis are up to this time, and BJ Blazkowicz's new ability to "shroud" himself. "Press a single button, at any time, and you'll see the other side of reality: a green and violent dimension that's filled with strange creatures and whirling tornadoes of energy. Just being in the shroud gives you options: floating above the ground are 'collectors' - fleshy heavy metal album cover worms that are scavenging electrical energy. Pop them, with a single rifle round, and they'll blast apart, damaging enemies in the real world. They are essentially exploding, hidden, organic barrels. ...In shroud mode, too, occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through."

162 comments

  1. shrouding? by nimbius · · Score: 5, Interesting

    3DRealms has had duke nukem doing this for ages now.

    --
    Good people go to bed earlier.
    1. Re:shrouding? by Anonymous Coward · · Score: 5, Funny

      not only for ages, but FOREVER!

    2. Re:shrouding? by montibbalt · · Score: 2, Interesting

      Not to mention "Injun-Mode" in Prey

    3. Re:shrouding? by dr_dank · · Score: 5, Funny

      not only for ages, but FOREVER!

      A note to mods: click the button on this link for added effect.

      --
      Where does the school board find them and why do they keep sending them to ME?
    4. Re:shrouding? by ZeekWatson · · Score: 2, Insightful

      Not Duke Nukem, the game is Prey. The mode is called spirit-walk.

      Shrouding does sound like a bit of a ripoff.

    5. Re:shrouding? by adamofgreyskull · · Score: 1

      Not Prey, Vi.

    6. Re:shrouding? by morcego · · Score: 1

      We had some of it on Neverwinter Nights, as well as some more on one of the expansions (Hordes of the Underdark, I think).

      This is anything bug a new concept.

      --
      morcego
    7. Re:shrouding? by Anonymous Coward · · Score: 0

      I'm just here because the slashdot star wars thread slash dotted itself ... opening a new wormhole in this reality.

    8. Re:shrouding? by Anonymous Coward · · Score: 0, Redundant

      Since ID is going to be apart of this, is it going to run native on linux?

    9. Re:shrouding? by disputationist · · Score: 1

      M-x neo-matrix-vision is better. Thus Emacs > *

    10. Re:shrouding? by Impy+the+Impiuos+Imp · · Score: 1

      > and BJ Blazkowicz's new ability to "shroud" himself.

      I first read this as "and BJ Blazkowicz's new ability to "shard" himself."

      "Uhhh, that's not very productive."

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  2. Wow, a new Wolfenstein title. by Anonymous Coward · · Score: 0, Insightful

    That's some really radical progressive thinking going on over there at ID's game design corner.

    1. Re:Wow, a new Wolfenstein title. by Anonymous Coward · · Score: 2, Insightful

      Well, blame the dumbshit gamers who keep making it profitable for ID/Raven to pump out the same derivative shit over and over and over and over again.

    2. Re:Wow, a new Wolfenstein title. by xanadu-xtroot.com · · Score: 3, Informative

      Well, blame the dumbshit gamers who keep making it profitable for ID/Raven to pump out the same derivative shit over and over and over and over again.

      Other than the "style" in which this was written, why is this marked "Troll"?!? The person is right. It's the same thing over and over coming out of the gaming industry.

      That said, would I buy another Wolf3d? Yea, probably. I bought the original and the "addon" 5 missions (I never did get Spear of Destiny, though), then Doom, then Doom2, RTCW, Doom3, etc. I've rather liked id's work from the very start. Doom3 was a rocky start, but it's OK these days. I guess it's not "ground breaking", but it's a departure from the norm.

      I guess that's the best we can hope for these days; a departure from the norm. :\

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    3. Re:Wow, a new Wolfenstein title. by g0dsp33d · · Score: 1

      Well, blame the dumbshit gamers who keep making it profitable for ID/Raven to pump out the same derivative shit over and over and over and over again.

      Part of it is also they don't need to spend as much advertising it because word will spread just because its Doom X, RTCW X, Quake X. Secondly as a gamer series tends to reuse some code so hopefully (stressing hopefully) you will be purchasing a less buggy game that typically will have a decent (and reused) interface.

      --
      lol: You see no door there!
    4. Re:Wow, a new Wolfenstein title. by coolsnowmen · · Score: 1

      It's the same thing over and over coming out of the gaming industry. ...
      Doom3 was a rocky start ...
      I guess that's the best we can hope for these days; a departure from the norm. :\

      I'm sorry every game doesn't blow your mind.

      Return to Castle Wolfenstein had the best AI enemies I had seen at the time which made the FPS much more interesting. Enemies would lure you into ambushes, right after they had blow a clip on you and then gone around the corner to reload so you couldn't take advantage of it.

      Doom3 is the first FPS to ever consistently make me jump as I played it at night, with the sound up.

      Just because it didn't blow my mind like Homeworld, doesn't mean the gaming industry is failing us.

      And I fail to see how you, linking to _your-own-post_, about how your video card was under powered and you didn't know it before hand by your own admitted failed assumption, constitutes a "rocky start" for doom3. According to your post, you were in line the day it came out. If you buy a game, pushing a new graphics engine, on the day it comes out, your aging video card might not be good enough.

    5. Re:Wow, a new Wolfenstein title. by xanadu-xtroot.com · · Score: 1
      (I'm not taking your post as an attack, even though it kinda came off sounding that way...)

      I'm sorry every game doesn't blow your mind.

      And that's why I specificly named the ones that did (among a couple others that I didn't mention)

      Return to Castle Wolfenstein had the best AI enemies

      Doom3 is the first FPS to ever consistently make me jump as I played it at night

      I can do nothing but agree here! That's why I named those games; they were done VERY well. RTCW and Q3A still get a lot of play on my machine.

      And I fail to see how you, linking to _your-own-post_

      Because I didn't feel like typing it out again... :)

      video card was under powered and you didn't know it before hand by your own admitted failed assumption, constitutes a "rocky start" for doom3. According to your post, you were in line the day it came out. If you buy a game, pushing a new graphics engine, on the day it comes out, your aging video card might not be good enough.

      And I was far form the only one that ran into that. IIRC, A lot of gamers were pretty upset about it's performance (Google's not being kind to me this evening, it's showing me all the Doom 3 stuff from /. except for the launch-day story... :\ ).

