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Nvidia Geforce 4 (NV25) Information

msolnik writes: "nV News has a brief article about the long-awaited NV25-based video adapters. These graphics processors have similar capabilities compared to the XGPU, and are a lot more powerful than GeForce3 Ti500. Since they are manufactured using .13 micron technology, they will probably be clocked at very high levels."

351 comments

  1. Whats the quake 3 benchmarks? by Cheetah86 · · Score: 0

    Who cares about the specs if we can't see some real life benchmarks?

    1. Re:Whats the quake 3 benchmarks? by SquierStrat · · Score: 1

      Generally most everyone cares. Particularly since this chip is still in development, benchmarks aren't exactly possible. This is not to mention that no one trusts manufacturer produced benchmarks to much (See: ATI) and at this point Quake 3 benchmarks (See : ATI).

      --
      Derek Greene
    2. Re:Whats the quake 3 benchmarks? by fault0 · · Score: 2

      Not to mention that Quake3 doesn't exactly stress modern generations of Video Cards anymore. Look how many people play q3 with 1600x1200 with their geforce3's at 32bit. I can with quite reasonable fps :)

    3. Re:Whats the quake 3 benchmarks? by Anonymous Coward · · Score: 0

      yeah... kick ass GPU specs will get me laid... Yahhhhhhhhhhhhhnnnnnnnnnn....

      Here is a clue... Quit getting a chubby over tech spesc, take a shower, shave the stupid beard, goatie, whatever, but a few nice shirts, pants (ditch the 'You Are Here' Milky Way t-shirts, slap on some Right-Guard... and you may just increase the IQ level of the next generation somewhat...

    4. Re:Whats the quake 3 benchmarks? by Rouven · · Score: 1

      The benchmarks are most likely 120fps (or whatever the current Q3 build's limit is) at every resolution there is. There's not even a single game out yet that uses the possibilities of the Geforce *3* properly. Oh yeah, there's Aquanox, but that's like "look, a shiny pixel shader! we took it from NVidia's demos and put it in the game!". I guess we'll have to wait for the new DOOM for a consistent, all-out GF3/4 stress test.

  2. The real question by Cyclone66 · · Score: 1, Funny

    Will it be able to render Pengiuns under linux?

    1. Re:The real question by bytes256 · · Score: 1

      Just in a beowulf cluster operated by Cowboy Neal...of course you fucking idiot!

      --

      Slashdot, the site where everything's made up and the points don't matter
    2. Re:The real question by WWWWolf · · Score: 1
      Will it be able to render Pengiuns under linux?

      I bet TuxRacer will look sweet with these cards =)

  3. Question by Anonymous Coward · · Score: 0

    So... Will this mean GeForce 3's for under $200 in a year?

    Ohh baby...

    1. Re:Question by fault0 · · Score: 2

      The GeForce 3 Ti 200's price is $199 already.

    2. Re:Question by dougmc · · Score: 2
      The GeForce 3 Ti 200's price is $199 already.
      It was $150 - $50 rebate (final price $100 + tax) at Best Buy last friday if you got there at 5:30am or so so that you're first in line for the 7am opening. The 15 or 30 units that they had were sold out by 7:02am :\

      Note to self: Next year, find out what's on sale before hand (techbargains.com works nicely), buy it the wednesday before at full price, then do a price match once it goes on sale at around 11am or so :)

    3. Re:Question by Anonymous Coward · · Score: 0

      So now you can use binary-only accelerated kernel oops' that linus and his merry gang can't help you with because NVidia sucks.

    4. Re:Question by JWhiton · · Score: 1
      They're even cheaper on Pricewatch. If you don't mind getting some weird in-house brand, that is.

      Last I checked (Sunday night), the lowest-priced GeForce3 Ti200 was only $137 plus shipping. Pretty spiffy for a video card that's almost as powerful as a card that retailed for $500 a few months ago.

    5. Re:Question by Anonymous Coward · · Score: 0


      Sorry bud, $137 is for the GF2 Ti.
      Try again.

    6. Re:Question by Anonymous Coward · · Score: 0

      That's why most stores keep the "morning madness" stuff in the stockroom until the night before. Get up a little earlier next year. :-)

  4. 3dfx... by DigitalEntropy · · Score: 2, Interesting

    Does anyone know if nVidia has started using the technology that they acquired with the purchase of 3DFX? I know that 3DFX was working on some killer graphics routines and various chipsets before nVidia bought them out, and nVidia at the time was too far along with the GeForce 3 to integrate them. But supposedly they were going to use the technology in their next graphics chip.... which I assume to be the GeForce 4.

    --

    Thank you for reading One Man's Opinion. No participation necessary. Offer void where deemed by law or PATRIOT Act.
    1. Re:3dfx... by spankyofoz · · Score: 1

      NVidia's purchase of #DFX was in my opinion, more a cheap purchase of a struggling competitor to wipe them off the face of the earth, and maybe inherit one or two good ideas, rather than a cooperative purchase.

      --

      - There is no point, it's like a sphere -
    2. Re:3dfx... by Angry+Black+Man · · Score: 2

      NVidia's purchase of #DFX was in my opinion, more a cheap purchase of a struggling competitor to wipe them off the face of the earth

      Gigapixel/TDFX was already going out of business anyway. NVDA did not buy TDFX, they merely acquired their intellectual property, mainly numerous pages of research concerning anti-aliasing.

      TDFX was dead anyway. nVidia did not buy them to "wipe them off the face of the earth," as that was already happening.

      --
      the byproduct of years of oppression by the white man
    3. Re:3dfx... by fault0 · · Score: 4, Informative

      Yeah, apparently they will:

      from the article:

      ".. A Voodoo5 5500-esque Anti-Aliasing feature. The presumption is that the NV25 will bring a Rotated-Grid AA implementation.."

      This is probably to compete with Ati's SmoothVision FSAA implementation, which is really quite slick. However, 3dfx was rumored to have really advanced FSAA implementations for their future Voodoo5 6000/6500 series. Perhaps the NV25 will include that.

    4. Re:3dfx... by spankyofoz · · Score: 1

      The point I'm amking is they didnt try to rescue the company either, which with the NVidia millions would be easily accomplished.

      This left quite a void next to NVidia at the top for quite a while, which only ATI is starting to fill now.

      --

      - There is no point, it's like a sphere -
    5. Re:3dfx... by DigitalEntropy · · Score: 1

      Indeed. I own a Voodoo5 5500, and the FSAA on it kicks some serious ass. My only problem with it is that there's no official XP drivers. I have to rely on flaky 'hacked' drivers. I've been holding out for the nVidia card which was going to have some of 3dfx's work, otherwise I'd pick myself up a Geforce 3.
      On a side note, probably off-topic, but I for one would have paid anything to have a Voodoo5 6000. External power supply baby, aw yeah.

      --

      Thank you for reading One Man's Opinion. No participation necessary. Offer void where deemed by law or PATRIOT Act.
    6. Re:3dfx... by Anonymous Coward · · Score: 0

      There was a V5 6000 for sale on eBay a few weeks ago...

    7. Re:3dfx... by SquierStrat · · Score: 2, Informative

      ATI is no where near filling that void sir! Take a look at their drivers. Quite simply, they suck! Particularly the linux drivers. My apologies, but NVIDIA is the only company to have decent (speedwise) linux drivers on the market. I can't say that is true for stability, however, I have zero stability problems due to the drivers, although others have said otherwise. ATI's windows drivers, however are cripplingly unstable ( have been for many years too. ) Not to mention, the card/driver mixer is just behind NVIDIA as far as speed, and only gets ahead in FSAA benchmarks, which personally, I couldn't give a rip about. I want a card that runs stable and runs fast in Linux AND windows (shudder...) not one that runs stable in one OS and fairly fast on one, but hey, the image quality is good. If that was the case I'd have used ATI a long time ago.

      --
      Derek Greene
    8. Re:3dfx... by dinivin · · Score: 2, Funny

      I want a card that runs stable and runs fast in Linux AND windows (shudder...)

      Same here... Which is why I've settled on a Radeon 7500.

      Dinivin

    9. Re:3dfx... by mz001b · · Score: 3, Informative

      nvidia's drivers under linux pretty much as fast as they are under windows. There are not open source, but they work very well. OpenGL apps are fast under linux with them.

    10. Re:3dfx... by Anonymous Coward · · Score: 0

      Well then 3dfx shouldn't have wasted all their money on these stupid tv commercials.

    11. Re:3dfx... by vandan · · Score: 1

      What's up with the DRI drivers???
      I find them VERY fast - more so than Windows (2000). I get 10% better FPS under Quake 3, and it just FEELS smoother - no slowdowns under heavy load. nVidia's driver have problems. It's fine if you install Redhat (or should I say Linux 7.1) and don't ever upgrade your kernel or X server, but for everyone else (ie real Linux users) there are some fairly sad compatibility problems with the nVidia drivers. They are still compiled against xfree86-4.0.2. They don't work with the kernel pre-emption patch. They are on-again / off-again with -ac patches. And with 2.5.0 opening, you can guarantee the compatibility problems will only widen.

    12. Re:3dfx... by jason_watkins · · Score: 2, Informative

      negative

      3dfx was trying to ski uphill with a set of gear that had been obsolete for some time. nVidia was no longer worried about the, rather about ATI and competing in the OEM deals. Buying 3dfx just gave them protection against someone else buying 3dfx's IP and starting patent litigation against them.

      And the fact of the matter is, you don't know what 3dfx was working on, wheither it was "killer routines" or not. Gigapixels technology may have breathed some extra life into t-buffer, but it's hardware transform and programability that will be the forseeable future, 2 things 3dfx was not making much progress towards.

      Look, I liked 3dfx as well. I replaced my rendition with a voodoo when there were exactly 3 games that ran on it. However, I don't let my fondness for 3dfx pull the wool over my eyes and convince me that they were somehow not doomed, were going to come back and do great things if only nasty nvidia hadn't bought them.

      Remember, 3dfx chose to sell.

      What will be the next big innovations? If someone can figure out how to get realisitc sizes of embeded dram, that'll be nice for fill rate. Some people might try heirarchical zbuffering, but that hasn't been a win for a while on most architectures. As vertex processing throughput approaches fillrate throughput, I expect to see things move to randomized splat samping, since it appears the best way to get logarithmic complexity vs number of primatives. I've not seen any other way to get realistic rendering times on datasets involving billions of polygons or more.

    13. Re:3dfx... by SquierStrat · · Score: 1

      Err, not true. NVIDIA's linux drivers ARE plenty fast, but not nearly as fast as in windows. This is due to their using GLX...which means X windows which means SLOW. Direct hardware access or no, if you use X you're going to run slow.

      --
      Derek Greene
    14. Re:3dfx... by SquierStrat · · Score: 1

      I have an upgraded kernel and X windows 4.1.0, and have never ONCE experienced the problems everyone else speaks, of with the NVIDIA drivers. Not to mention they are faster than all of the DRI drivers. Much much much faster.
      NVIDIAs cards are gamer oriented. Not so-called "Real linux user" oriented!

      --
      Derek Greene
    15. Re:3dfx... by Stenpas · · Score: 0

      On the same topic of hacked drivers, this guy is making MacOS X drivers for the voodoo 3 and maybe the voodoo 4 and 5. Although it's not as fast as those Nvidia cards they put into Powermac G4s these days, it would make for an excellent video card to drive a 2nd display.

      Actually, why would a hardcore gamer be using a Powermac G4? They have one hell of a system bus bottleneck, and probably a CPU bottleneck also. The G5 should eliminate both of those bottlenecks. Rumors are saying that January is the release date for it.

    16. Re:3dfx... by dinivin · · Score: 1

      There are not open source, but they work very well.

      Every release of their linux drivers have been buggy to varying degrees for me. None have worked flawlessly and most, including their most recent version, have locked up my machine within 5 minutes of starting any GL application, so please stop with the they work very well BS.

      Dinivin

    17. Re:3dfx... by Tuzanor · · Score: 2

      But they work well for us! You've obvisouly got some kind of freak hardware conflict or you're not configuring your computer properly. Just because you can't get it to work doesn't mean you have to blast us for saying they work well when they do just that.

    18. Re:3dfx... by Namarrgon · · Score: 2
      The presumption is that the NV25 will bring a Rotated-Grid AA implementation.

      Actually, the GeForce3 already does a form of rotated-grid AA. The 2x and Quincunx AA modes both take diagonally-arranged samples, one at the pixel corner, and one at the middle. It does help a lot, compared to the GF2's implementation.

      However, the 4-sample mode is still a straight horizontal/vertical grid pattern. And all modes currently do multisampling instead of supersampling, i.e. they take a single texture sample per pixel instead of up to four. This means it's significantly faster, but textures are blurrier. Which can be compensated for somewhat by turning up the anisotropic filtering, but at a cost in speed...

      There's certainly room for improvement though. It'll be interesting to see what's planned.

      --
      Why would anyone engrave "Elbereth"?
    19. Re:3dfx... by fault0 · · Score: 2

      you probably have bad hardware or have not configured all your bios settings properly..

      I've had NO problems with the NVIDIA drivers after having used really bad ATI drivers.

      If you want an alternative to the closed src NVIDIA drivers, get a Matrox. They have very high quality drivers (this of course, if you don't do gaming at high res and 32bit).

    20. Re:3dfx... by fault0 · · Score: 2

      > They don't work with the kernel pre-emption patch.

      Yes they do! I'm running it myself (2.4.13).

      > They are still compiled against xfree86-4.0.2.

      I'm not sure wether that's true. In any event, they seem to work with xfree4.1 (or whatever Debian unstable is upto now).

      > They are on-again / off-again with -ac patches.

      The -ac patches themselves are not known to be very compatable with everything. One reason it's not put into the kernel until it's stable.

      > It's fine if you install Redhat (or should I say Linux 7.1) and don't ever upgrade your kernel or X server, but for everyone else (ie real Linux users) there are some fairly sad compatibility problems with the nVidia drivers.

      I'm running debian sid, and the xserver/related packages are upgraded every once in a while. I've had no problems. I even replaced my two year old GeForce 1/DDR with a GeForce3, without fiddleing with anything in the drivers (just removing the old card, and putting in the new one).

    21. Re:3dfx... by dinivin · · Score: 2

      Just because you can't get it to work doesn't mean you have to blast us for saying they work well when they do just that.

      Just because you can get it to work doesn't mean that you have to blast others for saying they don't work well when, quite frankly, they don't work well. I have a dual-proc (Pentium III) system with a VIA chipset. My Radeon handles it beautifully. My GeForce2 craps out. So I hate to break it to you, but the nVidia driver do not work well for everyone. Believe it or not, there are others who have similar problems with nVidia's drivers.

      Dinivin

    22. Re:3dfx... by dinivin · · Score: 2

      If you want an alternative to the closed src NVIDIA drivers, get a Matrox. They have very high quality drivers (this of course, if you don't do gaming at high res and 32bit).

      Or you can get a Radeon 7500 and have open source drivers as well as gaming at high res and 32 bit.

      Dinivin

    23. Re:3dfx... by Anonymous Coward · · Score: 0

      Quake3 in linux is faster than Quake3 in windows for me. (Tried 98, ME, 2k, and XP. All with latest drivers)

    24. Re:3dfx... by aka-ed · · Score: 1
      This left quite a void next to NVidia at the top for quite a while, which only ATI is starting to fill now.

      ATI has been "at the top" for some time now, in terms of sales. Neither NVIDIA nor 3DFX had the OEM market in their grip as ATI has.

      It's only recently that NVIDIA started making inroads with the OEM's, causing ATI to lose their complacency.

      ATI's technological backwardness would have remained if NVIDIA hadn't started to swing OEMs into their camp.

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    25. Re:3dfx... by Tuzanor · · Score: 2

      I never said that they work well for everyone. it was the way you screamed at that guy for saying that the Nvidia drivers were good was what i was bitching to you about. You screamed that we should stop with the "they work well BS". They work well most of the time. Just because they don't work for YOU or some other people doesn't mean anything

    26. Re:3dfx... by DigitalEntropy · · Score: 1

      From: Press Release 15 December, 2000 - 3dfx Announces Three Major Initiatives To Protect Creditors and Maximize Shareholder Value

      .....
      "We expect that the combined technologies of 3dfx and NVIDIA will continue the legacy that 3dfx began in 1994, " Leupp continued. "NVIDIA is the number one supplier of graphics technology to the OEM market. With the addition of 3dfx's high-quality technology that leads the retail market, we believe the combination of the two will result in even greater PC graphics leadership."
      .....

      Check it: http://www.3dfx.com/rel-15dec_2.htm

      --

      Thank you for reading One Man's Opinion. No participation necessary. Offer void where deemed by law or PATRIOT Act.
    27. Re:3dfx... by dinivin · · Score: 1

      Just because they don't work for YOU or some other people doesn't mean anything

      On the contrary, it means a great deal to me and these other people.

      They work well most of the time.

      You've done a scientific poll to establish this little fact? Or are you simply speaking from your experience? That's what I thought.

      And speaking from my experience, the nVidia drivers aren't worth shit.

      Dinivin

    28. Re:3dfx... by SquierStrat · · Score: 1

      I'm glad this is so for you :-)

      --
      Derek Greene
    29. Re:3dfx... by Anonymous Coward · · Score: 0

      I'm sure that when he made that post, he didn't have your problems in mind. You also seemed to agree that not many had this problem when you stated that, although it may be hard to believe, others had this problem.

    30. Re:3dfx... by mgblst · · Score: 1

      you cant use ATI drivers with your NVIDIA card. Perhaps thats why you call them bad?

    31. Re:3dfx... by fault0 · · Score: 2

      That's when I had an ATI card. :-P

    32. Re:3dfx... by Anonymous Coward · · Score: 0

      you....

      1) have some kind of weird chipset (I suppose via might do it, but I'm not sure

      2) work for radeon.

    33. Re:3dfx... by Anonymous Coward · · Score: 0

      3dfx always sucked NVIDIA forewa

    34. Re:3dfx... by vstanescu · · Score: 1

      The linux drivers for NVIDIA are working great.. sometimes i even feel they work better than the windows version. And i have never experienced a lock on my machine

    35. Re:3dfx... by zeno_2 · · Score: 1
      Can't find the link, but there's a rumour stating that we can expect Voodoo5 5500-esque Anti-Aliasing feature. The presumption is that the NV25 will bring a Rotated-Grid AA implementation to the table.

    36. Re:3dfx... by Anonymous Coward · · Score: 0

      Heh, nVidia had to dish out 20 million dollars just to close down 3dfx's plant in mexico. I don't think they ever considered the acquisition an asset.

    37. Re:3dfx... by Bobo+the+Space+Chimp · · Score: 1

      And let's not forget the worst bottleneck on Macs of all: The lack of games "bottleneck".

      I was a diehard Mac-o-phile all through the '80's and into the mid '90's. When it was time to move on from my ancient IIci with Radius Rocket 040 40 MHz upgrade, I moved to a PII 266 PC.

      Why?

      Games, and nothing more.

      At home, I surf, can do equally well with same programs on either. Can use Office Suite on either, which is all I use. I program for PC's for a living (used to do Mac). What's left? Games, and that's it.

      PII 266

      PIII 450

      And next, whatever the latest is + GeForce 4 + Duke Nukem 4Ever.

      --
      I am for the complete Trantorization of Earth.
    38. Re:3dfx... by Bobo+the+Space+Chimp · · Score: 1

      > 2 things 3dfx was not making much progress towards

      &lt sarcasm = "on"> Although the flagship ability in their last generation of cards, the ability to blur a high FPS scene until it looked like a 30 FPS movie, certainly made me want to rush out and buy the product! &lt /sarcasm> Too bad they never finished their ReAntialiasBlockification(TM) technology.

      --
      I am for the complete Trantorization of Earth.
    39. Re:3dfx... by Zeinfeld · · Score: 2
      Indeed. I own a Voodoo5 5500, and the FSAA on it kicks some serious ass. My only problem with it is that there's no official XP drivers. I have to rely on flaky 'hacked' drivers.

