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Are Games Worth Complaining About?

A few days ago, the Opposable Thumbs blog ran a piece titled, "In gaming, everything is amazing, but no one is happy." The thrust of the article is that discussion about modern games focuses almost entirely on flaws, which are often blown out of proportion. "Every game is too short, although we never finish the games we play. Every game is too expensive, although we demand ever-increasing levels of interaction, graphical fidelity, and length. The same people who claim every game was 80 hours and a masterpiece 10 years ago are 10 years away from saying that today was the golden time, once they have the distance needed to scrub the bad games from memory." Today, gaming site Rock, Paper, Shotgun offers counterpoint, saying that video games need active criticism for the industry to improve. "Everything is amazing, and sometimes people are happy. That’s how it will always be. And we should probably make the most of it, and then strive to make it better."

287 comments

  1. Lets complain about complaining by GoodNewsJimDotCom · · Score: 1, Insightful

    And my life will be complete. Why is this on slashdot?

    1. Re:Lets complain about complaining by Jeremiah+Cornelius · · Score: 1

      1,2,3, BITCHFEST! :-)

      Really, I have little place in this discussion. I don't even find games worth playing!

      Then again, I was amused by "Defrag". Even though you only got 1 turn, it took a long time. Still I always ended with a score of "100%".

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    2. Re:Lets complain about complaining by gman003 · · Score: 4, Funny

      Let the record show that on this fourth day past the Nones of September, Year of our Lord Two Thousand and Eleven, user GoodNewsJimDotCom didst successfully complain about an article complaining about people complaining, the first such instance in living memory.

    3. Re:Lets complain about complaining by fran6gagne · · Score: 1

      And my life will be complete. Why is this on slashdot?

      You're right! Lately there have been way too much crap getting posted on Slashdot. Slashdot was way better 10 years ago...

    4. Re:Lets complain about complaining by rainmouse · · Score: 1

      GoodNewsJimDotCom didst successfully complain about an article complaining about people complaining, the first such instance in living memory.

      Article urges complacency in games development so the sensitive people making games don't get their feely weelings hurt. Might as well complain that News stories also tend to be overly negative.

    5. Re:Lets complain about complaining by Anonymous Coward · · Score: 0, Offtopic

      You are on Slashdot.

      You = stagnated

    6. Re:Lets complain about complaining by Anonymous Coward · · Score: 0

      I didn't like GoodNewsJimDotCom's comment / complaint. It made me feel sad. gman003's commentary on it reinforced that feeling. Now I'm feeling kinda sad and kinda bumsy.

    7. Re:Lets complain about complaining by PIBM · · Score: 1

      You were lucky. I failed quite a lot of times !

    8. Re:Lets complain about complaining by RobinEggs · · Score: 1

      Ha!



      I wonder how many people won't get it.

    9. Re:Lets complain about complaining by Nrrqshrr · · Score: 1

      I love how the first comment is witty and right.

    10. Re:Lets complain about complaining by Yamioni · · Score: 1

      This is slashdot, no-one reads the summary or the article anymore, so no-one will get it. Ten years ago they would have gotten the joke though.

      --
      Cool post bro, highfive \o
    11. Re:Lets complain about complaining by what2123 · · Score: 1

      1,2,3, BITCHFEST! :-)

      It's too bad it can't be a "BITCHFEAST"

    12. Re:Lets complain about complaining by elrous0 · · Score: 1

      Why is this on slashdot?

      If you even have to ask.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    13. Re:Lets complain about complaining by Archfeld · · Score: 1

      That my friend was happening in the first 6 months of Slashdot's life. The real question is which came first, the slashdot, or the slashbot ?
      Any site which echo's the news is going to be a lot of crap, but slashdot had, and still has a slice of originality, and more basically a kernel of a community, pun intended...

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    14. Re:Lets complain about complaining by Anonymous Coward · · Score: 0

      Sup dawg, I herd yo liek complaining...
      so we put yo complaint about a failed complaint about a complaint about too many complaints inside our complaint,
      so yo can complain while yo complain while yo complain while yo complain while yo complain while yo complain!*

      ___
      * Yes, this is the actual correct number of complaints! Only the finest nitpicking is good enough here at Slashdot! ^^

    15. Re:Lets complain about complaining by ArhcAngel · · Score: 1

      It was even better than that 15 years ago!

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    16. Re:Lets complain about complaining by Machtyn · · Score: 1

      you want to eat female dogs?

    17. Re:Lets complain about complaining by jellomizer · · Score: 1

      Because the geek and techy community have became more old and bitter. And there have been less new guys coming in to show us how old fashion we are.

      It is more then just games. Every new technology is never better then the tech 10-20 years ago. Forgetting random hardware failures and crappy software that died all the time.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    18. Re:Lets complain about complaining by Anonymous Coward · · Score: 0

      Only if they're not over-cooked.

    19. Re:Lets complain about complaining by theguyfromsaturn · · Score: 1

      Why is this on Slashdot? So people can complain of course.

      --
      I like my dinosaurs feathery, and my pterosaurs hairy (or is it pycnofibery?)
  2. Yes. by Culture20 · · Score: 1

    Are Games Worth Complaining About?

    Billions of sports fans can't be wrong.

    1. Re:Yes. by sycodon · · Score: 1

      If you paid money for it, then you are allowed to complain all you want.

      --
      When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    2. Re:Yes. by Anonymous Coward · · Score: 0

      Seconded. Especially if you paid money for it and it didn't work completely until months of patches.

    3. Re:Yes. by demonbug · · Score: 1

      If you paid money for it, then you are allowed to complain all you want.

      If you didn't pay money for it, you're free to critique it. But NO COMPLAINING!

    4. Re:Yes. by Deus.1.01 · · Score: 1

      YES! Buy they game first BEFORE you find it shitty and not to your liking!

      --
      My -1 Troll is actually a +1 funny. And my -1 flame is actually a +1 insightfull.
    5. Re:Yes. by KingBenny · · Score: 1

      ran a piece? rant a piece ... i take my gaming seriously , like you and your soccer and your baseball teams, if you insult my team, i will beat you into a bloody pulp in the back alley overthere :p

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
  3. It Isn't Just Gaming by Deinhard · · Score: 2

    Everyone expects everyone to be better than it is. "If only..." has become the starting phrase for many a musing on games, programs, books, movies, cars, girlfriends, boyfriends, wives, husbands, houses, pets, plastic models, ad infinitum. If people would just realize that what you have right now is the best that it can be in this moment, then we would have a better world. In actuality, Satisfaction == Reality / Expectation. Expect less and your satisfaction will be higher.

    --
    Successfully condensing fact from the vapor of nuance since 1998.
    1. Re:It Isn't Just Gaming by morari · · Score: 1

      But what you have right now isn't always the best that it can be in this moment. Complete satisfaction breeds complacency. We need desire to strive for better situations, even if complete satisfaction will never truly be within reach. This reality only becomes a problem when expectations are unrealistically formed, and ultimately dashed. That doesn't create desire or drive either... it only creates animosity in the moment.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    2. Re:It Isn't Just Gaming by Nanosphere · · Score: 2

      This. Welcome to The Internet. People are far more likely to voice themselves when it's about something they dislike. You seldom ever hear praise unless the person is getting paid, when people are happy they are quiet. The result is that the vast majority of discussion especially online is people complaining about something. I had to explain this phenomenon to my step father when he started commenting on there being so many bad reviews of stuff he was Googling.

    3. Re:It Isn't Just Gaming by somersault · · Score: 5, Insightful

      This is indeed how our brains work, but with gaming, there have been obvious steps backwards in recent years. It's mostly due to games publishers taking advantage of how locked down things are on consoles right now. Consoles are finally getting online, but most games have no mechanism for creating and sharing your own content (with a few notable exceptions like LittleBigPlanet). They charge insane prices just for a few extra maps or single player missions. Back when I was a heavy PC gamer (ie before I got a job!) maps and mods for games were plentiful. I thought it would still be that way in PC gaming, but I've seen a few people comment that things have gone backwards there in terms of the latest games being moddable/customisable. So really, it does seem like there is something to complain about.

      There's a reason people love Minecraft even though it looks like ass: the focus on user-generated content.

      --
      which is totally what she said
    4. Re:It Isn't Just Gaming by somersault · · Score: 2

      I actually like to be positive about some products, though I do worry I sound like a shill, or that people will be reading the same comments from me over and over. I'm happy to praise Amazon (good reviews) and Google (useful products, even if their intention is to better sell ads), as they've only done good things for me. I used to be happy to praise Ubuntu until 11.04.. now I praise Mint.

      --
      which is totally what she said
    5. Re:It Isn't Just Gaming by h4rr4r · · Score: 1

      Often the PC games now exclude map generation/conversion software and similar stuff to make modding harder. They want to sell DLC not have user made content.

    6. Re:It Isn't Just Gaming by pyronide · · Score: 1

      Satisfaction == Reality / Expectation. Expect less and your satisfaction will be higher.

      This expression is some of the best code I've seen in my life.

    7. Re:It Isn't Just Gaming by Yamioni · · Score: 1

      By definition what you have in this moment is simultaneously the best and worst you can have at that moment because you have no frame of reference. The frame of reference is only that moment, thus what you have has no comparison. Get it? Calling it 'the best' for that moment is simply looking for the silver lining. Since you can't change the past, you always have the best that you can have, but not necessarily the best you could have had, or that you could have in the future. Treating what you have now as the best you can have is simple optimism, while treating it as the best you could ever have is what breeds complacency. Complacency is not without virtue however, as there is certainly a point where the ROI you get from your time spent improving things just isn't worth the improvement itself. At that point it's acceptable to become complacent. There is definitely a point where 'good enough' truly is good enough.

      --
      Cool post bro, highfive \o
    8. Re:It Isn't Just Gaming by Deinhard · · Score: 1

      This expression is some of the best code I've seen in my life.

      Why thank you. [bows]

      --
      Successfully condensing fact from the vapor of nuance since 1998.
    9. Re:It Isn't Just Gaming by cheekyjohnson · · Score: 1

      Everyone expects everyone to be better than it is.

      Or perhaps they just want it to be changed in the future. Hence, they voice their concerns. Or perhaps they enjoy complaining. Who knows?

      Expect less and your satisfaction will be higher.

      Whether this will work or not likely depends on the person. And, really, how are you to know if it worked? Can you somehow predict how you would have felt if your expectations were higher/lower?

