Diablo (the orignal) is a BANE to play with online with someone you don't knonw (99% of the time tell blow the crap out of you before you even blink).
Diablo II "sloved" [part of the problem] - by going centeralized.
Secondly - about Content. User created content... have you played Second Life? 90% of the model in that game suck (look like 3 grader's drawings with crayon) and secondly the game has extremely poor performance problems (it runs worse on my system then Half-Life 2, Oblivion, Age of Empires III [max settings] and any other game on their).
[quote]Free Open Source[/quote] I agree with that - but to make a "professinal" grade game you need a professinal development team. Your not going to see something great unless you have good developers that can work on it FULL TIME. 2 dozen teenages working 3-4 hours a week isn't going to do it. Game development is really tough work and need talented people that can focus on it full time.
[quote]P2P - No server, no centralized control[/quote] Yea bad thing. Whatever code you use to Auth the client - the hackers have the exact same code to send the "correct" handshake back.
[quote]No rules of engagement - Users can define their own roles and interactions, opting in or out as they wish[/quote]
So if I wanted a rule where I could delete anything from any users inventory or take all their gold that would be ok? Sure you could opt out - but you would still get scams:
Haxor: "No really - just click yes - it'll give you a cool magic spell" Noob: "You sure? It says can be harmful to my character" Haxor: No - it's all good, I just put that warning in their so people don't steal my magic" Noob: [clicks 'Yes']
Noob has given Haxor 673,123 Gold Noob has given Haxor Bag of Holding [all items] Noob has been sent custom content: goatcx Noob rolled 13 (10+1d6) VS DC 200 against Spell of brutal ass fucking. Noob is bleeding (-17 HP per Sec over 120 Minutes) Noob has tender asshole - infection (-23 HP per Sec over 120 Minutes)
You can buy "real life" clocks that syncs with UTC (via NTP or otherwise). We have LED wall clocks at work that sync via Sattelie. They work great (untill a cloud storm that is:P ).
Just search google for "wall clock sync" and it returns a bunch. Some sync via wireless, sattelie, dialup, ethernet, other... Just depends on if you really need to be within a second on your "real life" clocks and if so, are you willing to pay up for them?
Yea, they couldn't do anything like make walls transparent or display mini-Map data (like loot, monsters, hostile players, etc) or make an auto-aim bot or macro up a farming bot..
Since you know, your "super secure magical" server renders all the graphics and then pipes it to the client and since you got massive fat network pipes (and all player also!) you don't have to send all the map data, but just keep refreshing only the players line of view. You can detect macros by sending a.jpg image (of text) for every action required and have players type that data in and you could ban anyone that gets "really good" at combat since no skilled human could have a 80% kill rate on other players.
Your right. Release the source to the client because Open Source is magically secure.
Kid sends email from Yahoo -> Gmail
email contains javascript
When he cheks his gmail account that email automatically executes the javascript
Google has since fixed the problem
This was more "proof of concepts", that it would work but a creative javascript code slinger could probably write something for malcious purposes or that could do harm.
Now another 5 million dollar loan.
Loans you have to pay back.
VC is ussually in exchange for a stake of the company. You ussually don't have to pay back VC money, just give them a certain percentage of the companies stock so that when the company becomes [theoretically] successful they can sell of the stock and make their money back [and theoretically] plus some.
Yea no crap. That's the first article on slashdot I tried to "read" just cause I thought there was going to be pictures of what isn't going to be allowed. But it's all text, wtf is that about. That'll text me for trying to read the article.
Back to emotional ranting about censor that may or not be related to the article.
But does it translate to/form Americanish? I think they would have that since it's a very popular (and commonly used) lanuage. If not, why are they posting on this American site? Like we care that Polandians can speak with Germians.
that's a really good idea... mix it up so an computer couldn't read it (randomize it) and requries a human player to type in the pass code to pick up the item... if the item isn't picked up in X minutes it's destoryed and player that killed droping monster is logged... after X amount of voilation you could monitor that user's account more closly.
"How did Diablo solve the problem?" - it didn't.
