Ever wonder why you just have to give your bank and routing number to setup automated drafts from your bank for your credit card/cable/etc.?
Actually, nobody gets withdrawl access on my account without providing some evidence that his name is the one on the account (there have been failed attempts to correct overdeposits because the money could only be taken back out by me).
I have "zero clue" how your bank works.
Because you literally only need a routing number and account number to make transactions to and from that account. Once I give you those (which happen to appear on every check), you basically have the same level of control over the contents of that account as do I.
What bank is this that fulfills wire transfer requests without authentication?
MS would have to provide the code under an acceptable license in order to get it included in the distro (unless the distro managers are stupid enough to rely on the [eventually expiring] "we won't sue" agreement to protect them in the long run).
Again, this shows pretty much a lack of any sort of looking into things on your part. Linux pretty much has a competitive application on every front. And all it takes to find it is pretty much a google search with the word "linux" in it. For example, "Linux video editing software" or "linux accounting software", ad nauseam.
It's also possible that he's in a rather small niche market or that his company is using an internally-built "mission critical" app and doesn't want to take the time to port it.
The "don't drink at the same bar where RIAA is standing" kinda doesn't work, they'll subpoena the ISP, get the name written behind the IP and sue you. Just like that.
Sure it does. They're not trying to say "only use the torrents we're not watching." They're saying "don't use any of them at all."
Yes, but what gains you experience, levels, and character growth in d20?
You may have a different edition or something, but my copy has a section on story-based awards. There's obviously no tables for looking them up, since the value of an accomplishment really depends on the campaign, but it's not difficult to assess about how much some non-combat accomplishment is worth (importance to storyline, difficulty of task, resources made available, etc.). It's also not hard to let the PCs get some loot out of non-combat events as well (and if you go by the book, a lot of combat isn't going to have any serious monetary payoff).
I agree, there was a lot of trimming potential in the skills. TFS mentions pulling Spot, Listen, and Search all into "Perception." Even DnD 3.5 cleaned up a bit (no more Animal Empathy, Innuendo, or Read Lips).
Consider other skills that could be broadened to include what are now separate skills. You might group Balance, Jump, and Tumble; Hide, Move Silently, and perhaps Sleight of Hand; Disable Device, Open Lock, and possibly Craft and Computer Use; Bluff, Diplomacy, and Sense Motive; Handle Animal, Ride, and Animal Empathy (if your d20 incarnation still has it); there's probably lots of other good changes.
I don't mind the way they are quite enough to make them change, but if they were preexisting house rules, I don't think I'd object. You could still make a case for requiring a bit of specialization (especially with Knowledge, Craft, etc.), but some campaigns might benefit from a more quick-and-dirty treatment of skills.
I think what he's saying is that there's no longer a feeling that you have to play a certain type of character to feel "useful" in the party.
I'd say that's a problem between you and your DM. Every class is good at something, and if it's not in your campaign, blame the DM, not the system.
The d20 standard system is a gamist system. All its rewards are geared towards triumphing in combat. If you don't pay attention to that in character design, the game will not reward you as much as those that do.
Sure, if that's how you play it. I've also run campaigns with a lot more talking than fighting. Even out in the field, there's plenty more to the game than combat.
*For those who say 90 days is too short, let me preemptively reply that if you are so involved in a particular industry that you can patent something in that field, you damned well ought to notice when someone announces or commercially uses that idea _in your field_ within three months.
The country is a big place to monitor, especially for smaller inventors.
That attention to detail extends to the rules as well, which may be the most refined version of the d20 mechanic yet released in an official Wizards product. Gone are the cumbersome concepts of Armor Class, Defense, Vitality points, and Saving Throws used by other products.
How is this a good thing? I can understand why people might not like the Vitality/Wound system as opposed to straight HP (though I think V/W removes a lot of weird things that can happen with HP), but the rest are really pretty important in determining what characters are likely to win in combat.
but there is no longer a need to keep elaborate track of ship statistics as opposed to crew statistics. The two are now one and the same.
It's not like you had to do much re: crew stats before. You'd declare your action, make any relevant check, and move on.
