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Why Do Computer Games Claim Lives?

Ektar wrote to mention an article from Chosun, a Korean newspaper, asking the question why do videogames claim lives? The article is in response to some recent high profile gamer deaths. From the article: "Apparently rare overseas, such cases make frequent headlines in Korea. Why? Experts point to the poor environment of the 'PC bang' or Internet cafes that have mushroomed nationwide. Generally dark and poorly ventilated, they cater to gamers who tend to smoke heavily. The bad air and light can increase the danger of sudden death, experts warn."

321 comments

  1. Seems obvious to me by gizmonic · · Score: 4, Funny

    From TFA:

    On Dec. 8, a 38-year-old man died suddenly after playing Internet games for 20 straight days at an Internet café, sustaining himself solely on instant noodles.

    I think we just nailed it in this case. What's the mystery?

    --
    WWJD?
    JWRTFM!
    1. Re:Seems obvious to me by IcySludge · · Score: 5, Funny

      We can safely assume they were NOT Ramen; otherwise the man would have been protected by His Noodly Appendage.

    2. Re:Seems obvious to me by assassinator42 · · Score: 3, Insightful

      So, he went 20 days without sleeping? Or hardly sleeping? I couldn't do that. It seems these deaths are at internet cafes. How about these people get computers and internet connections at home? It seems like it might actually cause the problem to become worse, but hopefully they'd actually remember to sleep at home.

    3. Re:Seems obvious to me by Green+Salad · · Score: 5, Funny

      ...that the mystery is "What game is still interesting after 20 days?"

    4. Re:Seems obvious to me by Anonymous Coward · · Score: 5, Funny

      I really hope it was a lack of sleep that killed him, and not the instant noodles, because if it was twenty days of noodles that did it, then I've only got a couple of days left to live.

    5. Re:Seems obvious to me by Anonymous Coward · · Score: 0

      Many MMORPG's have well over 20 days play time. I have racked up over 30 days in-game time played in World of Warcraft, and I'm on the light end of many of the players. I've seem people with 80+ days played time. Other than that, there are general online games, such as FPS's, which generally offer a myrid of game modes, maps, and weapon settings. In a completely other category rest things such as Civilization IV; where each game lasts insane amounts of time, and where each game is completely unique.

    6. Re:Seems obvious to me by Traiklin · · Score: 3, Insightful

      actully they do have internet service at home, the only problem is it's cheaper to go to an Internet cafe which has up to date PC's and faster connections then you can get at home.

      what they are intended to do is close every now and then so shit like that doesn't happen...naturally they ignore the rule so they can get more money and when people die they just go "Not our fault" and move on.

      there's stricter laws in place now that force internet cafe's in korea to close at a certain time &/or kick people off computers after a certain ammount of time to try and help cut back on the rate dumbasses die...don't even try to defend these morons, 20 days of straight gaming, killing yourself cause people online betrayed you, killing someone cause they sold a sword in the game, they were all dumbasses plain and simple and the world is a better place now that they are gone.

    7. Re:Seems obvious to me by BewireNomali · · Score: 1

      most instant noodles have very little nutritional value. I think there's another case of some dude in Japan who dided after he holed up in his room playing games, living on instant noodles.

      --
      un burrito me trampeó.
    8. Re:Seems obvious to me by shmlco · · Score: 1

      No mystery. When you die in the Matrix, your body dies too. The body can not live without the mind.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    9. Re:Seems obvious to me by Anonymous Coward · · Score: 1, Funny

      Relax, it was just a joke. I actually have a very diverse and nutritious diet--instant noodles, frozen pizza, microwave burritos, beer--I'm all about nutrition. I'm sure I'll be fine.

    10. Re:Seems obvious to me by Anonymous Coward · · Score: 3, Funny

      none was, at the end he was playing minesweeper, as after 10 hours, he owed them $1,500 us and was told he had to pay when he stood up, so he just played till he died!

    11. Re:Seems obvious to me by TelJanin · · Score: 1

      Uh oh, I think I may be in tro

    12. Re:Seems obvious to me by geekster · · Score: 1

      But for 20 days straight?

    13. Re:Seems obvious to me by Meagermanx · · Score: 3, Informative

      *Hums the Tetris Type A tune*

    14. Re:Seems obvious to me by Anonymous Coward · · Score: 0

      Diablo II, UT2004, BF2, EQ2, WoW, OMGWTFBBQ...

    15. Re:Seems obvious to me by Meagermanx · · Score: 1

      Yeah, but who would play The Matrix for 20 days straight?

    16. Re:Seems obvious to me by Anonymous Coward · · Score: 0

      I've got a variety of nutritional needs met from foods I keep around here...

      Burrito, 700+ Calories
      Chimichanga, 800+ Calories
      Soft Beef Taco, 400+ Calories
      Soft Chicken Taco, 300 Calories
      Instant Noodles, 400 Calories
      Mountain Dew Live Wire (for energy), 275 Calories

      The Fat, Sodium, and Carbs in each of these is pretty high, too.

      Assuming I eat at least one each of these per day, and drink three or four Mountain Dews, I see nothing other than continued growth as a gamer in my future.

      (Actually, all kidding aside, I only recently started paying attention to the nutritional value of these items, I was shocked to find out how bad they actually are for me, and have since restricted myself to only one of these items per day.)

    17. Re:Seems obvious to me by Ronin_Bic · · Score: 0

      The real question is who would play the Matrix anyway

    18. Re:Seems obvious to me by Anonymous Coward · · Score: 0

      That's what I would call PWNED!!!

    19. Re:Seems obvious to me by Fishstick · · Score: 5, Funny

      >they ignore the rule so they can get more money

      If you're there for 20 days and then die, don't they get 'stiffed' on the bill?

      *ducks*

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

    20. Re:Seems obvious to me by jZnat · · Score: 1

      In Korea? Starcraft, of course! kekekekeke

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    21. Re:Seems obvious to me by sd_diamond · · Score: 1

      ...that the mystery is "What game is still interesting after 20 days?"

      "Win a Billion Dollars in 21 Days"

    22. Re:Seems obvious to me by ToasterofDOOM · · Score: 1

      Obviously not. He was struck down by His Noodly Wrath for blasphemous sedition.

      --
      I am Spartacus
    23. Re:Seems obvious to me by ToasterofDOOM · · Score: 1

      Morrowind - And that's just single player too! Seriously, I just fired it back up this weekend and it's almost still as fun as the first time. There goes my life for the forseeable future
      ...
      Again.

      --
      I am Spartacus
    24. Re:Seems obvious to me by Traiklin · · Score: 1

      (if I hadn't posted already I would of marked it as funny),

      I'm sure they charged him every day he was there, if not then I guess he got the last laugh on them.

      I'm just wondering how he could go 20 days without people wondering, sure I can understand going once a week and seeing the same person but if you go often (say you are a teen or something) and the same guy is in the same chair playing the same game everytime you go there I would eventually ask someone "How long has he been there?", you know just out of curiosity.

      the thing I really want to know though...how did the place stay open 24/7 for 20 days straight? aren't they supposed to close every night or was that china? I remember reading on slashdot a few months back after someone killed themself or died playing games that the government/law enforcment cracked down on the hours cafes could stay open to try and help prevent violent outbursts/deaths from constant gaming.

    25. Re:Seems obvious to me by TheoMurpse · · Score: 0, Troll

      This one:

      Wanna know how to keep an idiot busy? Read the next line.
      Wanna know how to keep an idiot busy? Read the previous line.

      Best game to come out in a while! I'm waiting for the Xbox 360 release.

    26. Re:Seems obvious to me by hendridm · · Score: 1

      Interesting. I'm not a proprietor of such an establishment, but if some dumbass wants to give me money to game himself to death, I think Darwin supercedes any need for such laws.

      And yes, I think it's assinine that people can sue the tobacco companies for deaths resulting from smoking. Der...

    27. Re:Seems obvious to me by Ninjaesque+One · · Score: 1

      This is Korea, the land of... people dying from playing too much damn video games. You think the average teenager would even notice the semi-hobo camping out in the cafe?

      --
      Ninjas and pirates. How piquant.
    28. Re:Seems obvious to me by DavidBartlett · · Score: 1

      Koreans tend to die from StarCraft.

      --

      -DB-
      E-mail is like a prison: a prison with no walls... and no toilet. -Strong Bad
    29. Re:Seems obvious to me by rolandog · · Score: 1

      He must have been a christian... in that case he was 'smighted' by a parmesan-covered midgit.

    30. Re:Seems obvious to me by HD+Webdev · · Score: 1

      How about these people get computers and internet connections at home?

      Most of them do. In fact, not only are they more internet wired, they're also more likely to have high bandwidth connections than citizens in any other country on this planet.

      Yes, this may surprise many people but it's been the case for the last ~4 years. They are the bandwidth kings of the planet.

      Google "high bandwidth korea" and you'll see what I mean.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    31. Re:Seems obvious to me by mabinogi · · Score: 1

      yup, Morrowind and Civ(insert latest version here) have both had that effect on me.

      I fully expect Oblivion to do the same....

      --
      Advanced users are users too!
    32. Re:Seems obvious to me by deaddrunk · · Score: 1

      I'm sure they'd at the very least be offended by the smell.

      --
      Does a Christian soccer team even need a goalkeeper?
    33. Re:Seems obvious to me by damneinstien · · Score: 1

      It had to be that he wasn't wearing his pirate outfit!

    34. Re:Seems obvious to me by whopis · · Score: 1
      Diablo II, UT2004, BF2, EQ2, WoW, OMGWTFBBQ...

      That's a bunch of B.S. I mean, some of those are good, but there is no way you can play OMGWTFBBQ for more than 18 days without getting bored.

    35. Re:Seems obvious to me by eneville · · Score: 1

      the thing I really want to know though...how did the place stay open 24/7 for 20 days straight? aren't they supposed to close every night or was that china?

      Whats more amazing is the internet connection and game server stayed up that long.

    36. Re:Seems obvious to me by AcidLacedPenguiN · · Score: 1

      I don't know about you, but I would have just assumed that he was the Korean version of Teh Pwnage, Bitches.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    37. Re:Seems obvious to me by ToasterofDOOM · · Score: 1

      I better write a will before I go out and buy Oblivion, cause I'm not coming out once I go into Cyrodil. So much for my grades!

      --
      I am Spartacus
    38. Re:Seems obvious to me by mikiN · · Score: 1

      Yeah, but who would play The Matrix for 20 days straight?

      We all do. In fact we play it until we die or until we're freed, whichever happens first.

      --
      The Hacker's Guide To The Kernel: Don't panic()!
    39. Re:Seems obvious to me by voice_of_all_reason · · Score: 1

      The mud I play have several players with 300+ days, and that's just those with a single character all their lives. In addition, you stop aging every 30 seconds without input until you type something in again.

      And a coder has over 1y 100d, truly the king.

    40. Re:Seems obvious to me by ChocoBean · · Score: 1

      LOL +1 morbid funny to this man.

  2. Because... by Anonymous Coward · · Score: 0

    because vin diesel made warcraft too awesome

  3. Would a gamer want to die any other way? by Anonymous Coward · · Score: 0

    I think not!

  4. The game did it. by nurb432 · · Score: 5, Insightful

    Gotta love the shift of responsibility.

    I take it the game just reached out on its own volition and killed the people?

    Thats as bad as saying "the SUV ran over the child", or " a gun shot the teller during the holdup".

    Cant anyone take responsibility for their own actions any more?

    --
    ---- Booth was a patriot ----
    1. Re:The game did it. by Anonymous Coward · · Score: 5, Funny

      Ok, I ran over the child in my SUV after I shot the clerk with a gun.

      You people just won't let me forget about that, will you?

    2. Re:The game did it. by TubeSteak · · Score: 4, Insightful

      In these people's cases, I think it's fair to say the game did it to them. They're kinda like a lab rat pressing a lever to get more cocaine.

      Like the majority of gamers I know I've occassionaly gone without a night's sleep because i was up gaming. These guys are doing the same thing... but to an extreme.

      Fundamentally, it's a compulsion just like gambling, food, drugs (alcohol/harder stuff) or sex can be.

      And most of the aforementioned things aren't usually considered to be 'addictions' until they begin having a negative effect on your life.

      Games are to those gamers, what heroin is to a junky. And they ODed.

      --
      [Fuck Beta]
      o0t!
    3. Re:The game did it. by cnettel · · Score: 3, Interesting
      Well, maybe the game didn't, but obviously the gamer's love for (or obsession with) the game DID.

      I think the situation is similar to several possibilities to die from drug use, where the real reason for death is not a physiological reaction outside the brain, or even a brain collapse, due to the substance, but rather the fact that the substance keeps you from keeping yourself in a living condition.

      As I noted in another comment, this seems to be connected to the cafe gaming environment, which maybe makes the enjoyment more intense (or whatever, I don't really know). If it is that way, then we can just ask(/regulate) the shopkeepers to pay some attention to what their customers are doing.

      If a game was released that really, with total certainty, made anyone who played it so obsessed with it that IV feeding always ended up as the only option, then I would think it would make total sense to stop it. It's not unreasonable to think that it would be possible to create something that triggered the general human nervous system that intensely, either.

      Before that, it's a matter of distributing the blame. It's reasonable (without more detailde information) to place most of the blame on the poor suckers who died, but that doesn't mean that everyone who would have been able to do something about it, but didn't, should feel good about themselves. If, for example, a MMORPG allows continous login for 48 hours, that sounds like a stupid idea, even from the simple "stop the bots" perspective. If it can stop one or two involuntary suicides, that's quite nice, too.

    4. Re:The game did it. by Kohath · · Score: 2, Insightful

      If you're addicted to something, it may not be your fault ... but it's your problem. And you're responsible to get the problem fixed. No one is required to help you or make it easier for you.

      Our society of no responsibility (created by lawyers, so they can make money off of every single thing that harms a person, every time it happens) allows addicts a whole range of excuses they can use instead of fixing the problem.

    5. Re:The game did it. by Bogtha · · Score: 2, Insightful

      I think it's fair to say the game did it to them. They're kinda like a lab rat pressing a lever to get more cocaine.

      Lab rats don't have the intelligence to say to themselves "You know what? Maybe playing a game for twenty days straight isn't a good idea". Human beings do. Or, at least, if they don't, maybe it's a good thing that they get chucked out of the gene pool.

      The grandparent had a point. Why shouldn't we hold these people responsible for their own actions? They aren't rats, they are people! If they are too mentally retarded to be able to figure out when something is hurting them, perhaps they should be in an institution. Being as dumb as a rat qualifies as mental retardation to me.

      --
      Bogtha Bogtha Bogtha
    6. Re:The game did it. by TubeSteak · · Score: 4, Insightful
      Drug use can instill some very very low level urges in a user.

      Even after you've weened a druggie off the physical dependence they had on their drug of choice, you still have to deal with the psychological dependence.

      Former users get cravings just from walking by a building they used to do drugs in, or seeing a person they used to hang out with while doing drugs.

      A psychological dependence is much harder to break.

      And you're responsible to get the problem fixed. No one is required to help you or make it easier for you.
      I'm not sure what country you're from, but some countries have this concept of 'the public health'. You might be shocked to know that in some countries, accepting addiction is not something that the government considers to be in the best interests of 'the public health'.

      Not to mention when the destructive behaviors that addicts begin to manifest start spilling over and affecting other people. So while nobody is required to help you, and it is your problem, it is in society's best interest to keep you from wreaking havoc on other people's lives.

      People like you deserve to get held down and injected with heroin. It might not be your fault you're addicted, but let's see how easy it is to fix your problem .

      FYI- Nicotine is more addictive than most if not all street drugs. Some people quit and some people can't.
      --
      [Fuck Beta]
      o0t!
    7. Re:The game did it. by Crash+Culligan · · Score: 2, Interesting
      Our society of no responsibility (created by lawyers, so they can make money off of every single thing that harms a person, every time it happens) allows addicts a whole range of excuses they can use instead of fixing the problem.