Diablo (the orignal) is a BANE to play with online with someone you don't knonw (99% of the time tell blow the crap out of you before you even blink).
Diablo II "sloved" [part of the problem] - by going centeralized.
Secondly - about Content. User created content... have you played Second Life? 90% of the model in that game suck (look like 3 grader's drawings with crayon) and secondly the game has extremely poor performance problems (it runs worse on my system then Half-Life 2, Oblivion, Age of Empires III [max settings] and any other game on their).
[quote]Free Open Source[/quote]
I agree with that - but to make a "professinal" grade game you need a professinal development team. Your not going to see something great unless you have good developers that can work on it FULL TIME. 2 dozen teenages working 3-4 hours a week isn't going to do it. Game development is really tough work and need talented people that can focus on it full time.
[quote]P2P - No server, no centralized control[/quote]
Yea bad thing. Whatever code you use to Auth the client - the hackers have the exact same code to send the "correct" handshake back.
[quote]No rules of engagement - Users can define their own roles and interactions, opting in or out as they wish[/quote]
So if I wanted a rule where I could delete anything from any users inventory or take all their gold that would be ok?
Sure you could opt out - but you would still get scams:
Haxor: "No really - just click yes - it'll give you a cool magic spell"
Noob: "You sure? It says can be harmful to my character"
Haxor: No - it's all good, I just put that warning in their so people don't steal my magic"
Noob: [clicks 'Yes']
Noob has given Haxor 673,123 Gold
Noob has given Haxor Bag of Holding [all items]
Noob has been sent custom content: goatcx
Noob rolled 13 (10+1d6) VS DC 200 against Spell of brutal ass fucking.
Noob is bleeding (-17 HP per Sec over 120 Minutes)
Noob has tender asshole - infection (-23 HP per Sec over 120 Minutes)
You can buy "real life" clocks that syncs with UTC (via NTP or otherwise). We have LED wall clocks at work that sync via Sattelie. They work great (untill a cloud storm that is :P ).
Just search google for "wall clock sync" and it returns a bunch. Some sync via wireless, sattelie, dialup, ethernet, other... Just depends on if you really need to be within a second on your "real life" clocks and if so, are you willing to pay up for them?
Yea, they couldn't do anything like make walls transparent or display mini-Map data (like loot, monsters, hostile players, etc) or make an auto-aim bot or macro up a farming bot.. Since you know, your "super secure magical" server renders all the graphics and then pipes it to the client and since you got massive fat network pipes (and all player also!) you don't have to send all the map data, but just keep refreshing only the players line of view. You can detect macros by sending a .jpg image (of text) for every action required and have players type that data in and you could ban anyone that gets "really good" at combat since no skilled human could have a 80% kill rate on other players.
Your right. Release the source to the client because Open Source is magically secure.
Kid sends email from Yahoo -> Gmail email contains javascript When he cheks his gmail account that email automatically executes the javascript Google has since fixed the problem This was more "proof of concepts", that it would work but a creative javascript code slinger could probably write something for malcious purposes or that could do harm.
Now another 5 million dollar loan. Loans you have to pay back. VC is ussually in exchange for a stake of the company. You ussually don't have to pay back VC money, just give them a certain percentage of the companies stock so that when the company becomes [theoretically] successful they can sell of the stock and make their money back [and theoretically] plus some.
Yea no crap. That's the first article on slashdot I tried to "read" just cause I thought there was going to be pictures of what isn't going to be allowed. But it's all text, wtf is that about. That'll text me for trying to read the article. Back to emotional ranting about censor that may or not be related to the article.
But does it translate to/form Americanish? I think they would have that since it's a very popular (and commonly used) lanuage. If not, why are they posting on this American site? Like we care that Polandians can speak with Germians.
that's a really good idea... mix it up so an computer couldn't read it (randomize it) and requries a human player to type in the pass code to pick up the item... if the item isn't picked up in X minutes it's destoryed and player that killed droping monster is logged... after X amount of voilation you could monitor that user's account more closly.