      --
      Filthy, filthy copyrapists!
    10. Re:It Isn't Just Gaming by BKX · · Score: 1

      I think the formula is more like Satisfaction = 2 * Reality / ( Expectations + Hopes). Even if a product performs exactly as you expected, you won't be 100% satisfied if you hoped for better, thus Satisfaction is Reality divided by the average of your expectations and hopes.

      Of course since some people like geometry more than arithmetic, maybe for them it's really Satisfaction = Reality / sqrt(Expectations*Hopes).

    11. Re:It Isn't Just Gaming by Anonymous Coward · · Score: 0

      Yeah, it's like a cycle of anti-enlightenment. If you're just satisfied with whatever happens and don't do anything to improve it or stop it from getting worse, eventually things will start to suck more. And eventually they'll suck so hard that your can't pretend them away.

      Practicing detachment from one's desires is a good idea. But that's different from simply pretending you like things that you don't actually like--in fact, if anything it's the opposite. Maximizing satisfaction by manipulating your expectations just reveals an attachment to a second-order desire--the desire to have your desires fulfilled, even if it means lying about what those desires are.

    12. Re:It Isn't Just Gaming by Machtyn · · Score: 1

      Likewise, I have some concerns about Steam, but I will praise it. I'll never ever own an Apple product, but I will give the company credit where it is due (they opened up the mp3 market like no one else could.)

    13. Re:It Isn't Just Gaming by North+Korea · · Score: 1

      I usually tend to write positively about things and products on slashdot. The end result is that I will be called a shill, modded as troll or flamebait and soon I'll be posting at -1 which means I can just aswell make a new account. I've probably heard being called shill for over 40 companies here on slashdot, just because I said positive things about them.

    14. Re:It Isn't Just Gaming by chromas · · Score: 1

      What happens if I expect nothing?

    15. Re:It Isn't Just Gaming by Anonymous Coward · · Score: 0

      Unfortunately, if you expect nothing, all you get is a division by zero error.

    16. Re:It Isn't Just Gaming by Anonymous Coward · · Score: 0

      There is little user-generated content in Minecraft. Modders complain they need the long-promised modding API to do good mods. Most mods aren't compatible with each other. Mods need to be updated every time an update comes out for the Vanilla game. Most mods won't work on multiplayer. Modders sometimes don't take on developing some mods because it's likely that the Vanilla game will include the same content in the future.
      Few mods really add something complex, that goes beyond what the Vanilla game offers, and aren't riddled with bugs. I'm thinking of mods such as Millenarie (NPC villages), Minerraria (Terraria content for Minecraft) and a few others - they add much more than a few extra blocks or items. They're still not perfect though, Millenaire for instance doesn't work for multiplayer.

      There are games where modders can do much, much more than they currently can in Minecraft. These games don't sell as well as Minecraft, so clearly user-generated content is not what people like.
      People like Minecraft because of the gameplay. You can destroy and build the game world! Minecraft realized this: gamers want to play, they don't want to watch shiny graphics. People who like to watch stuff buy movies. People acting surprised about the hype around Minecraft are pathetic "Oh my god, a game comes out where you can actually DO stuff and it's successful! Who knew players wanted something they could play with? We thought they just liked looking at the screen doing nothing!"

    17. Re:It Isn't Just Gaming by pyronide · · Score: 1

      that's the beauty - you can handle divide by zero errors, can't you?

    18. Re:It Isn't Just Gaming by Dr+Max · · Score: 1

      I completly agree if i bought the game i want to be able to play it any way i want. For example single player games are good but i dislike the one track to victory; so offer all the big maps as battle field games with bots. I know that would steal customers from online services, but its cheap to implement, extends the game as far as any one wants and allows for fans to easily use custom maps.

      --
      Rocket Surgeon.
    19. Re:It Isn't Just Gaming by chromas · · Score: 1

      Probably not; that must be why I explode when I find something great.

    20. Re:It Isn't Just Gaming by somersault · · Score: 1

      They opened up the smartphone market even more, but yep I wouldn't buy an iPhone. I eventually bought a second hand iPod because a few things only work well with iPods though.

      Steam style DRM should be the only type allowed in games - tie the game to an account, rather than a machine.

      --
      which is totally what she said
    21. Re:It Isn't Just Gaming by somersault · · Score: 1

      I wasn't referring so much to the mods as the fact that people can mold the world around them and share their designs with people.

      I don't know what games you're talking about watching stuff in. I buy games that I can play. I prefer GTA/Saints Row/Red Dead Redemption sandboxes to the Minecraft world so far, though I haven't played Minecraft much. Mods to add villages and quests would be pretty cool.

      --
      which is totally what she said
    22. Re:It Isn't Just Gaming by Jonner · · Score: 1

      Everyone expects everyone to be better than it is. "If only..." has become the starting phrase for many a musing on games, programs, books, movies, cars, girlfriends, boyfriends, wives, husbands, houses, pets, plastic models, ad infinitum.

      If people would just realize that what you have right now is the best that it can be in this moment, then we would have a better world. In actuality, Satisfaction == Reality / Expectation. Expect less and your satisfaction will be higher.

      Being satisfied and imagining how something could be improved are not mutually exclusive. To use one of the examples from TFA, I've put many hours into playing Deus Ex: Human Revolution because its so much fun, but I also agree the boss battles don't fit that well in the game. The Fallout series are some of the buggiest, most flawed games I've ever played, but they're still some of my favorites. Because so many people loved them and imagined how they could be better, there are hundreds of mods which fix bugs and improve the games.

    23. Re:It Isn't Just Gaming by mattack2 · · Score: 1

      Of course, because you're a shill for North Korea.

    24. Re:It Isn't Just Gaming by geminidomino · · Score: 1

      If people would just realize that what you have right now is the best that it can be in this moment, then we would have a better world.

      No, you would have complacency and mediocrity. I think we have more than enough of that as is, thank you very much.

    25. Re:It Isn't Just Gaming by Colourspace · · Score: 1

      You know /. has gone down the pan when someone posts something, y'know, sensible on it..

    26. Re:It Isn't Just Gaming by Anonymous Coward · · Score: 0

      There's a reason people love Minecraft even though it looks like ass

      What ass might look like.

      Go ahead, click on it. You know you want to.

      Minecraft dat.

    27. Re:It Isn't Just Gaming by yahwotqa · · Score: 1

      This explains the AI logic for creeper in Minecraft.

    28. Re:It Isn't Just Gaming by Eightbitgnosis · · Score: 1

      Ummm, I gotta go to the bathroom. I'm pretty sure I can expect my lower intestines to feel better after that

    29. Re:It Isn't Just Gaming by atomicbutterfly · · Score: 1

      Agreed. I've decided to get back into some older games such as Neverwinter Nights 1 and Unreal Tournament 2004 and have been surprised at just how much gaming value these two games have with regards to free, user-made content. NWN in particular has so many damn modules it's amazing how much gameplay you can get from a single game (yes there's obviously going to be crap in that list, but all you do is go to the NWVault, sort by popularity/top lists and the number of available modules ends up in your favour, since this also means there's so much good stuff too).

      As for UT2004, the user-made mods and even the bonus packs from Epic, back when they didn't do the paid-DLC thin, is also a great example of what gaming life was like before paid-DLC was commonplace.

    30. Re:It Isn't Just Gaming by BlueMonk · · Score: 1

      Are you seriously saying, in essence, "If only people stopped saying 'If only X, then Y would be better,' the world would be better"?

    31. Re:It Isn't Just Gaming by Deinhard · · Score: 1

      No. What I'm saying is that the world would be better if people would stop thinking that they will be happier if this or that happened.

      --
      Successfully condensing fact from the vapor of nuance since 1998.
    32. Re:It Isn't Just Gaming by BlueMonk · · Score: 1

      Oh, c'mon, surely you see the irony, even if it can be explained away, it just looks funny, doesn't it? I for one agree with you, I'm very happy with my life and I wish everyone could find this kind of happiness appreciating what we already have. But I find it amusing that I can almost pick out the phrases from your statement verbatim that make it sound like you were saying exactly what I phrased. I don't find any real fault with it, but I do find it amusing.

    33. Re:It Isn't Just Gaming by Deinhard · · Score: 1

      Hey...it's just a Zen thing.

      --
      Successfully condensing fact from the vapor of nuance since 1998.
  4. why the hell not? by d.the.duck · · Score: 1

    Are politics worth complaining about? Is THE WEATHER worth complaining about? Is complaining worthwhile? No. It isn't. But move past that. People will complain. People LOOOOOOOVE to complain. Why should games be any different than anything else. People derive enjoyment from them, so let them have their say. Opinions are like assholes. Everyone has one, and believes that everyone else's stinks.

    --
    Where does the signature go?
    1. Re:why the hell not? by The+Dawn+Of+Time · · Score: 1

      Opinions are like assholes, and so are you.

    2. Re:why the hell not? by d.the.duck · · Score: 1

      Well that wasn't very nice

      --
      Where does the signature go?
    3. Re:why the hell not? by The+Dawn+Of+Time · · Score: 1

      It wasn't personal. I should have clarified.

  5. Pshaw! by Anonymous Coward · · Score: 1

    Everything is worth complaining about on the internet. What a dumb article...

  6. If you build it, someone will complain about it by Anonymous Coward · · Score: 0

    n/t

  7. Games have lost focus by Anonymous Coward · · Score: 1

    Outside of the indie developers, most game developers simply don't get what it is about games that makes them good. With the increase in graphical capability, people are making games that model the real world too closely, which then makes people complain about how the game didn't model certain parts realistically.

    You don't hear people complaining about Super Mario Bros. not being realistic enough, or any of the NES games, because there is an understanding that the games aren't trying to be realistic.

    Because people are constantly complaining about the realism in the current day games (either too much or not enough), though, that is constantly what the big developers tend to waste so much time on. They need to divorce themselves from realism unless their game is specifically focusing on that and get to the point of making their game unique, interesting, and (most importantly) FUN.

  8. Obviously you haven't played EvE by Anonymous Coward · · Score: 0

    you haven't played EvE online, the game made for complaining

  9. Assertive perception by drolli · · Score: 1

    You only remember the titles from 10 years ago which where good but not the 90% of crap in the shelf. Not you look at the shelf and wonder why there is 90% crap.

    1. Re:Assertive perception by MarkvW · · Score: 1

      You only remember the titles from 10 years ago which where good but not the 90% of crap in the shelf. Not you look at the shelf and wonder why there is 90% crap.

