a tv that realizes you're getting up to get a homemade sandwich and shows an ad of Pamela Anderson (come on, it's the pop icon that unites masses and us) swallowing a McPhallic with extra mayonnaise.
i know very little about programming, much less about programming applied to the development of games, but you statement makes total sense... i think we may measure the value of a gaming company by the way it manages its resources (both hardware and software) to maximize its potential as a whole and by the way it translates this synergy to make friendly-user, original and avante-garde games...
the gamecube, with less impressing specs than its contemporaries, managed to do that...
if the revolution is capable of achieving that and, additionaly, introducing in the gameing world a new proposal of gamer-game interaction (the new controller), then we may be able to say that Nintendo is accomplishing its role of being the intrepid, sometimes reckless and sometimes succesful competitor of the videogames arena
P.D: excuse me if i make any writing mistakes, english is not my mother language
spiders robots? come'on, it's so much easier -though less stylish- just pressing buttons and nuking the weak guys. i guess korean politicians and stakeholders are/. material, major geeks with the hazardous add-on of unlimited funding...
i can't wait to see a combat between brazilian robot bees and peruvian mechanical guinea pigs
interesting that some drugs are mentioned in this gamer discussion... i actually know some hardcore gamers who take amphetamines or even small amounts of cocaine when facing tough competitions...
the issue, of course, is not videogames, but the pathologic need to win and, specially, to measure success in comparative terms
a tv that realizes you're getting up to get a homemade sandwich and shows an ad of Pamela Anderson (come on, it's the pop icon that unites masses and us) swallowing a McPhallic with extra mayonnaise.
i think we may measure the value of a gaming company by the way it manages its resources (both hardware and software) to maximize its potential as a whole and by the way it translates this synergy to make friendly-user, original and avante-garde games...
the gamecube, with less impressing specs than its contemporaries, managed to do that...
if the revolution is capable of achieving that and, additionaly, introducing in the gameing world a new proposal of gamer-game interaction (the new controller), then we may be able to say that Nintendo is accomplishing its role of being the intrepid, sometimes reckless and sometimes succesful competitor of the videogames arena
P.D: excuse me if i make any writing mistakes, english is not my mother language
If i lived next door to a crazy, nuclear-armed country with a million-man infantry
you mean like... the US??
spiders robots? come'on, it's so much easier -though less stylish- just pressing buttons and nuking the weak guys. i guess korean politicians and stakeholders are /. material, major geeks with the hazardous add-on of unlimited funding...
i can't wait to see a combat between brazilian robot bees and peruvian mechanical guinea pigs
interesting that some drugs are mentioned in this gamer discussion... i actually know some hardcore gamers who take amphetamines or even small amounts of cocaine when facing tough competitions... the issue, of course, is not videogames, but the pathologic need to win and, specially, to measure success in comparative terms