Revolution Horsepower Revealed
Revo writes "IGN.com unveiled leaked specs for Nintendo's upcoming Revolution console today. The system really is about twice as powerful as a GameCube and a far cry from the Xbox 360 and PS3. Of course, the focus is on the innovative controller and the affordable price."
Any more than $150 and it's price gouging with specs like that... How much does the Xbox with comparable specs cost now?
Even with crappy specs, it's honestly going to get a great number of parents buying the "affordable" one. That's who Nintendo's trying to aim at...honestly, most Nintendo games are aimed at younger kids anyway (Mario Party, etc.)
I don't understand how this is a leak. Nintendo gave the specs to IGN and IGN wrote an article. Doing it against Nintendo's wishes makes it a leak and edgy journalism.
I'm getting a negative aura from this reporting. I don't think a weird controller is going to awe enough people to their platform. IIRC, the last I heard from the big cheese at Nintendo is that they are working with augmented reality for their next generation of consoles, and now we are getting a speed bump and a hard to use, tiny controller? Is Nintendo still doing the whole "this console is for kids" thing? Most studies show that the average gamer is 27, not 7. I suppose Nintendo is trying to either fill or a niche market or impress a disappointed crowd. I stopped believing in Nintendo ever since the release of the Game Cube.
Sig: I stole this sig.
So they are basically just repackaging the Gamecube and adding the new controller?
Yeah, like Kidtendo right? I hate this attitude.
The original Xbox is, on paper, much more powerful than the GameCube and yet for my money (and I own many games on both of these systems), nothing on the original Xbox looks nearly as good as Resident Evil 4 on the GameCube.
I'm a lot more excited about the Revolution than either of the other next-gen systems (though I'll probably buy an Xbox360 when more good games come out for it)... in the meantime I'll keep trying to boost my online ranking in Tetris DS.
I dunno about that; what portion of the game 'producers' are going to want to bring games to the table for a system like that?
Yes, perhaps games for younger players, but still.. when they see a side-to-side comparison of the graphics and 'WOW' factor, which will they choose?
Considering that the 'playability' of games has taken a far backseat to graphics and flashy stuff, I see this being the biggest flop since that 3D gameboy thing.
If firefighters fight fire, and crimefighters fight crime, what do freedom fighters fight? - George Carlin
Matt Casamassina hates Nintendo and takes every opportunity to talk about how weak and worthless their hardware is. Every three months for awhile now he's posted "leaked" specs about the Revolution. Every one of these "leak" stories takes care to talk about how much more powerful the XBox 1 is than the Revolution. In all cases the source is "sources".
Frankly I think it's most likely the Revolution will be the weakest of the three next gen consoles, but I'll believe this when I see , and after the rabid and rapidly decaying lack of journalistic integrity shown by Matt Casamassina in the last couple of years, I personally refuse to believe anything I read on revolution.ign.com at all.
You can feel free to believe what you want of course.
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
This might be so BUT for me I preffer to play games like Mario Kart Double Dash then some 3D shootem up or "life like" racing games. I'll play those games but I rather have fun playing the game then get a rush playing the game.
by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
They aren't aimed 'at' younger kids... They're aimed at casual gamers, more. They're good fun, and many can be played from anyone between about 5 years old and someone who's near-dead.
Just because a game gets an "E" rating doesn't mean people over 13 can't play it...
"Your effort to remain what you are is what limits you."
How much can you expect from a sub $1000 USD mass produced, proprietary (not necessarly a bad thing) box? I'm not much of a gamer, but I believe the focus of new generations of gaming consoles is not simply to increase graphics quality. The idea is to provide a computer to play the game that the game designers can be (usually) sure won't play pirated games out of box. This gives companies an incentive to invest in new innovative game for the game console. It is about making companies feel good about investing time to write innovative games, not to provide the latest graphics capabilities.
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That's good enough for me. I'm pretty much still in awe of the gamecube. It's this little f@#%@ing thing that rocks, kinda like my mac mini. I don't have a X360 but will get a PS3, so I haven't seen "incredible, PC like" graphics on a console yet. Hell, I'm still in awe when I fire up Shadowrun on my Genesis! It's all about gameplay, I can live without graphics on consoles.
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The company has ALWAYS been about revolutionizing controllers - from the NES, to SNES up through the 64 & Gamecube.
seems to me that most people that posted so far, really haven't gone to deep looking into this thing. its, a risk of course. but if you read some of the hands on experiences, they said that you don't need to move your arm all over the place, its just like a mouse, just small, quick movements of the wrist. i think thats what nintendo was trying to get at, a console mouse that wasn't a mouse. also saying that repackaging the gamecube with a new controller could be also made for the 360, repackaging the games with better graphics. all it really needs is time and open minds
Yeah, hiiiii, I'm afraid I'm going to have to go ahead and, uhhh, ask you to hand over your geek identification card.
It's Link dammit, not Zelda.
The protagonist of the Legend of Zelda series is named Link. Zelda is the princess that he often rescues.
"However, few would disagree with the assertion that Resident Evil 4 - a title developed from the ground-up for Nintendo's system -- was one of the prettiest games of the generation."
Yeah... Because "pretty" is the first word that comes to any one's mind when they hear "Resident Evil."
"To surrender to ignorance and call it God has always been premature, and it remains premature today." -Isaac Asimov
nintendo has alyways made sure that their games are better.
i think it will hold true to this console. i still like pokemon and zelda. call me childish all you will, but they were good games, regardless of the system it was run on.
Seriously, i look at the xbox 360 games, and theres nothing there that excites me. just all this stupid crap that tries to emulate real life. thats not why i play video games, i play them to excape from real life. at least nintendo has an art style.
I am not a gamer (no real time for that), but sometimes I want to play a not-to-involved game. There were only two reasons I bought a gamecube:
1) It was cheap (only $100 with controller and a game, if I recall correctly)
2) It had some fun games (Metroid, Zelda, Mario, the usual)
I knew next to nothing else about the thing. I think more about ordering a meal at a resturant than I did about this purchase. Now, my PC is a different story, but consoles are for recreation. Keep it simple, cheap, and fun please.
I welcome Nintendo's new console, it's not just about the fine detail or how many poly's the gpu can process per second... it's about game innovation, and Nintendo has always had well branded games that kids like. I've been impressed with some of the games on the Gamecube, even if it is slower than hell by spec. The fact is they have good selection of games kids love to play, and even some of us older folks. I currently own an XBox 360, PS2, and a Gamecube. My kids play the gamecube more than the others because they enjoy the games more.
There are 10 types of people in the world; those who can read binary, and those who can't.
I thought this was one of the few things we "knew" about the revolution? Nintendo have been quite open about not joining the 360/PS3 horsepower bandwagon, and also quite open about not giving a toss about HD. Between that, the prospect of downloadable titles, significant efforts to make it friendlier to non gamers (hey, I *like* the controller) and Nintendo's history of being the best at producing cheaply it looks like they may be going to make really quite a bit of coin this time around.
Coin? Ha! B'ding! B'ding! B'ding!
Dave
I write a blog now, you should be afraid.
There's a reason that console controllers have evolved into their current form, and that's because they are ergonomic and comfortable.
I think what you meant was "and that's because Nintendo leads the way every time."
Control Stick? That was Nintendo. Rumble [pack]? That was Nintendo. Next to add to that list? Wireless controllers with motion sensors using a nunchuck design.
Reading the article, it seems like most of their "horsepower" statements were just backed up with the clock rate of each systems CPU and GPU. That, really, doesn't mean anything at all. Who cares if the Revolution's CPU is clocked twice as fast as the GameCube's? That doesn't really mean anything at all, unless they're both running exactly the same chip just clocked at different rates. The same thing is true of comparing the XBox 360's 3.2 GHz chip to the Revolution's 750-ish MHz CPU. Does that really tell us anything at all? Not really.
The article is mostly crap. It's just telling us that the clock speed of Nintendo's apples isn't as fast as Microsoft's oranges.
Narrative
If they can make a game like Metroid Prime: Hunters for the DS to look that good on pretty much a portable Nintendo 64, then I would like to see what they can do with a revolution.
I love the author's impliciaction that The revolution's 729MHz PPC is somehow going to be slower than the 733MHz Celeron that runs the original XBox (and the silent implication that the 3-way 3.2GHz chip in the 360 is meaninffully comparable to either of these on clock-speed alone) .
We're dealing with a real technical powerhouse here and he's giving us some insighful hardware analysis.
my sig's at the bottom of the page.
I must be having DNS problems... I'm having trouble connecting to most anything... Slashdot, Google, and Wikipedia are about it. Can someone post it here?
Is it just me, or are they completely ignoring that the Gamecube had a PPC chip, and Xbox had an x86 chip?
On paper clock speed doesn't put the Revolution between the Gamecube and Xbox. It easily puts it above.
Also, if I recall correctly, the 360 and PS3's processors need to be passed data sequentially, and because of that it makes it much harder to avoid bottlenecks and lag in code, whereas the Revolution's does not.
It could just be me, but looking at stats on paper mean nothing when you're comapring different architectures and chipsets.
The controller is either going to make or break the Revolution. It will be interesting to watch the launch and the few months after, but I get the feeling that the one handed controller's movement detection system will be flawed and difficult to use. I don't really like the Xbox 360 and the PS3 doesn't excite me either. I tried playing a Nintendo DS but I don't like having to control games with a stupid touch stick.
Guess I'm just shit out of luck.
Nintendo has made clear their intent _not_ to support hi-def formats on the Revolution, whereas MS and Sony are heavily marketing the 1080i capabilities of their respective consoles. One theory for the viability of this relatively small increase in graphics power: with much fewer pixels to push, the Revolution's hardware will be able to produce framerates similar to what the Xbox360 and PS3 can do in hi-def. And on a non-HDTV, a game on all three consoles may end up looking the same.
From the article:
Whether or not Revolution is, in fact, a vehicle for the new freestyle controller or not, systems specs rarely tell the whole story. We would remind readers that during an era when polygon numbers meant everything, GameCube's polygon peaks were lower than PlayStation 2 and Xbox. However, few would disagree with the assertion that Resident Evil 4 - a title developed from the ground-up for Nintendo's system -- was one of the prettiest games of the generation.
That is blatantly untrue. GameCube's published specs were lower, but they weren't the same theoretical specs that MS and Sony spewed out. Reportedly Rogue Squadron III: Rebel Strike had the highest polygon count of the current generation at something like 18 million/sec.
while i do think that loads of power, like the ps3 / 360, is awesome... the main reason i'm so anxious for the revolution is to play the old games... so i, for one, don't need mountains of horsepower... i'm just looking to get games like chrono trigger and secret of mana (hopefully square will be good about the licensing) so i can leave my carts on the shelf... because i don't want to think about replacing them (as a sealed chrono trigger recently sold on ebay for $550...)
now is the winter of our discotheque
This is exactly the same story that came out when DS and PSP specs were announced. PSP is so much more powerful and DS is for kids, etc... But look at how well the DS is doing. Not that it is blowing away the competition but I don't think anyone expects the Revolution to "beat" 360/PS3. Nintendo just needs to recover from Gamecube's failure and grow it's user base. If Revolution is anything like the DS then I think they will do quite well.
The company has ALWAYS been about revolutionizing controllers - from the NES, to SNES up through the 64 & Gamecube.
I'll give you NES, Super NES, and N64, but not GameCube. The GameCube controller is just the Dual Shock with no L1, L3, R3, or Select buttons, and the D-pad and left stick are switched, and the L2 and R2 are analog like on the Dreamcast controller and Dual Shock 2.
They didnt produce a less graphically powered console because they couldnt compete with the 360, the did it on purpose. Real gamers know that better graphics dont equate to better games, but I'm fine with this all, I like indie music and indie movies. Now I get to like indie games and I can have scorn for the britney spears of the gaming world. Halo 3.
"Say you love us like i know you will and that our deaths won't be in vain or in the name of gasoline"
just look at the hands on response, http://forums.nintendo.com/nintendo/board/message? board.id=revolution&message.id=889594
but how many libraries of congress can it store on a football field?
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With traditional controllers players can rest their hands on the table, their laps, their stomachs, lying down with their hands on the floor or above their heads. I cannot imagine having to hold my hands in the air in front of me for more than 10 minutes with the new device. Then again, perhaps I am just lazy.
I am of course referring to the completely objective discreet units of fun, per billion.
I know a guy who was roommates with one of the head girlfriends of the 2nd assistant director of ALL OF NINTENDO and they said its a lot. Like, at least ... 9Gf. And it is scientifically proven that the original Xbox only rated a 2.3 Gf (and only with Halo), so this is, like, way better.
Plus, the console itself sort of reminds me of those power crystals that Superman used to control his arctic fortress of solitude, and that's about all the reason I really need to buy one. If I'm being perfectly honest with myself.
If Jesus wants me it knows where to find me.
The 1T-SRAM makes it all worth it, even if there's only 24 megs.
the 360 and PS3's processors need to be passed data sequentially, and because of that it makes it much harder to avoid bottlenecks and lag in code
Out of order execution helps primarily when running code that has been optimized for a different microarchitecture, such as single-pipe i486 code or UV-pipe Pentium 1 code on a 411-pipe Pentium II/III/M, or i486 through i686 code on a Pentium 4, or Pentium code on an Athlon. It's important on a PC because of the incremental improvements and multiple hardware manufacturers, and end users expect to see improved performance on the same proprietary binaries even through a completely different microarchitecture. Video game consoles, on the other hand, will have the same microarchitecture throughout a generation, and fine-tuned compilers can produce highly specialized code, especially near the end of the generation.
In addition, the nature of multicore processing is that if a thread running on one core gets stalled, another core will get more bandwidth on the external bus.