      I abandoned my Voodoo 3 because I couldn't get drivers for XP and Tombraider Chronicles kept crashing the machine whenever I turned on the haredware acceleration and was slow as molasses without (this on a twin Pentium 3 machine with 512Mb Ram).

      I just picked up a GeForce 3 500 Ti and suddenly the machine works fine. Not only does TRC run fine but the machine is now stable, I haven't had a crash since. I am even wondering whether to bother with the Windows XP upgrade at all.

      The machine has no problem at all doing 30fps at the max resolution of my monitor (1024x1280). It even runs OK at 1200x1600 but the output looks crappy because the LCD display is aliasing like mad.

      BTW I bought the Voodoo 3 with the machine because I wanted to get a PCI bus card and leave the AGP slot open for when the Voodoo 5 came available. It is a pity that the 5/6000 never appeared since it gave the term 'gratuitous' a whole new meaning. Hopefully the new NVidia will fill the same role.

      As a practical matter however I found that people are far more impressed by the size of the case than the capability of the machine. For my last machine I bought a $300 'server style' case. This is about the same height as a small ATX case but twice the width. The idea was to avoid the type of overheating problems some of my earlier machines had had. It worked pretty well, no heating problems at all and the top is wide enough for the printer to sit on it nicely.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    40. Re:3dfx... by mgblst · · Score: 1

      Really... who would have thought. Not I, for I was being completely serious!

  5. What I want by redcliffe · · Score: 1, Interesting

    is a realtime raytracing chip. That would be cool, especially if it did radiosity and photon mapping.

    1. Re:What I want by Anonymous Coward · · Score: 0

      ART make raytracing chips for the industry - convince them to target consumers, too?

    2. Re:What I want by redcliffe · · Score: 1

      Or even better get NVidia to work with them to create a card that can both raytrace and use standard OpenGL/DirectX graphics.

      David

  6. finally!! by cyberbob2010 · · Score: 1

    Finally, something to face the Radeon

    --
    We seldom regret saying too little but often regret saying too much.
    1. Re:finally!! by Anonymous Coward · · Score: 0

      What are you talking about? The current Ti500 is equivalent to the latest Radeon speedwise. This is a next generation product that will blow away the Ti500 and the Radeon 8500.

    2. Re:finally!! by redcliffe · · Score: 1

      Except for the fact that the drivers are still closed source, but most people can live with that.

    3. Re:finally!! by fault0 · · Score: 2

      In fact, the Radeon 8500 in most "correct" benchmarks, falls within the speed of the Ti 500 and Ti 200. It is _NOT_ faster than the Ti 500, at least with current drivers. In terms of pricing however, it seems pretty good, as it falls right within the price of the GeForce3 cards.

      However, it's currently not the GeForce 3 killer that ATI had made it out to be.

    4. Re:finally!! by cyberbob2010 · · Score: 1

      thank you. I didn't know that.

      --
      We seldom regret saying too little but often regret saying too much.
    5. Re:finally!! by krogoth · · Score: 2

      I just want open source drivers and a card with reasonably high performance. I have a lot more X crashes with games than anywhere else using the nVidia drivers, so when it's time to upgrade the graphics card i'll look for something with Open Source drivers. It's nice of nVidia to make Linux drivers at all, but I'd prefer reliable drivers.

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
    6. Re:finally!! by alen · · Score: 2

      That's weird. It works fine on my windows 2000 box. And I thought it was windows that was supposed to be unstable and linux perfectly stable.

    7. Re:finally!! by krogoth · · Score: 2

      They probably put more work into the windows drivers, which is part of the reason I wish the drivers were open source (the other part is that even if they put all the windows developers on the Linux drivers i'd still trust open source more).

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
    8. Re:finally!! by fault0 · · Score: 2

      > I'd prefer reliable drivers.

      What's so "unreliable" about nVidia's linux drivers? I've had no problems with them (except that Linux performance isn't as good as winXX performace, but that might be because their windows drivers are regarded as best on the market for performance).

      This is compared to my horrendous experience with the ATI Rage 128 and Linux, my last non-nVidia card. Granted, this was a while ago, and the drivers for Radeon might be more relibable. However, ATI's main problem is making poor drivers. It always has.. and judging from the first generation of Radeon 8500 drivers, will continue to be so for a while.

    9. Re:finally!! by Anonymous Coward · · Score: 0

      it's nice to have an NVIDIA pr rep posting to /.

    10. Re:finally!! by hitchhacker · · Score: 1

      > What's so "unreliable" about nVidia's linux drivers?

      geforce2 mx pci
      linux 2.4
      Xfree86 4 dual head with a TNT2

      nvidia's newest driver version 1541 took out support for dual head. -- unusable
      2nd newest driver 1521 will crash X on startx -- unusable
      3rd newest 1251 is the one I have to use and crashes X 1 out of 10 times I exit my openGL application. -- unstable

      Whats so unreliable? Nvidia as a company is unreliable; especially now that they are butt buddies with Microsoft.

      If you use linux, let them know. Untill they start playing nice, and support open source, buy ATI. :)

      metric

    11. Re:finally!! by Osty · · Score: 1

      The linux drivers are directly based on the Windows drivers. Sure, the interfaces into the linux kernel vs. interfaces into the win2k kernel are different, but otherwise there's no difference at all (which is also why the linux drivers perform within 1%-2% of the performance of the Windows drivers).

    12. Re:finally!! by chrisv · · Score: 1

      Well, I knew there was a reason why I stuck to my old PCI Voodoo3 2000 card. It works. It doesn't crash my system. Etc, etc, etc.

      I don't really have a problem with nVidia, except for the closed-source drivers. I'll use their cards in Windows boxes (such as the machine that I'm sitting in front of now, with a Riva TNT ZX in it, even though the card isn't supported by their newer drivers..), but never in a Linux or *BSD machine until there are decent Open Source (free as in make changes, fix bugs, etc. that happen to be in the drivers, and make it work properly) drivers for it.

      Besides, I have no need for a new video card. The only games that I play that even require 3D support (the *rare* game of Q3A) run just fine at 35+ fps on the card. Why bother spending $200+ for a new card, when the 2 year old card that I have (which I could just as easily drop into a 486 and it would still work, though I couldn't really take advantage of it) works just fine?

      --

      Dogma: Dead (mostly because your Karma ran it over)

    13. Re:finally!! by crizh · · Score: 0

      I could be daft but I seem to remember that the faq for NVidia's drivers has always stated that dual-card dual-monitor setups didn't work.

      I have an ELSA Gladiac 511 TWIN running two monitors on Mandrake 8.0 and the NVidia drivers are great.

      Instead of configuring two seperate monitors NVidia's driver tells X it only has one monitor equal in area to both combined.

      Result?

      Full hardware accelerated openGL over both displays.

      Try doing that in windoze.

      In my experience NVidia's drivers are great if you just follow the goddam**d instructions.

      That ain't neccessarily easy but it does work almost all the time, at least as often as ATI's windows drivers.

      Anyone out there ever seen a Radeon VE running both displays under Linux?

      Doubt it.

      I spent 3 weeks trying to get a VE working in windows, swapped it for the aforementioned ELSA, set that up in under 20 minutes.

      Until ATI sort out their drivers I'll never risk buying any hardware from them, no matter how good the benchmarks.

      --
      Trust The Computer, The Computer is your friend.
  7. Tiny Little Item by 1alpha7 · · Score: 5, Informative

    In case you miss it 3/4 down the page:

    NV25 Information

    I was browsing nVidia's forum over @ Fools, and there was a link to Reactor Critical. Here's what they have to say about NV25.

    Long-awaited NV25 based adapters. This graphics processor that have similar capabilities compared with XGPU is a lot more powerful than GeForce3 Ti500. Since it is manufactured using 0.13 microns technology, it has a lot of chances to be clocked at the very high levels. The GPU comes in January/February 2002, while professional boards should be available in the second quarter.

    ELSA is going to launch two boards based on NV25GL processor, both supports two LCD monitors, though, we do not know whether there are two integrated TMDS transmitters or only one and the second is external.

    NV25 that works on 275 MHz. 128 MB DDR SDRAM @ 250 MHz.
    NV25 that works on 300 MHz. 128 MB DDR SDRAM @ 330 MHz.

    So, this is what a high-end NV25 part *might* look like...

    * Rumoured 6 Pixel pipelines
    * Core freq: 300 MHz.
    * Memory: 660 MHz. (eff) ~ 10.5 GB/sec BW, assuming they stay with 128-bit data paths.
    * Supports TwinView
    * Supports (finally) Hardware iDCT
    * More powerful T&L unit, to include a second Vertex Shader
    * Can't find the link, but there's a rumour stating that we can expect Voodoo5 5500-esque Anti-Aliasing feature. The presumption is that the NV25 will bring a Rotated-Grid AA implementation to the table.
    * .13u Manufacturing process

    It really does sound like a pretty amazing chip. I would be willing to bet we'll be hearing a lot more in the way of rumours as the New Year approaches.

    --
    Live to be Moderated
    1. Re:Tiny Little Item by Anonymous Coward · · Score: 0

      Yeah and always it will cost a great deal more than the last series of Geforce chips which cost 300 bucks. It would be nice if they tried to be cost effective instead of going for the high end.

    2. Re:Tiny Little Item by Anonymous Coward · · Score: 0

      Cost effective? Try buying 1 year old technology if you want inexpensive. How much does a GForce2 go for right now? $100?

    3. Re:Tiny Little Item by geekd · · Score: 1

      Abit Geforce 2 MX AGP 32 MB $49.95.

      GeForce 2 MX400 64MB AGP $69.95

      It rocks pretty good for 50 bucks.

  8. The Real Question by Anonymous Coward · · Score: 0

    I think the real question is:

    When is it coming out? and How much?

    Or perhaps: If I sell my soul to the devil, can I be sure that ATI won't be able to beat it for at least 18 months?

  9. GeForce 4? by Gangis · · Score: 1

    While the specs look really excellent (Sorry, no ray-tracing accelleration ;), I must ask you one simple question...

    Don't you think it's time they adopted a new family name for their newer cards? GeForce is kind of old-sounding now. I think it could use a new name, what do you think? Reply to this post with suggestions, please! :)

    --
    "Black holes are where God divided by zero." - Steve Wright
    1. Re:GeForce 4? by magicslax · · Score: 0

      Mr. Speedypants XP - it's speedy, renders pants, and contains the magical letters "x" and "p."

      It matches nicely with our XP cpu, dram, harddrive, monitor, hamburger....

    2. Re:GeForce 4? by Anonymous Coward · · Score: 0

      GeForce XP. If AMD can do it ...

    3. Re:GeForce 4? by Colin+Bayer · · Score: 1

      How about "BottomlessMoneyPit"?

      --
      Want Linux games? HERE.
    4. Re:GeForce 4? by harvord · · Score: 1

      GeforceXP?

      I could not stop myself.

    5. Re:GeForce 4? by SparkyMartin · · Score: 1

      FastLoad Cartridge for Windows Graphics?

    6. Re:GeForce 4? by Anonymous Coward · · Score: 0

      They should call it, realexpensive!

    7. Re:GeForce 4? by Anonymous Coward · · Score: 0

      "Premium"

    8. Re:GeForce 4? by Courageous · · Score: 2


      A GeforceXP to go with AthlonXP and WindowsXP? God, what an unholy alliance. :)

      C//

    9. Re:GeForce 4? by Anonymous Coward · · Score: 0

      Don't you think it's time they adopted a new family name for their newer cards? GeForce is kind of old-sounding now. I think it could use a new name, what do you think?

      Try this with Linux:

      Don't you think it's time they adopted a new family name for their newer kernels? Linux is kind of old-sounding now. I think it could use a new name, what do you think?

      Changing names just for the sake of having a new name is the sort of silly tomfoolery that most of us techies despise the marketing folks for. It doesn't do anything useful, and it confuses everyone. Bah.

  10. eh? by x136 · · Score: 1

    Is my sense of time totally off, or did the GeForce3 just come out a few months ago?

    Stop the train, I want to get off.

    --
    SIGFEH
    1. Re:eh? by fault0 · · Score: 3, Interesting

      nVidia became so sucessful because of it's short release schedule. They release new products two times a year, every 6 months.

      This 6 months, the GeForce 3 Ti200/500 came out. Last 6 months ago, the GeForce 3 came out, etc...

      This kind of release schedule is what made 3dfx, an once undisputed leader in 3d technology, lag so far behind. Consequently, it's also what has made Matrox not even really care about the 3d market.

    2. Re:eh? by Sokie · · Score: 1

      nVidia's product development cycle has always been fast paced. They come out with a new GPU every 12 months and come out with a tweaked and upgraded version of that GPU 6 months later. Example: GeForce3 was a new GPU, GeForce3 Ti 200/500 was the tweak/upgrade ~6 months later. GeForce4 info coming out about now is nothing out of the ordinary for nVidia.

      --
      ------
      Where are the slash-groupies? I distinctly remember being promised slash-groupies!
    3. Re:eh? by hexix · · Score: 3, Insightful

      Yeah but it's no big deal. You must get 2 year old hardware nice and cheap, seeing as all the new stuff is never even taken advantage of til its about 2 years old.

    4. Re:eh? by Anonymous Coward · · Score: 0
      Consequently, it's also what has made Matrox not even really care about the 3d market.
      Matrox were more sour grapes, really.
    5. Re:eh? by Bobo+the+Space+Chimp · · Score: 1

      I had the Matrox M3D, the only card besides the Voodoo (1) and a professional Integraphics 3D monster card that could run a (mini) OpenGL'd Quake.

      Then they started pushing the Millenium II, and that was sour grapes as it couldn't even do that much.

      --
      I am for the complete Trantorization of Earth.
    6. Re:eh? by Pulzar · · Score: 2

      Actually, with NV25, they are abandoning the 6-month cycle. NV25 will come out a year after GeForce3, while Ti500 was just an overclocked revision of the same chip (that used to be the "Ultra" version that would come out 3 months after a new chip release).

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
  11. My friend Stigmata's suggestion: by Gangis · · Score: 2, Funny

    [08:06p] <Gangis> GeForce 4?!?! Pleeeeeease, be original for once
    [08:09p] <[stig]> they need to call it an AK47 or something
    [08:09p] >[stig]> just so i say to my friends in school "Yeah so I picked up an AK47 the other day, its really powerful!"
    [08:09p] <[stig]> in front of teachers of course

    --
    "Black holes are where God divided by zero." - Steve Wright
    1. Re:My friend Stigmata's suggestion: by ChodaBoy · · Score: 1

      So who's the mouth breather that moderated that one to funny?

      --
      ChodaBoy
      - The preceding statement is the product of a deranged mind and the sole property of the voices in my head.
    2. Re:My friend Stigmata's suggestion: by Anonymous Coward · · Score: 0

      How the fuck is this post ``funny''? I don't find high school shootings or allusions to them NONE TOO FUCKING FUNNY. My *god* people, GET SOME PRIORITIES.

      You people (the original poster and the crackhead moderator who got a chuckle out of it) disgust me!

  12. The Real Question Pt. 2 by Anonymous Coward · · Score: 0

    Regardless of what that other person thinks, *I* think the REAL question is,

    Can you imagine a beowulf cluster of these?

    1. Re:The Real Question Pt. 2 by Anonymous Coward · · Score: 0

      No, the real question is why you are so goddamn stupid as to think Beowulf clusters are funny. Did I kill too many brain cells when I shot my load in your ear? Or were you too busy shoving that piked dildo up your ass to think about whether or not what you typed was actually funny?

      Because it wasn't. I suggest you go take a flying fuck at a rolling mack truck. With any luck, you'll miss and get run over by Abu in his taxi, you stupid shitfucker.

  13. Do we have to upgrade every month now? by Anonymous Coward · · Score: 0

    SLOW DOWN!

    I JUST bought my Geforce 3, then a month later they have the Geforce 3Ti....now they're talking Geforce 4?

    What's this? Why not SLOW down on the advancement just a hair. Just a smidgeon.

    1. Re:Do we have to upgrade every month now? by geomcbay · · Score: 1

      Why slow down? Its not like NVIDIA releasing faster chips makes your current card any slower...
      And its not like Game Developers will stop supporting it..Hell, there's not even any PC games out now that take full advantage of GF3...

      In any case, its been pretty much their standard operating procedure to release a new chip every 6 months (well...major features each year, good but incremental upgrades every 6 months).

      I guess psychologically it sucks that your card is now not the "cutting edge", but 'release often' has proven to be just as good advice in 3D accelerators as it is in Open Source software..its one of the factors that helped NVIDIA knock 3dfx out of the industry...Why stop now, opening the door to ATI and others?

  14. Other Information Links by hound3000 · · Score: 4, Informative
    1. Re:Other Information Links by aka-ed · · Score: 1

      This is not informative. It's the same rumored info spat up at each site, spiced by such gems of misinformation as:

      i heard GF3 will run Doom 3 at 30fps. Radeon 8500 will run at 40fps, and GF4 will run at 50fps. i saw that on some message board talking about doom 3 and video cards.

      As if benchmarks for an unfinished game on an unfinished chip are even guessable at this point. feh!

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
  15. On the subject of gaming.... by Picass0 · · Score: 1, Offtopic

    At the risk of being off-topic (putting on flame retardant suit) The Linux Game Tome (happypenguin.org) has been down for a few weeks, and I haven't seen any mention of why.

    Does anybody know what the story is? They leave a big vacuum if they are gone. I think it's worth a mention somewhere.

    1. Re:On the subject of gaming.... by Picass0 · · Score: 2

      The Linux Game Tome (happypenguin.org) has been down for a few weeks, and I haven't seen any mention of why.

      This isn't really off-topic. The subject is gaming video cards. When a source for those games disappears, the question is worth asking.

    2. Re:On the subject of gaming.... by SubtleNuance · · Score: 1, Offtopic

      The Linux Game Tome (happypenguin.org) has been down for a few weeks, and I haven't seen any mention of why.

      This isn't really off-topic. The subject is gaming video cards. When a source for those games disappears, the question is worth asking.


      Ummm isnt it a little stupid using your +1 to tell someone how and why THEY were off topic? Isnt it like cutting off your nose to spite your face?

      moron.

    3. Re:On the subject of gaming.... by Picass0 · · Score: 1, Offtopic


      SubtleNuance:


      Seeing that you've never scored over a 2 on any post you've ever submitted, I find it ironic you're telling me how to post.

      I want to know what happened to a gaming site. The subject is related to gaming. Nobody else has asked about happypenguin.org. Slashdot hasn't had shit to say about Linux Game Tome and it's been down for weeks now.

      I've read some of the Un-American shit you've written, SubtleNuance. So, I'll use a little karma here and tell you to go fuck yourself. Troll.

    4. Re:On the subject of gaming.... by NeMon'ess · · Score: 1
      It still was offtopic because it wasn't directly related to the article. Since when is declaring your comment offtopic grounds for posting offtopic messages without penalty? You could post anonymously or be willing to take the karma hit. If you must keep your karma you could have included a plea to the moderators to overlook your comment just this once.

    5. Re:On the subject of gaming.... by aka-ed · · Score: 1

      Seeing that you've never scored over a 2 on any post

      What the fuh are you talking about? Here's SubtleNuance with a 5. Not that he needs credentials to make a simple observation.

      And criticizing the CIA is only "Unamerican" among you and your fascist friends.

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    6. Re:On the subject of gaming.... by Anonymous Coward · · Score: 0

      How the _FUCK_ is this off-topic? Are you the same stupid fucking moderator who moderated up the high school killings post as ``Funny''?

      These atrocities WILL be corrected in meta-moderation, you fucking Taliban motherfucker!

    7. Re:On the subject of gaming.... by SubtleNuance · · Score: 0, Troll

      Well, my truthful analysis of your nation was on-topic in the post you linked. It is a new level of lock-step McCarthyism to label anything that may question the decisions of your 'leaders' as "un-America", i have to commend you citizen, You Are Doing Good Work.