      Ten years ago there was a wider variety of crap, there was more crap, and there was more imaginative crap. Out of that pile of crap, there was a ten percent pile of goodness.

      I still look back fondly to the time when a trip to Egghead was something I looked forward to.

      Do you get that now?

  10. Sorry, not everything is amazing by Anonymous Coward · · Score: 0

    Gaming is at the worst low that it's been since the console days of the mid-80s where E.T. made us lose faith in gaming forever.

    Today there's too much focus on graphics and not enough focus on gameplay. Controls are glitchy, imprecise, or just downright terrible. Camera for many 3d games is just terribly bad. Too many non-interactive cutscenes, too linear gameplay, DLC pay-to-play garbage, and other atrocities that would have (and in some cases, WERE) laughed at back in the 90s (remember how we laughed at the abundance of FMV in games? How is the fact that it's now prerendered rather than live-action make any difference that we're just watching a movie rather than playing a game?).

    The difference, sadly, is that today gamers have been trained to overlook bad gameplay and enjoy games for all the wrong reasons. They enjoy games because they are like movies, and they are "art", and other such nonsense. Games are *games*, not pieces of art, not movies, not anything like this. They should be played, and enjoyed, and be focused on making that game experience the best it possibly can.

    What's sad is that I will have to post anonymously because I know modern gamers are going to mod this down because they think it's a troll, or wrong, or something. They can't face the truth about what gaming has become.

    And no, it's not about some sort of nostalgia or anything. I was an adult in the 90s, so any "nostalgia" I would have had would be about the Atari 2600, and clearly I don't think very much of E.T. and 2600's Pac-Man, the games I should have some sort of "nostalgia" about.

    So yeah, you're damn right I'm not happy, and that we should criticize modern games. The idea that modern gaming is flawed and that "no one is happy" is true because modern gaming is in a crisis. Maybe people just don't want to admit it and are hiding it behind some sort of self-delusion about modern games. All the more reason to continue to criticize, so that maybe people can finally admit it.

    1. Re:Sorry, not everything is amazing by Anonymous Coward · · Score: 0

      that's cool. i enjoy plenty of modern games though, and so do millions of other people.

    2. Re:Sorry, not everything is amazing by darkwing_bmf · · Score: 1

      Seriously? Gaming is better than it's ever been. Not only can you get any of today's games (of which, there are many I happen to like) but you also can also get the older games. So if those are the ones you really want to play, play them.

      Like I said, I happen to like modern games. Fallout 3 is a blast, so is Mass Effect. TF2 I've enjoyed since it came out. I liked Dragon Age and I plan on getting Dragon Age 2 when the price drops to $20 or less. Portal 2 is a great game, if somewhat short. The MMOs aren't bad. MMOs didn't even exist in the 8-bit Nintendo days. I loved WoW but just didn't have the time. The Wii and Kinect are offering new ways to interact with games. Casual games are having a renaissance with the iApple and facebook stuff. Independent game developers, likewise, are on the rise as they haven't been since the days of shareware. I could go on and on but you get the point. It has never been a better time to be a gamer.

    3. Re:Sorry, not everything is amazing by Anonymous Coward · · Score: 0

      You can't even argue that controller schemes in older generations weren't a problem. When was the last time you used an NES controller? I still play my NES and let me tell you, the controller is shit, but we were willing to put up with it simply because there was nothing better. And no, it's not that my controllers are broken (although I do also have broken NES controllers), the controllers back then simply sucked balls and were horribly imprecise. Fortunately, most games didn't require precise inputs so it was mostly manageable.

      The thing that really let NES games get away with it is that the games were typically simple in terms of basic handling of your character/vehicle, but in many cases were flexible enough for you to use various combinations of actions in interesting ways. In fact, if you look back at most games that had interesting mechanics, many of them defy reality and while some are intentional, many are exploits in the game engines.

      Nowadays, games try to do too many things, and they end up doing very few of them well in any particular game. I don't have a problem with complicated control schemes in themselves, but I do have a problem with games that make controls needlessly convoluted while making them feel restrictive simply for the sake of realism.

      I think all games should fall under the scrutiny of critical review, not just current day games. Of course, the ones most relevant to us are modern games since critiquing them can have the benefit of telling the developers what we want to see in their next game. And currently, most developers aren't delivering products that people are happy with. There is definitely far too much focus on graphics and realism. While I definitely enjoy pretty games, the thing that really ends up making a game good is the game play, and what makes them stand out are the uniqueness of that experience. Megaman and Mario are both platformers, but they diverge greatly in terms of gameplay even though at an extremely fundamental level, you are just traversing through hazardous stages filled with enemies and obstacles.

      I sort of lost track of what I'm saying, but making a game with interesting and fun game play is really what we need over the graphics. This isn't an excuse to make half-assed graphics, because ideally, the entire game will feel inspired. What we have flooding the market these days is a plethora of mostly uninspired games because everyone is just trying way too fucking hard.

  11. Tea anyone? by pseudofengshui · · Score: 1

    The RPS article is worth the read if only for the hilarious comments following the article.

    --
    [Text goes here]
  12. A much better solution by dkleinsc · · Score: 4, Insightful

    If you don't like games, don't buy them. The gaming industry will definitely respond to that.

    --
    I am officially gone from /. Long live http://www.soylentnews.com/
    1. Re:A much better solution by Nidi62 · · Score: 1

      If you don't like games, don't buy them. The gaming industry will definitely respond to that.

      No. They'll just join the MPAA and RIAA and assume everyone is just pirating the games instead.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    2. Re:A much better solution by sobachatina · · Score: 1

      And how do you determine that you don't like a game? Pirate it before buying?

    3. Re:A much better solution by dkleinsc · · Score: 2

      Three strategies that most definitely work:
      1. Don't buy a game right after it comes out (this also cuts down the price dramatically if you choose to buy it). Wait for the reviews and the like to percolate for a while, so you can get an idea of what the early adopters thought of it. Sure, it might not be as popular 2 years later, but it's still the same game.

      2. Some gaming companies release demos, which is a perfectly legal way to try before you buy.

      3. Alternately, scrap the commercial latest-and-greatest and just enjoy games that are available for free, like Battle for Wesnoth and FreeCiv. A lot of them are pretty good, replayable, portable across many OSes, and in some cases multi-player capable. You risk nothing but your free time, which is what you're using up to play games anyways.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    4. Re:A much better solution by theangrypeon · · Score: 1

      And how do you determine that you don't like a game? Pirate it before buying?

      Read reviews? Ask your friends who may have purchased said game? Is it too much to ask to do some fucking research? Do you just go to a store and buy a video card without looking at the specs, or if your power supply can handle it? If you're in the mentality that I have to buy a game on DAY 1 or the world will end ... well sorry to say but you're going to get burned from time to time.

      A lot of games are starting to have open betas. Even if you never get a beta invite, usually someone prominent on youtube does and ends up posting videos (something I think played a very strong role in Starcraft 2's success). Sometimes a game will even have a free demo you can download.

      It's certainly not the same experience as try-before-you-buy pirating, but you can certainly make an informed decision without resorting to that nowadays.

    5. Re:A much better solution by Anonymous Coward · · Score: 0

      I have stopped buying computer games. And yet, the problems persist. Games are light on content, focusing instead on being 'pretty'. Strategy games are dead and gone. Quality is still poor in many cases (I did buy Civ V a while back - athe only game I have bought in years - and even after several patches it has obvious and easily reproduced rendering bugs - rendering bugs in a turn-by-turn strategy game? Really?)

    6. Re:A much better solution by Anonymous Coward · · Score: 0

      It's 2011. Today you can watch whole video game playthroughs at YouTube. Or you can view a live stream of someone currently playing it.

    7. Re:A much better solution by Anonymous Coward · · Score: 0

      Reviews are a poor way to research your personal interest in a game.

    8. Re:A much better solution by Hatta · · Score: 1

      When? I've never bought a title with DRM, and they still make them.

      --
      Give me Classic Slashdot or give me death!
    9. Re:A much better solution by Restil · · Score: 1

      Wait about 3 days and you can probably watch the entire game on youtube, with "commentary". You might not be able to easily tell how great the graphics are, but you can probably tell if the game is fun. So watch a few minutes of it to see if it's worth any further investigation.

      -Restil

      --
      Play with my webcams and lights here
    10. Re:A much better solution by fluffy99 · · Score: 1

      Three strategies that most definitely work:
      1. Don't buy a game right after it comes out (this also cuts down the price dramatically if you choose to buy it). Wait for the reviews and the like to percolate for a while, so you can get an idea of what the early adopters thought of it. Sure, it might not be as popular 2 years later, but it's still the same game.

      2. Some gaming companies release demos, which is a perfectly legal way to try before you buy.

      3. Alternately, scrap the commercial latest-and-greatest and just enjoy games that are available for free, like Battle for Wesnoth and FreeCiv. A lot of them are pretty good, replayable, portable across many OSes, and in some cases multi-player capable. You risk nothing but your free time, which is what you're using up to play games anyways.

      That's how I do it, simply because the bleeding edge PC games usually require expensive bleeding edge hardware. A year or so down the road that bleeding edge hardware is relatively cheap.

    11. Re:A much better solution by V+for+Vendetta · · Score: 1

      Strategy games are dead and gone.

      I don't think so. For example, these guys seem to offer a good collection of strategy games.

  13. Yes, they are by Nidi62 · · Score: 1

    If everyone stopped complaining, nothing would ever improve. Think about it: if you're a video game exec and people just shut up and bought anything you put out, why would you bother investing in better graphics, better narrative, better design? People think it's bad enough now with CoD17 and Madden2200, but it can get much worse. Without constant complaints we would see a race to the bottom, with even more unoriginal ideas and simplistic gameplay. Dissatisfaction drives innovation and change. Companies aren't going to fix what their customers don't see as broken.

    Anecdotally, when I was younger, I was never able to finish video games. Now, I finish the majority of console games that I buy within the first day or 2, with the exception of sandbox games like Red Dead Redemption and Fallout. Either the games have gotten shorter, or they've gotten easier. Either way, something's wrong

    --
    The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    1. Re:Yes, they are by darkwing_bmf · · Score: 1

      When I was younger I was never able to finish video games either. You know why? It's because they just kept getting harder and harder until you died. Just like life.

