More Lich King Details, Apologies For Burning Crusade?
1up is hosting content from the most recent edition of Games For Windows magazine. The front page of that august publication features the grimacing face of Arthas, poster boy for the upcoming Wrath of the Lich King expansion to World of Warcraft. The article inside has a bunch of new details on the game update, as well as a lengthy discussion with Blizzard's Chris Metzen on the first WoW expansion, Burning Crusade. Some of Metzen's comments along those lines are a bit surprising: "'It had a lot of high-concept ideas, high-concept environments,' he says, calling to mind the psychedelic mushrooms of Zangarmarsh, the tragic majesty of Tempest Keep, 'but other than some really nice moments, there was nothing really personal about it.'"
The front page of that august publication features the grimacing face of Arthas...
File this under "old news." We're already in October, Zonk. Sheesh... : p
This guy's the limit!
Too bad, I liked Zangarmarsh. Much more fun to lvl there than Terrokar Forest or HFP. Even blade's edge and Nagrand seemed to be a little uninspired. The first zone i liked after Zangarmarsh was Netherstorm.
What a silly title. Its not an apology. Metzen's said that they wound up not liking how Illidan was just off in the Black Temple, and he doesn't really matter throughout most of the content.
They want a more personal experience in Lich King, in the sense that Arthas will be more in your face. Think Pathaelon the Calculator, who you keep running into as you level in BC. They want Arthas to be more visible and more interesting, rather then off in the background most of the time.
I view it as a good thing. They learned a lot from BC, and that should make for a better expansion this time.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
It's funny how Blizz seems to lament BC as if they made too many mistakes. I do appreciate that experience with the first big expansion gave them a lot of lessons learned to apply to this latest expansion.
My main bone of contention though is that the 1-70 grind is not getting much attention. Do they feel that all of that is throw-away? I understand adding new content to the end game to keep fanatics engaged. My guild is just finishing TK and getting ready for Black Temple so the timing is perfect to keep them all interested in future content. But what about adding new players, and expanding offerings for players that are new?
what? what I thought we were in the trust tree in the nest, were we not?
I don't like TBC in general. I'll admit there are some parts I do like, but really I'd prefer if they'd never released it.
I'm glad to see WoW pulling from the better elements of some of the older MMO's. This should lead to some very fun gameplay as DaoC was -very- addicting.
They are going to rework the 20-60 leveling a bit to streamline it.
Personally, I think that's all they need. There's plenty to do for lower level characters, the only problem is that for someone who's new to the game the higher levels, and thus the ability to play with their friends, can seem very far away. So allegedly they are going to quicken the pace of the lower levels some, so that 80 isn't so far away.
The one clearly added in your quest log? With the little "Suggested players : X" in the description log?
Granted, they haven't gotten around to doing every single Elite-Mob-Bearing quest yet but it's there.
I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
What they SHOULD apologize for is their habit of putting uber-powerful wandering elites in zones where individuals or small-groups are trying to accomplish individual and small-group quests.
The presence of a monster that can sneak up behind you and kill you in two hits does NOT add to the challenge of the game, but rather, the frustration.
although Terrokar wasn't that bad.
How much is your data worth? Back it up now.
Every expansion will mean less new players because the investment required to 'catch up' to the rest of the game is growing at a rapid pace. Slowly the rate of old players losing interest will outpace the rate of new players. As the server populations drop, the effect will become even more drastic, since the less people that are playing, the less fun the game becomes for the leftover population (less people in guild, tougher to find people for pick up groups, tougher to find quality replacements for quitting guild members).
I give WoW another one or two expansions before work begins on a new MMO incarnation. Whether it be WoW II or otherwise.
The one I question I have is what will they do on itemization. BC broke the progression rate that they had been at for 1-60. (and I do not count the tier 5/6 stuff)
Okay, two questions. Lol
What moral questions does WOW have? That is one of the flaws in it. You only can progress - quests are complete or not - you do not have alternative choices.
The only thing even close to a moral question was the one to support the pirates or not in SV. And those that did never had any progression down that path after the initial quest chain.
There is also the centaurs is desoclace; Which is a huge moral issue. Natural, moral issues only matter for RP.
There are several bloodsailer quests after you become friendly to the Bloodsail Buccaneers. Of course it is a pain in the ass to do that.
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They were smart in that you so not need every expansion to play.
So your 'get caught up' price is spread out over time.
Addde to that is that historically, in the MMO arena, it is cheaper to get caught up then it is to buy the expansions as they come out.
I give WoW 1 or two more expansion, but only because the look is getting boring and stale.
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One lesson they will have learnt the hard way is itemisation. All the items at the start of BC were completely off. Infact most patches have seen big changes to item stats, something I can't remember happening that often in the original WoW (not on the same scale). Particularly the first major patch (the BT one) where green items went down dramatically.
It's as if they employed new item designers who didn't understand the color system in the game, and just threw stats about all over the place. Personally that devalued the game for me and made Blizzard look quite amateurish. Particularly with the overwhelming number of items introduced into the game after the expansion compared to the number before. If the items had actually been given new 3D models it would've been ok, but most are still left overs from pre-BC or just the same model with the colour changed. Same with the zones, recycled orcs, ogres (level 30 quest, or is it 65?!), spiders, wolves were abundent everywhere.
The main thing that might hook me to buy the expansion is real hefty update to the graphics engine, not just some new looking fire and ice. That's probably the biggest part of the game for me, exploring the new zones and areas. Having played (or still playing) Gears of War, Team Fortress 2, Bioshock, Crysis beta and numerous other games I see WoW screenshots now and think really, how are the playerbase so uncritical and apathetic of the graphics? The character animations still look superb, but the texture resolutions, lack of shader effects except a few spell particle effects look tired. Keep the cartoon-like graphics sure, but there's nothing wrong with making those 8800s and dual cores sweat a little.