actually yes, compared to today. you will find that there is huge parallel in between development of art, entertainment and other kinds of non-survival activities and the level of civil behavior. and, the former precedes the latter.
yes. and those served generation x very vell didnt they. like, they have lived their lives much happier.... oh wait - they didnt. and i made another grammatical error in the preceding sentences. oh well...
oh it is. music, entertainment, this that. they are basic needs that make humans sociable than sociopaths. you should take up reading on how people who was raised without presence of such things or other civilized contact in the wilds develop in their later years - unable to participate in the society. basically, they remain animal-like.
its like having to live in a city which has high level of air pollution. you know its shit, but you have to breathe it in. you dont have any alternative unless you move elsewhere.
so is a lot with our society nowadays - almost everything is shit, but, that is all that is there. you have to use them in order to make up for your needs.
even if his mum did it, it wouldnt be to waste on extremely overpriced mass manufactured SHIT that the companies are putting into market to suck people off of their money.
and when he did get a job, he would be even more unwilling to waste his money on such SHIT.
just to reiterate - SHIT. for thats what they have been producing for a long time. most even arent being pirated.
game making tools and engines developed quite. despite it requires hardware, rendering detailed 3d landscapes and models are much more easier than anything else, because they can be done through automation and powerful computers.
art, on the other hand, is as hard as it was. gameplay, is also as hard as it was.
you can make shitty stories pass unnoticed or ignored while someone is jumping around with a 3d toon in adrenaline stream, but you cant do that with a game that would need to put gameplay first - 2d isometric games, or adventures, or strategies, or anything else than a fps.
and instead of trying to appeal to artistic sense of players or try to offer them actual fun through risky and hassle-prone gameplay making efforts, you just pop up an engine, pop polygons, pop textures and let them jump around.
See, syndicate was... 'syndicate'. it basically brought a new format to tactical action/strategy games. this was what it was and this was why it was successful.
and then, an ea exec probably thought, 'what previously successful game title remains, which we havent fucked up for some profit yet', and remembers syndicate. and then he says himself 'hmmm.... fps games are popular these days. why not fuck up the entire game to be a fps by changing it totally and use its name to make money' ?
and then there was 'making money' in the sentence. it sounded good. and his superiors came and heard him tell. they liked 'making money' phrase.
and so, this was how another classic which redefined modern gaming was fucked by Ea.
Ea - you never fail us in fucking up things !! thank you. what would we do without you !! we would have to play original, progressive games !!
i really really dont think i am premature. there are a lot of other ways to divine the presence of an exoplanet in a nearby star in astronomy. liquid water is not a fundamental necessity of life. all it needs is the presence of any kind of liquid substance that may take the place of water in a chemical ecosystem that is made of totally different chemicals than earth.
in the last 1-2 years, our astronomy technology didnt make a major breakthrough to suddenly discover 50-55 exoplanets at once. what happened ? whats the occasion ? 50 in a row to boot ? what will you do next ? 'discover' planets with life ? and then the stage after that is where you...............
i am content with how things are. what i have works. there is no reason for me to 'change' things - especially things that are on the basis of a lot of other things as an operating system - and try to fix what was not broken.
why the hell should i disturb the running of my daily life, work, and whatever i am doing, just because some company wants me to replace working stuff to sell me more stuff to make their shareholders happy.....
Modern equipment rely too much on electronics. Since 1970s, the battlefield became a place of immense variation of electromagnetic emissions of all kinds - from targeting systems, radars in all vehicles to radios, encrypted ciphers, electronic counter measures and electronic counter counter measures. and then gps got added to the mix. and it gets worse every day.
see, the deal is, despite all these equipment are able to perform in conjunction THEORETICALLY, and they were tested in training exercises participated by many nations, they were never tested in a real war environment against a capable enemy which uses same kind of equipment. iraq, afghanistan were all against sources that could not equally retaliate with hi tech equipment and all the mumbo jumbo it brings. iraqis even had some last generation rolands, and their and other low altitude air defense systems' effectiveness basically instantly and decisively killed the 'tree top flying radar evading strike aircraft / cas aircraft' nonsense that was MUCH touted in between 1970 and 1990, and many aircraft was built over that concept (from tornado to a10), and they fielded some russian and french airplanes of late generation (which were never enough in number to make any presence) and that was that. nothing to put on a real conflict. actually, even the fact that the 'tree top flying radar evading strike aicraft' bullshit, which was so much touted and funded got totally invalidated in its first conflict by scattered air defense systems should tell us a lot - there is A LOT of untested shit in modern military technology.
now imagine a real battlefield with capable enemies. both sides will turn the space in conflict zone to an electromagnetic hell with all their equipment, unwittingly. from radios to ecms to radars it will be a em wave hell. leave aside the effect of ecms and eccms, what effect would the very presence of huge electromagnetic random noise in variation and magnitude make on electronic equipment is totally unknown.
