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UT3 Won't Feature Cross Play Capability

Next Generation is reporting on comments from Epic's Mark Rein, who participated in an IRC chat with some members of the Unreal community recently. In the chat, Rein revealed that Unreal Tournament 3 will not feature the ability for PS3 and PC players to compete on the same servers. Said Rein, "We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that this would not be in the best interests of our very loyal PC userbase because we would constantly be holding on to updates to wait until they passed cert on the console platform. Our PC fanbase is of ultimate importance to us. They are our bread and butter. We can't let them down or compromise their experience in any way to accommodate cross platform play."

141 comments

  1. What?!? by LinuxGeek · · Score: 3, Interesting

    So, does this mean that they don't "have a lengthy certification process" for PC patches? What is the real problem anyway? If they need feature and update parity between PC and console versions, then just keep doing what they already do: don't let systems with different versions play each other, but if users (Xbox360, PS3 and PC) have the same version, then let them play! Also, they plan a linux client version. Will linux users not be able to play against PC users either?

    The proposed brick wall between the different platform users would make this a pointless purchase for me because I would want to play against some friends that use consoles. I wonder if this would also mixed prevent lan play?

    --

    Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    1. Re:What?!? by Necreia · · Score: 5, Informative

      PC patches don't require Sony's blessing-- that's the deal with it.

    2. Re:What?!? by nojjynb · · Score: 1

      Cross-platform gaming is enabled between linux, mac and windows. With a PC patch, they are the only ones who have to certify the patch, but with the PS3 I would guess there are other (Sony) parties involved who may have problems keeping up.

      Besides, we all know console users w/ out a mouse and keyboard don't stand a chance in UT... this is the real reason for it :) Oh, and if you doubt such, we will see on October 10th when the Orange Box is released on PC/360. Those poor 360 users won't stand a chance in TF2 (though I'm considering picking it up for my 360 just to check it out).

    3. Re:What?!? by bcmm · · Score: 1
      No, there is not a "lengthy certification process" required before you are allowed to release things on a PC. You just distribute it and tell users to install it.

      However, if you want to release for the PS3 you need to run everything past Sony first. That is what takes time.

      Will linux users not be able to play against PC users either?
      Dunno what hardware you run Linux on to play games, but I for one use a PC.

      Quibbling aside, there is, suprisingly, no authority who has to check everything released on Linux either.

      Well done with the first post though.
      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    4. Re:What?!? by LinuxGeek · · Score: 1

      I'm not confused about what Sony requires, I also expect MS to have similar requirements for the 360. Part of my point was that the stated reason for not letting different platforms play against each other is pretty artificial. Simply let them play together once the platforms are the same version.

      --

      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    5. Re:What?!? by LinuxGeek · · Score: 4, Informative

      I thought it was more widely known that the PS3 version will support keyboard and mouse play. One of the reasons I finally bought a console for gaming.

      --

      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    6. Re:What?!? by Anonymous Coward · · Score: 0

      And if you RTFA, you'll see that they're considering doing this once the patches have run their course. They don't want to put in a feature right now that they'd have to support when doing so would delay the patching process for the PC.

    7. Re:What?!? by LinuxGeek · · Score: 1

      Well, in past releases, the linux client didn't get the same priority as the windows version and the releases lagged a bit. That is the reason I made the distinction between linux and windows versions and wondered if Epic was going to allow them to interplay but leave the console players on their own little deserted island.

      I'm hoping that they just make it optional for interplay between all of the platforms so the server maintainer can allow or disallow consoles instead of just creating a permanent barrier.

      --

      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    8. Re:What?!? by davermont · · Score: 3, Informative

      Will linux users not be able to play against PC users either? Of course they will. Windows and Linux support the same computer architectures and implement the same network protocols. The biggest reason most game developers don't support Linux is because most games are developed using the Microsoft's DirectX graphics libraries. The Unreal Tournament series, as well as the Quake series, have always supported OpenGL, a set of open graphics libraries. Hence the name. Plus, I doubt that the server you will be playing on will be running Windows anything.
    9. Re:What?!? by nuzak · · Score: 3, Interesting

      I think you'll be surprised. There's a generation of kids out there who pull off headshots every time using just the analog stick on high sensitivity. And analog sticks beat WASD for movement every time. Obviously some kind of hybrid controller is the answer (and there is one for the PS3, though the name escapes me)

      --
      Done with slashdot, done with nerds, getting a life.
    10. Re:What?!? by LinuxGeek · · Score: 1

      Yeah, I RTFA, it's where the quote came from. I really hate relying on the mysterious future to maybe eventually get to play against my friends without an explicit promise to ever allow it.

      I think it will make sense for me to wait and see what they will actually commit to supporting before buying any version. By that time I'll just get a used copy and save some cash. :)

      --

      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    11. Re:What?!? by vecctor · · Score: 1

      Oh, and if you doubt such, we will see on October 10th when the Orange Box is released on PC/360. Those poor 360 users won't stand a chance in TF2 (though I'm considering picking it up for my 360 just to check it out). TF2 won't have PC and Console players playing one another:
      http://www.joystiq.com/2007/06/19/team-fortress-will-not-have-cross-platform-play-but-valve-plays/
      --
      Why, yes I have been touched by His noodly appendage. And I plan to sue.
    12. Re:What?!? by bcmm · · Score: 2, Insightful

      I think the issue is that the console version will lag far behind the PC version, and like nearly any multiplayer FPS, and exact version match is required to play.

      If people run servers supporting both PCs and consoles, then when an update comes out for the PC, they'll have to choose whether to upgrade and lose the console players till the console upgrades, or wait for the console upgrades, and lose the PC players who eventually update because all the other servers have.

      Or, worse, you could get a situation where servers never install patches because they don't want to lose console players, and PC players don't install patches because they want to play on said servers.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    13. Re:What?!? by great_googly_moogly · · Score: 1

      While it may seem simple on the surface, only allowing players to play with the same version would prohibit you from playing with your friends on the console anyways, as the console versions would inevitably always be at least one revision behind. In the time it takes for Sony or Microsoft to "bless" Version 1.X, 1.X.0001 will already be installed on all PCs. The cost to constantly pay for Microsoft or Sony's blessing with every intermediate version would be prohibitive.

    14. Re:What?!? by Anonymous Coward · · Score: 1, Informative

      A lot of people said that when Q3 came out for Dreamcast as well and we all know how that turned out... It's simply a fact that console players using analog sticks don't have a chance in hell at being as fast as a mouse user. Most console FPS games slow the gameplay down and give players auto-aim to make up for the inferior controls. With the scout class being the way it is in TF2 (extremely fast, double jump etc.) console players don't have a prayer at matching the maneuvers and accuracy that PC players can achieve.

    15. Re:What?!? by dave562 · · Score: 1

      I think that the underlying concern probably has to do with hacks and cheats. It's a lot easier to load third party binaries that interact with the game engine on a computer than it is on a console.

    16. Re:What?!? by MaineCoon · · Score: 1

      Sony has to QA each patch themselves, and then they charge for each patch. We're not talking just a couple thousand dollars, either.