Ah, but Nintendo is missing out on Burnout 3+, which is about as fun as Mario Kart.
All the nay-sayers have a serious lack of imagination as to what the revolution controller is capable of. Imagine a sonic-like game where you are controlling the speed of your character by the angle you tilt the controller, as he cascades over hills and obstacles and through turns (--also, tony hawk/snowboarding games). Imagine a soul calibur game which is fully 3d, you control the direction of your attack by "whips" of the axis of the controller, and moves derive from complex curvilinear shapes, but are intutively similar to the motions performed on screen. Imagine any flight simulator/racing/dogfight/war game, all you do is point the direction you want to go. Imagine madden but you pump fake with a whip of the hand, and throw the same way but holding a button. Not to mention whatever Nintendo has in store for mario and such (the revo controller was designed for a new mario concept originally...) So many more things are possible with this controller than were before. (oh yea, of course, FPS's)
Why would you care about hardware stats? Do they guarantee "better games"?
News, MS and Sony fanbois...the answer is "no". Better games come out of better design which are sensitive to the kinds of passtimes people want to pursue.
But, um, Nintendo fanbois? There's another side to that. Hardware horsepower makes it far easier to build games with a wider scope for play. Remember the Halo grenade hacks? Those were damned fun, and, from talking to the dev manager on the product, I can assure you that nobody expected them or planned for them. They made heavy use of the fact that there was physics in the game -- and that depended on the hardware horsepower of the XBox.
So game design isn't
They do milk Mario Party too much though. I am definentally hoping to see an online Mario Party on the Revolution though. Nintendo's multiplayer games are usually really fun. One thing I notice is less online cheating on Nintendo systems. At least, I haven't seen any. Whereas you look at Halo 2, cheaters abound. I'm not quite sure why that is, but I hope it continues with the Revolution. And I'm hoping they won't go all "kid-friendly" and remove voice chat or something.
I agree with you, and I'd further like to say that at some point all the graphics in the world dont improve gameplay. In fact, games I found fun 5 or 10 years ago that get revamped with "cutting-edge" 3d graphics are less fun to play. Fighting games and puzzle games are actually bogged down by graphics, as it's the intensity of the gameplay that really makes those games.
And for $200 or less, I'd definitely buy a Revolution. I've been waiting for a controller that doesnt rely on the 40 year old meme of arrow keys and buttons to control your avatar. That was acceptable back in the age of sprite-based games, where there was no way to convey a sense of depth. Revolution is an appropriate name for their new system because, with the advent of fast 3-dimensional rendering, it has become possible to completely immerse one in a game, simply by giving them the ability to act out what they want their avatar to act out. The Revolution controller seems to be a step in this direction.
If people dont think that the step is large enough, I'd like to point out that Rome wasnt built in a day.
In games like Armored Core, DOA2, and Soul Calibur 2, I get frustrated by my inability to make my avatar do what I want it to do. Maybe it's just me, but playing a game isn't about tapping a few keys and completing a pre-defined action anymore. I'm expecting something more intuitive from the Revolution. I'll wait and see, but for now they have me interested, and at a price point that I can accept.
And as for the article? There were about two sentences with any real information. The rest of it was drawing wild conclusions based on hardware specs. This wont be news until we see some gameplay. After all, that's what video games are about, right? Gameplay?
SRSLY.
As Nintendo has already announced, there in fact will be a standard controller shell that the Revolution controller can slip into that turns it into something like one of the controllers you see for other consoles. This is for any games that would work better on a standard controller. However, since just about every game can be made more fun and/or easier to control with the new controller, I expect that this will mainly be used for ports between Xbox 360 and PS3. And most games will probably not have lots of flailing your arms around. For example, with a FPS, my guess is that you would just move your wrist to aim, so you would probably be able to play for quite a while without getting tired.
Worker bees can leave
Even drones can fly away
The queen is their slave
on a non-HDTV
Once countries switch off analog broadcast signals near the end of this decade, late adopters who want to watch NCAA Division 1 gridiron football playoffs will rush to chain stores to buy new equipment at the end of 2008. You can bet that Best Buy and Circuit City employees will use high-pressure sales tactics to upsell a new HDTV to people who are looking at ATSC tuner boxes. How many families will still use a non-HDTV as their primary TV by the Revolution's end of life?
Rogue Squadron III is still the most amazing game I've ever seen in my life (graphically). I think programmers are going to start to hit their limits in a lot of areas, especially on standard res TVs. I wonder if Sony and MS count tvs like mine in the list of 'Hi-Def' tvs, I've got component ins but no 480i or progressive support...
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How does Nintendo not having the fastest CPU influence who will purchase their product? I think it is far more important to have good titles that are FUN, than good frames per second. I just was playing a racing game on my friends brand new, very expsensive XBox360 and it looked really pretty. The game, however, was TERRIBLE. And I am thinking to myself, did he really just fork out over 600 dollars to play this trash for a game when I will be hopefully playing something awesome (like Super Smash Brothers) for around half the price? And the graphics will still be better than they were. GOOD GAMES == GOOD CONSOLE ONLY GOOD FPS == BAD CONSOLE
Sounds pretty different to me.
Tell that to the judge in, say, Bright Tunes Music v. Harrisongs Music . Apples and oranges are both fruits. Likewise, the GameCube controller's similarities to the Dual Shock and Dreamcast controller outweigh the differences.
I havent bought a game console since they stoped making dreamcasts and sold'em for 50 bucks, and that was only because it was only 50 bucks and the games were free. I have no interest in either the 360 or ps3, but i cant wait till the revolution comes out and will probably get a one right away. that thing looks sweet. (fun)
\.
Ot that stupid Gameboy. That black, yellow and green monstrosity of a brick will never beat the Gamegear. Mark my words.
of one of the funniest things I've ever seen: Barbie Horse Adventures for the XBox, complete with the really hard edged, 'to-the-extreme' box styling that marks the packaging as an XBox title. Somehow I think the designers had Halo more in mind when the box trim was put together.
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It seems to me that Nintendo is targeting anyone who isn't a "gamer." And by that, I mean people that don't care about graphics, don't care about shooting people, don't care about sports simulations or any other simulation, etc. These people are kids and adults alike. They're people that want to play games for the fun of it, games you can get in and out of, not games you can make a lifestyle from. They don't care if they're the best at Game X, they just like to play it. Its fun and its different. These games don't need to run at 1080p because it doesn't make a difference.
Do I think it will be the best selling console in the US? No. But when you can't buy a goddamn DS in japan except USED and for a higher price than retail, I'd say they're doing something right, at least where they are...
The SNES had its unique "color math" capabilities and the famous Mode7 affine matrix transformation mode.
Didn't help team sports games, which relied on raw video memory bandwidth to upload sprite cels for 22 players into the GPU. Those tended to play more smoothly on Sega Genesis.
I believe the N64 let you re-write the microcode in the GPU for custom needs.
The Atari Jaguar had that first.
I'm sorry, but in my opinion, the specs given are still pretty much useless.
This isn't like the Intel/AMD argument, because each of the chipsets has a different ISA
It isn't necessarily true that every command executed in the 3.2GHz cores of an XBox 360 will
constitute one clock cycle. In fact, I'm sure that a method of achieving those awesome frequencies
is by removing as much functionality as possible from each command the 'core' of the CPU performs.
The ON-GPU memory is really significant. 3MBs of in chip memory is more valuable than 15MBs of off
chip memory. It immediatly means that the GPU is able to concurrently manipulate the 3MBs of memory
as close to 'free of charge' as possible.
Since it's a gaming machine and doesn't need an independant os for much more than thread management,
This also means that those 3MBs will probably be dedicated to what is currently on screen.
From a texture memory perspective, one texel (texture pixel) is 4 bytes, assuming 32 bit color with
no compression. This means theres room for a million pixels in that memory at one time, or just shy
of a 1024x1024 pic. That memory can be manipulated quickly too!
For clarification, that is a REALLY COOL THING!!! That is the amount of data that can be played
with for FREE internally.
I don't know about anyone else, but judging by the 'spec' comparisons in the past, Nintendo plays
their resources to the fullest, and compared to the price tags of the other machines, I'm still
thinking Nintendo's box is probably going to be pretty nuts.
On a side note, I'm still not sure I like the idea of the controller...
I'm a 'reality' gamer, so if my natural habit of diving around while playing is a bad thing to have
while using a SDoF controller, the system is going to really let me down...
We'll find out, this is up for grabs for me
I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
I doubt more than 1% of the gaming world even knows what a flop is
E.T., and I'm not talking about Enemy Territory.
I sure don't.
Seriously, the "flops" in "megaflops" stands for floating-point operations per second.
'WOW' factor is far from a direct factor of system power. For starters Nintendo (and they're far from alone in this) have proven in the past that it's very possible to produce a game (much more visually appealing than thought possible on the console (Ocarina of Time springs to mind), especially when you're producing directly for the console, and not working with some massive crossplatform framework (Hi XAN). Along the same lines it's easy to produce an underwhelming game on a powerhouse system. Even Oblivion, a game heralded for its visual beauty (among other things) often seems more like a demonstration of various technologies with no real overall scheme. (Don't get me started, I enjoy the game, I really do, but that makes it flaws so much more obvious).
And ignoring the visuals, though it really remains to be seen what Nintendo will pull out of their weird controller there is a potential for a much bigger WOW there than 'we have HDR lighting'.
Finally you ask what game producers will want to bring games to a 'weak' system. Realize that far from all game producers think graphics and hardware performance the most important factor. Making high-end games isn't just a matter of using big enough hardware, it also takes much more work than working on weaker hardware. I'm sure a lot of producers will see the value in wokring on a console where the graphical expectations/requirements aren't as high, allowing more work on the actual gameplay which is what offers the lasting experience, or lower production costs.
I'm not exactly a Nintendo fanboi, though I did own a N64 and the original GameBoy - but both as a gamer and as a developer I'm watching where the Revolution is going with great anticipation.
This is a sig. There are many others like it, but this one is mine.
I cannot imagine having to hold my hands in the air in front of me for more than 10 minutes with the new device.
So don't buy ParaPara Paradise. Many games will use only orientation, not position, and you'll be able to point the controller with your wrist while your hands are on your lap.
First of all: those numbers of course don't make sense, what's next, comparing CPU weights and color?
Anyways.
Will Revolution be as powerful as XBOX360 and PS3, no, it can't handle highdef and this should tell a lot.
Thing is, once you remove high-def support, you suddenly have a lot horsepower left to render great imagery on a 480p / 480i device. So we can't say that Revolution games will look worse than XBOX360 games on an NTSC/PAL TV which most people have out there.
But scrap even that.
Do you think Nintendo accidentally missed the fact their console is slower? And what means this for a game anyway? Does it mean worse gameplay or experience? Nintendo apparently is confident in their vision, enough so not to get into the dick length comparison game Sony and Microsoft are doing with their machine specs.
I mean, they support NES/SNES/Genesis titles for Christ's sake, were those games crappy? They look GREAT on a TV screen, and some titles have gameplay unparalled in modern titles.
Also it has enough power and innovation for great new content, what could a gamer want? Value and entertainment or silly spec numbers?
But... but... no hookers? No violence? What's the point then?
This is a sig. There are many others like it, but this one is mine.
nice troll :P
"Those who cast the votes decide nothing. Those who count the votes decide everything" -- Josef Stalin
But yes, I agree with you, or at least hope that it will happen, that the parents will choose the affordable one for their kids. I believe that the mainstream gaming has gone a little bit to hell as of late (not going to start into a flame-war here now). It'll be interesting to see how the Rev will do, even though there will be lots of gaming zealots screaming bloody murder over the allegedly slow system specs.
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Actually Nintendo makes more in a year than all of Sony. Shouldn't be too surprising since Nintendo only takes in a profit, while Sony has alot of their money invested in things that are not necessarily making them money, yet. Also Nintendo usually takes a small hit for a short time on their electronics, whereas Sony has a history of selling cheaper than it costs to make or below the Marginal Cost, which is where Nintendo usually sells their consols at.
Architectural plans are like computer source code with a couple of differences: You only compile once.
As Lisa Simpson would say, I know what those words mean, but that headline makes no sense.
Democracy is two wolves and a sheep voting on lunch.
To all the fanboys and haters, regardless of what you think, this is a smart move in the part of nintendo. Sure, they may not be the fastest of the bunch, but regardless, it'll profit. And isnt that the reason any business is around, the good old step #4. It'll cost nothing for nintendo to produce, they'll make profit on the consoles, they'll make more profit off the emulation of all the systems they are gonna cover. This will milk the last 20 years of gaming for all that it's worth.
So kudo's nintendo, while microsoft and sony fight it out and lose money on every console they sell, you will stay in the game, and get an extra life to play the next round with.
But the real question here is why don't they make small, cheap HDTVs? Why does everything have to be 40"+ plasma screen? Why can't they make 24" CRT HDTVs? Or do they make them and just not market them?
Seeming they were the only company to not loose money on there consoles from the previous generation and sold very well in europe and japan, as well as owning a large proportion of the game sales rather than 3rd party vendors, i wouldn't be suprised if they made more money on the consoles than sony or ms.
The fact is that the people who really care about mhz and clock speed have either a) already bought an xbox360 and will not buy a Revolution, or, b) will buy all three consoles anyway. Talking about speed and graphic capabilities is useless. It all boils down to: is it fun?
I am used to and highly enjoy playing games in 720p/1080i on my Xbox 360. Its going to be quite a depressing change if I have to play the new Revolution in a 4:3 aspect ratio.
Alot will, because it will only cost say $50 for a digitial receiver for your already working TV. ALot of people cannot afford to pay over a thousand dollars for a new television, they'd must rather spend it on others things.