      Seeing as how the truth makes me a " Un-American* Troll", I will repost them here for your pleasure:Read Here to learn how Bush has appointed ex-Iran-Contra Terrorists and convicted Congressional perjurer to key posts. Seeing all these cold-war CIA criminals in cabinet makes you wonder about GWB's father's involvement.

      Click Here to learn how America has its own state sponsored Terrorist Training Camp, Colourfully called the School of Americas. Learn how its graduates form death squads in Central and South America.

      Click here to learn about the United States Department of Defence's plan to kill domestic and foreign civilians in order to create a plausible excuse to start a war with Cuba during the 'ColdWar'. Funny, based on the actions/reaction of America and its citizens based on the WTC incident, you'd think that something like that might actaully work... or come to reality.... makes you wonder doesn't it.

      *Thank you - Im glad you noticed. Your opinion is im "un-american", because you american, most others (them being Citizens of the World) would simply see me as truthful or possibly insightful... but hey, could be worse, I could be a xenophobic, ignorant jingoist.

  16. Power without Application? by Grip3n · · Score: 2, Troll

    It's amazing to see NVidia's dedication to forwarding their technology and continually improving a seemingly perfect line of cards, but with all this power, are we running out of an application to utilize this power?

    I have a 800 Duron system with a Geforce 2 MX. It plays any new game at 1152x968 flawlessly. The GeForce 3 can pump out perfect refresh rates at even higher resolutions on any of the newest and graphical intensive game available today. There simply is no challenge, whereas years ago there was always room to improve - refresh rates, resolution, bit colour, texture size, etc.

    Does improvement in the 2000's merely mean higher resolutions? If so, I don't want it. On average, most consumer level monitors are 17" and support a max resolution of 1280x1024. These new cards can easily support it flawlessly, so there lacks any point in investing a new card, and I see no point in running Max Payne, for example, at 4800x3600 resolution.

    There is no "killer app" available today - even with the GeForce 3 being out for some time now - that will even begin to offer these cards a challenge, and with a GeForce 4 on the way, will NVidia be able to intise buyers into believing they need 300fps at 4800x3600 resolution? In the end, I begin to wonder if NVidia is beginning to find itself in a tough corner. Their hardware is revolutionary, but lacks any practical application.

    --
    To make a pun demonstrates the highest understanding of a language
    1. Re:Power without Application? by alen · · Score: 3, Insightful

      That's what they said about the Voodoo2, the P2 chips and almost every new cpu that comes out. Until a game I play has real time 3d graphics that are totally lifelike we're not there yet. And I mean every little pore on the characters faces is individually bump mapped and rendered and real arm movement.

      The enviroments still look crappy. It's just large polygons with painted edges. And were no where near enviroments that react realistically to your actions.

    2. Re:Power without Application? by reaper20 · · Score: 2

      I have the same setup as you .. as of right now, I don't think there is a killer app, I just follow The Carmack's mighty upgrade plan .... upgrade at the release of every new id game. :)

      So Doom3 = new card for me.

    3. Re:Power without Application? by Anonymous Coward · · Score: 0

      What are you talking about? You know how long it would take to make a game with that much detail? The developers would have to spend so much time on eye candy that making a fun game would be an afterthought. Who cares about graphics as long as it is fun.

    4. Re:Power without Application? by Anonymous Coward · · Score: 2, Informative
      Unreal Warfare, the new licenseable engine from the people that brought you UT and Unreal, brings an Athlon 1.4 GHz / GeForce3 to its knees. Sure, it is a game engine still in flux, with content that may need to be optimized.

      Developers will continually find ways to make these boards work. The game production pipeline is getting slower, thats all.

    5. Re:Power without Application? by bwindle2 · · Score: 1

      Try Ghost Recon. On my XP1600 (KT266A mobo) with 512mb DDR ram, and a GeForce 2 MX 400, Ghost Recon is choppy on anything above 640x480. Even if nothing uses it *now*, in the future things will use it. However, if there simply isn't a card fast enough to handle the graphics, then some developers will be satisified to never push the envelope.

    6. Re:Power without Application? by SumDeusExMachina · · Score: 1
      If you don't have it already, go out and buy Max Payne. I'm running a 1.4Ghz Athlon processor with DDR SDRAM and a GeForce3, and even then the framerate gets a little choppy with all graphics options on full throttle (4-pass AA, anisotropic filtering, 1024x768@32bit). And I'll tell you something else: despite the fact that Max Payne is graphically stunning in this day and age of live-rendered action games, it looks like crap compared to digitally-generated movies like Final Fantasy.

      Just remember, every time you play a game, you have to realize that a lot of artists had to make an effort to reduce the graphical detail and limit the polygon count. If you lose sight of this, then of course you can always go out and see a CGI movie that will probably be in theaters (there's always one). Then compare the realism there with the games you play at home. This way you will get an idea of how far PC hardware has to go before you can even begin to question whether it has superfluous amounts of power.

      --

      Is your company running tools written by ma
    7. Re:Power without Application? by Twillerror · · Score: 1

      Well I do believe that most X-box games have been optimized for this chip.

      It would also seem that porting an X-box game to the PC ( and vice versa ) would be fairly simple.
      Maybe some menu changes and things, but it's all directX underneath.

      Some of the X-box games look fabulous. Especially the football one ( I think it's NFL Fever 2001 ), these would look and run even better on a PC that has faster memory, and or cpus.

      But your right, we probably won't see games for a while that truely harness the power, but Doom 3 should be the start of something more then just beefed up quake 2 like engines. I hope by the time it comes out that it will be fully optimized for the new vertex shaders. I also hope that Nvida will license the use of their language so that ATI, and others can compete.

    8. Re:Power without Application? by scriber · · Score: 2, Interesting

      I fail to see what's so revolutionary about their hardware. They're basically building huge DSP-style chips where much of the operation is hardcoded for better optimization. If chips continue to do this, of course you're going to see games struggle to catch up. The 3D graphics market seems to be doing very little that's revolutionary--just bringing the chips up to the process limitations of transistor size and speed.

      The problem with the current model is that the graphics card itself isn't expected to have any intelligence of its own. It's simply expected to render as much as possible in as little time as it can. Right now, we're expected to pass millions of triangles to the card to render, as well megabytes of textures to slap on them as fast as possible. Imagine if instead, the developer handed the graphics card a mathematical description of the model, and the chip did the rest, filling in details based on fractal algorithms. Instead of applying a bumpy looking texture to a wall, you could make the wall itself bumpy with potentially infinite detail. That would be revolutionary, and would require incredible engineering to design.

      Saying the current crop of graphics chips are revolutionary is like denying that SGI ever designed a Reality Engine in the first place. Just because greater integration allows it to be insanely fast doesn't mean it's anything really that new. NVidia's going to have to do something pretty amazing to keep from getting blown away when something truly revolutionary comes around.

    9. Re:Power without Application? by hyoo · · Score: 2

      There are actually people who use 3D cards for things other than gaming. Even still, we haven't reached a point where 3D cards are sufficient for gaming.

      I don't think that the purpose of newer video cards is to allow someone to run at higher resolution. Sure it is a byproduct of having a faster card, but the main goal is to push more detail at the lower resolutions. I'd rather play a game that only ran at 640x480 but had realistic lighting and was indistinguishable from a TV broadcast, than a game that looked like Q3 but jacked up to 64000x48000

      I'd like to know what games play 'flawlessly' at 1152x968 on a GeForce2 MX. I have a GF2 GTS Ultra with 2x1.5 GHz PIV (win2k) and have troubles maintaining 60 fps at 800x600 for games like RTCW, and Ghost Recon with full-detail (the way these games should be played). Sure QIII runs solid, but I don't consider that a new game. IMHO, gaming is horrible at anything less than 60fps and disabling vsync is ugly.

    10. Re:Power without Application? by tshak · · Score: 2

      Well, you obviously haven't played Ghost Recon. :) I have a 1.2Ghz Athlon, a GF3 Ti200, and it runs at a mere 30fps with Quincunx FSAA at 1280x1024. It looks AWESOME, but I could use 50% more FPS. With Unreal2 coming out, even the GF3's are going to be taxed. I would imagine that by the time the GF4's actually come out, and are below $300, that there will be games that will take advantage of it.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    11. Re:Power without Application? by alen · · Score: 1

      Well the pre-rendered cut scenes look pretty goo now. How about making in game graphics as good as the cutscenes.

    12. Re:Power without Application? by Namarrgon · · Score: 5, Insightful
      There's always one, isn't there...

      One good reason to improve speed is simply better AA. Bet your card still shows those unsightly jaggies? Textures shimmer as they pass by, moire on the staircase, distant telegraph poles popping in & out of existance? Turn on 4-sample AA. Oh dear, now it's too slow. But not on my GF3, with anisotropic filtering turned up. I just wish I could do more than 4 samples.

      Want more realism? Bump mapping everywhere? Gloss maps? More translucent surfaces? Detail & dirt maps? Specular highlights? More objects in the scene (i.e. more overdraw)? Guess you're going to need a lot more fillrate too.

      Here's some more reasons, this time for better polygon handling - real-looking trees. Smooth, organic surfaces. Huge, detailed outdoor scenes that aren't always hidden by that strange vertical fog. Realtime, dynamic shadow volumes. And of course, accurate reflections. If you want to see the trees reflecting in the water, you have to render all those polygons twice. To see all the buildings in your nice shiny car, a cubic environment map is a good way, but requires the entire scene to be rendered six times!

      And we haven't even started getting to the interesting stuff. Anisotropic pixel shaders, vertex shaders for displacement mapping or nice rippled reflections. Overbright textures for really nice highlights (or for running realtime Renderman shaders :-) Maybe some really computation-heavy stuff - ray traced surfaces, realtime radiosity solutions or global illumination.

      Not enough? I'd like that all in stereovision too, please. Better double that workload again. Or perhaps on each wall of an immersive room? 5x more rendering.

      DOA3 looks really, really nice on my Xbox, but I can't help thinking how much better it'd be at 1600x1200 with AA. Or with some of the other refinements I've mentioned above. Sadly, the hardware still isn't there yet...

      Believe me, the field of 3D has a lot of room to grow yet.

      --
      Why would anyone engrave "Elbereth"?
    13. Re:Power without Application? by jason_watkins · · Score: 1

      New features in hardware and the software that uses it is a classic catch-22.

      One of the ways nVida has been so successful is to take the long view and say "even if it's not a feature people use for comparing our product to competitior X, we'll include it because a year after that, it WILL be the killer feature because our hardware being out there will make it attractive to game developers to use".

      NV25 will run current applications faster than NV20. Maybe that's not a big deal, after all, I mostly play counterstrike and even a lowly geforce ddr runs that at blazing speed. But the fact that it's faster will be enough for some people to buy it.

      However, the programability of the current geforce3 was the shape edge of the wedge, to get those features into the market. The hammer will come with NV25, Doom3 and a myraid of titles developed by people familiar with xbox. It *will* be a big deal, and as soon as stuff like realtime shadowmapping gets on the screen, people will scream for hardware that supports it.

    14. Re:Power without Application? by Cylix · · Score: 2

      Well, maybe right now...

      But lets zapped forward a few years when we should see the new Doom game. It will use the greatest feature of the nvidia cards. Their programmable processor unit (gpu). Musicles will tighten and skin will stretch based on corresponding equations. All of this will be rendered on the fly as the character moves.

      It should give the GeForce 4 something to crunch on.

      I can't wait til games are like Toy Story or Monsters Inc.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    15. Re:Power without Application? by TurboRoot · · Score: 1

      Heh, Devil may cry for the Playstation 2.

      It is almost impossible to tell the difference between pre-rendered cut screens and the real action.

    16. Re:Power without Application? by RainbowSix · · Score: 2

      One good use is for video rendering or image rendering people who don't want to pay for the highly expensive top of the line cards.

      From: http://forums.overclockers-network.com/cgi-bin/ult imatebb.cgi?ubb=get_topic&f=6&t=005704
      I was using V7100(with a res of 2360x960 32bit and 70hzrefresh).... until my radeons came in and with the v7100 I could move 250,000 polys in real time with a little bit of lag.... now with the Radeon8500 I can work with scenes up to 1,000,000 polys with no lag...just beautifly real time flow!...just to bogg it down to the same lag as the V7100 I have to open 1,500,000 polys!

      --
      --------
      It's OK to be social, just don't tell anyone about it.
    17. Re:Power without Application? by Anonymous Coward · · Score: 0

      Am I the only person that thinks the graphics in Ghost Recon suck? There doesn't seem to be any mipmapping going on and every texture sparkles and looks like shit because of it.

    18. Re:Power without Application? by Anonymous Coward · · Score: 0

      What's the point of those uber resolutions on a tv? There's no way to support it. Even HDTV is limited at 1080 lines, and the xbox (AFAIK) dosent' have digital out... Yeah, maybe someday... not now.

    19. Re:Power without Application? by Anonymous Coward · · Score: 0

      What are they developing it on, then? A G4?

    20. Re:Power without Application? by Namarrgon · · Score: 2
      The 3D graphics market seems to be doing very little that's revolutionary--just bringing the chips up to the process limitations of transistor size and speed.

      Oh, you make it sound so easy ;-)

      What about turning the last 20 years of hardware graphics acceleration on its head by introducing a *programmable* graphics pipeline? It's never been done before, and it changes everything. OpenGL is being totally redesigned from the ground up to cope with this huge shift in the rendering paradigm. This is the biggest thing since Renderman. I'd call it revolutionary.

      Imagine if instead, the developer handed the graphics card a mathematical description of the model, and the chip did the rest, filling in details based on fractal algorithms.

      What, like these hardware mandelbrots, rendered entirely by the GPU? Or this Game of Life? Water simulation, Perlin noise, grass, prodecural 3D noise, particle systems, all rendered by programmable vertex & pixel shaders on the GPU. Plus fire, fur, toon shading, silhouettes... Of course, this is only what a few people have thought of so far, on some first-generation hardware.

      That would be revolutionary, and would require incredible engineering to design.

      Hmm. Maybe so.

      --
      Why would anyone engrave "Elbereth"?
    21. Re:Power without Application? by Anonymous Coward · · Score: 0

      The fuck? Yeah, that's a great idea, take artistic direction out of 3D modelers hands and put in silicon? Revolutionarily stupid! How about a brilliant chip that you can tell it "play me a perfect game!" "Find me a first-place finish!" Anyway, let me know when you finish high school.

    22. Re:Power without Application? by Necroman · · Score: 1

      It's amazing to see NVidia's dedication to forwarding their technology and continually improving a seemingly perfect line of cards, but with all this power, are we running out of an application to utilize this power?

      You have to realize that game developers limit the actually quality of what they are producing. To use more of the graphics card, all a company like sierra would have to do is boost the number of polygons they use to make up walls/players/whatever. They could also improve the lighting effect to use more of the graphics card for processing shadows of objects.

      If you ever try and go writting some 3d graphics yourself, you would be amazed how limited systems actually are. Game developers use a lot of tricks to increase frame rates and keep everything running smooth.

      There is always need for improvement.

      --
      Its not what it is, its something else.
    23. Re:Power without Application? by Namarrgon · · Score: 2
      Today, I'd settle for just some decent AA.

      Tomorrow, I'll get the VGA adapter for the Xbox 2 & plug it into a monitor that CAN do those resolutions (like this one. 9.2 Mpixels - yum :-). But I still want decent AA.

      --
      Why would anyone engrave "Elbereth"?
    24. Re:Power without Application? by Grond · · Score: 1

      Well, back when the GeForce 3 was new, John Carmack mentioned in a .plan update that, when all is said and done, a GeForce 3 coupled with a fast processor (>1Ghz) ought to pump out about 30fps in Doom 3 at an acceptable resolution. So, yeah, I'd say that there's a lot of room to grow, we'll just have to wait for the engines to get written to take advantage of this power.

    25. Re:Power without Application? by Vagary · · Score: 2, Informative

      The problem (as Hideo Kojima says in this interview), is that each of those pores will have to be designed. So as detail increases, so does game development cost.

      Games won't be able to keep up with graphics cards until designs scale above the latest hardware. Some kind of fractal / organic method seems the only way to go.

    26. Re:Power without Application? by donglekey · · Score: 1

      First, the X-Box does have digital out. Second that wasn't the point of his post.

    27. Re:Power without Application? by fault0 · · Score: 1, Troll

      "... There is no "killer app" available today - even with the GeForce 3 being out for some time now - that will even begin to offer these cards a challenge, and with a GeForce 4 on the way, will NVidia be able to intise buyers into believing they need 300fps at 4800x3600 resolution? In the end, I begin to wonder if NVidia is beginning to find itself in a tough corner. Their hardware is revolutionary, but lacks any practical application."

      Sure, I expect that killer app to be Doom 3/Quake 4. Another killer app could be any games based upon Direct 8.x.

      Just because a killer application isn't out RIGHT now doesn't mean nVidia should stay put. That's the thinking of "we won't ever need 32 bit addressing" or "you won't ever need more than 640k of ram".

      And not only that, but they have ATI right on their tails with the Radeon 8500, and what I expect to be it's speedy sucessors.

    28. Re:Power without Application? by Anonymous Coward · · Score: 0

      You're right that NVIDIA's chips are more evolutionary than revolutionary.

      I'd explain why the rest of your points are almost all wrong, but there are so many, it's a lot of work. Start by researching the difference between a DSP and a 3D graphics pipeline ASIC.

    29. Re:Power without Application? by j3110 · · Score: 1

      Moire is caused by bilinear filtering... Trilinear filtering will remove that. I would think the advantage would be more polygons instead of more resolution. A more in-depth world would be possible with more polygons, where-as actual visual enhancements are almost negligable anymore. The only real advantage to 32 bit color was more alpha levels. No one had taken much advantage of this until recently. 32-bit textures are pointless really, unless you are using multi-texturing. If you've played Giants: Citizen Kabuto, then you can see the need for more power. Mostly because it tries to render the entire landscape with no fogging. The landscape is very detailed, so there are very many polygons. The result is 25 FPS at 640x480 on a Geforce2. I would really like to see a clutered room or hair in a game, but it's quite dificult without bogging down the card with too many polygons. It's always a misconception amongst gamers that the FPS is based on resolution and bit-depth. The biggest contributor to the hardware push is more realistic environment, not more resolution. We've pretty much maxed out resolution, bitdepth, and frame rate. We need hair, a responsive detailed environment, and better texturing. I want to see some more raytracing-ish features such as realistic lighting, caustics, and better photon estimation. For example, when you shine a light on skin, the surrounding skin ilimunates, not reflects more of that dull pastel color they call "skin tone".

      You're absolutely right about AA though. I think there is probably a better way to handle jaggies though. Current AA is just as capable of loosing a telephone pole as just raw rendering if by chance the samples miss the pole. AA does great for slanted lines, but I think 2x the resolution would do more without inventing more math. Good Ole display devices just can't handle it. Until the resolution of the device is the resolution of the retina, someone will still be displeased. (maybe further with fools thinking that 200 FPS is somehow better than 85)

      BTW: Good graphics do not a game make. (Nethack, Chess, Final Fantasy II (US)) MMMmmm FF2, the best game I've ever played used sprites. I still play it.

      It's sad, but Square Soft still has to use a Ray-Tracer for cinematics because NVidia is still cracking that one. I want a raytracer an a chip, but thats just not going to happen until quantum computing :)

      The most irritating thing I see is people wasting polygons. You shouldn't use squares(or quads as they call them) for drawing a sphere. The graphics engine immediatly converts them to triangles. These triangles are not on a plane perpendicular to the line intersecting the center of the sphere and the center of the triangle. They are alse not equilateral, therefor they are less efficient than a fractal triangular sphere. (a right tetrahedron with a serpinski triangle fractal of increasing distance from the center. I've implemented one on my own if anyone wants the code, email me). If you're not using trinagles, you probably aren't thinking about it correctly :) (except cubes of course)

      --
      Karma Clown
    30. Re:Power without Application? by jobber-d · · Score: 1

      A geforce2 mx playing any game at 1152x968 flawlessly? Maybe if you consider your games picture galleries....

