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ATI Talks Revolution Graphics

Via 1up, an interview at the site Revolution Report talking with ATI about the power of the Revolution's graphics. From the article: "What I can say is that ATI is focused, as is Nintendo, in making [Revolution] a great, gaming entertainment platform. I know that a lot of journalists are very focused on specs. It's the big thing; as a geek, I look for that too. The key thing to keep in mind is that Nintendo, with ATI's help, is trying to create a game console where you don't have to look at [specs]."

94 comments

  1. Spec, schmeks :-P by dxprog · · Score: 1

    As long as it illuminates pixels on a TV I'll be happy :-) btw, first post ;-)

    --
    DxBlog - It's where you want to be
    1. Re:Spec, schmeks :-P by Anonymous Coward · · Score: 0

      As long as Nintendo focuses on Third Party Developer Support, I'm happy.

      Here sits a gamecube with no games. I'm not making the same mistake twice.
      Bah. Who am I kidding. I'm done with consoles. I'll just buy whatever my friends have (xboxes btw) so I'll be somewhat decent at playing when I go over to their houses.

    2. Re:Spec, schmeks :-P by cornface · · Score: 1

      As long as it illuminates pixels on a TV I'll be happy :-) btw, first post ;-)

      I can't wait for "Giant White Square" to come out!

    3. Re:Spec, schmeks :-P by Fred+Or+Alive · · Score: 3, Funny

      Surely the Revolution will at least support widescreen TVs, I'd much prefer to play Giant White Rectangle.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    4. Re:Spec, schmeks :-P by cttforsale · · Score: 1

      I hope it does. Some of the titles on the Cube support widescreen (of the title I own...Starfox adventures, Burnout 2, NFS Most Wanted)

    5. Re:Spec, schmeks :-P by Fred+Or+Alive · · Score: 1

      I'm really hoping for a more system-wide level, the Xbox has a fair number of widescreen titles, and I wonder if that's partly becuase the Xbox Dashboard has a universal setting for TV type in it, so games don't have to mess around asking what type of TV the user has etc.

      But you could do widescreen on the N64 (Goldeneye, I think it might be a Rare thing) and Saturn (NiGHTS and Panzer Dragoon Zwei) as well (and theoretically, anything using polygons is easy), it's just a case of squashing everything horizontally. :-)

      I'd have to hope most Revolution games are in widescreen, 4:3 is a dead ratio really, it's kinda hard to buy 4:3 TVs in the UK at least, they were pretty much replaced by widescreen a few years ago, and these new HDTV things are all in widescreen... Plus people playing a 4:3 game in stretch-o-vision might screw up all this motion tracking stuff.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
  2. Um... by Punboy · · Score: 1

    What do you mean by not have to look at specs? Will the graphics hardware be included with the game? ;-)

    But seriously folks, what exactly does that mean.

    --
    If you like what I've said here, and want to read more, go to http://www.krillrblog.com
    1. Re:Um... by pnice · · Score: 4, Informative

      I think they mean the games will be fun enough to not care about what the specs are. If the games look good/decent and the games are great specs won't really matter.

    2. Re:Um... by Ruede · · Score: 1

      the games will be perfectly so there is no need to advertise "revolution" with bla bla bla graphics...

    3. Re:Um... by Anonymous Coward · · Score: 3, Insightful

      Just as a question, how many flops does it take to generate a good videogame?
      How many polygon's make a model which is attractive?

      The point is that Numbers are meaningless now, it is the creativity and talent of the game developers that matters. World of Warcraft isn't nearly as technically as impressive as Everquest 2 but it sold better because it played a lot better and looked a lot better (because Blizzard had a better art team); and no game on the Nintendo DS looks as good as Quake 4 or Doom 3 but the Nintendo DS has several games that are far more unique and interesting.

      What we do know is that the Nintendo Revolution will be more powerful than the Gamecube, on a standard TV will have graphics which will look as good as anything the XBox 360 and PS3 will have, and will be really easy to develop for.

    4. Re:Um... by juletre · · Score: 1

      It is like one of the british luxury car makers (bently, RR, aston martin, I forgot) who doesn't say how many horse power the engine has, it just says "it is enough".

      --
      "he, who has quotes in his signature, is a douche" - unknown.
    5. Re:Um... by prockcore · · Score: 1

      The point is that Numbers are meaningless now

      It's been that way for a while. One of the best games for the PS2 is Rez. A game that could've been a PS1 launch game.

    6. Re:Um... by mink · · Score: 1

      Isnt Rez a port from the Dreamcast?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  3. WORTHLESS by Anonymous Coward · · Score: 0

    He doesn't say a damn thing. Do not bother.

  4. Re:don't have to look at [specs] by Planesdragon · · Score: 4, Insightful

    Actually, it's like when you buy a cell phone, a toaster, or a lawn mower. Most of us don't care about the phone's processor speed or memory, just how well it handles calls and for how long. Most of us don't care about the wattage of the toaster, just that it makes toast. Most of us don't care about the horsepower of a lawnmower, just that it cuts grass.

    Or to go back to cars--we don't care about horsepower, we care about performance.

  5. Re:don't have to look at [specs] by Ekarderif · · Score: 1

    You know, I can't tell whether you're sarcastic or not.

  6. Don't play console games much, eh? by Strell · · Score: 2, Insightful

    Generally when you put a game into a console, it works without needing to worry about power, specs, and other nonsense. That's the beauty of them.

    Don't worry, a lot of first timers get confused.

    --
    I'm not scared of anonymous cowards.
  7. Um by Strell · · Score: 1

    It's usually understood that when you buy a Nintendo console, you buy first party games. I agree on lack of third party support, but it's obvious you're not making an effort.

    I wonder, do you attempt to drive a car without wheels, and then blame the car manufacturer?