Nintendo has always been about innovation. I still play Mario 64, and it came out ten years ago. Why? Because it's a fun game. As for this article, it really doesn't say much.
...who cares about the specs? Some of the best games are older games anyway. And some of the crappiest games run on the latest hardware. it's the GAMEPLAY that matters, not the hardware!
I was looking forward to the Revolution's controller to be able to play FPS games such as COD2 and the upcoming UT2007. Since MS is not allowing a keyboard and mouse (I don't know Sony's plans), I was hoping the Revolution's freestyle controller would be what I was looking for. But with lower end specs like this, I'm not so sure. Perhaps I will be upgrading my PC after all.
Because teenage pranks are fun when you're about to die!
Decent wireless controllers, period, in fact; the WaveBird was among the first wireless controllers to work properly, since Nintendo ditched finicky IR-based wireless and went with a radio-based system.
--- Bwah?
Nintendo has invented, adapted, and popularized more game controller technologies than anyone else. You list should look lore like:
Control Pad: Nintendo. Shoulder Buttons: Nintendo. Self-centering thumbstick: Nintendo. Rumble feature: Nintendo. First wireless controller that didn't suck: Nintendo. Touch screen gaming: Nintendo.
Sure, most of these technologies had been around for long enough, but it has always been Nintendo and no one else who has taken them, made them fun, and changed console gaming forever. I think, if nothing else, that should make every person who bombs on the Rev controller stop and think for a second, and try not to pass final judgement until November when they can give the real deal a fair shot.
This link is more fun.
All of those were invented and implemented before Nintendo implemented them in "latest Console"(tm). The Vextrex had an analogue Control Stick in 82, "rumble" was available in PC joysticks for years as Force Feedback, and wireless controllers were available for over a decade and not invented by Nintendo. Heck even the Nintendo had the Satellite back in the 80s.
Just get a good tuner card for your PC, and watch HDTV on the 1600x1200 computer screen. Beats the living SHIITE out of any $2,000-ish "HDTV-ready" crap they push on consumers out there! Plus record at will, whatever the hell you like, with shell scripting (e.g. from cron).
You apparently don't realize how successful the ds is and how much people are craving innovation at the moment.
Gaming has temporarily (yes, Temporarily!) gone mainstream, just as it did in the early 1980's. This too, shall pass, Sony and Microsoft will fall, but Nintendo will remain, cranking out profitable quarter after profitable quarter. The mainstream audience demands tits and ultraviolence, so that's what Sony and Microsoft deliver, but the mainstream is fickle, and doesn't really give a damn about any one type of entertainment fundamentally. This era is going to come crashing down just like the Atari 2600, and Nintendo will be there, AGAIN, to pick up the pieces and move on.
Looks like none of the mods have a sense of humor... or recognizes an obscure reference to the Hitchhiker's Guide to The Galaxy concerning mice. What a shame.
Nintendo has repeatedly said that they weren't going to release the specs to their next console, because it's irrelevant and misleading. IGN just proved their point. Everyone who knows anything about CPUs knows that PPC chips perform better on a per-megahertz basis than x86 chips, yet IGN acts like Xbox's higher clockrate means it was necessarily better than the Gamecube. (Maybe, maybe not, but the MHz tells you exactly nothing about the question.) Similarly, he's comparing the Xbox 360 to the Revolution without noting that they have completely different architectures. It's like saying, "this Japanese guy's phallus is 10cm and this American guy's is only 6", therefore, 10 being larger than 6, the Japanese are more fun in the sack for the ladies."
This article is completely misleading, and further illustrates why Nintendo didn't care to publish their specs. None of these specs have anything to do with whether the Revolution is fun or looks good. For that, we have to wait until E3 when Nintendo shows off the console to the public. Until then, it's all just meaningless dick measuring.
Ummm.... you know Nintendo has continuously had greater profits then all other companies in the console and portable gaming markets... right? They have been able to make money just fine in Japan, and have always managed to make money on system sales AND games. Plus theirs that whole Pokemon thing that was spun off into anything kids would bug their parents to buy for them, the returns on that one was practically like winning the lottery.
Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
I have all 3 of the current generation (or is it last?) of consoles. The GameCube is definitely most fun to play with friends. Mario Kart, Mario Party and Smahs Bros. Hours of fun and anyone can join in because the games are easy to learn for non-gamers. I cannot see how improving the graphics in Mario Kart is going to increase the fun.
:)
The other thing is I really like the design of the GameCube itself - the distinctive purple colour and the multi-color controllers. And the handle for you to lug it around is a stroke of genius
Thats true, but then wheres the software to take advantage of all this new hardware? There are 3+ GHz processors out on the market for less than $200, yet the most hardware intensive things available are computer graphics, which have unrealisticly high levels for casual use/creation besides video games. Physics usage is new only because of prior software immaturity (UT2k3 had ragdoll physics but you didn't see much showcasing of it especially since most gamers ignored it at the first week) and because most developers really couldn't find a way to implement it into games without it being nothing more than a gimmick. (Which is where a lot of anti-HL2 protesters get their claims about the game being nothing more than a showcase for the game engine.)
They made heavy use of the fact that there was physics in the game -- and that depended on the hardware horsepower of the XBox.
No offense, but have you even played Halo 1 or 2? Physics is that game is really nothing more than eye candy 90% of the time. The other 10% of the time where physics in the game really matters is when you take the time to VERY slowly (the 4 grenades of each limit really bogs things down) move things around the environment to your advantage. (On levels where there were those Covenant crates, it was possible to use them as a source of movable cover, assuming the enemies didn't rush you or have some serious firepower or the fact that you had to move them inches at a time.)
How much can you expect from a sub $1000 USD mass produced, proprietary (not necessarly a bad thing) box?
Gee, I don't know, but the PS1, PS2, XBOX, XBOX 360, NES, SNES, Sega MS, Sega Genesis, Sega Saturn, Dreamcast, NeoGeo, Atari 2600, Colecovision, and the Gamecube (to name a few) were all pretty amazing when they came out, and they were all sub $1000, mass produced (some more successfully than others) and proprietary.
As so many others have mentioned, it looks like the Revolution will target a different niche than the PS3 and 360, and it will likely sell well enough as long as it is substantially cheaper than the other two.
I agree. The "performance" number he's quoting are complete crap.
"IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz."
Hmm your copy and paste seems to have malfunctioned:
"IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU, admittedly a different architecture altogether , was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz."
I wonder what you were thinking when you decided to omit that part?
Most are, but then you have the occasional game that isn't for kids, like Eternal Darkness. That game ROCKED.
It is the big screen experience that sells.
This is the sci-fi technology Popular Science has been promising the television audience since the 1950's. Television as The Jetsons know it, televison as The Incredibles know it.
We don't have flying cars but we do have this. In color, high definition and in multichannel theater sound. Interactive and affordable. $1700 at Walmart.
I think Nintendo has badly underestimated what HD brings to the market.
Twice as powerful is pretty damn powerful, and besides, no one reasonably expected them to develop a Cell equivalent. I mean, damn.
If you put a higher resolution on the general average of TV screens (say, 24-32"), it will not significantly improve image quality. If you increase the size of the screen without increasing resolution..well we all know it looks like poop.
Death by snoo-snoo!
I've commented earlier that I think Nintendo is tyring to hit a special marked with this console, and this controller, in an attempt to bring gaming to a broader audience. Capturing the old gamer's nostalgia for the old NES/SNES/N64 games is of course also a wise move.
But when I saw these specs, someone poured cold water down by neck. If you where a developer, would you invest in a platform like this? I mean, its basically an XBox. I'm thinking it will smell good for all those strange Japanese games that would not sell well in the West, but not for those who develop the other stuff... for the first time, I'm actually worried. Hopefully Nintendo won't be the only ones developing titles for this system! (like seems to be the state of the GameCube these days... I've not bought a NGC game since Wind Waker...)
But as I've said before, I think Nintendo is a smart company, and they will probably pull it through. Either that or they will be reduced to a Japan-only game company, and fail the next generation console launch in five-six years.
Not a single person in my family has HDTV. Even my dad, who is pretty well off, saw the price difference between a good HDTV and an excellent 4:3 TV and got the 4:3 TV. I won't get rid of my old TV until it malfunctions and becomes a paper weight. Other family members simply don't care about TV, and one is so cheap that he'll avoid buying HDTV until there is simply no alternative.
Couple that with tight savings rates and substantial consumer debt rates...how will people afford those big TVs at the stores?
We get the reference, but that's a pretty misguided attempt at humour if I've ever seen one. A bad pun, an extremely tenuous link ("LOLOL THEY'RE BOTH AMINALS!"), and a H2G2 reference thrown in for good measure do not a +5 Funny make.
One more thing: Delivery, delivery, delivery.
You can always use your monitor/LCD panel with Xbox 360 via VGA.
There's at least one good game for the XBox360. Elder scrolls oblivion.
of course it's not going to make me buy the box cause I play it on my PC. For the kind of complex RPG or strategy games that I like, I think the PC is a better platform because the keyboard provides more flexible controls.
Although in the case of Oblivion they've kind of nerfed the keyboard I think, probably to make it more similar to the Xbox version.
As an example you use the tab key to go in all the character menus, maps and inventory, and do not have keyboard shortcuts such as M for map or I for inventory. And you can only set numbers 1 through 8 as hotkeys: why not 9 and 0??? just to make it similar to the xbox version which (i'm guessing here) uses 4 buttons for this, times 2 by using some modifier button.
This argument, while still speculation at this point since the Revolution hasn't been released, seems to mirror the current predicament of the DS and the PSP.
On paper the PSP is vastly more powerful. It has a 333MHz CPU with 32 MBs of main memory. The DS, in comparison, has an ARM 9 running at 67 MHz and an ARM 7 running at 33 MHz. On the RAM side it has 4 MBs of system memory as well as 32K of processor RAM for both ARM 7 and ARM 9, and 656K of VRAM. This should totally blow the DS out of the water and admittedly the PSP looks very, very nice.
Yet, the DS is well on it's way to making the PSP little more than a portable video player that offers a few games. While there are endless areas of speculation (e.g. the much higher cost of the PSP, the unique controls of the DS) I feel it really comes down to the games. Quite simply the DS has much, much better games and a pretty good library of them. The PSP has... uh... Lumines, GTA:LCS, Mega Man Powered Up and I've heard good things about Daxter. Even among the games available most of them haven't really seemed to inspire people to talk about them nearly as much as the DS's library.
Sure a few games work because they use the unique aspects of the DS (e.g. Kirby: Canvas Curse, Nintendogs) but the vast majority don't. A few (e.g. Castlevania, Phoenix Wright) aren't even first-party titles... though admittedly almost all of the top titles are.
It's just that when it comes down to it the system that people tend to prefer is the one with better games. Not flashier graphics, not more raw power on paper. I can't say that sales figures will necessarily back this up because, honestly, Sony and Microsoft both have their fans and a good enough stranglehold on the market at this point that they aren't likely to be upset very easily. But in the end this battle of specs over games has already more or less been won and the victor clearly seems to be the less-powerful, but more enjoyable machine from Nintendo.
Yeah screw them. I'll make my own console, with blackjack and hookers... on second thought, forget the console... and the blackjack
:x
Maybe I should have read the whole article, or some of the comments here, but one thing that caught my eye was the controller and affordable price. It's good to see a company realizing that uber l337 super graphics dont make a good game (not that they hurt), but that innovative ideas, fun, and something people can actually afford lead to fun. (Sorry, but 800$ for the PS3??!! Or something like that, right? To much for me to afford, I have a life to pay for, outside of my play station (What do they say: live in your world, play in ours?))
Anyways, Sony should take a page from nintendo's book. And hopefully nintendo already figured out the region free / no-drm-crap stuff from sony.
</rant>
Scott Swezey
Fascinating, yet irrelevant. The Vectrex didn't shape the way current controllers are today. The rumble wasn't used by game-console controllers until after Nintendo did it. Wireless controllers that don't suck (as another poster put it) weren't around until Nintendo made them. With the Revolution controller Nintendo will blaze a new trail, adding motion sensors and nunchuck design that works for both right-handed and left-handed people to the list of controller designs that Nintendo makes and every one copies.
I don't think so. It is just that Nintendo sometimes hates risks.
The problem with HD now, is that there isn't one standard. People have lots of different TVs that do HD at different resolutions.
And that just part of the market. About 10% of people now have HD displays. Yes, this can only grow, but the time isn't right for Nintendo.
I'm sure, that, by the time of Xbox 1080 (they jumped 720), Playstation 4 (Sony is boring) and Nintendo Apocalypse Now (People like ominous trademarks!) come, Nintendo will support HD, in whatever form the market has adopted as standard.
So what you're saying is, that the current controller form is the ultimate-be-all-have-all -form that's ever going to be needed, even after say, 30 years (if gaming exists then)? All I have to say for you is; Xbox is hueg. Xbox360 power supply hueg.
THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
i never really got to play secret of evermore... and my mates and I had some imagination that we could relive our childhoods via internet play of goldeneye.
"Those who cast the votes decide nothing. Those who count the votes decide everything" -- Josef Stalin
But if you look at the selection of games for nintendo, you'll see for yourself that an old 'wow' and 'hl2' fans don't really have much to play.
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I sometimes run n64 here in the emu, tv consoles are just too cumbersome for me to use. n64 loads the games really fast (compared to psx), and they have good graphics. the visual part is fun, it's nice to see that most games are without any kind of violence whatsoever (a'la you fall on your butt and are just unhappy when you crash in a flying simulator). but sometimes you just want the 'action', and nintendo doesn't really provide it.