      Its a pretty safe bet that the PC version will receive many patches over its lifetime, while the PS3 version will receive only those absolutely necessary.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    17. Re:What?!? by nuzak · · Score: 2, Interesting

      You're probably right. I still maintain that a stick beats WASD, and there are some kids freakishly good with the sticks, but the majority of people are better with the mouse. But really, if it's fun, it's fun, and the incoherent screaming of hypercompetitive Greater Internet Fuckwads (not accusing you, you're actually quite civil about it) about their control scheme serves only to amuse in a Jerry Springer kind of way.

      Still, while I do find both console and PC shooters to be fun on their own merits, I am finding myself getting tired of the whole genre of "drive your character like a car through almost entirely flat terrain, with your gun as your interface to the world, pointing and clicking a path of destruction". I'd like to see more games where you can focus on tactics, and less on clicking the same things with a more detailed texture year after year. Sort of like the old Rainbow Six games, before they turned those into FPS's.

      --
      Done with slashdot, done with nerds, getting a life.
    18. Re:What?!? by Seumas · · Score: 1

      I just wish the stats were shared across all systems. I don't want to have separate player stats for when I play on my PC versus when I play on my 360 or PS3.

    19. Re:What?!? by TikiTDO · · Score: 1

      I have to agree with you on your WASD vs Stick opinion to a point. If you were at that high a level it would certainly be better to have two full degrees of freedom than 8 possible directions of movement. That said there are other benefits of using a keyboard/mouse over the stick. The design of most controllers restricts the number of buttons you can hit within a certain reaction window. If using a controller for instance you usually have the stick itself, and two or three shoulder buttons easily accessible. Anything else requires extra hand movement. When using WASD though, you have easy access to at the very least 3 but up to 16 extra buttons. Since several of these could easily be used as modifiers the scheme could effectively allow you thirty or forty extra commands. Similarly with a mouse you will usually have at least 5 buttons ready for instant access if you were to count the scroll wheel as a button.

      Obviously this all depends on your dexterity of the user the design of a name. There are people who may not be able to take advantage of the extra keyboard buttons, and there are games that are specifically designed for one control scheme or the other.

    20. Re:What?!? by Tarlus · · Score: 1

      One of the reasons I finally bought a console for gaming. Do you buy consoles for other purposes?
      --
      /* No Comment */
    21. Re:What?!? by cloricus · · Score: 1

      It is much easier for me. I just wait for the Linux client to be released and then their promise to me is forfilled.

      And they had better release it as I want this game, hell I'll even pay slightly extra for a Linux cd and box!

      --
      I ate your fish.
    22. Re:What?!? by LinuxGeek · · Score: 2, Interesting

      Do you buy consoles for other purposes?
      My PS3 spends a bunch of time Folding@Home and also runs Ubuntu pretty well if you setup swap space. Under linux, it works well for playing media types that Sony doesn't want to support, like xvid, divx and ogg vorbis files.
      --

      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    23. Re:What?!? by JNighthawk · · Score: 1

      Linux is an OS, as is Windows. That doesn't make it "not a PC."

      No, there is not a length certification process for PC patches. You also don't have to pay Sony/Microsoft to release a patch on the PC.

      And finally, you will never get 360/PS3 play going, ever. Sony and Microsoft will not play nice, they provide two completely different APIs, and have completely different security/encryption aspects.

      --
      Wheel in the sky keeps on turnin'.
    24. Re:What?!? by davester666 · · Score: 1

      Isn't Microsoft's policy "Ship early, ship often"?

      --
      Sleep your way to a whiter smile...date a dentist!
    25. Re:What?!? by usrusr · · Score: 1

      should be easy enough to keep a copy at console patch level as long as they don't add in some steam-like annoyances.

      --
      [i have an opinion and i am not afraid to use it]
    26. Re:What?!? by illumina+us · · Score: 1

      AFAIK UT games have always supported different versions playing with each other. At least those running newer versions could connect to older version servers and play with older version clients but not vice versa.

      --
      -illumina+us "I put on my robe and wizard hat..."
    27. Re:What?!? by neverhadachoice · · Score: 1

      Will linux users not be able to play against PC users either?

      umm .. what are you expecting the linux users to be playing on?
    28. Re:What?!? by aichpvee · · Score: 1

      PC does not mean "windows." Please don't make this mistake again in the future.

      --
      The Farewell Tour II
    29. Re:What?!? by DarkMantle · · Score: 4, Informative

      OK, I've been following the UT3 development as closely as I can since UT 2004 came out. Now Let me summarize what I've read/heard/watched on several interviews and blogs (with Epic Employees.)

      • Cross platform play is dropped for above stated reason. It works fine in the development lab but Sony must "bless" the patch before release and for the PC once it passes Epics testing it's good.
      • 360 is delayed because of limitations of XBOX Live. On PC and PS3 custom maps can be downloaded from the host server. 360 only allows downloads from Live download servers, so it needs Microsoft's "blessing"
      • Dedicated servers for PS3 will run on any standard PC, so you can host the server on a PC for your friends to play on even if you're PS3 is off. (this should also be true for 360, but was not commented on)
      • The requirements for PC and PS3 dedicated servers has not increased much since UT2Kx, but the map textures and meshes have more detail so more RAM is recommended
      • PS3 version of UT3 will support Keyboard and mouse. (I've not heard about 360 version support)
      • I repeat. Cross platform play works in the dev lab so It's due to patch certifications that they are not allowing it.

      That said, Epic has a history of listening to the community, raise a stink on the forums and they may add it in a patch. Also If you post about the different version restrictions, it's similar to UT2Kx where if I'm running a certain version server, and you have a different client we can't connect, so It is a valid idea.

      If microsoft Live servers weren't so restricted all 3 platforms would launch at the same time. If you're a console gamer and want to make maps, then you will need to buy the PC version as well as your console version. IIRC you will be able to browse UT3 download sites for maps to directly on the PS3, but I may be wrong on that part.

      --
      DarkMantle I been bored, so I started a blog.
    30. Re:What?!? by technos · · Score: 1

      http://www.tversity.com/

      Transcodes media, on demand, so your PS3 will play it.

      I use it running inside a stripped down VM running Windows on a Sid host. Just mount your media from the local machine over Samba and point it at the share.

      It also plays nicely with the Wii, 360, most smart phones, most of the DLNA home media devices, and can stream to any web browser that has Flash installed.

      --
      .sig: Now legally binding!
    31. Re:What?!? by aichpvee · · Score: 1

      If you mean windows say "windows." It actually makes you look kind of dumb when you do that.

      Also, and this is way off topic (but not a troll or flamebait as I'm sure it'll get modded), but mother theresa was a fucking cunt and the world is a better place without her in it.

      --
      The Farewell Tour II
    32. Re:What?!? by drydirt · · Score: 2, Interesting

      I think you'll be surprised. There's a generation of kids out there who pull off headshots every time using just the analog stick on high sensitivity. And analog sticks beat WASD for movement every time. Obviously some kind of hybrid controller is the answer (and there is one for the PS3, though the name escapes me) We're also talking about UT, which is a game where pulling off acrobatic moves and using your translocator is every bit as important as getting a headshot (and there are many weapons that scatter over a large area so precise aiming isn't as important as in, say, CS.) Not to mention many modes of play are vehicle based. I have the feeling PC FPS veterans would be much better and more accurate shots, but would be surprised that Console players would be more adept at dodging and getting the drop on them with scatter-shot weapons. Could be interesting to play, actually.