      Hey, let's call these people irresponsibility addicts! Then we can blame the lawyers for getting them hooked on quick money for being irresponsible!

      On a slightly more serious note, therein lies the whole philosophical conundrum: to prevent what appears to be an easily preventable tragedy, the one person whose actual responsibility it is to prevent it has no desire to do so. At that point, people start wringing their hands and saying someone else should take up the responsibility instead. And it's unconscionable that nobody should handle the problem, because it appears so preventable.

      That, sadly, is the keystone for the founding of the nanny state. That's where the state gets invited in to watch for people doing this one thing irresponsibly. And while they're there, someone will almost certainly reason, they could watch out for this other thing, and maybe those things as well. It's people thrusting power and responsibility onto the state, and the state is only too happy to receive it.

      And the ultimate twist? Those people who want the state to protect the irresponsible are themselves giving up responsibility for whatever the problem may be.

      --
      You cannot truly appreciate Dilbert until you read it in the original Klingon.
    8. Re:The game did it. by Kohath · · Score: 1

      let's see how easy it is to fix your problem .

      There you go. Easy. That's the key word. Nevermind fixing any problem that isn't easy.

    9. Re:The game did it. by Bacon+Bits · · Score: 1

      I agree with the sentiment.

      But I have to wonder: do these Internet cafes sell balanced meals? I mean, having a-la-carte dining would at least cut down on the fatality rates, while getting the cafe owners more income.

      --
      The road to tyranny has always been paved with claims of necessity.
    10. Re:The game did it. by Anonymous Coward · · Score: 0

      You are a hardcore liberal aren't you?

      Do you know the definition of personal responsibility?

    11. Re:The game did it. by Adrian+Lopez · · Score: 1

      "In these people's cases, I think it's fair to say the game did it to them."

      No. These people did it to themselves.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    12. Re:The game did it. by Pyrion · · Score: 1

      Fundamentally, it's a lack of willpower to quit. How is a game at fault for the gamer lacking the willpower to quit playing? The psychological dependancy is created entirely within the gamer's mind; unlike a real drug, there is no chemical being injected. No outside force is directly causing these effects.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    13. Re:The game did it. by Pyrion · · Score: 3, Interesting

      Except in the case of video games, as with all other "addictions" that don't rely on foreign substances, it's completely your fault.

      Why?

      Simple. There's no foreign substance being ingested, inhaled or injected. If there are any chemicals being consumed within your body perpetuating the "addiction", they're also chemicals being produced entirely within your body. That's assuming it's a chemical addiction in the first place.

      If it's merely psychological, then only you hold responsibility for what goes on in your head.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    14. Re:The game did it. by rjshields · · Score: 1

      We don't know this guy was "mentally retarded". He could have had serious trauma that made him want to escape reality in this way.

      --
      In this world nothing is certain but death, taxes and flawed car analogies.
    15. Re:The game did it. by Detritus · · Score: 1

      Why does there have to be a physical drug? You can make your own drugs in your brain by engaging in certain behaviors, like running long distances, having sex, etc.

      --
      Mea navis aericumbens anguillis abundat
    16. Re:The game did it. by Jesus_666 · · Score: 1

      Well, if the child would have been run over by, say, a tricycle and if the teller would have been shot at with, say, a soccer ball, they'd still be alive. So obviously we should replace all SUVs with tricycles and all guns with soccer balls. That would also make traffic more ecological and I would be more interested in sports because there would be no way to differentiate between a soccer championship and an action movie series. Maybe they could even put some exploding tricycles on the playing field, that would be cool.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    17. Re:The game did it. by TubeSteak · · Score: 5, Insightful

      Once you break the physical addiction, you still have a psychological one to deal with.

      That is the reason that most addicts go back to using. Not because their body craves sex/drugs/gambling/food but because they can't quiet the mental urge which is constantly saying "i want it."

      Yes, some people can quit cold turkey without ever looking back, but some people can't. Not because they're weak willed, but because their brain is wired funny.

      I wonder how many of the people opening their mouths and saying "addicts should be responsible" have actually had to deal with an addiction in their own life. Or watch someone very close to them do self destructive things & refuse to stop

      And I don't mean "i crave chocolate," I mean "I weigh 500 lbs, why can't i stop eating" or "I look like a skeleton, why can't I stop taking meth"

      These people aren't stupid, but they usually do benefit from AA/SA/NA at the min and institutionalization at the most extreme.

      --
      [Fuck Beta]
      o0t!
    18. Re:The game did it. by Moofie · · Score: 1

      Nobody ever breaks somebody else's addiction. As the twelve step programs you cite say: The first step is to admit that you have a problem.

      If you don't do that, no amount of "help" is going to make the problem go away.

      --
      Why yes, I AM a rocket scientist!
    19. Re:The game did it. by TubeSteak · · Score: 1

      The game isn't at fault.

      Gaming is the same thing as gambling, you perform an action and get a reward. The difference between real money or in game gold is irrelevant.

      Go look up "Psychological addiction"

      From Wikipedia: Psychological addiction does not have to be limited only to substances; even various activities and behavioral patterns may be considered addictions, eg. gambling, Internet use, usage of computers, sex/porn, eating or work.

      These people are usually aware that their behavior is destroying their lives, they want to stop, but can't. Don't take my word for it.

      Go read something about addiction psychology, you'll understand what i'm talking about.

      --
      [Fuck Beta]
      o0t!
    20. Re:The game did it. by Karlb · · Score: 5, Insightful

      He escaped.

      --
      When all else fails, you've won.
    21. Re:The game did it. by TubeSteak · · Score: 1

      Well, you could probably break it with a large stick and a lot of electric shocks, but that's not terribly humane.

      What I meant was: Once you (the addict) breaks the physical addiction, you (the addict) still has a psychological one to deal with

      --
      [Fuck Beta]
      o0t!
    22. Re:The game did it. by Moofie · · Score: 1

      Indeed. And the problem is the responsibility of you (the addict), not anybody else.

      --
      Why yes, I AM a rocket scientist!
    23. Re:The game did it. by Anonymous Coward · · Score: 0

      the game "did it"? it's weak-minded individuals. the same thing goes with any sort of addiction such as gambling, drug, and alcohol abuse.

    24. Re:The game did it. by Lehk228 · · Score: 1

      no, allowing login times longer than 48 hours is not stupid, it isn't the publisher's duty to help players with time management. if anything it would be the internet cafe's responsability to ensure a safe environment and possibly to send people home if they look ill.

      --
      Snowden and Manning are heroes.
    25. Re:The game did it. by grumbel · · Score: 1

      ### Lab rats don't have the intelligence to say to themselves "You know what? Maybe playing a game for twenty days straight isn't a good idea". Human beings do.

      What makes you believe so? Humans might have a little bit more brain then a rat, but they get addicted in pretty much the same way. Its one thing to come up with the idea "plenty of gaming is not good for you", but its a whole different manner to actually stop playing so.

    26. Re:The game did it. by thelost · · Score: 1

      I can quite honestly say that in some cases the game DOES do it. I have been a long time player of World of Warcraft, playing since the private beta up until now and to be frank I've come to realize how incredibly unhealthily it has been designed, to create an addiction in its player.
      Blizzard set out to create a game with a system of rewards that benefits those who put in the most time, not those who are most skillful. The net result of this is that to achieve anything worthwhile you have to put in hundreds of play hours. If you want to put this into perspective then ask an average level 60 player who has been here since the beginning how much time they have spent on one character; There is an uptime command /played which tells you how many days/hours/minutes you've spent on a given character and mine currently reads 30+ days for one character. That's not to mention the 14+ days on another. I'm not a particularly hardcore player either, and only have one level 60 character. Other people have 2 or 3 level 60s, if an average player takes between 16-20 days to reach level 60 then that's up to and probably 60 days of their life they've spent playing WoW. Now WoW was released in November 2004, so in a year of peoples life they could have spent 60 of those days playing a computer game. I don't mean a couple of hours every day for 60 days, I mean literally 60 days. This isn't by any means abnormal for WoW gamers.
      MMO games are harmful in my opinion. They have a massive problem in the form of creating new and exciting content for an audience that furiously devours it, so what they do is create content that is based on grinding to succeed. Grinding means to do a repetative task hundreds, maybe thousands of times till you gain enough experience/reputation to get your reward. The worst case of this in WoW are the Player Vs Player Battlegrounds. There is a ranking system with 14 levels, the 14th being the hardest to get. To be able to reach the 14 and become grand marshal or high warlord depending on your faction, you need to play every day of the week, for upwards of 12 hours a day, in co-operation with team-mates who allow you to attain rank by forgoing rank theirselves. I have personally experienced many burnt out friends who have have mini-nervous breakdowns trying to attain a certain rank on PvP. The funny thing is that if you stop grinding for rank then your current rank decays, so if you decide to give yourself a break then you lose all the work you've already done. An excellent explanation of WoW pvp grinding and why it's so unhealthy can be read here.
      Blizzard have created a game with the intent of people becoming addicted to it. They reward you for your addiction, and punish you if you are too 'casual'. It's very amusing to see the stigma attached to being a 'casual' WoW player, whenever they voice their opinion on anything they are very quickly drowned out in a chorus of 14 year old boys telling them to "stfu learn2play n00b". This is encouraged by Blizzard by creating content that only appeals to hardcore players and reinforces divides. Blizz want these divides though as they depend on the hardcore players for their revenue, because they know however badly they treat them nothing they do will make these players cancel their accounts, to the point where someone might get their account banned and simply start a new one, even though they have to begin from square 1 again.

      When a developer sets out to make a game that is addictive and unhealthy as WoW then thats prett bad, but when there is no or little expression of concern from the industry watchdogs then that is something truly shocking. I simply don't understand.

      --
      Promote Charity on Myspace, Show Your Colours!
    27. Re:The game did it. by grumbel · · Score: 1

      ### There's no foreign substance being ingested, inhaled or injected.

      The throuble is that the body is quite good at producing the addiction causing substances all by himself. It doesn't really make that much of a different if you get addicted to some foreign substance or your own body chemicals, in the end you end up with a good chemical imbalance in your body and have great throuble breaking away from the patterns you have learned to produce said substances.

      ### If it's merely psychological, then only you hold responsibility for what goes on in your head.

      Human can't control whats happening in their head and the question of responsibilty is also not really worth to discuss about, since it simply doesn't help. Instead one should search for what is causing these reaction in people, how to prevent it from happening in the first place and how to help those that already have problem.

    28. Re:The game did it. by Fordiman · · Score: 1

      Weird, too. Nobody ever wants to shift the blame to the dead - which is where it bleongs in this case.

      Seriously. Who plays a videogame for 20 days straight?? I've been a gamer since childhood, and the best I've done is 72 hours - and hell, that wasn't even gaming, it was programming.

      --
      110100 1101000 1101000 1100110 0 1101111 1101000 1100011 1
    29. Re:The game did it. by koonat · · Score: 0

      They're kinda like a lab rat pressing a lever to get more cocaine.
      Lab rats are stupid.
      If I found a lever in a lab that dumped out cocaine, I would just pound it out into a bag, take it home, and use it to play diablo 2 for 20 days straight. Sheesh. THEN who's fault is it?

      "Games are to those gamers, what heroin is to a junky. And they ODed."
      So the proposed solution (as in drugs) is to outlaw what is so great that people can't control themselves with. Clearly, that doesn't stop the problem since junkies exist to be in comparison, but now we've got criminal gamers to boot.

      This is the mentality of prohibition. The idiot is at fault - long live darwin - clean out the idiots. Stupid is till stupid dies.

      --
      Double-Click here for instant highlight.
    30. Re:The game did it. by Bogtha · · Score: 2, Interesting

      I wonder how many of the people opening their mouths and saying "addicts should be responsible" have actually had to deal with an addiction in their own life. Or watch someone very close to them do self destructive things & refuse to stop

      As it happens, you're talking to somebody whose mother just completed a detox programme last week for alcoholism. She recognised she had a problem, and she did something about it. She needed help dealing with that problem; she was physically addicted, and going cold-turkey is dangerous for alcoholics (it can bring on seizures, etc). But she did something about it. That's a totally different scenario to having a problem and ignoring it until it kills you.

      --
      Bogtha Bogtha Bogtha
    31. Re:The game did it. by Anonymous Coward · · Score: 0

      but... people that weakminded not only deserve to die, but should die for the greater good of society. So... whats the problem?

    32. Re:The game did it. by Red+Flayer · · Score: 1

      "Ok, I ran over the child in my SUV after I shot the clerk with a gun.
      You people just won't let me forget about that, will you?"


      I think the line you're looking for is:

      "And I would have gotten away with it if it weren't for you pesky slashdotters"

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    33. Re:The game did it. by carpe_noctem · · Score: 1

      I'm not sure what country you're from, but some countries have this concept of 'the public health'. You might be shocked to know that in some countries, accepting addiction is not something that the government considers to be in the best interests of 'the public health'.

      You realize how ridiculous this sounds when speaking of a country that widely believes in fan death, don't you?

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
    34. Re:The game did it. by Anonymous Coward · · Score: 0

      No, because the ACs post was actually funny. Yours was just dumb.

    35. Re:The game did it. by MBraynard · · Score: 1
      Can I get your mailing address? I want to send you a certificate for the most under-rated /. post in history.

      Someone hit you with -1 flamebait?

      This is why every time I see the metamoderate option (which I see every day), I race through it metamoderating everything down in hopes of terminating so many /. users mod rights that no one has points and they eventually they rethink the system.

    36. Re:The game did it. by ToasterofDOOM · · Score: 4, Funny

      No more Grand Theft Auto for you mister!!!

      --
      I am Spartacus
    37. Re:The game did it. by ToasterofDOOM · · Score: 1

      Drugs have real, physical addictions. Things like sex, gambling, and gaming are mental addictions, and yes, they are entirely your fault because you made the choice to game, gamble, or get laid.

      --
      I am Spartacus
    38. Re:The game did it. by Pyrion · · Score: 1

      For fault to be anything other than on the immediate person.

      The analogy was given elsewhere that one should be shot up against their will with heroin, and thus it wouldn't be that person's fault for being addicted to the stuff, which is true. You've got a classic case of assault there. In the case of a video game, however, the fault is pinned squarely on the person whose brain is producing the effects forming the addiction.

      It's like if you pull the trigger on a gun, and kill someone. You can't reasonably claim that the gun made you pull the trigger.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    39. Re:The game did it. by Anonymous Coward · · Score: 0

      I completely agree. I thought that was hilarious. Distasteful, for sure, but witty nontheless.

    40. Re:The game did it. by Pyrion · · Score: 1

      Except we're talking fault here. Whose fault is it anyway?

      Some argue that it's the video game's fault for inciting such reactions. I'm arguing that it's the gamer's fault for letting him/herself get caught up in it in the first place.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    41. Re:The game did it. by Anonymous Coward · · Score: 0

      The question is not who is responsible. It the addictive potential is genarally reasonable, then it should not be controlled, since the would infringe on fundamental freedoms and bring the nanny-state. For those that have an unusual succeptibility to a certain addiction, that is unfortinate but basically they cannot be protected. They can only learn to live with their disability and stay away from the addictive substance, behaviour or whatever (or with food, to at least learn enough control so that they can still live a reasonably happy life). If they cannot, then they are not fit to live. Sorry, but every human being has to develop a certain resilience to the challenges life offers. If you are to lazu to fend for yourself, then you get what you deserve.

      These cries of ''the game did it'' are by the same people that would give every child a high-shool diploma, thus making it worthless for everybody and doing immense damage to society.

      I am not saying that these people should fight alone. But the solution is not the prohibition, but availability of treatment and support.

    42. Re:The game did it. by TheoMurpse · · Score: 1

      In none of your analogies is it the addictive substance's fault -- it's not the alcohol's fault you are an alcoholic. It is either the alcoholic's fault, or it is the fault of a chemical imbalance in his brain. It is not the alcohol's fault.

      Likewise, it is not the game's fault. It's either the gamer's fault, or some chemical imbalance in his brain.