If i'd have a kid, a nintendo would be a quite safe bet. PS(x/2/3) & Xbox(/360) would be big nono's
PS. Would you ppl thin that there'd be any kind of chance to talk to the console games developers so they'd rebuild their applications for linux ? We'd get a nice big set of quality games at normal speed (instead of the lagbehind emus)...
Nethack was fun for years but it's beginning to fade
I'd tell you the chances of this story being a dupe, but you wouldn't like it.
I don't own any consoles, all I have is a mac and we all know its short of games compared to windows, it'll never have its depth of titles. However, for some time now I've been hankering over a portable console, two of my friends has the PSP, yeah it looks nice and all but I think I am going to go with the DS simply because its cheaper and I don't plan to buy a lot of games, the cost of entry is much lower and i'm a 25 year old student.
Jonathanjk.com
I am a games player I like to play games, and thats how I choose whether I buy a console, I have what I call my 3 game rule, if there are 3 games on a console I want to play then I buy it, its that simple. Its not about the MHz value or MBs value its all about the games. Nintendo sees that and I think alot of other games players do also. Its going to be intresting to see how it all pans out.
26" CRT HDTVs are pretty common. Small LCD HDTVs are also common. But yes, they are not marketed as much as their larger brethren.
Do not anger the worm.
I just read through the whole thread, and basically every single post is raving on about how good Nintendo is. To all those people who say "Nintendo makes fun games", I used to be a Nintendo fanatic. That was until the Gamecube. Sure the games on it may be fun, but how many games are there? I'm sorry but I'm going to put my money where the volume of good games are..and that ain't Nintendo. I'm not gonna take sides with Sony or Microsoft coz they both have their hits and flops, but Nintendo has lost me. Fun != Waiting 2 years for a decent game to come out.
I am not a gamer either (at least, not a console gamer), and even I'm considering getting a Revolution. Nintendo has hit it right on the head by ignoring the performance war. It sounds to me like they're getting back to basics--interesting games with good playability (evidenced by that snazzy new controler of theirs). All the new games, availability of the older Nintendo library, and now the entire 16 bit era (snes, genesis, and tg16), all on one machine. Price it right, and they'll manage to reel in a customer who hasn't bought a console since the early 90's.
Graphics may look pretty, but living in the PC world, I've found myself getting disaffected by all the eye candy these days. When my graphics card died, I put my old GeForce 4 MX back in and I don't really miss the faster one. It runs the game I've been playing most lately--Zelda: A Link to the Past. I wish Nintendo success in this latest generation.
The Real horsepower of Nintendo will come with the new Zelda game. :)
In form of Epona.
Both literally and figuratively
Anagram("United States of America") == "Dine out, taste a Mac, fries"
As I can easily tell the difference between SD and HD content on my 19" CRT, this is obviously false.
The article linked to here is pathetic. It must have been written by a 12 years old gamer.
Dude, it's 5 GHz! So what.
can it run Linux?
I always found the Slashdot attitude about graphics to be strange - more of a reaction against the common wisdom than anything really thought out. Every time a new NVIDIA card comes out, there are 200 comments about how it's unnecessary. About how the old card was just fine.
Let me say this - graphics are important. Of course gameplay is more important, but there's no reason that we can't have both. I want a system that can push an HDTV. I want a system that can push loads of special effects and maintain a constant 60fps. I want more realistic characters, larger environments, and smarter AI.
The Gamecube is a fine system. I one one myself. When the Revolution ships, I'll probably get one - I like the idea of playing 20 years of games on a system. I think that the controller will be cool, and while I'm not sure if it will be practical, I'm willing to bet taht the Big-N will come up with some cool applications. But I do not for a second believe that the Revolution is a replacement for the XBOX 360 or the PS3. I'm glad that Microsoft and Sony are pushing graphics forward. And I'm disappointed that Nintendo isn't doing the same. Having an affordable system is important, but why is the Revolution limited to 83MB of memory? How much does 256M of DRAM really cost? And why can't it output at least 480p? Even my Gamecube could output 480p.
It's looking more and more like the Revolution is just an updated Gamecube. But by the time the Revolution ships, the 'Cube will be more than 5 years old. Can't Nintendo do a little better?
Matt from IGN posted something on the Nintendo forums...
-------------------
So we've posted an updated look at the Revolution specs and the message boards have collectively imploded. A quick browse through some threads shows that Nintendo fans are by and large in an uproar over the console's power. This is an unfortunate eventuality, and also one that stems mostly from a mentality that insists Nintendo is competing with Microsoft and Sony, which it isn't.
As could be predicted, a few stupidly devoted posters out there refuse to budge from their position that Nintendo can do no wrong, and have as a result launched a counter-attack against IGN or, even better, me. Some incredible (nintendo wont let me type the word had to edit it) on another forum even referred to me colorfully as "Assamassina," which I admit is a pretty cool handle; I have used it once or twice myself. This same person then called into question my credibility, saying that my track record speaks for itself. Indeed, it does. If you've read the Nintendo section of IGN for any amount of time, you know that we have our sources, we break stories, and far more often than not, our information is accurate. I don't need to defend myself beyond that.
These Revolution specs should come as no surprise to most people. Back in December we reported more or less the same thing without hard numbers. Let's move past that, though. Nintendo's own leaders have stated more times than can be counted that Revolution is not a console focused on horsepower. Its executives have flat-out dismissed the possibility of high-definition graphics on the system. When Revolution is the topic, three words keep coming up: small, quiet, affordable. Where does massive horsepower fit into this equation?
Even so, I want to be clear on the point that hardware specs rarely tell the full story. We listed Xbox's CPU and GPU speeds compared to Revolution's, but readers should not assume that they are really comparable. These are different architectures. Fact is, GameCube's PowerPC-based Gekko CPU and ATI-developed Flipper GPU held their own against Xbox despite the fact that Microsoft's console's speeds were -- on paper -- dramatically faster. Further, these specs do not account for bandwidth, RAM speed, and other important factors. I expect that when Revolution finally surfaces, it will be a console whose strengths are greater than the sum of the parts we've listed thus far. Please, please keep that in mind.
At the same time, if you're still holding out for the miracle, do me a favor and stop. It seems that every time we write anything hardware related, there are the skeptics with the retaliatory comment, "Why does IGN post hearsay as fact? Nobody has final development hardware!!11111" Yes, the "1s" are there to demonstrate that these people are freak-in' morons. I did not wake up today, roll into the office and write a piece of literary fiction for readers to enjoy in lieu of legitimate news. This is not "hearsay" or rumor. These specs we post, they are copy/pasted to us directly from Nintendo's latest (as in, in the last couple of weeks) Revolution documentation. Quoted to us verbatim. And these quotes do not come from creatures that exist inside my head. I am talking with numerous development sources with hardware; people who have been briefed by Nintendo about what to expect from the final machine. Some of these people are preparing games to show at E3 2006, which is one month away. in short, they know what to expect; they aren't working with old materials; they aren't relaying old specs; and we aren't posting out-of-date information.
Is everything set in stone? Nope. If history has taught me anything, it's that hardware specs can and do change. Xbox 360 had 256MBs of RAM during a major phase of the development cycle. That number only doubled later in the cycle, likely after Sony relayed specs for PlayStation 3 to studios. That being true, there's always the chance that some of Revolution's numbers may change before the system finally hits retail shelv
Sure, its games may be fun
Isn't that all that counts?
So, quantity over quality, eh? Sure, there are about a million Playstation movie franchise titles that take a minute to load each level, if that's your thing. Gamecube has a lineup of games very comparable to Playstation's, but that ultimately depends on one's tastes.
In the meantime, 360's game library is pitiful, geometry wars being its greatest offering, and PS3 isn't coming out until 2007. Oh, wait a minute! Revolution is reverse compatible with almost all of Nintendo's previous consoles! Holy shit indeed!
I wish I could mod you up.
... and more than a few people now have bought their own. Welcome to middle-class splurging people. Coming soon to a Walmart near you.
You'd think that of all sites, that Slashdot readers are future-thinking enough to see that HDTV adoption rate is only going to get better and better. I see it as the next DVD phenomenon.
For one, it's extremely obvious to people the difference between SDTV and HDTV. It instantly has the "wow!" factor. Next, HDTVs are becoming the next big-ticket item to get in a household. It's like the whole "keeping up with the Joneses" scenario. Once you've got a friend/relative/co-worker that has one and keeps boasting about it, it doesn't take that long before others start thinking about it. It's essentially just a huge trophy to brag about. Think status symbol.
So, are HDTVs costly? Sure they are, but the price is constantly going down. Plus, these are things that people do save for, even when they ought to be saving for something more important (house, college tuition, etc.). Every holiday season I run into more and more people bragging about their new sweet HDTV. And now that we're starting to get DVRs and video game systems that actually take advantage of the full resolution, it's only going to get better.
Am I biased? Sure am. After watching movies, HD TV shows, football, amd playing video games on my DLP HDTV, I can't help but think positively about it. Everyone who comes and checks it out always has their jaw drop
That said, Blu-ray/HD-DVD are technologies I DON'T see going very far. Primarily because you don't have a huge leap in quality anymore. It may end up becoming much like the Laserdisc, IMHO. Maybe a decade from now, when virtually everyone has an HDTV, it will really make a come-back.
-- jchenx
A few reasons why I don't give a crap about the specs:
Pikmin
Monkey Ball
Legend of Zelda
Fire Emblem: Path of Radiance
Just because the graphics aren't the most optomized to play the latest disposable first-person-shooter, doesn't mean it's inferior.
I turn 28 in the Autumn, I have tons of disposable income, I grew-up with Nintendo, and I spend large chunks of it on Nintendo games.
I have no problem paying full price for Nintendo consoles and games. I have no problem buying Nintendo gifts for my nieces and nephews. This Christmas season, it'll be Revolution consoles and games for all of my gift-giving. This is my financial show of support, especially in a time when two non-gaming companies are trying to squeeze Nintendo out of a market that they have no business butting-into.
And the funny thing is.. in my workplace, there are a surprising number of other adults who feel the same way about Nintendo. People my age (mid-20's) and older. People who eat-up Smash Bros and Pikmin and Zelda. It shocked me at first, but now I consider it the norm..
So-called "hard-core" gamers - emotionally stunted and dependant-upon blood/bombs/boobs/bullets to feel "manly" - can try to play the tired old "maturity" card all they want - we lifelong Nintendo fans know better.
Wow its just like the nintendo powerglove!!!
Have you ever been to a turkish prison?
Halo 42 on a zillion terrahertz processor with one google polygons/second.
>>There's a reason that console controllers have evolved into their current form, and that's because they are ergonomic and comfortable.
I think what you meant was "and that's because Nintendo leads the way every time."
And how many consoles copied the Gamecube controller? Or the N64 controller for that matter... Features were copied, but the overall design of either wasn't so great IMHO (and that of Microsoft, who copied the Dreamcast controller more than Nintendo's, which just right there is screwed up).
I want more realistic characters, larger environments, and smarter AI.
and then when you get them, you shout "Ick!". You just fell victim to the Uncanny Valley. If there was one thing to say I hate about TES4:Oblivion is the faces of characters. They fall right at the bottom of Uncanny Valley.
Realistic graphics is a trap Nintendo wants to avoid. Maybe the next one after Revolution will have it. The rest of the tricks can be done already.
They tried new directions and the new controller is really promising. Plus more games "from the era when games were fun".
Revolution really is not. It's more of a 'niche' where you can wait through the ice age where the games are now. It's a safe, fun, pleasant way to wait through the crisis. The 'new generation' consoles will be considered a failure, they don't bring -anything- new except of graphics and swing the graphics from the edge of Uncanny Valley right into its middle. The next generation of consoles will likely take it finally right, and developers will likely wake up and see it's not gfx it's all about. Then you'll get what you want, games with good gfx AND great gameplay. But for now it's either-or, and you have to choose. And wait through the crisis.
Anagram("United States of America") == "Dine out, taste a Mac, fries"
Is it backwards compatible? Seen it running eh? Until its out its marketing speak as much as the whole PS3 is.
Actually Nintendo has also stated that the shell is going to be used only to play the older games. All the "proper" Revolution games will use the controller as is and should not contain the support for this standard controller shell.
-Jaakko
and my mates and I had some imagination that we could relive our childhoods via internet play of goldeneye.
I've heard that Timesplitters is a suitable substitute.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Will the revolution be powerful enough to run hl2?
This may sound a little bit zealotly but I back up nintendo's formal commentary that we've(as consumers) have sufficient hardware for quite a while to produce stunning looking, great playing games.
After all when something gets too detailed, you can just pre-render the object onto a more primitive figure (3d users are already familiar with this technique called amongst other titles "surface sampling"). Additionally there are newer 3d engines that use depth based calculations to determine how heavy a polygon should be I.e close up models are polygon rich, further models are not.
With the algorithm advancements we've had in the 3D sector, it's no surprise that the raw performance of the nintendo console hasn't increased significantly.
One final point to make is that nintendo games are usually highly stylised. So for the majority of their bread & butter titles programmers+designers are not seeking photo realism.
I will kill your argument with only one proposition : You start paying the novelty tax, I'll root for you and call you the coolest kid on the block, and I'll buy a HDTV when it's dirt cheap.
We geeks are tech-savvy, not drug addicts. HDTV can wait.
doesn't the picture of that console remind you of Apple's recent products? (iPod, iBook, iMac)? I'll call this thing "iNtendo"... or maybe "NI! ntendo"
The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
I would like to buy this if it's significantly better than the PS2 and if the legacy games are convenient. I have a bunch of NES and SNES games lying around, and I'd love to play them again, but I don't want to end up paying hundreds to buy all my old titles again. Is there any word on how much this feature will cost? If it's too much than it might be easier to just pull get old stuff on Ebay if my consoles or games don't work anymore. Also, I'd want to own the games and not just have a subscription.