    33. Re:What?!? by nojjynb · · Score: 1

      I didn't say that the PS3 didn't support keyboard and mouse, I said those with out it, since most people I know would never give up their trusty controller.

    34. Re:What?!? by iainl · · Score: 1

      That wouldn't be a problem if they let PC owners decide if they wanted to leave their machines at console-equivalent patch levels, instead of the latest and greatest. I for one would, because I value being able to play with my friends more than some minor bugfixes.

      --
      "I Know You Are But What Am I?"
    35. Re:What?!? by Anonymous Coward · · Score: 0

      No, I'm suprised you buy into that, actually. The games where they are 'pulling off headshots everytime' contain an element of auto-aiming or the 'hit' circle is larger. The games on consoles are always easier BECAUSE the stick is less accurate. It doesn't matter how you humanly compensate for it. As far as analog stick being better for movement - well, that's just your opinion. I fail to see how one is better than the other - they each have advantages over the other.

      On a level playing field, the best mousers will beat the best controllers everytime. And that's the key - level paying field. Don't assume, for instance, (because it doesn't) that RB6:Vegas works the same on the 360 vs the PC - I have both and it's easier on the 360 to hit the bad guys. How do I know? I suck with a controller and was killing bad guys way faster on the 360 than on the PC.

      The real issue is the absurd attitude that console gamers have about the keyboard and mouse - that you should play on a PC if that's what you want to use. I don't begrudge them being able to use a controller on the PC, I fail to understand why it bothers them that I'd like a mouse and keyboard on my XBox 360 (or PS3 or whatever console). We're all here to have fun, yet consolers become complete asshats when the topic is brought up acting like it's some sort of commandment that a mouse never be attached to a console, (mostly from what I've seen, that they fear having their ass handed to them in shooters). I'd buy a PS3 today if the shooters would use a mouse and keyboard - I'd love to play my shooters on my big screen, but I despise controllers for this purpose. Take a glance on the PS3 forums and see the outrage that any game would even consider supporting a mouse and keyboard.

    36. Re:What?!? by mlk · · Score: 1

      So, does this mean that they don't "have a lengthy certification process" for PC patches?

      No certification process for PC patches at all (internal testing, not certification process). To get something out on a console you have to send it off to Nintendo/MS/Sony so they can check it does not brick the system or invalidate the DRM or what have you.
      --
      Wow, I should not post when knackered.
    37. Re:What?!? by Bedouin+X · · Score: 1

      "I'd buy a PS3 today if the shooters would use a mouse and keyboard - I'd love to play my shooters on my big screen, but I despise controllers for this purpose."

      I have a BFGTech Geforce 8800GTX and it displays on my HDTV just fine. I played Prey on it last night and it completely owns the X360 version.

      --
      Dissolve... Resolve... Evolve...
    38. Re:What?!? by andr0meda · · Score: 1

      PC patches don't require Sony's blessing-- that's the deal with it.
      .. nor Microsoft's. The validation process is extremely harsh on console titles. It can take many months before a title goes from "shipped for validation" to "gold", simply because it may need n iterations to fall into the "passed" category. There are little to no margins for deviation from platform specs. For example, menu buttons, to name but a thing, are to be consistent, the way menus work, etc..

      This process is not unique to Sony, it also exists within Microsoft and Nintendo. A bad title and a clunky platform experience and coherence can damage the appeal of a console quite a bit.

      --
      With great power comes great electricity bills.
    39. Re:What?!? by Seumas · · Score: 1

      Trusty controller... heheheh.

      Also, I like to sign my name with giant two-by-fours strapped to my arms.

    40. Re:What?!? by vertinox · · Score: 1

      There's a generation of kids out there who pull off head shots every time using just the analog stick on high sensitivity.

      Personally, I think the best FPS system to date is the Wii numchuck. The problem with the analog stick is that once you get a realism game like R6, Counter Strike, or any other game with breathing or gun sway, its hard to do a head shot without a mouse.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    41. Re:What?!? by mwvdlee · · Score: 1

      More importantly; why not have two options; play with the latest patches only between patched PC's and play with the certified patches on both certified PC's and consoles. If they do the patching in some really smart way, you could even have both versions available at once, just select "PC only" or "Cross-platform" at the start.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    42. Re:What?!? by Seumas · · Score: 1

      Ah-hah! So *you're* the sucker that they make folding@home for, so you can spend $15/mo of your own cash to pay the electric bill!

  2. Well, the problem is also by zsouthboy · · Score: 4, Insightful

    That console owners wouldn't have much fun getting owned by people that are playing with kb/mouse - so it also makes sense.

    On the other hand, :(

    1. Re:Well, the problem is also by Mattintosh · · Score: 4, Interesting

      See, I was hoping for some epic battles between the Halo-obsessed frat-boy types on consoles vs. the diehard PC gamer types with the kb/mouse. I would be among the PC crowd bringing down some fire and brimstone upon the console twits.

      It was going to be like a flamewar, only with guns.

      Damn you, Epic! Damn you! (shakes fist)

    2. Re:Well, the problem is also by Eponymous+Bastard · · Score: 1

      Gotta wonder if they'll use the PS3's motion sensing controller to make up for it.

      Then again it's bluetooth anyway. They should just bite the bullet and include a Wiimote driver :)

    3. Re:Well, the problem is also by Anonymous Coward · · Score: 0

      PS3 version of UT3 supports kb/mouse.

    4. Re:Well, the problem is also by LinuxGeek · · Score: 1

      Since they already announced KB/mouse support for the PS3 version, I was planning to play that way. One reason I bought a PS3 ( my first game console) was the ease of playing games without jumping through the Windows (and sometimes Linux) hoops of driver version hell. Now that I don't rely on windows for gaming, I run linux only systems except for my dual boot laptop.

      --

      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    5. Re:Well, the problem is also by svendsen · · Score: 1

      Course you can play 4 people on the same console..can;t do that on a PC. Or 4 people with 2 being on one xbox. Or 16 people on 4 xbox's. ittle more practical if you have friends and parties.

    6. Re:Well, the problem is also by anethema · · Score: 1

      Throw those four people on one console vs me on the internet with the kb and mouse and I bet I wouldn't take a bullet. FPS on a joystick is just horribly useless.

      --


      It's easier to fight for one's principles than to live up to them.
    7. Re:Well, the problem is also by Chosen+Reject · · Score: 2, Informative

      I did that a couple of times. Some friends wanted to have a Halo party. So we had 11 people on 3 Xbox's. That was great. A 640x480 screen divided by 4. I got a whopping 320x240 area to see the game. Did I mention it was interlaced? Woohoo. Let me tell you, 320x240 with only half of the 240 showing up half the time is a great way to play.

      But now both the PS3 and the Xbox360 can be in high def. So now we have 1920x1080 with progressive scan. So you get 4 people on that and it's much better than before. Then again, it's still only 960x540. So, while it is convenient to have 4 people on one box, the idea that you are doing so in a resolution that's over a decade old* kinda sucks.

      *I doubt very many people had that exact resolution 10 years ago, but it's pretty close to 800x600, different aspect ratio notwithstanding.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    8. Re:Well, the problem is also by svendsen · · Score: 1

      Ya 4 friends playing on a console in the same room and you by yourself. ;-) My point of course is the social interaction aspect. And yes we do that a lot at my place. As for mad FPS skills who really cares? It's only a game

    9. Re:Well, the problem is also by svendsen · · Score: 2, Insightful

      Ya but ya know what? It's still fun and hasn't stopped millions of people doing it (mario kart is another example on the n64, gamecube).