    43. Re:The game did it. by TedRiot · · Score: 1

      In my country I see headlines like "SUV ran over a child" on a daily basis. I don't know if "A child got hit by an SUV" is any better. The reason for this is probably the limited space of the headline, so you tell the essential in a short form. If the type of the vehicle is less interesting than the driver, we see headlines like "Drunk driver ran over child" or "86-year old ran over child". So I could probably ask with what? Their feet?

    44. Re:The game did it. by rjshields · · Score: 1

      Perhaps you can explain what was so great about the post. Am I missing some hidden irony? I agree it's funny, but it's not *that* funny that it should be "the most under-rated /. post in history". I can also see how some people would see it as flamebait given the serious nature of the topic and the fact that some people have a limited or no sense of humour.

      --
      In this world nothing is certain but death, taxes and flawed car analogies.
    45. Re:The game did it. by rjshields · · Score: 1
      Except we're talking fault here. Whose fault is it anyway?
      It's a symptom of a litigious society that we're always looking for someone or something to blame.
      --
      In this world nothing is certain but death, taxes and flawed car analogies.
    46. Re:The game did it. by RobertLTux · · Score: 1

      You Forget the Shacred Trin1ty Mind Matter Energy large chunks of being in "The Zone" are just Mind but cause/are caused by chemicals in the brain/body. This guy just happened to forget and landed up as energy.

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    47. Re:The game did it. by TrekCycling · · Score: 1

      Exactly!! It's so easy to tell people to "go get willlpower or get out of the gene pool when they don't understand the problem at all. At various times in my life I've worked 60+ hour weeks, compulsively felt I had to be constantly learning new technologies and upgrading my skills, exercised obsessively, and even gamed obsessively. I learned, though, that all of these behaviors were driven by the same psychological underpinnings. And they never happened at the same time. So I hopped from one addiction to the next.

      Does this make me addicted to *all* of these things? No, it means I had/have to work on what it is about me psychologically that makes me need to do *everything* to excess. One could argue that being addicted to work or exercise is a good thing. I think it's just as bad. Either way you're ignoring the underlying problem and letting a sad (I mean that empathetically, of course) lack of something in you to cause you to compulsively look outwardly for reward and gratification. It's sad, it's real and unfortunately because of attitudes like many here on Slashdot it gets either ignored or dismissed. Or worse, the person labels themselves simply a (sex, gambling, work, Internet, gaming, etc.) addict without evaluating on a deeper level the strong psychological motivations for their behavior.

    48. Re:The game did it. by Maserati · · Score: 1

      Tty thinking of that post as "the most understated Matrix reference ever".

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    49. Re:The game did it. by scrwvwls · · Score: 1

      Why shouldn't we hold these people responsible for their own actions? They aren't rats, they are people! If they are too mentally retarded to be able to figure out when something is hurting them, perhaps they should be in an institution. Great new idea! And while we're at it, why don't we send everyone posing a perceived burden to society in those things as well! /sarcasm Oh yeah, and what's the deal with functional addicts? Oh riiiiiight they're rich :P

    50. Re:The game did it. by jrockway · · Score: 1

      > It's like if you pull the trigger on a gun, and kill someone. You can't reasonably claim that the gun made you pull the trigger.

      True, but you can make the claim that video games made you pull the trigger. Amazing how this is all connected, isn't it. :)

      --
      My other car is first.
    51. Re:The game did it. by Static11 · · Score: 1

      People like you deserve to get held down and injected with heroin. It might not be your fault you're addicted, but let's see how easy it is to fix your problem .

      Good grief.

      Yet another bleeding heart liberal who thinks the rest of us should all be concerned with repairing the stupid choices other people make. It's not like it's some monster surprise how starting up a heroin habit is going to end up, is it? This is Darwin's good work in action, and we should certainly let it run its course.

      People like you should be forced to spend all your time in malls, with fat people and moronic teenagers so you stop thinking we should be saving all these half-wits and genetic rejects who aren't really doing much for the quality of the gene pool.

      I'm sure there are some governments out there not doing enough to educate their people about health risks and addiction, but there is no first-world country that I've been to that doesn't have all sorts of health funding and educational programs. If some people choose not to listen, so be it, and good riddance.

      FYI - Anyone who takes up smoking in this day and age, having seen what it has done to people who started back in the middle of last century, and knowing full well that they won't get to choose if they can quit or not, deserve what they have coming. I'm pretty sure the surgeon-general stopped advocating smoking for good health some time ago.

    52. Re:The game did it. by MBraynard · · Score: 1
      Amidst all of these fat, meandering multi-paragraph posts going into hyperbole, the post cut through it all with perfectly succinct slice.

      It is just good writing. I don't claim to be a good writer, but I know good writing when I see it and it is rare talent. The type of mind that could formulate that indicates to me someone who either has talent or the ability to develop it.

      Telling someone they are a good writer (especially something that has comedic value) is about the greatest compliment I can think to bestow on someone.

    53. Re:The game did it. by Anonymous Coward · · Score: 0

      Ok, and what room did you do it in? The conservatory?

    54. Re:The game did it. by Repton · · Score: 1

      Mind you, that's often what the news reports say.

      "[name] died after his car failed to take a turn and plummeted off the cliff."

      "Two people are seriously injured after the car they were in crashed into a tree in Whakatane yesterday evening."

      --
      Repton.
      They say that only an experienced wizard can do the tengu shuffle.
    55. Re:The game did it. by Anonymous Coward · · Score: 0

      Let me guess, you are a "Compassionate Conservative"?

      That level of compassion can only be truly achieved by a Republican.

      Show me in the Bible where Jesus said "It is their own fault, so screw them" I thought He taught us to help the poor and foresaken, not blame them for their problems and tell them to fuck off.

    56. Re:The game did it. by Damvan · · Score: 1

      "If it's merely psychological, then only you hold responsibility for what goes on in your head."

      So mentally ill people are responsible for their conditions? They should just fix themselves and get on with their lives? All those lazy old people out there should just fix their Alzheimer's and get back to being productive consumers!

      Look up sociopathy. It might look familiar. Or you are a moron. But both of those are just in your head, so it is your fault. Fix yourself dammit!

    57. Re:The game did it. by Pyrion · · Score: 1

      Mirrors aren't that expensive.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
  5. Life claims lives by G4from128k · · Score: 5, Insightful
    Why does this surprise anyone. Everything in life "claims lives." Driving claims lives. Taking a bath claims lives. Sitting on the couch claims lives.


    I'm not even a gamer and I can tell this is just another example of sensationalist journalism.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:Life claims lives by Mayhem178 · · Score: 0

      Posting on /. claims lives...

      What the!!?!?! Ack, eek, urk... *thump*

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    2. Re:Life claims lives by shreevatsa · · Score: 1

      Sure, but you can be sure someone is taking games too seriously, when something like this happens. When did trading in games start spilling over to real life and money, BTW?

    3. Re:Life claims lives by Anonymous Coward · · Score: 0

      I heard that he would have died from the bird flu anyway.

    4. Re:Life claims lives by DigiShaman · · Score: 2, Insightful

      I'm not even a gamer and I can tell this is just another example of sensationalist journalism.

      Because. Sensational headlines sell media. Look to none other than human nature. Fact is people don't want to look at mortality face on. We all live on the roulette wheel of chance, yet it's far more comforting to exclude one's self from the equation when in fact they themselves are at fault for their own demise. Not surprisingly, the truth hurts and thus becomes a sensational rude awakening that draws attention to the populous.

      --
      Life is not for the lazy.
    5. Re:Life claims lives by Anonymous Coward · · Score: 0

      Just try telling that to the anti-smoking fundamentalist zealots.

    6. Re:Life claims lives by vertinox · · Score: 1

      Everything in life "claims lives." Driving claims lives. Taking a bath claims lives. Sitting on the couch claims lives.

      I was about to suggest that you forgot to mention posting to Slashdot claims lives... but I realized we don't have any real lives to claim.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  6. Great title...... so get ready to expect postings by Anonymous Coward · · Score: 0
  7. Cause of death: Darkness? by Caspian · · Score: 5, Insightful
    The bad air and light can increase the danger of sudden death...

    Um... darkness isn't deadly.
    --
    With spending like this, exactly what are "conservatives" conserving?
    1. Re:Cause of death: Darkness? by EvilMonkeySlayer · · Score: 1

      Tell that to people who trip over things.

      Plus, I hear the boogey man and the monsters under my bed are all quite certainly wanting to eat me, therefore I keep the light on at all times.

    2. Re:Cause of death: Darkness? by cnettel · · Score: 1
      But nothing that even approaches day/night light conditions won't exactly promote an existance with proper patterns of sleep and hormonal activity. I would venture to guess that it's more likely that it hides the normal signs of not feeling well, as the environment is abnormal in itself.

      On the other hand, for that long a period, the lack of some kind of day/night rhythm could mess different signal substance levels up, for real. It won't, generally, be enough to kill on its own, but even VERY bad air won't be enough to kill on its own, either. If the body orders a low pulse, while the air is full of CO2 (or even CO), or some other messup, I would certainly think that it plays a little, but significant, part. Also, in a badly lighted room, the chance of some around you noticing your face suddenly getting very pale, or something similar, is even more slim, than if they were just playing WoW, but would be able to see your face if they looked at you for a second.

      The (anti-social) geeky side of me tell me something else: Not very many seem to die from gaming in a solitary condition at home. These people are not dying from gaming for 20 days straight, they die from social gatherings, the by far most dangerous human invention ever.

    3. Re:Cause of death: Darkness? by assassinator42 · · Score: 1

      Well, maybe not on it's own. But I know it can cause depression, for one thing. Could probably cause other psychological problems as well.

    4. Re:Cause of death: Darkness? by 42Penguins · · Score: 1

      Um...DUH! Haven't you ever seen a horror movie? What percentage of casualties in those movies happen in broad daylight? Movies and video games ARE like real life, after all.

    5. Re:Cause of death: Darkness? by RootsLINUX · · Score: 1

      I don't know if darkness is deadly, but it can cause an imbalance in your hormone levels which can lead to depression. If you live way up north or way down south where there is much less sunlight during certain seasons, you are more likely to become depressed. It has to do with the way the brain regulates hormones during the circadian rhythm (24hr day/night cycle). So while darkness probably didn't end this man's life (my bet is it was the instant noodles...) it likely pushed him into a more depressed state.

      Shit, what the hell am I doing posting on Slashdot. I have a final in less than two hours

      --
      Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    6. Re:Cause of death: Darkness? by pyrrhonist · · Score: 1
      Um... darkness isn't deadly.

      No, but when it's dark, you are likely to be eaten by a Grue.

      --
      Show me on the doll where his noodly appendage touched you.
    7. Re:Cause of death: Darkness? by raoul666 · · Score: 1

      Um... darkness isn't deadly.

      I'm a plant, you insensitive clod!

      --
      When cryptography is outlawed, bayl bhgynjf jvyy unir cevinpl
    8. Re:Cause of death: Darkness? by BoneFlower · · Score: 1

      http://en.wikipedia.org/wiki/Vitamin_D

      Vitamin D is primarily produced by sunlight. Well, technically it isn't, but the chemical processes your body uses to produce it require sunlight(technically, UV light, of which the Sun is the most convenient source available to most people) to function. This is a much more efficient process than getting it in fully ready form through normal food.

      As explained in the article, deficiency of Vitamin D is linked to several disorders. While the deficiency isn't known to directly cause death, several of the disorders that can be caused by a vitamin D deficiency can lead to death.

      So yes, darkness can kill you. It may be unlikely to be the primary cause of death, but it is possible.

    9. Re:Cause of death: Darkness? by MonkWB · · Score: 2, Funny

      That depends on if your playing an RTS or an FPS.

    10. Re:Cause of death: Darkness? by Anonymous Coward · · Score: 0

              The bad air and light can increase the danger of sudden death...

      Um... darkness isn't deadly.


      No, darkness isn't deadly, but bad light is!
    11. Re:Cause of death: Darkness? by haydon4 · · Score: 1

      I'm a plant, you insensitive clod!
       
      A plant? I thought people like you were called a fruit.

    12. Re:Cause of death: Darkness? by ggy · · Score: 1

      Yup, I can clearly see that here in Sweden. And the weird thing is that people generally sleep worse during the winter as well...

      (And a good friend of mine has described how depressed you get when you haven't seen daylight for 14 days. (He was coding, not gaming though...))

      Good luck with the final. :)

    13. Re:Cause of death: Darkness? by TommydCat · · Score: 1

      He's more likely a vegetable... as in couch potato.

      --
      This comment does not necessarily represent the views and opinions of the author.
    14. Re:Cause of death: Darkness? by slashdotjunker · · Score: 1
      Um... darkness isn't deadly.
      "I attack the darkness."
  8. Because it gets reported by damiam · · Score: 4, Insightful

    People die all the time while laying in beds. No one publishes an article every time it happens, wondering "why beds claim lives". Yet every time someone dies while playing a game, it's big news. Never mind that they've chosen to go for days without eating, drinking, or sleeping; apparently it was the game that killed them.

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.
    1. Re:Because it gets reported by Anonymous Coward · · Score: 0

      Never mind that they've chosen to go for days without eating, drinking, or sleeping; apparently it was the game that killed them.

      Well, apparently it was a game that compelled them to go without food and sleep for such a long time, but that's still pretty fucked up.

      A poster above mentions one person who died after twenty days of nothing but video games and instant noodles. I just don't understand how you do that. I'm a fan of games, but I can't even do one day of solid gaming before I get too bored or tired to continue.

      This is just speculation, but I think that there's got to be something wrong with you to begin with before it's even possible to game yourself to death. Maybe it would be more productive to study the underlying causes of compulsive gaming than to study the games themselves.

    2. Re:Because it gets reported by c4miles · · Score: 1

      No one publishes an article every time it happens, wondering "why beds claim lives".

      Viz once published a 'letter' along the lines of:

      Sirs,

      I am repeatedly reading of people's last words from their deathbeds. That manufacturers are allowed to continue producing these deathbeds is a disgrace.

      Yours, etc

  9. Average gamer? by baryon351 · · Score: 3, Funny

    > they cater to gamers who tend to smoke heavily. The bad air and
    > light can increase the danger of sudden death, experts warn.

    And this is different to the den of the average console gamer how?

    1. Re:Average gamer? by Anonymous Coward · · Score: 0

      You'll find if you look at real gamers we're more aware of our own health than most people. Less likely to smoke than the average perosn as it could have an adverse affect on the gaming rig itself, and most know that getting out & about and keeping in good health means quicker reaction times & a deeper gaming experience all up.

      But no it's easier to throw crap at us isn't it?

    2. Re:Average gamer? by Anonymous Coward · · Score: 0

      Umm.. Okay

    3. Re:Average gamer? by Armadni+General · · Score: 1

      Because I'm too young (and probably too smart) to smoke cigarettes. So I burn a few tons of incense instead.

    4. Re:Average gamer? by Anonymous Coward · · Score: 0

      So I burn a few tons of incense instead.

      I guess you'll die of AIDS

    5. Re:Average gamer? by Armadni+General · · Score: 1

      Eh. I had a good run.

      (Obligatory: AIDS itself doesn't kill)

    6. Re:Average gamer? by Anonymous Coward · · Score: 0

      Umm.. yeah... right...
      You're a tard.

    7. Re:Average gamer? by arkane1234 · · Score: 1

      (Obligatory: AIDS itself doesn't kill)

      Yep, just like cancer doesn't kill... it's the massive DAMAGE it does to the body that kills.

      --
      -- This space for lease, low setup fee, inquire within!
    8. Re:Average gamer? by Lehk228 · · Score: 1

      no, cancer chokes off the rest of the body and invades your entire body, AIDS doesn't kill you directly, it just allows any random pathogen or pathogens to kill you

      --
      Snowden and Manning are heroes.
  10. heh by tacroy · · Score: 1

    tell garrett that.