      At any rate, yea, my card was aging, yea I didn't expect to play the game at 1280x1024 / 32bit color / trilinear on a GF-4600. People have been lobotomized for thinking saner things, I think. But when a lot of the people buying that game ran into the same issue, I'd call that a "rocky start". It didn't last long. People upgraded their cards pretty quick, though. I hadn't the choice. Doom 3 (and Jedi Academy via Cedega) revealed that the fan on the GF-4600 had died and eventually burned itself up...

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
  3. Protagonist by Narpak · · Score: 5, Funny

    I can't get over the fact that the main character is called BJ.

    1. Re:Protagonist by rossmills · · Score: 2, Funny

      You've had 16 years to get used to the fact. Get over it. ^_^

    2. Re:Protagonist by Narpak · · Score: 5, Funny

      Hehe. But 16 years ago I didn't "get it" :P

    3. Re:Protagonist by Bad+Ad · · Score: 5, Funny

      And odds are you still dont "get it" now!

      you are on slashdot after all! :-)

    4. Re:Protagonist by thetoadwarrior · · Score: 3, Insightful

      You're just opening yourself up to a comment about "yo momma".

    5. Re:Protagonist by rossmills · · Score: 5, Funny

      Yo momma opens herself up often enough!

    6. Re:Protagonist by thetoadwarrior · · Score: 1

      Who do you think gave Eazy-E AIDS?

    7. Re:Protagonist by maxume · · Score: 2, Insightful

      I just wish yo momma would close herself up once in a while, or at least get a tarp.

      --
      Nerd rage is the funniest rage.
    8. Re:Protagonist by ZJVavrek · · Score: 5, Funny

      Hawkeye: Who would name their kid B.J.?!
      B.J.: My mother, Bea Honeycutt, and my father, Jay Honeycutt.
      Hawkeye: Oh! Bea Jay! B.J.! You honestly expect me to belive that cockamamy story? Now what does it stand for?
      B.J.: Anything you want.

    9. Re:Protagonist by Forrest+Kyle · · Score: 1

      That's what she said.

  4. Is it just me, or... by TubeSteak · · Score: 5, Interesting

    Does anyone else hope that Id will throw in the original Wolfenstein gameplay, but with updated graphics?

    --
    [Fuck Beta]
    o0t!
    1. Re:Is it just me, or... by Anonymous Coward · · Score: 1, Funny

      That's just you and the graphics card companies (a.k.a Big "games that doesn't focus on graphics must be crushed!")

    2. Re:Is it just me, or... by skelly33 · · Score: 4, Insightful

      Yes, please - and missions and story. The shroud thing sounds ridiculous.

    3. Re:Is it just me, or... by D'Sphitz · · Score: 3, Insightful

      What was so great about the original gameplay? It was about as generic a shooter as you can get, level after level of identical looking mazes with identical looking enemies.

    4. Re:Is it just me, or... by TheRaven64 · · Score: 4, Informative

      Actually, the original was a purely 2D game for 8-bit machines. Wolf3D was based (loosely) on this. Possibly the grandparent thinks Return to Castle Wolfenstein was the original. It had great gameplay - lots of running and shooting monsters that died in large numbers. Lots of variation between levels (from running and spraying the area with fire to sitting in a hole sniping at large numbers of people, and just enough of a story to be interesting, without being a major element. Very much like Half Life in that respect (I don't want a lot of plot in FPS games - for good plots I can read a book - just enough so the shooting doesn't get boring).

      --
      I am TheRaven on Soylent News
    5. Re:Is it just me, or... by RulerOf · · Score: 1

      In shroud mode, too

      Personally, I look forward to more Prey-style game mechanics. And id is very nice to bring this to me outside of the Prey Expansion Pack.

      --
      Boot Windows, Linux, and ESX over the network for free.
    6. Re:Is it just me, or... by MMC+Monster · · Score: 4, Interesting

      I'm just waiting for a FOSS, net-aware multiplayer
      M.U.L.E.

      --
      Help! I'm a slashdot refugee.
    7. Re:Is it just me, or... by pcolaman · · Score: 1

      Lord you brought back some memories. I still have the original Wolf game (on a PC mind you, not an 8-bit console) sitting on a floppy and on a floppy backup folder on my xp machine, though sadly the xp machine is disabled at the moment (got it narrowed down to a bad memory chip or the mainboard is kaput, but as I play way too many games on my new gaming laptop, I don't have the time to find out at the moment). And yes, it's the overhead 2D version, not the DoomClone (or rather, should I say that Doom is the WolfClone).

    8. Re:Is it just me, or... by Kingrames · · Score: 1

      Does anyone else hope that Id will throw in the original Wolfenstein, but with updated graphics?
      fixed.

      --
      If you can read this, I forgot to post anonymously.
    9. Re:Is it just me, or... by Fishead · · Score: 2, Insightful

      The ridiculous shroud thing sounds like something that should be reserved for more mystical games like doom, etc. Wolfenstein was cool in that there was no monsters, just human guards and german shepherds. Shroud sounds lame.

    10. Re:Is it just me, or... by WeblionX · · Score: 3, Insightful

      You obviously missed the "Electric Butts" in Return to Castle Wolfenstein. And zombie things. And lord knows what else I've might have forgotten.

      --
      (\(\
      (=_=) Bani!
      (")")
    11. Re:Is it just me, or... by X0563511 · · Score: 4, Insightful

      You've never played Return to Castle Wolfenstein. Occult aplenty, including an unhealthy dose of zombies, and guards with superhuman eyes and ears that seem to detect you from 30 miles away.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    12. Re:Is it just me, or... by morari · · Score: 3, Insightful

      Even outside of Return to Castle Wolfenstein, Spear of Destiny had plenty of sci-fi elements. Wolfenstein isn't mundane by any means...

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    13. Re:Is it just me, or... by Cochonou · · Score: 1

      It remembers me the "Scrye" view which was present in Undying. In my opinion, the implementation was brillant - every part of the game could have a regular and flip side - but it was underused and ultimately just a gimmick. I think it is a very interesting move to have something like this in the next Wolfenstein - we'll just have to see how it turns out to be.

    14. Re:Is it just me, or... by Rick+Bentley · · Score: 5, Insightful

      Wait, which "original" Wolfenstein gameplay are we talking about? RTCW-ET (Return to Castle Wolfenstien, Enemy Territory), the latest one of the series, if you don't include ET4-Quake Wars, is *still* one of the best gameplays out there.