It would be really neat if you could get a free game or big discount if you own an old (possibly busted) cartridge and you turn it in, or show it to a salesman or something.
Also for old time's sake it might be nice to pull out some old controllers. I'd like to see a cheap adapter for the old ones. The basic NES or SNES controller isn't that special and should be surpassed by modern controllers, but the NES Advantage, the Power Glove, Light Gun and others are different. It'd be nice to use those instead of having to buy various new controllers, especially since there's nothing else like the Power Glove that I'm aware of.
As an aside, damn I feel old. My toys aren't supposed to be ancient history.
Nintendo thinks that an adult can play any game, they think only kids can't play all games because they shouldn't play violent games.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
The Gameboy was smaller than the Gamegear so calling it "brick" in a comparison doesn't make sense.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Your sig:
:-) As I said in the subject, it's just irresistible to me...
"Your right to walk the streets unmolested by the police outweighs my right not to get blown up."
Woundn't it be "the right of 200 million people to walk the streets unmolested by the police outweighs the right of 4000 people not to get blown up" ?? --- especially in the light of "when the 200 million people can't walk the streets unmolested, many more than 4000 people *will* get blown up *because* of it"?
It's better to be the foot on the boot than the face on the pavement. ~~ tkx Kadin2048
Hudson is responsible for Mario Party. Is there anything they don't milk?
Justice is the sheep getting arrested while an impartial judge declares the vote void.
I think it's more to do with the fact that this risk is an exceptionally big one financially speaking. Sony and MS can afford to take the hit and lose billions if it all goes tits-up. Nintendo would be in more trouble.
Wow, Nintendo got it right!
Taking a look at the new revolution specs, you can see that it's just a GameCube with a faster processor, and a new video hardware. It seems to be the same overall architeture used on the GC, the fact that reports say that the early devellopment kits were overclocked GameCube consoles seems to confirm that.
Now, the Gekko processor was much the same as an G3 processor, the same used on those old colorfull iMacs. G3 processors, AFAIK, can now go up to little above 1GHz... So Nintendo can create at least one more generation of consoles using this processor, and after that they can demand a G4 clone from IBM, and gain extra float point performance from VMX/Altivec.
When first introduced, the CG Flipper GPU was told to be a little better than a ATI RADEON 7500, IRC. Let's guess that the Revolution GPU is somewhat better than a RADEON 9600. Now, that leaves Nintendo with a nice upgrade path for the GPU as well.
Nintendo doesn't need to expend trillions of money on R&D to come up with a new processor and GPU architeture for each new console they create, IBM and ATI already did it for them, and for at least two more generations!
No wonder why Nintendo can build cheaper consoles, and still make a profit from them...
---- You know how some doctors have the Messiah complex - they need to save the world? You've got the "Rubik's" complex
Are we on Slashdot or what?
Why is no one talking about developement tools for the Revolution, or for any of the other consoles for that matter? I heard that it was/is very difficult to develope for the PS2 for example. That (among licensing issues) forced out smaller developers. Maybe Revolution will have a very good, fast and easy developement platform and we will see many inovative titles from independent shops? Or they took a turn at Sony, or Microsoft ported Visual Basic?
Anyone got a clue? I clicked on comments to get some.
Do you realize that the "current form" of console controllers come straight from nin-fucking-tendo?
"The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
It isn't. DVD versus VHS had MANY advantages: better image quality of course, and that's everything your HDTV gives you, but also sequential AND random access to chapters, bonuses (even though those have dwindled), superior sound quality, no rewind, fast access to your media, much smaller reader, constant quality of image (whereas a VHS's quality will lower every time you watch it), absolutely no chance whatsoever that your DVD will unwind into the reader and half-slaughter it.
HDTV has what? Higher resolution period. Whoa, paint me impressed.
"The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
The article seems to imply that all that is different between the Gamecube and the Revolution are the clock speeds of the processor and GPU, and the amount of memory, both being 50% faster.
:p
So in 5 years, and probably two process shrinks, these components can only be clocked 50% higher (within the cooling requirements of the revolution of course, which is quite thin)? Both processors are 1/4 of the size (assuming 90nm for Revolution and 180nm for the original Gamecube), so they must be pretty damn cheap if they're the same design.
No word on whether or not the graphics chip is wider (more pipelines), something that matters a lot in the graphics world as the task is very parallel. No word on if there processor has more cache, or two cores - stuff that could easily be done and still have a cheaper processor than the original Gamecube's.
I'm going to get a Revolution, simply because it is more affordable than the other options - I don't game that much, nor do I have a HDTV. OTOH if it's not that much faster than a Gamecube then maybe I should just keep on playing that, there's enough good games to last me a few years.
However whilst gameplay is the most important thing in a game (and the Revolution will have a lot of good points here), the impact of graphical splendour shouldn't be ignored. Shaders make a vast difference to a game - realistic water, accurately reflective metals, it adds atmosphere. If the Revolution is not going to have this relatively old technology inside, then we're basically talking about Gamecube graphics with more polygons.
I just worry about 3 years time. By then the 360 and the PS3 will be $200 or less, and they'll be a no-brainer purchase. A $99 Revolution may be a nice bedroom console still. Maybe Nintendo are putting off the really big update for a few years, so they have the first major update next time around. I've always thought that Sony should have clocked the slimline PS2 faster than the original, and allowed games to have a standard version for the original PS2, and a faster, smoother, higher-resolution version for the slimline. Not that Sony ever hurt for income from the PS2
Missed out Pokémon though... ;^D
Yeah, I know what it stands for, but I'll be damned if I know what it means.
When all's said and done about which hardware produces the finest graphics, if you sat and played say "burnout 5" on all three next gen consoles, you wouldn't notice any meaningful difference unless you put all three on simultaneously and scrutinised the screens.
So even if Revolution has lower rez graphics, you won't notice. Console graphics havent improved to any perceptible degree since the dreamcast. The higher poly race isnt worth running anymore. Not that i'm saying graphics wont get any better, just that it isnt crucial for the gameplay experience to stay on the bleeding edge.
I just thank god nintendo have done something interesting and new. I hope this new console is as alien and captivating as the N64 was when it came out. A large part of the mind-blowingly fun experience of Mario64 was having this wierd new controller to play with.
(1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
Games are about different things to different people. Give it a few years and it will be about something. If gaming is still mainstream, it will be about graphics. If it falls, then gameplay and storytelling(my AC fav) will come back.
We can only hope that it will be called Revolution. However, it's just as likely to be called Go
When I get a new system all I really care about is the controller. The graphics can be 8-bit for all I care. Thank you Nintendo for realizing this and making a system geared towards 1% of the gaming population because we feel left out when it comes to playing games on current consoles.
Can I bum a sig?
Is there anything they don't milk?
Breasts?
I have a hard time believing that traditional gaming with prettier explosions will have a bigger "WOW" factor than the Revolution controller does. That thing makes me want to develop games just thinking about it.
I've worked on all three platforms. And while I haven't didn't do the coding myself, I have worked with the coders who did.
The rule of thumb was that if you could do it on the Xbox, you could do it on the GameCube and you would probably have to shave it down to get it to work on the PS2. The problem child you have to worry about in a cross-platform title is always PS2.
I don't know where Casamassina is getting his assertion that GC polygon peaks were less than the PS2. Does he mean untextured polys? Again the PS2 is generally the platform that you have to optimize for.
Using MHz numbers to compare the speed of different processors is like comparing the speed of cars by looking at how much gas they consume. There is a relationship there, but it isn't the primary one. And it isn't the one you care about.
There are all sorts of reasons for performance numbers, such as the PS2's surprisingly fast cache but low ram, etc. I hope someone will do a detailed technical breakdown, because I really should remember this stuff. And also financial pressures play a part: you add optimization time for the Xbox if you think you will sell in North America, and optimization time for the GameCube if you have the possibility of Japan sales. But in general, the Xbox and Game Cube are similar in power, and the PS2 runs to catch up.
I can't really talk about the Revolution, partially because I don't have one, but I've heard other developers use the "2x more powerful than the GC" figure. That puts it somewhere between the Xbox 1 and the Xbox 360.
The ______ Agenda
It is the big screen experience that sells.
Even in the bedroom? A big screen in every room needs more real estate, and not everybody can afford that.
$1700 at Walmart.
And a 19" TV for the bedroom costs one-tenth that.
Nintendo doesn't take risks on things that don't fundamentally enhance gameplay.
DS and Revolution do this. HD does not.
Look into the claims that sony and microsoft have made about their systems being capable of multiple teraflops. Then go to the top 100 super computers and how much they cost and how many teraflops they can do. I trust none of these specs. I trust gameplay.
My secret word was contempt.
NJ Local Music Scene
I remember playing Timespliters 2 on PS2 and then on Gamecube, it was a whole lot faster on Gamecube and was more enjoyable all around. At the moment I am not gunna buy any of the consoles, but the real one that takes my eye is the revo because it seems the most fun. Then again, the DS seem really fun, but it got boring (didnt buy one but played it al lot)
Several companies, including Toshiba and Samsung, market sub-30", sub-$600 widescreen HDTV's.
For example, $530 gets you a 26" Toshiba widescreen or 30" Insignia widescreen at Best Buy today.
To be fair, the claim by Apple that the Intel machines are "three times faster" isn't really comparing Apples with, err, Apples.
Compare the G4 1.4GHz mac mini with the Core Solo 1.5GHz machine and you'll notice that there isn't much of a difference in performance.
...silent.
mario party 8 will be incredibly innovative!
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms,
If I had $1700, I could pay off some of my wife's outstanding medical bills. Hire someone to bring the ventilation of my bathrooms up to code. Fix the doors to my garage. Pay down the line of credit I used to pay my self-employment taxes on a few years ago. Buy a little more equity in my house. Start setting up a buffer to live off of if something happens to my job. Each and every one of these things is easier for me to justify than buying a new television.
Now, granted, my employer is a startup, and so the cash component of my pay isn't what it would be elsewhere -- but even if I were making $25,000 more than I am right now, I'd still have a huge laundry list of More Worthwhile Things which would take a year or two to pay off, by which time there'd probably be still more of them.
Spending $100-200 on a piece of entertainment equipment which will see extended use (like a low-end console)? Justifyable, so long as other entertainment expenses are kept to a minimum. A $500 console which requires a $1700 television to fully take advantage of it? Not whatsoever.
My point? The Revolution has a market, one that the higher-end next-gen consoles are foresaking.
It's too early to look at these trolls ranting against my beloved Nintendo. Remember:
NES/SNES graphics may look like a PS/2 286 these days, but IMO they were the MOST FUN of any games ever made (except maybe the old Sierra stuff in the 80's).
I will never spend more than a few hundred dollars for an HDTV. Why? Because unless I am wearing my glasses (which I almost never do) I can't see any difference anyway. So, yeah, I guess I could wear uncomfortable glasses or contacts, and spend more on a TV than I did on my first car...but it seems like an awful lot of work just to be able to count the moles on some actresses chin.
Don't forget...Mario became "Mario" because they lacked the space to define a mouth and used a mustache. Sometimes an apparent limitation becomes a company's strongest asset.
Math is math. Regular expression is regular expression. The tools are there. The future is now.
Actually they do ... well almost.
I can go down to best buy here in Canada and buy a 26" widescreen or even letterbox HDTV (1080i even).
This was about a month ago, and they weren't exactly common, but there were quite a few CRT HDTV ranging from that 26" to 36".
Relevant link:
http://netilium.org/~mad/dctf/
And as someone who's actually in a position to buy one of these systems for my 12-year-olds, I think Sony and MS have badly overestimated the share of the population that is desperate to shell out upwards of two grand to play video games which cost another $60+ a pop. The cost of the HDTV monitor becomes part of the cost of playing for their already shockingly priced systems. Otherwise I don't see the benefits of their gaudy specs, do I?
Let's see, I can pay $200-$300 for a console and then the bump for the individual games, and have something that's trying to be a little different and that's about game play, or I can pony up $2000 -- nearly an order of magnitude higher -- to get a wide screen LCD TV and the other console, on which I will see Shaq sweat but still not be able to realistically rebound with him after umpty-lumpty yearly updates to NBA Live. Which one do I want? The picture's pretty and all, I grant you. It won't do near as much to make things fun as the Rev controller if it works out...
I'm a big movie buff too -- Netflix subscriber, University Film Society goer, that kind of thing -- and the lure of an HDTV fell completely flat when I looked at what it would take to get working right. It's not just money, they're still a pain in the butt to fiddle around with. Sony and MS are asking me to bump things up another $500 notch in cost. To play games whose mechanics and basic M.O. haven't changed since, oh, Doom or so.
My money is literally going to Nintendo. It's an easy pick.
"Fundamentalism" isn't about divine morality. It's about human authority.
It is the big screen experience that sells.
I agree. My cellphone provider recently started trying to sell games for their phones. I think it's crazy. No one will want a game that can only be played on a screen that small. The graphics looked to be about as good as the regular Nintendo, if that. I guess they forgot it was 2006.
-Luke (now with more sarcasm!)
Please raise your hand if you're not a big fan of the general crud on TV and don't really watch much.
Raise your hand if you still have a SDTV (standard def) that is doing just fine thank you very much.
Raise your hand if you are looking to piss away a couple of GRAND on a new TV?
Raise your hand if you're getting a PS3 / Xbox360 for the pretty graphics.... put your hand down.
Just my opninion but there are far better things to buy/invest in than a pretty HDTV set right now.