    1. Re:heh by black_rock · · Score: 1

      Actually a Garret shouldn't need to kill. Amateurs kill, nobody knows about the skilled.

  11. Why? It's obvious by Eli+Gottlieb · · Score: 5, Insightful

    Videogames claim lives because the government wants to regulate video games.

  12. parent association of america... by nazsco · · Score: 0

    ...just demanded that game companies changes worfs line in star trek mmorpg to "it's a good day to die not playing games"

  13. It's next on the list by Kohath · · Score: 4, Insightful
    Because dying of disease, infection, drowning, poisoning, hunger, thirst, and/or war is now rare.

    The longer you live, the more likely you are to die of something new. The newer it is, the more likely it gets your dead self in the newspaper.

    The more hype it gets in the news, the more people think it's more significant than getting hit by a car or falling out of a tree.

    Someone cries on TV. Lawyers get involved. New laws are passed that prohibit things. Life becomes a little less worth living. People resort to videogames to escape. And then...



    Maybe someday, we'll wise up and just allow people to make their own choices.

    1. Re:It's next on the list by MichaelSmith · · Score: 1
      The longer you live, the more likely you are to die of something new.

      And now we have some sad cases who really do spend the bulk of their time gaming. When they do die, games get the blame.

    2. Re:It's next on the list by Anonymous Coward · · Score: 0

      I can't wait until they make old age illegal. I mean, that kills loads of people. I just hope Korea has enough prison cells.

    3. Re:It's next on the list by Anonymous Coward · · Score: 0

      any one elese here remeber when ratbert from dilbert decided to prolong his life by living in a garbage can? his idea is that you are always hearing about people doing interesting things in the news, then at some point you hear about the same interesting things they did while they were alive. so therefore everyone must have a limited amount of experiance they can withstand and by haveing no experiance you will be able to live forever. i fear the day when death by boredom becomes rampid and we have to start taking ivs to stay alive even though we are just lifeless vegatbles. the only thing that lets me sleep is that all the politicians will be as braindead as me and be unable to debate about the ethics of taking me off life support.

    4. Re:It's next on the list by Zhiroc · · Score: 1
      Maybe someday, we'll wise up and just allow people to make their own choices.

      As much as I approve of the sentiment, I have to note that we will probably never allow it. For example, if you hurt yourself gaming, should health insurance pay? If so, then you are costing everyone in the plan. If you die, life insurance pays out, as does Social Security death benefits. And since these pay out to the survivors, I find it harder to deny them this because their loved one was some sort of addict.

      And then there's the question of what choices we penalize people for. Drugs? Drinking? Smoking? Skiing? Heli-skiing?

    5. Re:It's next on the list by Kohath · · Score: 1

      For example, if you hurt yourself gaming, should health insurance pay?

      What does my policy say? If it says yes, then the answer is yes. If no, then no. The policy is a voluntary agreement between myself and the insurance company.

      If so, then you are costing everyone in the plan.

      What does their policy say? It's what they agreed to. They're welcome to find a policy with different exclusions.

      If you die, life insurance pays out,

      Depending on the policy.

      as does Social Security death benefits.

      Oops. Here we found the involuntary one. That's a problem. But since death is cheaper than retirement, Social Security is getting a bargain. The real solution is private accounts, but the press consistently lies about them, so we're stuck with the crappy system we have now until it collapses in a few years.

      And since these pay out to the survivors, I find it harder to deny them this because their loved one was some sort of addict.

      Then it's a good thing the policy covers it, or it's a bad thing the policy doesn't cover it. Whichever.

      And then there's the question of what choices we penalize people for. Drugs? Drinking? Smoking? Skiing? Heli-skiing?

      None of the above. Or, it depends on how much I want to pay in insurance premiums. Maybe I'll live a safer life to save myself insurance payments.

      Whatever the solution, government and the lawyers and the anti-[insert behavior here] activists should butt-out and stop making the world a safer place for a longer and more-and-more pointless existence. Because that's what we're getting.

  14. hmmm by Anonymous Coward · · Score: 0
    The bad air and light can increase the danger of sudden death, experts warn.

    Time to get out of the basement.

  15. Re:oh noes the gamers are dying by Parham · · Score: 2, Insightful

    I need to disagree with your comment. Hundreds of adults die on freeways out of MILLIONS. If the same begins to be true for gamers (from poor nutrition, hygiene, etc), then it certainly is a crisis. From TFA, someone who plays games for 20 days straight in a net cafe, REALLY does have a problem. If cases like this grow around the world, then it is a problem.

  16. Anyone sitting in front of a computer by IAAP · · Score: 2, Insightful
    While death due to game addiction is still rare, many PC game players suffer from disorders of the musculoskeletal system related to repetitive strain such as pain in the wrist, shoulders and lower back

    Anyone would get that way sitting in front of a computer that long. I do. Why blame games exclusively?

    1. Re:Anyone sitting in front of a computer by lowid+(24)+_________ · · Score: 1

      Of course you get disorders related to repetitive strain. You Are A Penis, or so your name says... what did you expect?

  17. the death toll is too high. by indy_Muad'Dib · · Score: 0

    even living claims lives, the gamers are just dying doing what they like to do best.

    "Suicide is man's way of telling God, 'You can't fire me - I quit.'"

  18. They were low level players. by joelsanda · · Score: 5, Funny

    All good gamers know that you play until your hit points get low, rest, then come back. The period of time between resting grows longer as you level up.

    --
    The Luddites were ahead of their time.
    1. Re:They were low level players. by Taladar · · Score: 1

      All good gamers know all game genres well enough to be bored to death by even the most interesting game before exhaustion, starvation, dehydration,... even start playing a role.

    2. Re:They were low level players. by Browncoat · · Score: 1

      "Live, Highlander. Grow stronger. Fight another day." - Methos

      --
      "Curse your sudden, but inevitable betrayal!"
    3. Re:They were low level players. by sound+vision · · Score: 0

      "The period of time between resting grows longer as you level up." Not in FFXI!

  19. More anti-game hype and idiocy by deacon · · Score: 4, Insightful
    From the summary



    Generally dark and poorly ventilated, they cater to gamers who tend to smoke heavily. The bad air and light can increase the danger of sudden death, experts warn."

    So the games themselves do not cause death. Instead, and unhealthy environment, poor nutritional habits, and general Lard-assed-ness cause death.

    Who knew?

    Next we will discover that video games don't make you kill others, and that guns just sit there unless some picks them up and uses them.

    What is this, Masters of the Obvious week?

    Feh.

    1. Re:More anti-game hype and idiocy by Anonymous Coward · · Score: 0

      Just wondering...video games are designed, mostly, to entertain. Maybe simulate, but mostly entertain.

      What purpose do guns have?

    2. Re:More anti-game hype and idiocy by Anonymous Coward · · Score: 0

      What purpose do guns have?

      Guns are used to shoot the guy who broke into the house to rape your mom and/or daughter.

      Any more questions?

    3. Re:More anti-game hype and idiocy by J.+Random+Luser · · Score: 1

      Next we will discover that video games don't make you kill others...

      Might take a while for the popular press to pick up on that one

    4. Re:More anti-game hype and idiocy by koreaman · · Score: 1

      1) Hunting
      2) Self-protection for when someone fucks with you
      3) Protection of others for when someone fucks with them
      4) Deterrant to people fucking with you

    5. Re:More anti-game hype and idiocy by Anonymous Coward · · Score: 0

      What purpose do guns have?

      Fixing it so an assailant needs more than just physical strength to be assured of success in attacking you.

  20. I blame the parents by DasBub · · Score: 1

    I mean, isn't it obvious? The videogame's parents must not've given it enough attention during the early formative years. They probably let it watch as much TV as it wanted, eat junk food, read dirty magazines.

    Come on, let's stop passing the buck and put the blame squarely on the Super Mario cartridge and the X-Wing collector's edition CD who had unprotected sex on the dirty matress behind the YMCA.

    FOR SHAME!

  21. Holy by Anonymous Coward · · Score: 0

    Holy cow! That alien jumped outta nowhere! ughh... help! I'm dying of a heart attack.... ughhghhgh uhhh.....

    (falls dramatically on the floor)

  22. One Word by Anonymous Coward · · Score: 0
  23. Compulsive Behavior by Trailwalker · · Score: 2, Insightful

    I've seen several of these stories. The "victim" plays games to the exclusion of everything else.

    He neglects small health problems until they become life threatening. Lack of sleep, malnutrition, etc. add to these health problems.

    Suddenly, one less gamer.

    Any compulsive behavior could possibly lead to one's death.

    1. Re:Compulsive Behavior by Anonymous Coward · · Score: 0

      I have to admit I'm kind of interested in why the "berieved family" of many of these gamers don't notice them missing for the 'however many' days it took them to starve/exhaust themselves to death.

      Course if the person is without any loved ones to actually notice them spending all they're time away from home maybe dying this way is the best for them.

      Maybe this behavious is just indicative of a society that has lost touch with one another and the only way people feel they can truly be happy is by plunging themselves into a fantasy world which was intended to be enjoyed only for short durations.

  24. Weirdest Slashdot headline ever by mack+knife · · Score: 1

    Who would have thought the /. would ever have such a headline?

    "Would you like to play a game?"

  25. Re:oh noes the gamers are dying by Anonymous Coward · · Score: 0

    Agreed. People who play games until they die have a problem; but the problem is not a global one, it is purely personal.

    But more importantly, if someone makes a choice which causes their death, they are still free to make that choice. There are many circumstances when death is preferable to life, and it is selfish of you to "save lives" because it makes you feel better about yourself.

    That said, if i am going to kill myself and you try to stop me, i will kill you and then myself.

  26. Darwin by nurb432 · · Score: 1

    If what you say is correct, and they really are that weak in the head, then good riddens.

    --
    ---- Booth was a patriot ----
    1. Re:Darwin by SirSlud · · Score: 1

      Youre weak in the head, because somebody who is dead != somebody who hasn't passed on their genes. Such a simple concept, its ironic those who make the same mistake you do somehow feel exempt from all this natural selection based on intelligence stupidity.

      --
      "Old man yells at systemd"
    2. Re:Darwin by SamLJones · · Score: 1

      'course, since most gamers are single, male nerds, it seems likely most of them have done no gene-passing

    3. Re:Darwin by nurb432 · · Score: 1

      It was a joke you idiot.

      And in reality the creatures that are inferior who die also contribute to the core concept of darwinism by ending their defect 'line'. You dont want bad genes to propagate.

      "Natural Selection" works both ways.

      --
      ---- Booth was a patriot ----
  27. Noise by Flamesplash · · Score: 1

    So are these deaths statistically significant, or could I also claim that it wasn't the game but the simple fact of owning a gaming device? It seems that it's more a case of a few but fairly well publicized deaths. I mean I'm sure there are people who have died do to eating oranges, should we write articles about the horrors of oranges then?

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
  28. It's not the games... by Voltageaav · · Score: 3, Funny

    It's the radiation from the monitors that killed them. Everyone stay away from computers, they'll kill you! No, wait! I'm on a computer! Aahhh!

    --
    Someone save me from this sanity.
    1. Re:It's not the games... by PakProtector · · Score: 1

      But the Light from the Monitor is the only thing that keeps the Grues from killing you in your basement! Turn of the monitor and be eaten by a Grue, or leave it on and die of Radiation Poisoning... Oh, ours is a Cruel God!

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    2. Re:It's not the games... by RaNdOm+OuTpUt · · Score: 0

      Can you say "LCD monitor"? No radiation there (I think)

      --
      13. Any legal action is absolutly excluded. (Pi World Ranking List rules)
    3. Re:It's not the games... by Voltageaav · · Score: 1

      No, I keep my sword next to the computer.

      --
      Someone save me from this sanity.
    4. Re:It's not the games... by PakProtector · · Score: 1

      But once you turn the monitor off you won't know which direction the grue is coming from until it kills you!

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

  29. The real connection by Trigulus · · Score: 3, Insightful

    People commit suicide for many reasons. Most of them stupid (loss of love or wealth, failing at something) The gamer suicide probably stems from an unusually strong emotional investment and the subsequent loss of or failure at that which they so irrationally care so much about. It is no different than someone committing suicide over the loss of a girlfriend/boyfriend or for the older the loss of a job. The fact that it was gaming related is just a novelty.

    --
    If something exists that does not need a creator (god) then why must the cosmos need one?
    1. Re:The real connection by Detritus · · Score: 1

      They aren't stupid to the person involved. Severe depression, whatever the cause, can make death an attractive alternative.

      --
      Mea navis aericumbens anguillis abundat
    2. Re:The real connection by ggy · · Score: 1

      Yeah, just read ./ (or any regular news channel) for a few days/weeks and try not seeing death as a good alternative to human stupidity.

  30. Extremists by Tiberius_Fel · · Score: 2, Insightful

    As with anything, there are extremists in video games. Yeah, video game extremism is a little less written about than say, religious extremism, but there are some people who take everything to the extreme. And doing anything to the extreme can lead to serious injury or death, be it gaming, drinking, sports, what-have-you...

    --
    Join the Empire! http://www.empirereborn.net/
  31. Probably because they're Korean. by Anonymous Coward · · Score: 0

    Has this ever happened to a black man? Or a white man?

  32. If living on instant noodles is deadly by SmallFurryCreature · · Score: 1
    no male would survive living on his own. Okay so I am the exception but I used to be a baker so I am a poof anyway.

    I somehow fail to see how a mere 20 day bad dieet could kill you. Especially since it is merely poor nutrition. Not like he stuffed himself with lard for 20 days. Or drank cappucino's like it was water.

    Perhaps he was just you know. One of those people that die young. It happens. Sure if he had taken better care of himself he might have lived but everyone can tell you they heard of this health nut who died at XX age while their chainsmoking uncle will never see 100 again.

    People die. Go figure.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:If living on instant noodles is deadly by shawb · · Score: 2, Interesting

      20 days without sleep could be deadly, though.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    2. Re:If living on instant noodles is deadly by ikkonoishi · · Score: 1

      Instant Noodles are loaded with sodium. Thats probally what killed him in the end.

    3. Re:If living on instant noodles is deadly by glitch23 · · Score: 0

      And a long time before death occurs would be bouts of insanity which should have prompted outside help to step in and remove the guy from playing just like a bartender steps in and cuts off patrons when they have drunk too much.

      --
      this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
    4. Re:If living on instant noodles is deadly by ultranova · · Score: 1

      I somehow fail to see how a mere 20 day bad dieet could kill you. Especially since it is merely poor nutrition. Not like he stuffed himself with lard for 20 days. Or drank cappucino's like it was water.

      I doubt 20 days of bad diet could kill you, even if it was pure lard you were eating. As long as you get roughly the right amount of salt to keep the ion balance correct, the body should be able to draw on its reserves to keep you alive for a month or so. But I'm not a doctor, and this is not medical advice ;).

      However, I'm pretty sure that simply sitting still for 20 days straight will kill you. Human blood circulation system is designed for a moving being; it doesn't work properly if you stay still. Blood is returned to heart by gravity and muscle movements. Failing to move your legs will cause blood to pack there and stay still, which will eventually lead to clots forming; then, when you move your legs, the blood starts flowing again and the clots get to your heart and clog some major arteries -> bang, you're dead.

      So, if you have a kid who can't sit still, don't be mad at him: he's just trying to stay alive ;).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    5. Re:If living on instant noodles is deadly by jkreuzig · · Score: 1
      However, I'm pretty sure that simply sitting still for 20 days straight will kill you. Human blood circulation system is designed for a moving being; it doesn't work properly if you stay still. Blood is returned to heart by gravity and muscle movements. Failing to move your legs will cause blood to pack there and stay still, which will eventually lead to clots forming; then, when you move your legs, the blood starts flowing again and the clots get to your heart and clog some major arteries -> bang, you're dead.
      POW's during the Vietnam war spent significantly more time motionless. Weeks, months, years even, and a percentage did not die. I'm not sure it was just the 20 days or the noodles. It's probably a combination of things, including those factors.
    6. Re:If living on instant noodles is deadly by ultranova · · Score: 1

      POW's during the Vietnam war spent significantly more time motionless. Weeks, months, years even, and a percentage did not die. I'm not sure it was just the 20 days or the noodles. It's probably a combination of things, including those factors.