      Multiple Character classes (Soldier, Medic, Engineer, Field Ops, Covert Ops)
      Each class with its own set of weapons and abilities
      Multiple classes needed to complete any given map (which makes online multi-player gameplay actually compelling)
      All of which creates the need to coordinate with strangers over the internet in real time to be able to win...

      There is nothing like going covert-op, grabbing a uniform, and taking an engineer with you through the tunnel to blow the Fuel Dump while everyone else is still trying to construct the bridge and move the tank. It's better than sex (not that I know what sex is, being on Slashdot and all...). In any case, it's nothing like a generic shooter, it's nothing like identical looking mazes.

      --
      My favorite quote doesn't fit into 120 characters. Now no one will like me.
    15. Re:Is it just me, or... by Rob+the+Bold · · Score: 0

      Lord you brought back some memories. I still have the original Wolf game (on a PC mind you, not an 8-bit console) sitting on a floppy

      I'll do you one better, nostalgia-wise. I've got an original Wolfenstein for C=64 and Apple ][ -- that's right, both of them -- on one "flippy".

      --
      I am not a crackpot.
    16. Re:Is it just me, or... by Tink2000 · · Score: 1

      I wouldn't call it a gimmick -- I always used scrye as a flashlight. Of course, I can see how you would think it wasteful if you only used it when the game prompted you to. God, just thinking about that game still gives me the creeps.

    17. Re:Is it just me, or... by cheater512 · · Score: 1

      It had (and still has) a incredible atmosphere.
      Modern games cant replicate that.

    18. Re:Is it just me, or... by cheater512 · · Score: 1

      And yet I have Wolf3d installed on my computer and not Enemy Territory. :)

    19. Re:Is it just me, or... by 605dave · · Score: 1

      I don't know, I really liked the little stick figures walking around the green and black screen of my Apple II. How can you improve on that?

      --
      Be kind, for everyone you meet is fighting a difficult battle. - Plato
    20. Re:Is it just me, or... by antic · · Score: 1

      More outdoor levels. Less electric-arse creatures flying at you at lightning speed.

      And +1 to the shroud concept sounding ridiculous.

      --
      'Thats they exact same thing a banana wrench monkey.'
    21. Re:Is it just me, or... by Miseph · · Score: 1

      RTCW is not the original game. It's a sequel that was made about 10 years after the original.

      The original was awesome for its time, and I'm not sure it's really fair to judge it against HL or other MUCH more modern games.

      --
      Try not to take me more seriously than I take myself.
    22. Re:Is it just me, or... by X0563511 · · Score: 1

      Never having played Spear of Destiny or Castle Wolfenstein past the first few levels, the whole paranormal thing threw me off in RTCW - it wasn't what I was looking forward to nor what I was expecting. To me, it was a disappointment.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    23. Re:Is it just me, or... by Zenix · · Score: 1

      The ridiculous shroud thing sounds like something that should be reserved for more mystical games like doom, etc. Wolfenstein was cool in that there was no monsters, just human guards and german shepherds. Shroud sounds lame.

      You obviously only played the shareware game then... Wolfenstein has always had monsters and dealings with the occult.

    24. Re:Is it just me, or... by TrevorB · · Score: 1

      There was an Atari emulator that would allow multiple players to play a single game (e.g. MULE) from two net connected computers. Was a bit hard to set up though.

    25. Re:Is it just me, or... by solitas · · Score: 1

      I'm surprised that nobody has yet mentioned Muse Software's ORIGINAL Castle Wolfenstein - http://members.chello.at/theodor.lauppert/games/wolf.htm.

      I maintain a functioning Apple][+ and it's still my favorite graphics game on that machine (those of you who have played it: imagine it on a widescreen LCD!). :)

      Oh, yeah, and I still play id's first version on my MacPro.

      --
      "It's time to take life by the cans." ~ Bender ("Bendin' in the Wind", ep. 3-13)
    26. Re:Is it just me, or... by Anonymous Coward · · Score: 0

      The original Wolfenstein was called just "Castle Wolfenstein" by Silas Warner and Muse Software. It was released in 1981 for the Apple II series computers. Later, a Commodore-64 version was available.

    27. Re:Is it just me, or... by Hal_Porter · · Score: 1

      All first person shooters must have zombies, it's a legal requirment.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    28. Re:Is it just me, or... by uhlume · · Score: 1

      A game which features, among other occult references and plot devices, the Spear of Destiny doesn't strike you as "mystical"?

      Maybe you're confusing Wolfenstein with Battlefield 1942.

      --
      SIERRA TANGO FOXTROT UNIFORM
    29. Re:Is it just me, or... by Gryphoenix · · Score: 0

      Wolfenstein and Doom were the grand-pappies of 1st person shooters! Remember your roots son! We wouldn't have Halo if it weren't for Wolfenstein!

      --
      Gryphoenix ...arisen from the ashes...
    30. Re:Is it just me, or... by phorm · · Score: 1

      Hitler in a giant combat suit, soldiers with guns welded to them in various odd places (original wolfenstein) seems weirdly sci-fi and/or paranormal enough in places to me.

    31. Re:Is it just me, or... by morari · · Score: 1

      The paranormal aspects were about the only thing that managed to even let RtCW stand out amongst the plethora of crappy World War II shooters at the time.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    32. Re:Is it just me, or... by X0563511 · · Score: 1

      Never having played Spear of Destiny or Castle Wolfenstein past the first few levels

      I never got to meet him, nor anything more interesting than guards with pistols (and attack dogs, I think?)

      Having played Doom first, there wasn't much with Wolfenstein that warranted me to play through. Or at least when I was 12. (I think? can't remember when that all was)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    33. Re:Is it just me, or... by Anonymous Coward · · Score: 0

      Thats what I was hoping for. Wolfenstein: 3D, Just better graphics. They can add all the fancy stuff, but when your in the belly of castle wolfenstein, you cant beat the feeling you get when you open those steel doors and there's german sheppards and nazis with uzis running zig-zag patterns closer to you.
      Ive been waiting a long time for this game. I remember being 6 years old, and beating the first episode of W:3D , and the edrenline rush I had after mowing him down with my chain gun. That was awesome! So, ID, just give me tons of rounds for a chain gun at elevators to hop into, ill be content!
      oh, yea, one more thing ... "get psyched!'