I'll be pre-ordering the Revolution on day 1 though, it actually looks like it could be fun!
If any place should be able to understand the stupid comparisons to the Xbox and how little they mean it should be the /. crowd. The numbers across the board are *better* than the Xbox... and it seems that everyone forgets that the Xbox was NOT streamlined or specialized hardware at all. This is not a bastardized PC tossed together from the spare parts bin, it is a highly specialized dedicated piece of hardware that will easily outpace the Xbox all around.
The Gekko was hands down, the best graphics chip of the last round with 8 texture layers available for *each* poly on screen! It just went majorly unused due to other constraints. Those have been dealt with and addressed, and now the Revolution is able to harness the hardware properly and utilize it.
Comparing the Revolution to the Xbox is about the most useless comparison anyone could have made since they are as similar as cheese and a toothbrush. It is no secret that IGN is receiving MASSIVE dollars from Microsoft for placement and advertising, and not so from Nintendo... if this is how they plan on handling "reviews" and "news" I have officially stopped even glancing IGN's way. How about a in-depth analytical breakdown of these specs and what they really could mean? Nah, lets compare it to the Xbox, talk it down and call it a day.
http://teasphere.wordpress.com - A little spot of tea
Looks like someone is trying to justify his recent DLP purchase in his mind. I'll wait for a while thank you very much. My recently purchased 32" SD Panasonic TAU CRT will last me many many years, and I'm quite happy with it. It cost me $450 vs the $900 it would have cost me for the HD version. Given the lack of signicant ammounts of HD content + the added cost / month for HD, it was a no brainer.
"We don't have flying cars but we do have this. In color, high definition and in multichannel theater sound. Interactive and affordable. $1700 at Walmart."
That's three months worth of rent where I live. Affordable my ass.
Actually being able to see what's happening in your quarter of the screen in 4-player mode isn't a fundamental enhancement? IMHO, I love the idea of being able to clearly make out what the hell I'm shooting at. I guess some of you crazy types just love your 360x240 screens!
I constantly want to spend money on a new wizz-bang TV, but then I realize there is a mortgage. There are student loans. I have to put tires on my car. The heating bill is astronimical and by next winter, it will be again (thinking ahead).
If I really want HD TV, I could probably just stream it to my monitor with a $200 HDTV card, which I may do, seeing as the only TV in my house has dials that clunk when you turn them. I simply don't watch television, but I love gaming.
This sig isn't original enough, it's time to come up with something witty...
The Top500 benchmark is double precision floating point operations, 64 bit. The platforms boasting seemingly unbelievable teraflop figures are flaunting single-precision (32-bit) performance. Though still boasting Rpeak when only Rmax really counts (theoretical maximum versus acheivable performance), it isn't an outright lie, just not taken in the same context as Top500.
XML is like violence. If it doesn't solve the problem, use more.
Frankly, while the 360 is capable of producing some beautiful graphics, excellent visuals don't make a game great. I think many here have said that in one way or another. If the Revolution is at a good price point, there is a good chance I will pick one up (probably in addition to a PS3), because the deciding factor for me is not graphics but how much money I can afford to spend on games.
Eleven!
"The White House is not an intelligence-gathering agency," -- Scott McClellan, Whitehouse spokesman.
Ghost Recon? Oblivion? Kameo?
I'm not sure about the life you live but i sure as hell don't get to drive tanks, fight funny creatures and morph into different characters and go on epic journeys in lush forrests and such.
I'm sorry,you are completely wrong. Those number (clock speed) can't be compared _at_all_ on processors with different architectures. For example one CPU can perform only one simple operation during the CPU cycle and need to fetch each instruction from RAM, while other may perform dozen operations of different pipes and stages, take instruction from light-speed fast cache and predict most of the branches. That's just example, but it not far from the truth. CPU clock speed all alone can tell you _nothing_ about performance of the system. Even if you take into account the architecture, clock speed, RAM speed, main board and buses architecture, etc. you can tell nothing, because in order to compare, you have to run real benchmarks, because some architectures outperform others easily on some tasks, and lose on others.
There is no reason for a small TV to be HD, you won't gain much as the picture is small enough and from a reasonable distance the pixels will not be noticeable. The only reason you really need HD is for a large screen. If you kept the standard resolution you would see huge pixels on a 50" screen. And for now, that is where the profit is.
You will still be able to keep your standard TV after the changeover, you will just have to have a digital tuner or Cable/Satellite. You don't have to have an HDTV.
The 360 is designed for the whole experience. Dolby Digital Sound, High Definition Picture and online integration and capabilities that are second to none.
You define nintendo by not behing HD, we define the 360 by being HD. You can't tell me that the experience the xbox 360 generates isn't a "gaming revolution"
I'm sorry, but i invested in great High def video for my pc, my movies and yes now my console and i won't ever look back since the overall experience is mindblowing when you go back and think of how quickly we got to where we are today.
Push the limits
I think Slashdot should get a new byline.
I don't know about you, but I sit a hell of a lot closer to my 17" PC monitor than I do to my 32" widescreen TV. Sure, the PC monitor is smaller, but it fills a lot more of my vision, and so the resolution is more noticeable. Also, I use it for staring at black text on a white background, which shows up individual pixels an awful lot more than a moving, photo-based TV picture does.
So it isn't obviously false at all.
"I Know You Are But What Am I?"
WTF are you talking about?
Watch a 50" 1080p display, then watch your freaking computer monitor, and tell me which one gives a better experience.
Give me a break.
Your reading comprehension skills aren't very good. CPU clock speeds themselves may not be enough to make precise judgements about performance, but knowing that the CPUs were designed by the same group of industry leaders, for the same applications on the same generation of consoles, likely using comparable technology, in addition to the huge disparity in available memory as well as clock speeds should allow one to get an idea of where the console stands compared to the other machines. No one is claiming that the output margins are huge, but you're kidding yourself if you think the revolution is going to out-perform the 360 hardware-wise when every piece of evidence points to the fact that nintendo isn't focusing on hardware superiority to compete with the other consoles. Clock rate might not tell the full-story, but given the circumstances, they offer one a vague idea of what to expect.
Look, nintendo makes good consoles and good games, they just don't always push for the most blistering fast machines that can pump out the most polygons or highest pixel resolution--that is the point the author was making.
"Important" maybe, but almost never the difference maker for me. The only way they'll be that now is if a prospective HDTV looks sucky without the MS or Sony system. I am not likely to be spending two grand to buy an HDTV and a Microsoft product...
Take for example sports games which are very popular in the US. Graphics are critical for such games to reproduce the realism of a real sports event.
there isn't a whole lot of room to innovate in the gameplay department,
I play mostly sports games (my two 12-year-olds being the main game consumers in the household), and you are completely wrong at least for me. While it's nice that Shaq sweats realistically in the new 360 version, the fact that NBALive hasn't fixed game pacing (170 to 148! I win!) or the rebounding mechanics in countless revisions of the title matters far, far more than any graphics engine. The system for locking into a player over the course of a game matters more than another incremental improvement in image. By far.
Sports titles have added enormous franchise modes to their games over the last, oh, eight years or so, and the thoroughness of those modes is what gets me to buy a new copy sometimes. It's not the graphics, ever. For lots of people it's the updated rosters, pure and simple; if a game franchise made those ratings better or different and more complete, it'd be a big competitive edge.
Also consider the genre of first-person shooters
In which you again seem completely hemmed in by your past experience. Ever considered the implications of the whacky controller for those? Given how big the advantage of mouse play is for PC FPS players? Given how sucky traditional console controllers are for them? You think more lighting effects are going to make as big a difference as being able to swing a sword or whatever?
what would LOTR be without the sweeping views of the New Zealand countryside, or the huge, detailed shots of giant armies?
The idea that RPGs can't achieve an "epic" feel without the extra horsepower is silly. (And Peter Jackson would have done better to include less fields of screaming CGI orcs and a tighter script.) Check out the list of the best RPGs, or just the best games, of all time: graphics are not the edge for any of them, and in many cases they were comparatively primitive graphically even for the time. Ultima III, Ocarina of Time, the Civ series... Not a list about graphical horsepower. All "epic."
It seems very clear to me that the Revolution is destined to be another Gamecube
Again you think the future will be just like the past. The Gamecube was Nintendo's attempt to compete on the other guys' terms. The new one is quite different because of that (moneymaking) relative failure on their part.
in that case, Nintendo isn't really competing in the same sphere as Microsoft and Sony.
We agree!
"Fundamentalism" isn't about divine morality. It's about human authority.
Sure, HDTVs are ONLY $1700 or so. That is exactly the difference between MS/Sony's market and Nintendo's. People who spend $1700 on a tv and $4-600 on a video game machine are the type of people who are either very heavy gamers, spending 4 or more hours a day at it, or they are ones who equate quality with dollars. They have their systems prominently displayed in the living room and brag about their setups with their friends (if any). These are exactly the ones Nintendo does NOT target.
Nintendo believes there is plenty more money in the kids, casual gamers, less hardcore types. A $200 system and a $80 19" tv can be dropped into the kids' room without a bother of how they'll end up spilling soda on it and need it replaced within the year. Besides, after spending $300 on this complete setup, guess how much money is left over to buy a few $40-50 games? So, you have $500 for hundreds of hours of fun playing, vs $500 for just a fancy box of hardware buzzwords.
I haven't played much in consoles since the SNES days, really. But I recently picked up a DS and I'm back in the groove. I'll likely be coming down with a couple days of "the flu" on Revolution release day.
I probably should have pointed out that the post was completely serious and definitely not intended to be a troll/flamebait.
That is why I said 'sometimes'.
I grow impatient waiting, because this thing looks like it will be loads of fun.
<]=)
I like the GC controller. I find it having two major flaws and a few minor ones but it is the most comfortable of the current generation console controllers IMHO.
Really though, there isn't much innovation with the design. The analog sticks are the most sensitive (as pointed out by the Super Monkey Ball series) but this would be evolutionary and not revolutionary. What else? The C stick (second analog stick) doesn't have a lip on it. OK, fine. There is one thing that is interesting in the design; the L and R buttons are analog.
Now I would hardly call analog shoulder buttons revolutionary since the PS2 technically had them, the Dreamcast came standard with them and the Saturn had them as an add-on in 1996 but what made them unique on the GC was that they were not triggers (DC, Sat) or odd pressure sensitive buttons (PS2) but were in fact sliders which also each had a digital button. I suppose that this is revolutionary.
Granted that most games did not take advantage of this very well or they tried to treat the shoulder sliders the same as the shoulder buttons on other consoles. Take Prince of Persia for example; they ignored the sliders and used the digital buttons for actions forcing players to tire out their index fingers fighting the springs while they could have used a system similar to the Xbox's shoulder buttons where once a certain analog threshold was met then the action took place. Clearly there was little playtesting there.
Speaking of insufficient playtesting, one of the GC controller's major flaws was the addition of the Z button. This was clearly slapped on at the last moment after the L/R sliders were already complete. The lip on the R slider, which was designed for exclusive use by the right index finger, prevented quick movement over to the Z button. If the Z button had been placed lower on the controller for use with the middle finger or ring finger then this would not have been such an issue. Yes, the reason that it wasn't was because Nintendo had many problems with casual gamers wondering where the Z button was on the N64 controller and didn't want to have it "hidden". Sadly, this caused the near worthlessness of the Z button.
Just because the Z button was annoying to use didn't mean that developers, especially first party developers, wouldn't force its use whenever possible. Super Smash Bros. Melee used it as the sole button for dropping items despite the fact that "shield" could be performed by both L and R and "jump" could be performed by X, Y, and up! If the Gamecube's controller was revolutionary, it was due to the fact that it was the first time that Nintendo took a step backwards with ergonomics.
On a side note, any poorly executed game could probably cause a player to curse a controller feature. Try playing Gunvalkyrie on the Xbox for a while and you will be convinced that clickable buttons on analog sticks are the worst idea ever.
You just suck at video games and are making up excuses for said suckage.
The low-end tube HDTVs are now around 500 bucks (US). They won't have an HD tuner built-in... but for most people, that isn't an issue (if you have cable/satellite as most people interested in an HD will, the new HD cable/satellite box you get has everything you need).
Portable versions of Firefox, GIMP, LibreOffice, etc
"I would never consider buying myself a $400+ gaming system, simply will not happen. If the new Nintendo were to cost $1,000 and if all of his friends were going to get one, I wouldn't hesitate to pre-order today.
Wait, wah? Stop contradicting yourself."
He didn't contradict himself. You didn't pay enough attention to his pronouns.
He would never consider buying a gaming system that cost more than $400 for himself. He cannot justify it as a discretionary purchase for an adult.
If his *son* wanted $1,000 Nintendo, he would buy one for his son without hesitation.
The point is that his son's preferences, and the preferences of his son's friends, determine which console his household will own.
Yeah, well, Nintendo owns the Mario franchise.
That being said, I always look forward to renting (maybe buying) each year's Mario Party. I'm not the same with any other annual game (well except DDR and In The Groove).
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
The atmosphere was awesome, the story was awesome, the sanity tricks were awesome, and the gameplay was boring.
Still liked it though.
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
I really wish you'd make it more clear this is a 100% rumor. Developers are working with non-final dev kits right now, so nobody's sure of the true final specs. I don't expect them to be amazing by any stretch of the imagination, but I think this "leak" is bull.
It also doesn't help that it's very difficult to find a PSP you can actually try out, and that when you finally do find one the first thing you notice is the horrible load times.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
DS and Revolution do this. HD does not.
