It has nothing to do with losing. I don't care if my team loses (which is not the same thing as not trying to win) and I don't play with the goal of being #1 on the scoreboards. I'm not a noob either, considering that I've played TF since 1997.
Every single single reply I've received has been a completely ludicrous strawman with no connection to what I'm actually talking about.
Where did I say this has anything to do with my kills to deaths ratio? Nowhere. It has nothing to do with my KDR. It seems everyone here is unable to deal with this subject without the use of ridiculous strawmen. People accuse me of being againts teamplay or being obsessed with KDR, even though this has nothing to do with either of those things.
As for camping in Counter-Strike, it's actually a part of the gameplay mechanics so I don't know why the fuck you think it's supposed to be a bad thing, or why you even brought it up.
I'm not a sore loser. I don't care if my team loses (which doesn't mean that I don't try to ensure victory), and I don't start flaming the winning team when it happens. This has absolutely fuckall to do with winning, losing or teamplay. There's no good reason whatsoever for this "feature," it's simply annoying and caters to chickenshit players who can't fight against enemies who shoot back. If I want to stand around and get shot without being able to do anything about it, I'll play offline and repeatedly suicide myself. Or maybe I just won't bother with this piece of shit game.
Take it from me: if you like team-based shooters and haven't played the TF2 beta, you're missing out in a big way.
I lost all interest the second I watched a gameplay vid where the losing team becomes unable to attack before the next round starts, allowing the winning team to frag them without resistance. DoD did the same thing, and it's one of the reasons why I don't play it anymore. I'll maybe try TF2 when Valve stops annoying the player for shits and giggles. TF2 could have been a good game but this is more than enough to convince me that Fortress Forever is the way to go.
You don't have to make it about killing higher and higher levels of swine. Previous posters mentioned interest in being immersed in Warcraft lore. I haven't looked at them, but the RolePlaying realms seem to offer yet another facet of play. I've found the game engine to provide lots of potential for social interaction in the form of guilds.
Roleplaying realms are completely separate from normal realms. If you play on a normal realm you can forget about roleplaying. Even if you do play on a roleplaying realm, you still have to kill "higher and higher levels of swine," collect loot and grind professions. That's what WoW is about. Nobody really plays it for any other reason.
You seem to have discovered the most shallow way of playing the game. Congratulations!
WoW is a shallow game. If I want to roleplay I'll play Baldur's Gate, Fallout, Jade Empire or Mass Effect (when it's released). Or even Oblivion. When you've played WoW for a while you get tired of listening to every NPC explain in detail why it's imperative for you to collect five cow fetuses, two copper bolts and one mana crystal. WoW just isn't a story or roleplaying oriented game.
Based on the fact that you assumed I was talking about your personal kills-to-deaths performance in the first message I quoted, it shows that you worry about your individual performance first and your team's performance second. If this is the case, it also clearly explains why this feature frustrates you so much.
It frustrates me because it's fucking annoying and retarded that the enemy team can just kill me and I can't do anything because the game designers made the random decision of making me unable to attack when my team loses. This has fuckall to do with teamplay. The developers just want to annoy players.
Huh? The free-frag period is only ~15 seconds long after your team wins a match (usually at least 10 minutes long).
I know it isn't long. It's exactly like in DoD. It's still enough to make me want to murder someone.
It's designed to give an obvious penalty to the losing team, and a bonus to the winners. You'll often see players in other "team-based" multiplayer games just playing lone-wolf, maximizing their K/D ratio at the expense of helping their team. In TF2, you win and lose together.
The feature has nothing to do with any of that. It's just there to piss you off.
thus you are faced with the consequence of running and hiding at the end of the round from all the "newbies" that managed to work together and win.
They're obviously pathetic noskill newbies if they're afraid of fighting against opponents who shoot back.
One thing that really bothers me about TF2 (based on gameplay videos I've watched) is that when your team loses a game you'll be unable to attack until the next round begins. During this time the enemy team can freely frag you and there's nothing you can do about it. DoD has this "feature" as well, and it always made my blood boil with rage. Why would I want to play TF2 multiplayer when they have something like that in it? I may as well play by myself and repeatedly suicide with pipe bombs or rockets. I might skip TF2 completely because of this. Yes, it's that annoying.