      I once read about a man who accidentally drove a nail to his heart with a nailgun, and survived, since the nail plugged the hole until he could get to a hospital. I don't know if it was true or not; but the point is that some people will survive lethal things through sheer dumb luck. That doesn't mean they still couldn't kill them, it just means that they didn't, at that particular time.

      And in any case, there's a difference between being in a small cage and unable to move, and not moving a muscle since you're submerged in a game and therefore not really present in your body. I'm pretty sure that those POVs kept flexing their muscles, and that's all it takes to make blood flowing; flexing and relaxing your muscles.

      But yes, there were propably other factors as well.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    7. Re:If living on instant noodles is deadly by Skal+Tura · · Score: 1

      It is very dangerous in fact, the limit for life danger is 5days no sleep.
      I've done 4days 16hours myself, then i fall asleep after multiple coffeine tablets, couple energy drinks, and couple other energy pills (guarana or some herb based like that).

      Now, 20days without sleep :: Who the fuck can even do that? oO;

  33. It's not the game stoopid by Azreal · · Score: 0

    The question shouldn't be, why do games seem to cause more deaths in Korea than elsewhere? The question should be, what leads Koreans to game so excessively to the point of death?


    I firmly believe it's not the games at fault, but the environment/Korean culture which leads those people to obsessive behaviour towards games. As a Korean, I know the culture intimately. Japan seems to be the archetype for the overworked person pressured by family and society exclusively toward the goal of achievment to the point where it seems the message is, "achieve or die", but Korea has taken this attitude to the next level. The cause could be the fierce competitiveness between Japanese and Korean cultures, the number of jobs versus the number of people, ingrained competitive attitude towards other Koreans, or other cultural factors. Whatever the cause it appears that all this has culminated in a group of highly stressed, obsessive people. Using a game as an outlet to focus both the obsessive attitude and the stress seems to result in a "higher" death rate.

    --
    $sys$droids
  34. software predicts... by Anonymous Coward · · Score: 0

    humans are obsolete, kill all humans?

  35. Incorrect by darkstar949 · · Score: 4, Funny

    It is pitch black. You are likely to be eaten by a grue. I rest my case ^_^

    1. Re:Incorrect by khellendros1984 · · Score: 1

      Yay! For once, my sig fits in!

      --
      It is pitch black. You are likely to be eaten by a grue.
  36. IQ, addictive personalities, and Korea by Raindance · · Score: 1

    Other factors are mentioned by the article; I'm sure they're very valid. However, I suspect these problems are amplified by some other factors that, on their own, are relatively harmless or positive.

    Basically, people in south asian countries have, on average, very high IQs. The best data I have on South Korea is that the average IQ there is 106 (normalized on UK=100, where the US has an average of 98- http://www.isteve.com/IQ_Table.htm ). That may sound wonderful, but with a high average IQ you get high IQ personality problems, such as a tendency toward addiction to video games (whether high IQ folks have a general tendency toward addictive behavior is another argument).

    I'm not too surprised. I expect similar problems in China (average IQ = 100 *before* many rural citizens live in a 'modern' IQ-enhancing society, and before they've had access to iodized salt and enriched bread and such). China's decision to curb the MMO culture by limiting playing time may end up a wise move.

    1. Re:IQ, addictive personalities, and Korea by Arcys · · Score: 5, Insightful

      You can't compare IQ across populations. IQ is standardized on a population and then only predictive on that population. If the test had of been standardized on African-Americans, Asians would score below 100. Its all down to how good your culture is at answering the IQ questions picked. The source you picked is a bit suspect as at least one of the authors seems to have a racist agenda.

        " In 1991 I extended my work on race differences in intelligence to other races. I concluded that the average IQ of blacks in sub-Saharan Africa is approximately 70. It has long been known that the average IQ of blacks in the United States is approximately 85. The explanation for the higher IQ of American blacks is that they have about 25 per cent of Caucasian genes and a better environment." is a quote from R. Lynn's web page, and this is no where near the most blatant.

      Now I suspect you didn't go far enough in your research to find this, but just remember that IQ has long been used to justify racial superiority. When ever you see a cross cultural comparison based on IQ please consider the source.

      As for the rest of your post, as a psych student I would be very interested to see the correlation between intelligence and obsessive behaviour (of any kind). While it is a stereotype that more intelligent adolescents play video-games, I would need evidence to show that there is any causal relationship.

    2. Re:IQ, addictive personalities, and Korea by Raindance · · Score: 4, Interesting

      I'm not racist, I don't think IQ means anything incredibly important and I'm sure it's not the whole picture, and I think your response was lacking. Given that, here's my response.

      You can't compare IQ across populations. IQ is standardized on a population and then only predictive on that population. If the test had of been standardized on African-Americans, Asians would score below 100. Its all down to how good your culture is at answering the IQ questions picked.

      That's a pretty bold, sweeping assertion. IQ tests aren't perfect, but neither are they arbitrary. I'm going to call you on that. Do you have any sources supporting this? Especially given that ACT/SAT/GRE are largely IQ tests?

      The source you picked is a bit suspect as at least one of the authors seems to have a racist agenda.

      I won't apologize for a racist, if that's what he is (it's hard to tell), but the fact remains that this is an interesting question, he's one of the few compiling any sort of statistics, and I don't think you've made a good case on why his statistics are invalid. If you have counter-statistics, I'd love to see them. Basically, I think you might be attacking your stereotype of the misinformed racist layperson. I can understand that, since this is a touchy subject, but it's also an interesting subject if we can find a good way to discuss it.

      Now I suspect you didn't go far enough in your research to find this, but just remember that IQ has long been used to justify racial superiority. When ever you see a cross cultural comparison based on IQ please consider the source.

      I appreciate your point (though I think your suggestion that I "didn't go far enough" in my research was inappropriate- you don't know me, and I'm not calling your credentials into question), but taking this stance hinders any serious discussion about this issue. I don't conflate IQ with superiority, and acknowledge IQ has been mis-used in the past. It's also not what most people think it is, and isn't the whole picture of a person. *But* I think the burden is on you to prove that IQ measures *nothing* given the amount it's used in our society. The military uses extensive IQ testing, and ACT/SAT/GRE tests are basically IQ tests.

      As for the rest of your post, as a psych student I would be very interested to see the correlation between intelligence and obsessive behaviour (of any kind). While it is a stereotype that more intelligent adolescents play video-games, I would need evidence to show that there is any causal relationship.

      I find this response a little too dismissive. But to respond, I think though there is little non-anecdotal data on this subject to date, there is plenty of anecdotal data, as you mention, and examining the lives of famously successful intelligent people (i.e. Newton, Einstein, Kant) showcases obsessive tendencies. Conflating "famously successful intelligent people" and "intelligent people" to make an anecdotal argument certainly isn't a bulletproof argument-- but personally it's more than enough to suggest that someone should study this. China, however, has to make immediate and important predictions on how their population will react to online gaming, and I think they'd be foolish to rule out a genetic component which is also correlated to IQ out of hand, given the (ample anecdotal) evidence.

      If you put serious thought into a response, I will respond.

    3. Re:IQ, addictive personalities, and Korea by boingo82 · · Score: 1

      Well, if anecdotal evidence is any help (it's not, I know), I was in Mensa at 14, come from a family of above average IQs, and we all tend to be very obsessive. We are thing-people, not people-people, who are happy to work on a project for 14 hours straight, but are scared shitless of parties.

      --
      As a republican I feel it my responsibity to manufacture criminals. People need punished!
    4. Re:IQ, addictive personalities, and Korea by __aabwba5127 · · Score: 0, Offtopic

      What's interesting is to study the repartition of IQs on the normal curve. Men are more represented at both extremes than females. Practical IQ is also quite different from theoretical IQ. IQ as itself is useless, but when you know about the other variables and the different ways to take them into account, it can get revealing and interesting. For instance , my "theoretical language IQ" is around 160, but my "practical social skills IQ" is much lower, maybe 90? Comorbidity is also interesting to look at.

    5. Re:IQ, addictive personalities, and Korea by Anonymous Coward · · Score: 0

      That should be our next poll.

      IQ and Addictive Personality (worded better)
      Below 80/No
      80-100/No
      100-120/No
      120-140/No
      140+/No
      Below 80/Yes
      80-100/Yes
      100-120/Yes
      120-140/Yes
      140+/Yes

      Okay, I guess that wouldn't be a very good slashdot poll... but I'd still like to know the answer.

    6. Re:IQ, addictive personalities, and Korea by damsa · · Score: 1

      Korea is in East Asia, not South Asia. Relying on anedoctal evidence that there is a correlation between race and IQ is racist. I'm sorry.

      There was a study studying Koreans living in Korea, Japan and the United States. They were all given identical math tests, the students living in the US had a highest score, those living in Korea had the second highest score and those living in Japan had the lowest. It doesn't make sense from a genetic point of view as these students were Korean. What makes more sense is the pygmalion effect. Asians in the US are considered good at math, however in Japan, Koreans are considered lower than the Japanese.

      What you have on your list is a list of countries, Taiwan, Hong Kong, Korea, Japan with relatively high literacy rates compared to the rest of Asia. If it was truly genetic, then the average person in Vietnam would have the same IQ as someone in Korea. But it remains that in that study Vietnam was not included.

    7. Re:IQ, addictive personalities, and Korea by Arcys · · Score: 2, Interesting

      I never meant to suggest that you were racist. I may have come across badly. I was pleased that you cited a source, and that I could follow it up. I do not think that you are racist because you, in good faith, cited a source of someone of questionable motive.

      The IQ test, (Often the Weschler Adult Intelligence Scale) is a standardized test. When you standardize on a population you reject questions that produce both a low or high score. When applied to a population that is different from the standardized one, some of the questions that they would have performed well may have been rejected.

      The best example of how this can be done is to take repeated IQ test. When you do this you will learn how to write these tests, and your score will improve accordingly. You are no longer representative of the standardizing population, and so the validity of the test has been reduced.

      It is fairly safe to assume that the military uses tests that are standardized on the population that they are recruiting from. As for the SAT/GRE and all those other tests. They aren't intelligence tests, what they do is predict performance in a particular environment. When you don't perform well on a SAT because you aren't a member of the standardized population, you still will have the same problems when you try and perform in the target environment.

      Don't get me wrong I wasn't saying that IQ tests are useless, just that they lose validity across cultures. As for the arbitrary, well intelligence is a bit hard to pin down. As such any definition of IQ has some parts that are arbitrary. What IQ does more than anything is test performance in the western style academic and work place environments. As such it is only an intelligence test as far as those are correlated.

      As for the second part of my post. I wasn't trying to be dismissive, I was just interested if you knew of any links.

      Finally, for the citations, well sorry but my library access is down so I can't look at any real sources right now, but I did get help from my 1st year psych book. None of the others I checked even mentioned IQ.

    8. Re:IQ, addictive personalities, and Korea by zee_ro · · Score: 0

      i needed a thesaurus to read that.. does that mean my iq is low? http://www.ggstfu.com/ to you.

    9. Re:IQ, addictive personalities, and Korea by arkhan_jg · · Score: 1

      Tests I've taken in the past have used language skills and abstract mathematical reasoning, along with pattern matching. The language part definitely needs to be standardised to the culture you're testing, as education levels and language use will vary between countries. This is especially true if your 'one true test' is in english, and english is not the first language of the testee; even assuming translation, that will introduce variations to the questions because of the different patterns of languages.

      The abstract maths and pattern recognition are more subtle, but again proficiency will vary between cultures and levels of education, and even in different areas in the same country, just as your IQ score will go up if you take a number of IQ tests over time.

      The point of IQ testing is not to find your intelligence per se, but your ability to do certain things in relation to your peers; proper IQ tests are statisically adjusted to find your point on the scale from a standard population similar to you. Any test which weights the 'average' UK person at 100, for example, will inevitably have different standard points for the 'average' from other cultures, just as a test weighted for south koreans or africans would do - and the key point is, those variations will not be constant, since the test has to reflect the language and education standards of your culture.

      To come back to the orginal point, it would be interesting to study addiction in gamers, and how that compulsion varies across cultures. Is it related to IQ (in that culture) or other factors? Is that culture particularly prone to addiction in other areas, such as gambling or physical drug addiction, and what sort of people get addicted to what things?

      Gaming for example, seems to me to be more of an addiction of more wealthy individuals, both down to the cost of entry and the free time needed to sustain it. Some drugs are equally the purview of the wealthier classes, while other cheaper drugs are the choice of the poor.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    10. Re:IQ, addictive personalities, and Korea by Anonymous Coward · · Score: 0

      The ACT/SAT/GRE etc are not IQ tests. They are measures of how well a person has come to grips with the concepts taught in western academia.

      A good IQ test does't show whether you've taken algebra or how good your english vocabulary is, it measures your ability to do things like recognize new patterns, remember details, form new logical constructions (though logic is in itself largely a Western constuct.)

      It also won't come to any conclusions about how smart you are per se, only how good you are at specific tasks.

      Finally - the race thing. We really need to stop trying to treat this as some genetic "reality" that can readily be studied. There is way too much cultural influence mucking things up. Human blood, muscle, bones, and brains are pretty much made of the same stuff. Short of doing detailed images of the brains of different "raced" people who have lived very similar lives, I don't think you can prove that any difference in percieved intelligence on a population level is anything other than a result of using your own idea of intelligence.

      And, oh yeah. If you say "I'm not racist" you're either missing something or an alien. You can't simultaneously categorize people into different races and not develop a habit of forming mental patterns. Not with a human brain, anyway.

    11. Re:IQ, addictive personalities, and Korea by Raindance · · Score: 1

      Thanks for the reply. I think it'd take a book to fully explore and support the hypothesis I'm trying to make, but I think some interesting things can be said about it on a discussion forum regardless. I'll limit the scope of my assertions as best I can. If you think I'm wrong about something do call me on it. That said, there's not much literature on the exact subject at hand, so if I can't cite anything specific, it may be there's nothing to cite (pro or con).

      The IQ test, (Often the Weschler Adult Intelligence Scale) is a standardized test. When you standardize on a population you reject questions that produce both a low or high score. When applied to a population that is different from the standardized one, some of the questions that they would have performed well may have been rejected.

      That's interesting. I believe that methodology is specific to certain IQ tests, and it appears the IQ tests used in the study tended to be non-verbal and not standardized to a specific population per se. Here's a quote from the person responsible for posting this data on the web-

      "A large number of the studies were done by professional psychometricians "standardizing" well-known IQ tests, typically culture-fair nonverbal ones like the Raven Progressive Matrices on nationally representative samples." ( http://www.vdare.com/sailer/lynn_and_flynn.htm )

      Furthermore, though it's an interesting topic, my hypothesis doesn't really need IQ tests to reliably measure any real dimension of intelligence, nor does it really require IQ tests to be valid across cultures; all it requires is that the results be stable (and I believe all modern IQ tests are) and be correlated with a higher-than-normal propensity to online game addiction.

      So, it gets down to whether high IQ people (whatever that may entail) tend toward online game addiction, all things being equal. There's anecdotal evidence in favor of this in my personal experience, in popular culture, and perhaps from intuition.

      Off the cuff, I'd suggest the mechanism involved might be related to the attraction high IQ people have to abstract contexts and well-defined, meritocratic, intelligence-based competition, or to put it another way, online games present rewards in ways that appeal more effectively (statistically speaking) to the dopamine structures in high IQ people. In any case, online gaming pushes certain psychological buttons, and will affect people with different brain structures differently. Intuitively and anecdotally, people with high IQs tend to have different psychological buttons than others. It's no stretch to say that probably translates into a different propensity to online game addiction.