Actually, you don't know what the Revolution is going to do yet. We actually do have a gamecube here, and all it does is sit on a shelf with monkeyball in it. Occasionally it does get turned on, and we do have a good time with it. On the other hand, sitting beside it is an XBox 360 (Yes, I have a 57" HD TV and yes it makes a huge difference. Anyone who says otherwise has never used one.) which has seen more action in the last month than the Gamecube has seen all year. If you want to count the regular XBox, well, then the Xboxes combined have seen more action that the gamecube ever did. Granted, I'll probably get a revolution too when it comes out, assuming it has titles that interest (ex: non-mario-and-firends) me. I'm hoping that Nintendo will examine the Gamecube's failure and learn from it. The Revolution has a lot to do in order to earn it's name
BeauHD. Worst editor since kdawson.
Nintendo Rules. No DRM means that the platform will be plenty fast enough! The xbox2 needs all the cpu it can get
because of all the DRM crap!
That explains why my damn GameCube won't do progressive scan even with the cable. Fscking Nintendo...
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
I am definentally hoping
We have a new winner.
I'm not sure about that, but if you read any of the authour's other 'works' you will notice that he really is full of it. I can't link to other articles he wrote because I'm at work, but you should be able to link to his other stories. Generally he tries to use big words to bash Nintendo and doesn't EVER do real research. And judging by his usual comments, despite what he says, he hasn't likely even seen a Gamecube do it's thing.
This sig isn't original enough, it's time to come up with something witty...
So basically they have on-chip embedded DRAM, and external DRAM.
So... why do they have embedded DRAM (which isn't as good as DRAM in a process optimized for it) if the external is just as fast (according to TFA)?
-- Erich
Slashdot reader since 1997
I think what is being missed by you, and most people, is that there is a huge market for cheap consoles. The PSOne is a great example. It outsold the Gamecube after the PS2 was released. All that with no new innovations, no new games, etc. It was simply inexpensive, convenient, with a solid lineup of games on it. Sure, the PS2 outsold it by a factor of 5 that console cycle, but this cycle looks a little different. MS has an early lead, and will probably capture a much larger percentage of the market (though I still believe PS3 will come out on top by a significant margin). So there might be 40 million 360s and 50 million PS3s. With new games, new controllers, and the nostalgia factor of the entire Nintendo library going for it, the Revolution at the right price ($200) could easily double the PSOne's sales, which would put it in shooting distance of the other two, if still third place.
Consider the effects of emerging markets, such as China and India, where HDTV penetration will be non-existant for quite a long time, and Nintendo could even come out on top.
Finally, as to your last point, that HDTVs (I assume you are claiming 1080i?) might actually be in the majority by the Revolution's end of life. I'll concede this(it is by no means certain), but only to make the point that Nintendo could, at that moment, perform a similar console upgrade, putting the Revolution 2 ahead of the PS3 and 360, but well behind the PS4 and XBox 360++. That kind of horsepower, while still last in the race, would be perfectly sufficient to rock 1080i, if not 1080p.
The dreamcast looked a lot like an N64 controller to me.
"Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
I stopped reading at this point.. I'm sure I don't need to explain it to you guys. :)
"The original Xbox's CPU, admittedly a different architecture altogether, was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.
Nintendo's Revolution console, as seen on-display at the Game Developers Conference 2006
Clearly, numbers don't mean everything, but on paper Revolution's CPU falls performance-wise somewhere well beyond GameCube and just shy of the original Xbox"
"Comedy's a dead art form. Now tragedy, that's funny."
You can find relatively small HDTVs. About 6 months ago I was thinking of purchasing a 27" TV, and the HD versions blew away the SDTVs. Even on a NTSC signal, the HDTVs just looked sharper, better color, etc. IIRC, the price was around $500. I just looked on circuit city's website, and they had HDTVs as small as 19" (although it looked like they were all LCD not CRT).
Computers don't make mistakes. What they do, they do on purpose.
Hear hear. Aside from the DRM implications, HDTV is just too expensive.
I've never been one to cheap out on electronics. My last 2 TVs were a General Electric in 1992 and a Panasonic in 2002, both 20" boxes retailing over $200 while everyone and their brother flocked to Walmart's $99 Sorny/Magnetbox/Panaphonics. If the GE (Canadian built believe it or not) hadn't been damaged in college or the repairmen competent (yeah, you want $300 but you can't guarantee you can fix the probably very isolated problem, right), I'd probably still have it and I wish I'd had the funds if not foresight to buy more of the Panasonic model.
I've been wanting to get a widescreen TV since back when they weren't LCDs - back in the days of letterbox VHS even. Sure, the price has come down some but I only just saw my first name brand 40" under $2000 a couple weeks ago. That's insane and I suspect it was more a "hurry up and get rid of these before the sheeple realize they're not HDCP compliant!" sentiment at work. Even then, from what I've heard about Sony and others, a name brand doesn't mean the quality's anything above rebadged slipshod construction.
HDTV adoption was low, because what's being offered as HDTV today is not what I wanted in the early 1990s when all the hoopla started. I wanted a simple CRT, that worked with all my existing equipment, but a clearly defined resolution somewhere approaching 10x what I had. Instead, we're getting cheaply made LCDs that must be viewed head on, don't show blacks well, have pixelization, exhibit ghosting/blur, don't accept most of the old equipment's inputs, haven't adopted a single standard resolution, are stuffed to the gills with DRM and cost 10 times as much. Oh, and adding insult to injury, somebody also decided everyone wants shiny silver cases now, screwing anybody with pre-2002 electronics (which were predominatly black).
Note: Regarding the resolution - if any of you don't see the start of a perpetual forced upgrade every 5-10 years here on in, all I can say is I have a bridge in Brooklyn to sell you.
If any of the new technology (HDTV/BluRay/etc) is adopted quicker, it'll be because milliosn of morons who don't know any better allowed the corporations to then force the rest of us by limiting our choices in the marketplace. I know what I'll be doing and it doesn't involve giving _them_ any money after the end of this year, that's for damned sure.
GT4 had 1080i output on the PS2.
Have you ever been to a turkish prison?
Failure? They made millions in profits from the GC. It was the most financially successful console of its generation. I doubt that Nintendo shareholders consider it a failure.
Awesome, so we are just now catching up to the fun level of games from ten years ago. Its Lisp all over again.
Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
I wonder what the relevant success of each console is if one looks at how much these consoles are being pirated. I know its relatively easy to hack the xbox and play games for free. With the Ps2 it is much more difficult and with the gamecube very very hard. So Nintendo loses much less money on titles due to piracy then for example Microsoft.
...what matters is what you like, not what you are like...
I will kill your argument with only one proposition : You start paying the novelty tax, I'll root for you and call you the coolest kid on the block, and I'll buy a HDTV when it's dirt cheap.
:)
Actually, I was extremely lucky to get my HDTV as a gift (a very expensive one at that), although I was about to purchase one anyway.
Anyway, I think we're both right. I'm not saying that HDTV adoption is going to be huge in the short term. But the cost is going down, so a few years down the line, you CAN buy a decent HDTV for dirt cheap (as you said). I guess what I'm trying to say is that HDTV is not some fad that's going to come and go. Nor is it something that's going to take 20 years to adopt. I give it 5-10 years when a majority of the population now has HDTV in some form. Didn't somebody say it's already 10% now? (Which actually seems high to me)
We geeks are tech-savvy, not drug addicts. HDTV can wait.
I don't know about that. I know plenty of geeks that will drop a grand to upgrade their system with the latest video card, or to buy the newest game console, or to get a shiny 21" LCD screen for their computer, or to get a new laptop, or a new PDA, etc., etc., etc. Most geeks I know that are tech-savvy also make decent money, so they CAN afford it.
I think the reason why most Slashdot geeks are hesitant to HDTV is because we stereotypically don't watch much TV. It's mostly filth, I agree. But I have a wife and thanks to her, I've gotten hooked to shows like Lost and Desperate Housewives (which are surprisingly good). But yeah, most of my other geek friends don't watch that much TV (probably because they aren't married!). Rather, they'd only see a need for HDTV for gaming purposes.
-- jchenx
HDTV has what? Higher resolution period. Whoa, paint me impressed.
... screw analog!
This is what I don't understand. The stereotypical computer geek will rave about his new huge LCD monitor, and how he can now tweak it to astronomical resolutions. At the same time, he has a high-end video card so that he can play Quake 4 at enormously high resolutions. 1024x768? Blegh, that's for n00bs. Crank it up higher! Digital is where it's at
But when it comes to TV, you're fine with the content displayed on your SD screen? As I mentioned in another post, I think this is because the stereotypical computer geek doesn't watch much TV at all, nor sports. As for me, I have a wife so she's gotten me sucked into (some) TV shows again. And my college is a football powerhouse, so I love watching NFL and college football on my HDTV. That alone makes it all worth it.
If that isn't your liking then I can understand. But a geek dissing higher resolution doesn't make sense to me.
-- jchenx
Preface: I buy all the systems, every generation. I have that kind of disposable income. People are going to post that it's moronic. I'm a gamer, this is my hobby, I love my hobby. Now that that's out of the way...
People are entirely missing the real issue. Sony and Microsoft can spin it however they like ("look at all the polys"), Nintendo can spin it however it likes ("we focus on games, not hardware"). The bottom line reason why Nintendo is going with cheaper hardware has nothing to do with gaming philosophies, it has to do with money.
In short: cheaper hardware costs less to manufacture, meaning they can get a bigger profit, faster, on the systems. Every other console is going to be in the "sell for less than it costs to manufacture" phase for much longer. Nintendo thinks they can start at $150-200 and instantly make cash back on this thing. They also save money by relying on emulated titles and spending less on new game creation.
Nintendo is a great gaming company. Their business side is less than stellar. People will argue "they have a lot of cash on hand", but that's just the point -- having cash on hand is the only thing they really focus on. They don't focus on the core business model of consoles, which is to drive market penetration numbers up so they can make more on license fees.
The Revolution model will continue the practice of having more cash on hand while potentially alienating 3rd-party developers (the cornerstone of the license fees model). For all this talk by developers that "the Revolution controller will revolutionize how we create games", it's largely irrelevant. The publishers are the ones that sign the checks, and a majority of them got seriously burned with the N64 and GameCube. Publishers also don't like to take risks.
The business model Nintendo follows (cash on hand, neglect market penetration) is fundamentally flawed. What Nintendo should do, and I know people don't like to hear this, is get out of the console market entirely, focus on the handhelds and publish games for the other consoles. Their strength is first-party titles, not how they handle hardware. If they let Sony and Microsoft duke it out, they can focus on their core competency of making great games.
Kids, WAKE UP. Nintendo will always be around and will always be profitable. However, it's glory days are over and will never come back if the company continues down this path. I know it's Slashdot and you think that the rest of the world is just like you but I've got a stunning revelation: you're in the minority. I'm 27 and have been a huge fan of Nintendo since the NES but had a video game console before that called the Atari 5200. So it wasn't my first, maybe's that's part of the issue. Either way, Nintendo is niche now and keeps pushing the same kiddie crap over and over. Great for kids and families, but not at the top of my list anymore.
I have tons of systems including the original NES, SNES, Genesis, Saturn, N64, GBA, Game Gear, DS, PS2, XBOX, Gamecube, XBOX 360, PC, etc.--I go where the games are that I want to play, I don't just stick to one system, etc. I buy on average 10 games a month and therefore have a gigantic library. I remember sticking with Nintendo through the N64 (I loved that system), through $70 games Zelda:TOOT (it was almost worth it)(I love how they're seen as the "budget" company now--yeah, right), cartridges when the rest of the universe went to discs.
The Gamecube was pathetic--as much as I love the relatively small amount of games that I have for it (which include all the Rogue games, Eternal Darkness, RE4--they come so close but still not enough), I've had it with this kiddie shit. Don't try to tell me it's this untrue image given to them by others or something--they do it themselves. Enough with Mario--gone are the days when adding Mario to a game makes it an instant seller. I bought Mario 64 because it was a fun game, not because it had fat-ass Mario in it. Mario didn't add anything to it, I actually wished we could've play Toad instead (SMB2 is still my fav on the NES); don't even get me started on Luigi's Mansion. Gone are the days when mascots made any sort of a difference. I love many of those Mario games but I'm tired of it. For crying out loud, the character's original design came from LIMITATIONS. And why doesn't his hair color match his mustache these days?--but I digress...
I love Nintendo, but I grew up. Nostalgia, my ass--I've been playing all of their old games on emulators since 1997 or so. For FREE, with a N64 controller connected via a USB port, with instant saves anywhere, 1 button screen grabs, demos and jap games that didn't come out over here, etc. And I collected every single one of those old games over dial-up back in the day--I bet you could get 1 file these days per system (SNES, NES, NEO-GEO) that has everything and would take you 5 minutes to download. Anyway, I haven't played ROMS in a long time, though. Why?--because I have awesome new games on new systems that are more engaging. It's a time/interest issue. Once in a while, I'll go back, but as you may or may not have noticed, video games are a bit of a "moment" medium. That is, they are spectacular when they are hot but maybe not as exciting or fun when you go back because of the constantly moving entertainment bar since they were released. Don't get me wrong, I love playing the classics, but I always, always, always get a hankering to play newer stuff before too long.
How can you honestly compare the experience of Super Mario 2 with playing GRAW on 360. GRAW is like being a real solider without the negative aspects of real life constraints. It's an interactive entertainment experience--and I can listen to MY own music at the same time I'm greasing Mexicans on my 5.1 surround sound set-up, in widescreen hi-def.