    10. Re:Well, the problem is also by xhrit · · Score: 1

      4 people can play games on the same PC.

      Just not with Windows.

      http://linuxgazette.net/124/smith.html

    11. Re:Well, the problem is also by Dracil · · Score: 1

      Or you playing by yourself against bots vs. me playing against the world any time I want. Not everyone has hardcore gamer friends who are always free to play whenever you are.

    12. Re:Well, the problem is also by karnal · · Score: 1

      I played some variant of Rainbow six at a friend of a friend's house on a 360 - the problem I had with a game of that style is that the other player is seriously distracting if you're not 100% focused on your "half" of the screen - and this was 2vbots.

      I've just gotten selfish I guess - I like having my own space and my own monitor when playing; my constant UT playing has gotten me in that mode.

      --
      Karnal
    13. Re:Well, the problem is also by SP33doh · · Score: 1

      same here, that was the only reason I wanted pc vs console play in the first place, so that I could rip the faces off of mainstream jerks.

    14. Re:Well, the problem is also by CaptnMArk · · Score: 1

      Sony should encourage the Linux-PS3 as a PC Console, releasing/encouraging the games for Linux-PS3, taking advantage of Mouse/Keyboard.

      I'd buy a console then.

      Too bad PS3 doesn't have an X86 CPU.

    15. Re:Well, the problem is also by revengebomber · · Score: 2

      1. Unplug USB keyboard and mouse from PC
      2. Plug USB keyboard and mouse into PS3
      3. Ownage! (And possibly profit if you play "professionally")

      You don't even need to ???.

      --
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    16. Re:Well, the problem is also by Dr.+Eggman · · Score: 1

      Well, if it's a war you want, then Universe at War is still promising cross-platform capability. It maybe an RTS, not an FPS but war's war.

      --
      Demented But Determined.
    17. Re:Well, the problem is also by iainl · · Score: 1

      Why would the console owner be reduced to bots? Both consoles receiving UT3 have extensive online multiplayer options. Even their predecessors did, though it was less popular (and in the case of the PS2, a blimmin' nightmare to get running) back then.

      --
      "I Know You Are But What Am I?"
    18. Re:Well, the problem is also by geminidomino · · Score: 1

      tepples, is that you?

    19. Re:Well, the problem is also by Seraphim_72 · · Score: 1

      Your ideas intrigue me and I would like to subscribe to your newsletter.



      If the day comes and you need someone to watch your flank, call me.
      Sera

      --
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  3. Good, by Anonymous Coward · · Score: 0

    cross play capability in an FPS is dumb... imo

  4. Good by Trojan35 · · Score: 1

    Honestly, it's not fun to play against mouse users with a controller. I prefer controller FPS's, since aiming is more of a challenge and I feel strategy comes into play more than point-click.

    1. Re:Good by phildawg · · Score: 1

      whoa buddy you scare me... So consoles are harder for multiplayer and require more strategy...

      I think I completely missed the bus on that one because console multiplayer is a good 5-7 years behind PC multiplayer and the complexities of the games offered in PC multiplayer offerings is many times great (due to such constrained processing capabilities on the consoles).

      And please don't forget! PC's were the original controller market with the massive amount of offerings, with probably 20 times the offerings currently found available for the consoles today. However, this market has dried up for 2 reasons: First, mainly because the mouse keyboard is vastly superior as we generally need more than 6-10 buttons and you can see how clunky the controllers got with multiple shift buttons, etc. and secondly because the PC market has shrunk mainly due to the high cost of owning a game worthy rig.

      Well I guess that's my point. I can't believe in any shape or form that a console game can be 'harder' or more 'strategic' that even the baseline PC multiplayer offerings and that doesn't include the lines of PC games that are all about complexity.

    2. Re:Good by Amphetam1ne · · Score: 1

      Yeah, I much prefer taking part in the hundred meter sprint if everyone in the race has their legs tied together... It's just much too quick otherwise.

      --
      I only buy pepper spray that's been tested on anti-vivisectionists.
    3. Re:Good by Anonymous Coward · · Score: 0

      Having a crippled control system isn't what I'd consider to be an effective way of making the game more challenging. It's just frustrating to know that your abilities are being held back solely because the controller isn't as easy to use or as precise as a mouse.

      If I want a challenge, I'll play on a harder difficulty setting, or against other experienced players. I'm not going to tie one hand behind my back.

    4. Re:Good by FrozenFOXX · · Score: 1

      I halfway agree with you. Anyone that played Counter-Strike on XBox Live for more than a few minutes typically has a very hard time disagreeing with me about the strategy requirement regardless of how they felt about the game itself. That's not saying there's no strategy in CS on PC (there is), however you can typically "get by" with a twitch-fast mouse and no brain on the PC...try that on the XBox version and you end up with zero kills every time, few to no exceptions. It's part of what made CS on XBox so enjoyable for me and I've played both (including CS:S) quite a bit in my time.

      I have to partially disagree with the first part though. It's not all that hard to actually make it more "even" if the dev puts forth a little effort. Look at Shadowrun. I've played with Vista gamers from my 360 (and they weren't slouches) with no difficulty. A little motion blurring here, a tiny bit of auto-aim there, and it's to the point where nobody notices a balance issue (certainly not the MLG anyway).

      Ultimately I'm with you though, I favor my controller. I've played PC games for a long time, still do on occasion (ripped up some serious time in F.E.A.R. when it came out). It just feels more "right" to me that my avatar isn't completely and totally godlike with my aiming in a panicked, immensely stressful situation. Not to mention that PC gaming would be a lot more fun to me if I had something a bit like the left thumbstick for movement. On every PC game I've played in the last decade there's "run" and "not so run," nowhere inbetween. It's picked at me over the years, but I REALLY noticed it in Bioshock where I found myself varying my movement speed and it just felt so damned natural, creeping up to doorways and the like.

      --
      "Just a fox, a whisper."
    5. Re:Good by Kelbear · · Score: 1

      Shadowrun player here too. I played it on my 360(but I would definitely prefer kb/m if I could afford to keep my PC gaming-class). I have to add that the 360 players weren't just aided by auto-aim, they also had slightly magnetic crosshairs(enemies drag the crosshairs onto them), plus one of the abilities amplifies the magnetism for those who choose to sacrifice an ability slot for it. The PC version had mouse lag implemented, recoil increases, and inaccuracy for fast turning, so there were tweaks on both ends. Gameplay did turn out even in the end, but the game was heavily, heavily, tuned to that result. The volume of damage needed for a kill was high, and hits come easy. The game revolved more on offensive/defensive manuevers rather than keeping people under a dot(A refreshing change of gameplay after more than a decade of aim-centric game balancing). However, UT3 is a sequel in a franchise series and they aren't able to take the same liberty under the same title(at least not without severe backlash).

      I'm...content to play on a controller. I am extremely good with kb/m, but I'm distinctly average with a controller. And I'll admit it, I definitely prefer winning to losing. But the reason why I don't have a problem with being so much worse on a controller is because it's an even playing field. I'm not at a disadvantage because I don't have kb/m, the use of a controller is how a controller-based console game is /meant/ to be played, and everyone else is dealing with the same interface as I am.

