I think Microsoft's survival isn't going to be threatened in the near future.
Obviously, because they have huge amounts of money at hand and they don't know when to back out. By my calculations, ignoring games sales (which will put a heavy slant on this figure) they lost 45 million buckaroos on its initial shipment of consoles.
This hasn't been helped by their paying in full for the production of several X-Box titles, which AFAIK have nothing stopping the developers from making quick ports to at least one of X-Boxes competitors for real cheap.
Then count the snafu where the factory making the X-Box made about four working X-Boxes on its first day, and I see alot of bullet holes in Microsoft's foot.
As far as the consoles go, I think that Nintendo much be working themselves into a deep hole with the pricing of the system. Its not all that cheaper to produce than the XBox (has twice as many custom chips in it) so they lose even more money per system than MS does which means they have to sell more software to make up the difference.
Sorry, AFAIK MS looses $150 per box where Nintendo is about breaking even.
You seem to forget which company actually has experience in making consoles (NES, SNES, GB, VB, N64, GBC, GBA, and now GC).
Ummm, maybe its just me. But it looks like from that first trailer that they're kicking up snow on a lake of oil. (which would be fine if it were competing with the original Waverace, where hte water looked alot like liquid metal)
But I'd like to point out that when you aren't playing against 16 foot waves thw water in the current Waverace actually looks quite watery.
Looks like splashdown has more of an arcady grab and play feel to it though (if you can get past riding over oil, kicking up snow, and bobbing around like a balloon on top of fog).
Also, the N64 was one of the absolute WORST platforms to develop for in history.;)
And then the Playstation 2 came along...
I have heard very little beyond the agony of wrestling with that hardware from developers. Oh, it has massive banks of FPUs. I have not heard anyone allude to the PS2 having ANYTHING in it that actually specializes in producing a polygon.
I have heard EA made a nice DSP out of half of the PS2's "graphics processor".
No wonder some people worried about this thing guiding missiles...
For reference, Xbox has 64 meg of 6.4 GB/s RAM, and 125 million quad textured, lit, fogged, vertex shaded, pixel shaded polygons per second.
"My box is bigger than your box?"
Gamecube has lower latency RAM so it can randomly pick out whatever data it needs, and the RAM built into the graphics chip does alot to reduce the amount of bandwidth it actually needs to pump images out to the display.
Gamecube has octa-textured polys, and if I read correctly they actually have interactions of some sort.
I do like nVidia. But I'm curious as to what you're expected to do with 125 milion polygons with a screen that can only display.3 milion pixels.
With a 6:1 triangle to pixel ratio why should anyone bother with texturing?:-)
So, did they get around to figuring out which language is best suited to control a robotic arm in such a way to dump milk and butter into liquid nitrogen?
If every damn dollar isn't spent preventing people from starving, then it's wasted. That's certainly an easy moral position to take, isn't it?
Not really, if a pair of these people generate more than a pair of offspring in an area that can't support it, and if this pair represents an average you can say its just making the problem worse.
I know that it is funny and all to joke about millions of wrong answers a second and all, but isn't this already the case with normal computers.
Short answer: No.
Long answer: Branch prediction is a speed up trick where errors in it result in little more than loosing the benefits of branch prediction for that branch. The whole higher level CPU instruction execution will not be rendered inaccurate in any way should branch prediction have an error rate of 100%.
On the other hand, I'm guessing this DNA thing to be more like errors in the execution of instructions leading to all sorts of nastiness that can only partially be resolved with highly anal code checking and reverifying everything it does at an enormous speed hit and still offering no certainty that it will all work out in the end.
I think you may have hit on something here. Why not demand a separate and secure Internet 2 with Bastille Linux and IPv6 with full security enabled and mandated. And have the gateways deny non-capable access.
It will be a while before you can pull the commercial internet into the deal. Which I'm guessing is what will really push the v6-net2 into life.
Of course denying access to normal net will only further slow things down. Probably make sense to let unsecure v4 tunnel through it to facilitate the transition.
Even the Wonderswan is getting it's ass kicked, and they have Squaresoft's support...
I hope the wonderswan uses CDs. I can't imagine Square surviving on anything that can't push out pretty looking FMV.
I think Microsoft's survival isn't going to be threatened in the near future.
Obviously, because they have huge amounts of money at hand and they don't know when to back out. By my calculations, ignoring games sales (which will put a heavy slant on this figure) they lost 45 million buckaroos on its initial shipment of consoles.
This hasn't been helped by their paying in full for the production of several X-Box titles, which AFAIK have nothing stopping the developers from making quick ports to at least one of X-Boxes competitors for real cheap.
Then count the snafu where the factory making the X-Box made about four working X-Boxes on its first day, and I see alot of bullet holes in Microsoft's foot.
As far as the consoles go, I think that Nintendo much be working themselves into a deep hole with the pricing of the system. Its not all that cheaper to produce than the XBox (has twice as many custom chips in it) so they lose even more money per system than MS does which means they have to sell more software to make up the difference.
Sorry, AFAIK MS looses $150 per box where Nintendo is about breaking even.
You seem to forget which company actually has experience in making consoles (NES, SNES, GB, VB, N64, GBC, GBA, and now GC).
