So to answer your questions... yes we can fool you, yes the 'victims' probably would mind, and yes pulling off such a feat requires a great deal of rational thought in order to succeed. Any more questions?
Bear in mind, with '"shot in the face" -game -hitman' you'll exclude pages that contain something like:
"He was shot in the face, but police later determined the shooter wasn't a hitman or a gamer."
Didn't the British kindly did that for you in 1812? Think how much trouble could have been avoided if you'd let that stick the first time...
Re:Revenge Blog Has Enabled Google Ads
on
Online Revenge
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· Score: 4, Informative
It's optional; it's also incredibly easy to set up. He could have simply set Google Ads up to see what happened when he clicked on that button. Certainly I did.
I'm still trying to decide where to spend the 24p I've made so far:)
Yes, it forces me to create the world that is being described. But that's automatic. Not very much mental.
Well, if it's happening in your head, it's entirely mental. It might not be conscious decision-making mental work, but it's still mental work.
If I'm watching a TV show, I'm often trying to figure out what's going to happen next. (I don't watch much TV 'tho). Same with movies.
And not with books? I'm doing that all the time with books - or at least, I'm as likely to do it with a book as with TV. There are some books I just sit back and enjoy the ride, and some TV and movies where I do the same.
And sometimes, the low-level trance you refer to is exactly what I'm looking for. I find that reading a book during my lunch break can completely take me out of the office (in ways that just physically being out of the office don't), refreshing me mentally.
And with Video Games, I'm activly thinking about the system of the game, what's going to come next and what I'm going to do about it. (I'm a systems person. I'll look at a game and see the numbers that arn't shown)
And of course Video Games are completely different from books, TV, and movies. As they're interactive, you have to actively participate, rather than passively recieve.
Meh. D3 had samey samey gameplay, with no variation. Perhaps it improved after I gave up on it (just after the Lost Souls turned up), but *God* it was boring. Pretty, but boring.
HL2 may have been on rails (and D3 wasn't?), but it utelised the possibilities of a FPS to have radically different play styles. From the mad dash of Water Hazard to the creepy horror of Ravenloft, and all points between.
Plus superior character animation and characterisation, and actually running on my machine...
>> WOW - so I've got to accept that my computer IS broken into >> and encrypt even local data? Thank you very much - my computer >> would rather not be broken into.
Unfortunately, according to all the spyware infection rate stats I keep seeing, a large number of machines are infected. Yours may not be, which is cool, but we have to assume that a large number of people are, and come up with ways of limiting the damage they do.
Yes, ideally, the correct solution is to teach people to keep their computer secure, or to have an operating system/browser/email combination that didn't practically invite infection, but neither of those two things are going to happen anytime soon, it seems. So perhaps a method by which local content is encrypted by default would work even for the average user.
> Sandboxed browser? Ok - they're joking. Who uses external content > displaying in their mail? And anyone hasn't got a "HTML=+80% spam" > rule in mail client yet, generated AUTOMATICALLY FROM EXAMPLES?
Who? Average users, that's who. Average users generally don't know enough to prevent external content displaying in their email, or to even have a spam filter, let alone one that learns.
> Ok - this is all going in the wrong direction. Why shouldn't I > trust *my system*? Why should I allow my incomming mail to use > outside objects? I thought that people, who can build a > natural-language-messages data mining / composing system can > understand basics of home computer security...
*You* can trust your system. The people reading this probably can trust their systems. But what about everyone else? The objective facts are that most people online don't know the basics of home computer security, and thus we have large spam-sending botnets out there. It seems we can't get people to change their ways, so perhaps we need ways of protecting these people from themselves.
Sid Meier's Alpha Centauri's multiplayer allows you to assign different difficulty levels to each player, and to the AI. So you can play co-operatively against the AI, each at your own difficulty level.
I think this explains why I'm getting mashed in my current multiplayer game while me mate is doing o.k. - I'm on a higher difficulty level. At least that's my excuse, and I'm sticking to it.
My mother lives on the Isle of Mull, a small island off the West coast of Scotland. Most of it is single-track roads with the occasional widened passing place. But often, if you don't want to spend the the rest of the day staring at each other, one of you will have to drive off the road and let the other pass.