    31. Re:Power without Application? by ukyoCE · · Score: 1

      that's a flat-out lie. I have a 1.0gigaherz processor and Geforce2 and still have to run DeusEx and Max Payne in 800x600, and Deus Ex is on the 10$ game rack at Wal-Mart. I don't know what the hell tough corner you're talking about, but if you want to keep playing Quake2 in 16-bit color so you can brag about your frame rates to your buddies, go right ahead.

    32. Re:Power without Application? by donglekey · · Score: 2

      Way to insult to the hard work of 100 peole the know 1000 more than you. Textures being generated by algorithms are known as procedural textures. They are the backbone of texturing in non realtime 3D animation. They are also what Nvidia's Geforce 3 was all about. As for procedural objects, that is further off, but will eventually work its way down to realtime 3D. It is what Photorealistic Renderman has used for the last twenty years, and is why film effects don't have polygonal edges. It isn't done on a full object basis, it is done by very small sections called NURBS patches, and more recently subdivision surfaces. You seem to have to good ideas, but you need to realize that people had them 20 years ago, so you really aren't the authority on revolutionary.

    33. Re:Power without Application? by MindStalker · · Score: 1

      Well of course, you'll have to do organic/fractal/randomization to the skin. No hand designed skin would look right anyways, nature is random and repeating patterns at the same time.But the ability to render such randomizations in real time is the key (cause trust me, you wouldn't want to have the individual bumps on the faces in the game file cause GAWD!

    34. Re:Power without Application? by MindStalker · · Score: 2

      Yea, I think those designers are lazy. They need to individual add each blade of grass at a time, or I won't look at it! :) -wink-
      Suck on it Trebek.

    35. Re:Power without Application? by deuist · · Score: 0

      Simply running a program at 4800x3600 won't make it smaller. If games are designed for such a high resolution, the characters will have smoother edges and a more realistic feel. Why, just look at the Final Fantasy movie and how realistic the characters look. Imagine trying to render that quality on a Voodoo 2. With more power, we get better graphics.

    36. Re:Power without Application? by Anonymous Coward · · Score: 0

      Now exactly what do you find wrong with a 3.2 Terabyte game?

    37. Re:Power without Application? by Anonymous Coward · · Score: 0

      Well, what exactly is wrong with you? It runs fine at 1024x768 on my PIII 500 with a 32MB TNT2. Of course I've decided to ditch it because it doesn't work right on my 2 systems with Voodoo 3000 and 5500 cards, but that's another story.

    38. Re:Power without Application? by aka-ed · · Score: 1
      Reread the interview. Here's a direct link to it.

      While he does say programming for the PS2 required more work, other things he said indicated that he would have welcomed a more powerful system. For instance:

      KOJIMA: We finished Metal Gear 1 at the end of '98, then started right away on MGS 2. But we didn't have the hardware. PlayStation 2 wasn't out yet, we didn't know what it would be able to do. We guessed, and started work on MGS 2 anyway. We thought we'd be able to have twenty thousand enemy soldiers in MGS 2!

      FEED: How many do you have now?

      KOJIMA: About fifteen or sixteen (laughs). Well, with MGS 1, we only had four! The number of polygons that you need to make a character have increased. That's why the characters look so lifelike. So fifteen or sixteen enemy soldiers is quite a lot. If we were using the number of polygons that it took to make a character with PlayStation 1, we would probably have between fifty and a hundred enemy soldiers. But their appearance wouldn't be improved over before.

      Are you saying 20,000 enemies wouldn't make a more interesting game? It wouldn't increase programming effort by much, as each soldier would share the animations and AI.

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    39. Re:Power without Application? by Thatman311 · · Score: 0

      My god!!! $19,000 for a monitor....I can't believe it.

      --
      Silly Rabbit...Sig's are for kids.
    40. Re:Power without Application? by Gedalia · · Score: 1

      I'm currently working on a second generation MMPORPG. We use GF3 to do some really nice effects, perpixel bump mapping, anisotropic reflections, vertex shaders for character animation. Now if only we didn't need artists to hand generate all those extra texture maps.

      I agree that playing at 1600x1200 is a bit of a waste It's almost naturally antialiased on most screens 'cause the pixels are so small. But there will be plenty of games out soon that the GF3 makes look awesome. There may not be a "killer app" right now but keep in mind that games have a 18 month dev cycle thats effectively longer then the GPU upgrade cycle.

      Besides any XBox game is implicity targeting the GF3. PC ports of those games will probably begin to appear in a few months.

      GPU's have been rapidly evolving the last few years quite a bit faster then CPUs, and probably faster then Mores' law. GPU's will probably start obeying it in a couple of years. However, I think there will be a point of diminishing returns before that; cost will probably keep game companies from making Final Fantasy the movie in real-time.

      I'm more interested in getting all the computations off the CPU, so there is more time to do things like IK in real-time, talking characters, and physics simulations. I spent 6 months working on an open source facial animation project. maybe now that we've almost solved the graphics problem we can start exploring other paths to simulating the real world.

    41. Re:Power without Application? by AbsoluteRelativity · · Score: 1

      My priority first is resolution/frequency(framerate), then when a video card surpasses my monitors abilities for resolution, then use anti-aliasing, when it surpasses my video frequency, then use motion blur. There is little to no reason to use those techniques if your slowing things down or making them pixelated and blurry.

      For more realism, I'd love to see someone incorporate realtime distributed raytraced (soft) shadows (both soft specular and inter-diffuse)reflections (soft) transmissions and caustics. But right now those things take hours to render in software.

      --
      disclaimer : My views do not represent those of every one else in slashdot.
    42. Re:Power without Application? by MOMOCROME · · Score: 1

      I know it seems foolish now, but I want to see the technology advancing at this rate in anticipation of real 3D displays. How many FPS do you think the NV25 could pull at 1200x1200x1200? There are a host of companies and researchers working on displays that have cubic resolutions such as this, and while the usual approach has been shining lasers at points in a plastic space treated with rare earth elements, I believe R&D at the major companies is focused on multi layering transparent LCDs (can't find any links just now :().

      The demand for copious amounts of pixel data is looming and as such, there is a ways to go in the realm of graphics horsepower if we are ever going to get high definition 3D displays working. The notion of 3D displays made of many physical layers is not only feasable, but surely right around the corner. For the example of a 17" monitor, the form factor would almost be the same using a 1200-deep sandwich of pixel thick layers of LCD emulsion...

      I suspect the material technology is available, but the datapath to drive such a display will have to be fast and wide in the extreme compared to the graphics systems available today. And the problem is made worse considering there will be no more backface culling to hide behind (yes, pun). Consider:

      2d display, bits-per-second
      1280 px X 1024px X 32bpp X 24fps = 1,006,632,960 (billion)

      Volumetric 3D Display, bits-per-second
      1280 px X 1024px X1024 X 32bpp X 24fps = 1,030,792,151,040 (quadrillion)

      As you can see, your standard game of quake jumps two entire orders of magnitude more demanding on a video card by adopting a volumetric display strategy. That's some heavy minimum requirements. We may see the day when we all switch back to 8-bit diplays for a while as technology races to keep up with the next big leap in display technology.

      Coupled with demanding framerate needs and the order of magnitude more polys that'll need rendering, the NV25 we drool over today will seem as crude and worthless as the CGA adaptor of only 10 years ago, and it'll all be here before you know it.

    43. Re:Power without Application? by sluggie · · Score: 1

      "There is no "killer app" available today "

      There is.
      It's MS FlightSim 2002.
      I have a P4 1,8 Ghz, a Ti500, 384 MBRam, running win2k as a gaming platform.
      An MS FlightSim just performs good, far from perfect...
      sure, one app doesn't justify every piece of new hardware, but i just wanted to stress that the kill-app IS out there, and there are more to come.

    44. Re:Power without Application? by wedg · · Score: 1

      Now what happens is we shift all the graphics to the GPU, and leave the CPU to handle AI, collision mapping, game/particle physics, and all the other really impressive things we've yet to see in commercial gaming.

      --
      Jake
      Dating: while( 1 ){ call_girl(); get_rejected(); drink_40(); } return 0;
    45. Re:Power without Application? by Halcyon-X · · Score: 1
      DOA3 looks really, really nice on my Xbox, but I can't help thinking how much better it'd be at 1600x1200 with AA. Or with some of the other refinements I've mentioned above. Sadly, the hardware still isn't there yet...

      Isn't that why we have graphics detail options on PCs? Win32 developers aren't forced to program for the lowest common denominator thanks to DirectX, which can detect which options a graphics card supports automatically. PC games also usually have "high detail actors" options.

      My video card (GeForce 2 GTS) has a bandwidth of ~5.4GB/sec to the on-board RAM, which is similar to the X-Box's video specs. My CPU has 1.4GB/sec of bandwidth to RAM, similar to the X-Box again. My CPU is more capable that the X-Box's, as is my RAM. We should be able to see graphics in our games much better than what is found in the X-Box... yet it hasn't happened yet. Game developers don't want to mess with the "small time" that is PC gaming. Consoles are where the big bucks is. It's very depressing because I spent a lot of money building up my PC, yet I don't have any games similar to what we can find on consoles. At least, that's the conclusion I've come to after reading this thread which discusses this very thought. It's kind of sobering, but also disappointing.

      --

      .sig: Open Source, Open Mind

    46. Re:Power without Application? by Hes+Nikke · · Score: 1

      Steve Jobs Renderd Luxo JR in real time on a GF3! you can take a pre rendered CG movie/short and play it in real time if it is old enough :)

      http://www.apple.com/quicktime/qtv/mwsf01/

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    47. Re:Power without Application? by zeno_2 · · Score: 1
      despite the fact that Max Payne is graphically stunning in this day and age of live-rendered action games, it looks like crap compared to digitally-generated movies like Final Fantasy.

      Did you really expect more? Do you really think your single computer (yes, even an athlon 1.4ghz) could do in real time, what it takes a full server farm to do in many many months of rendering?

      Id say its going to be a very long time, very very long time, before we see anything like final fantasy type of graphics done in realtime, so dont hold your breath =)

    48. Re:Power without Application? by SumDeusExMachina · · Score: 1
      Did you really expect more? Do you really think your single computer (yes, even an athlon 1.4ghz) could do in real time, what it takes a full server farm to do in many many months of rendering?

      No, you moron. I was using this as an example to demonstrate that PC hardware has a long way to go before it starts having superfluous amounts of graphical power. Did you even read my post?

      --

      Is your company running tools written by ma
    49. Re:Power without Application? by zeno_2 · · Score: 1

      Yea I read it, and thats what I got out of your post.. you say that max payne looks like crap, you mention your system stats (and trust me we all care) and it generally portrays that your bitching.

    50. Re:Power without Application? by Anonymous Coward · · Score: 0
      IMHO, gaming is horrible at anything less than 60fps and disabling vsync is ugly.

      How can this be? Anything over 28 FPS is indistinguishable to mere humans.

      The average frame rate isn't the thing we need to worry about as far as games go, it's the minimum frame rate.

    51. Re:Power without Application? by Junks+Jerzey · · Score: 2

      I have a 800 Duron system with a Geforce 2 MX. It plays any new game at 1152x968 flawlessly. The GeForce 3 can pump out perfect refresh rates at even higher resolutions on any of the newest and graphical intensive game available today. There simply is no challenge, whereas years ago there was always room to improve - refresh rates, resolution, bit colour, texture size, etc.

      Game developers are no longer pushing the capabilities of graphics cards (note: I am a game developer). You can look at this several different ways:

      1. We're glad to finally have enough power to not worry about getting just polygons on the screen, so we simply write games and no longer have the same technological obsession that many PC buyers do.

      2. Newer cards like the Radeon and GeForce 3 are pricey enough and new enough that only the hardcore fanboy types are buying them. If you assume a GeForce 3 level card, then your market gets reduced by a factor of 20 or more. Probably more as there's been a growing trend to not even put 3D accelerators in new systems (other than bare-bones chips, that it is).

      3. We still don't really know how to push older generations of cards yet. Ever see games like Spyro: Year of the Dragon on the Playstation *ONE*. Wow is that impressive. PC games look better, but not an order of magnitude better. On the one side we have a system that doesn't even have a z-buffer, and on the other we have state of the art. Sometimes I think that if cards stopped advancing past the Voodoo 2 then game graphics would have still kept advancing all the way to where they are now.

      Disclaimer: I know, I know, people who drop $600 on a new graphics card the day it is released don't want to hear this. They're in their own world anyway :)

    52. Re:Power without Application? by Bobo+the+Space+Chimp · · Score: 1

      Last time I checked, even monster machines have problems with Tribes II or being inside of cities in various online games like Anarchy Online and Dark Age of Camelot.

      --
      I am for the complete Trantorization of Earth.
    53. Re:Power without Application? by Bobo+the+Space+Chimp · · Score: 1

      >> IMHO, gaming is horrible at anything less than
      >> 60fps and disabling vsync is ugly.
      >
      > How can this be? Anything over 28 FPS is
      > indistinguishable to mere humans.

      Release this factoid to the garbage can where it belongs. I can tell an enormous difference between 60 fps and 30 fps.

      --
      I am for the complete Trantorization of Earth.
    54. Re:Power without Application? by Anonymous Coward · · Score: 0

      Well the applications are starting now..

      The new Everquest addition has jacked up requirements I haven't seen before:

      256Mb RAM (512Mb recommended)
      32Mb Videocard

      They say you can get away with 128Mb but will need to turn off alot of the features.

      Now if they can off load a bunch of these textures to a video card with 128Mb of ram, that would rock.

      A card with those specs would make new games coming out to look more realistic than ever.

    55. Re:Power without Application? by hyoo · · Score: 1
      How can this be? Anything over 28 FPS is indistinguishable to mere humans.

      I don't believe that there is a fixed limit on what is considered indistinguishable. If games had real motion blur, then maybe 28 fps would suffice. Scenes that move faster would naturally require a higher frame rate if there is no motion blur. A car moving across the screen really fast would appear to jump across the screen.

      Input/feedback rate may also be the reason why gamers want fast FPS. I'm not sure what the human threshold are for reactions, but it could be that the visual feedback of your mouse movements require more than 30 fps for it to appear smoothly.

    56. Re:Power without Application? by 10Ghz · · Score: 1

      "My video card (GeForce 2 GTS) has a bandwidth of ~5.4GB/sec to the on-board RAM, which is similar to the X-Box's video specs. My CPU has 1.4GB/sec of bandwidth to RAM, similar to the X-Box again. My CPU is more capable that the X-Box's, as is my RAM. We should be able to see graphics in our games much better than what is found in the X-Box... yet it hasn't happened yet"

      Well, you have to remember that your video-card communicates with the rest of the system via slow AGP-bus, whereas in Xbox the GPU comunicates directly with CPU and the RAM. Also, the RAM in Xbox is faster than in PC (200MHz DDR-RAM in 128bit memory-bus)Also, the OS (stripped-down W2K-kernel) has only the essentials required to run the games, whereas PC has loads of additional bloat.

      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    57. Re:Power without Application? by Chazbot+2002 · · Score: 1

      I agree with the other replies to this post, applications have always found a way to utilize new computing power. I can think of a number of applications that would slow your described system to a halt. What I'd be curious to know from the developers out there is whether application development is the real bottleneck. I can imagine a day not too far away when my PC is capable of rendering real-time photo realistic 3D images, but someone's got to develop the software to do that. Seems like a LOT of very tedious work to assemble ultra high-rez textures, 20x as many polygons, etc. I know new engines and dev environments offer some abstraction to accelerate this process, but are THOSE advances moving as fast as the hardware ones? Somehow I don't think Moore's law applies to software development productivity.

    58. Re:Power without Application? by Amazing+Quantum+Man · · Score: 2

      I think I asked this once before, and don't remember if I got an answer...

      Since most monitors max out a VSYNC of 120Hz, what good are frame rates higher than that?

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    59. Re:Power without Application? by Namarrgon · · Score: 2
      Moire is caused by bilinear filtering... Trilinear filtering will remove that.

      Actually, moire is caused by an insufficient sampling frequency. Trilinear filtering will further reduce - but not eliminate - moire on textures. You can also easily see moire patterns on jagged lines that are changing in angle, such as when you walk by a staircase in a 3D game.

      The only real advantage to 32 bit color was more alpha levels.

      Well, the alternative to 32 bit textures was 16 bit textures, which show banding because they can't represent enough colours for a visually smooth gradient. 24 bits would be enough, but for convenience 32 bits (a power of two) was used, and the extra 8 bits would be ignored or occasionally used for alpha transparency.

      Current AA is just as capable of loosing a telephone pole as just raw rendering if by chance the samples miss the pole.

      Capable, but less likely (as with higher resolution rendering). In fact, if the AA samples are taken from a pseudo-random or rotated-grid pattern, you can get visually better results from low-res AA than from higher-res with no AA, even though the same number of samples are being used. The pattern used can catch more thin polys than the aligned-grid pattern used by simply rendering at a higher resolution, giving more apparent detail, especially on a moving image.

      It's sad, but Square Soft still has to use a Ray-Tracer for cinematics because NVidia is still cracking that one.

      Square used PRMan for nearly all of their rendering (and Maya for the rest), none of which is ray-traced. I don't suppose you saw nVidia's Final Fantasy demo? They rendered scenes from the movie in realtime on a Quadro DCC, and it looked damn good - same lovely shading on the hair etc.

      As for ray-tracing on a chip, it won't be long before consumer hardware is available with a programmable pipeline and full floating-point pixels. With the ability to do arbitrary, full-precision per-pixel math, it's entirely possible to implement ray-tracing in hardware, with each mathematical operation performed by a single render pass, effectively a massively parallel computation. This has been done before, but never made it out of the lab into a consumer product.

      --
      Why would anyone engrave "Elbereth"?
    60. Re:Power without Application? by Cheese+Metal+Rulez!! · · Score: 1

      Because the next frame is calculated when the last frame has finished rendering rather than when the monitor has finished displaying the last frame.
      The amount of time between positions of data on screen being calculated and you seeing it when the monitor next refreshes is extremely variable.
      This is the main reason a console game at 30fps appears so much smoother than a pc game at 100 fps (average).
      Consoles are generally locked to the screen refresh, they calculate geometry postions exactly 60/50/30/25/whatever times per second, then draw the frame to the back buffer and switch back with front during the vertical blanking interval of the television so you don't notice tearing like you do on a pc with sync disabled. If the frame isn't completed by the time the vbi occurs the frame is dropped. Because frame dropping is extremely noticeable game makers try to ensure it doesn't happen so consoles spend a lot of time idling between frames during less busy moments.

    61. Re:Power without Application? by hyoo · · Score: 1
      Because the next frame is calculated when the last frame has finished rendering rather than when the monitor has finished displaying the last frame

      Unless you triple-buffer.