this is a simple example. a simple em wave, forced a recon aircraft (which is something that is very well equipped with ecm and eccms for recon duties btw) to totally lose its bearings and have to land.
i didnt 'admit' to anything. my argument has always been that games made in between 1990-2000 had defined almost EVERYthing in gaming today. moreover we are STILL running on exact same titles to the extent of probably half of the games produced every year being rehashes of them, and even more being based on what mechanics they brought.
attitudes always exist. that doesnt make any kind of random persona claiming anything back in 1980 a reality. what matters is, what persists. and what persisted has been the EXACT gameplay, even EXACT NAMES of the titles that came out back in 1990s. again, there isnt a mule xivvv or arkhon xivixiv as of today.
the fact that today's endless franchises are still running on titles that have been made in the period 15 years ago pulverizes your argument
No, it doesn't. The one has no bearing on the other.
there is no arkhon xivvv or mule xxii.
Again, no bearing on the point I made. Doesn't change the fact that everything you're saying now was being said when you were in diapers, and will be said when you're in them once again, each time moving the imaginary "glory days" forward a few years. Besides, while those specific games may not have spawned everlasting franchises, other games from the same era (the early 80's) did. So you really haven't made a point at all here.
it does. if arkhon or mule were appealing to people enough, the money making franchises would be based on them. not games 10 years later.
ignoring this basic fact makes it impossible to discuss with you rationally.
eeeh. suit yourself. the fact that today's endless franchises are still running on titles that have been made in the period 15 years ago pulverizes your argument. there is no arkhon xivvv or mule xxii. there is red alert xixiviviviv, starcraft 2, diablo 3.
dune 1, 2, warcraft 1, 2, starcraft, fallout, fallout 2, quake, doom, half-life, civilization, baldur's gate, indiana jones and fate of atlantis, day of the tentacle, star control 2, x-wing vs tie fighter - i can keep going on and on. half of these names have now been turned into neverending franchises by rehashing them with new graphics and selling them from $60. half of today's industry is totally running on the EXACT same games that were out back then, and the rest is built on the game formats and mechanics those games have brought.
yeeees im an idiot. then, let me ask you - why are you discussing with an idiot ?
surely. clinging to claiming to authority by bringing in phrases from a dead religion is definitely progressive.
i dont know it, and i dont give a flying fuck about it. i didnt even check your link.
ha ho heho deco art deco ? what ? whatwhat ?
actually yes, compared to today. you will find that there is huge parallel in between development of art, entertainment and other kinds of non-survival activities and the level of civil behavior. and, the former precedes the latter.
yes. and those served generation x very vell didnt they. like, they have lived their lives much happier.... oh wait - they didnt. and i made another grammatical error in the preceding sentences. oh well ...
relevance ?
oh it is. music, entertainment, this that. they are basic needs that make humans sociable than sociopaths. you should take up reading on how people who was raised without presence of such things or other civilized contact in the wilds develop in their later years - unable to participate in the society. basically, they remain animal-like.
its like having to live in a city which has high level of air pollution. you know its shit, but you have to breathe it in. you dont have any alternative unless you move elsewhere.
so is a lot with our society nowadays - almost everything is shit, but, that is all that is there. you have to use them in order to make up for your needs.
actually all mainstream music and film sucks indeed. and games. and im no generation x.
most unfortunately, indie games come as short as their price tag in regard to content and detail. so, its not too different.
even if his mum did it, it wouldnt be to waste on extremely overpriced mass manufactured SHIT that the companies are putting into market to suck people off of their money.
and when he did get a job, he would be even more unwilling to waste his money on such SHIT.
just to reiterate - SHIT. for thats what they have been producing for a long time. most even arent being pirated.
game making tools and engines developed quite. despite it requires hardware, rendering detailed 3d landscapes and models are much more easier than anything else, because they can be done through automation and powerful computers.
art, on the other hand, is as hard as it was. gameplay, is also as hard as it was.
you can make shitty stories pass unnoticed or ignored while someone is jumping around with a 3d toon in adrenaline stream, but you cant do that with a game that would need to put gameplay first - 2d isometric games, or adventures, or strategies, or anything else than a fps.
and instead of trying to appeal to artistic sense of players or try to offer them actual fun through risky and hassle-prone gameplay making efforts, you just pop up an engine, pop polygons, pop textures and let them jump around.
See, syndicate was ... 'syndicate'. it basically brought a new format to tactical action/strategy games. this was what it was and this was why it was successful.
and then, an ea exec probably thought, 'what previously successful game title remains, which we havent fucked up for some profit yet', and remembers syndicate. and then he says himself 'hmmm.... fps games are popular these days. why not fuck up the entire game to be a fps by changing it totally and use its name to make money' ?
and then there was 'making money' in the sentence. it sounded good. and his superiors came and heard him tell. they liked 'making money' phrase.
and so, this was how another classic which redefined modern gaming was fucked by Ea.