    --
    I'm not scared of anonymous cowards.
    1. Re:Um by Anonymous Coward · · Score: 0

      What are you supposed to do when the company you've been rooting for all this time basically says that their market doesn't include you?

      You lick your wounds, and then start saving. The only things left cost lots of money.

    2. Re:Um by Poltras · · Score: 1
      You lick your wounds, and then start saving.

      And then when the next-gen consoles come over, you restore your last save point and try to make a better world by testing worlds without Revolution or PS3 or 360.
      I was having this dream every night since the last E3.

    3. Re:Um by justchris · · Score: 2, Insightful
      Yeah, pretty words, but what Nintendo is saying now is the same thing they've always said. They're just saying it a different way so people will look at them differntly.

      In the n64 years, when Nintendo said, "We make games for everyone!" people decided this meant their games were kiddy, and no mature person would play them.

      Now, with the Revolution, Nintendo is saying, "We make games for everyone! See, we're focusing on casual gamers." Basically trying to justify their existing philosophy by pointing out they never said they were targetting children, people just interpreted it that way.

      Want proof that Nintendo isn't ignoring hardcore gamers? What's the first thing Nintendo execs and spokespeople like to point out when someone asks them about the Revolution controller? "It'll be great for First Person Shooters!" Uh...yeah...okay. And, of course, casual gamers much prefer their FPS's to Bejeweled. I know when I give my mom a choice between Tetris and Metroid Prime, she goes for the Metroid everytime.

      It's all a big show, with lights and flashes to confuse people. Nintendo isn't trying to change their philosophy, their philosophy is just fine. They have people from age 5 to age 85 playing their games. All this talk is just to change their image.

      And since their image has been the primary reason for the failure of the GCN, it's a very good strategy on their part. Their games are still as good as always.

      --
      just some guy
    4. Re:Um by Cadallin · · Score: 1

      You can talk about how the gamecube was a "failure", but that doesn't change that it was really successful, much more so than the X-box, if ones goal is TO MAKE MONEY.

    5. Re:Um by justchris · · Score: 1
      Whether you consider the gamecube a failure or not depends on what criteria you're considering. I personally don't consider the gamecube a failure, because I quite enjoy my 40 or so games on it, and will enjoy the 2 or 3 more I pick up before it's completely dead.


      However, my point is more effective with the use of the world failure. I don't have to actually consider it a failure to illustrate a point.

      --
      just some guy
  8. Re:don't have to look at [specs] by AuMatar · · Score: 4, Insightful

    I can't give you a single performance number on my car. Or any other car, for that matter. I know it has no trouble driving at 60-70, when I test drove it (road testing since got it to 100 briefly, over that I don't feel safe even trying). I knew it had enough acceleration that I felt I could hit the gas to avoid something. I have no idea what the top speed actually is, I have no idea what the acceleration actually is. I have no idea how many horses and what torque the engine puts out. It puts out enough, thats all I care about.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  9. Article Summary by syntheros · · Score: 1

    What he meant to say was, "Nothing to see here folks, move along."

    Why do an interview if they aren't going to give any new information? Great, we understand ATI and Nintendo don't care what the specs are... but we do! GIVE US ZE INFORMATIONS!

  10. Um, ATI, that's worrisome by hambonewilkins · · Score: 4, Insightful
    When a company whose entire business is based on specs (look at our mhz compared to NVidia!) and upping those specs every couple months, it is a bit disingenous to say "specs aren't important" just because you a) don't have them or b) don't want to release them because they are worse than PS3/Xbox360.

    Something similar happened a couple years back (IIRC) when AMD was losing the MHz battle and stated that MHz isn't everything. Well, sure, it isn't. But your whole argument this entire time has been that it is. So, when you shift your argument only when your losing... probably means the argument isn't all that good.

    --

    God Bless America. Why? Did it sneeze?
    1. Re:Um, ATI, that's worrisome by -kertrats- · · Score: 4, Interesting

      Nintendo's specs certainly will be worse than the 360 and PS3. However, I don't have a dual-screen 1080i setup, either, just a plain old 21-inch CRT television. In all likelihood, the extra power that I would get from a 360 and in all likelihood will get from the PS3 will go to waste on me. The Revolution is just fine.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    2. Re:Um, ATI, that's worrisome by sigloiv · · Score: 5, Insightful
      Something similar happened a couple years back (IIRC) when AMD was losing the MHz battle and stated that MHz isn't everything. Well, sure, it isn't. But your whole argument this entire time has been that it is. So, when you shift your argument only when your losing... probably means the argument isn't all that good.

      There's just one porblem with your analogy: the AMD processors with less Mhz actually did run faster than the higher Mhz Intels. So, technically, Mhz didn't matter. AMD just had one period of time when their processors were faster than Intel's processors with higher clock speeds (IIRC, AMD was the first one to release a desktop x86 processor at 1Ghz).

      --
      Software is like sex. It's better when it's free. -Linus Torvalds
    3. Re:Um, ATI, that's worrisome by hambonewilkins · · Score: 1
      Sure, that's true. My point, I guess, was about changing your marketing to the exact opposite of what you've always marketed on. In this case, ATI always saying - it's faster, it's better, more pipelines, more RAM, etc, but now saying "Woah, specs don't matter."

      In the end, AMD having better chips that run more efficiently at lower clock speeds necessitated changing their marketing message, which is tough when you've conditioned the market to only care about MHz speed, n'est pas?

      --

      God Bless America. Why? Did it sneeze?
    4. Re:Um, ATI, that's worrisome by myster0n · · Score: 1

      Maybe the same thing will happen here. Let's say that the new ATI-Nintendo gfx chip won't use polygons but use spline patches instead. Then you can't compare specs (you could, in a way, but no-one would accept that the results weren't biased in one way or another).

      Nah.