    34. Re:Is it just me, or... by Abcd1234 · · Score: 1

      It's better than sex

      Uhhh, no. It isn't. It really really isn't.

    35. Re:Is it just me, or... by Creepy · · Score: 1

      Not to mention it was NOT a shooter, which Wolfenstein 3D and onward were - it is considered the first action/stealth game. Beyond Castle Wolfenstein even let you drag corpses around.

      Castle Wolfenstein was also one of the first games to have a major mod, Castle Smurfenstein, by Dead Smurf Software. I enjoyed that one better than Dino Smurfs (a mod on Dino Eggs, which was not my favorite game to begin with - I loved Wolf and hate those little blue bastards).

      Silas Warner would be rolling in his grave if he knew of the ignorance on this thread ;)

  5. Shroud mode sounds a lot like Spirit mode by Anonymous Coward · · Score: 1, Informative

    Anyone else think that the shroud mode sounds a lot like the spirit mode in Prey? Especially the part about symbols on the wall changing into things when you go into shroud mode.

    1. Re:Shroud mode sounds a lot like Spirit mode by loonycyborg · · Score: 2, Interesting

      Also, shroud sounds a lot like twilight (or gloom in other translations) from Night Watch

    2. Re:Shroud mode sounds a lot like Spirit mode by JoshRosenbaum · · Score: 1

      Sounds like the spirit mode in Soul Reaver to me.

    3. Re:Shroud mode sounds a lot like Spirit mode by hound3000 · · Score: 1

      A fantastic movie, topped only by it's sequel Day Watch.

      It wouldn't surprise me at all that your health meter goes down in the shroud, or you could be trapped there in a timed level searching for a way out.

    4. Re:Shroud mode sounds a lot like Spirit mode by Swampash · · Score: 4, Informative

      Twilight Princess, Clive Barker's Undying, etc etc...

      Not exactly a new concept.

    5. Re:Shroud mode sounds a lot like Spirit mode by JohnBailey · · Score: 3, Interesting

      Anyone else think that the shroud mode sounds a lot like the spirit mode in Prey? Especially the part about symbols on the wall changing into things when you go into shroud mode.

      Its way older than that. Prey only came out fairly recently. There was a vampire game, one of the legacy of Kain series from 1999 http://www.dark-chronicle.co.uk/sr1/index.php?id=2 I think. Perhaps even earlier implementations of shroud/spirit/reality shift etc. And I'm sure there are movies with this plot device too that pre-date even that.
      Even Zelda on the Wii has this switching realms thing as a plot device. Pretty cheap to do too. change the lighting, put different texture maps on the models and characters, and you have double the gameplay with less effort. Put a switch to remove collision detection on the enemies in one ream, and you can even do things like walking through people when travelling in the ghost mode.

      There is no reason to not use such a plot device. After all, a FPS is a FPS. The details and setting may change, but when it comes down to it, shoot the monsters, pull the switches, collect the tokens, and move on to bigger better monsters and weapons... and repeat on new map. Is there really any FPS that deviates much from this? Its a well tested successful format for a game, People like it, the engines, once created can be used to make more similar games, and making third party maps and mods is a well established shelf life extender.

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    6. Re:Shroud mode sounds a lot like Spirit mode by Cheapy · · Score: 2, Funny

      Oddly, Prey was developed by the other game company in Madison, WI: Human Head.

      Raven must be stealing stuff from across the city now!

      --
      Would you kindly mod me +1 insightful?
    7. Re:Shroud mode sounds a lot like Spirit mode by Anonymous Coward · · Score: 0

      Legacy of Kain: Soul Reaver, etc...

    8. Re:Shroud mode sounds a lot like Spirit mode by Mr+Z · · Score: 2

      Heck... Super Mario 2 had something like this. Or if you jump to literature... there's the ring from the Lord of the Ring trilogy.

    9. Re:Shroud mode sounds a lot like Spirit mode by JohnBailey · · Score: 1

      Or if you jump to literature... there's the ring from the Lord of the Ring trilogy.

      Yes!! I knew I had seen the idea somewhere, but couldn't think of an example.

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    10. Re:Shroud mode sounds a lot like Spirit mode by eugene259 · · Score: 1

      Also reminds me of Twilight or Gloom concept from the Watch trilogy (Nightwatch movie)

    11. Re:Shroud mode sounds a lot like Spirit mode by CmdrGravy · · Score: 1

      How about Sabrewulf for the ZX Spectrum, I think you coud morph into a werewolf at certain times and experience its realm.

  6. new meaning by Missing_dc · · Score: 1

    Wow, sounds like it gives new meaning to "god mode"

    or a violence induced psychoses.

    --
    How amazed would you be to suddenly find that you just forgot what I wrote and you needed to reread my post.... again.
  7. I kind of like this. by RyuuzakiTetsuya · · Score: 1

    the supernatural element has been in Wolfenstein 3D since Spear of Destiny. It's nice to see iD taking that just one step more.

    --
    Non impediti ratione cogitationus.
  8. That's great, but... by Anonymous Coward · · Score: 2, Insightful

    I'd really rather have another installment in the Hexen/Heretic series.

    1. Re:That's great, but... by Kojiro+Ganryu+Sasaki · · Score: 1

      I agree. Hexen needs a sequel badly. I still play the first game now and then.

    2. Re:That's great, but... by Machine9 · · Score: 1

      What, you mean like... Hexen II ?

    3. Re:That's great, but... by Ignatius+D'Lusional · · Score: 1

      Seconded! Heretic was one of the most innovative FPS games ever! Runes and symbols, magic wands and whatnot... all of the elements of DOOM, but in a fantasy setting. Plus, it introduced flying and power-ups to the mix. I would seriously love to see them do an updated version of Heretic 1. Not Hexen, not Heretic 2. Neither were very good sequels to the original Heretic, IMO.

    4. Re:That's great, but... by Kojiro+Ganryu+Sasaki · · Score: 1

      I meant that Hexen II needs a sequel. I just avoided using the title Hexen II as i think that game is inferior to the first one. But thanks anyway.

  9. Pseudorealism by Joelfabulous · · Score: 2, Interesting

    I understand that the Wolfenstein series et al. has never been about realism in the strict sense. C'mon, you can take ten bullets to the face and still shoot perfectly until you drop dead...