Other fun facts:
Gamecube hardware made more money on its opening day than Harry Potter did in its opening weekend at the movies...
Actually it merely grossed more. I'm pretty sure movies net more than console hardware does per gross buck.
Though I think Nintendo did more than break even.
I saw an arcade cluster of Gamecubes at the local cube club.
Does that count? (a beowulf arcade?)
Eating 5% of a market in a week is a non-trivial figure, especially when its cumulative.
Reducing your shipments when you have a fast selling competitor that is .1 kilobucks cheaper is a very bad strategy...
from the they-musta-made-a-ton-of-the-things dept.
Well, there should be about 850,000 of them out and about by now, by my guestimation.
Ummm, maybe its just me. But it looks like from that first trailer that they're kicking up snow on a lake of oil. (which would be fine if it were competing with the original Waverace, where hte water looked alot like liquid metal)
But I'd like to point out that when you aren't playing against 16 foot waves thw water in the current Waverace actually looks quite watery.
Looks like splashdown has more of an arcady grab and play feel to it though (if you can get past riding over oil, kicking up snow, and bobbing around like a balloon on top of fog).
first post
Yes, but you've obviously taken a route that is quite heavily surveilled...
Also, the N64 was one of the absolute WORST platforms to develop for in history. ;)
And then the Playstation 2 came along...
I have heard very little beyond the agony of wrestling with that hardware from developers. Oh, it has massive banks of FPUs. I have not heard anyone allude to the PS2 having ANYTHING in it that actually specializes in producing a polygon.
I have heard EA made a nice DSP out of half of the PS2's "graphics processor".
No wonder some people worried about this thing guiding missiles...
For reference, Xbox has 64 meg of 6.4 GB/s RAM, and 125 million quad textured, lit, fogged, vertex shaded, pixel shaded polygons per second.
.3 milion pixels.
:-)
"My box is bigger than your box?"
Gamecube has lower latency RAM so it can randomly pick out whatever data it needs, and the RAM built into the graphics chip does alot to reduce the amount of bandwidth it actually needs to pump images out to the display.
Gamecube has octa-textured polys, and if I read correctly they actually have interactions of some sort.
I do like nVidia. But I'm curious as to what you're expected to do with 125 milion polygons with a screen that can only display
With a 6:1 triangle to pixel ratio why should anyone bother with texturing?
24 megs of that really fast stuff.
16 megs of auxillary RAM for audio and disk buffering.
3 more megs of that really fast stuff inside the graphics chip.
Totalling 43 megs.
...and 12 milion polygons is a gross underestimation by the big N. Think of it as a minimum you should be able to expect, not a peak.
So, did they get around to figuring out which language is best suited to control a robotic arm in such a way to dump milk and butter into liquid nitrogen?
"My language tastes better!"
If every damn dollar isn't spent preventing people from starving, then it's wasted. That's certainly an easy moral position to take, isn't it?
Not really, if a pair of these people generate more than a pair of offspring in an area that can't support it, and if this pair represents an average you can say its just making the problem worse.
A pretty gritty moral position there.
--- At my sig, unleash hell.
:-\
Darn, according to thermodynamics I'm too late...
I heard that the entire planet was in imminent danger of being eaten by an enormous mutant star goat.
So stop wiping that telephone off and hop aboard the B-Arc!
Never underestimate the bandwidth of a 747 filled with CD-ROMs.
I'm still dying to know how many CDs can be crammed into a 747 for a bandwidth calculation...
'cos he is THE h@x0r and can break through 640bit encryption faster than anyone else
And I thought nobody would need more than 640bit encryption...
Isn't Pentium sounding kind of old after 8 years?
Considering we're way past the 586, yes.
Nintendo, after 112?
Yeah, shame they don't give their consoles and handhelds new names, something like GameCube or Gameboy Advance. Wow, that'd be cool!
it's a chemical reaction so presumably the power sources are heat and bond energy.
Shaken, not stirred? (bond energy, get it?)
I know that it is funny and all to joke about millions of wrong answers a second and all, but isn't this already the case with normal computers.
:-)
Short answer: No.
Long answer: Branch prediction is a speed up trick where errors in it result in little more than loosing the benefits of branch prediction for that branch. The whole higher level CPU instruction execution will not be rendered inaccurate in any way should branch prediction have an error rate of 100%.
On the other hand, I'm guessing this DNA thing to be more like errors in the execution of instructions leading to all sorts of nastiness that can only partially be resolved with highly anal code checking and reverifying everything it does at an enormous speed hit and still offering no certainty that it will all work out in the end.
So it's really not that big a deal.
It's definitely much safer to input and output if you're interfacing with TROJAN :)
Queue the horse.
I think you may have hit on something here. Why not demand a separate and secure Internet 2 with Bastille Linux and IPv6 with full security enabled and mandated. And have the gateways deny non-capable access.
It will be a while before you can pull the commercial internet into the deal. Which I'm guessing is what will really push the v6-net2 into life.
Of course denying access to normal net will only further slow things down. Probably make sense to let unsecure v4 tunnel through it to facilitate the transition.
Or perhaps I'm missing something here...
Shouldn't this be from the and-i-want-a-cute-smart-bisexual-girl dept
Looking to set up your own personal token ring network?