    2. Re:Yes, they are by Dutch+Gun · · Score: 3, Interesting

      If everyone stopped complaining, nothing would ever improve. Think about it: if you're a video game exec and people just shut up and bought anything you put out, why would you bother investing in better graphics, better narrative, better design? People think it's bad enough now with CoD17 and Madden2200, but it can get much worse. Without constant complaints we would see a race to the bottom, with even more unoriginal ideas and simplistic gameplay. Dissatisfaction drives innovation and change. Companies aren't going to fix what their customers don't see as broken.

      Anecdotally, when I was younger, I was never able to finish video games. Now, I finish the majority of console games that I buy within the first day or 2, with the exception of sandbox games like Red Dead Redemption and Fallout. Either the games have gotten shorter, or they've gotten easier. Either way, something's wrong

      It's not complaints that motivate companies. Creativity is driven largely by gamers working within the industry. Where I work, we're mostly a company of gamers, and we all really, really want to produce the most kickass game we can (this is fairly typical in the gaming industry). We're pretty fortunate that our management are also gamers, and support us both financially and creatively (which unfortunately is not so typical). The other motivator, of course, is sales. No matter how creative we wish to be, we're doing this as a business, and we need to be paid for our time in order to live (housing, food, etc isn't free). Complaints are inevitable to some extent, because people like complaining. Typically, a company can tell when it does something *wrong* by listening to complaints, but believe me, it's not a driving force in most cases.

      BTW, as to why games have gotten shorter... there's no simple answer, but the general trend has been that high-fidelity content (meaning 3D, high-resolution graphics, fully voiced, fully orchestrated scores, movie-quality sound effects, etc) are unbelievably more expensive than games of a few decades ago. The game I'm working on now has over a hundred artists working for the past few years (it's a huge, huge game). Most games simply don't have the budget to do this. Huge worlds used to be created with simple 2D tilesets, and populated with sprite-based characters that only needed to speak in chat bubbles. Once you move to 3D graphics, this same open-world concept becomes incredibly difficult to achieve. I'm not trying to offer excuses for shorter games - it's just the reality of the situation. You *know* that if a game lowered the graphics standards or did too much copy and paste of content, they'd get creamed in the reviews. If they don't, people complain about the game length.

      The good news is that I believe we're going to reach a relative plateau of fidelity, and from that point, the bulk of the development effort will be in finding ways of producing more content in a more efficient manner. It's still going to be expensive, as there are some tasks that just can't be easily animated, but there are still many things in the industry that we tend to do by brute force, unfortunately. It also doesn't help that we need to recreate the same types of assets for each new generation of hardware as capabilities increases. Once the tech settles down and we can start re-using more core assets from game to game, and we can focus more of our time on developing advanced content generation tools, you're going to start seeing much larger and more complex games, even from those with relatively modest budgets.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    3. Re:Yes, they are by Yamioni · · Score: 1

      Where I work, we're mostly a company of gamers, and we all really, really want to produce the most kickass game we can (this is fairly typical in the gaming industry).

      I hope you guys are able to follow through with that. I'm really looking forward to Super Clog Dancer 3 Turbo.

      --
      Cool post bro, highfive \o
    4. Re:Yes, they are by Obfuscant · · Score: 1

      It's not complaints that motivate companies.

      That's right. It's dollars. Or loss of dollars, to be more precise.

      And now that companies refuse to refund anything for a game that doesn't run at all, there is no financial motive for them to give a fuck. You bought it, they have the money, end of story.

    5. Re:Yes, they are by geekoid · · Score: 1

      If you play right, life gets easier and easier, after college.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:Yes, they are by Dutch+Gun · · Score: 1

      You obviously stopped reading my post a bit too early. For your convenience, I'll recap for you with fewer and shorter words:

      Innovation in the game industry is motivated by:
      * creativity
      * sales

      BTW, I think a loss of sales is a fantastic motivation for companies. It's the equivalent of threatening a company's life, so you can bet they'll take it seriously. That's why I say complaining doesn't do as much. Voting with your wallet is typically more powerful than ranting about something on a blog or in a forum, unless you happen to have a *lot* of eyeballs on your writing. Downloading and playing cracked versions of the game sends a mixed message - both 'I'm interested enough in the game to acquire and play it' and 'I don't want to pay for this game'. It's impossible for the company to divine exactly how to interpret large number of non-paying 'customers'. In my experience, truly happy customers intuitively know that their purchase drives the development of new games, and so don't mind the cost as much if the perceived value is high enough for the money.

      And now that companies refuse to refund anything for a game that doesn't run at all, there is no financial motive for them to give a fuck. You bought it, they have the money, end of story.

      Happy customers are repeat customers, and that's a huge motivation. Gaming customers are not an infinite resource that can be discarded, as companies require large numbers of sales to be profitable. It's in a company's best interest to make the customer as happy as possible (within reason). Again, vote with your wallet. If you have an issue with a company, don't support them. If you pay them for the next game they make, then you're rewarding that behavior.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    7. Re:Yes, they are by darkwing_bmf · · Score: 1

      Yeah I know. I was just paraphrasing something I read on the internet once. I actually started video games on the Atari 2600 and I've seen how far gaming has come since then. Anyway, here's the passage I was referencing:

      We didn't have any fancy Sony Playstation video
      Games with high-resolution 3-D graphics!
      We had the Atari 2600! With games Like 'Space Invaders' and 'asteroids'.
      Your guy was a little square! You
      Actually had to use your I magination!! And there were no multiple levels
      or Screens, it was just one screen. Forever!

      And you could never win. The game just kept getting
      Harder and harder and
      Faster and faster until you died! Just like LIFE!

      I'd cite the source if I knew it. But you can find many copies via google.

    8. Re:Yes, they are by TRACK-YOUR-POSITION · · Score: 1
      You're dividing three phenomena that are tightly linked--complainers, lost sales, and writers with a high number of eyeballs. There have definitely been times when I made purchasing decisions on the basis of discussions with other gamers--if everyone is complaining about something that sounds like it will bother me, I'll avoid the product.

      Further, for websites like Rock Paper Shotgun, the complainers, or people who at least sympathize with some of the complaining, ARE the eyeballs in question. They have a particular vision of what computer gaming should be, or at least a vague sense that it could be more than it is, and write from that perspective. That vision and perspective don't exist in a vacuum--it's something that their writers have developed not just playing games but also listening to what other people (some of them complainers) had to say. And, ironically, that complaining can lead to increased sales--when someone who shares some of my complaints expresses an interest in a different product, I'm more inclined to check that product out.

      Single complaints (especially like "this should be longer" or "this should be cheaper") don't add much, if anything, but taken together they have an effect on gaming's ecosystem.

    9. Re:Yes, they are by St.Creed · · Score: 1

      I'd assume Killzone 3 or 4, more likely.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    10. Re:Yes, they are by Obfuscant · · Score: 1

      You obviously stopped reading my post a bit too early. For your convenience, I'll recap for you with fewer and shorter words:

      Don't be an ass.

      BTW, I think a loss of sales is a fantastic motivation for companies.

      Obviously, you didn't understand what I wrote. Let me use smaller words for you.

      I already bought the piece of crap. They didn't lose a sale. They have the money. They don't CARE that it doesn't work.

      Happy customers are repeat customers,

      The chance of losing a repeat sale doesn't matter to them. Otherwise they'd refund my money and make me a happy customer. The game company doesn't care and the place I bought the game from doesn't care. I was rather explicit in telling the latter face to face that they were losing a pretty good customer over a $40 game that they could repackage and resell for $35 or more as "used", but they didn't care. I told them "never coming back". They watched me walk out and moved on to dealing with the next complaint.

      It's in a company's best interest to make the customer as happy as possible (within reason).

      You think so. Obviously they don't agree with you. If they did, they'd work to have happy customers, even if that meant refunding the money for something that doesn't work.

      If you have an issue with a company, don't support them.

      That does absofuckinglutely nothing to solve the problem. I already don't support them. Look what that's gotten me. I still have a game I cannot play, and they still have my money. Tell me, wise ass smart fella, how does this problem get resolved? What is my club that will force this company to refund my money? What are the magic words? No, "please" doesn't do it. "I'm never buying anything from you again unless..." doesn't do it. Wanna take a shot at it, smart guy?

      If you pay them for the next game they make, then you're rewarding that behavior.

      You've ignored or missed the point completely. I've ALREADY REWARDED THE BEHAVIOUR BY PAYING THEM FOR A GAME THAT DOESN'T WORK. Done deal. They simply don't care. You can't play our game, tough shit. We've deposited your check, you ain't getting it back. That money is ours, sucka! "The next game they make" is always the next game, and it's irrelevant to getting this one to work.

      In my experience, truly happy customers intuitively know that their purchase drives the development of new games,

      Explain the difference between the money the company gets from happy customers and from customers they've screwed. Are the "happy customer dollars" warm and fuzzy and filled with jelly donuts and Jolt Cola to feed the sugar high of the developers, in any way different than the "you suck, I hate you" money that they've refused to refund to unhappy customers? No. It isn't. My dollar buys the same number of donuts that the happy customer dollar does. They SIMPLY DO NOT CARE.

      In any case, your comment is irrelevant. I don't care what "truly happy customers" feel, the issue is what companies that make games feel towards their customers, both happy and unhappy. The happy ones they love. The unhappy ones they don't give a shit about. They don't have to give a shit, because they already have the money. If you don't buy anything else from them they'll never know it, because they aren't keeping track. Nobody at the fine company is sitting there with the database going "oh, look, Obfuscant bought a game last week and he hasn't bought another one. I wonder why? Is he unhappy? Do we need to do something better to make him happy?" No, that's a fantasy that maybe you believe, but I know better. On the other hand, there IS someone who reads the email that says "Oh, Obfuscant is unhappy because the game we sold him doesn't work and he wants his money back. Ha ha ha ha! No. Too bad."

    11. Re:Yes, they are by Dutch+Gun · · Score: 1

      Don't be an ass.

      Sorry, but you started ranting at me about how companies were money-sucking grubs even when I was telling you that I agree that companies are motivated by money, so I got a bit annoyed.

      I don't even really understand you're arguing with me, because I completely agree with you. It's not a good policy to make people unhappy over the cost of a single sale. I don't think companies should be doing that.

      On the other hand, you seem to be getting really, really angry about a single lemon of a game, of which I'm presuming you're out $50-$60. I know that's not chump change, but it's not exactly like you're losing your life savings either. I guess I'm maybe a bit less passionate about this than you are because 50 dollars is sort of the price range where it really stings to lose it, but you just learn your lesson and never buy from that company again. Unless you live somewhere with consumer protection laws that prevent shit like this, there's really nothing you can do, practically speaking.