      This is pretty uncharted in scientific literature, but I can imagine it'll be charted in the upcoming years. Considering how significantly negative online game addiction can be it's an important topic. Anything that takes much of its toll from the high IQ segment of society is also serious for practical reasons.

      Cheers,
      Mike

      p.s. In Japan (avg IQ 105) there's a phenomenon called the "missing million".
      http://news.bbc.co.uk/2/hi/programmes/corresponden t/2334893.stm
      As anecdotal for IQ-MMO addiction correlation evidence this doesn't really control for culture, but it's still fascinating stuff.

    12. Re:IQ, addictive personalities, and Korea by Raindance · · Score: 1

      I touch on most of this in my reply to Arcys, but I think you cover some interesting ground.

      To come back to the orginal point, it would be interesting to study addiction in gamers, and how that compulsion varies across cultures. Is it related to IQ (in that culture) or other factors? Is that culture particularly prone to addiction in other areas, such as gambling or physical drug addiction, and what sort of people get addicted to what things?

      Whether tendency toward gaming addiction varies significantly by culture is an excellent question. I'm *guessing* Japan's "missing million" ( http://news.bbc.co.uk/2/hi/programmes/corresponden t/2334893.stm ) can't be explained through only culture, nor only genetic predisposition.

      Gaming for example, seems to me to be more of an addiction of more wealthy individuals, both down to the cost of entry and the free time needed to sustain it. Some drugs are equally the purview of the wealthier classes, while other cheaper drugs are the choice of the poor.

      You might be right. I'd *guess* that gambling addiction, physical drug addiction, and online gaming addiction would all share some of the same neural pathways, so one could speak of a general "tendency toward addictive behavior" ... yet, as you say, culturally some addictive things are the purview of the wealthy and some of the poor. It's really hard to make any broad statements on this. That said, it's an important subject.

    13. Re:IQ, addictive personalities, and Korea by arkhan_jg · · Score: 1

      Fair enough on the rebuttal, I missed that. If it's a non-language based non-culture standardised IQ test, that would be more valid as a view of IQ across nations and cultures. Writing the questions would be a bitch though :)

      I don't know if you're studying the area or not, but I thought I remembered a study showing that gaming addicts exhibited many of the same symptoms as physical drug addicts, and that it seemed likely that the gaming addiction eventually became the only coping strategy they had that would raise dopamine levels and bring relief - in common with all other forms of addiction. The evidence is not as strong yet as for other addictions, but it would certainly appear that in the most addicted, gaming is little different in it's phsyiological effects than other forms of addiction.

      (original link)

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    14. Re:IQ, addictive personalities, and Korea by Anonymous Coward · · Score: 0

      though I think your suggestion that I "didn't go far enough" in my research was inappropriate- you don't know me, and I'm not calling your credentials into question

      Welcome to Slashdot, where no one cares about credentials! We've discussed the various problems with IQ tests and The Bell Curve in just about every entry level class I've taken that deals with statistics, from psychology to biology, and these problems (including the cultural translation problem) are insanely well documented. If you haven't taken into account issues that can easily be found by googling or reading Wikipedia (our official "entry point" for research into a subject), then you didn't do enough research. I think this is a modest and acceptable standard, no?

      All this aside, how is it possible to have an entire population with above average IQs on average? How do you assert that, given you list a shift inside the first deviation on the U.S. bell curve, that shift would make the great differences you describe? And had you taken into account that the factors that lead high-IQ USians to take up solitary hobbies come from experiences of ostracism that would be negated in a high-intelligence society? What societal release mechanisms do you imagine asian cultures have developed to deal with these supposed personality problems? Had you considered that there are more south asians than any other group on the planet, and that this might also contribute to the frequency of game-related crime/death reports?

      Also, I think the assertion that the college standardized tests are IQ tests in any way is just silly. The SAT/ACT/GRE are taught to extensively in High Schools and with private companies, test on encyclopedic knowledge (such as word definitions), and can be gamed by less intelligent students with good memories and consistent strategy. (Not to mention that these tests are beamed at very specific age and groups, whereas the same IQ test can be distributed to all age groups, at least in theory.) The standardized tests are used for college because there are certain things you need to know going into the university system - for example, the difference between a verb and a noun, the boiling point of water in the celsius scale, or how to multiply fractions. Knowing what will be on the test ahead of time, your teachers then plan what to teach in order to pass you. It's an unpopular teaching method, but it means that all institutions are given the same information to pass on to the students, which, if we ignore inequities in money, resources, and teaching talent, negates the cultural transition problems that bother the Bell Curve. Never mind that colleges tend to weigh your course selections and application essays more heavily than SAT/ACT scores when actually considering applicants.

      Also, I'd like to point out that the GP never claimed that IQ tests are worthless. But even if he had, the military's use of them does not prove that they do what they claim to - the military, just like the university, is only using the test to evaluate your usefulness to their operation. They really don't care if the test is accurate across countries and cultures.

    15. Re:IQ, addictive personalities, and Korea by Raindance · · Score: 1

      If you were logged in I'd give you a longer reply.

  37. Re:Why? It's obvious by keyboardkungfu · · Score: 1
    Videogames claim lives because the government wants to regulate video games.
    I would have to agree... I'm not sure where I remember hearing the story about some middle eastern country coming down on people playing D&D because it was rotting peoples minds. It was the government telling people it made them lazy and detached from reality. From what I heard, it was almost like the government was saying stop having fun... GET BACK TO WORK!

    I have a feeling this is what's going on here as well. Propaganda to keep the video game man down!
    Even U.S. gov has admitted to starting rumors in 60's to get people to stop doing acid and other drugs.

    Maybe if Korea stopped with this death crap and went with something more important like "... another man goes impotent because of overplaying Counter-Strike ... ", people would actually care.

    - - -

    When you ask a question that begins with why, you usually already know the answer.
  38. How about a nice game of Global Thermonuclear War? by neatflux · · Score: 0

    For those of you who don't believe that computer games claim lives, you should check out War Games. The game came close to leveling the entire planet! (kidding)

  39. Communism, it's to kill you by Anonymous Coward · · Score: 0

    Korea is communism rolled up into a get away from the Ills internet bang cafe. Sad if you think about it, but who cares, it's Korea, where they call your pets dinner.

  40. I almost died by Anonymous Coward · · Score: 0

    Except for me, it wasn't games, it was just computer use in general. After I graduated from high school there was nothing stopping me from sitting in the chair from the moment I awoke until way too late... chatting on IRC, programming, browsing the web, all while doing my best to ignore my bodily signals. Try doing this, combine it with high stress, and you can get into trouble.

    For me it was dehydration. When the day is almost over during the summer and you finally cannot ignore the hunger pain anymore, you jump up to grab something and begin to pass out, then it becomes clear how you can die from computers. I obviously survived, but I was malnourished and it was difficult rebuilding my strength both mentally and physically.

    People think this is insane I'm sure... but I am proud to have such mental dedication. I don't think it is an abnormal skill for humans, but I do think it is something much more common in Asia due to their culture. This is probably why the coverage is from there and not the USA. Most Americans just can't handle much discomfort without giving in.

    1. Re:I almost died by Anonymous Coward · · Score: 0

      Seriously... 0 points? Last time I share myself with Slashdot. Over and over again, take the time to post something of value, and it is 0. I'm adding slashdot to my filtered domains tonight.

  41. Why do sensationalist headlines murder babies? by millennial · · Score: 0

    "Why Do Computer Games Claim Lives?" It's not the games; it's the environment. People who are addicted to crack will die in a crackhouse if it's poorly-ventilated. It's the addiction and where it's being fed that causes the deaths.

    --
    I am scientifically inaccurate.
    1. Re:Why do sensationalist headlines murder babies? by radiotyler · · Score: 1

      Uh, I'm sorry. You think it's the crack house that kills addicts, and not being addicted to crack?

      --
      hi mom!
    2. Re:Why do sensationalist headlines murder babies? by millennial · · Score: 1

      No, I never said that. I said that they can die in a crackhouse if it's poorly-ventilated. Anyone can. Deadly fumes and all that.

      --
      I am scientifically inaccurate.
  42. Well, Korea... by Ka+D'Argo · · Score: 1
    Or China, but has this happened (the whole no sleep for 4 days then die) in America?

    Nothing aganist Korean of Chinese gamers, just personally every article I've seen on /. and other sites always is about a gamer in a different country.

    --
    Aw Frell this
    1. Re:Well, Korea... by Anonymous Coward · · Score: 0

      There's an informative article in last months issue of PC Gamer (UK) about the culture surrounding video gaming in Korea; how it isn't the norm to have a home PC for gaming, how these dingy internet cafes are so popular. It's all down to culture, in the end, as it everything.

    2. Re:Well, Korea... by kalayq · · Score: 2, Interesting
      From what I have seen, Korean society compared to North American society is a lot more fast paced. (I currently live in Korea) This faster pace of life is pushed on by a very high level of competition between people. My Korean friends tell me that they play games to relieve stress and get away from their busy life for a bit. I personally believe that the competition and high level of stress, push a few people to become MMORPG addicts. The deaths may be helped by the addiction, but I believe that these people had other health problems to begin with.

      Just a note about the instant noodles here. MSG and other flavouring chemicles are still used liberally in the instant noodles. I wouldn't be surprised if these chemicles did a fair amount of damage to the deceased's body.

  43. My basement? by Anonymous Coward · · Score: 0

    Sound like my basement, but the smoke is not always from tobbaco products :)

  44. Sudden death by MM-tng · · Score: 1

    When playing mortal combat this is a good thing right?

  45. Why do computer games claim lives? by AutopsyReport · · Score: 2, Funny
    --

    For he today that sheds his blood with me shall be my brother.

    1. Re:Why do computer games claim lives? by queenb**ch · · Score: 2, Insightful

      Do we blame cars when people die in accident? No, we blame the drivers. Do we blame the knife when we accidentally cut ourselves in the kitchen? No, we blame our own carelessness. I fail to see why the death of some goober who refuses to eat, to drink, to bathe, and to otherwise care for himself is the game's fault. Herion addcits always blame the drug and never themselves for their addiction. Addicts of all types fail to take responsibility for their actions as well as the consquences of those actions. It's part of what makes an addict an addict in the first place. Ask anyone who's ever had to deal with one. It isn't until they can admit that they are responsible that they will seek help. I find more than a hint of this type of thinking in blaming the video game for the gamer's death.

      Everyone else is *always* at fault. What a load of crap! It's not like someone held a gun to any of these guys heads and said, "Sit here and keep gaming." It's the stupidest thing I think I've ever heard. While it is curious from a social psychology perspective, it really isn't newsworthy. I think it is research worthy though. We should find out what motivates these people and see if there isn't some medication or therapy that can help them before they manage to do themselves in by gaming. My personal suspicion is that there is some sort of OCD or other mental illness at work here, perhaps even something that might be easily treatable. Where, I ask you, are the university psychology departments stepping up to research what causes this?

      The real shame here is that the owners of these places don't chase these fools off. Drunks get cut off by bar owners, because they lack the good sense to cut themselves off. Since this also seems to be the case with some of the gamers, why not cut them off in the same way? Since they all obviously have computers with internet connections, it should be easy enough to manage - fairly trivial in fact. Surely it would be in their best business interests not to kill off their best patrons. I've worked on demanding projects that called for an intense schedule and we always follow what we call the 1-2-5 rule. That means you get one bath, two meals (and no, stuff from the vending machine doesn't count) and at least 5 hours of sleep out of every 24 hours. Anyone caught in violation of the 1-2-5 rule is packed off to rectify their violation immediately and not allowed to return until they have done so.

      2 cents,

      Queen B

      --
      HDGary secures my bank :/
    2. Re:Why do computer games claim lives? by Anonymous Coward · · Score: 0

      One article claimed the 38 year old male in question had existed on a 20 day diet of instant noodles. Eheh and before? Because I know from personal experience that the body can live a lot longer then that on instant noodles.

      Absolutely true. In 1982, ten political prisoners held by the UK went on hunger strike, and each lasted an average of 70 days on water and salt before dying of starvation. I don't recommend it, but you can live without food for a lot longer than most people would guess. (Some people seem to confuse water with food, and imagine that a person can starve to death in just a few days.)

      The other has someone having a 9 hour gaming session? Well I doubt anyone would be able to do that without having to pee and even then so what? I done far longer sessions.

      I'm not sure what you're saying, but I wouldn't hold it for several hours after drinking a 20 oz Mountain Dew... Of course, it can be done, but there's a nontrivial risk of bladder infection and other problems.

      OTOH, if you know ahead of time you'll have to go 12 - 24 hours without peeing, you can do it pretty safely and easily if you take the proper precautions.

      Nah I am afraid that as I read these stories it is just, not very healthy person dies doing something to extreme. I had an elderly neighbour who died going to the toilet (yeah how do you like to discover that eh?) Apperently the "pressure" caused a bloodvessel (internally) to burst and she bled to death. Going to the toilet is bad for you? No she just was old and that was her time. If it hadn't been then it would have been if she had bend down to lift something heavy. Sad but that is live. No need to make a headline off it.

      If I haven't been having enough fiber, then the consequent straining does give me quite the head rush. It's probably the most strenuous thing I do all day. Now, I'm no athlete, but I do run and bike most days. That kind of exercise seems a lot safer (if you don't get hit by a car), since it is more measured and gradual. I think straining on the pot is one of those high-risk activities, like shoveling snow. By the time you're 60 or 70, it's a risky thing to do.

  46. let me be the first to say... by saifatlast · · Score: 1

    What the hell are you talking about?

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't regist
  47. Why do computer games claim lives? by SmallFurryCreature · · Score: 4, Insightful
    Well eh they don't?

    There was a time cars claimed lives. This was in the day when it was thought that having a sharp metal pin aimed at the drivers chest and directly connected to the front of the car was a good design feature. Same with regular glass windows and nice sharp metal knobs. Saves you the worry of how to get out of your vehicle after a crash I suppose.

    In that way cars killed their passengers although the more accurate claim would be that it was the designers of the car that killed the passengers.

    You can say that smoke claims lives (smoke as from a fire) but this again is a fairly direct form. You would not say that love claims lives despite the fact that an awfull lot of people commit suicide over a broken heart.

    It is not the gameplay that killed them. If say you were playing a DDR game that just kept getting more and more intense until the user falls dead THEN the game would claim lives. If you played fear and got so scared you suffered a heart attack THEN the game would have claimed a live.

    Just taking bad care of yourselve is not the games fault. Sitting motionless in a chair eating bad food is not restricted to gaming. Just ask your average soccer widow.

    All these guys seemed to have neglected their body for a prolonged time and were probably not the most healthy in the first place.

    One article claimed the 38 year old male in question had existed on a 20 day diet of instant noodles. Eheh and before? Because I know from personal experience that the body can live a lot longer then that on instant noodles. I am willing to bet a few bucks that before he wasn't exactly a 2fruit+veg a day man either. So the real newsstory is, man who neglects his health totally does not live to a ripe old age (38 was once an advanced age for a human to reach)

    The other has someone having a 9 hour gaming session? Well I doubt anyone would be able to do that without having to pee and even then so what? I done far longer sessions. Perhaps this person was not the most prime example of the human species? If 9 hours in chair kills you then all this proves that darwin was on to something. You know there are people out there who for fun do 12 hour marches? What about pole-sitting contests?

    Nah I am afraid that as I read these stories it is just, not very healthy person dies doing something to extreme. I had an elderly neighbour who died going to the toilet (yeah how do you like to discover that eh?) Apperently the "pressure" caused a bloodvessel (internally) to burst and she bled to death. Going to the toilet is bad for you? No she just was old and that was her time. If it hadn't been then it would have been if she had bend down to lift something heavy. Sad but that is live. No need to make a headline off it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  48. this is very common by Nrlll9 · · Score: 1

    this shit happens in taiwan too.. very frequently. i dont see why people die..

    1. Re:this is very common by Kevin108 · · Score: 1

      So how many times have games killed you?