    All the same, this does sound a little ridiculous. I realize that the Wolfenstein series has never been all that grounded in reality save the connection to the Nazis (see -- mecha Hitler, zombie things?), but really? Then again, it might give a nice shot in the arm to the vanilla WWII realism shooters... but I don't hold much hope out in that regard since Call of Duty II / IV have apparently wrapped up those two eras of warfare...

    In any event, I don't care much so long as they make it fun -- I'm not expecting a seminal work of art here. It doesn't sound much like a breath of fresh air -- Prey did something similar three to five years ago? With id's idTech4 Engine (i.e Doom 3 engine), no less...

    --
    Sometimes I wonder if I think too much.
    1. Re:Pseudorealism by Samantha+Wright · · Score: 5, Interesting

      Think of Wolfenstein once id gets a hold of it less as a forerunner or relative to realistic WWII shooters, and more like a video game equivalent of bad fifties and sixties pulps about those shooters (since the original games were pretty much pure jail-break stuff.) Wolf 3-D was pretty much exactly that, replete with the occult stuff, Mecha-Hitler, etc. (Keep in mind Wolf3D had gun-chested zombies!) Newer sequels can be thought of as evolving in parallel by reproducing more modern, serious, and perhaps sorta conspiracy theory-ish interpretations about what the Nazis did or thought they were planning on doing. I guess the genre could be called Nazi Sci-Fi/Fantasy or something.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    2. Re:Pseudorealism by Anonymous Coward · · Score: 0

      As for zombies, occultism was deeply seated in the Nazi party. The Wolfenstein series portrayed and integrated that reference very nicely, very ambiently.

    3. Re:Pseudorealism by Anonymous Coward · · Score: 5, Funny

      Way to Godwin the discussion...

  10. hmm by nomadic · · Score: 0

    heavy metal album cover

    Ok I've been making fun of Id for years for their cheesy use of heavy metal album cover-style art design. Now they just up and admit it? That takes some of the fun out of it.

    1. Re:hmm by cayenne8 · · Score: 1
      "Ok I've been making fun of Id for years for their cheesy use of heavy metal album cover-style art design. Now they just up and admit it? That takes some of the fun out of it."

      Well, at least they don't have monsters with Big Hair....or have any of the requisite Power Ballad levels to get out of.

      :)

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    2. Re:hmm by nomadic · · Score: 3, Funny

      Well, at least they don't have monsters with Big Hair

      Not since Romero left at least...

  11. Time to move on? by Anonymous Coward · · Score: 0

    Is anybody else here tired of this? The Wolfenstein franchise, imo, has run it's course and is growing boring and overly reused. I'd like to see a new game, not a rehash of the old constantly (and it's not like id isn't already guilty of that - see Quake 4 and Doom 3).

    1. Re:Time to move on? by Cathoderoytube · · Score: 1

      Much of the fault lies with gamers for the lack of original games. If people stopped buying all the uninspired carbon copied lousy first person shooters that game companies are destroying the industry with, game companies would have to put their efforts into making original fun games. However, as long as people keep lining up at midnight just to be the first to buy games like Halo 3 it'll never happen.

      --
      I have nothing compelling to say
  12. The Thing is by Derosian · · Score: 2, Interesting

    About Wolfenstein, it's best to just consider it a alternate reality WWII shooter, I don't think the game ever really took itself seriously so why should we, and that is where half the fun is.

    Also it seems like FPS's in general have been trying more and more to make us use an extra-dimensional elements, PREY's spirit form and 'shroud'. What else could developers do to expand on the game play without overwhelming players? Any ideas?

  13. The "shroud" ability looks a lot like Prey ... by Lazy+Jones · · Score: 1
    In Prey there is a "spirit mode" that allows you to solve some puzzles ...

    (awesome game btw., highly recommended)

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
  14. How about a good story by WormholeFiend · · Score: 1

    to go along with the shoot em up?

    Or is that too much to ask...?

  15. oh no, not again by thermian · · Score: 5, Insightful

    I don't know what it is with ID and their terrible 'revive our old games' thing.

    Seriously, good as the engine was, doom 3 was a bad game, it lacked much of the gameplay associated with the original games. Obviously things had moved on in many ways, but it played more like an AvP knockoff to me, and not a well designed one at that.

    Quake 4 was also pretty poor. There wasn't much to wolfenstein, so they can pretty much start from scratch and go any way they like. Looking at their recent track record in games sat atop their (undeniably excellent) engines, I won't be shelling out the pounds for this until its been around long enough to be cheap.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:oh no, not again by Maserati · · Score: 3, Insightful

      > I don't know what it is with ID and their terrible 'revive our old games' thing.

      If they end up with more revivifications like RtCW than Doom 3 then the industry as a whole benefits from it. There should always be a Castle Wolfenstein game available on a fairly modern engine. RtCW is a little long in the tooth now, so let's have a new one. Works for me, I loved RtCW and there are damned few servers left whenever I reinstall.

      Id's "first party" games are just tech demos for their latest engine anyway, have been for a while. That explains Doom 3 right there - they really weren't trying to make an awesome game, they were demoing an awesome engine.

      Waiting until games become cheap is an excellent strategy. If it's any good, there will still be a healthy online community. If there isn't, you didn't miss much.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    2. Re:oh no, not again by hoopshank · · Score: 1
      "Seriously, good as the engine was, doom 3 was a bad game, it lacked much of the gameplay associated with the original games."

      For me, the true successor to Doom 2 was Painkiller. A good mix of claustrophobic spaces and wide open ones with 'monsters' coming from all directions, scenes set both indoors and outdoors. Plus great graphics and SFX, a good variety of weapons, and the ability to, occasionally, genuinely surprise and frighten the player.

    3. Re:oh no, not again by johny42 · · Score: 1

      Try playing Doom 3 in the middle of the night with headphones on top volume, and then tell me it's not frightening enough.

    4. Re:oh no, not again by maestroX · · Score: 1

      I don't know what it is with ID and their terrible 'revive our old games' thing.

      Respawn, med-kits, etc.

      iD does not accept Game Over.

    5. Re:oh no, not again by jadin · · Score: 1

      It's been an idea of mine for a while now that id should make game engines to license to other developers. Much like unreal does most of the time. Most of unreal's own games are pretty crappy (personal opinion) but they sell their engine to some great games (bioshock etc). If id did this their engines could be used to make far better games then they can in house, and probably make more money to boot.