      If unrestricted kb/m players showed up in a server where I'm stuck with a controller, then I would be annoyed.

  5. Controller by jfroot · · Score: 1

    Also worth thinking about is that responsiveness with a mouse keyboard is far greater than with a game pad. This would give anyone using a PC a definite advantage over console players.

    I seem to remember hearing that when they ported Halo to the PC they had to take out a delay the enemies had in firing so it would be more challenging.

    1. Re:Controller by Anonymous Coward · · Score: 0

      What about the Wiimote?

  6. No big deal by Anonymous Coward · · Score: 0

    What game has EVER had unified online for console and PC? It's better to separate things for updates, etc as the devs stated.

    Also on the issue of PC users pwning PS3 players... PS3 UT3 will support mouse and keyboard for control. Looks like anyone using a noobstick is going to have a hard time :D

    I own a PS3 but I'll be buying UT3 on PC of course. Shooters are always better on PC, down with console shooters!!!

    1. Re:No big deal by usrusr · · Score: 1

      i've heard there's a multiplayer tower-defense flash game in the making somewhere, guess this could maybe used on a console as well? ;)

      --
      [i have an opinion and i am not afraid to use it]
    2. Re:No big deal by The+Evil+Couch · · Score: 1

      The Xbox360/MS Vista game they're calling Shadowrun centers around PC and console deathmath-type game types. From what I understand, Microsoft did a large amount of testing and balancing. They did a pretty good job at it. I saw a lot of 4 on 4 matches going on at PAX with computers on one side and 360s on the other.

      I still cringe at it being called Shadowrun, though. I'll have to accept that FASA's dead one of these days.

    3. Re:No big deal by CronoCloud · · Score: 1

      Unified online?

      Final Fantasy XI

    4. Re:No big deal by sirroc · · Score: 1

      I agree; FFXI has set a major precedent for cross-platform online gaming. As far as I'm concerned companies like Epic, Blizzard, EA, etc; should look at the effort that Square puts in to support 3 major platforms.

      I for one could do with some less flashy graphics and less frequent patches, just to have 100% cross-compatability. The only (though major) downside to all of this is; you have to design TRULY to the lowest common denomonator. Which in the case of FFXI; 360 and PC users want an engine update, but are stuck with the PS2's hardware limitations. S-E won't even do a small update to support even in meager amounts like HD output - the PS3.

    5. Re:No big deal by CronoCloud · · Score: 1

      The PS2 can (and does) support HD resolution, up to 1080i. The problem is since HD sets were less common until like "right now" games were usually not programmed for it since it takes additional work. As far as I know, no square-enix game on the PS2 supports greater than bog-standard NTSC resolution, not even 480p or 720p.

      A similar situation exists in regards to the PS2's ability to output sync-on-green VGA.

  7. Console vs PC = bad idea for developers by Delusion_ · · Score: 5, Insightful

    The first time a group of fairly talented console players meet up with a group of fairly talented PC players in a first-person shooter, the limitations of a console controller versus the flexibility of a mouse are going to become painfully obvious.

    When I played Halo on an Xbox (not a lengthy play session, admittedly), it felt like I was playing wearing mittens.

    There's something to be said about having your mouse set almost fast enough for the cursor to register your pulse - because in an FPS, being able to do a quick 360 in midair in a fraction of a second is the difference between getting a kill and being a kill.

    This could lead players to assume that the PC is the platform to be on, much to the detriment of console game sales and rentals.

    I don't have a use for consoles - I dislike the limitations and the controllers have been horrendous since the days of the Atari 2600 and don't care much for the kind of games that consoles do better than PCs, so while I admit I might be short-changing the console side a little, that's my take.

    1. Re:Console vs PC = bad idea for developers by XaXXon · · Score: 0, Troll

      I can do a 360 in midair on a console in a fraction of a second.. don't blink. Oops, you missed it.

      *dolt* 360 is facing the same way you started. It's a no-op.

      And remember, linux can complete an infinite loop faster than any other OS.

    2. Re:Console vs PC = bad idea for developers by HazE_nMe · · Score: 2, Insightful

      That might also get console makers/developers to support a keyboard/mouse-style controller for consoles.
      To tell you the truth I would seriously consider buying a console (or three) if I could game with a keyboard/mouse-style (doesn't need to be a qwerty keyboard just a WASD-style) controller.

    3. Re:Console vs PC = bad idea for developers by Anonymous Coward · · Score: 0

      There's something to be said about having your mouse set almost fast enough for the cursor to register your pulse - because in an FPS, being able to do a quick 360 in midair in a fraction of a second is the difference between getting a kill and being a kill. pffft...
      Is Hallo Your first game ever?
      Do You have an idea what quick 360 in midair in a fraction of a second is?
      In FPS games most of the kills are made with sniper or alike weapons. Quick 360 in midair in a fraction of a second will not help against that.
    4. Re:Console vs PC = bad idea for developers by mattgreen · · Score: 1

      Exactly. When MS or Sony realizes this fact they will destroy the PC gaming market once and for all. OK, maybe not destroy, but seriously dampen it. I fully expect next-gen consoles to tout the bundled keyboard/mouse as an advantage, and ship with web browsers in so you can watch YouTube from your XBox 1080 eXtreme console. Developers will decide on a per-game basis whether to enable the keyboard/mouse combo or restrict players to gamepads. Most games would be fine on just the gamepad, but a few specialized genres would benefit from the mouse and keyboard. Notably, the RTS market could start shipping games for consoles.

      All they need to do is figure out a good way to use the keyboard and mouse while sitting down. One idea that comes to mind is a simple lapboard designed for these uses.

    5. Re:Console vs PC = bad idea for developers by Xtravar · · Score: 1

      Will they destroy the PC gaming market? I thought part of the fun of PC gaming was seeing how much better your uber-new-hardware compared to your old stuff. Maybe that's just how I was. Maybe that's why I don't play PC games anymore.

      --
      Buckle your ROFL belt, we're in for some LOLs.
    6. Re:Console vs PC = bad idea for developers by Tim+C · · Score: 1

      In FPS games most of the kills are made with sniper or alike weapons.

      You've clearly not played the UT series much. I have, and going down to a sniper weapon is relatively rare, except on certain maps (such as Torlan, but even then you know exactly where the guy with the lightning gun is going to be stood 90% of the time)

    7. Re:Console vs PC = bad idea for developers by karnal · · Score: 1

      You've probably not played much TAM then - this mutator alone shows me consistently that I suck with hitscan weapons, but some of the players on my clan are "teh awesomez" when it comes to swapping to lightning/sniper, smacking someone once, then ripping out the shock rifle and throwing them around.

      --
      Karnal
    8. Re:Console vs PC = bad idea for developers by Anonymous Coward · · Score: 0

      I can see that being true for FPS games using the traditional mouse and keyboard as being more effective. However, if we took a look at other genres like racing games or sports games we might see a difference where the consoles have an edge. ;)

    9. Re:Console vs PC = bad idea for developers by DrEldarion · · Score: 1

      The PS3 supports any standard bluetooth keyboard and mouse, and UT3 will support them as controllers.

    10. Re:Console vs PC = bad idea for developers by Darth · · Score: 1


      Exactly. When MS or Sony realizes this fact they will destroy the PC gaming market once and for all.