      --
      Nobody believes the official spokesman, but everybody trusts an unidentified source. -- Ron Nesen
    5. Re:Um, ATI, that's worrisome by Anonymous Coward · · Score: 0

      It's gonna be backwards compatible with the gamecube graphics chip, so it can't be that weird.

    6. Re:Um, ATI, that's worrisome by HoneyBunchesOfGoats · · Score: 1

      But that's not true either. In the graphics-card world's past, it was all about the number of pipelines, and the clock speed, which by knowing would tell you the fill rate. It's recently become more complicated as to what exactly a "pipeline" is in a graphics card, and what exact duties it performs; also, the raw fillrate has become less important than implementation of features such as Shader Model 3.0, OpenEXR HDR compliance, special antialiasing modes, etc. Additionally, ATI's graphics processor in the Xbox 360 is a unified shader architecture, which further bends the concept of "what is a pipeline"; both ATI and nVidia will be moving to a unified shader architecture fairly soon in the future. So while "MHz is everything" was definitely true a long time ago in the graphics card business, it hasn't been that way for some time. I'd say that ATI is definitely in a position to say that specs don't matter like they used to.

    7. Re:Um, ATI, that's worrisome by Anonymous Coward · · Score: 0

      And now AMD sells more than Intel!

    8. Re:Um, ATI, that's worrisome by Kesch · · Score: 0

      Nintendo knows that it won't win the specs war. (Which IMHO is a pointless war. For me it comes down to the games on the system, how well they utilize the technology, and how fun they are. Case in point: Resident Evil 4.)

      By pretending that there is no hardware war, Nintendo can't lose it. Instead they are focusing on actually revolutionizing the console instead of just beefing the specs and requiring you to buy a $700 HD-TV to validate the existence of your new 360. Just look at the new controller, I can't wait to see what they do with it. Although, against my better wishes, Nintendo will probably remain the underdog in the console war.

      --
      If this signature is witty enough, maybe somebody will like me.
    9. Re:Um, ATI, that's worrisome by SetupWeasel · · Score: 1

      They might simply include the old chipset. Much like with the GBA backwards compatibility.

    10. Re:Um, ATI, that's worrisome by Burpmaster · · Score: 1

      In this case it was a conscious decision to create cheap relatively low-end hardware instead of expensive high-end hardware. It's not like they had set out to create a really powerful graphics chip, and then realized that their product costed more and was less powerful than the competition, so they had to spin things, like you imply.

      And in the processor war, at the time you mention it was Intel that had the more expensive and less powerful processor, so they had to generate spin.

    11. Re:Um, ATI, that's worrisome by FFFish · · Score: 1

      And furthermore, Intel itself is getting away from the MHz wars. They desperately want to be measured by another means, because their Pentium-M kicks the Pentium-4's ass... at a much lower clock speed. The worry is that people are going to be massively confused, and taken advantage of, while the transition is taking place.

      --

      --
      Don't like it? Respond with words, not karma.
    12. Re:Um, ATI, that's worrisome by KDR_11k · · Score: 1

      That would certainly be a new approach as even high-end rendering apps currently convert higher order surfaces to polygons before rendering them. Maybe CSG isn't converted within raytracers but if Ati was capable of making realtime raytracing graphics chips I'm sure we'd have heard something by now.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Um, ATI, that's worrisome by leland242 · · Score: 1

      I disagree.

      I work for a company that sells scientific equipment. Without being too specific, I'll give you an example:

      We sell dynamic light scattering systems - they are used to characterize sub-micron particles. About 5 years ago, the war was on between the vendors - all ths specs, regardless of how irrelevant they were to the end user, were up for debate. People wanted to know correlator brands, how many channels it had for making the analysis, what kind of laser, at what angle the detector was located, on and on.

      We decided, you know, this is crazy. Lets sell the instrument based on its performance and on our real world application data. If someone asks, sure, I guess we can describe the specs, but it doesn't really matter. Focus on the application. Our specs are actually higher than the competition, but what it really came down to was: is this instrument going to meet my needs and is it easy to use? It worked, and our sales increased exponentially.

      Now, Nintendo is doing the same thing...well, more like they are continuing this approach. I recall them being pretty vague with Gamecube data. I'd be happy if they told us the Revolution was powered by trained lightning bugs and pixie dust.

      In my opinion, Nintendo is saying - you will have fun playing with our new toy. We have things that no one else offers!

      At the same time, Sony and MS are saying - you will see a gajillion polymorphs per picosecond or someother such nonsense. That is the same tired-ass approach that's been used in home console sales since the early 1980's.

    14. Re:Um, ATI, that's worrisome by elrous0 · · Score: 1
      The key thing to keep in mind is that Nintendo, with ATI's help, is trying to create a game console where you don't have to look at [specs].

      TRANSLATION: Our specs suck.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  11. Re:don't have to look at [specs] by drinkypoo · · Score: 4, Insightful
    Horsepower is a rating of engine performance. You need to know at minimum three things about a car to know what its power performance (as opposed to handling performance) is going to be like; weight, peak horsepower, and peak torque. Optimally you would also have gear ratios, and full hp and torque curves. An extremely significant percentage of auto buyers do want to know MANY statistics, including horsepower, torque, mileage city and freeway, and interior space.

    Personally, I want to know the wattage of my toaster, and all my other appliances, so I can decide what gets plugged in where. I admit this is a pretty unusual desire, though.

    You are 100% wrong about the horsepower rating of a lawnmower. People do want to know this, which is why every single lawnmower at sears has a horsepower rating on it. They don't want to know the displacement, because that's largely irrelevant - so not ALL specs are critical, but some certainly are.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  12. Re:don't have to look at [specs] by Anonymous Coward · · Score: 0
    I admit this is a pretty unusual desire.
    Don't you read SomethingAwful's "awful link of the day" section? Some people have far more "unusual" desires. =P
  13. Re:don't have to look at [specs] by strider2k · · Score: 1

    I'll have to agree with the rebuttal above. It's all about gameplay. For rpgs, I could care less about the graphics. What makes an rpg is the storyline (imho). Plot twists at key intervals keeps the gamer continuing on.