    6. Re:oh no, not again by Anonymous Coward · · Score: 0

      Doom3 was shit. After all the hype, the graphic were still only so-so on a gaming PC. The game itself was rubbish. Run forward, shoot something dark in dark room, go through the door, door closes, things you just shot respawn behind you. Utter rubbish. Tech demo? I don't think so, the physics were obviously coded by someone that didn't get to basic calculus and understand gravity acceleration.

    7. Re:oh no, not again by The+MAZZTer · · Score: 1

      I loved RtCW and there are damned few servers left whenever I reinstall.

      Wasn't Enemy Territory supposed to be a RtCW multiplayer v2.0, in a manner of speaking? Maybe you might find a few more people playing that. It also happens to be free.

    8. Re:oh no, not again by thermian · · Score: 1

      Actually no, I found it to be predictable and boring.

      Oh look, a dark corridor/open vent/faulty light, queue bad guy leaping out in 3-2-1..
      Over and over again.

      AvP 2 had me shooting walls and damn near crapping myself. With surround sound I couldn't take it at all, I had to go back to normal stereo until I had acclimatised myself to the game.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    9. Re:oh no, not again by EvolutionsPeak · · Score: 1

      I don't understand why people give Doom 3 such a hard time. They act like it was over-hyped but it is exactly what they promised it would be. Darker and slower-paced than the original, very atmospheric. Yeah it's repetitive, but so is tetris. That doesn't mean it's not fun.

    10. Re:oh no, not again by p0tat03 · · Score: 2, Interesting

      it lacked much of the gameplay associated with the original games

      Wha? Original Doom = identical mazes, randomly scattered weapon/health pickups. Find key, open door, move to next key/door. Shoot random monsters hidden in closets

      Doom 3 = identical sci-fi mazes. randomly scattered weapon/health pickups. Find key/switch/computer terminal, open door, move to next terminal/door. Shoot random monsters hidden in closets

      Doom 3 was a faithful a sequel as anybody could expect. The problem was the the FPS genre has moved so far beyond the original formula.

    11. Re:oh no, not again by mobets · · Score: 1

      They've been doing that for a long time. Haven't heard any names recently, but the original Halflife was built on an id engine.

      --

      It was me, I did it, I moved your cheese
    12. Re:oh no, not again by hairyfeet · · Score: 2, Interesting

      I have to agree,AvP 1 and 2 for the PC were WAY more scary than Doom 3. Especially how the space marines had the tracking device like in Aliens? I would hear that "ping....ping..ping.ping.PING!" and I could hear Bill Paxton calling out the meters in my head. Great game. I wish we would get more games like THAT,instead of "Oh look,a dark corridor I can't see through,and I am as stupid as the little blonde girl in a slasher flick and don't have a decent flashlight. A monster will attack in 3.2.1.." Very predictable,and VERY lame. Sad that you had to have a freaking mod for Doom 3 because with all that super tech nobody had invented a gun mounted flashlight apparently. Just like how in FEAR I am a super baddass who has bosses so cheap they give me a flashlight that runs for less time than the one you pick up for a buck at the local supersaver. But as always this is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    13. Re:oh no, not again by thermian · · Score: 1

      The slower pace was the problem. Doom should be fast, needs to be to be fun.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    14. Re:oh no, not again by DocHoncho · · Score: 1
      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    15. Re:oh no, not again by icsx · · Score: 1

      Id's "first party" games are just tech demos for their latest engine anyway, have been for a while. That explains Doom 3 right there - they really weren't trying to make an awesome game, they were demoing an awesome engine.

      I still dont get it what is awesome in a game that is 99,5% all black and can only have up to 4 players in multiplayer and still perform like crap. Doom3 is the reason why i bought HL2 and i never regretted.

    16. Re:oh no, not again by wild_berry · · Score: 1

      doom 3 was a bad game, it lacked much of the gameplay associated with the original games.
      I think that your expectations are out of whack. If you'd never seen either before, you'd rate Doom 3 as way better than Doom. And with so few first-person games around, Doom was pretty impressive. But now, game makers need to do more to distinguish their efforts from the other titles.

      Personally, I rate Doom I as the better game because it calls for more imagination to be invested in playing the game. That's where the magic is, and it'll be a long time before we can upgrade our imaginations.

    17. Re:oh no, not again by Fallingcow · · Score: 1

      As long as it gets us another free, cross-platform multiplayer shooter like Enemy Territory, bring on the new Wolfensteins!

    18. Re:oh no, not again by MobyDisk · · Score: 1

      It isn't just them. 2/3 of the movies I've seen in the lst few years are sequels or remakes to old comics or magazines. Video games are doing the same thing.

    19. Re:oh no, not again by Fallingcow · · Score: 2, Interesting

      D3 was never frantic enough. Painkiller and the Serious Sam games were much, much more faithful to the original Doom formula. D3 tried to be the original (reason's out the window, monster closets everywhere) while trying for a more modern, atmospheric scariness (booooo, it's all dark, you're afraid!) and placing greater emphasis on the story (hey, look, audio logs!)

      IMO, they failed to do any of that well. Too few enemies for a classic Doom feel, too predictable for a creepier kind of fright, and the added story elements were weak and unnecessary.

    20. Re:oh no, not again by AlexMax2742 · · Score: 1

      When was the last time you actually played classic Doom?

      Doom was one part Aliens, two parts Evil Dead. Doom's maps were in large part very explorable, with many dead ends and interesting level design situations that didn't ever make any architectural sense but played interestingly. The monsters were dumb, but they were very distinct and dozens could be on the screen at any given time, and even the dumbest monsters placed in the right kinds of situations could create interesting combat 'puzzles' for the player to shoot their way out of. The weapons were varied and felt like they had weight behind them, while none of them being a 'cure-all' in all situations. It also had amazing co-op and while the deathmatch mode was a bit spartan by todays standards the deathmatch gameplay itself still withstands scrutiny these days against its Quake brethren.

      Doom 3 tried to take a 'scary game' approach. It stopped being scary after the second or third jump-scare, and the levels were linear to the point of boredom. The monsters were still dumb, but not intelligently placed and you could only see two or three of them on the screen at any given time. The weapons felt like all of the 'oomph' was taken out of them (and it turns out this was done on purpose to make the game seem scarier). Coop was only possible with a mod, and the deathmatch mode was a poor man's Quake instead of a worthy successor to Doom 2's gameplay.

      id says that Doom 4 will more enemies on screen and gibs, which is a start. I don't have a whole lot of hope for much else of the 'classic doom' goodness to return, though. After all, Doom 3 was their most financially successful game and they probably think the formula 'worked'.