    62. Re:Power without Application? by j3110 · · Score: 1

      Indeed moire is caused by lack of sampling, but that's really a generic answer for everything though isn't it? If your graphics aren't cool, it's because there aren't enough samples.. etc. Originally, there was the scaling of textures that would cause god-awful appearations in the textures. The original fix was to calculate the true color of a pixel based on the surrounding pixels(or overlapping). The work around was bilinear filtering. When a skew into a third dimension was combined, there were more problems introduced, then intensified by perspective correctness. The solution was obviously trilinear filtering. It does indeed remove moire, but at the cost of bluring the texture beyond recognition in some implementations. The obvious correct way would be some form of tricubic filtering, as would the obvious way to fix two dimensional scaling would be bicubic filtering. I don't even know what the third dimension would do to the equation, but it would obviously be the "correct" way to do things. This doesn't require any more samples(just more math), but would be the theoretic best you could do with a texture of a given size.
      The banding that is present in 16-bit of depth is not precievable by the faulty human eye. To test this theory, you could draw one half the screen in a color such as 11110 000000 00000 and the other in 11111 000000 00000 and ask a group of people which half of the screen is brighter. The answer is obviously that no one will see a difference. The problem with banding that you see in most games of 16-bit color is caused when the game requests transparencies greater than 1 bit. (the extra green bit is used as an alpha channel by default, some cards allow more) Even then, the banding due to color is minimal compared to the severe change in alpha levels that one bit makes. Choosing the appropriate color is impossible when you are trying to draw an exlosion, fire, or lightening effect over a texture and only have one bit to set opaque or translucent. 24 bits would have been enough. (6 bits of each RGBA) The use of 32 bits I think is a bit wasteful at this point, but in the future, we would all like to see floating point color implemented in hardware as well(already in place in OpenGL).
      No matter how you argue the AA issue, the simple truth is, if you built a display device that can draw the samples you take, then there is absolutely no point in AA. The only place I've seen AA matter is reflections where you can't build a display device to take the samples that a raytracer would. Then again, no FSAA algorithm to date takes reflective AA into account. The point is, if you have a display device that is capable of the same resolution as the human eye (maybe a couple more) then the human eye will do the AA for you. I don't think the rod/cone density is so high that we won't reach that in the next 2 years at the current pace.
      Maya and PRMan may not be classified as raytracers, but technically, 3dStudio isn't really a raytracer. They all take shortcuts to emulate reality beyond human perception without taking a month to do so. (where as povray will take an hour to render something perfect that you can't tell a difference in anyhow) While they may not be Ray-Tracers in their full capacity, they definately use the principals of ray-tracing to calculate things that no 3d accelerator to date has. (Caustics etc.) the nVidia demo was not realtime nor at a resolution that many gamers would accept. Given the movie has much better physics than most games (arguably more important to realism than rendering), I can't help but to see where ray-tracing would make things at least appear more organic.
      I want to see people turn red from bloodflow to their head when they get out of breath.(also missing from many games is stamina) I want to see a room as cluttered as mine, and pavement that isn't perfectly flat. These require polygons(or more CSG for raytracers). I don't care about AA as much an an environment that is more indepth. I'm not focusing on the telephone pole in the distance, but rather the landscape in my immediate proximity. I think its quite amusing to see pictures an Anandtech comparing different AA methods in games that have perfectly smooth buildings and roads. Where's the litter blowing in the wind? :)
      I'm not quite so optimistic about raytracing on a chip. I know a bit of math, and I'm afraid out of my wits to think of the calculations that a raytracer does. 3dStudio is not made by mortals, for them to estimate raytracing so effectively. I fear that polygons are about the best I'll see done in hardware in my lifetime (perhaps a nurb). I can't concieve how someone can trace the path of a simulated photon a million times or more for just one frame in hardware, much less anything realtime. Even raytracers are just now dealing with caustics in a more natural way. Traditional raytracing traced the path from the camera to the light sources. The new twist is emulating photons themselves. I think graphics is infinetly expanding. Thus NVidia is pretty well justified in pumping out as much power as they can. It will be used! :) Maybe Doom3 won't max it out, but I'm sure something will, and I assure you it won't take long. I think there will be a focus shift soon from pretty graphics to the long neglected physics. I hated to see in FF the movie where a character could shift balance in an impossible way for a real human. Or in games, when players are injured, they don't have wounds.

      --
      Karma Clown
    63. Re:Power without Application? by Cheese+Metal+Rulez!! · · Score: 1

      Triple buffering isn't used the way you'd expect given the name.

    64. Re:Power without Application? by hyoo · · Score: 1

      I'm curious to hear why you think that? AFAIK, it gives the GPU the chance to get 1 frame ahead at the cost of extra VRAM and a 2 frame latency.


      I expect it to work like this...
      - Buffer A being displayed by DAC
      - Buffer B ready & waiting to be displayed
      - Frame C being rasterized by GPU.
      ... Meanwhile the CPU is issuing commands to be executed to frame A when its ready.

      This works better than double buffering assuming that you can maintain your target (locked) frame rate, and allows for that odd frame that takes more than 1/60th to make its frame

    65. Re:Power without Application? by Namarrgon · · Score: 2
      It's Saturday, and I'm bored, so I'll reply... Incidentally, I work in the special effects software field for a living, so I'll claim some incidental knowledge of the subject ;-)

      The solution was obviously trilinear filtering. It does indeed remove moire, but at the cost of bluring the texture beyond recognition in some implementations.

      Over-filtering causes blur. Correct filtering reduces aliasing (and therefore moire). This doesn't make up for lack of detail, of course - only more samples can give that - but for a given number of samples, good filtering preserves as much detail as possible while removing the high-frequency artifacting inherently caused by representing a continuous analog signal or picture with a limited number of point samples.

      The obvious correct way would be some form of tricubic filtering, as would the obvious way to fix two dimensional scaling would be bicubic filtering.

      Trilinear filtering is not the "obvious correct" solution - it's a logical extension to bilinear and it's easy to do, but generally Gaussian filtering is considered to do the best job (but it's quite hard to do fast). It does depend on the case, though.

      The banding that is present in 16-bit of depth is not precievable by the faulty human eye.

      Incorrect. The sensitivity of the eye to gradations of colour or luminance depends on the range - slight variations in green or light grey are much more easily detectable than slight variations in blue or near-black - but 16 bits total is nowhere near enough to represent continuous tones in almost any range. Many people can easily distinguish differences in certain colour & luminance ranges even when using 24 bits. Your example is easy to spot - have you tried it?

      The problem with banding that you see in most games of 16-bit color is caused when the game requests transparencies greater than 1 bit.

      Huh? Perhaps you're trying to say, the problem with banding in 16 bit colour is *exacerbated* by repeated overlaying of semi-transparent images, which is true, especially if it's done badly (like early 3dfx hardware tended to).

      The use of 32 bits I think is a bit wasteful at this point, but in the future, we would all like to see floating point color implemented in hardware as well(already in place in OpenGL).

      32 bits is an absolute minimum for credible graphics work. Film effects typically use 64 bits (48 bit colour, 16 bit tranparency) to avoid banding, or at the very least, a logarithmically-encoded 32 bit scheme.

      Floating point image processing is sometimes required, more for representing out-of-range colours than for the extra precision, but is always done in software. The OpenGL API provides for the use of floating point colours, but I know of no OpenGL hardware, consumer or professional, that uses floating point colours in the hardware.

      True, of course. But as that's still quite a ways off, both in terms of building such a display and dealing with the sheer amount of data required to represent such an image, we must fall back on techniques to reduce aliasing instead. 2 years is hopelessly optimistic - I would say quite a bit more than 20 years. Thus AA & filtering will be required for some time to come.

      The nVidia demo was not realtime nor at a resolution that many gamers would accept.

      Did you actually see it, live? I did. I don't know what you define realtime as, but I define it to be "a pace that gives the illusion of motion". Most people accept this to be a few frames per second, or more - and it was definitely that (I judged it to average around 10 fps). Any interactive change, such as a camera move, gave feedback within around a tenth of a second, which is more than enough to work with. Not fast enough for a twitch game like Quake, but good enough for a cutscene, and excellent for a 3D artist to check their work with.

      As for the resolution, 1920x1080 is considerably more than 1024x768, which is what most gamers would accept!

      I can't help but to see where ray-tracing would make things at least appear more organic.[...] These require polygons(or more CSG for raytracers).

      Raytracing typically makes things look sharp & shiny, not organic. While raytracing is excellent for certain effects, generally you need a more advanced lighting solution (such as radiosity or global illumination) to get the more realistic look provided by soft lighting & shadows.

      More polygons do help in defining more detailed or smoother organic shapes, but this has nothing to do with raytracing, as such. Incidentally, very few ray tracers use CSG shapes these days - only Real4D comes to mind. Polygons are far easier to use for representing arbitrary objects than a collection of geometrical shapes.

      I'm not quite so optimistic about raytracing on a chip.

      Actually, people have been doing realtime raytracing in software for years, even on a 486! Admittedly the resolution was low & the scene was simple, but when you think of the sheer floating point grunt of modern graphics hardware (nVidia claim their GeForce3 is capable of 76 gigaflops - a maxed-out, 256-CPU Cray T3D could do 50 gigaflops) and the ever-increasing parallelism being added to these chips as well as the growing clockspeed, I think something will be put together a lot sooner than you think...

      I agree that better textures and higher resolutions are not a substitute for more detailed scenes & better physics, but fortunately one does not exclude the other. Two years ago the focus shifted to more polygons, and now game detail is soaring by an order of magnitude.

      This year we added programmable vertex & pixel pipelines, and already we're seeing the results (Xbox games feature better bumpmapping, more natural surface lighting & realistically distorted reflections & refraction, in addition to smooth characters & increased detail). OpenGL is being redesigned from scratch to encompass the new paradigm. What will next year bring?

      --
      Why would anyone engrave "Elbereth"?
  17. possible .13 chip delay by Anonymous Coward · · Score: 2, Informative

    according to the inquirer, nvidia is having problems with the foundry that supplies its' chips

    1. Re:possible .13 chip delay by Anonymous Coward · · Score: 0

      Good. I hope it causes those fucking cocksmokers to go out of business. They fucked over 3dfx which was really great for open sourced Linux drivers, so they have it coming.

    2. Re:possible .13 chip delay by zeno_2 · · Score: 1
      3dfx 'fucked' themselves over by not supporting any new features on their video cards.. When they came out with the voodoo3, that was the first nail in the coffin I would say. No 32bit color support, only a limit of 256x256 textures, and the list goes on and on.

      After the tnt came out with support for the above items, thats when 3dfx started going downhill.. Is it nvidia's fault for making a better product, or 3dfx for sleeping for too long? Once your king of the hill for a while, you start to lose the idea of competition, and when you start to lose that edge, the road to the bottom is a quick one, especially in the video card department..

      I dunno, maybe I have spent too much time on this AC, I think he is probably trolling anyway, as it is a pretty uneducated statement to make..

      Zeno

  18. all your base are belong to us by ctrammell · · Score: 0, Offtopic

    It you! hahaha

  19. Xig Summit Radeon drivers are top notch! by Anonymous Coward · · Score: 0


    There is another option. www.xig.com, makers
    of Accelerated-X, have been working with ATI
    (and many other pro/cad-3d cards, laptop chips, and some older 3d cards) for a long time.

    Xig's drivers for ATI Radeons are quite good
    and offer a real alternative to Nvidia that's
    true to the linux community.

    They support real OpenGL (from reference sources), direct hardware access, full VMWare support, hardware T+L, stereoscopic
    viewing, multi-head...pretty much all the features of the Radeons are fully supported except for VIVO.

    Currently, Radeons are supported up to the 7500. (8500 uses the new R200 chip, and they should release a driver for it soon -- you can bet it'll be released, and with all supported features, before Xfree86 has one)

    Xfree86 CVS supports up to the Radeon 7500.

    Xig is mostly a linux developer (they also
    write drivers for FreeBSD, Solaris, and on Alpha and Sparc platforms) - so supporting them supports the Linux / Unix cause.

    1. Re:Xig Summit Radeon drivers are top notch! by SquierStrat · · Score: 1

      Aye, but, who wants to pay money for their card and for their drivers???? My regret for NVIDIA is that their drivers USE GLX...key in there is X...talks about a slowdown!

      ATI could probably get better linux driver's if they'd jsut release ALL of the damned specs on their cards. How's NVIDIA no true to the linux community? Oh right their driver's aren't open-source. BFD! Gamers don't care! I don't care personally! It's their perogative. they'll never get shipped with X or the kernel, wah wah, big deal, they're fast, plenty stable and free as in beer.

      --
      Derek Greene
    2. Re:Xig Summit Radeon drivers are top notch! by Plisken · · Score: 0
      real alternative to NVIDIA that's true to the linux community

      Good one slashbot. Does it make you all warm and fuzzy inside to think of yourself as part of "the linux community"?

    3. Re:Xig Summit Radeon drivers are top notch! by Anonymous Coward · · Score: 0


      > Does it make you all warm and fuzzy inside to think of yourself as part of "the linux community"?

      Indeed it does. Very warm, very fuzzy.
      It fills my heart with peace.

      Seeya! :)

  20. The obligatory by Shelled · · Score: 0

    damn, and I just finished installing my new Ge3 Ti200!

  21. LCD Tangent by TheSHAD0W · · Score: 1

    Yes, I know this is off-topic, but I'd really like to know... I'm going off on a tangent from the new cards' support of LCD monitors.

    Well, from what I've seen, it's not WORTH having high-end cards support LCD monitors -- because so far as I know, having a fast refresh rate on those monitors isn't worthwhile. The Viewsonic LCD I tried left nice ghost images and trails from bright objects.

    But perhaps Viewsonic doesn't use top-performing LCD displays... Would anyone care to recommend an LCD monitor that's worth playing games on?

    1. Re:LCD Tangent by An+Ominous+Coward · · Score: 2

      Planar and SGI. Even FPS games like Tribes 2 run on Planars without ghosting.

    2. Re:LCD Tangent by rtaylor · · Score: 2

      Not entirely sure about LG's LCDs, but if they're anything like the CRTs they sell then it's probably some of the best around.

      --
      Rod Taylor
    3. Re:LCD Tangent by Jeffrey+Baker · · Score: 3, Informative
      Yeah you might say that Viewsonic's LCDs are not up to scratch. Take a side-by-side comparison between them and a Samsung screen. I don't know who makes the actual LCD, but Samsung's monitors look vastly better than Viewsonic's.

      Of course, you'll pay real money for the Samsung, but I don't know anyone else selling a 24" LCD monitor these days.

    4. Re:LCD Tangent by Anonymous Coward · · Score: 0

      Samsung makes their own panels as well as all of IBM's low end panels.

      We just ran through the entire Samsung product line looking for a monitor that was good enough to use with high motion video, they all had bad ghosting problems. I have not seen a panel yet that does not have ghosting problems.

    5. Re:LCD Tangent by doorbot.com · · Score: 1

      Samsung also has a new line of LCDs, designed for computer systems, which range from 15" to 24" and support HDTV and have computer (VGA analog as far as I can tell) and composite inputs. You can run picture in picture and picture by picture. They come with an external remote and you can even get a TV tuner (all from Samsung).

      Whenever they officially release the 211MP series, I'm going to be first in line.

      I have to agree with Jeffrey Baker... the Samsung LCDs were absolutely stunning at Comdex. The 40/60" HDTVs were amazingly clear... now if I buy an LCD it's going to be a Samsung... they definitely impressed me.

    6. Re:LCD Tangent by Namarrgon · · Score: 2
      This one :-)

      IBM's T221. LCD, 22", 3840 x 2560, with a superb viewing angle, and a pricetag to make a grown man weep.

      Unfortunately, it takes nearly half a second to get an image onto the display :-(

      --
      Why would anyone engrave "Elbereth"?
    7. Re:LCD Tangent by philipsblows · · Score: 1

      I've been out of the LCD module game for over a year now, so what I know is ancient history, but basically, an LCD panel in a normal desktop application is clocked at about 60Hz, unless you are getting something special (the large IBM display referred to in another reply to this post, etc). Again, this is the comodity screen market, and don't be fooled by the maximum input clock speed... you need to check the specs of the panel itself. Panels are not multisync in the same sense that CRTs are.

      In fact, if you drive an analog input on an LCD with anything other than 60Hz refresh, it is getting converted anyway when it is digitized. Pure-digital inputs are the way to go, but until panels available on the street are running efficiently at very high refresh rates like CRTs are today, you won't see any benefit from faster screen refresh times provided by the video card.

      Now, if somebody starts implementing motion blur compensation in the video card (the ideal place, though more difficult since it would ideally support different panels from different manufacturers), rather than in the panel, that would be really interesting.

    8. Re:LCD Tangent by RovingSlug · · Score: 1
      ... having a fast refresh rate on those monitors isn't worthwhile.

      See this article about Mitsubishi's feed forward driving (FFD) technology. (I don't recall what site originally pointed me to the article.)

      Summary: By controlling the pixel voltages as a function of both the current frame and the next frame, average response time is reduced from about 35 ms (30 Hz) to about 10 ms (100 Hz). According to a Mitsubishi representative, FFD will be incorporated in mass-production LCD panels starting in the first quarter of 2002.

  22. -1 dumb ass; Um... by Anonymous Coward · · Score: 0

    ... We'll never need more than 640 KB of RAM either (sorry, all you BillG apologists).

    This is part of the upward curve that will bring us into the TRUE information age. We'll need at LEAST 30 TB RAM and 50 GHtz once the holographic projectors become consumer level electronics.

    I figure it'll be about 2012. Maybe 2015, but no later.

    1. Re:-1 dumb ass; Um... by Anonymous Coward · · Score: 0

      and trying to imagine just 1 decade is almost more than we can handle... what will be required in several decades is beyond our current comprehension.

  23. you mean linux sucks by Anonymous Coward · · Score: 0

    turd burglar

    1. Re:you mean linux sucks by Anonymous Coward · · Score: 0

      robble! robble-robble!

  24. Re:Wait a minute.... by Anonymous Coward · · Score: 0

    i shot his ass, and hes buried is biggie small's casket..nigga was rapping bout blunts and bras and menage-a-trois, and sex in expensive cars.

  25. Will ATI even bother? by A_Non_Moose · · Score: 1

    Heck, they are just now getting the drivers to implement the "whiz bang features" and Nvidia has a GF4 in the works.

    At least I'll be able to afford the GF3 when I build my next system, there is that.

    ATI has some serious work ahead of it to stay in the game. But If it walks like a duck, talks like a duck and looks like a duck, chances are it Quack(.exe)'s like a duck too.

    Heh, competition is good, n'est pas?

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
    1. Re:Will ATI even bother? by mozumder · · Score: 1

      I'm sure they got something planned... :)

      I'm just hoping Nvidia or ATI could at least come out with a good real time Radiosity rendering engine, it seems to be the last peice of detail missing vs. the CGI movies. Displacement mapping would also be very-good-thing, too.

    2. Re:Will ATI even bother? by Junta · · Score: 2

      They likely have something in development. They have done a pretty good job of catchup, the Radeon was leaps and bounds better than the Rage series, but still nowhere near equivalent GeForce performance.
      Now the 8500 chips are showing themselves to be, with decent drivers, at least roughly equivalent to the high-end GeForce3 chips. Though perhaps not quite as feature-rich, performance is quite competitive with nVidia offerings. If they keep up this pace, they may very well not only catch up with nVidia both performance and feature wise, but also pass them.
      In a way, the situation right now seems to me reminiscent of nVidia's situation when they brought out the RivaTNT chips. They had been playing catchup to 3dfx, and the Riva128 series would be analagous to ATI's Radeon chips, and the first TNT analogous to the 8500 chips. Then people thought nVidia's progress was impressive, but thought they probably would never quite catch up with 3Dfx, and we all know how that went..
      Basically, I would say that since the release of the first GeForce chip that nVidia development has slowed down and not made nearly the significant strides seen between the Riva, TNT, and that ended with the GeForce, since the market didn't pressure them enough, and ATI is taking advantage and may take the crown in the somewhat-near future....

      --
      XML is like violence. If it doesn't solve the problem, use more.
    3. Re:Will ATI even bother? by Anonymous Coward · · Score: 0

      Search for the ATI R300 rumored specs on the web.. It's coming out at about the same time, and it will be running at 350MHz, but I think only 4 pixel pipelines.

      It's only rumors, anyway.

    4. Re:Will ATI even bother? by AA0 · · Score: 1

      The 8500 isn't as feature rich as the GF3? Whats are you talking about?

      The GF3 has no features to speak of, the 8500 has a lot of things going for it. Truform, smoothvision, dual monitor support, tv out, and the list goes on, the GF3 doesn't have that, just speed... thats all Nvidia knows how to do.

      The original radeons were right up competing with the gts cards for the same price, virtually same performance, now the 8500 is cheaper, and just under the Ti500 performance.