    --
    Every geek has some sort of website, programming or computer project. Here's mine: www.youtasteit.com . What's yours?
  14. Re:don't have to look at [specs] by PeelBoy · · Score: 3, Insightful

    No the thing that matters most is fun. If you're buying a car for horsepower you probably want a car that is fast and fun to drive. Well guess what? Horse power isn't the only thing that makes a car. What about suspension? How heavy/thick/nice the steering wheel is? How great the tranny shifts? There is a LOT MORE to a car than just horsepower.

    Let's use the Honda S2K as an example. It doesn't have a huge engine or a shit ton of horsepower but it's probably one of the most fun cars to drive.. Sounds a lot like Nintendo to me.

    Now lets look at a drag car. It is fast. Real fast. It goes really fast in a strait line. It's fun, but uhhh.. Yeah.. All it does is go in a strait line.

    I don't fucking care of the Revolution has the power of the SNES if they can make games that are FUN who fucking cares? I mean nice graphics are great. I love cod2, but if power and graphics are all that matters how come the DS is such a better buy than the PSP?

    It's the game that counts not the car.. or system.. or whatever. I'd rather have a sweet car with a hot chick in the passanger seat than a bad ass car with an ugly dude in the passanger seat.

  15. And because of your apathy towards your vehicle... by Corngood · · Score: 2, Insightful

    ...you probably don't consider driving a rewarding experience. You aren't alone, I imagine the majority of people consider their vehicle a utility which simply gets them from A to B. On the other hand, I don't think the many people consider a game console to be a utility which simply consumes spare time in a safe and cost effective manner.

  16. Re:And because of your apathy towards your vehicle by AuMatar · · Score: 2, Interesting

    I enjoy a nice drive in the country, putting the top down and feeling the breeze. I don't see how fast I'm going or how quickly I accelerate to change the fun of the ride. How well my car performs doesn't matter- its the surroundings that do. So long as my car doesn't die on me or spew noxious fumes into the car, I'm all good. It just needs to work as expected without problems. After that, things like the music on the radio and the color of the trees matter more to enjoyment than the performance of the car.

    Same with a console. It doesn't matter if it can push 5 polys or 5 million. Its how fun the games are to play. I was happy with graphics back on the SNES. Its gameplay that I want now. Specs don't matter, the games themselves do.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  17. Re:Sounds alot like by Dan+Up+Baby · · Score: 1

    When did Nintendo say that? The specs were even in the name of the system! And, despite the low-res textures, the 64--to me--ended up aging considerably better than the PSX, graphics-wise. If they were telling everybody to pay attention to the games exclusively, they would have named it the Nintendo-New-Mario-Game.

  18. When the hell did they do that? by Strell · · Score: 1

    If you say "With the Revolution," it's obvious you haven't been existing in the same reality the rest of us have been in.

    --
    I'm not scared of anonymous cowards.
  19. Except that by Strell · · Score: 2, Insightful

    Nintendo has never, ever said that games were about power. They've always said they are about gameplay, pure, simple, and only. There's never been any reason for them to say anything else, they never have, and they never will.

    The funny thing about this is that Nintendo says "we need to focus on gameplay," people tell them to piss off and say it's an effort to avoid the power argument, and then, later on, when everyone else comes back and says "well it's not about the power, it's about the gameplay," everyone applauds that as a geniune show of clarity and insight.

    Whatever.

    --
    I'm not scared of anonymous cowards.
    1. Re:Except that by steveo777 · · Score: 1
      Agreed. Let's consider though, that thier two (arguably) most successfull machines were juggernauts of power for their times. The NES and SNES were superior to almost everything you could get at the time. Of course, this was also back in a time where you NEEDED to have that power. Back then better presentation and the ability to have some sort of AI was necessary and you didn't have a lot to work with. And I don't think the SNES would have lived as long as it did without its Mode 7 graphics... let alone the FX chip. (original Star Fox, how I love thee, let me count the ways...)

      They actualy started putting the FX chip into carts that didn't even use much in the way of polygons, just for the extra process power. And since it was cheap and small, they could afford it. Besides the few 3D games that had it, I know they stuck one in Yoshi's Story and a few other games. Genius.

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:Except that by great+om · · Score: 1

      that's one thing i miss about carts. The ability to put new features on the carts themselves. I had Intellivision games that had speech synths built into their carts (b-52 bomber?), not to mention the various chips in genesis and super nes chips that have been there lately

      --
      ------- Oh damn.... the Sigfile escaped... -Great OM
  20. Sony & MS killed fanboism! by Orochimaru · · Score: 4, Funny

    With the lack of exclusive games on consoles these days all we have left to argue about is console specs. It's sad that todays generation of kids will not experience what it means to be a true fanboy. For the record, Sonic could kick Mario's ass anytime, anywhere ;)

    1. Re:Sony & MS killed fanboism! by Supurcell · · Score: 4, Funny
      For the record, Sonic could kick Mario's ass anytime, anywhere ;)
      Maybe in a footrace, bitch.
    2. Re:Sony & MS killed fanboism! by VickiM · · Score: 1

      Porting is why I will be getting a Revolution (most likely).
      With the weird controller, there will be a lot of games that come out on the Revolution that will not translate well to either of the other systems, I'm thinking. Meanwhile, PS3 and XBox 360 will be sharing titles. I'll just wait and see if there's a list of must-have games and get whichever system has more of them. Costs should have fallen (and supply risen) by that time anyway.