      --

      It's a perfect time for being wasted.
      A perfect time to watch the stars.
      - Burden Brothers, "Beautiful Night"
  49. It is just that... by kvant · · Score: 1

    True playas don't die, they grind till the end of times, deaths are mere cases of n00bishness.

  50. In South Korea Gaming is for Old People by Anonymous Coward · · Score: 0

    We should not be surprised.

  51. Reaction by Stan+Vassilev · · Score: 1

    Games claim lives:

    Asian kid dies after playing WoW for days straight.

    Stupidity claim games:

    The parents of the asian kid sue Blizzard, partially to convince themselves their kid didn't die because they were terirble parents (or maybe for the cash, dunno).

    ---

    Question: Why does stupidity claim games?

    1. Re:Reaction by Killjoy_NL · · Score: 1

      It wasn't warcraft

      --
      This is the sig that says NI (again)
  52. Cigarettes and alcohol by forgoil · · Score: 4, Insightful

    Take a look at home many gamers there are out there, then look at how many of them die from these kinds of situations. Not that terribly many, right? Now take a quick peak at two of societies most common forms of entertainment, nicotine and alcohol (for those cultures who don't subscribe to those particular poisons, I leave it up to the reader to substitute). How many people dies every year because of those two? And not just from the direct causes (alcolism / lugn cancer) but from side effects such as the users killing others.

    So the point is, games are far less dangerous than alcohol and nicotine. Fix those problems first instead of whining about obvious cases of mental illness where society is unwilling to find and treat the people who are sick.

    Now move along, nothing to see...

    1. Re:Cigarettes and alcohol by SamSim · · Score: 1

      The point Bruce Scheier makes, and I agree with him to some extent, is that the stuff which is terrible but so frequent it's no longer newsworthy is the stuff we really need to worry about. Alcohol, nicotine and driving-related deaths are just statistics these days, but they number in the tens of thousands yearly. Meanwhile, plane crashes and videogame-related deaths are sparkling rarities which make top news, but are far less significant overall.

    2. Re:Cigarettes and alcohol by RandomPeople · · Score: 1

      interesting that some drugs are mentioned in this gamer discussion... i actually know some hardcore gamers who take amphetamines or even small amounts of cocaine when facing tough competitions... the issue, of course, is not videogames, but the pathologic need to win and, specially, to measure success in comparative terms

    3. Re:Cigarettes and alcohol by Tim+C · · Score: 1

      whining about obvious cases of mental illness where society is unwilling to find and treat the people who are sick.

      Finding and treating people takes time, effort and money. It's much easier to suggest a (useless) quick "fix" - someone who goes on a kill crazy rampage turns out to like violent films? Ban them! They liked violent computer games? Ban them! A serial rapist likes (possibly violent) porn? Ban it! Thousands of people each year are involved in alcohol-fueled fights and other crimes? Ba- well, we all like a drink every now and again, and the vast majority of people drink responsibly, and besides, we need the tax money, and we can't just go banning everything...

      The hypocrisy makes me sick sometimes.

  53. Didnt Mention the Most Dangerous Part by Evil+W1zard · · Score: 1

    Which is the fart-riddled chairs that release a stinky puff of poot everytime you sit on them!

    --
    News Reporters Make Tasty Polar Bear Treats!
  54. Its not the games that kill, its the life-style by Zantetsuken · · Score: 2, Insightful

    I admit, I stay up until 4 or 5 in the morning playing PC games, but then I go to sleep for the normal 8 or 10 hours a person would sleep and get up at 2 or 3 in the afternoon. However, what these people are doing is completely different, they stay up non-stop, for days and even weeks on end. Of course staying in a room with bad ventilation and a bad air supply (smoking) will cause asphyxiation, and of course staying up for days on end will drain your energy to the point where you can't move.

    My point is, its not the games that kill, its the life-style that these people are living.

    1. Re:Its not the games that kill, its the life-style by Anonymous Coward · · Score: 0

      "My lifestyle determines my deathstyle"

                                                    James Hetfield

      P.S. By the way awful album

  55. Limits by Fwonkas · · Score: 1

    Shouldn't these cafes just place somewhat generous limits on how many hours per day a person can spend in them? 6 hours seems like more than enough. Besides, I imagine that after a day or so, the body odor would drive some customers away. As for these places being dark and poorly ventilated, wouldn't it make sense to at least ventilate the place? All that smoke and crappy air must surely cut into the life span of the computers. And oh yeah, into the life spans of the customers, too.

    --
    COMPUTER! Whatever happened to Blueberry Muffin?
  56. Darkness is Deadly! by FreyarHunter · · Score: 5, Funny

    <i>It is pitch black. You are likely to be eaten by a grue.</i>

    http://en.wikipedia.org/wiki/Grue_%28 monster%29

    --
    Empathetic-- 94% You tend to walk in someone else's shoes a hundred miles before pointing a finger.
  57. Akaihiryuu by Akaihiryuu · · Score: 1

    Or, as my roommate likes to joke: "It is pitch black. You are likely to be eaten by Vin Diesel."

    1. Re:Akaihiryuu by Anonymous Coward · · Score: 0

      Tell Snap that Kylu said hi. :D

  58. MOD PARENT UP by PakProtector · · Score: 1

    For the sake Flood Control Dam #3!!!

    --

    Edward@Tomato - /home/Edward/ man woman
    man: no entry for woman in the manual.
    "Qua!?"

  59. Obligatory Soviet Russia remark by icydog · · Score: 2, Funny

    In Soviet Russia, games kill YOU!

    Err...

    1. Re:Obligatory Soviet Russia remark by Admiral+Frosty · · Score: 1

      "In Soviet Russia, games kill YOU!"

      Eh, just doesn't have the same ring to it. Lets try again.

      "In Soviet Russia, PC's bang YOU."

  60. The solution? by __aaqcid9447 · · Score: 1

    Well, let's think about this. * The government wants to regulate video games. * Assume regulation of games is bad for sales. If I happened to make a video game that was particularly addictive, and I was in any danger of government regulation, I wouldn't wait for the feds to get involved. I'd make my game stop after 8 or so hours (you know, some reasonable amount of time to play a game without stopping), and force the person playing to take a 5-10 minute break. This doesn't even have to be for the player's benefit (though, if they've been playing for >12 hours, it probably is). This is basically, as a video game company, to cover my own ^ss and say, "Hey, I gave them a chance to stop. It's not my fault if they keep staring at the screen now."

  61. This is how I want to die! by Turn-X+Alphonse · · Score: 1

    When you're born you must die. One leads to the other, now if I have a choice between 20 hours playing a game or 2-3 years suffering from cancer, I know what I want my fate to be. We should celebrate it not mourn it!

    --
    I like muppets.
  62. The solution? (now with formatting!) by __aaqcid9447 · · Score: 1
    Well, let's think about this.
    • The government wants to regulate video games.
    • Assume regulation of games is bad for sales.

    If I happened to make a video game that was particularly addictive, and I was in any danger of government regulation, I wouldn't wait for the feds to get involved. I'd make my game stop after 12 or so hours (you know, some reasonable amount of time to play a game without stopping), and force the person playing to take a 5-10 minute break.

    This doesn't even have to be for the player's benefit (though, if they've been playing for >12 hours, it probably is). This is basically, as a video game company, to cover my own ^ss and say, "Hey, I gave them a chance to stop. It's not my fault if they keep staring at the screen now."

  63. Indirect relation??? by Anonymous Coward · · Score: 0

    Most comments posted here mock the main article, saying that games obviously can't physically kill a person; what actually does it are the living conditions that the gamers put themselves through (junk food, bad air, etc.) Yes, that's true. But why do the gamers do that to themselves? Because they are ADDICTED to the game; and in that sense, isn't it the game's fault? Regardless, the game IS involved, at least indirectly, in the person's death.

    1. Re:Indirect relation??? by Pantero+Blanco · · Score: 1

      "Because they are ADDICTED to the game; and in that sense, isn't it the game's fault? Regardless, the game IS involved, at least indirectly, in the person's death."

      No. It's still the fault of the idiot who doesn't have the willpower to take care of himself. Blaming the game for that is like blaming cars or motorcycles when a speed junkie crashes into a wall doing 150 MPH. The vehicle was still "involved in his death", but the fault is his own.

    2. Re:Indirect relation??? by koonat · · Score: 0

      The source of addiction is never at fault.

      Otherwise, wouldn't the victims of stalkers be at fault - since they're just so great the perps couldn't control themselves?

      TARDBOT

      --
      Double-Click here for instant highlight.
    3. Re:Indirect relation??? by Xaositecte · · Score: 1

      Tobacco?

    4. Re:Indirect relation??? by koreaman · · Score: 1

      If the "victim" specifically works towards being the type of person who stalkers would be attracted to, then yes.

      Video games like this are addictive on purpose.

    5. Re:Indirect relation??? by koonat · · Score: 0

      So if a woman walks around naked does she deserve to be raped?

      Where is your logic headed?

      --
      Double-Click here for instant highlight.
    6. Re:Indirect relation??? by x_terminat_or_3 · · Score: 1

      The "source" of addiction is not the substance, but a condition, a disease.

      Being addicted is a disease. Once you have this disease it converts healty
      good persons in weak things whose only thought is getting more of their
      drug. Hurting yourself is not a normal state of humanity and people who
      are addicted ARE hurting themselves and cannot in 90% of the cases cure
      themselves without outside help.

      --
      Only those who risk going too far can possibly find out how far they can go. T. S. Eliot
    7. Re:Indirect relation??? by koonat · · Score: 0

      Your statistic is a complete lie. You are a liar.

      --
      Double-Click here for instant highlight.
    8. Re:Indirect relation??? by mattyrobinson69 · · Score: 1

      Tobacco isn't at fault, neither are the tobacco companies in my opinion. Its just the greedy bastards who want to make some quick cash that sue and the fucked up court system that lets them win.

      I say this as a smoker.

    9. Re:Indirect relation??? by koreaman · · Score: 1

      If she is naked for the express purpose of making people want to rape her, yes.

      But this analogy is being stretched beyond its limits anyway.

  64. Waste of time... by Anonymous Coward · · Score: 0

    This article isn't very well written and most of all, do you really have to believe anything you read online? In fact, why the hell are you people clicking on this link? Crap, so did I. I think I go outside now. You do know there is an outside? No? Then back in the womb you....

  65. The /. Crowd at it Again by pkulak · · Score: 1

    Every time some article comes out against games, we get a thousand posts running to the game's defense. The fact is that some dude was so addicted to a game that all other life sustaining activities took a back seat. It's very much like an addiction to alcholhol or crack. Just stop for one second, guys, and consider that maybe games can be addictive.

    1. Re:The /. Crowd at it Again by Anonymous Coward · · Score: 0

      They certainly can become addictive...but is that any reason to run sensationalist news stories? Is it any reason to file suit against the game developers? Is it any reason to start litigating?

      Addiction has been killing people for hundreds of years, and it isn't going to stop killing people anytime soon. Some folks just have addictive personalities, and it doesn't take all that much to get them hooked. Absolutely anything taken to these extremes is unhealthy for you.

  66. BS by Anonymous Coward · · Score: 0

    I just spent the last few months living in South Korea and trust me, a PC Bang isn't a whole lot different than the kind of people's apartments that frequent them. Yeah some of them can be kinda crappy, but so is my living room. Lots of them are pretty damn nice though. It's kind of like a bar though. You can drink beer in a shady hole-in-the-wall or the same beer somewhere classy. Up to you.

    Most people go to a PC Bang for a couple hours, leave, and live to come again another day. RARELY do people spend more than a few hours. Even after asking many of my Korean friends, none of them personally knew anybody who broke the 24 hour mark.

    An easy remedy to this situation though for those very, VERY RARE situations is just cut the guy off after a while. Bartenders do it all the time, so why shouldn't PC Bang owners? I understand they want to make some money, but at the same time they probably don't want the paramedics coming to their establishment so they can scrape some dead guy off a keyboard. I'm sure plenty of PC Bang owners actually do this, but we're only ever going to hear of the ones that don't because those are where people die.

    This just in: people die doing stupid shit

  67. People need to take responsibility by Pedrito · · Score: 2, Insightful

    ... for their own actions. I mean look, video games can, for some people, I suppose, be as addictive as drugs. Liquor companies are no more responsible for alcoholics than video game publishers are for video game addicts. That is to say, neither video game publishers nor liquor companies are responsible. In the U.S., we've been building this culture of "it's not my fault." Cigarette companies are sued for people dying from smoking, McDonalds is sued for people pouring hot coffee on themselves or getting obese from eating their food.

    I'm a big believer in Darwinism and the "not my fault" culture goes completely against it. It's like those stupid warnings on hair dryers that warn you not to use them in the shower. If you protect idiots long enough, they'll breed. That's bad. If a guy is going to spend 20 days straight playing video games and eating noodles, then he should die. There's obviously something very wrong with his genes and that's not a trait you want to pass on to the next generation.

    That might sound cold and heartless, but to some degree, you need to be able to follow a basic instinct to survive or you need to be pulled from the gene pool. Protecting all these people from themselves actually encourages bad genes to propagate and it actually hurts the race as a whole.

    Oh well, guess I'll get off my soap box, but I just wish people would start taking responsibility for their own lives and stop blaming their bad habits on everyone else.

    1. Re:People need to take responsibility by Anonymous Coward · · Score: 0

      Or mabey we should just hurry it up and kill anyone with an IQ under 80?
      Not keeping these stupid people safe is the same as murder, just easier. I don't mind people not getting laid because they didn't fit the partners criteria, or even charging a tax for someone to have kids, but you still avoid letting stupid deaths happen.

      This guy should be nominated for the Darwin awards though....

  68. Re:oh noes the gamers are dying by belial · · Score: 2, Informative

    Actually, it's not "Hundreds", it's "Tens of Thousands". Cars _are_ dangerous.

    In 2002, 48,000 people died on the road. Your yearly odds of dying a transportation related death are about 1 in 5,953.

    Your odds of dying as a car occupant are about 1 in 17,625

    Strangely enough, you're more likely to die of falling down, poisoning yourself (accidentally) or shooting yourself (intentionally)

    http://www.nsc.org/lrs/statinfo/odds.htm

  69. So we all know the true problem... by Chowderbags · · Score: 1

    Too many levers! I blame big lever. All those folks at Acme are the reason we're in our War for Levers.

  70. Driving Saftey by Ruff_ilb · · Score: 1

    I'm sure that these gamers' being safer drivers on cell phones will more than make up for the deaths in terms of fewer car crashes AND increased productivity.

    --
    http://www.TheGamerNation.com/Forums
  71. gamers die ??? by partowel · · Score: 0

    so what? everyone dies...of something.

    drugs, sex, sleep, boredom, work, etc, etc.

    Make a list.

    ohhh...gamers are going to die.

    FUCK YOU!!!!

    Stupid journalist....having a slow news day????

    Guns kill too......you dumbass.

    billions of gamers.....1 is nothing.

    People blame movies for violence/sex/[ place noun here ]/etc.

    People blame games for death....lol.

    Humans.....an inferior species.

  72. Why do videogames claim lives? by ScrewMaster · · Score: 1

    Well, for much the same reason that automobiles claim lives, collapsing buildings claim lives, defective medicines claim lives, use of illicit drugs claims lives ... usually it's because somebody did something stupid. Sometimes they have to pay for it, sometimes other people pay for it. Not much more to it than that, when you get right down to it.

    --
    The higher the technology, the sharper that two-edged sword.
  73. Does ./ Claim Lives? by rewinn · · Score: 1, Funny

    Anyone who has died while obsessively posting on ./ please reply ...

    1. Re:Does ./ Claim Lives? by alfrin · · Score: 1

      I have.

  74. Stare into a light bulb for 72 hours? by Anonymous Coward · · Score: 0

    What are you REALLY doing when (getting played by) playing a video game (aka - combat simulator)?