    5. Re:Will ATI even bother? by Junta · · Score: 2

      Well, truform I'll give, though in practice any "guessing" about what the game intended the geometry to be produces some problems (puffy characters come to mind). I think there are GeForce boards out there that can push dual monitors. As far as smoothvision goes, that is just a really hyped up supersampling AA solution, dog slow and even at highest quality doesn't do much better than nVidia w/ Antisotropic filtering, which is much faster. Now when they release the All-In-Wonder 8500DV, then you have some kick-ass features. That is what I'm holding out for, great 3D and Multimedia :)

      --
      XML is like violence. If it doesn't solve the problem, use more.
  26. Long awaited??? by Cosmic+Cow · · Score: 1

    >nV News has a brief article about the long-awaited NV25-based video adapters.

    Games supporting the new features of the Geforce3 or using the Geforce2 potential to the maximum are long awaited... having a new chipset that renders the previous obsolete without even making full use of it, before being phased out, is kinda... well... what's the word :)

  27. Ok, so what can I do with it by El_Nofx · · Score: 1

    So, I already get 99fps in Counter Strike, I get 75 in UT and I have a Geforce 2 MX! I see no complelling reason to buy a Geforce 3 or 4 or 5 or whatever. They need to slow down and let their products mature more. Nvidia is starting to look like Microsoft. Release something new in 3/4 the time you took last time.
    Maybe if a Geforce 3 was less than 400 bucks.
    I'm sure there are guys out there who can use this stuff. But sorry guys, the video card isn't the bottleneck on most new systems. It is still bus bandwith and the DAMN HARDDRIVE

    --
    It's not the OS it's the user that sucks. If it's user friendly, you get stupider people. - clinko
    1. Re:Ok, so what can I do with it by harlows_monkeys · · Score: 1

      First person shooters aren't the hardest games graphically. Something like Everquest, where there might be 80 players and several monsters on screen at once in a large area, put more strain on the card.

    2. Re:Ok, so what can I do with it by Anonymous Coward · · Score: 0

      Gee, and I can get over 100 fps on Doom, and that's without hardware acceleration!

      Why not try playing some recent games.

  28. 3D's Next Killer App. by jfisherwa · · Score: 1

    What is 3D's next killer app? Simple.

    Doom 3.

    Who cares if you can run Max Payne in 2048x1600 at 100fps? Nobody, that's not the point. Faster hardware begats more advanced calculation in software begats faster hardware. There's nothing new here, and I don't see how you can NOT understand that.

    They are designing Doom 3 to run at about 30fps on a GeForce 3. 30fps is "low" compared to what we're running todays games at with a high-end card, so I would consider this the perfect Doom 3 card.

    You're placing blame on the wrong people here. Don't blame the hardware people for making their hardware "too good," blame the software people for not taking advantage of that hardware as they could.

    This is the effect of mainstream users/computing watering down the arena. "Why make a game that takes advantage of a GeForce 4? No one has a GeForce 4. Instead, let's make a game that runs at 30fps on a 400MHz Celeron and a TNT 2 -- it's a larger consumer market." -- this is a simple fact of a market going mainstream.

    Nothing new here, so I say buy your GeForce 4, buy Doom 3, and support the true advancement of 3D gaming and technology.

    Jason

  29. Video capture by z4ce · · Score: 3, Interesting

    I was wondering -- does anyone know what vendors sell Nvidia cards with TV/Video capture built-in that supports Linux?

    I have an old Asus TNT3400/TV, and I never get to use the /TV functions because I don't ever use windows (except for Minitab and Xilinx. gah.) Now that I'm looking at upgrading my computer again, I want to make sure I get maximum linux compatiblity.

    Anyone have any recommendations?

    Thanks,

    Ian

    1. Re:Video capture by ukyoCE · · Score: 3, Informative

      You have to go for the Asus Deluxe line of cards(they make the same cards in multiple versions, Deluxe has a crappy TV tuner and digital VCR) or for an ATI All-in-Wonder line. The ATI has by far the best multimedia suite, it's tv-guide-like recording of shows and on-board mpeg-2 encoding kick-ass. the program is still a little slow and buggy, but incredible nonetheless.
      honestly though, I say save 50-100$ on the video card, and buy the tv-card seperate. that way a) save money on the video card b)no need to keep buying the 50-100$ extra card every year, since the capture card will still work just as well.
      As for Linux compatibility, I've heard mixed reports about all the Asus Deluxe and the ATI All In Wonders, so you'll have to search around online and take a guess.

    2. Re:Video capture by Spiral+Man · · Score: 1
      i have an asus "deluxe" card (v7700), and i havent been able to find any linux support for the video capture. it doesnt look all that good when i use it in windows, so im not that disapointed (i didnt even know it had video capture when i bought it, so...)

      if anybody has found some video4linux drivers for the video capture, please post them!

      i think the problem is, asus wont even say what chips they used to make the capture part of the board (not that i can find, anyway)

      --
      "we demand rigidly defined areas of doubt and uncertainty!" --Douglas Adams, The Hitchhikers Guide to the Galaxy
  30. In the end does it matter? by KTecumseh · · Score: 1

    As I hope most people are aware of, the human eye can only process so many frames per second on a TV or computer screen, so one has to ask at what point do FPS not matter. The last time I checked, when you go to a movie theater and watch a movie, it runs much slower then most computer games. I am still sitting on a P3 800 with a 64MB Radeon and 128MB of RAM and I can play any game I want at beyond playable frame rates at decent resolutions in the 1600*1200 range. We can even discuss Quake 3 for a sec. At 1600*1200 and with all graphics turned up, I still got between 20 and 30 FPS. Guess what, not only was it playable, it was fast and just as nice looking. I am not saying that faster frame rates do not look a bit better here and there, but is it worth $300 or more to sqeeze out those extra frames. If you have the money, then by all means, but for those of you that fear you do not have the biggest and the best, do not worry about it because you will always be able to play any game you want at decent playable frames. As a slight responce to another post, if games came out that brought the biggest graphics cards to their knees, those companies would not make any money since the large user base does not consist of people who can afford to upgrade their systems every couple months. So to those rich people out there have fun buying 10 copies of games so that those big graphic games make money while the rest of us have fun with playable frame rates at a lower price.

    1. Re:In the end does it matter? by Anonymous Coward · · Score: 0

      FPS is not static throughout a game. If I can get a card that runs at 300 fps on average for a given game, but never gets below 30 fps worst case, I'm going to get it.

    2. Re:In the end does it matter? by TurboRoot · · Score: 1

      Techncially you are correct, but in practice you are not. The human eye is limited to how many unique frames per second it can tell the difference between.

      There are 2 reasons FPS matter.

      1) Put 2 games of quake3 next to each other, one with 30fps and another with over 100fps. The extreamly high fps will sometimes "blur" things past you, its amazing and hard to explain with words.

      2) In high action sequnces your FPS slows down. If you are getting 30fps sitting still in quake3, when 2 rockets blow up next to you and 6 guys are on the screen you are probably getting 15fps or less.

    3. Re:In the end does it matter? by cha0sadddddddd · · Score: 1

      film is 24 fps and tv (in the usa) is 29.970 fps

      --
      Collecting data is only the first step toward wisdom. But sharing data is the first step toward community
    4. Re:In the end does it matter? by Ephemeriis · · Score: 1

      Yes, it does matter, in two distinct ways. First off, your eyes are analog - not digital. They don't see individual frames, but a constant stream of input. In the real world, this constant stream of input is faster than your eyes can register, which gives you "motion blur". Motion blur makes things look more realistic. For a while, hardware manufacturers were attempting to implement a hardware motion blur, a fake motion blur, to trick you into thinking something was more realistic. If you have a video card that can spit out absurd numbers of frames per second, you get motion blur, and therefor realism. The reason that movies can be shown at a slower framerate than games is because the camera itself is analog, and motion blurs show up on the film - computers are not analog, and do not develop motion blur on their own. The second reason is because your framerate is not constant. The average scene may be rendered at 100 FPS, but a more complex or action-packed scene might only render at 30 FPS.

      yrs,
      Ephemeriis

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    5. Re:In the end does it matter? by KTecumseh · · Score: 1

      Maybe you should read this. http://www.daniele.ch/school/30vs60/30vs60_1.html While granted, I agree with you 100%, my question was whether in the end, in this time, today, without the possibility of consistent motion blur, was the extra FPS that vital?

    6. Re:In the end does it matter? by SuiteSisterMary · · Score: 2

      Yes, but film/video/whatever are also exposure over time, where as a computer frame (as in FPS) is a snapshot in time. In other words, on film or video, if an object traves from one end of the screen to another in the space of two frames, you'll see a blur on the film. For something like quake, you'll see the object on one side of the screen, then the other side. More FPS for the same action will allow for a finer granularity; if the two frames show the object on the sides of the screen, left and then right, then five frames per second will show the object at 0, 33, 50, 66 and 100. Ten FPS will show the object at 0, 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100; both in the same space of time. This winds up giving you that visual continutity that film gives you automagically.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    7. Re:In the end does it matter? by ergo98 · · Score: 1

      I can play any game I want at beyond playable frame rates at decent resolutions in the 1600*1200 range

      You ever play Operation Flashpoint? It has a visibility of about 800m, and a pretty high polygon count due to forested areas, etc, and in many scenes and complex battles it'll bring the current best of the best video cards to a crawl. Already the visibility was several constricted because of the realistic limitations of the current crop of video cards, and on top of that there is no doubt that with the power buildings could be made dramatically better, landscapes could be improved, and there could be less "open grassland" areas that detract from reality.

      I guess it comes down to this: The standard "running down a hall with some textures on it" FPS style of game was made because of hardware limitations, and when that same standard is used as the benchmark then perhaps that is misguided. Quake 3, which was really released over 2 years ago, was made when video cards were several magnitudes less powerful. The next Doom will be the real test.

    8. Re:In the end does it matter? by glenebob · · Score: 1

      I agree that $300 is a bit much... But I like to see at least 60fps. 20-30 is just painful for me. And what that means is that I need to get about 80-90 in Quake3 on the good side to keep the FPS from dropping below 60 in more complex/crowded areas.

      Right now I get that with my GeForce2 running at 800x600 with full quality graphics. I'd love to be running it at 1024x768 or higher, so while I don't have any desire to see 200 FPS, the ability of the card (and overall machine) to achieve that just translates into higher resolutions and better quality at frame rates I consider good.

      Just my 2-cents worth...

    9. Re:In the end does it matter? by TurboRoot · · Score: 1

      The playstation 2 has perfect motion blur. It is automatic also. What is really cool is that bright objects on the playstation 2 blur faster than dark ones..

      Like if a bright light is traveling in a circular motion it will streak to form a circle. Which allows it to look like the FPS is insane.

      A game which uses this well is Devil May Cry, there is another game which I saw that way OVERUSED it called the Bouncer.

      This guy had bright red lit eyes, and if you smashed him across the screen there would be a nice red streak.

    10. Re:In the end does it matter? by orasio · · Score: 1

      It does matter.
      Games are very limited compared to real 3d environments. Many games you play have no realtime light rendering, and simulate them by texturing.

      For example, games like doom3 need vertex shaders, that older chips like geforce2 do not provide.

      If you think that max payne is as realistic as a game can be, you must think that star wars: a new hope was the most realistic movie ever!!

      (not even in movies do we have enough realism, mostly because of lack of hardware, much less in real time games, that could be much improved)

      Back in the day I played Test Drive III, I thought it was as good as 3d would need to be, and my s3 trio 64 was the last video card i would ever need.

      Things change.

  31. Mr. Moderator... by Anonymous Coward · · Score: 0

    Fuck you.

  32. Yes by Anonymous Coward · · Score: 0

    I saw the Star Wars Phantom Menace on Fox tonight. I had forgotten how bad the acting and plot of that movie was. It was fucking awful. Thank God that hilarious JarJar character was added to pull that movie out of the toilet.

  33. Will this card make ascii display faster? by jroyall · · Score: 5, Funny

    As a linux and open source purist I only play text based games.

    1. Re:Will this card make ascii display faster? by MBCook · · Score: 2, Funny

      I sure hope it does because my current card has a hard time doing AA. Words like AArdvark just kill it.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Will this card make ascii display faster? by PlaysWithMatches · · Score: 2, Funny

      I upgraded to a Radeon recently, and NetHack flies. :)

      --

      Mozilla's a nice operating system, but it needs a better browser.
    3. Re:Will this card make ascii display faster? by NotoriousQ · · Score: 1

      If you play ncurses like stuff (Angband type stuff), u prolly want Matrox G400 --- mmmmmmmmmmm, antialiased console fonts and screaming fast refresh rates at a high color count. If on the other hand you want to play compile the 2.6 kernel text based adventure, you would need a 1-D acceleration. Do not know any cards that do that very well. :)

      --
      badness 10000
    4. Re:Will this card make ascii display faster? by WWWWolf · · Score: 1
      As a linux and open source purist I only play text based games.

      Yeah, I found it strange that when I recently threw out the ATI Rage 128 that came with the machine and put in a Geforce 2 MX, the text mode suddently became really slow. I mean, even my first 386SX displayed text faster, dammit - this one reminded me of the 8088s we had somewhere in the school... or the golden ol' days of 2400 BPS modems =)

      Of course, on 3D side, the card just blows the Rage away (Tuxracer with reflections! Max Payne at full detail level on 800x600 with no (unintentional) slowdown whatsoever!) but on text mode, it's really slow!

      I hope Geforce >3 cards have done something about this, I think I won't get another graphics card until I upgrade the rest of the machinery =)

      (FWIW, I play Nethack in an Eterm at the moment =)

    5. Re:Will this card make ascii display faster? by G-Man · · Score: 2

      Well then, you need one of these! They don't mention Linux drivers, though...

  34. Driving down the price of GEForce 3.. by thumbtack · · Score: 2, Insightful

    Perhaps this will start to drive down the price of the GEForce 3 to more affordable levels. $300 Plus for a video card is just a bit much. Thats a 100GB hard drive, a new high end motherboard and processor, a ton of memory, or a larger monitor. I don't need to see the pores and zits on on my warrior to have a good experience.

    1. Re:Driving down the price of GEForce 3.. by damiam · · Score: 1

      Stop complaining and go to Price Watch. You can get a GeForce3 TI for $137.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    2. Re:Driving down the price of GEForce 3.. by gedanken · · Score: 1

      This past week due to various sales, people have been snatching up Geforce3 Tis for around $100. I just picked up a Geforce2mx for $30. I consider that affordable.

  35. niggas by Anonymous Coward · · Score: 0

    Song sung to the tune of "Kick Raghead Ass."
    "Let's go boot'n now,
    upside the head, kapow,
    kick raghead ass.
    Let's go boot'n now,
    right in the teeth, kapow,
    kick raghead ass.
    I'm gonna find me a sand nigger,
    punch him in the liver.
    I'm gonna find me a dune coon,
    knock him to the moon,
    kick raghead ass."

    1. Re:niggas by diesel_jackass · · Score: 1

      is this some list of features for the NV25? is this gonna be in a commercial for it? am i now supposed to associate nVidia with racism?

      i don't get it

  36. What I REALLY wish they would do... by Chasing+Amy · · Score: 2, Troll

    I don't care whether they adapt any of 3Dfx's hardware ideas. What I really wish they'd do is either implement a Glide support into their drivers, or open up the Glide source code to whatever extent they can (some bits and bobs may be proprietary to other companies).

    Obviously, I'm wishing for this for compatibility with old Glide-only apps, not so that new ones could be written. No one has written new ones in eons AFAIK, since as soon as more open standards like OpenGL and DirectX came onto the scene people dumped the 3Dfx-only Glide route, thank God. But there are still several older games written in the Voodoo and Voodoo 2's heyday which are Glide-only, or which work significantly better under Glide than they do in DX.

    These apps are few but they contain a couple of early PC classics, as well as the first and still-most-compatible N64 emulator UltraHLE and its offshoot SupraHLE. There are several Glide-wrappers that translate Glide calls into standard DirectX calls, but they don't work well or at all for everybody--me included. None of the Glide wrappers will let me play any Glide-only games or any game through SupraHLE. In addition, some older titles like the first *Tomb Raider* look much, much better under Glide than they do under DX.

    So, for the sake of compatability with old games I wish they would release as much of the Glide code as they can, if not write a quick-and-dirty Glide implementation into their drivers. Some may remember that Creative Labs had promised a near-perfect Glide compatibility for their TNT2-based cards back in 1999, in a driver they called Unified. But after 3Dfx sued them the project disappeared, and now that a couple years have passed the desire for Glide capabilities has died down since the games are now so old. But some of us like those old games, and the idea of continued compatability. I just hate it when things break unnecessarily. It's funny how, although some of them need CPU-slowdown programs because they lack internal timing routines, I can still run almost any DOS game with the oldest I've run going back to 1982, yet the development of proprietary 3D APIs like Glide and even DX (Microsoft could break backwards-compatibility with older versions any time they wish) takes away that continuity and certainty.

    Just my opinion, though.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
    1. Re:What I REALLY wish they would do... by SuiteSisterMary · · Score: 2

      I second this. I found my old copy of Independance War a few months back, and was all excited about playing it, till I remembered it was Glide or Software. I was THIS close to digging out my Banshee card....but it just didn't feel right plugging it in beside my Geforce 3....

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:What I REALLY wish they would do... by Anonymous Coward · · Score: 0

      I'd love to be able to play old Glide games. Where can I learn more about the wrappers?

      I have zero expectation that nVidia will give us Glide compatibility. There just isn't much business reason to do it.

    3. Re:What I REALLY wish they would do... by Chasing+Amy · · Score: 2

      I don't know of any really informative sites offhand, but I got my latest Glide wrappers to try out (none work for me, though--blast you, ATI!--you foil me again...) from here:

      http://www.ngemu.com/n64/plugins.php?page=wrappe r

      It has links to some of the most recent versions of the most popular wrappers. eVoodoo and XGL2000 are the best for most people, from what I've read.

      If anyone has a better, more informativ site, please let us all know.

      --

      Chasing Amy
      (We all chase Amy...)
      "The more corrupt the state, the more numerous the laws"-Tacitus
    4. Re:What I REALLY wish they would do... by Anonymous Coward · · Score: 0

      3dfx Open Sources Glide Posted by Hemos on 01:01 PM December 6th, 1999 from the i-hate-reposting-stuff dept.

    5. Re:What I REALLY wish they would do... by GMFTatsujin · · Score: 1

      TOTALLY Seconded. Independence War was a fantastic game, and while the software rendering was alright, the 3Dfx was incredibly nice. Sadly, I have yet to find a Glide wrapper that will handle the game, too - something about weird texture compression, I think.

      The problem is that, let's face it guys, they're not making better cards to run the *old* games on...

      Tatsujin

    6. Re:What I REALLY wish they would do... by zonker · · Score: 0

      Just thought you might like to see this old article i wrote here about this same situation... here is the old slashdot article where i asked Is There Still A Need For Glide?

  37. Geez.. by Anonymous Coward · · Score: 0

    And I was going to ask for a Geforce 3 for Christmas. Does anyone else feel like they're actually aging three times as fast while they're using their computer?

  38. Quake III by Anonymous Coward · · Score: 0

    I can't wait to play Quake III at 500 FPS rather than my currently pathetic 150 FPS!!!

  39. Reminds me of 3dfx by hackshack · · Score: 1

    Couldn't help but recall 3dfx's pace of innovation... seemed like at one point (Banshee-ish?) they were introducing everything almost simultaneously. nVidia was known then, as now, for introducing new products at a steady pace (e.g. every six months) whereas 3dfx was prone to sudden flurries of development, and then nothing for the better part of a year. nVidia has a good formula with their current twice-yearly strategy- even if the new chip was ready for production tomorrow, they could spend the remaining six months on R&D and COST REDUCTION- hell, maybe some games would actually support the GF3 chipset by then...

  40. How about REAL-looking 3-D at high speed? by MtViewGuy · · Score: 2

    I think while it's nice to be able to run over 60 fps on a GeForce2 MX series, the problem is that you won't get the realistic 3-D look without taking a major hit (pun not intended) in performance.