Is the next edition of the rules just going to make it a free-form RPG?
Yeah, you can also go digging through the.plist for it, and do it that way (probably how I'll do it next time). A few months ago, I enabled it with some CLI incantation I can't remember anymore.
A better analogy: the free one is DOA, and you try to claim warranty on it. It's an interesting point to discuss. Suppose I buy two pairs of headphones because the 2-for-1 price is so good, and one turns out to be a lemon (a deal-breaker, even on the 2-for-1). What recourse do I have?
Or perhaps I buy something because of a promo they offer alongside it (i.e. buy this widget, get this free gadget). The widget alone isn't (IMO) enough for the price, but the widget+gadget combo is. If I make the purchase, and the gadget dies, I would be making a warranty claim.
I would label the above case "misrepresentation" or worse. Comcast said he'd get something if he ordered the extra channels, but they didn't give it to him.
One feature we were working on would allow you to "lend" tracks to other Liquid Audio users by transferring an expiring (30 days) version of the track to their Passport. The Microsoft Zune had a similar feature.
So how did you make the "loaner" passport stop working after 30 days?
What the heck are we going to do about everyone and his bro having his own wireless router? It's a special kind of heck when you've got an apartment complex with 7 or 8 or 10 wireless networks all in range and all competing.
How is that really a problem?
Because there are only 11 channels (in the USA). There's also a fair amount of splatter, so it's recommended that only channels 1, 6, and 11 be used. The WiFi band is getting pretty crowded.
I have "zero clue" how your bank works.
MS would have to provide the code under an acceptable license in order to get it included in the distro (unless the distro managers are stupid enough to rely on the [eventually expiring] "we won't sue" agreement to protect them in the long run).
Does being "the provider" mean they get to choose which of their own terms they have to adhere to?
I imagine they'll come up with something declaring employees to be acting agents of their employers when they send business-related emails.
Yeah, really. What are these third parties going to do? Testify in court? *laugh*
I agree, there was a lot of trimming potential in the skills. TFS mentions pulling Spot, Listen, and Search all into "Perception." Even DnD 3.5 cleaned up a bit (no more Animal Empathy, Innuendo, or Read Lips).
Consider other skills that could be broadened to include what are now separate skills. You might group Balance, Jump, and Tumble; Hide, Move Silently, and perhaps Sleight of Hand; Disable Device, Open Lock, and possibly Craft and Computer Use; Bluff, Diplomacy, and Sense Motive; Handle Animal, Ride, and Animal Empathy (if your d20 incarnation still has it); there's probably lots of other good changes.
I don't mind the way they are quite enough to make them change, but if they were preexisting house rules, I don't think I'd object. You could still make a case for requiring a bit of specialization (especially with Knowledge, Craft, etc.), but some campaigns might benefit from a more quick-and-dirty treatment of skills.
Sure, if that's how you play it. I've also run campaigns with a lot more talking than fighting. Even out in the field, there's plenty more to the game than combat.
It's not like you had to do much re: crew stats before. You'd declare your action, make any relevant check, and move on.
Is the next edition of the rules just going to make it a free-form RPG?
Yeah, you can also go digging through the .plist for it, and do it that way (probably how I'll do it next time). A few months ago, I enabled it with some CLI incantation I can't remember anymore.
How many lives does it take for you to give up freedom?
A better analogy: the free one is DOA, and you try to claim warranty on it. It's an interesting point to discuss. Suppose I buy two pairs of headphones because the 2-for-1 price is so good, and one turns out to be a lemon (a deal-breaker, even on the 2-for-1). What recourse do I have?
Or perhaps I buy something because of a promo they offer alongside it (i.e. buy this widget, get this free gadget). The widget alone isn't (IMO) enough for the price, but the widget+gadget combo is. If I make the purchase, and the gadget dies, I would be making a warranty claim.
I would label the above case "misrepresentation" or worse. Comcast said he'd get something if he ordered the extra channels, but they didn't give it to him.
It's disabled by default on OS X.
You can be a victim of one thing and still be the perpetrator of something else.
I assure you that there can be plenty of stupidity in the requirements. If it really is bad, no amount of programming skill will overcome it.