    3. Re:Sony & MS killed fanboism! by steveo777 · · Score: 0
      Wow! I remember in 7th grade (1993-1994) I would sit in study hall and argue that the SNES and Mario were superior to Sonic and the Genises. This was a daily event. The arguements were as such:

      For SNES are my arguements:
      Six buttons. Better graphics and sound. Better response from controllers. Light BAZOOKA!!!
      Mario can spit fire, grow, turn into animals (raccoon, frog, hammer bro), and occationally fly (rocking with the P-Wings).
      Against Genesis:
      Standard controller has three puny buttons. No light gun. Sonic can only jump. Sure, he's fast, but he can only jump. Two buttons are completely wasted. Sure, tails could fly, but he was kind of a pansy...

      Bob's arguements for Genesis:
      Only NEEDS three buttons, but if you really need the others you can get them. Better graphics (he claimed, despite specs and the fact that they just plain weren't better). It's black. Sonic was better (no actual reasons, some were phylosophical... for a 7th grader).
      Arguements against SNES:
      Mario sucks. It has purple on the machine.

      When Bob wasn't around I'd do homework and watch one of the girls sniff non-toxic Elmer's Glue off her hands. She never made it to high school.

      --
      This sig isn't original enough, it's time to come up with something witty...
  21. Re:Sounds alot like by Minced · · Score: 1

    Nintendo made the games based on the SGI, but the N64 was NOT as powerful as the SGI. It couldn't pump out that much resolution and having carts instead of CDs limited the amount of detail you had for textures. If you emulate an N64 game or even have played either Zelda that were ported to the GCN you will notice how good they look, and I'm telling you now that it wasn't due to "overhauling and upgrading the graphics" its the higher resolution output.

  22. apples and oranges by Supurcell · · Score: 1

    Cars are more like PCs than consoles. A car is built for the road it will run on. A PC is built for the software it will use. With consoles it is the other way around, they have software built specifically for them. It doesn't matter what their hardware is like, because(ideally) the games will be designed around the system.

  23. Re:Sounds alot like by Eightyford · · Score: 1

    the 64--to me--ended up aging considerably better than the PSX, graphics-wise.

    Definately. And no || loading.... || screens either!

  24. Re:Sounds alot like by SetupWeasel · · Score: 4, Informative

    Personally I haven't played anything with Nintendo on it since the N64 and the batarang controller, but I still love and play alot of SNES and NES games.

    Well, sucks to be you then. Missed out on a lot of good games.

  25. Re:Sounds alot like by SetupWeasel · · Score: 1

    You posted this:

    "Personally I haven't played anything with Nintendo on it since the N64 and the batarang controller, but I still love and play alot of SNES and NES games."

    Commenting on a post about this:

    "ATI Talks Revolution Graphics"

    I do believe the kettle is black. What's your point?

  26. Re:Sounds alot like... SONY! by chudgoo · · Score: 2, Interesting

    Like all the others who have posted, I don't seem to remember any over the top claims of the N64's potential.

    In a unique situation for consoles (about a year before the Nintendo64 shipped) you could actually go to an arcade and see the what the N64 could do first hand.
    "Killer Instincts" and "Cruisin' USA" were popular arcade games that both ran on the Ultra64 hardware... which was nearly identical to the final shipped Nintendo64 hardware.
    Simply put, any hype that was out there at the time could be completely validated by a trip to your local arcade.

    Sony, OTOH, has always made outrageous claims of sheer power and have always failed to deliver.

    The PS2 was supposed to be able to render "Toy Story" quality graphics in realtime...
    (which we all know to be utter bullshit now...)
    Yet at the time these claims were enough to make nearly everyone I knew pass up on a Dreamcast and instead opt to wait for the PS2.

    Sony's *outright lies* were effective enough that they killed the Dreamcast and
    nearly drove Sega out of business altogether.

    The PSP was supposed to be a PS2 power to-go, yet I have yet to see a game that even comes close
    to looking as good as an average Dreamcast game.
    (The PSP *IS* a damn fine portable genesis/snes/gba/tg16/nes/sms/neogeo though...
    and Sony has done everything they can to prevent that from being the case with the 'firm-wars' ^_^ )

    Anyway, back on topic...
    The Revolution will likely be underhyped (compared to PS3 anyway) and over-deliver.
    If 'Resident Evil 4' was done with (1x) Gamecube power and the Revolution will be roughly
    (3x) Gamecube power, then I am not worried *at all*...and the new input methods make it that much more appealing.

  27. Re:Sounds alot like by Afrosheen · · Score: 1

    Just because I didn't play the N64 didn't mean I wasn't exposed to it. I had some friends that begged me to bring my PSX over with Warhawk, THPS and all the other hits every time they'd call. They had an N64 with Zelda, Mario, Rogue Squadron, etc.

      Maybe I'm retarded but I could never get used to the wacky controller either, and some games forced you to use the bad analog stick. I use the Kiky-X usb to playstation controller adapter anytime I fire up mame or zsnes.

  28. Re:let's get the facts right by Psykechan · · Score: 1

    The Killer Instinct and Crusin USA boards weren't even remotely like each other let alone like the Nintendo 64.

    Killer Instinct:
    50MHz SDT79 R4600-100MS

    Crusin USA:
    50MHz TMS32031

    N64:
    93.75MHz R4300i

    ...and that's just the CPUs! The rest of the hardware is just as different. The KI board used a HDD!

    I'm not saying that Sony and Microsoft haven't lied, I'm just saying that you shouldn't beileve everything that a game manufacturer tells you.

  29. Re:Sounds alot like by Anonymous Coward · · Score: 0, Funny

    first off, this was like the first analog stick ever used for a console
    secondly, you kinda suck

    -Nintendo fanboy

  30. Re:let's get the facts right by bleaknik · · Score: 1

    Processor Speed != Performance.

    The N64 was ultimately very different from what KI and Cruisin' USA perspective, but also keep in mind other details... with Cruisin' USA, for example, that extra 40 Mhz could have been used for additional processing such as split screen play--since the original arcade machine was networked for multiplayer, the N64 had to do that alone. And as you point out, there were differences. Which goes back to my first remark...