      At least we still have Quake Live and Rage to look forward to...

      --
      I'm the guy with the unpopular opinion
    21. Re:oh no, not again by wiremind · · Score: 1

      Hmm, everything so dark you double check that your monitor is still on, scary?
      I don't think so.

      Wandering alone through halls bored for 5 minutes, then finally encountering 1 or 2 creatures, scary?
      I don't think so.

      spending $60 expecting a game similar to DOOM, with rooms full of hundreds of Imps, and instead getting a fancy graphics engine and sad little 1 on 1 battles... disappointing.

    22. Re:oh no, not again by Maserati · · Score: 1

      Didn't like ET somehow, multiplayer got too complex. RtCW was nice, straightforward teams-based fps action. ET got way more involved than I wanted to deal with just to play a map and frag some fools.

      But yeah, ET in its own right is a very nice package.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  16. Yet another fps? Try something else, iD! by Stormwatch · · Score: 4, Insightful

    Enough B.J. Blazkowicz, let's talk about his grandson: Billy Blaze, best known as Commander Keen. How about a modern reimagining of the old games?

    1. Re:Yet another fps? Try something else, iD! by Samah · · Score: 1

      I've never understood how a vaccum cleaner could possibly be useful when constructing a Bean-with-Bacon Megarocket. Surely a Nimbus 2000 would fly better? :)

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    2. Re:Yet another fps? Try something else, iD! by soulfury · · Score: 0

      Enough B.J. Blazkowicz, let's talk about his grandson: Billy Blaze, best known as Commander Keen. How about a modern reimagining of the old games?

      Does he have a daughter?

  17. Just like back in the day? by Anonymous Coward · · Score: 0

    Press a single button, at any time, and you'll see the other side of reality

    That sounds pretty neat. But will anything happen if I press the "i", "l" and "m" keys at the same time?

  18. and other games too... by DrYak · · Score: 1

    Before that, Soul Reaver had similar shifting between real world and spectral world, required to solve some puzzle.

    Even "Spear of Destiny" (wolfenstein prequel) had a (scripted) shift to a parallel world once you picked said spear. (Although not an "at-will" ability used for solving puzzles)

    And lots of old 2D games had similar "shift", as far back as SNES games (Zelda : Link to the past) and Megadrive games (Sonic CD had a system with past/present/future time shifts).

    Shifting between alternate world isn't a new concept at all.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:and other games too... by Jaysyn · · Score: 1

      Max Payne had a cool drug-fueled shift at one point of the game.

      --
      There is a war going on for your mind.
  19. Clive Barker's Undying by tuxicle · · Score: 2, Insightful

    This also sounds like the "Scrye" spell from Clive Barker's Undying.

  20. Re:Nazis again? by Anonymous Coward · · Score: 0, Interesting

    I want a game where I can walk into the Capitol in the middle of the day and just blow the living shit out of Congressmen and all the police who show up. Hitman: Blood Money came close; you have to infiltrate the White House and kill the Vice President, but it is dark, raining, there are not enough guards, and the guards are pushovers. It just doesn't feel right. I would also like a game where you have to kill somebody at a baseball or football stadium during a game with thousands of NPCs walking around.

  21. The occult, really? by 4D6963 · · Score: 1

    Shrouding into occult dimensions, really? Let me guess, the market is saturated with WWII shooters which are all a variation of the same thing, the same weapons, with the same game modes, and they really don't know what to invent anymore to do something even a bit different?

    --
    You just got troll'd!
    1. Re:The occult, really? by thetoadwarrior · · Score: 3, Insightful

      Have you played Wolfenstein before? It was always about Nazis and the occult. Wolfenstein is the original WW2 and it's always had the same theme.

      That and Nazis were actually tied to Occultism. This theme has been done before in other areas and it the whole basis behind the Indiana Jones movies.

      So while it may not be the most realistic game it's not trying to invent something new to be different it's taking it's same twist on real facts about Nazis.

    2. Re:The occult, really? by RoboRay · · Score: 1

      "That and Nazis were actually tied to Occultism. This theme has been done before in other areas and it the whole basis behind the Indiana Jones movies."

      Only the GOOD Indiana Jones movies.

    3. Re:The occult, really? by 4D6963 · · Score: 1

      Well the problem is not that they use the occult to make cool monster or story plots, but that they use it as a pretext to bring something new to the gameplay. Basically it says "It's so much of the same old "over there a nazi! shoot!!" shit that we had to come up with those alternate dimensions shit to make the gameplay stand out a bit". Kind of like eating the same soup you've ate for the past 15 years except this time adding a pinch of weird tasting herbs to it.

      By the way, there wasn't much occultism to Wolfenstein 3D (surely that's what we're talking about right?). I haven't played the sequels from the 2000s, didn't look like they had much in common with Wolf3D. Same thing for that newish 3D Pitfall game that has strictly nothing in common with the original Atari 2600 games, or the Prince of Persia games, etc.. Basically the only thing they have in common with the originals is the main character and the title.

      --
      You just got troll'd!
    4. Re:The occult, really? by thetoadwarrior · · Score: 1

      Hmmm...I dunno, while I like Connery and Indy, I'm on the fence with 'The Last Crusade'. Plus, it's been awhile but did Temple of Doom have Nazis? That wasn't that bad. It was better than 'The Last Crusade' imo.

      I might have to watch my box set again. That's not a bad way to end the week.

    5. Re:The occult, really? by thetoadwarrior · · Score: 1

      Well if you want to me a miserable shit about it most every game is retread of the same ideals that have been invented well over a decade ago. ;)

      Wolf 3D's sequel did cover the occult. While Wolf 3D didn't have zombies it had a robot Hitler amongst other things that are more outrageous than a zombie so you can't really call it a serious game or act as if it's something new when this version of Wolfenstein comes up with something "outrageous" compared to the likes of Battlefield 1942.

      I don't think anyone is pretending that Wolfenstein's sequel is breaking new territory. We're just hoping it's going to be very fun to play.