There's no point in getting into an in-depth debate over this because we're likely just going to disagree. Christians may believe that they're "close" with Muslims, but take a look at the way Christians are treated in the Middle-East and suddenly it's a different story.
Christians are similiar to Buddhists because they share some common values and are, generally speaking, peaceful people.
I initially had massive problems controlling shooters where you had to use both analogue sticks at once (unlike RE4 and MPrime, which I had no problems with), but I eventually got better and now I like playing with a gamepad just fine. Of course it's no match for a keyboard and mouse, and anyone who claims otherwise is fooling himself, but I don't mind playing with a gamepad.
Allah and God are polar opposites. Their teachings are polar opposites. Their prophets are polar opposites. Their followers are polar opposites. Christians have more in common with Buddhists than they do with Muslims.
I like XP a lot, but Vista is just a huge pile of shit that I don't plan on using for anything except gaming. It's slow, cumbersome, difficult to use and has poor software and hardware support. I'm getting Ubuntu next month, and it'll be my first Linux OS. It's time for me to abandon the MS ship (except for gaming).
PST and BG do have a connection though, since Sigil is connected to all planes. You can even purchase items in BG2 that were carried by PST characters, and the Nameless One is mentioned in the item descriptions. You also meet some planar travelers who, if I'm not mistaken, mention Sigil.
Why shouldn't bullying be a criminal offense? You may as well argue that assaulting someone shouldn't be a criminal offense because the intended victim can just use force to defend himself. Ridiculous.
The magical stories of "I was bullied until, one day, I socked the bully on the nose and then suddenly the rain stopped, the clouds broke, the sun came up, my dog filled his own food bowl, my lawn mowed itself, and Gentoo was suddenly installed on my computer" are _propagated_ by bullies who are looking to perpetuate their system. If more meek people believe that, by punching their antagonizer in the nose, everything will suddenly change then the bullies have created new targets for gang bullying.
Or maybe you're a bully who's telling people not to resist so your job becomes easier?
My estimate is that the practice only really works if the bully is the lone vagrant type of bully. If the bully is a wealthy prick from a long-standing local family, and especially if that bully has a group of wealthy friends, and especially if the bullies' parents are esteemed local politicians or attorneys, then the target doesn't have a snowball's chance in hell.
Wealthy people are susceptible to kicks, punches, chokes, locks and weapons the same as everyone else.
So what exactly should you do, if violence is supposedly not an option (it is)? If you don't do anything, you'll likely end up with psychological damage and a non-existent self-esteem, possibly for the rest of your life.
If you want to ensure that your son doesn't get bullied, then enroll him into a good martial arts class; the kind which teaches people how to beat the living crap out of people, rather than sports or philosophies.
Ahem, it's specifically the sports martial arts (boxing, muay thai, judo, bjj) that teach you how to beat people up.
It has nothing to do with losing. I don't care if my team loses (which is not the same thing as not trying to win) and I don't play with the goal of being #1 on the scoreboards. I'm not a noob either, considering that I've played TF since 1997.
Every single single reply I've received has been a completely ludicrous strawman with no connection to what I'm actually talking about.
Where did I say this has anything to do with my kills to deaths ratio? Nowhere. It has nothing to do with my KDR. It seems everyone here is unable to deal with this subject without the use of ridiculous strawmen. People accuse me of being againts teamplay or being obsessed with KDR, even though this has nothing to do with either of those things.
As for camping in Counter-Strike, it's actually a part of the gameplay mechanics so I don't know why the fuck you think it's supposed to be a bad thing, or why you even brought it up.
I'm not a sore loser. I don't care if my team loses (which doesn't mean that I don't try to ensure victory), and I don't start flaming the winning team when it happens. This has absolutely fuckall to do with winning, losing or teamplay. There's no good reason whatsoever for this "feature," it's simply annoying and caters to chickenshit players who can't fight against enemies who shoot back. If I want to stand around and get shot without being able to do anything about it, I'll play offline and repeatedly suicide myself. Or maybe I just won't bother with this piece of shit game.
I lost all interest the second I watched a gameplay vid where the losing team becomes unable to attack before the next round starts, allowing the winning team to frag them without resistance. DoD did the same thing, and it's one of the reasons why I don't play it anymore. I'll maybe try TF2 when Valve stops annoying the player for shits and giggles. TF2 could have been a good game but this is more than enough to convince me that Fortress Forever is the way to go.