    Processor Speed != Performance.

    --
    Deja Vu
    n. 1. The sensation that you've read this very article before.
  31. Re:And because of your apathy towards your vehicle by HoneyBunchesOfGoats · · Score: 1

    What? You're full of crap. Does a person have to know exactly how many Gs they experience in order to have fun on a roller coaster? Absolutely not. In the same way, obsessing over horsepower, torque, or other numbers does not make your driving experience any more or less fun; wanking off about how many shaded pixels per second your game console can put on your HDTV does not make the games it plays more or less fun either.

    Yes, we are geeks here, and enjoy knowing those kinds of things. But to believe that the way that you do things makes your experience more valid than someone else's is plain short-sighted elitism, and is plain wrong.

  32. Re:Sounds alot like by Anonymous Coward · · Score: 0

    u smel

  33. Re:And because of your apathy towards your vehicle by shmmeee · · Score: 1

    What a bunch of horseshit. I don't know and don't care what the performance of my car's engine is, but I find driving very rewarding, I'm just not a fanatic.

    To drag this back on topic, when I was five I didn't know or care what the specs for my Amstrad were, just that I could play Jet Set Willy. Later, I didn't know or care what specs my Amiga 500+ was, just that sensible soccer was a good game.

    Geeks care about specs, users care about the experience. If videogames are going to be mainstream, console makers have to realise this. If you can give a good price, experience, and specs then fine. Otherwise the majority of people would rather lose the third for the first two.

  34. Re:Sounds alot like by shmmeee · · Score: 1

    "Maybe I'm retarded but I could never get used to the wacky controller either" That "wacky controller" was the basis for the DualShock you are using now. The PS1 (the PSX is a media hub that also plays playstation games) has NO analogue controllers as standard until the end of it's life. Now that's wacky. Personally, I found the N64 pad to be one of the best, especially for FPS, at the time. The analogue stick/trigger button combo has yet to be bettered IMO. The fact is if you do or dont buy games based on who made the console, then yes you are a retard, as you've missed some of the most innovative and enjoyable games ever made. And that applies to whether you stuck to MS, Sony or Nintendo.

  35. Re:don't have to look at [specs] by 91degrees · · Score: 1

    You need to know at minimum three things about a car to know what its power performance (as opposed to handling performance) is going to be like;

    Yes, but do you need to know what the power performance is going to be like? It matters to you, but some people just want a car with an engine and 4 wheels.

  36. Is it so unexpected? by thebdj · · Score: 1

    This is actually a fairly expected answer. They are working on a product for Nintendo, who is notorious for having quality games for their consoles but not necessarily the flashiest, prettiest games. So we should have seen a comment along these lines. Now, it is also sort of intersting to look at it from another angle. Here you have a chance to create a product that by looking at the numbers you would suspect is slower and underperforming, while in reality it is actually better then its competitors.

    I think it is also good that Nintendo is not (nor would I expect them ever to) trying to sell their console on statistics alone. The hardware configuration and statitistics of the 360 and PS3 were constantly being touted by M$ and $ony for how great the systems are. It is also possible they are losing focus by trying to extend the grasp of gaming systems and turning them into full out "media centers."

    Nintendo is not worrying about all the bells and whistles, but is instead designing a gaming console to be used for gaming. By keeping your attention focused on that single task, you do not need to throw tons of processing power and ridiculous hardware into the machine so it can perform its specialized task.

    It would be intersting if during this experience ATI managed to come up with a nice, more efficient graphics processing design that could still be powerful and useful in a PC computing environment. The power drains that some graphics cards seem to pull nowadays is getting crazy and it is always fun to laugh at the cards so big they take an extra slot just to cool them.

    --
    "Some days you just can't get rid of a bomb."
  37. Well that was meaningless by SmallFurryCreature · · Score: 1
    Since they don't claim to be breaking any records this can meanly only one thing. In raw performance this baby is going to suck.

    We already know that it is not going to do High Def. Sure sure, you don't have a High Def set right now so why do you need it? Becomes in a few years DIGITAL tv WILL replace ANALOG tv and you will have to ditch your current setup anyway so why not go high def at the same time? Tech moves faster then you think. Just try to remember back when was the last time you saw a movie in TV screen format vs widescreen? Do you have a widescreen tv?

    HD looks fantastic. There are some people who claim it is only a marginal imrpovement over DVD but they are idiots or have only seen extremely poor examples. I just watched a HD version of Spirits Within and while the movie itself hasn't improved it is a far better visual experience then the regular DVD version. It truly looks stunning.

    Or put another way, do you still play your PC games at less then 640*480? By the end of this year there will be 3 consoles standing next to each other in the shops and the revolution better offer some incredible games because graphically it is going to be the looser.

    Will Nintendo deliver? Who knows, they succeeded with the DS in deliviring fun games on inferior hardware BUT not with the gamecube.

    Nintendo will certainly have one giant disadvantage. It probably will not be peoples main console. The big cross platform games will look better on anyone else console AND will not require you to buy a controller addon just to play them in a low res format.

    Being different can work, iPod is very different from other DAP players, or it can fail, Apple PC vs IBM Clones.

    As for people not looking at specs. Right. Nice try. Specs matter. Specs determine a lot of gameplay. The simplest thing of level size and level load is determined by the specs.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Well that was meaningless by prionic6 · · Score: 1

      > Will Nintendo deliver? Who knows, they succeeded with the DS in deliviring fun games on inferior hardware BUT not with the gamecube.

      The GC is in no way inferior hardware. It is better than the PS2 performance wise and, depending on your point of view, a bit better, as good or a bit worse than the xbox. The DS on the other hand is fairly limited compared to the PSP, yet sells better.