Ea - you never fail us in fucking up things !! thank you. what would we do without you !! we would have to play original, progressive games !!
i really really dont think i am premature. there are a lot of other ways to divine the presence of an exoplanet in a nearby star in astronomy. liquid water is not a fundamental necessity of life. all it needs is the presence of any kind of liquid substance that may take the place of water in a chemical ecosystem that is made of totally different chemicals than earth.
in the last 1-2 years, our astronomy technology didnt make a major breakthrough to suddenly discover 50-55 exoplanets at once. what happened ? whats the occasion ? 50 in a row to boot ? what will you do next ? 'discover' planets with life ? and then the stage after that is where you ...............
i am content with how things are. what i have works. there is no reason for me to 'change' things - especially things that are on the basis of a lot of other things as an operating system - and try to fix what was not broken.
.....
why the hell should i disturb the running of my daily life, work, and whatever i am doing, just because some company wants me to replace working stuff to sell me more stuff to make their shareholders happy
enough discussing. you are stubborn not to see others' point, even if they are evidenced bare and plain in the open .
Modern equipment rely too much on electronics. Since 1970s, the battlefield became a place of immense variation of electromagnetic emissions of all kinds - from targeting systems, radars in all vehicles to radios, encrypted ciphers, electronic counter measures and electronic counter counter measures. and then gps got added to the mix. and it gets worse every day.
see, the deal is, despite all these equipment are able to perform in conjunction THEORETICALLY, and they were tested in training exercises participated by many nations, they were never tested in a real war environment against a capable enemy which uses same kind of equipment. iraq, afghanistan were all against sources that could not equally retaliate with hi tech equipment and all the mumbo jumbo it brings. iraqis even had some last generation rolands, and their and other low altitude air defense systems' effectiveness basically instantly and decisively killed the 'tree top flying radar evading strike aircraft / cas aircraft' nonsense that was MUCH touted in between 1970 and 1990, and many aircraft was built over that concept (from tornado to a10), and they fielded some russian and french airplanes of late generation (which were never enough in number to make any presence) and that was that. nothing to put on a real conflict. actually, even the fact that the 'tree top flying radar evading strike aicraft' bullshit, which was so much touted and funded got totally invalidated in its first conflict by scattered air defense systems should tell us a lot - there is A LOT of untested shit in modern military technology.
now imagine a real battlefield with capable enemies. both sides will turn the space in conflict zone to an electromagnetic hell with all their equipment, unwittingly. from radios to ecms to radars it will be a em wave hell. leave aside the effect of ecms and eccms, what effect would the very presence of huge electromagnetic random noise in variation and magnitude make on electronic equipment is totally unknown.
this is a simple example. a simple em wave, forced a recon aircraft (which is something that is very well equipped with ecm and eccms for recon duties btw) to totally lose its bearings and have to land.
i didnt 'admit' to anything. my argument has always been that games made in between 1990-2000 had defined almost EVERYthing in gaming today. moreover we are STILL running on exact same titles to the extent of probably half of the games produced every year being rehashes of them, and even more being based on what mechanics they brought.
http://www.google.com/search?q=long+running+game+franchises&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a
attitudes always exist. that doesnt make any kind of random persona claiming anything back in 1980 a reality. what matters is, what persists. and what persisted has been the EXACT gameplay, even EXACT NAMES of the titles that came out back in 1990s. again, there isnt a mule xivvv or arkhon xivixiv as of today.
the fact that today's endless franchises are still running on titles that have been made in the period 15 years ago pulverizes your argument No, it doesn't. The one has no bearing on the other. there is no arkhon xivvv or mule xxii. Again, no bearing on the point I made. Doesn't change the fact that everything you're saying now was being said when you were in diapers, and will be said when you're in them once again, each time moving the imaginary "glory days" forward a few years. Besides, while those specific games may not have spawned everlasting franchises, other games from the same era (the early 80's) did. So you really haven't made a point at all here.
it does. if arkhon or mule were appealing to people enough, the money making franchises would be based on them. not games 10 years later.
ignoring this basic fact makes it impossible to discuss with you rationally.
eeeh. suit yourself. the fact that today's endless franchises are still running on titles that have been made in the period 15 years ago pulverizes your argument. there is no arkhon xivvv or mule xxii. there is red alert xixiviviviv, starcraft 2, diablo 3.
i didnt pretend to be anything. stop making stuff out of your ass.
and i didnt hear or see anyone complaining about anything of the sort back then either.
excuse me. let me enlighten you :
dune 1, 2, warcraft 1, 2, starcraft, fallout, fallout 2, quake, doom, half-life, civilization, baldur's gate, indiana jones and fate of atlantis, day of the tentacle, star control 2, x-wing vs tie fighter - i can keep going on and on. half of these names have now been turned into neverending franchises by rehashing them with new graphics and selling them from $60. half of today's industry is totally running on the EXACT same games that were out back then, and the rest is built on the game formats and mechanics those games have brought.