She observes that it is *never* the big 4x4 vehicle that gets out of the way. The more the vehicle in question is designed to go off-road, the less they ever do...
I'd quite like to see Google Ads implemented, for no other reason than I want to see what "context-specific ads" they come up with on the more esoteric articles...
And indeed, it seems to me that if you inform someone, they're more likely to take action, so the ID thief gets less of a chance to actually do damage.
Apparenly, in real life you have to bend down in order to pick stuff up, as opposed to simply walking over it. Who knew?
Bear in mind, with '"shot in the face" -game -hitman' you'll exclude pages that contain something like: "He was shot in the face, but police later determined the shooter wasn't a hitman or a gamer."
The loud noise you hear will be Scotland celebrating :)
(Not Scottish myself, but I do live here)
Wow. That managed to kill both Mozilla and Firefox. I'm impressed!
Didn't the British kindly did that for you in 1812? Think how much trouble could have been avoided if you'd let that stick the first time...
It's optional; it's also incredibly easy to set up. He could have simply set Google Ads up to see what happened when he clicked on that button. Certainly I did. I'm still trying to decide where to spend the 24p I've made so far :)
Meh. D3 had samey samey gameplay, with no variation. Perhaps it improved after I gave up on it (just after the Lost Souls turned up), but *God* it was boring. Pretty, but boring. HL2 may have been on rails (and D3 wasn't?), but it utelised the possibilities of a FPS to have radically different play styles. From the mad dash of Water Hazard to the creepy horror of Ravenloft, and all points between. Plus superior character animation and characterisation, and actually running on my machine...
That works just fine, assuming you never get attacked unannounced. Do the bad guys phone ahead, or just email?
>> WOW - so I've got to accept that my computer IS broken into
>> and encrypt even local data? Thank you very much - my computer
>> would rather not be broken into.
Unfortunately, according to all the spyware infection rate stats I keep seeing, a large number of machines are infected. Yours may not be, which is cool, but we have to assume that a large number of people are, and come up with ways of limiting the damage they do.
Yes, ideally, the correct solution is to teach people to keep their computer secure, or to have an operating system/browser/email combination that didn't practically invite infection, but neither of those two things are going to happen anytime soon, it seems. So perhaps a method by which local content is encrypted by default would work even for the average user.
> Sandboxed browser? Ok - they're joking. Who uses external content
> displaying in their mail? And anyone hasn't got a "HTML=+80% spam"
> rule in mail client yet, generated AUTOMATICALLY FROM EXAMPLES?
Who? Average users, that's who. Average users generally don't know enough to prevent external content displaying in their email, or to even have a spam filter, let alone one that learns.
> Ok - this is all going in the wrong direction. Why shouldn't I
> trust *my system*? Why should I allow my incomming mail to use
> outside objects? I thought that people, who can build a
> natural-language-messages data mining / composing system can
> understand basics of home computer security...
*You* can trust your system. The people reading this probably can trust their systems. But what about everyone else? The objective facts are that most people online don't know the basics of home computer security, and thus we have large spam-sending botnets out there. It seems we can't get people to change their ways, so perhaps we need ways of protecting these people from themselves.
He would, on occasion, paint in a log cabin.
Sid Meier's Alpha Centauri's multiplayer allows you to assign different difficulty levels to each player, and to the AI. So you can play co-operatively against the AI, each at your own difficulty level. I think this explains why I'm getting mashed in my current multiplayer game while me mate is doing o.k. - I'm on a higher difficulty level. At least that's my excuse, and I'm sticking to it.
You forgot the fanatic lunatic Wikipedia fringe, who have an emotional attachment to Wikipedia and the "neutral" point of view.
My mother lives on the Isle of Mull, a small island off the West coast of Scotland. Most of it is single-track roads with the occasional widened passing place. But often, if you don't want to spend the the rest of the day staring at each other, one of you will have to drive off the road and let the other pass. She observes that it is *never* the big 4x4 vehicle that gets out of the way. The more the vehicle in question is designed to go off-road, the less they ever do...
I'd quite like to see Google Ads implemented, for no other reason than I want to see what "context-specific ads" they come up with on the more esoteric articles...
And indeed, it seems to me that if you inform someone, they're more likely to take action, so the ID thief gets less of a chance to actually do damage.