    2. Re:Well that was meaningless by edwdig · · Score: 1

      We already know that it is not going to do High Def. Sure sure, you don't have a High Def set right now so why do you need it? Becomes in a few years DIGITAL tv WILL replace ANALOG tv and you will have to ditch your current setup anyway so why not go high def at the same time? Tech moves faster then you think. Just try to remember back when was the last time you saw a movie in TV screen format vs widescreen? Do you have a widescreen tv?

      The transition to digital television only affects people watching broadcast television. It doesn't change anything for people who get their signal via cable or satellite. If you do watch TV using rabbit ears, all you have to do is buy a $40 convertor box to keep using your current TV. I really don't see the rabbit ear crowd as the type to buy an HDTV when they could just buy a $40 box instead.

      There are some people who claim it is only a marginal imrpovement over DVD but they are idiots or have only seen extremely poor examples.

      Did you ever stop to think that not everyone's eyesight is as good as yours, or is sensitive to the same things? LCD TV's with a high pixel response time drive me crazy to watch, but I've been with people that don't see anything wrong. As to myself, I will certainly notice if you bump up the resolution in a game, but tend not to notice framerate issues unless it gets really low. I'll notice if the game drops to 10fps, but if the game was fluctuating drastically between say 30fps and 90fps, I wouldn't notice a thing even though others will complain.

      Will Nintendo deliver? Who knows, they succeeded with the DS in deliviring fun games on inferior hardware BUT not with the gamecube.

      The GameCube was a relatively powerful, a decent step above the PS2 and only slightly behind the Xbox, and had a lot of good games. The DS has a lot of potential, but there hasn't been too much impressive on it.

      As for people not looking at specs. Right. Nice try. Specs matter. Specs determine a lot of gameplay. The simplest thing of level size and level load is determined by the specs.

      People don't care about graphics specs. They just want them to be good enough. If graphics specs were what sold, the N64 would've trounced the PlayStation, and the Xbox and GameCube would've trounced the PS2.

      Developers are who cares about system specs, not consumers. They care even more though about market share.

    3. Re:Well that was meaningless by grumbel · · Score: 1

      ### As for people not looking at specs. Right. Nice try. Specs matter. Specs determine a lot of gameplay. The simplest thing of level size and level load is determined by the specs.

      Even my NES could display a whole 3D *universe* in Elite, just a matter of clever programming. In the end it makes little difference if a wall is rendered flat-shaded or instead build out of thousands of bump-mappeded polygons, it might look prettier, but from a gameplay point of view its both the same. Only in the times where the specs where good enough to go from 2D to 3D there was a significant change in gameplay, beside that specs never really changed anything in terms of gameplay, instead only in terms of presentation.

    4. Re:Well that was meaningless by KDR_11k · · Score: 1

      Becomes in a few years DIGITAL tv WILL replace ANALOG tv and you will have to ditch your current setup anyway so why not go high def at the same time?

      'scuse me? Ditch my TV? Have you heard of external DTV receivers?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  38. OK, but what about drivers? by argStyopa · · Score: 1

    While I understand that the hardware is functionally different, my main concern with ATI is their written drivers.

    I have 2 'gaming' computers in my home LAN - one with a pretty good ATI card, the other with a slightly older Nvidia card. IMO ATI and Nvidia have been relatively neck and neck technologically for years now. ATI advances half generation with this new product, Nvidia leapfrogs that 6 months later, ATI leapfrogs Nvidia 6 months further on, etc.

    Where there is a HUGE difference is the drivers. Nvidia drivers seem to be to simple to install, very stable, and really outstanding. ATIs on the other hand are buggy, kludgy, and inconsistent until MANY generations after first release. I frankly use the Omegadrivers in preference to whatever comes directly from ATI. In performance, I read the specs and my Nvidia card should be slightly worse than the ATI, but the ATI doesn't appreciably outperform the Nvidia.

    So you put ATI hardware into a box that CAN'T be upgraded, can't easily be patched by the user? From my experience with ATI drivers, that would make me nervous.

    --
    -Styopa
    1. Re:OK, but what about drivers? by arakon · · Score: 1

      Those are drivers for PC systems that have to take into account the 50 different motherboard chipsets and have to compete with resources with any other device with drivers you have in there that are assigned IRQs and DMAs at bootup. Not to mention you are more than likely refering to a windows system which isn't know to be the most stable to begin with.
      Drivers like these are written and designed for non-static systems where hardware can change.

      Consoles are a whole different ball game. You have a very definative list of specs and hardware and an absolute UNCHANGING API to the hardware layer. No other background programs running middle men OS's. Consoles for the most part don't have drivers in the same sense that PCs do simply because the hardware is static. Changing the hardware has a strong possibility of breaking the game compatibility, which makes it a PC.

      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
    2. Re:OK, but what about drivers? by edwdig · · Score: 1

      So you put ATI hardware into a box that CAN'T be upgraded, can't easily be patched by the user?

      That's exactly why it works well. The game disc includes the specific version of the graphics driver it was developed with. Each console is 100% identical hardware. You've now removed the factors that make ATI's PC drivers suck.

    3. Re:OK, but what about drivers? by QuantumLeaper · · Score: 1

      Maybe but my friends company designs games with a Compiler that will create 4 differenet executables, GC, XBox, PS2 and PC. Also most modern games on the consoles don't really push the specs all that much, mainly because of deadlines and they don't see the need too.

  39. Re:Sounds alot like by edwdig · · Score: 1

    If the analog stick sucked, then your friends should've gotten new controllers. The stick design is a plastic stick rubbing against metal gears. They wear out over time. The controllers should last for about a couple years on average before the responsiveness gets noticably bad.

    I've never tried it, but supposedly you can improve the responsiveness by opening up the controller and cleaning out the plastic dust from the gears. Of course there is a limit to the effectiveness of that approach, but it should prolong the life of the controllers.