      Explain the difference between the money the company gets from happy customers and from customers they've screwed.

      The difference is simple... Money from an unhappy customer is a one-shot deal. Money from a happy customer is a long term partnership. A happy customer is much more likely to purchase your next game, or add-ons and downloadable goodies for the current game. We get sustained revenue, and the customer gets products they enjoy. Win-win.

      The best way for a producer and consumer relationship to work is when both parties have an amicable exchange. No, obviously not all companies understand this either (and in fact, *most* don't), and while you can froth and rant and write about it, there's really not much you can personally do except to never do business with them again - and warn your friends, I guess.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    12. Re:Yes, they are by Dutch+Gun · · Score: 1

      You're dividing three phenomena that are tightly linked--complainers, lost sales, and writers with a high number of eyeballs. There have definitely been times when I made purchasing decisions on the basis of discussions with other gamers--if everyone is complaining about something that sounds like it will bother me, I'll avoid the product.

      Further, for websites like Rock Paper Shotgun, the complainers, or people who at least sympathize with some of the complaining, ARE the eyeballs in question. They have a particular vision of what computer gaming should be, or at least a vague sense that it could be more than it is, and write from that perspective. That vision and perspective don't exist in a vacuum--it's something that their writers have developed not just playing games but also listening to what other people (some of them complainers) had to say. And, ironically, that complaining can lead to increased sales--when someone who shares some of my complaints expresses an interest in a different product, I'm more inclined to check that product out.

      Single complaints (especially like "this should be longer" or "this should be cheaper") don't add much, if anything, but taken together they have an effect on gaming's ecosystem.

      Yeah, I probably should have clarified a bit more on that subject. We certainly do listen to complaints (I tend to read them on my lunch hour), but it's more in aggregate, because you always get some really bizarre outlier-type complaints, or completely opposing viewpoints, etc. And believe me, I'm not dismissing how bad word-of-mouth can negatively impact sales. Naturally, it's all related to some degree.

      My primary point was that I don't believe it's the complaining that pushes games to innovate. What complaints can often do is give devs direction, of course. Maybe a new game mechanic doesn't work as well as the designer had hoped, etc. Maybe management made a really stupid decision (I count intrusive DRM among these). Maybe that's just hubris, but at every place I've been, there were a lot of really passionate gamers who were always interested in making things cooler, better, and more interesting.

      So, the whole notion that the entire industry would stagnate if people didn't complain sounds a bit silly to me, I guess. After all, if you were making the games, wouldn't you want to try out cool new things? Well, of course any gamer would. Why would people think game developers are different?

      --
      Irony: Agile development has too much intertia to be abandoned now.
    13. Re:Yes, they are by TheTyrannyOfForcedRe · · Score: 1

      If you play right, life gets easier and easier, after college.

      I don't know which life you're playing. College was by far the easiest time of my life and, yes, I did go to a "tough" school.

      My ideal life would consist of nothing but college. Imagine a entire lifetime where all that's expected of you is learning cool stuff and hooking up with 20 year olds!

      --
      "Liechtenstein is the world's largest producer of sausage casings, potassium storage units, and false teeth."
    14. Re:Yes, they are by TRACK-YOUR-POSITION · · Score: 1

      Maybe that's just hubris, but at every place I've been, there were a lot of really passionate gamers who were always interested in making things cooler, better, and more interesting.

      You've either been working in unusual places, or that interest is failing to come across in the product those places make. From the consumer's perspective, mainstream video gaming hasn't seen much innovation besides better graphics (good), some gimmicky hardware peripherals (meh), and metrics-driven psychological manipulation of players on social networks (ugh). My perspective is that the larger companies have already stagnated, but elements of dissatisfaction among some consumers is pointing them towards indie developers and smaller companies--where there might be some hope of revival.

  14. Welcome to the Internet by Anonymous Coward · · Score: 0

    where everybody hates the things you like...

  15. How many times you replay a game merits it's worth by jimbolauski · · Score: 1

    How many of today's games will get replayed as much as the good old games. Back in my day games were designed to be played for hours and were still enjoyable after you beat them because the levels were hard even if you knew what to do. These games today are weak and once you figure out a trick to beat the bosses or look up how to beat them they are boring and the "good" ones with online play won't be very enjoyable in 10 years when no one plays them. And one more thing get off my lawn.

    --
    Knowledge = Power
    P= W/t
    t=Money
    Money = Work/Knowledge so the less you know the more you make
  16. If it cost you money and is not as expected by Kenja · · Score: 1

    then it is worth complaining about.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  17. what a bullshit! by someone1234 · · Score: 1

    I played through every good game, some even more than once. I even play some really old games now (like Baldur's Gate) or remakes of old games (like King's Bounty). And follow FreeOrion, ScummVM and similar efforts to recreate old, but good games. The present "game industry" is not targeting me any more, so I rarely find good games nowadays, I have to resort to play the same old games.

    --
    Patents Drive Free Software as Hurricanes Drive Construction Industry
    1. Re:what a bullshit! by pinkushun · · Score: 1

      Same here, and Indie games still have that effect on me. The Humble Indie Bundle is closed now but check the type of games they offer. DRM free multi platform.

    2. Re:what a bullshit! by Yamioni · · Score: 1

      Sucks doesn't it? They target the impulsive younger audience that is more willing to pay for a shitty game so they can increase profit margins, rather than target those of us (older usually) gamers with the disposable income to blow on any and every game we want.

      --
      Cool post bro, highfive \o
  18. Online gaming by bryan1945 · · Score: 1

    Seems like these arguments are based on games that are single player. The most popular games are online and interactive with other players. Sure, there are many single-player games being produced, but they don't make the recurring revenue from the consoles' online services. Why put money into a one-time transaction when you can hook players into a monthly fee?

    --
    Vote monkeys into Congress. They are cheaper and more trustworthy.
    1. Re:Online gaming by PRMan · · Score: 1

      And as a gamer, that's where they lost me. If I am with other people, I like to do things other than play games. I have enjoyed the Lego series with my daughters and also Super Mario Wii 2 at a time, but usually I game when I would otherwise be alone. I don't want to play with other people and I don't want a "railed" universe just because some guy spent 2 months on it.

      I recently started replaying Ultima 3 because it's such an open world, with a series of tasks that can be done in virtually any order. They just don't make games like that anymore.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    2. Re:Online gaming by MimeticLie · · Score: 1

      Sure, there are many single-player games being produced, but they don't make the recurring revenue from the consoles' online services.

      Neither do console games with online components. Either the online service is free (PS3), or the owner of the platform gets the money (Xbox 360). Unless you're talking about MMOs, of which there are very few for consoles.

  19. current games, same crap over and over by metalgamer84 · · Score: 1

    This is why I don't buy new games much anymore. I stick to my DOS and Windows 9x games the most. I enjoy the lost art of having to use your brain to get through a game, not just blowing crap up ala FPS or just building a base and attacking the opposing players ala RTS. Don't get me wrong, I enjoy those types of games occasionally but the formula and rhythm to them get stale after awhile. My biggest peeve these days is the graphics quality of a game take priority over story, control or length of game.

  20. Complaints ARE a part of the game, just like life by DemonGenius · · Score: 1

    Games are all about delving into someone else's concept of an alternate reality and controlling the parameters in said reality within the constraints set by the creator. Too many constraints and the game is too linear. Too few constraints and the game has no direction and there's essentially no point in playing. Just like life, games wouldn't be worth playing if we got exactly what we want all the time or never got what we wanted. Complaints are inevitable in a world where we live with many people whose points of view differ from our own. Complaints are inevitable within games that have to cater to many individuals with differing tastes and points of view.

  21. Re:Replublishing Ars by 0123456 · · Score: 1

    This site is terrible. The user-generated content (comments) used to be worth something, but those are now complete shit as well.

    Sadly true. One day soon I shall close my Slashdot tab and never open it again.

    But is it worth complaining about?

  22. Why games have gotten easier by tepples · · Score: 1

    For one thing, games have gotten easier because they're more expensive to produce, and therefore the developer wants the player to see all the scenarios that the publisher paid the developer to produce.

    For another, seeing the credits doesn't mean you've finished the game. Case in point: one can "finish" an Animal Crossing game in a half hour a day for a couple months by just farming foreign fruit and fish, and then taking two weeks to keep the weeds at bay to get the perfect town. But 100% completion, including having caught all fish and all bugs, touched all types of furniture and clothing, maximized the appeal of one's interior design, etc., will take a lot longer.

  23. People just love to have their opinions. Even if by spads · · Score: 0

    it's just about stupid shit.

    --
    Bukowski said it. I believe it. That settles it.
  24. All it takes is one time by ifrag · · Score: 1

    Once something has been done well, the expectation becomes that all future products will continue to do it that way. Of course, in some cases what people consider the correct way of doing things might be entirely opposite of what others believe, which further fuels the fire of complaints. It's also why every MMO released in the past few years gets compared to WoW. Enough things done right and that becomes the minimum standard, and all future products are either above or below spec in areas when compared to it.

    Even "Yahtzee", who is perhaps one of the most brutally honest critics I've ever listened to, takes the time to point out specifically what things a game has done right. The stupid criticisms seen of DXHR did nothing to stop my personal enjoyment (well, of course I didn't read anything about it until winning). Hell, I actually liked the black woman, I thought she added some flavor, and political correctness be damned. I'd rather see something in a game that could be somewhat offensive than have it be entirely bland and unpalatable.

    --
    Fear is the mind killer.
  25. Absolutes are always absolutely wrong by Mr.Intel · · Score: 1

    There's a long list of games I love and play over and over to the point of digging out emulation software or nursing along ancient hardware to play them. None of them are perfect, but they are good enough for me to love. To say that games today are amazing but no one is happy is a long stretch, IMO. Maybe I'm too distanced from mainstream gaming nowadays, but there are several games that are both modern and successful. There will always be detractors, especially when a game is widely praised. That doesn't mean "no one" is happy.

    --
    ASCII tastes bad dude.
    Binary it is then.
    1. Re:Absolutes are always absolutely wrong by ZombieBraintrust · · Score: 1

      2 + 2 = 4

    2. Re:Absolutes are always absolutely wrong by Anonymous Coward · · Score: 0

      2 + 2 = 10

    3. Re:Absolutes are always absolutely wrong by Anonymous Coward · · Score: 0

      Well, that is absolutely wrong.