    6. Re:The occult, really? by 4D6963 · · Score: 1

      I could reply to this comment by copying the comment you're replying to, meaning I feel that you missed my point. It's all about the gameplay, that is, what you actually do. In Wolf3D you just shoot guns, open doors, collect items and use FAKs. The monsters' backstory doesn't really matter much, but it matters when you introduce some bullshit about occult dimensions to make up for a lackluster gameplay.

      --
      You just got troll'd!
  22. Pussy Nazi Sez ... by Anonymous Coward · · Score: 0

    No pussy for YOU!

  23. Shrouding eh? by 192939495969798999 · · Score: 1

    Sounds innovative at first, but then I came up with two words to say about that:
    my... precious!

    --
    stuff |
  24. Re:HEIL HITLER by Anonymous Coward · · Score: 0

    >The Jews has invented communism which killed far more people than the Nazis.

    Well a Frenchman invented the automobile.

  25. Yes, Death Incarnate again, Bring it on! by houbou · · Score: 2, Insightful

    Well, I for one, have been faithful to Castle Wolfenstein, since it's Apple ][ debut. Yes, you guys think Castle Wolfenstein on the PC, I used to play it when it was really and I mean REALLY, 2d, maze like. It's gone a long way.

    I don't want wolfenstein to be based on realism, in fact, the more Hitler/Nazis/Occult/Weird Science/Monsters we get, the better it is.

    And of course, that BJ finds new types of weapons and defences based on what the enemy has been unearthing, researching, etc..., I love it!

    Bottom line, I want to have fun, and I love the Wolfenstein series for that. It's fun! :)

    I still have the PC version and I run it through DOS Box on XP.

    As for Return to Castle Wolfenstein, I have loads of fun with that, loved it!

    So, a new Wolfenstein! YES!!

    1. Re:Yes, Death Incarnate again, Bring it on! by Rockoon · · Score: 1

      Remember that great mod for the old Apple wolfenstein? ...... Return To Castle Smurfenstein

      --
      "His name was James Damore."
  26. BJ Joins Aperture Science by RickRussellTX · · Score: 3, Interesting

    "occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through"

    Remember our motto: There's a hole in the sky, through which things can fly.

    Now you're thinking with Portals!

    1. Re:BJ Joins Aperture Science by Anonymous Coward · · Score: 0

      "speedy thing comes in, speedy thing comes out"

  27. Re:Nazis again? by Anonymous Coward · · Score: 2, Insightful

    You appear to have some anger issues... care to talk?

  28. Prey by Anonymous Coward · · Score: 0

    So I mentioned this to my brother...

    Me: "Hey, the new Wolfenstein will have [...]"

    Brother: "Prey."

    Me: "And they'll have [....]"

    Brother: "Prey."

    Me: "And they'll have [....]"

    Brother: "Prey."

    Me: "And they'll have [....]"

    Brother: "Prey. It's called Prey. Why are they calling it Wolfenstein?"

  29. Shrouding? by Anonymous Coward · · Score: 0

    Sounds like Wolfenstein meets Lord of the Rings.

  30. Re:Yeah a new game based on an old game by TheMMaster · · Score: 2, Insightful

    Dude, it's an ID game. It's HIGHLY unlikely that it's windows only. Or you were trolling, of course.

    --
    Fighting for peace is like fucking for virginity
  31. Linux port, anyone? by Greyor · · Score: 1

    Here's hoping for a Linux port, as id has been Linux-friendly in the past. And would that it is x64 as well!

  32. rimshot by Anonymous Coward · · Score: 0

    great. lets devote a website to not knowing what a rimshot is.

    just looked in wikipedia -

    "The term is often used misleadingly to refer to the sting played by the drummer in cabaret shows to accentuate the punchline of a joke. As a result, a particularly obvious laugh line is sometimes called a rimshot."

    the morons are taking over the world.

    1. Re:rimshot by Hal_Porter · · Score: 1

      Rimshot used to mean something else back when slashdot was a forum for 'slash' porn.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  33. Bishop by Anonymous Coward · · Score: 0

    I still want my next heretic or hexen installment, *cry*

  34. Shrouding? by Rhesusmonkey · · Score: 1

    BJ... Don't wear the ring! I know it's very tempting....

    --
    You need more psychedelic art in your life. rhesusmonkey.deviantart.com
  35. Check out Zog Nightmare by Anonymous Coward · · Score: 0

    http://www.youtube.com/watch?v=vUY-ciT-mu4

    It's a video game with the opposite perspective.

  36. Doom III was an awesome shoot em up. by master_p · · Score: 2, Funny

    I don't understand why everybody says Doom 3 was a 'demo'. It was not. It was an awesome game. Highly entertaining, as it kept the player on the edge with different events, an awesome atmosphere, amazing environments, high adrenaline etc.

  37. Single Player.... by Anonymous Coward · · Score: 0

    But when will Wolfenstein:Enemy Territory 2 be released? :)

  38. Never mind Wolfenstein..... by acid_andy · · Score: 1

    ...Call me when Raven are making HeXen III! I loved HeXen 2, all that dirty stained glass and plants etc, very cool atmosphere for its time. The Heretic games and Arx Fatalis (although good) never quite matched it for me.

    Regarding Wolfenstein I thought Return to Castle Wolfenstein was OK, but not one of my favourites. This one sounds like it's got some interesting new ideas though.

    --
    Your ad here.
  39. Multiplayer by DarthVain · · Score: 1

    I just hope the keep and improve on the multiplayer aspect of the game. It was the best part and why I loved the game and particularly why I played it for so long. It really gave the game long lasting legs on which to stand.

    I hope the take note of Enemy Territory and the team based multiplayer. Quake Wars is good, but I remember ET was the best.

  40. alternate dimensions? metal worms? what? by poot_rootbeer · · Score: 2, Funny

    Wolfenstein used to have a simple and timeless premise: a Polish-Jewish supersoldier invades a Nazi stronghold and singlehandedly defeats everyone whose path he crossed, including a cyborg Hitler with rail guns for arms.

    I don't see why they had to go and complicate the story with "shrouding" and "occult portals" and whatnot.

  41. Shrouding? Needless gimmick by Control-Z · · Score: 1

    What they need to do is increase the scale and realism. Let BJ drive vehicles. Make the environment more of a challenge. Have him learn some new fighting moves.

  42. Stupid generalisations are stupid.... by Anonymous Coward · · Score: 0

    Better than the worst sex? Yes.
    Better than the best sex? No.

    Posting AC as the women likely to be offended by this post could kick my ass.