Lets look at the price from a man hours point of view (as opposed to the future value or present value). I will be using minimum wage as an example and $49.99 since that seems to be a relatively popular price point
$39.99 game with $7.25/hr yields 5.52 hours in 2006 $39.99 game with $4.25/hr yields 9.40 hours in 1997
As you can see, we are actually getting more bang for our buck considering the minimum wage back then compare to now.
I'm not the smartest person in the world but I would rather sell a $20 used game on ebay for $20 than to GameStop for $5. If the state governments decide to intervene, would ebay still be the better choice in terms of return? At least at GameStop, there is no hassle concerning taxes.
IMHO, I don't think these analysts are gamers. They may have degrees/certificates in Economics, Journalism, and other similar ones but that's not enough to "predict" the spending habits of the average impulse buyer (note the keyword impulse). These professionals are probably basing their facts on numbers which are relevant to the stockholders and other higher ups. As for game journalists, we all know they are the most biased people on Earth.
On a side note, the DS vs PSP was based mainly on numbers. What analysts did not take into consideration is the fun factor. That is something that numbers cannot associate with. For example, the PSP can display X^20 polygons while the DS only X^2. Fun factor is something that each person rates differently. Wind Waker receives a 10/10 in one person's review but a 2/10 in another's.
Personal story: I received a DS from my two younger brothers and a PSP from my girlfriend and frankly, the DS kicks ass despite my girlfriend nagging me to use the PSP more since she bought it. The games on the PSP just plain suck.
I have seen numerous references that SWG was great back then and sucks now. What made the game so great and what made it fail? Please enlighten an uninformed individual like myself.
It's definitely not for kids. I am a college grad and I play Mario party with my girlfriend and her family (gasp!). The siblings of that family are in high school. They don't play games normally but they like Mario party due to it's easy learning curve. If they played halo, they would be bored since I'll be getting a 50-1 frag ratio. Plus, I will mention that I visit the girlfriend's house like once a month for her family's gatherings.
Another side note, my OLDER cousins like Mario party too. They're the mid 30's non-gamers who barely play video games. Now, I am sure my dad will like the revolution considering the only hi-tech electronic device he knows how to operate are a vcr and a dvd player.
Yes I am aware of that. I was just commenting on people who claim they get XXX points from beating the AI blah blah blah and then claiming they are invincible and can beat any human.
Sorry for the ambiguous remark.
I'll have to agree with the rebuttal above. It's all about gameplay. For rpgs, I could care less about the graphics. What makes an rpg is the storyline (imho). Plot twists at key intervals keeps the gamer continuing on.
One thing that I don't like about the achievement system is people bragging they got the highest score in a fighting game. Sure, they may have earned X points for beating DOA4. But, that is just beating an AI. Human vs Human is a completely different story.
As for adventure games, those are really good incentives for finding every single little specks of dust, I mean secrets, in a game.
Lets look at the price from a man hours point of view (as opposed to the future value or present value). I will be using minimum wage as an example and $49.99 since that seems to be a relatively popular price point
$39.99 game with $7.25/hr yields 5.52 hours in 2006
$39.99 game with $4.25/hr yields 9.40 hours in 1997
As you can see, we are actually getting more bang for our buck considering the minimum wage back then compare to now.
I'm not the smartest person in the world but I would rather sell a $20 used game on ebay for $20 than to GameStop for $5. If the state governments decide to intervene, would ebay still be the better choice in terms of return? At least at GameStop, there is no hassle concerning taxes.
IMHO, I don't think these analysts are gamers. They may have degrees/certificates in Economics, Journalism, and other similar ones but that's not enough to "predict" the spending habits of the average impulse buyer (note the keyword impulse). These professionals are probably basing their facts on numbers which are relevant to the stockholders and other higher ups. As for game journalists, we all know they are the most biased people on Earth. On a side note, the DS vs PSP was based mainly on numbers. What analysts did not take into consideration is the fun factor. That is something that numbers cannot associate with. For example, the PSP can display X^20 polygons while the DS only X^2. Fun factor is something that each person rates differently. Wind Waker receives a 10/10 in one person's review but a 2/10 in another's. Personal story: I received a DS from my two younger brothers and a PSP from my girlfriend and frankly, the DS kicks ass despite my girlfriend nagging me to use the PSP more since she bought it. The games on the PSP just plain suck.
I have seen numerous references that SWG was great back then and sucks now. What made the game so great and what made it fail? Please enlighten an uninformed individual like myself.
It's definitely not for kids. I am a college grad and I play Mario party with my girlfriend and her family (gasp!). The siblings of that family are in high school. They don't play games normally but they like Mario party due to it's easy learning curve. If they played halo, they would be bored since I'll be getting a 50-1 frag ratio. Plus, I will mention that I visit the girlfriend's house like once a month for her family's gatherings.
Another side note, my OLDER cousins like Mario party too. They're the mid 30's non-gamers who barely play video games. Now, I am sure my dad will like the revolution considering the only hi-tech electronic device he knows how to operate are a vcr and a dvd player.
Yes I am aware of that. I was just commenting on people who claim they get XXX points from beating the AI blah blah blah and then claiming they are invincible and can beat any human. Sorry for the ambiguous remark.
I'll have to agree with the rebuttal above. It's all about gameplay. For rpgs, I could care less about the graphics. What makes an rpg is the storyline (imho). Plot twists at key intervals keeps the gamer continuing on.
One thing that I don't like about the achievement system is people bragging they got the highest score in a fighting game. Sure, they may have earned X points for beating DOA4. But, that is just beating an AI. Human vs Human is a completely different story. As for adventure games, those are really good incentives for finding every single little specks of dust, I mean secrets, in a game.