    4. Re:Absolutes are always absolutely wrong by Anonymous Coward · · Score: 0

      With regard to your subject, an absolute, you've just told us you're wrong. "Everything I say is a lie."

    5. Re:Absolutes are always absolutely wrong by gangien · · Score: 1

      in base 4

  26. If something interests you by 0racle · · Score: 1

    If you are interested in something at a level above 'neat' then you will complain about its flaws, because you care about it. If you don't feel something is important enough to you to complain about, you don't care about it.

    --
    "I use a Mac because I'm just better than you are."
  27. Patches are welcome by tepples · · Score: 3, Interesting

    In almost any kind of software other than games, the stock response to "If only" is "Patches are welcome." But for some reason, games as a whole tend to be more resistant to free software principles than other kinds of software. I've written a couple reasons why that might be.

    1. Re:Patches are welcome by Moryath · · Score: 5, Funny

      How about a little goddamn quality control in the first place.

      Gamers gravitated to console away from PC in part because there wasn't the "ship now, patch later if we fucking bother" problem on consoles. Consoles couldn't patch. You shipped a game with a game-breaking bug, you'd better be prepared to replace it for any affected customer. Nintendo had to do exactly that, paying to repair save files and ship SD cards back and forth for a game-breaking Metroid bug in the most recent Metroid on the Wii.

      So what happened? Now, Xbox360 and PS3 are plagued by "ship now, patch later" crap. And the gamers are starting to get fucking fed up - though not enough to go back to PC, where games are shipped with so much fucking game-breaking DRM that they're basically unplayable anyways.

    2. Re:Patches are welcome by Anonymous Coward · · Score: 0

      This should have been modded insightful, not funny....

    3. Re:Patches are welcome by Grishnakh · · Score: 1

      Free software works better for certain things than others. It depends a lot on how many interested developers you can get together, if you can get corporate support for the project, and many other things.

      For instance, there's many companies that contribute to important parts of Linux (like the kernel) because they want to get Linux users to buy more of their hardware (e.g. Intel), or because they want to sell service contract (e.g. Red Hat, IBM).

      For most projects, it seems that the amount of corporate support greatly affects the speed of development. So big projects that have lots of paid contributors, like the kernel, move swiftly, while projects with no paid contributors move much more slowly as they only have volunteers working for them in their spare time. For a lot of projects, this isn't a big deal anyway, because they reach a certain level of maturity and then no longer need much development, just maintenance and security fixes (how much new development is going into BIND or sendmail these days?). Many projects don't need to "keep up" with the latest technology or trends; once they're mature, people just keep using them as-is, and they're basically infrastructure. BIND is a good example of this; the code probably isn't much different than it was 10 years ago.

      Games are really different from most of this other software. First off, there's really two broad categories of "games":
      1) games that aren't very demanding of hardware, and don't change much over time. Card games, copies of classic arcade games, etc. are like this. Your typical Mahjongg game doesn't need to be changed much over time, and the one included with, for instance, KDE or Gnome these days is mostly the same as the one from 10 years ago. These games work great with FOSS principles: some volunteer or two write a nice little puzzle game or whatever, it becomes part of a group of games (like the KDE or Gnome games), and then it becomes a standard part of Linux desktops for years and years.

      2) games that ARE demanding of hardware. These are the games that "gamers" play. These don't work so well with FOSS principles. The problem here is that there's no corporate support, because the only way to make money on games is either to sell them, or to sell access to an online portal for them to connect to. Teenagers aren't going to pay for "support" for their game, and companies like Intel aren't going to make free games to sell their hardware when they're too busy supporting more fundamental things. I suppose Nvidia could try supporting FOSS games, but why bother when there's so many companies successfully selling games requiring the latest hardware? Now this doesn't mean volunteers can't make a challenger to commercial games, but the problem is development speed; it takes them so long to put something out that the commercial stuff is always way ahead, and people get tired of games quickly. Gamers don't want to play something that's at the level of an early-2000s game when they can play a cutting-edge game instead.

      There are some really cool FOSS games in category #2 out there, but they're few and far between.

    4. Re:Patches are welcome by Draek · · Score: 1

      Judging from your moderation at +5, Funny, I'm guessing I wasn't the only one who played Superman 64 here on Slashdot.

      --
      No problem is insoluble in all conceivable circumstances.
    5. Re:Patches are welcome by Dutch+Gun · · Score: 1

      I'm not sure I'd necessarily agree that the breakdown is in "demanding of hardware" or "not demanding of hardware". I'd say the breakdown is more "do you need a huge team of dedicated artists to complete the project?" The "demanding of hardware" aspect tends to be a side effect of the fact that you've got a lot of high-resolution assets to display, which in turn can only come from a large team of artists. As a counter-example, you don't tend to see free versions of "The Curse of Monkey Island", which would be reasonably straightforward to program with low demands on hardware, but extremely art and design intensive.

      Your typical AAA games are much more art-intensive than programmer-intensive nowadays. For whatever reason, it seems harder to organize large groups of artists, designers, writers, etc to work on a free project. Or at least, that's my working theory...

      --
      Irony: Agile development has too much intertia to be abandoned now.
  28. It's frustrating by keithburgun · · Score: 1

    What's really frustrating about this is that the author, and everyone engaged in this debate, are all missing the real point. Everything is *not* amazing - not even close, but most of the people who are complaining are complaining about the wrong things. The issue is that we have an extremely immature medium that has exploded into a cultural rock-star status way too quickly. In short, it has no idea what it is and what to do with itself. We use the term "video games" as a blanket term for simulators, toys, puzzles, interactive fiction, movies where you just have to press A every few minutes, and some actual games. The issue is that very few people in the industry, it seems, have a solid understanding of games to begin with. "Every game is too short, although we never finish the games we play." This statement is just chock-full of incorrect implications about the nature of games. Games aren't something you "finish". Games aren't linear. Games don't have a "length" in the way that's being espoused here. A game is a system of rules in which one or more agents compete by making decisions. The problem is we're building games as though they were movies, and there's a deep cultural problem behind this, which I call "game shame". Games are not considered to be on the level of other mediums, and so developers and gamers think that by emulating other mediums, games become more legitimate. We need to look at the fundamentals of what a game is. Only then will we be able to improve in a significant way. I wrote more in depth about this on this post: http://www.dinofarmgames.com/?p=219

    1. Re:It's frustrating by Anonymous Coward · · Score: 0

      Even moreso though is 'game length' versus replayability. A 20 hour long game that you can play through for 100 hours of enjoyment is probably better than a 40 or 50 hour game you only play through once (A 100 hour game that didn't bore you to death first would be better, but obv have ridiculously high production costs, probably.)

      Examples of games whose replayability greatly trumps their gameplay length: Asteroids. Super Mario Bros, Sonic the Hedgehog, Morrowind (I'm on my third character, each with a 40+ hour playthrough and still haven't seen everything), Baldur's Gate 1 (2 was ok, but much narrower, and ToB was basically linear, just like IWD/IWD2, and to a slightly lesser degree Planescape: Torment.), X^2/X^3/X^3TC by Egosoft (Basically sandbox Flightsim/Company/Empire Building with a storyline tacked on. Had uncountable hours into X^2 and at least 40+ in X^3TC).

      What did all these games have in common? The fun wasn't just in what was built into the game, the fun was also in the lack of limitations forcing you to do thinks on a restrictive feeling manner. How would Asteroids have felt if you were boxed in on the screen? How would Mario or Sonic have felt if you were limited to running along the floor and just avoiding the monsters that were thrown directly ahead of you? (Sans bosses obv.) How would Morrowind or the X-series have felt if you were forced to do the plot on a restricted timeline, so you had no time to explore the world?

      Most of the games getting harsh criticism have this issue. They are too linear and have zero replay value. There's no character customization, there's no missable sidequests to go play, there's no hidden content only visible/unlockable on your second play through, etc.

    2. Re:It's frustrating by keithburgun · · Score: 1

      Yes. "Replay value" is, inherently, a good way to judge a game. And by that token, almost ALL of the digital games that have come out in the last 15 years SUCK. Exceptions would be some multiplayer games, sports games, and abstract games. Regarding Morrowind: "playthrough and still haven't seen everything" - this idea that games are about "seeing all the content" is a major, major problem. You see all the content of "Go" instantly, yet you can play it for a lifetime, and indeed people have played it intensely for four thousand years. Video games need to take note of the long history of games and learn something about their fundamental nature.

  29. Re:Ars Technica by Anonymous Coward · · Score: 0

    That's why I mostly go to Ars for interesting web reading now and I come here for laughs. ;)

  30. I call bullshit. by LaRainette · · Score: 2

    I think Fallout 2 was content-wise far superior to Fallout3.
    I think Baldur's gate II was the most profound RPG ever.
    If you don't agree and you think some games form 2010 can rival these I'm really interested in your suggestions.
    I don't think games and getting worse, I just think the focus has shifted in a way I don't like. The aim is to seduce the wider audience possible, and it is very hard to accomodate this with taking risks is the design or satisfying the hardcore gamers.
    In some genres it's easier to do than in others, and for instance SC2 is as good as SC. FPS probably didn't see much change either appart from greater graphics.
    But for adventure/RPG the shift is massive and I find it damaging. (although this is just my opinion)

    1. Re:I call bullshit. by elrous0 · · Score: 2

      I think Fallout 2 was content-wise far superior to Fallout3.
      I think Baldur's gate II was the most profound RPG ever.

      I'm going to take a wild guess that you were born sometime between 1980-1985.

      Everything was better when I was young too.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:I call bullshit. by tunapez · · Score: 1

      for instance SC2 is as good as SC

      With the exception of the phone home nanny. I'd love to play it, I spent hundreds of hours in the original. Problem is, I don't want to play online w/ cheats and I haven't had to ask permission to play a game in over 20 years. Not about to start, I'm a big boy now.

      --
      Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
    3. Re:I call bullshit. by Anonymous Coward · · Score: 0

      Not just your opinion...that was my exact response to this article when I read it a few days ago. As a CRPGer, the state of the gaming industry is atrocious...if The Elder Scrolls is the modern standard for RPGs, I'm greatly disgusted. Even the original was far inferior to its contemporaries, Ultima Underworld I & II. My biggest complaint is not about the size of the game (quality is more important in every way for me), but about the attempt to appeal to the lowest common denominator. I'm tired of having to play games 6-10+ years old to get my fix of quality CRPG gaming.