      This is probably one of the reasons Microsoft doesn't want keyboards attached to their console. They don't want to move all of the pc games off of the platform they have a monopoly on and onto a platform where there is actually competition.

      OK, maybe not destroy, but seriously dampen it. I fully expect next-gen consoles to tout the bundled keyboard/mouse as an advantage, and ship with web browsers in so you can watch YouTube from your XBox 1080 eXtreme console.


      You don't have to wait. The PS3 ships with a web browser and you can watch YouTube on it. In fact, on my projector, i can watch YouTube on a 100" screen and it looks crisp and clean.
      The PS3 also supports any bluetooth enabled keyboard and mouse. Logitech even makes a wireless keyboard that is PS3 branded. (It's an RF keyboard and comes with a USB dongle, though)

      Developers will decide on a per-game basis whether to enable the keyboard/mouse combo or restrict players to gamepads.


      That is effectively the situation now in the PS3. UT3 will support keyboard and mouse on it.


        Most games would be fine on just the gamepad, but a few specialized genres would benefit from the mouse and keyboard. Notably, the RTS market could start shipping games for consoles.


      I'm not really a RTS fan, but the more the merrier.


      All they need to do is figure out a good way to use the keyboard and mouse while sitting down. One idea that comes to mind is a simple lapboard designed for these uses.


      That lapboard the Phantom people came up with would probably have been good for this. I don't know if it is still around though. Realistically, sitting on my floor in front of my coffee table and using the keyboard on the table and the mouse on the floor or table will probably work for me.

      If you wanted to be really over the top, you could mount an articulated arm to your couch and have a keyboard/mouse tray attached to it.

      This wasn't really intended to be an advertisement for the PS3, it just happens that everything described in the parent post is currently possible with the PS3 (except the RTS part).

      --
      Darth --
      Nil Mortifi, Sine Lucre
    11. Re:Console vs PC = bad idea for developers by mlk · · Score: 1

      can watch YouTube from your XBox 1080 eXtreme console

      Or Wii, PSP, PS3 and Nintendo DS. Out of the current gen consoles the 360 does not have a 360 out for it. I'm sure a Live "game" or firmware update will change that.
      --
      Wow, I should not post when knackered.
    12. Re:Console vs PC = bad idea for developers by dreamchaser · · Score: 1

      No, because a PC user can plug in the gamepad of his choice if he is playing a game that lends itself to that. Or a joystick...or a steering wheel...or...you get the point I hope.

    13. Re:Console vs PC = bad idea for developers by Anonymous Coward · · Score: 0

      So, by your logic, someone who goes round the world in a balloon has done a "no-op" because they ended up in the same position they started? I think the OP means he wants to have a quick look at what is around in and end up facing the same way.

    14. Re:Console vs PC = bad idea for developers by mattgreen · · Score: 1

      Ah, crap, I manage to pick the worst of the bunch in terms of net connectivity. Hopefully they release a web browser for it...but I'm not holding my breath.

    15. Re:Console vs PC = bad idea for developers by Das+Modell · · Score: 1

      I initially had massive problems controlling shooters where you had to use both analogue sticks at once (unlike RE4 and MPrime, which I had no problems with), but I eventually got better and now I like playing with a gamepad just fine. Of course it's no match for a keyboard and mouse, and anyone who claims otherwise is fooling himself, but I don't mind playing with a gamepad.

    16. Re:Console vs PC = bad idea for developers by xubu_caapn · · Score: 0

      The PC gaming market will never be destroyed because of the lack of licensing fees. If it really comes down to it like you're predicting, then the PC will lose most commercial games but will strengthen all the indie and FOSS development, who are already coming out with great games (especially FPSs).

      --
      FYI: I don't know what you guys are talking about half the time.
  8. Well... by argStyopa · · Score: 3, Insightful

    Well, that and the fact that PC gamers would either utterly OWN console players, or they'd have to add in such an aggressive and compensatory aim-assist in the consoles that the PC players would refuse to play.

    Of course, the tinfoil hatter in me speculates that the console MAKERS wouldn't have much incentive to support/encourage a product that would illustrate to their players how really crippled they are by the control systems....but that's just nuts, right?

    No, no, I'm SURE it's just about them supporting their loyal fanbase and not wanting to wait for console-certification. Sure it is.

    --
    -Styopa
    1. Re:Well... by cstdenis · · Score: 0

      It'll be fun when somebody writes a crack for the PC version to work with console servers so just this can happen.

      --
      1984 was not supposed to be an instruction manual.
    2. Re:Well... by Ant+P. · · Score: 1

      I wonder what happened to Sony's amazing original motion-sensing control system... it's got 3 times as many axes as a mouse so it _must_ be 3 times as good, right?!

    3. Re:Well... by Joker1980 · · Score: 1

      Isnt that what FASA did with shadowrun, hobbled the mouse and keyboard then gave 360 players an additional auto aim

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
  9. Bullshit by Anonymous Coward · · Score: 0

    Real rason is that console fanboys would get pwned by PC gamers.

  10. Let's not forget... by Locriology · · Score: 4, Informative

    ...that PS3 UT3 players are not limited to the SIXAXIS controller. So there will still be keyboard-over-controller domination.

    1. Re:Let's not forget... by YojimboJango · · Score: 1

      I don't have a PS3 (and probably won't get one either) however I do think it's utterly awesome that you can plug in your favorite keyboard and mouse and go wild on the controller players. Sony may have messed up on a lot of things, however the ability to attach a keyboard and mouse to their system is not one of them.

  11. Try to keep up, people by Senjutsu · · Score: 2, Insightful

    All the "well you wouldn't want them to compete anyways, because keyboard 0wnz controller" posters would do well to remember that keyboard/mouse support has already been confirmed for the PS3 version of UT3.

    1. Re:Try to keep up, people by Delusion_ · · Score: 1

      Until a console ships with a keyboard and a mouse, most users of that console will not have one.

      This has been proven over and over in the marketplace - keyboard addons for consoles have never met with success. The only way to ensure adoption is to force the issue on every model, even (especially!) on the low-end, or else the console keyboard and mouse will continue to be a niche product that most people aren't even aware exists, much less want to buy.

    2. Re:Try to keep up, people by modecx · · Score: 1

      Just make the fucking box compatible with whatever is most prevalent in the computer world at the time, and let the gamer decide what he wants. That's the problem, they never make anything compatible with anything else, and they charge at least double for the pleasure.

      Can the goddamned proprietary connectors and protocols, and make mouse and keyboard compatibility mandatory in games where it makes sense to have a keyboard and mouse, and by golly, you'll see people with keyboards and mice! It'll even open up some room for third party manufactures to design new and nifty controller features--but the console developer wouldn't be likely to make money on it, like they undoubtedly have done in the past.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    3. Re:Try to keep up, people by Senjutsu · · Score: 2, Insightful

      Until a console ships with a keyboard and a mouse, most users of that console will not have one. Yeah, keyboards and mice are notoriously hard to come by. There's only a pair of those in most every household in the country.