Roleplaying realms are completely separate from normal realms. If you play on a normal realm you can forget about roleplaying. Even if you do play on a roleplaying realm, you still have to kill "higher and higher levels of swine," collect loot and grind professions. That's what WoW is about. Nobody really plays it for any other reason.
WoW is a shallow game. If I want to roleplay I'll play Baldur's Gate, Fallout, Jade Empire or Mass Effect (when it's released). Or even Oblivion. When you've played WoW for a while you get tired of listening to every NPC explain in detail why it's imperative for you to collect five cow fetuses, two copper bolts and one mana crystal. WoW just isn't a story or roleplaying oriented game.
Life is full of paradoxes.
Why are you accusing the opposition of trolling just because you have run out of arguments?
Then I guess there are a lot of cowardly noskill assholes out there who shit their pants if they have to go up against someone who can fight back.
It frustrates me because it's fucking annoying and retarded that the enemy team can just kill me and I can't do anything because the game designers made the random decision of making me unable to attack when my team loses. This has fuckall to do with teamplay. The developers just want to annoy players.
Where did I say I don't want to play a game of teamwork?
Well that's because you suck and can't handle opponents who shoot back.
Beating someone is really hard when they can't return fire or otherwise defend themselves.
I know it isn't long. It's exactly like in DoD. It's still enough to make me want to murder someone.
The feature has nothing to do with any of that. It's just there to piss you off.
They're obviously pathetic noskill newbies if they're afraid of fighting against opponents who shoot back.
One thing that really bothers me about TF2 (based on gameplay videos I've watched) is that when your team loses a game you'll be unable to attack until the next round begins. During this time the enemy team can freely frag you and there's nothing you can do about it. DoD has this "feature" as well, and it always made my blood boil with rage. Why would I want to play TF2 multiplayer when they have something like that in it? I may as well play by myself and repeatedly suicide with pipe bombs or rockets. I might skip TF2 completely because of this. Yes, it's that annoying.
Uh... why wouldn't he be playing? WoW isn't an adventure game. You spend almost all of your time fighting and collecting loot.
:D
There's no point in getting into an in-depth debate over this because we're likely just going to disagree. Christians may believe that they're "close" with Muslims, but take a look at the way Christians are treated in the Middle-East and suddenly it's a different story.
Christians are similiar to Buddhists because they share some common values and are, generally speaking, peaceful people.
I initially had massive problems controlling shooters where you had to use both analogue sticks at once (unlike RE4 and MPrime, which I had no problems with), but I eventually got better and now I like playing with a gamepad just fine. Of course it's no match for a keyboard and mouse, and anyone who claims otherwise is fooling himself, but I don't mind playing with a gamepad.
Allah and God are polar opposites. Their teachings are polar opposites. Their prophets are polar opposites. Their followers are polar opposites. Christians have more in common with Buddhists than they do with Muslims.
Islam doesn't have the same deity as Christianity.
I like XP a lot, but Vista is just a huge pile of shit that I don't plan on using for anything except gaming. It's slow, cumbersome, difficult to use and has poor software and hardware support. I'm getting Ubuntu next month, and it'll be my first Linux OS. It's time for me to abandon the MS ship (except for gaming).
PST and BG do have a connection though, since Sigil is connected to all planes. You can even purchase items in BG2 that were carried by PST characters, and the Nameless One is mentioned in the item descriptions. You also meet some planar travelers who, if I'm not mistaken, mention Sigil.
Then you hurt them even more. As much as it takes.
Why shouldn't bullying be a criminal offense? You may as well argue that assaulting someone shouldn't be a criminal offense because the intended victim can just use force to defend himself. Ridiculous.
Or maybe you're a bully who's telling people not to resist so your job becomes easier?
Wealthy people are susceptible to kicks, punches, chokes, locks and weapons the same as everyone else.
So what exactly should you do, if violence is supposedly not an option (it is)? If you don't do anything, you'll likely end up with psychological damage and a non-existent self-esteem, possibly for the rest of your life.
Ahem, it's specifically the sports martial arts (boxing, muay thai, judo, bjj) that teach you how to beat people up.