So for me, at least, gaming has become more than just a fun hobby or a way to pass the time--it's an experience. I want to be immersed in expansive worlds and experiences that I just can't get in real life--racing Ferrari's in PGR3, for example. Why do you think GTA3 was such an immense hit?--hint, it's not the fucking M rating, violence or missions. It's the experience, the freedom--you'll know what I'm talking about if you can remember
Excuse me, nintendo did not invent touch screen gaming. I've been playing touch screen games on my palm for nearly 10 years now. Furthermore, I've been using a dual monitor setup on my gaming computer for a year or two now. The NDS is not revolutionary at all.
It's how you use it, that counts.
At least, what's what I hear....
If you have to save your progress on a memory card, it's too damn complicated and therefore not fun.
This is why after all the years people are still playing Pac Man and Tetris and not the multitudes of no-name GTA ripoffs or outdated EA Sports schlock.
It's because you're incredibly fucking stupid.
Do you understand now?
So can my Dreamcast, and the Revolution. Nintendo said that a VGA box will be available.
I'm a "gamer" myself -- but I have my PC for slick graphics, turbo charged, networked mayhem and destruction.
However, when friends come over, or I visit my family, it's the Gamecube (currently) that EVERYONE wants to play.
Whether it's Mario Kart (the hardest game I bring out for non-gamers), Shrek Super Party (a lot of my friends prefer this to Mario Party ___), or the always-requested Donkey Konga -- the gamecube is what gets everyone playing. Even my dear Mother (who has managed to send me an email... once) plays.
There are a LOT more "non-gamers" then there are "gamers" in the world, and Nintendo is going for THAT market as well as a good portion of the "gamer" market. Sounds like a winning strategy to me.
1) Be attracted to the "bigger, shinier" approach to gaming and spring for an Xbox 360 or PS3
2) Buy all three anyway. Why not? He's got $1700 to burn on a TV.
Nintendo has been very consistent on their position to the avoid getting in a power=quality pissing contest with the other two consoles, and full 1080i support is just that.
"Why can't they make 24" CRT HDTVs?"
Because they would probably call it a 24" computer monitor with integrated TV tuner and charge you $1,000 for it.
My parents don't want HDTV, I don't want HDTV, and my co-workers who wanted one abandoned the idea after we got one in the conference room and watched a football game on it.
Big deal, they said. It looks great, but sitting five, 10 feet away, it looks the same to them. None of us are big on video quality; none of us are ever going to spend $100 on a video cable. Many of them drunk enough while they watch that it doesn't matter what resolution the game's displayed in.
They all know how great things are supposed to look in HD. But my dad's library of hundreds of DVDs aren't going to look any better, and he's not getting rid of them any time soon. I don't have cable TV because there's rarely anything I want to watch, and only one broadcast station I can catch. Those co-workers were sold on the hype but were let down by the actual experience.
And - having a friend whose family was rich enough to buy an HDTV despite having nothing HD to watch on it - after seeing a 360 game on a 40" HDTV, I'm still not convinced that it's the end-all for video games. PGR3 and GRAW were pretty, but Metroid Prime and RE4 were prettier on my low-def CRT and underpowered GameCube, to me. Shadow of the Colossus on low-def PS2 was prettier to me than King Kong on HD. A month later, they got rid of the damn thing because of burn-in and got a HD projector instead (which is, admittedly, pretty damn cool).
Even ignoring the fact that I can't fit a 40" television in my apartment, or afford a 27" one, I've seen absolutely nothing to sell me on the expense of HD. The 360 and PS3 aren't going to do it, especially not when I can get more enjoyment out of a PC and monitor combo that costs less than half as much as a big-screen HDTV. HD movies aren't going to do it. HD sports aren't going to do it. What else is there?
I think what no one is stating is:
What do the developers think of the Revolution compared to the other systems?
All of the systems are based on the PowerPC so porting is minimized (not eliminated but less than last generation).
So, that means that comparing the clock speed as a guide of performance is closer than last generation.
Now, the developers that relese their games for all systems, or at least try will most likely not like the Revolution because:
1) They will have to rework the game (that has lots of detail and uses lots of memory [because it was designed to work on the Xbox360 or PS3]) to run on the less powerful revolution.
2) Because they're unsure if porting it to the revolution will alow them to make their money back.
This was Really bad with the GC. There's lots of games that are 3rd party, but only came out for the PS2 and Xbox. For whatever reason it was, it doesn't really matter now. Because now the reasons are more pronounced. the Revolution controler is so different that developers will have to totally rewrite the game to use the controller. So not only are they now porting to the CPU and GPU, but also the controller and limited amount of ram and processing compaired to the other systems.
The developers are what makes a system good or bad, because they make the games. Nintendo was never really good at gitting 3rd party developers. Most of their games they made them self. Now their scaring off developers even more because it'll be harder to make the same game for all systems.
This will cause a divide in the developer community.
Revolution will get Nintendo's games and developers that are willing to make a game that's only on the revolution. But, not the games that are on the other systems.
You don't have a high definition TV, do you? Just moving from standard def on XBox to high def on XBox360 (which is really standard def stretched and upsampled) completely changed the nature of GTA: San Andreas for me.
A large, crisp, vivid screen is fundamentally more immersive. If you, and Nintendo, feel that HTDV doesn't enhance gameplay, you're both perfect examples of not seeing the forest for the trees.
I've been a fan of Nintendo for years; I bought a GameCube before I bought an XBox, and I still don't own any kind of Playstation. I LIVED Animal Crossing for more of my life than I'd care to admit (on both GameCube and DS). Thanks to N neglecting HDTV, I just might not care as much this next time around.
I feel I have to say this, I've got a little Karma to burn anyway.
But this is an important issue to me, let me be the first to say, fuck tv. No capitals. No hate. Just ignore this shitbox forever. You cannot imagine how many neurons die when you're exposed to this shit. Don't even start with it... It's getting closer to the traditional sci-fi anticipation movies like rollerball, or books like 1984. It's fucking depressing to see so much lost potential in there, truly.
So fuck tv. You'll only be healthier.
The fact that the Revolution controller allows you to play with one hand and hold a beer in the other, simultaneously, is absolute proof that the Revolution is for adults and the XBox and PS3 for kiddies.
Ah, I see we have the usual bullshit coments from Nintendo fangirls proclaiming how great the Revolution is going to be, simultaneously trying to dismiss other game consoles which will once again reveal theirs to be silly and childish.
I have done review work as well as freelance writing in the videogame industry, and I can 100% say for a fact that my statement about IGN is correct. In fact this topic was touched on just the other day here on /.: http://games.slashdot.org/article.pl?sid=06/03/29/ 1853255
It is unfortunate but sites like IGN that redesign the entire site around a particular product or company have been paid to do so. No one would pay a number of web dev's to ovehaul their site every week just to stay current or be trendy. They are pushing product. That in and of itself is borderline, the only time it becomes an issue with me personally is when the writting becomes tainted as a result. Stories begin to all slant one way... amazingly the same way as the money coming in.
It is no secret that Microsoft has been tossing big bucks at IGN and a number of other online/print outlets in return for favorable reviews and extra coverage.
Oh, and Matt Cassimassina is I believe the guy you are referring to and yes he is a grade A dick. I've had the "pleasure" of meeting him a couple times and I'd rank him right up there with Seanbaby... who I'd happily hunt for sport if given the chance.
http://teasphere.wordpress.com - A little spot of tea
But they're not competing. In an interview, Shigeru Miyamoto said that he didn't see it as a competition between Nintendo and any of the other things.
I can't argue with you on gaming consoles - I have a very weak knowledge at that topic. In fact I won't tell apart 360 from that new Nintendo's box. But I have some knowledge on CPU architectures, and I can tell you, that there nothing like "comparable technology" playing any significant role. The technology more or less is same, but even if you take a look at modern personal computer/server CPUs - there is nothing comparable. Having the same clock speed, processors can give benchmarks _several_times_ different one from another. Just to make my point more clear - you can't compare different platforms only by their CPU clock speed. Period. It will not give you any meaningful results, or something to draw any conclusions of. Well if those clock speeds, were different by order of magnitude, I would say you might use it as measure, because no architecture will give you such performance range, but you are talking about numbers that are almost equal! You shouldn't even be surprised if "slower" (in your terms) platform will outperform other.
I have a palm too, but those games use the touchscreen exactly how a computer uses a mouse. Not innovative. A greater variety of touchscreen uses and FUN games have come from the NDS is under 2 years than the over 10 years that Palm Pilots have been out. Plus, palm pilots are not gaming machines. As for your dual monitor setup, good for you, I never mentioned two screens as being revolutionary. I deliberately left it out of the list because it's a rather minor evolution that hasn't really shaped gameplay that much.
Cool, I didn't know any of that.
Mine was mostly hypothetical with regard to the actual allocation of the 3MBs on chip.
Do you have any links to patents or technical info regarding the allocation? I'm sure I'm not the only one who would be interested in it.
I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
the $300 computer monitor gives a better "eperiance" because it does not come with violent sodomy.
Snowden and Manning are heroes.
Don't tell me you just tried to compare Sony's outright marketing lies to Nintendo's down-to-earth product announcements. Are you kidding me? Sony has always conjured up these ridiculous proclamations about how amazing their products are, but who knows how the hell the PS3 is going to perform until we actually see it? Meanwhile, when Nintendo finally reveals that they'll put something in their products, they always deliver. They've re-released old games on new systems before and there's not much stopping them from doing it again.
Analogies don't equal equalities, they are merely somewhat analogous.
FASTER THAN SLASHDOT AND A SPEEDING LOCOMOTIVE
http://www.renewamerica.us/bb/viewtopic.php?p=785
The links there includes links to OTHER PAGES TOO,
so you get even more bang for your surfing buck! It's it's
a NEVERENDING STORY's WHAT IT IS.
There's three things to consider when trying to use megaherts as a performance measure.
Probably some other things too, but those seem to be the real speed-killers. There is no "industry standard" solution. AMD chose a short pipeline, so instructions complete in fewer clock cycles. Intel chose a longer pipeline, so instructions eat more clock cycles. This is why my Athlon-2500XP is actually running at 1.8ghz, but performing slightly better than a P4-2.5ghz. Now, a lot of this performance is also based on cache memory speeds, main memory speeds, and branch prediction. When you go to one of the cheaper chip manufacturers, like Cyrix, they leave out some of the technology that accelerates the performance, in favor of lower cost and lower heat. Big elaborate branch predictors use lots of silicon and consume power. I've seen the inside of a gamecube. There's no processor fan. Same goes for the other consoles. These guys are going to be cutting corners and eliminating bits of standard chip design in favor of low heat output.
As my computer architecture prof. likes to say "The real problem is feeding the beast." If you can't deliver an instruction to the processor, it can compute your answer. In general, you can't ensure that the next instruction is always ready. If you miss your cache on a 1ghz processor, and need to wait 5ns for the next instruction to come from main memory, you just lost 5000hz worth of processing due to a stall. In desktop chips, they have tons of clever technology to help prevent cache misses. In mobile processors and game systems and handhelds, they have to peel some of this off to keep the heat consumption down.
I'll guarantee you that the StrongArm and X-Scale processors running at 600Mhz don't compare to the old desktop models, and they're all made by "industry leaders" ;-)
Mark of the Coder fades from you. You perform Opening on World of Warcraft. Warcraft crits GPA for 4. GPA dies.
There is a technical error in IGN's article. It states the following:
"The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told us.
Hollywood should be a very large-scale integrated chip, not a large-scale integrated chip. VLSI and LSI are both technical terms used in digital design. Either the studio source doesn't know the difference or the editors over in IGN think that removing the word "very" makes the article sound better. Still, there's quite a difference between the two terms.
all this talk about specs is just a waste of time. the big con here is the price we pay for our games. games should be $5 max. we are all conned big time.
the rip off prices is why i stopped playing games on a regular basis and i didnt buy any of the current generation of consoles. in the previous generation i only bought the n64 and that was a big disappointment. the only game i wanted on the ps1 was tekken2 and that wasnt worth buying a console just for one game.
i dont believe nintendos hype about innovation either. theyre not innovative at all, they just changed business model to go for the budget cheap hardware market and made up a load of propaganda about innovation to convince us theyre the ones to buy. they dont care about the consumer or innovation, theyre just after cold hard cash.
now as for the supposed specs for the revolution, assuming the gamecube is about equal to the xbox and the revolution is said to be at least twice as powerful as the gamebube, and the xbox360 is said to be about 4 times as powerful as the xbox... that would make the xbox360 twice as powerful as the revolution. development sources say the ps3 is equal to the xbox360 or only slightly better at best. so overall the ps3 = xbox360 = 2 x revolution. this is a massive gap in power on paper, however as discussed earlier when viewing all 3 consoles at 480p the gap might not be that visible. not many people have hdtv's so hd isnt an issue yet and probably wont be untill the next generation of consoles in 4 or 5 years time.
the main worry for nintendo is getting good quality games for the revolution (including all the big franchise games as well as any new innovative games) and making sure that dubious new controller of theirs is actually good for games. id prefer to see a larger version of the snes pad (for western hands) with more buttons and all the mod cons we have nowadays.
as i stated at the start of my post its the price that kills my enthusiam for gaming and is the biggest con of all. id actually pay $600 for a console if all the games were $5 each, then it would be worth it. nintendos revolution will be below $300 but i dont care cos the games will be $50 each, thats just too much. id only consider buying the revolution if it was $99, i could get the games for $20 or less (id prefer $5 but thats never going to happen), and there was a huge selection of top quality games (big name games as well as these magical innovative ones nintendo keeps going on about).
on a different note before i close, ive heard the revolution development kits are only $2000 each which is peanuts for a console dev kit. i'm a software engineer myself and i'd be tempted to get one to have a play around but does anyone know how easy it is to obtain one and what the conditions are?
laters people, lets all boycott the ridiculous games prices and cause a real revolution!