    4. Re:I call bullshit. by Anonymous Coward · · Score: 0

      Profound? BG2 was many great things but profound it was not. I'm not sure which if any RPG was profound... ... Vampire: Bloodlines maybe.

    5. Re:I call bullshit. by sacridias · · Score: 1

      Not just your opinion, it is shared by me at least and a few others.
      Content wise I prefer the older RPGs because they tend to be more pro-active.
      I love a game that has so much in it I could never complete every little detail
      I prefer the older exploration over the newer story line RPG games
      Hell with Fallout 3, fallout 2 was kick-ass, I loved that game, and still do. You had choices, configured your character, could attack almost anyone
      Daggerfall was vast, and mostly random, it rocked hard when it came out, I played it about a year ago, and outside of really bad graphics and dynamics, it was still fun
      Elder scroll games have shrunk since, and gotten simpler over time, I would prefer a modernized daggerfall over anything made today.
      Think of a complex and ever changing world that RPGs can utilize, instead of focusing on narrowing the storyline like Final Fantasy 13 does, expand it, make it dynamic and colorful. We have the ability to make massive worlds, figure out complex economics or even monster threats. we should utilize these capacities.
      Some games I find good enough to play still, I am not saying games today totally blow, but they could be sooo much more.
      Take Minecraft, bad graphics, simple idea, vastly popular, not because they focused on what people are complaining about, but because they made a game that would be fun for them to play and allowed mods.
      Never Winter Nights (Both) are good because you could do a variety of different things in several means and they allow mods.

      The most important thing for game designers to stop doing is changing.
      When you have a hit like Mass Effect 1, don't change it, Mass Effect 2 sucks in comparison because they changed everything. It is far cheaper, faster, and better to enhance graphics, fix bugs, create a new story line, maybe add some depth or new things, but don't take away from the game, or you risk taking away what made it a hit in the first place.
      Note: I will not be buying Mass Effect 3 until it hits the bargain basement prices.

    6. Re:I call bullshit. by Antisyzygy · · Score: 1

      Ive played all those games, and I can say I preferred Fallout 3. Baldur's Gate was good as well. I was probably born around the same time as you. However, one game I haven't found a match to is Star Control II.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    7. Re:I call bullshit. by Antisyzygy · · Score: 1

      I really liked Daggerfall and Morrowind. I spent countless hours playing those games and seeing all there is to see. I mostly would steal from banks and vaults then finance purchasing properties, etc. Then I would go our and randomly explore. I easily spent 50+ hours on each without running out of stuff to do. They weren't glitchy games for me, and they had plenty to do so I am unsure why you think they are so disgusting.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    8. Re:I call bullshit. by Beyond_GoodandEvil · · Score: 1

      Profound? BG2 was many great things but profound it was not. I'm not sure which if any RPG was profound... ... Vampire: Bloodlines maybe.
      Planescape:Torment was profound. And to the GPP Fallout New Vegas is equal or better to Fallout 2.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    9. Re:I call bullshit. by Araes · · Score: 1

      There is a fiscal pressure to move in the direction you're indicating.
      This is the same phenomenon that the movie industry is suffering, and why we decry it.
      Profit expectations require that games make large sums of safe money
      Storytelling, niche audiences, and playstyle experimentation have the potential to make vast sums of money, but they are risky
      Michael Bay style games, with low story, costly visuals, and safe gameplay mechanics make dependable, high income
      They're also easier to convincingly advertise, as you can simply play a video or show some screens, and your argument is made
      Story or inventive gameplay are much harder sells, and usually depend on trust (think Black Isle Studios or Nintendo) or word of mouth from trusted sources
      However, as everyone adopts that game strategy, the noise floor becomes extremely high, and development costs escalate in a visual arms race
      Soon, a strategy which was cost effective and safe now has a high base cost tied to production
      To make a profit, products have to be seen as "quality", which means they have to rise above the floor, and break out as hits.
      Worse, an expectation develops that "all" games should have a certain standard of visuals comparable to the last generation of Michael Bay games.
      Costs rise for all games.
      Less games are made which are risky (story or innovative gameplay, not visuals), as cost-value projections can't account for their unpredictable success.
      The whole industry becomes risk averse.

      This applies to nearly any established venture and is a natural extension of game theory (the Nash kind), where everyone makes selfish, logical choices that are good for them, but bad for the industry / society as a whole.

    10. Re:I call bullshit. by Anonymous Coward · · Score: 0

      It's easy to think FPS's just got better graphics until you go back and play Doom.

      Location specific damage

      True 3d (not purely graphics, imagine not knowing if someone was turning to face you because they weren't past whatever threshhold the sprite changes at)

      Jumping, climbing, swimming, crouching, environmental changes in general

      Mouselook

      We remember Doom as being great, and it was, and is, but only as a memory.

    11. Re:I call bullshit. by Anonymous Coward · · Score: 0

      Did you miss the part where he concedes that Starcraft was as good as SC2? In fact, SC2 was better in a number of ways...

      This isn't about what was better when I was young, this is what I'm still playing today. I am finding myself enjoying today, in my old age of a '77 child, games like Fallout 2 and Temple of Elemental Evil...the fact that these were published when I was younger than I am today has no bearing on my fondness for them. The fact that I just find them deeper, more engaging, and really a different experience than games being shoveled out today is based on the facts of those games. My opinions might not be facts, but that they are very different definitely is.

    12. Re:I call bullshit. by Hatta · · Score: 1

      Doom is still great. It was designed to be great without all those things. And we had all those things in FPSs by 1999, with polygonal 3d accelerated graphics. Since then we've gotten more polygons, hardware T&L, bump mapping, shaders, and so on but we've lost the design. Just GIS "FPS map design" and you'll see.

      --
      Give me Classic Slashdot or give me death!
    13. Re:I call bullshit. by Terrasque · · Score: 1

      You might like Avadon: The Black Fortress by Spiderweb Software, then.

      If you haven't heard about Spiderweb Software, well, they've been around since '94, and have made a lot of 2d tile-based RPG's.

      Exile series, Avernum series, Geneforge series, and the newest serie : Avadon. With this latest game, he's tried to make it shorter and more condenced, which means it's "only" around 30-40 hours length.
      If you like older type RPG's, I recommend you have a look at it, and try the demo.

      And I'm not connected in any way to the game makers, just going a bit misty-eyed at finding that not only is the company behind a brilliant little game I played to death around 15 years ago still around, it's still making games in that good old style :)

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    14. Re:I call bullshit. by Anonymous Coward · · Score: 0

      I call bullshit.

      You're remembering how you were when you played those games, not how the games themselves were.

    15. Re:I call bullshit. by Anonymous Coward · · Score: 0

      I was born in 82, I think it has more to do with which one you play first rather than age.

      I didn't play any FO games until New Vegas, afterwards i tried FO3, Then tried 1 & 2 (1 won't run on XP, and i don't really like 2) some how the newer 3D engines seem way better and i can't imagine playing any of the others as enjoyable as 3 and NV.

    16. Re:I call bullshit. by Deus.1.01 · · Score: 1

      I didnt play daggerfall when it came out so....point disproven.

      Besides, i play "knights of the chalice" and will without a doubt call the the best implementation of D&D in a CRPG(interface wise), so tell me, is there...any nostalgia value going on here?

      The whole "Rose tinted nostalgia glasses" attack is to me very disingenuous.

      --
      My -1 Troll is actually a +1 funny. And my -1 flame is actually a +1 insightfull.
    17. Re:I call bullshit. by Anonymous Coward · · Score: 0

      Ever tried escape velocity?

    18. Re:I call bullshit. by Reservoir+Penguin · · Score: 1

      New Vegas was an epic adventure easily comparable to the classic Fallout 1/2. The world of Deus Ex: HR kept me glued to the chair for almost two weeks. Original DAO was also epic, the world was amazing and it really made me feel like I was there with my party members in the truest rpg sense, the way they were written, animated and voiced set a new standard in role playing.

      --
      US-UK-Israel: The real Axis of Evil
    19. Re:I call bullshit. by Briareos · · Score: 1

      In some genres it's easier to do than in others, and for instance SC2 is as good as SC.

      Meh... Star Control 2 was lightyears ahead of the original - what with the great plot and everything?

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

    20. Re:I call bullshit. by LaRainette · · Score: 1

      Yes I should have mentioned Planetscape: torment which is exactly the kind of RPG you would never see now. Such a great game.

    21. Re:I call bullshit. by LaRainette · · Score: 2

      I was born in 88 and no everything wasn't better when I was young.
      I'm really not a nostalgic or anti-progress, and honnestly as much as I played Starcraft 1 for days, I wouldn't touch it now that I've played SC2.
      So I find it GREAT when real improvement is made, being graphical or anything else.
      The problem is the more industrialized the game market became, the more the focus of the devellopers is shifted from content to aspect.
      Apparently makes more money to advertise on technical prowess than to make a amazing game that will be cult and then capitalize on this brand. Or at least that's what the industry seems to think.

    22. Re:I call bullshit. by LaRainette · · Score: 1

      Actually you can play Solo being disconnected. You need a internet connection when you install the game, and if you're not connected you don't get the achievements and shit like that (which I really couldn't care less about). and you can cheat on solo.
      OTOH you get a cheat free multi which is kind of amazing.

      I hear blizzard is going to do a even more restrictive system of D3. This one seems really really stupid : essentially you are always on. and you can use your solo character to play on bnet. There is no closed and open battlenet anymore. You won't be able to cheat in Solo.
      This is really stupid.

    23. Re:I call bullshit. by tunapez · · Score: 1

      Thanks for the tip, TIL. LAN play is 100% hobbled, no? and that doesn't cut it either. I could give 2 shits if the corps value my data. As long as I'm paying for the product, so can they or GTFO of my life.

      BTW, I was referring to all the people who cheat online. I hex edited a character once and gave him max everything...IMO, the game got real boring afterward.

      --
      Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
    24. Re:I call bullshit. by LaRainette · · Score: 1

      I totally agree that cutting the lan feature was the most stupid stuff blizzard ever did.

    25. Re:I call bullshit. by Anonymous Coward · · Score: 0

      Right on regarding Mass Effect. I'm playing 2 now and dreading it. Characters took a turn for the dumb, the Paragon / Renegade system, so well done in the first game, isn't making a lot of sense and planet scanning is the Big Rigs of minigames. It simply lacks polish.

    26. Re:I call bullshit. by Anonymous Coward · · Score: 0

      Supreme Commander 2 is much worse than Supreme Commander.