      This has been proven over and over in the marketplace - keyboard addons for consoles have never met with success. The only way to ensure adoption is to force the issue on every model, even (especially!) on the low-end, or else the console keyboard and mouse will continue to be a niche product that most people aren't even aware exists, much less want to buy. UT3 isn't shipping with support for some proprietary Sony keyboard, it's shipping with straight up "plug any USB keyboard or mouse into the damn USB ports on the front of the console" support. And USB keyboards and mice are not "niche peripherals"
    4. Re:Try to keep up, people by Delusion_ · · Score: 1

      And until you include it with the console, it will not be supported in most games, and most people will not consider it a core peripheral, and developers will be wary to write any game that requires it, and until games require it, support for it will be a moot point for most players. Even if it is a standard USB keyboard.

      Yes, a USB standard keyboard and mouse are the best solution. So include one in the goddamn box so there's no question as to whether you actually need the thing. If you ship it in the box, developers will assume its use, and players will use it. Right now, there's no motivation to hook it up if the game works with the wonky console controller.

      It's this need for console designers to keep hacking at the same broken controller design that is the block. A console controller may be the best thing for a lot of arcade platformers, but there is a world of experience that says a mouse is the best thing available for FPS games. Quit making it an "option", include it, and require it for things it makes sense to require it for. Of course, a keyboard isn't the most conducive thing for playing games in your recliner in front of the TV, but there are any number of one-handed keyboard style devices one could use, or at the very least, a one-handed controller, wii style, for the non-mouse hand.

      But again, if it's not in the box when Johnny opens it up Christmas Morning, developers won't want to risk losing sales by requiring a controller most people don't have. Don't underestimate the novice factor - there's a world of difference between usb mouse/keyboard compatibility and having it in the box when shipped - you'd be shocked how many novice users are using RCA video out instead of s-video or better.

    5. Re:Try to keep up, people by CronoCloud · · Score: 1

      Own a PS2?
      Own a copy of Half Life, or Deus Ex for said PS2?
      Plug in USB keyboard and/or mouse?

      Do you know what happens? They work.

      Course I do the smart thing and just plug in the mouse (optical wireless) so I can keep my superior analog movement rather than broken-kludgy WASD

      The games also support the standard dualshock
      It's not an either/or situation, games can support both

  12. EPIC is making the right call on this... by Ang31us · · Score: 4, Insightful

    You're all absolutely correct about mouse versus joystick for aiming and turning.

    The other point to consider is that the entire Unreal series has been heavily modded by the PC gaming community...I recall nude skins and even black skins (invisible in the dark, except for the sniper bullets that fly off you), Simpsons mods, Mario Brothers mods, The Matrix mods, Aliens mods, etc.

    Imagine the Republican uproar in Congress (e.g. Lieberman, McCain, et tu Clinton?) or the Florida courts (Jack Thompson) about little Johnny seeing a nude girl jumping around and shooting him while playing on his console...I say screw that. Keep the kiddies with their consoles locked in the original games and make them pay for mods using the Microsoft pay-for-download model...who cares if those clowns don't get community-based mods? EPIC is going to give us the PC version we want, with no filters or limitations, the way they always have.

    1. Re:EPIC is making the right call on this... by CastrTroy · · Score: 1

      I've always found that the community mods was what really set PC and console gaming apart. Argue all you want about graphics, controls, sound, and every other aspect of the game that's different, and the place where PC games really shine is on community mods. This gives the games a lot more playability.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  13. considerate by Anonymous Coward · · Score: 0

    "PC Rox ur shiz!" comments aside, it's good to see that the original customers of Unreal are still being considered when there is such an immense amount of publicity surrounding console games. Honestly, all I ever seen commercials for console games and never any strictly-PC game commercials. The attraction to support consoles more than PCs is obvious, so I for one appreciate the consideration.

  14. Hmmmm by TB · · Score: 1

    What Epic actually said is they're going to get the 2 code bases stable first, solve any cheating issues then work on it.

  15. Already knew this by iregisteredjustforth · · Score: 2

    It was plain to see when Mark Rein gave this interview it wasn't going to be put in: http://www.joystiq.com/2007/08/03/joystiq-interviews-unreal-tournament-3s-mark-rein/ Me and a couple of friends had a chat with him literally right after he did this interview at devcon judging by that pic, he got about 10 feet before we pounced on him lol. Very friendly guy, we just walked up to him and he chatted with us for a bit despite just having done that interview and probably already answering all the dumb questions we asked him 3 minutes previous. I think his exact words were "whats the fucking point?" when someone mentioned cross platform play. The guy's right, there is basically no benefit for either group of users (xbox, pc or ps3) in being able to play the others. Why do I care if the guy I just shot / who just shot me was playing on an xbox or ps3? The pc version runs a little quicker game speed wise, ie players run / rockets fly a bit faster, and you're either going to have to slow down or speed up the game on one platform to sync with the others. Doesn't sound like a great idea to me. Lots of effort to get it working, for basically no real benefit for the end user.

  16. The PS3 version is second grade anyway... by rbarreira · · Score: 4, Funny
    The PS3 version will be worse than the PC version anyway, and won't include all the maps:

    http://www.jolt.co.uk/index.php?articleid=9625

    Epic's Mark Rein has now said maps have had to be cut from the PlayStation 3 version because the next-gen system can't handle them.

    Speaking to IGN, Rein commented that the maps not in the PS3 release didn't sit well on the console "because the system didn't have the resources to produce a smooth gameplay experience."


    The PS3 omgpowerhouse looks less and less powerful...
    --

    The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    1. Re:The PS3 version is second grade anyway... by KyoMamoru · · Score: 1

      Whenever you create an engine such as Unreal, you can count on PC's becoming better through the course of years. What would be otherwise a 'slow' map on a machine would eventually become chump change vs the advances in the hardware industry. When it comes to consoles, they just don't have that expandability. The main changes that you see in a console are firmware changes, and advances in graphics aren't a matter of slapping higher poly models in, but exploiting/engineering how to use best what you have. When it comes to Unreal, if a map is laggy on your computer you can always drop your settings. On a console, you don't have that option.

    2. Re:The PS3 version is second grade anyway... by SpeedyRich · · Score: 0, Offtopic

      Can't dodge your faultless logic there. Unreal Engine, designed to work fluidly on single-core, OpenGL architectures, doesn't work so hot on multi-core proprietary architectures. Wow. Who'd've thought.

      --
      ## NB: Comment here
    3. Re:The PS3 version is second grade anyway... by rbarreira · · Score: 1

      http://digg.com/gaming_news/Unreal_3_Engine_on_PS3_Confirmed

      And:

      http://ve3d.ign.com/articles/news/188/Sony-Super-Engineers-Optimizing-Unreal-3

      Looks to me like there were some significant efforts to optimize the engine for the PS3... Heck, it's even been licensed by Sony.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    4. Re:The PS3 version is second grade anyway... by jonwil · · Score: 1

      PS3 has OpenGL actually.

    5. Re:The PS3 version is second grade anyway... by Darkfred · · Score: 1

      Sony also has a native library which is considerably faster than PSGL. Why would you bother? Its hard enough already to port to the ps3 without artificially limiting your poly setup speed.

      --
      ----- 70% of all statistics are completely made up.
    6. Re:The PS3 version is second grade anyway... by Svartalf · · Score: 1

      Because the native library is only useful to THAT platform, but anything that is targeted to "PSGL" is going to be a hell
      of a lot like OpenGL ES 2.0 which means it's an easy migration to/from other OS platforms. Unless it's a dramatic drop
      in performance (I have to wonder exactly how fast that "native library" really is in comparison to OpenGL ES (which is
      what they're using on the PS3...) as I've not heard about this uber fast API... I also wonder how easy it is to use and
      develop for...) you'll do your level best to pick a base API that is similar or identical to one of your other targets.