    1. Wasting your life time (it's finite you know - no saves).
    2. Wasting your money in three ways:
                    the money you spent on the game,
                    the money you could have made while playing the game, and
                    the money you lost from the skills you didn't gain because you were playing video games.
    3. Sitting motionless - not good for that bag of flesh you call your body.
    4. Tweeking your endocrine system - trying to get an excitement rush in some fashon...
    5. Gazing into a flashing light bulb. Bright lights mess up the biological cycles in chickens (making more eggs)
              I would guess constant exposure to light would fry a human brain too.
              And the problem of flashing lights has been shown to cause sezures in people who get sezures.
    6. Causing simulated post-traumatic stress disorder in your brain - feeling drained after playing for 87 hours!

    Overall, it is the waste of time and resources, much like TV, that make games bad.
    If all the TV and video game man hours were put to helping your family, social causes, volunteering, or just exercising -
    the Nations productivity and overall happiness would radically increase ten fold or more!

    So turn off the game console and remember:
    Video Games are not make believe - You are Real, and no one else can live your life but you.

    1. Re:Stare into a light bulb for 72 hours? by Anonymous Coward · · Score: 0

      7. Meeting new people from all walks of life and socializing.
      8. Building social skills
      9. Building problem-solving skills
      10. Engaging in an enjoyable activity, lowering stress levels
      11. Learning creative solutions to varied puzzles

      But you're right... recreation is the scourge of the nation. We should all work for the glory of the socialist state, and abolish all feelings that make us unproductive. From each according to his ability, and to each according to his need; nothing more. There is no greater happiness than perpetual work. Slavery is freedom.

  75. Re:Average gamer? WARNING: NITPICKY REPLY by RaNdOm+OuTpUt · · Score: 0

    Actually, AIDS itself only screws up the immune system. But because of this damage, it is easier to contract deadly diseases, and more benign diseases also become more virulent. The diseases then kill you. So, bad analogy. (insert infinitly long medical paper here as well)

    --
    13. Any legal action is absolutly excluded. (Pi World Ranking List rules)
  76. What life ? by XPulga · · Score: 2, Funny


    This is nature's way of telling the guy that anyone who plays a videogame for 20 hours straight DOES NOT HAVE A LIFE.

  77. Brain cells by Quixadhal · · Score: 1

    I think I'll revisit my theory on the collective human intelligence.

    When humans first evolved (or were created, for you religious wackos), there were pretty smart. They used their big brains to find ways to work around the fact that they were scrawny hairless apes whose tiny little teeth and pathtic fragile claws couldn't harm a rubber baloon animal. Because of their success, their population grew.

    After a time, they started forming permenant communities where they could sustain their power and influence over nature, and now humans are the dominant species on the planet.

    I maintain that the number of actual neurons in the human species has not increased. Where we originally had a set of neurons shared amongst a few hundred thousands humans, once we hit around a million, we stopped producing new neurons.

    As the population continues to grow, those same neurons get spread thinner and thinner, until the internet was created -- at which point many of them started to die off. By 2010, the Chinese will have captured all available working neurons and they will be the sum total of human intelligence, until the internet takes over in 2015 and we become simple batteries.

  78. Lewontin's fallacy by Prune · · Score: 1

    Looks like the grandparent needs to read this.

    --
    "Politicians and diapers must be changed often, and for the same reason."
  79. I know why it took 20 days. by winphreak · · Score: 1

    He was playing StarCraft. Those battlecruisers take forever to build.

    --
    "I'm a well-wisher, in that I don't wish you any specific harm."
  80. chlorine by briancnorton · · Score: 2, Interesting

    You know, if games, much like smoking, overeating, narcotics, and STDs throw a little chlorine in the gene pool, what's the problem? We're all ultimately better off that they aren't breeding.

    --

    People who think they know everything really piss off those of us that actually do.

  81. Already exists by nexcomlink · · Score: 1

    There is already a game that kills people. It's called "The World"

    1. Re:Already exists by Anonymous Coward · · Score: 0

      Yeah, watch the anime ".hack//Sign" ;-)
      There's an MMORPG called "The World", and gues what - ppl. die in the game and they fall in comma in the real life ;-)

  82. I just can't take this article seriously .... by johnhankim · · Score: 1
    If say you were playing a DDR game that just kept getting more and more intense until the user falls dead THEN the game would claim lives.

    In Korean the word DDaal-DDaal-Ee means to masturbate and due to the non-existance of the R sound of English, Koreans simply pronounce the R sound as a vowel closer to an Ee sound. Because of this, it is possible for Koreans to abbreviate the Korean word for masturbation, DDaal-DDaal-Ee, as DDR, which quite a few Koreans do.

    Now, lets go over the quoted text again.

    If say you were playing a DDR game that just kept getting more and more intense until the user falls dead THEN the game would claim lives.

    Next time your friends ask you if you want to join them in a game of death match DDR.....

    1. Re:I just can't take this article seriously .... by Kredal · · Score: 1

      so what does chawihada mean in Korean?

      No word in the Korean language starts with "d"... the character that represents a "d" looks something like [, which at the beginning of a word is pronounced as "t"...

      So, you might get a +1 funny, but informative it was not. Sorry.

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
    2. Re:I just can't take this article seriously .... by johnhankim · · Score: 1
      hmm.....so there's only one way to say masturbate in any language? There is more than one way to say it in english, and the same holds for korean.

      the word that I am talking about does have the "t" character that you are talking about. depending on the method of transcription you are using some people use a d. The character in Ddal-Ddal-Ee is a compound consonant that uses two of the [ sounds that you mention(again, people use different terminology, and romanization in rendering the korean writing system). The character looks like [[. If I were to write it out in korean, it is .(hope your browser supports korean)

      I'm not trying to insult your intelligence or anything, its just that I'm a native korean speaker, and I have taught an accredited korean course at a four year university in the states. I that most korean males between the ages of 15-30 will know what means if you ask them.

  83. Heroin VS games by phorm · · Score: 1

    The problem is that use of heroin has the predicable effect of addition and other serious life-draining problems. Somebody with no history of drug usage or addiction can still easily become addicted after using heroin for a few times, whereas regular will not predicably cause high-level addiction in most individuals.

  84. Re:Great title...... so get ready to expect postin by Jimbroskee · · Score: 1

    Jack Thompsons existence, while grotesque and incomprehensible to you, saves lives...You don't want the truth. Because deep down, in places you don't talk about at parties, you want him on that wall. You need him on that wall. We use words like honor, code, loyalty...we use these words as the backbone to a life spent defending something. You use 'em as a punchline. I have neither the time nor the inclination to explain myself to a man who rises and sleeps under the blanket of the very freedom I provide, then questions the manner in which I provide it! I'd rather you just said thank you and went on your way. Otherwise, I suggest you pick up a weapon and stand a post. Either way, I don't give a damn what you think you're entitled to!

  85. And then... by penguin_strut · · Score: 1
    Drugs kill. Sex kills. Rock kills. Hell, rocks kill. Poor health kills. Worrying about health kills. War, creation, experimentation, secession, religion and compulsion, they all kill. I'm killing Roberta Flack softly with my song. Name an activity, and SOMEone's died doing, pursuing, or in some cases directly after having done it. A few gamers go +2 berserk, and everyone gets all upset.

    "Man drives racecar and is killed - drunk white people get all snot-nosed on each other!" sounds fine, but for some reason "Man dies because the glowing poisonous sword that was propping up the last remnants of his self-esteem was stolen by a freind," raises eyebrows. I've wanted to bludgeon my freinds over the head with a controller before for less.

  86. Ob. Korea Remark by Anonymous Coward · · Score: 0

    In South Korea, only old people die from videogames!

  87. what a slacker by Mike_ya · · Score: 1

    Sit on your ass doing anything for 20 straight day would kill you. Which means I HAVE to get up out of this chair in about 6 hours.

  88. Sleep Deprivation by Z34107 · · Score: 1

    According to Wikipedia, the record amount of time one person has stayed awake is 12 days. 20 Would've been a most impressive accomplishment.

    --
    DATABASE WOW WOW
    1. Re:Sleep Deprivation by ShaneThePain · · Score: 0

      according to a pre-200 guiness book of records, its 40 years.

      --
      Fascism is the greatest political ideology ever conceived. Sorry.
    2. Re:Sleep Deprivation by Nick+Kirven · · Score: 2, Interesting

      I've done seven. No sleep, no food, and drinking nothing but coffee and booze. The light show near the end was freakin' amazing.

      --
      - nk
    3. Re:Sleep Deprivation by rjshields · · Score: 2, Funny

      Sleep deprived people shouldn't attend firework displays. They're a hazard to others as well as themselves.

      --
      In this world nothing is certain but death, taxes and flawed car analogies.
    4. Re:Sleep Deprivation by stanmann · · Score: 1

      Lets just assume he was talking about the hallucinations typically caused by sleep deprivation.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    5. Re:Sleep Deprivation by Prophet+of+Nixon · · Score: 1

      I did about five and a half on only water, and it was crazy. On the fourth I started getting really cold and seemed to lose my body's temperature control. I finally passed out and collapsed when I stopped paying attention for a moment, leaned against a wall, and relaxed.

  89. er... most computer games are anthrogynist? by gblfxt · · Score: 1

    most games are about killing people.... psychologically, people like killing people from a stand off position, you dont see many "lets get along" computer games now do ya?

  90. The reason for massive deaths by WaR.KiN · · Score: 1

    Experts point to the poor environment of the 'PC bang' or Internet cafes that have mushroomed nationwide.

    Obviously, if PCs and Internet cafes explode into mushroom clouds you can expect a lot of deaths.

  91. Koreans also think fan-driven ventillation kills.. by wernst · · Score: 1

    Before we all panic at the thought of "poor light and ventillation" killing people (ha ha ha), don't forget that many South Koreans believe in "fan death."

    From Wikipedia (http://en.wikipedia.org/wiki/Fan_death):

    "...The legend states that an electric fan, if left running overnight in a closed room, can result in the death (by suffocation, poisoning, or hypothermia) of those inside. This belief also extends to air conditioners and the fans in cars."

    Various newspapers have described the problems thusly:

    "...On Friday in eastern Seoul, a 16-year-old girl died from suffocation after she fell asleep in her room with an electric fan in motion. The death toll from fan-related incidents reached 10 during the past week. Medical experts say that this type of death occurs when one is exposed to electric fan breezes for long hours in a sealed area. "Excessive exposure to such a condition lowers one's temperature and hampers blood circulation. And it eventually leads to the paralysis of heart and lungs," says a medical expert."

    I think I'll sleep easy on this "news."

  92. Eh? by Bran70n · · Score: 1

    Why do they insist on playing so long....... I know I cant even play mario kart for 10 minutes and my brain goes off somewhere else

  93. How many pople has beer killed? by cobras2 · · Score: 2, Interesting

    >As I noted in another comment, this seems to be connected to the cafe gaming
    >environment, which maybe makes the enjoyment more intense (or whatever, I don't really
    >know). If it is that way, then we can just ask(/regulate) the shopkeepers to pay some
    >attention to what their customers are doing.

    Then again, I think the exact same thing is true of a bar. Why is it that all these people can go to the bar, and get drunk (with the bar's staff being quite happy to continue shelling out more drinks as long as the cash keeps coming in), and then once the customer is completely drunk, they walk out to their car, and on the way home they run into and kill someone.. and none of the blame goes to the bartender..?

    I'm not saying it's all the bartender's fault - on the contrary, it's the drunk's fault for getting drunk. But if anybody (read: the bartender) cared about either the drunk or the person he killed, they either wouldn't have let the guy get totally drunk in the first place, or at the very least would have tried to make sure the guy took a taxi home or something.

    It seems to me it would be a little like a gun store owner seeing two guys get into a fight out in front of his store, and then one guy ducks out of the fight to come into the store and buy a gun... and the owner sells it to him. Sure, it's true that the guy who then proceeds to leave the store and shoot the other guy he was fighting with is the one responsible for the death. But the gun store owner knew what he was going to do with it, so shouldn't that count as being accomplice to murder or something?

    I don't have a problem with beer, or guns, or video games.. if you use them properly. And people only start dying from them when you *don't* use them properly.

    --
    Early bird may get the worm.. but the second mouse gets the cheese.
    1. Re:How many pople has beer killed? by agraupe · · Score: 2, Interesting

      I'm not sure exactly where you live, but here in Canada, a bartender or other server of alcohol (if you are, for example, serving alcohol to party guests at your house) can be held responsible for overserving if the drinker in question goes and kills himself or someone else. That's why a lot of bars insist that you give them your keys when you start drinking.

  94. Re:Average gamer? WARNING: NITPICKY REPLY by Puff+Daddy · · Score: 1

    Right, and cancer only grows and grows until it, by its very size, fucks up the functioning of what's around it. The tumor doesn't kill you, its the effects of the tumor. Kind of like how AIDS doesn't kill you, the effects of AIDS kill you, or how inhaling water doesn't kill you, its the subsequent lack of oxygen that kills you. Thank god you saved us from that mistake.

  95. How about by nurb432 · · Score: 1

    "Child was killed by A SUV driver" ? Still short enough for a headline, but closer to the truth.

    --
    ---- Booth was a patriot ----
  96. Re:Average gamer? WARNING: NITPICKY REPLY by dangitman · · Score: 1
    Kind of like how AIDS doesn't kill you, the effects of AIDS kill you,

    But it's not. The effects of another disease kill you. AIDS just makes it much easier for you to catch the disease that effects the killing.

    --
    ... and then they built the supercollider.
  97. Re:Why? It's obvious by dangitman · · Score: 1
    "... another man goes impotent because of overplaying Counter-Strike ... "

    Heh heh. It's funny because it's true!

    --
    ... and then they built the supercollider.
  98. Look inside the case... by cffrost · · Score: 1


    See that big-ass fan cooling that fully loaded P4? There's your problem!

    --
    Thank you, Edward Snowden.

    "Arguments from authority are worthless." —Carl Sagan
  99. you missed something by zacronos · · Score: 1
    and help cut back on the rate dumbasses die...don't even try to defend these morons, [...] they were all dumbasses plain and simple and the world is a better place now that they are gone.

    You're missing something here -- as you yourself pointed out, sometimes the dumbasses go out and kill someone else. If possible and reasonable, efforts should be made to reduce the situation that leads to such stupidity. You can't just say "oh well, let the dumbasses do whatever they want, the world's better off this way".
  100. Nicotine, valium, vicodin, marijuana... by Mal-2 · · Score: 1

    "Quitting smoking is easy. I've done it a thousand times." -Mark Twain

    If you don't know what the subject line refers to:
    look no further.

    Mal-2

    --
    How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
  101. addiction / psycosis by Anonymous Coward · · Score: 0

    I would hypothesize it's a form of psychosis based on an addiction such as nicotine or sex.

  102. Re:Average gamer? WARNING: NITPICKY REPLY by Puff+Daddy · · Score: 1

    I understand what AIDS does, genius. Its effect is to allow any old disease to infect you, and you eventually die from that infection. Without an immune system weakened by AIDS, that infection most likely either wouldn't have happened or never would have gotten so bad as to kill you. It doesn't make you sound any smarter to keep insisting that AIDS doesn't kill you just because there's an extra step involved. Next up, I can explain that jumping off a building is fatal, even though it's hitting the ground that kills you.

  103. We need to spot the warning signs early... by Aim+Here · · Score: 1

    ... so what's the Korean for 'I told you I was hardcore'

  104. Re:Average gamer? WARNING: NITPICKY REPLY by dangitman · · Score: 1
    Without an immune system weakened by AIDS, that infection most likely either wouldn't have happened or never would have gotten so bad as to kill you. It doesn't make you sound any smarter to keep insisting that AIDS doesn't kill you just because there's an extra step involved.

    I don't care about "seeming smart" - I'm just talking about facts. You admit that AIDS is not what kills you, just as you admit that jumping off a building does not kill you. then you claim I am wrong, even though you admit it?

    The examples aren't even comparable. jumping off a building, short of bizarre air current, results in hitting the grounds. Getting AIDS does not necessarily lead to contracting a disease that will kill you. Logic, man!

    --
    ... and then they built the supercollider.