    With the GeForce3 and newer chipsets, you now have the capability to render in real time far more realistic-looking games and still maintain very high frame rates. The current GeForce3 Ti 500 can render DirectX 8.0 and later-compliant games with all 3-D effects turned on at over 60 fps even at 1280x1024 32-bit color on today's faster Pentium 4 and Athlon CPU's.

  41. Hardware iDCT Support by MBCook · · Score: 1
    First I'd like to note that this is based off of a post that listed the specs from the site, because the site has been /.ed right now and I can't view it myself. If that post was incorrect, sorry. But it's still a good rant ;)

    So we will finaly get hardware iDCT? It's about time. When I built my first computer it was a PII 300 with an ATI All-In-Wonder 8mb AGP Pro. I bought it because it had 3d acceleration (I bought a Voodoo 2 within 6 months that was 3x as fast and didn't make Quake 2 look like I was on an LCD trip when there were FINALY miniGL drivers), and because it could play DVD. I can tell you that "play DVD" on that computer meant "more than 3 fps".

    But I wanted to be able to watch DVD movies, so I did the radical thing: I bought a hardware MPEG decoder (RealMagic Hollywood Plus) that has served me for years. It's been in many computers, and I have yet to see something that I think works as well. Low CPU usage (I can do all sorts of other things while watching a DVD). The only other computer that I have that can do that with software/"hardware assisted" DVD is my Dell laptop with a GeForce2 GO.

    I must say that I'm amazed that it has taken this long for DVD support that is more than "We draw a blank rectange on the screen and you draw the image ontop" to appear. Kudos to nVidia, not only for finally doing something that should have been done long ago, but also makeing sure that the graphics card industry didn't become stale a few years ago.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Hardware iDCT Support by Jeremy+Erwin · · Score: 2

      ATI has had hardware iDCT support since the Rage128 series.

    2. Re:Hardware iDCT Support by Oggust · · Score: 1
      Actually even longer. The (non -128) Rage Mobility P has it at least. Don't know if it goes further back than that.

      I can't really see why they're adding this to geforce 4 however, if they didn't have it before. It was a useful optimization back then when a lot of computers were marginal for playing DVDs in software, but noone is going to put a geforce4 in a computer that slow, so this will probably be moot almost everywhere.

      I'd use the chipspace for something more useful, like accumulation buffers.

      /August.

      --
      "An object declared as type _Bool is large enough to store the values 0 and 1." -- 6.1.2.5, C99 standard.
  42. Immersive Room... by john@iastate.edu · · Score: 2
    I'd like that all in stereovision too, please. Better double that workload again. Or perhaps on each wall of an immersive room? 5x more rendering.

    Actually that would be 6x more -- and it exists now at ISU's C6.

    --
    Shut up, be happy. The conveniences you demanded are now mandatory. -- Jello Biafra
    1. Re:Immersive Room... by Bobo+the+Space+Chimp · · Score: 1

      I heartily agree about stereovision. With good stereovision games will quickly come gloves and other manipulators. A good head unit (ahem, so to speak) will do wonders for gaming immersion.

      --
      I am for the complete Trantorization of Earth.
  43. 3D graphics panacea by Anonymous Coward · · Score: 0

    Even with GeForce 4, we've still got ways to go before we reach true photorealism in realtime.

    The true panacea will be when we get a 1:1 ratio of pixels to polygons, and have dynamic tesselation ensure that this ratio is generally displayed as so.

    At 1280x1024, this translates into roughly 110 million polygons per second. True, the XBox specs support this number already, but we're talking real world performance. We'll get this by the time GPU peak poly rates are rated at 1 billion or so.

    To get there, we also need some fundamental PC system rearchitecture, at least in terms of the video card. Unified memory will help tremendously as will fatter busses.

    Maybe we'll also see the return of SLI? Not a bad idea, but maybe better applied after hidden surface removal algorithms are perfected. Maybe a return to tile rendering would be in order...

    1. Re:3D graphics panacea by Anonymous Coward · · Score: 0

      You eother have way too much time on your hands or you demand perfection in your pursuit of digital pornography.

  44. It does matter for better 3-D quality by MtViewGuy · · Score: 2

    I think what you are kind of ignoring is the fact that Quake 3 is no longer the real benchmark for 3-D graphics quality--after all, the game doesn't really take advantage of DirectX 8.x routines.

    Try running a game that truly takes advantage of DirectX 8.x routines such as Flight Simulator 2002. If the display driver for your Radeon card properly addresses DirectX 8.x support you should be able to run FS 2002 at around 45-50 fps at 1024x768 32-bit color with no problems even with all 3-D effects turned on (I don't find running above 1024x768 to be useful in most games). That means even very complex 3-D scenes will be rendered with very smooth motion.

    By the way, given the fact that memory is dirt-cheap nowadays, you may want to upgrade to 256 MB of RAM. That makes a big difference with the very latest games since you won't have to swap files to and from the hard drive so often.

    1. Re:It does matter for better 3-D quality by KTecumseh · · Score: 1

      I would gladly upgrade my RAM but everytime I try to, my motherboard refuses to recognize it. I have a TYAN board, and I have yet to figure out why. For the time being, I can handle it, since I am looking at upgrading the whole thing this next spring anyways.

  45. Yes. by Anonymous Coward · · Score: 0

    You do.

  46. what the hell are you talking about? by Ender+Ryan · · Score: 2
    What the hell are you talking about? Everything you said is simply... false.

    There is NO video card out today that can handle the latest games at 1024x768 with all the bells and whistles turned up all the way. Sure, it may look ok, but it will still slow down to under 30 fps in many cases. And there is also Doom 3 on the horizon, which will run at under 30 fps on a GF3 according to Carmack.

    There is still PLENTY of room for more performance with video cards and it will continue until we have FPSes running at 1600x1200 with completely photo-realistic environments, full anti-aliasing, acheiving 120 fps. And even then, I'm sure someone will have a reason to have even more power in their video card.

    Current video cards are not even close to that.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:what the hell are you talking about? by Courageous · · Score: 2


      You're quite right. People just don't get it. They simply don't understand that a graphics card could literally be 1000 times faster, and that still wouldn't be enough.

      C//

  47. Old Names, New Product by Vegan+Pagan · · Score: 1

    Isn't Pentium sounding kind of old after 8 years? And Windows, after 12 years? Macintosh, after 17? Disney, after 90? Nintendo, after 112?

    1. Re:Old Names, New Product by Anonymous Coward · · Score: 0

      Comparing a the "oldness" of a company's name to the "oldness" of a company's product is stupid. Disney is a name, not a product. Ditto for Nintendo. It's not like we see a NES 4 system on the market...

    2. Re:Old Names, New Product by Ziviyr · · Score: 1

      Isn't Pentium sounding kind of old after 8 years?

      Considering we're way past the 586, yes.

      Nintendo, after 112?

      Yeah, shame they don't give their consoles and handhelds new names, something like GameCube or Gameboy Advance. Wow, that'd be cool!

      --

      Someone set us up the bomb, so shine we are!
    3. Re:Old Names, New Product by Osty · · Score: 1

      And Windows, after 12 years?

      Try 16 years. Windows 1.0 was announced in 1985, and released about a year later.

    4. Re:Old Names, New Product by Bobo+the+Space+Chimp · · Score: 1

      > Try 16 years. Windows 1.0 was announced in 1985,
      > and released about a year later.

      That was around the time Microsoft released Basic for Macs, complete with an open file "dialog" box that only had one field -- the field to type in the path and name of your basic file to open -- just like on the windowless PC! Pick and choose file system dialog? We don't need no pick and choose file system dialog.

      --
      I am for the complete Trantorization of Earth.
  48. That may be true,but... by Anonymous Coward · · Score: 0

    but soundblaster is a better video card,damnit! :D

  49. ELSA news by Anonymous Coward · · Score: 0

    ELSA will be creating a new line of its venerable WINNER series cards based on NV25/GeForce4 chips.

    In other news, ELSA will be creating a new line of budget cards based on GeForce 2 MX called the LOSER series. Look for LOSER I to be in stores by Christmas.

  50. Try playing NASCAR Racing 4 at 1600x1200... by Blaede · · Score: 1

    ...with that card and CPU and you will find it wanting. N4 only looks best at that minimum resolution, anything lower and it's pixely and jaggy.

  51. Queer. by Anonymous Coward · · Score: 0

    You're one of those rich queer faggots who think that graphics are more important than gameplay.

    go fuck a gardenhose, you sheep.

    1. Re:Queer. by Anonymous Coward · · Score: 0

      Or maybe one of those people called geeks (you know, the ones that read Slashdot) that would rather spend their money on hardware to make their computers run faster than on blow-up dolls and chew toys...

  52. Very much so by veddermatic · · Score: 2
    I am a "hardcore" gamer. And yes, FPS and resolutions matter VERY much.


    If you want to look at the scenery, sure, 30fps at 640x480 is ok. But when it somes to making a railgun shot across a map, 1600x1200 vs. 640x480 is like foreplay with oven mits on. Sure you can do it, but you can do it a LOT better the other way.


    Same with framerates. If, at a distance, your head is only 3-4 pixels wide (which would be only one at 640x480), the more FPS I am getting, the more opportunity I have to register (visually) that my crosshairs are on you, and thus I am a better player.


    Plus, there are many a "documented anomaly" at higer FPS that the l33t gamers use in Q3 (and I guess other games, but since everyone plays Q3 or Counter-Strike, who cares =)

    --
    Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
  53. IBM T55D by Anonymous Coward · · Score: 0

    The IBM digital LCD monitors are excellent. They have a 3-year warranty on the backlight, too. No ghosting, either.

    I think they display about 60 fps, which is high enough for smooth gameplay.

    The main reason to get one, though, is because it's very sharp. Digital LCD displays are the best -- don't bother with analog LCDs, which have pixel jitter. Get a card with a digital out (DVI usually).

    It turns on instantly, too, and no fussing with positioning, shaping, degaussing, etc.

  54. Benchmarks? by tangent3 · · Score: 1

    Damn.. I can't wait to see how fast the NV25 runs Quack3... I mean, Quake3

  55. A faster gfx card won't help in terms of gq by kawaichan · · Score: 1

    Game Quality that is. Granted, I was one of the first that had my hands on a GF3 but it doesn't make games any better in terms of quality. At the end of the day, I would like to see better storyline, better gameplay THEN better graphics. Seems like all the game developers care now is how to make the game look cooler. In terms of visual for example, Max Payne was really good, but what about the gameplay? granted, the bullet time thing was cool but there was no decent story line. Just like movies nowdays, special effects is the theme. Again, majority of movies had no storylines going along with them. The end.

    --

    kawai
    1. Re:A faster gfx card won't help in terms of gq by zeno_2 · · Score: 1
      Yea, I would agree with you 100%. As an example, I just bought Dragon Warrior 7 for the original playstation. The game looks like crap, but the story is amazing and im hooked. This game is at least twice as fun as any of the newer final fantasy games are, much more like the older ones, where the graphics were not as important as the gameplay.

      It seems the new final fantasy games have switched those 2 around.. Don't get me wrong, the story in final fantasy games are usually pretty good, but its almost like watching an interactive movie, but the gameplay leaves much to desire you could say...

    2. Re:A faster gfx card won't help in terms of gq by Anonymous Coward · · Score: 0

      A powerful video card can take away load from the main CPU, which means it can be used instead for better AI. Better AI could mean a more challenging and involving game.

      That said, I agree with you for the most part that developers seem focused on visual effects rather than engaging gameplay these days.

  56. Actually... Re:Power without Application? by Coventry · · Score: 2

    Games such as RTCW Scream for this much power...
    For example, I'm running a highly overclocked radeon 8500 (64Meg), equiv to a slow geforce 3 or fast geforce2:
    with all the graphical settings turned up to thier max in the game (extra-high character texture detail, max everything else), and only 2xAA, I CANNOT PLAY THE GAME at 800x600 (the framerate falls to 4fps durring combat); If I turn things down some, I can get away with playing at 800x600. Even with weak settings though, 1024x768 is out of the question unless I turn AA completely off. The only way around this is to switch to vertext lighting (as opposed to lightmaps - which are wonderfully beautifull)...
    Anyway, the point is, there is at least 1 game out Now, in which a card like this would be useful. Since games only get more and more complex, by the time a NV25 based card hit the market, many games would want/need this sort of speed.

    --
    man is machine
  57. But what this means to me is... by glenebob · · Score: 1

    prices on the GeForce3 should start dropping soon :-)
    Somebody let me know when a top end GF3 drops below $200...

    1. Re:But what this means to me is... by Anonymous Coward · · Score: 0

      the ti200 can be found at bb for 99 bucks after oem rebate...no b/s i've got one!

  58. nVidia playing with fire by SilentChris · · Score: 2
    First, let me just say I'm an avid XBox supporter. I'm a supporter of anything that gets the PC into the living room of millions of people, and if it has a user-friendly interface it gets bonus points.

    That said, I think nVidia is playing with fire in simultaneously building "NV2A" chipsets for the XBox and trying to push the envelope on the PC. I understand they're covering their bases: games on PC are wiltering in comparison to console games (at least for now -- this is a recurring cycle with every new console that comes out). However, by creating one standard that users can lock in to, what's the impetus to purchase a PC and upgrade to a higher video card?

    Wired magazine had an interesting take on the "secondary benefits" to Microsoft making the XBox successful. One was the obvious possibility that they will leverage the living room as a new monopoly (which, rightfully so, they agreed was simply conspiracy theory). However, another "benefit" is getting console developers familiar with the (admitally not that bad) DirectX 8 interface, and bringing them back to the PC to develop quality ports. This, in my mind, is the only way nVidia is going to honestly stay in the computer video card game at the growth rate it's been going.

    I'm wondering, perchance, if this will release the other extreme: eventually, people just kind of settle on a certain type of technology "good enough" for their present needs. The internal combustion engine was pretty much finalized 60 years ago, and very real modifications have taken place since then. Televisions, likewise, were pretty much finalized in technology 30 years ago. Outside of a few fringe stragglers, very few people now make the jump to "upgraded" tech. I wonder if PCs will be the next.

    And if it is, where's nVidia's future in all of this?

    1. Re:nVidia playing with fire by Anonymous Coward · · Score: 0

      That's funny. You support the Xbox, because you support any attempt to get a PC into living rooms of millions of people.

      However, this logic does not follow. Why? The Xbox is not a PC. It's a console. Yes, it's based on PC parts and looks damn well like a PC to us, but MSFT isn't trying to sell a PC. Why would they sell a PC and take a loss on it, when they can profit off millions of PC's that _aren't_ sold at a loss?

      It's a console, not a PC. It doesn't have a keyboard. It's not supposed to have a network connection (yet). It only outputs in a horrible, antiquated display format called NTSC. ("Never Twice the Same Color") You can't run software that you choose to on it -- you may only run software that Microsoft _allows_ you to. It has little to no interoperability capabilities with any other piece of hardware in the universe.

      Etc. Point being, if you like the Xbox because you think it's Microsoft giving away PC's under cost, think again. It's nowhere near the same.

    2. Re:nVidia playing with fire by HiroProtagonist · · Score: 1

      "I'm wondering, perchance, if this will release the other extreme: eventually, people just kind of settle on a certain type of technology "good enough" for their present needs. The internal combustion engine was pretty much finalized 60 years ago, and very real modifications have taken place since then. Televisions, likewise, were pretty much finalized in technology 30 years ago. Outside of a few fringe stragglers, very few people now make the jump to 'upgraded' tech. I wonder if PCs will be the next."

      I've had quite a few discussions about this with some friends of mine and we've come to the conclusion that while you might think that the PC would reach this point, in fact it will not happen. This is because a PC is different than a car or a TV in that it is a "general purpose" device. Thus the more powerful it gets, the more it can do. It is also expandable, and in that expansion has more capabilities.

      You can't just add wings to your car and get another method of transportation, but you can add an X10 setup and control your houses enviornment, or add a voicemodem and have your own private voicemail system, or add a high end audio card and have a home studio. You get the idea. The key to the PCs continued evolution is that we keep coming up with new and different ways to use it.

      --
      --Remove chicken to e-mail
    3. Re:nVidia playing with fire by Anonymous Coward · · Score: 0

      PCs will be next, but not for a long time. Not until you can buy a PC and continue to use it normally for 15 years without any major upgrades ("major" being more than replacing the keyboard). A 15 year old TV can do just about anything a new TV can do today (minus a few amenities like S-video connectors and picture-in-picture). Try saying that about a 15 year old PC.

  59. Triangle vs Quads by Jeremy+Erwin · · Score: 2

    Historical Footnote: nVidia's NV1 and NV2 chipsets used Quads instead of Triangles. The NV2 chipset was never produced, due in part to chronic bugginess.

    http://firingsquad.gamers.com/features/nv2/

  60. Voxel? by Deslock · · Score: 1

    When are we going to see hardware accelerated voxel? Before 3D hardware took oof, Novalogic released many cool games using this technology (Commanche3 comes to mind). Had those games been hardware accelerated with anti-aliasing, they'd have terrain detail far more impressive than polygon based engines.

  61. So ... when can I emulate the XBox on my PC by Anonymous Coward · · Score: 0

    I knew NVidia would release a chip similar to the XGPU in the Xbox, and there are fast processors than the Celeron 733Mhz. Beside stripping the OS off the XBox and the video encoder, how long till people are playing XBox games on their PC?

  62. Samsung by Anonymous Coward · · Score: 0

    Samsung currently makes flat panel displays for the following OEMS:

    - Dell
    - IBM
    - Sun Microsystems

    ...including a handful of smaller OEMS. Note we are not the only ones making monitors for the above.

    18.1" monitors are starting to look very small in comparison to what is being tooled and what is sitting in the labs...note there will be several new 24.1" TFT-LCD flat panel monitors on the market by March, 2002...keep your eye out for some very cool units between now and then :)

  63. Only if you rename nethack to QUAKE.EXE by wideangle · · Score: 2, Funny

    Hello wideangle, the human Archeologist, welcome back to NetHack!--More--

    You see here a shiny nvidia card.
    .
    A geforce for 599 zorkmids. Pay? [yn] (n)
    y
    You bought a geforce for 599 gold pieces. --More--
    "Thank you for shopping in Tom's discount hardware!"

    R
    You remove the heatsink.

    You feel like you've done something bad.

    #pray
    A Large voice booms: "Thou hast angered me." --More--
    The geforce explodes! You are blinded by the smoke!

    It hits! It hits! --More--
    It hits! It burns! --More--
    It bites!
    You die.

    The shopkeeper gratefully inherits all your possessions.

    Goodbye wideangle.
    You were Microsoft-aligned.
    You were inspired by user 31387.
    You were unlucky.
    You were broke.

  64. Apple's LCDs by davy_wavy_42 · · Score: 1
    i always hear about problems with ghosting and such on LCDs... i've got one of the first LCDs that Apple came out with three years ago (15", analog) and have NO PROBLEM with Quake3, DeusEx, etc. The display and refresh are beautiful.

    Does anyone know who actually supplies Apple with the raw LCD panels?

    --

    1. Re:Apple's LCDs by Anonymous Coward · · Score: 0

      I think Samsung does. I'm not sure about the Cinima display or Powerbook G4, but I'm 99% sure the other displays use Samsung LCDs. I know the first iBook did, and Apple tends to stick to the same parts manufacturers rather than always buy the cheapest.

    2. Re:Apple's LCDs by Anonymous Coward · · Score: 0

      LG makes Apple's TFT-LCD monitors.

      There are various factories around the world that supply 'raw' panels.

      Samsung does not manufacture 'raw' panels... (LG does not manufacture 'raw' panels either)...we buy then from the same outfits that LG does...either out of Japan or Taiwan.