      In this case, you can...

      Target Sony's API and gain maximal speed- but be spending effort on a SINGLE platform that's dead last in the race
      right at the moment and is unlikely to be seen on anything BUT the PS3.

      Target OpenGL/OpenGL ES 2.0 and have a codebase that targets everything except Microsoft platforms that performs, albeit
      slower, but consistently correct on all those platforms as long as the drivers do what they're supposed to.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    7. Re:The PS3 version is second grade anyway... by Seumas · · Score: 1

      Of course the PS3 is not as powerful as a hefty PC rig today.

      A hefty PC from the PS3 launch date wouldn't be as powerful as a hefty PC rig today, either.

  17. Cheats by c0d3h4x0r · · Score: 3, Insightful

    This is a good thing for the console gamers because it means they won't have to be victims of the various cheats and hacks that the PC gamers inevitably find and exploit.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    1. Re:Cheats by IhuntCIA · · Score: 1

      nah ... it is not worth to try ...
      All those PC trolls do not remember the ASUS Cheat drivers.
      It was hit on Counter Strike mod for Half Life. Still is. Cheat star NEVER fades away.

      --
      /. : U235 Lobbyists, Thorium Brotherhood, PS3 is weak trolling and solar power sucks rant.

    2. Re:Cheats by KliX · · Score: 1

      Eh, it means just the opposite - hacks and cheats found in the console versions will not be fixed as fast!

      [btw, I prefer consoles for gaming - the amount of time it takes to get release certs is insane].

  18. Thank god! by phorge · · Score: 5, Funny

    At first I read this as 'UT3 Won't Feature Cosplay'.

    If only we could have been so lucky.

  19. 3? by funkatron · · Score: 1

    UT, UT 2003, UT 2004, UT 3?? what happened there?

    --
    "Welcome to our world. We are the wasted youth. And we are the future too." Yes, I know these are stupid lyrics.
    1. Re:3? by D'Arque+Bishop · · Score: 1

      Unreal Tournament 2004 wasn't a brand new game over Unreal Tournament 2003; it was seen as an incremental upgrade, and Epic/Atari actually offered rebates where you could send in your UT2003 discs and proof-of-purchase of UT2004, and get a rebate check back. So, technically speaking, UT2003 can be considered "UT2", and UT2004 can be considered "UT2.5".

      Hope this helps...

    2. Re:3? by funkatron · · Score: 1

      Ah, I see. Having only paid for one of the games I didn't know about the rebate. Still I thought 2004 was far better than 2003. 2003 just seemed slow.

      --
      "Welcome to our world. We are the wasted youth. And we are the future too." Yes, I know these are stupid lyrics.
    3. Re:3? by wickedsteve · · Score: 1

      Also UT99 or UTgoty used the first generation of the unreal engine. UT2003 & 2004 used the 2nd gen engine. UT3 will be using the 3rd gen unreal engine.

    4. Re:3? by Lehk228 · · Score: 1

      i never did the rebate, i figured by the time 2k4 had come out i had more than gotten my $60 worth (I bought 2k3 in november 2002 the same week my new computer came through the mail.)

      --
      Snowden and Manning are heroes.
  20. gears or war? by neuro88 · · Score: 1

    Gears of War uses the UT3 engine, or at least is based on an earlier revision.

    Will GoW not have cross platform when it's released to PC? I've always suspected it wouldn't.
    I have GoW for 360, and I have a lot of friends with PC's that refuse to pay for an expensive
    console that I'd like to play with.

    I was planning on getting UT3 for PC anyway since it's supposed to support Linux and I have a
    box that's up to the task, and playing an FPS with a control pad is painful to me. (GoW seems
    to have been designed with a pad in mind, so while aiming isn't as precise, I think overall
    I prefer it with a pad).

    1. Re:gears or war? by Anonymous Coward · · Score: 1

      Expensive console?

      Man you need a 1000 usd pc AT VERY LEAST to make those games playable on a PC.....

  21. Kinda off topic... by Anonymous Coward · · Score: 0

    ...but I *can't* *f'ing* *wait* for this to come out. Cross play or not, I don't care. I've been playing these games since the original Unreal. I still play UT2K4 (onslaught)almost daily, but GIMME THE NEW GAME, DAMMIT!!!
    Sorry to be a fanboi, but this and SupCom are the only 2 games I care about this/next year.

    ON TOPIC, I remember when Doom/Quake were KB only. I don't remember which game it was that started supporting the mouse, but it was a definite learning curve to start using that mouse with the KB. I agree with other posters that playing an FPS on a console is like playing with mittens on, but I've never really given it enough of a chance to see if it's learn-able. Given all I'm hearing about Halo 3, I'm guessing it can be learned.

    As to who would kick whose ass with cross play, I think that has more to do with the age / ability of any given individual player than it does with the hardware being used. I don't like playing on a (non-wii) console very much, but I could probably force myself to get used to it. I'm sure most console players could learn to game on a PC. More important than console vs. PC are age and ability. Reflexes slow with age, and some people are just better at games (or sports or cooking) than others.

  22. Thats a shame by JustNiz · · Score: 1

    ...because all us mouse/keyboard users would completely dominate anyone using a console controller.

    1. Re:Thats a shame by wickedsteve · · Score: 1

      So true but we are not talking about the Xbox 360 users so I struggle to see how your comment is relevant.

    2. Re:Thats a shame by Carbon016 · · Score: 1

      UT3's PS3 version was compatible with a mouse and keyboard as well IIRC for hardcore players that..for some reason wanted to play it on a PS3.

  23. PS3 UT3 supports kb/mouse by wickedsteve · · Score: 1

    Once again, at risk of being redundant, the PS3 players can use a mouse and keyboard.

  24. It's Because of the Maps by Anonymous Coward · · Score: 0

    Epic learned the hard way from Gears of War that their long-standing tradition of releasing free map packs is hindered by console distribution schemes; on the 360, you had to buy the map packs first, then after a decent amount of time, they became free.

    Imagine trying to reconcile something like this with UT, a series with a long history of free Developer and User Community maps on the PC, and keeping these in sync with the Console Players, on platforms where politics dictate the SALE of maps.

    Yeah, I wouldn't want to be in the middle of that CF either.

  25. This is bull@#?! by hitmanWilly1337 · · Score: 1

    Damn, I was SO looking forward to pwning some console jockeys, too.

    1. Re:This is bull@#?! by Anonymous Coward · · Score: 0
      I was thinking the same thing when they accounced the cross-platform play for Team Fotress 2.

      Then they announced that they changed their minds :(

  26. Fafherd and the dominator by Impy+the+Impiuos+Imp · · Score: 1

    > "We looked at how this would impact our ability to respond quickly to things happening
    > at internet speed on the PC side of the equation and realized that this would not be
    > in the best interests of our very loyal PC userbase because we would constantly be
    > holding on to updates to wait until they passed cert on the console platform. Our PC
    > fanbase is of ultimate importance to us. They are our bread and butter. We can't let
    > them down or compromise their experience in any way to accommodate cross platform play."

    "Also, mousers destroy controller users, and we don't want our much larger console market userbase to feel like chimpanzees."

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.