  40. Re:don't have to look at [specs] by drinkypoo · · Score: 1

    What about suspension? How heavy/thick/nice the steering wheel is? How great the tranny shifts? There is a LOT MORE to a car than just horsepower.

    Right, and anything that can be quantified is a specification.

    Let's use the Honda S2K as an example. It doesn't have a huge engine or a shit ton of horsepower but it's probably one of the most fun cars to drive.. Sounds a lot like Nintendo to me.

    On the other hand, my '89 Nissan 240SX with hopped-up suspension (well, more like hopped down) will outhandle an S2000 (at least a stock one) and has considerably less horsepower. QUITE a bit less. People who just want to go out and have fun should be satisfied with my car by your logic. However, I distinctly remember that the buzz on the web before the S2000 came out largely centered around the powerplant and its output. This pretty much puts the lie to your example.

    Now lets look at a drag car. It is fast. Real fast. It goes really fast in a strait line. It's fun, but uhhh.. Yeah.. All it does is go in a strait line.

    True. But, that's what some people want. They find out it's what they want based on specifications (and reviews/confirmation/debunking of same in the media.)

    I don't fucking care of the Revolution has the power of the SNES if they can make games that are FUN who fucking cares?

    If that's how you feel, why not just play SNES? Answer: Because you want the new shit with the better graphics an the new control schemes and a bunch of other shit. Personally, I spend more time playing SNES games (in emulation, granted; this way I get S-Video) than I do playing modern games. No lie.

    I'd rather have a sweet car with a hot chick in the passanger seat than a bad ass car with an ugly dude in the passanger seat.

    If she's hot, she's got specs worth checking out :D

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  41. Re:don't have to look at [specs] by drinkypoo · · Score: 1

    Yes, but do you need to know what the power performance is going to be like?

    Not necessarily, but it's an indicator of fuel efficiency. If you didn't have mileage stats, you would look at the engine displacement and power output (along with the gearing, and the Cd) and you might be able to make an educated guess.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  42. Nintendo isn't losing. by LKM · · Score: 1
    So, when you shift your argument only when your losing... probably means the argument isn't all that good.

    Uhm... Nintendo isn't losing. They made a conscious decision to have slower hardware. They weren't forced to have slower hardware. They decided on it.

    It's a tradeoff: If you want the fastest hardware, get a PS3. If you want adequate hardware at a lower price with a funny controller, get the Revolution.

    Neither of them wins, it's a design decision.

  43. Pfft! by Anonymous Coward · · Score: 0

    Thanks fopr nothin pal.

    What I want to know is when the next Zelda game will be out.... It was supposed to have been out last May.

  44. Re:don't have to look at [specs] by leland242 · · Score: 1

    People want to know the horsepower of their lawnmower so they can own the mower with the highest horsepower on the block.

    If you asked an average person evaluating mowers what the difference was between a 5 and 7 hp rig, they would have no idea except that the 7 was "better".

    I guess bigger number must equal best performance, regardless of the application....right?

  45. Re:don't have to look at [specs] by drinkypoo · · Score: 1

    The majority of the time - not in every case, but in most - someone drafts someone who knows something about lawnmowers if they go to buy a lawnmower. In a traditional relationship, the man (who is expected to know something about horsepower) is elected to go pick one out and bring it home. So yes, I think most lawnmower buyers know the value of additional horsepower (mostly that it's harder to stall the thing.)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  46. Re:don't have to look at [specs] by Planesdragon · · Score: 1

    An extremely significant percentage of auto buyers do want to know MANY statistics, including horsepower, torque, mileage city and freeway, and interior space.

    Yes, which is why I only included the example as an aside.

    Cars are pretty much commodoties -- a car from GM will peform all of the tasks that a car from Toyota will. Not so for video game consoles.

    You are 100% wrong about the horsepower rating of a lawnmower. People do want to know this, which is why every single lawnmower at sears has a horsepower rating on it

    The presence or absencse of a number doesn't mean that people care about it -- it means that the manufacturer and the merchant care about it.

  47. Re:don't have to look at [specs] by drinkypoo · · Score: 1

    The manufacturer and merchant care about putting the horsepower rating on the mower because doing so sells more lawnmowers, proving that the customer cares, too. In the absence of a maverick CEO who believes in "doing the right thing" and the heavenly alignment in which the shareholders allow them to do so, corporations respond only to monetary influence, and respond they will.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  48. Re:let's get the facts right by chudgoo · · Score: 1

    I wasn't aware of those differences....clearly someone hit wikipedia or something!! :)

    I do however remember seeing that Ultra64 logo during the demos
    for both of those games. EGM and others at the time were writing that the Nintendo64
    (or Nintendo Ultra64 in Japan) was the same hardware as the "Ultra64" arcade boards.

  49. Its not like its special for ATI, Nintendo already by Zantetsuken · · Score: 1

    openly stated that they wont be making a major graphical increase in their games, that instead they "are relying on developers to create new and innovative games". Now, I realize that graphics aren't everything, and that storyline and the amount of fun provided by the gameplay are some of the biggest factors in a game being successfull, but, hell so are graphics. The Gamecube was in my opinion a kiddie machine for kids whos parents were either to stupid to buy a PS2 or Xbox (ya, I hate the Xbox also, but for the love of god, anything is better than GC), or the parents are too damn worried about what their kids play and so when they get older and invite friends over, the friends go "aw, man, he's stuck with a GC, lets get the hell outta here", he has no friends - when hes like 15 playing on a kiddie platform. Not to mention that the graphics on GC were only about a 150% increase from the N64, versus PS2 and Xbox, which were MUCH better. If the graphics on GC sucked, and Ninendo doesn't plan on any major graphical improvement, the Revolution wont look any better than the PS2 and or Xbox.

    End of post on how much Nintendo has grown to suck since their days of 8 and 16 bit glory...