  65. Hah! by Danse · · Score: 2

    When I can play a game that looks as good as the Final Fantasy movie, at a consistent 100 FPS that's when it's fast enough for me :)

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  66. Increase FPS as opposed to increasing realism? by minister+of+funk · · Score: 1

    Have you ever wondered why, if our eyes are an analog interface, we see the wheels on vehicles appearing to rotate in the opposite direction they should? I wonder why, and I've never found a satisfactory answer.

    Why not limit games to 28 or 30 fps and work on building things like accurate motion blurs? It's possible to calculate an object's change in position over 1/30th of a second and blur accurately in that time, producing a more photorealistic image. I know 3Dfx was working on the motion-blur and depth of field effects (T-buffer effects?) before they went under. The pictures I saw of their motion blurs were not terribly impressive.

    I remember an old animation package I had bootlegged on my Apple IIE... the name escapes me, but it was my first exposure to "tweening": the process of interpolation between two or more end points. It would create smooth rotations and movement arcs.

    I don't know how one would go about rendering a motion-blurred scene. I think the software would have to compare the end mesh to the start mesh and determine the distance moved, use the z-buffer to determine how to render in a foreground to background fashion for all moved object. Use a pre-defined max-distance-to-rerender to determine how many interpolated objects to render, and the alpha-blend and radially blur all of the layers?

    I'm sure the more I write the more obvious it becomes how little I know about the rendering process.

    My only concern is that more frames per second may not be the best way to increase realism, but that mimicing the visual process is.

    1. Re:Increase FPS as opposed to increasing realism? by geomcbay · · Score: 1

      You are right that FPS is only so useful...And the major graphics chip makers agree with you, which is why most modern cards have been increasing focus on these features (AA, bump mapping, shaders, etc).

    2. Re:Increase FPS as opposed to increasing realism? by Rothron+the+Wise · · Score: 1

      Have you ever wondered why, if our eyes are an analog interface, we see the wheels on vehicles appearing to rotate in the opposite direction they should? I wonder why, and I've never found a satisfactory answer.

      Because you're either watching them on TV, or there's a strobing lightsource nearby. And virtually all electrical lightsources do strobe because of the alternating current.


      Why not limit games to 28 or 30 fps and work on building things like accurate motion blurs?


      Becuase 30fps is not enough to eliminate flicker. This might be possible on non CRT-screens, but 85fps would be better, past this point motion blur would be more interesting.

      Motion blur is an aliasing problem, namely temporal aliasing not unlike the spatial aliasing people usually talk about, and they can be solved in much the same way by using supersampling or multisamping methods.

      The design of the 3dfx allowed the cards to do temporal and spatial supersampling at the same time. non-motion blurred objects would just shift slightly (half a pixel) to create spatial antialiasing while fast-moving objects would be placed in an intermediate position between the last frame and the destination for the next frame, and result in temporal-antialiasing. Of course, there would be no spatial antialiasing for those fast-moving objects, but what wasn't really needed.

      The irony here is that antialiasing be it temporal or spatial will usually require just as much oomph from your graphics card as increasing the resolution and framerate will require, which will create _real_ detail instead of faking it, using the limits of the human vision to create the motion blur instead, so bottom line is this: It is better to increase resolution than use antialiasing as long as the monitor can keep up, and even the fastest of graphics cards can't push anything remotely photorealistic at 1600x1200 at 85fps. If you've maxed out your display, and you've still got fillrate to burn, spatial and temporal antialiasing is more worthwhile.

      --
      A witty .sig proves nothing
    3. Re:Increase FPS as opposed to increasing realism? by Anonymous Coward · · Score: 0

      Have you ever wondered why, if our eyes are an analog interface, we see the wheels on vehicles appearing to rotate in the opposite direction they should? I wonder why, and I've never found a satisfactory answer.

      This effect is called temporal aliasing.

    4. Re:Increase FPS as opposed to increasing realism? by Anonymous Coward · · Score: 0

      Have you ever wondered why, if our eyes are an analog interface, we see the wheels on vehicles appearing to rotate in the opposite direction they should? I wonder why, and I've never found a satisfactory answer.
      The effect is called temporal aliasing.

    5. Re:Increase FPS as opposed to increasing realism? by Guignol · · Score: 1

      Wether it is due to a strobing light source or a "frames capturing device" (television, cinema..) the idea is the same...
      Look at your wheel , let's say it spins at (24*3)-2 revolutions per second.
      If you capture 24 images per second, then you will see this sequence of images:
      - wheel at position "0"
      - wheel at position "-2"
      - wheel at position "-4"
      Of course the wheel actualy spinned nearly 3 times, but you just get the picture of it when it is slightly rotated in the other direction.
      So you effectively watch it spinning backward.
      This way, you can "freeze", play backward, play slowly etc.. any periodic/repetitive motion, just adjust your sampling frequency around the motion frequency. if it matches, you froze it.
      ...

    6. Re:Increase FPS as opposed to increasing realism? by minister+of+funk · · Score: 1

      I've observed strobe effects on angular motion before. I've also observed this "temporal aliassing" phenomena in direct sunlight.

  67. Fucking plagiarist by Anonymous Coward · · Score: 0

    This is almost 1:1 copy of "Slim Anus" that was performed by Insane Clown Posse in the in Howard Stern show. For a troll to be funny it should have at least a hint of originality.

  68. 2D quality? by pointwood · · Score: 2

    Generally, I don't play games much, which is why I also don't care much about 3D performance (it doesn't hurt to have it though :p ). I care a lot more about 2D quality and the Nvidia based cards isn't exactly known to be the best there...

    Besides that, I care about driver quality - AFAIK the NVIDIA drivers are generally great, both for windows and Linux (although they are closed source). I also care a lot about noise. I don't want a card that need a huge noisy fan. No active cooling, thanks!

    AFAIK, the Geforce3 Ti200 doesn't *need* a fan (the NVIDIA reference card doesn't have one), but most cards comes with a fan anyway - if the heatsink is good enough, it should be safe to disable the fan.

    I've heard Leadtek cards is some of the only NVIDIA cards that actually have good 2D quality.

    1. Re:2D quality? by Xugumad · · Score: 1

      2D performance depends on the card. I looked very carefully into the available cards, and ended up with a Gainward GeForce 3 Powerpack!!! (yes, that abuse of punctuation is part of the name). It may not be the absolute fastest card out there, but in the same area, has all the features I'm looking for, and in terms of image quality I cannot tell the difference between it and a Matrox card.

  69. 5 min/Frame....... by hughk · · Score: 1
    What, you feel that existing performance is good enough? Lets put this into context.

    A long-long time ago (1976), I worked as a student at a place which was doing some of the early stuff on graphics, the Computer Aided Design Centre in Cambridge UK.

    We did some very cool things on hardware that was so cool that our techies had to build it themselves. We had some cool software as well such as Things/Hidden-Lines that could generate buildings for walkthroughs.

    We couldn't do anything in real-time as a single frame took at least 5 minutes to produce. If we wanted full-definition (512*512), we had to produce separate RGB images which were photographed through a filter by an animation camera. The end result was cool in 1976.

    What is the state of the art today? Shrek? Final Fantasy? Again, relatively huge resources to render each frame and no chance to do it in real-time.

    Well, graphics has come a long way in 24 years, but if I want to do it in real-time, I have problems getting quality. This is why firms like Evans and Sutherland still clean-up doing the graphics subsystems for flight simulators. First-person shooters have come a long way, but still they are bound by the number of polygons and vertices, so rounded objects are difficult to render in real-time.

    Yes, there has been progress, but maybe I will be happy when I can handle the equivalent of a Pixar Render Farm on my desktop and in real-time. The GeForce 4 isn't there, but maybe sometime.........

    --
    See my journal, I write things there
  70. Re:Power without Trees? by evilandi · · Score: 2

    Grip3n: I have a 800 Duron system with a Geforce 2 MX. It plays any new game at 1152x968 flawlessly.

    I too have a Duron 800 and Geforce 2 MX, and until last week I would have totally agreed with you.

    Last week I installed 3D Mark 2001 .

    Try it yourself. Wait for the scene with the trees... suddenly your system will drop to 1-2 FPS.

    Trees. That is why we need a better CPU & graphics card.

    Notice how all the "good" games are set indoors, in cities, or in deserts? Yet all the fun army combat films take place in rural areas?

    Think of all those war or commando films where you've got a lone gunman sneaking around using trees for cover. Now when you look at games, you're always sneaking around using crates and boxes for cover. That's why we need better hardware.

    The games run fast on our Duron 800 / GEF2MX systems because those games are set in an environment which is specifically designed not to challenge our hardware. It's always a sewage system, a couple of city blocks, an underground base, a desert airport. It's never a forrest, a farm, a suburb.

    --
    Andrew Oakley - www.aoakley.com
  71. Warrior with zits ... by Aceticon · · Score: 2

    Actually seing the zits on the warrior would probably spoil the whole ambiance...

    Unless you were playing Hercules The Teenage Years or something ...

  72. Sorry, but you're mistaken. by Chasing+Amy · · Score: 2

    To quote one of the comments in the original /. article:

    > it isn't the complete Glide library that older applications (such as Quake II) depend on.
    > Rather, it is a subset of the Glide API that allows Mesa and their new OpenGL driver to
    > access the Voodoo3.

    They never, ever, ever opened the Glide libraries. Instead, they released the source for the part of their Linux driver that hooks into Mesa. That's all. The rest has always been, and unless nVidia can be persuaded to do so will always remain, binary-only and hence not easily hackable (no successful efforts so far) to work with all video cards.

    Note also that this /. article was from the same period when 3Dfx was suing Creative Labs for working on their Unified driver which would have offered Glide compatability for Creative TNT2 based cards. Today, all mention of the Unified driver has been removed from Creative's site except for a few old press releases, which link to pages which no longer exist.

    The Glide code is still closed and proprietary and hence old Glide games will probably be unplayable unless one uses an old Voodoo card, which will be increasingly difficult as time goes on for obvious reasons. After all, right now how many Voodoo 1's do you see floating around? There's the occasional one on eBay. In a few years, the same will be the case for Voodoo 2's through Voodoo 5's.

    Doubtless there are a few tiny bits of Glide which are proprietary to third parties and hence unreleasable. But from what I understand most of Glide was developed in-house by 3Dfx, so most of it should be releasable. The only question is whether nVidia can be prodded to release it.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  73. Re: "Geforce2MX slow in text mode compared to... by wideangle · · Score: 1
    Yeah, I found it strange that when I recently threw out the ATI Rage 128 that came with the machine and put in a Geforce 2 MX, the text mode suddenly became really slow. -WWWWolf

    Interesting. Anyone else experience this?
  74. cowboy neil by cl1m4x · · Score: 1

    if anyone sees cowboy neil tell him i want my five bucks... he still owes me for that mcdonalds breakfast when me and him spent the night together...

  75. 30FPS good for movies, bad for interaction by Anonymous Coward · · Score: 0

    Think of it, even if there is negligible time to react to your input, the delay to see the start of your input is 35ms. If it takes three iterations to get the gun lined up, you're at the 100ms mark, easily noticeable.

    But when you are at 30fps, what is the minimum? At 10fps, you have NO CHANCE of getting synched with the game.

  76. What screen-size limits? by coats · · Score: 2
    One of the things I have been very disappointed with, in both my nVidia-based home and work machines, is that I have not been able to get virtual screen sizes larger than 2048x1536 when there should be plenty of memory (32M and 64M, respectively) to run much larger virtual screens. This is particularly timely with the arrival of much higher resolution displays (like the 2048x1536 physical screen of the top-end Viewsonic). These larger virtual displays would be very useful for scientific visualization, or even to look at the 3200x2400 Hubble pictures at http://heritage.stsci.edu/

    --
    "My opinions are my own, and I've got *lots* of them!"
  77. Pixar uses sub-pixel rendering by peter303 · · Score: 2

    Pixar gnerally uses its software package called Renderman with sub-pixel polygons. This facilitates temporal and spacial anti-aliasing and detailed texture maps.

  78. incredible by AA0 · · Score: 1

    yet another super powered graphics card will come out, it will have options to increase the speed, quality and everything else in games.

    But when it comes down to it, we are still going to benchmark something stupid and out of date like Quake3. It has no relivance to the card performance, and doesn't use half the features, but we will benchmark it.

    I think gamers really need to start acting like they aren't 5 years old by not getting excited by big numbers. Realisticly 30fps in a game is more than playable, anything more isn't needed, and if you do it... well, you suck, and you shouldn't rely on hardware to help you win.

    This time around, I really hope reviews do the right thing, and not benchmark the card, put the #s up and say "well, obviously this card is better than that" Even though one looks awful, and the other can't run future games efficiently.
    Too much weight is put on speed, not nearly enough on everything else.

    1. Re:incredible by Anonymous Coward · · Score: 0

      fps is not a stable number, having a card that gets you 30fps in a quake3 demo benchmark means that the average frames per second during that specific demo is 30 fsp, for example you might get 120 fps on the same system staring at a wall in one of the maps or you might get 2fps with 5 opponents firing plasmaguns and rockets at you. the higher the average fps, the more smooth the action gets

    2. Re:incredible by AA0 · · Score: 1

      I more than understand that. If you have 5 guys firing those weapons on the screen, the fps doesn't matter, you'll be dead anyway.

  79. Re: "Geforce2MX slow in text mode compared to... by zeno_2 · · Score: 1
    I guess it really doesn't help much if he just says 'text mode'.

    So, during the bios startup screens, is it really slow?

    Is it when your booting into linux/windows?

    Is it only happen when you do a dir/ls in a console window?

    If its a fullscreen text based screen, and he is getting slow text, he might want to see if there is a way to manually adjust the refresh rate of the monitor, if its set real low this can heppen (ive never heard of anything like that happening, but im sure it could).

    Zeno

    (btw dont take this as a flame, im interestsed to see what he means by slow text mode as well)

  80. Re: "Geforce2MX slow in text mode compared to... by WWWWolf · · Score: 1
    So, during the bios startup screens, is it really slow?

    Yes. (Is this normal, then? Was the other card faulty when it showed stuff much faster? =)

    Is it when your booting into linux/windows?

    Can't really remember right now (uptime 3 days), but I think it may have been.

    Is it only happen when you do a dir/ls in a console window?

    Now in comparison, this seems pretty fast - in the text mode.

    When using frame buffer mode, it's considerably slower than the other card when using frame buffer.

  81. Re: "Geforce2MX slow in text mode compared to... by zeno_2 · · Score: 1
    Well, the text in the bios part shouldn't really be fast, it shouldn't change the speed much by changing video cards.



    Well, I dont have much of an idea though.. if you can get this to happen by booting off of a boot disk into dos or something, and it happens there, then it has nothing to do with video drivers or anything, its something with the hardware. Best of luck in trying to fix it! =)

  82. Linux nVidia drivers do seem to crash sometimes by smcv · · Score: 1

    They're not perfect. I don't get crashes that often, but occasionally (once every couple of days, usually while in a game but sometimes just randomly) X freezes and won't even respond to keyboard input. Luckily I have a palmtop (an old Psion 3c) and a serial cable, so I can still log in on a serial port and do "killall -9 XFree86" - after X restarts it works fine.

    It might be X rather than the nVidia drivers, but I doubt it (my old computer, also with X 4, works fine with ye olde Voodoo3).

  83. Re:Yes by Bobo+the+Space+Chimp · · Score: 1

    > Thank God that hilarious JarJar character was
    > added to pull that movie out of the toilet.

    No kidding! When the Gungadin's were being attacked and slaughtered en mass near the end of the movie, I laughted myself silly watching JarJar knock down still more of his friends swinging that blue ball around. If only he were present in the beginning of Saving Private Ryan, that movie wouldn't have sucked so much and he would have brought much needed comic relief to an otherwise overly stressful and serious scene.

    I also liked how the king of the Gungadoos knew JarJar personally, and how the king's bodyguards let him hang out with the king in spite of being ostracized for thievery, gross destructive negligence bordering on treason, and what-not. That loveable ne'er-do-well!

    On the other hand, I did complain that JarJar's leap into the water was pathetic looking, so they did have him do a Triple Lindy this time.

    --
    I am for the complete Trantorization of Earth.
  84. A little cynical. by Iberian · · Score: 1

    I like to give people the benifit of the doubt.

    1. Re:A little cynical. by Iberian · · Score: 1

      I mean benefit

  85. You need help! by Iberian · · Score: 1

    I will try. Lets take things one step at a time. Step 1. Admit there is a higher power. Come back to me when you figure this out and then we can go to step 2. In 12 easy steps you will be "cured".

  86. He's right, need fps headroom. by Blaede · · Score: 1

    I play NASCAR 4, and during incidents where people start 'rubbing' (yes that's a racing term) and incidents, even smoke, start to occur, fps takes a hit due to the calculations needed. At minimum, you need 24 fps to not notice any weirdness. But when it dips to 20 and below, the effect becomes very distracting, if it sinks to 12 or lower, there is no chance of running good lines. So yes, sim racers need high fps so when it does dip during the incidents, you still have enough to keep the illusion smooth.

  87. Re:Video capture - ATI All-in-Wonder by twilight30 · · Score: 1
    Keeping this specific, my own experience with the now-venerable ATI All-in-Wonder (16mb, Rage 128 chipset, I believe) has been good.

    The card works well in both Windows (98, 2k, don't know about XP) and Linux (particularly with the XFree86 4.0.x and 4.1.x series of drivers).

    I've heard the AIW supports DVD playback well, but as I don't have a DVD I couldn't tell you.

    Insomnia, the lead developer at GATOS, the ATI video project, has accomplished miracles with this series of cards and the GATOS program itself will handle just about any type of TV video input you could throw at it.

    In my experience both GATOS and the XFree86 teams have more solid work on the Linux side of things than the ATI people on Windows (go figure). Not that I don't appreciate the ATI work on Windows, but it works...

    --
    ========================================
    Death will come, and will have your eyes
    -- Pavese
  88. Re:LCD Tangent... IBM CRT Tangent by Odinson · · Score: 2


    Since we broke into the conversation, Has anyone used the IBM 275 20" (19.8) Flat
    1920x1440@75Hz I found one good review on it but nothing else. I would like one for christmas?? but I haven't been able to get a review from a source I know.


    I was comparing it to the Mitsubisi 200 Diamond Plus Natural Flat
    22" (20") 1800x1440@72 Hz

  89. Big 3 - partially OT by Amazing+Quantum+Man · · Score: 2

    Is it just me, or does it seem like we're down to only the "Big 3" (nVidia, ATI, and Matrox -- and I could be wrong about Matrox).

    You used to have all sorts of chipset makers... S3, Matrox, ATI, WesternDigital, Tseng Labs (whatever happened to them, anyway?), 3dFX...

    What happened? Is this consoldiation a good thing or a bad thing?

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  90. Re:LCD Tangent... IBM CRT Tangent by Anonymous Coward · · Score: 0

    I'm currently running 2048x1536 (73hz) on the Sony Trinitron/Multiscan G500. It's a nice resolution but the image isn't as crisp as when I go down to 1920x1440 (78hz). I don't know if it's the monitor or if it's the video card (TNT2) that's can't handle the high resolution well.

    I'd move to LCDs if I could get 110dpi on them like I do on this CRT.

  91. raw panels by Anonymous Coward · · Score: 0

    Apple is using LG/Philips. Samsung uses AMD....but alot of this depends on the panel size. The Samsung 24.1" is AMD. Others come out of Japan.

  92. Already? by Muramasa · · Score: 1

    It seems to me that this is a little too soon, the GeForce3 hasn't been out long at all and were already hearing about a new nVidia card? My GeForce2 still runs any game that I can think of and thats an "old" video card.

  93. what about stereo vision by Beevis · · Score: 1

    i know that there are a few asus delux cards out there that offer true stereo vision with a pair of special glasses. How come this hasn't become mainstream ?
    This technology truely takes the monitor tot he next dimention.
    I mean, to support it, we need a screen with a good refresh rate and a pair of lcd glasses. both can be cheaply obtained.
    I guess if a markeh leader like nvidia makes it a standard feature, we'll see it more often.