  31. Commercial -vs- Indie by jessecurry · · Score: 1

    I think that a lot of the complaints mentioned in the post apply more to large commercial games than to Indie efforts. I love some of the large commercial games like Red Dead Redemption, but felt that I expected more polish out of such a major effort, while I've played some indie games that felt nearly perfect (Braid, Limbo). Perhaps the issue is that a lot of the larger commercial games are repeats of an old concept, while many of the indies feel fresh. When you've already experience a mechanic ten times over you become free to pay attention to some of the minutia.

    --
    Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
    1. Re:Commercial -vs- Indie by Yamioni · · Score: 1

      I have a complaint about Braid (no, the irony of posting this here is not lost on me.)

      No explanations. You just get thrown into the game. You get spoon fed the controls in the first level, and spoon fed the story little by little as you play. I kind of understand the whole 'mystery' aspect of it, compelling the player to press onward and find out what is actually going on. But it wasn't enough. The story alluded to a backstory for the main character, but after 5 chapters I was still left wondering 'what the fuck is going on?' Add to that the seemingly unreachable puzzle pieces. My assumption was that at some point the main character would get a new ability that would allow him to reach those pieces, so I pressed on. And again, after 5 chapters I was left wondering 'where the fuck are my new abilities?' Add to that the fact that you can't remap the controls (the defaults were awkward and I never got used to them), limited resolution support (every new game should support 1080p IMO), and retardedly difficult puzzles (I don't want to spend 30 minutes figuring out a solution, then another 2 hours figuring out how to execute it perfectly enough to work) just really gave the game an unpolished feel. And for the record, 'And Yet It Moves' was the same way, but I loved the hell out of that game.

      Since you've apparently played the game, could you tell me if it all finally makes sense at some point? Do I have to reach the 'end' of the game first before I go back to collect those unreachable puzzle pieces? The game felt like it had a lot of potential, but it frustrated me far too much to find out.

      --
      Cool post bro, highfive \o
    2. Re:Commercial -vs- Indie by Patman64 · · Score: 1

      There is only 2 unreachable puzzle pieces in Braid, if I remember correctly. They're in the first chapter, interestingly enough (maybe not such a good design decision, but anyway...) and the reason they're unreachable is because you need to get the other pieces of the same chapter to make a platform.

      If it took you 2 hours to execute a puzzle once you had it figured it out, either you aren't good at platformers or you were doing it wrong. True, some of the puzzles are incredibly difficult, but the more difficult, the more rewarding.

      In order to reach the end of the game (actually the beginning of the story if you pay attention) you need to collect all the puzzle pieces, so no, you don't reach the end first.

      And I thought getting thrown into the game was actually a brilliant move on behalf of Blow. Rather than having to sit through a 5 minute intro video or some tutorial level, the game is put right in front of you and wastes none of your time. Not something you see in games very often.

      I honestly can't say why you thought you would get new powers and use them on previous puzzles. The only instance where you have to go back, you don't get new powers. So you made an incorrect assumption due in no part to the design of the game, and then blame the designer.

      For a game that was basically designed and implemented by a single person, I thought it was incredibly smooth and polished, and one of my favourite puzzle games.

    3. Re:Commercial -vs- Indie by Yamioni · · Score: 1

      I exagerated a bit by saying 2 hours, but it was an excruciatingly long time to pull off a couple of the solutions simply because there was too much trial and error involved. Thrusting you into the game gives you no explanation of game mechanics at all, you're left to just figure them out on your own. So when it came to the sands of time styled levels (particularly the one where you have to bait and switch on a rabbit) I was left trying over and over to get the timing right. It was annoying and not fun.

      As to why I thought I would get power-ups, the reason is simple. If you come across something you need to collect in a game, and it is just out of reach with no way of climbing higher to drop down to it, what is the first conclusion many people would come to? Well, since games have had power-ups since even before the 8-bit era, Occam's Razor says that the solution is something that lets you jump higher. The solution being that a platform appears after you collect other pieces is certainly inventive, but I think having an outline where the platform is supposed to appear would have made that obvious without actually telling the player how to go about getting the piece. You see the outline, assume a platform shows up at some point, and come back later to see if you activated it. Easy, and frustration free.

      Don't get me wrong here, I did like that you were thrown into the game, but I didn't like that dick-all was explained aside from movement controls. Maybe I've gotten lazy from getting spoon fed direction in games for too long, but I really felt that I could do with at least a little more direction than was provided. Perhaps a 'frequency of hints' options would have been a good idea; let those that want to fumble around in the dark do so, but give a little helping hand to those that need it. I mean the developer wants people to play the game all the way through right? Seems like an extra option to make everyone happy would have helped accomplish that.

      Truth be told I was unaware that the game was done by a single person. With that being the case, the game did turn out quite nice. The controls and physics are rather polished and function as one would expect. However overall, I found the game unpolished due to the lack of what I consider staple features in games (especially PC games). Once I find the time I'll go back and play through again now that I know more of what to expect, I never would have quit in the first place had I had any of this information available. Thanks.

      --
      Cool post bro, highfive \o
  32. favourite game by Murdoch5 · · Score: 1

    My favourite all time game is commander keen, it's fun, it's awesome and it's graphics really push my Xfire 5830 setup. I never complain about games, if you buy a game then play it, beat it and be done with it.

  33. Yes by roc97007 · · Score: 1

    It's possible that people overstate cases. These are *gamers* we're talking about, after all; not the most rational bunch. If you're not emotional and quick to react, you aren't a gamer and this doesn't apply to you anyway.

    The answer is: Anything worth money is worth critiquing. Never forget that. If it's not worth critiquing, how could it be worth buying? Do game manufacturers really want to go there? So yes, games are worth complaining about. QED.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  34. Not Amazinger Enough by blair1q · · Score: 1

    Back when Medal of Honor: Allied Assault came out, the world freaking changed.

    Now new games have incremental improvements in look and equipment, maybe a little tweak to gameplay, but they're no longer revolutionary, and it takes revolutionary to keep the niggling from dominating the culture.

    Especially when the thing you're niggling about keeps getting you pwned.

    1. Re:Not Amazinger Enough by Anonymous Coward · · Score: 0

      MOHAA was a hell of a game. I loved MOHAA team deathmatch, particularly in that dark snowy forest map.

    2. Re:Not Amazinger Enough by blair1q · · Score: 1

      I still have flashbacks of going on killing sprees in one of the maps. You could run around in circles going up the stairs, get the guy climbing into or sniping from the spaces across the street; jump out the crack in the wall, get the guys coming around the corners on the street, run back in the door, get the guy coming in the back way because he saw a guy go in there, go back up the stairs, get the guy who went there because he saw you go there, repeat, repeat, repeat.

      And then the time I logged into an M1-rifles-only map and waxed 9 people in a row while we're all zig-zagging in the middle of the road.

      Good fraggin' times.

  35. Re:How many times you replay a game merits it's wo by Anonymous Coward · · Score: 0

    lol "in 10 years"... I can't even play online with half the games I own from less than 5 years ago. Even worse some new games come out and die withing months of release... to never be played again... ever.

  36. complaining about games is .. by Device666 · · Score: 1

    I am happy to see people complaining in what can be approved in games. Complaining about trivial matters is a luxury. I personally don't play games that often. My own complaints are more related to software related matters, which are not trivial to me as software development is my main source of income.

  37. Call for 3d roguelike lan/mmorpg in real time by Anonymous Coward · · Score: 0

    roguelikes are currently the only games that are worth being hooked on ...

    If someone wanna port a roguelike into an open source muliplayers lan or mmorpg, I will accept to make a donation and help with ideas or more if possible ...

    Nothing could beat Nethack, only a better Nethack would !!!

  38. Re:How many times you replay a game merits it's wo by DreadPiratePizz · · Score: 1

    This has to do with the attitudes of modern developers now. I was working on the guide for a particular game, and some of the team was watching me play. I ended up using a trick I'd found to skip a large portion of a level, and one of the artists asked me afterward if I was going to put it in the guide. I said of course. He then asked me if I could not, because he spent 2 weeks modeling that area, and he wanted people to see it rather than just skipping it.

    Because game developers now are trying to give the player an 'experience', and because costs are so high, the idea of having content be unavailable to players, whether that be because of lack of skill, or because of alternate ways to play, is frighteneing to them, so you end up getting a first playthrough where you really do all you're supposed to do, and see most of what you're supposed to see.

  39. Simply Wrong by RobinEggs · · Score: 2
    First, I think the entire article applies only to AAA titles; Indie games are kicking more ass every day. Amnesia scared me more than all Silent Hill and Alone In The Dark games combined, and Bastion had more style in its intro screen than most mega-games have in total.

    The same people who claim every game was 80 hours and a masterpiece 10 years ago are 10 years away from saying that today was the golden time, once they have the distance needed to scrub the bad games from memory

    Second, only delusional twits could argue that every game was a masterpiece 10 years ago. Everyone will admit that shitty games come out in every era if you remind them of some random title names from their perceived Golden Age. I think today's jaded gamer is absolutely right, however, to argue that the number of truly great games coming out has taken a massive nose dive in the last 10 years.

    Between 1997 and 2001 we got Fallout, System Shock 2, Deus Ex, Baldur's Gate, Planescape: Torment, Half-Life, and countless other games I'm probably forgetting. All of them were, truly, masterpieces. And they're not just fond-memories masterpieces; you could release the same damn games today, with era-appropriate graphics, and they'd get a 9.8 out of 10 all over again.

    In the last five years I can't think of any AAA title I'd call a masterpiece; I stopped within an hour of the endings of Mass Effect 2, Bulletstorm, and Crysis 2 because they just weren't compelling enough to bother with their endings (and I should have stopped about two hours before the ending of a lot of other games, particularly Human Revolution). Bioshock is probably the closest thing to a great game I can recall lately, and it's inferior in gameplay to System Shock 2 even though it's better in art direction and comparable in story.

    That's the problem. Good AAA games have become slightly less common, and fantastic ones basically non-existent, despite the vast increase in the number of games published. So yes, games are worth complaining about until publishers get the ratio back up, and not just for the abstract reasons that constructive criticism is always good or whatever.



    Oh, and on a second rant topic: maybe Ben Kuchera could tell developers to get some new ideas before anyone whines at us anymore about not being happy. We're tired of World War 2, we're tired of self-indulgent space opera and we're tired of cover-based action games. We're *really* tired of games that comprise more than one of those.

    1. Re:Simply Wrong by DreadPiratePizz · · Score: 1

      Interestingly I did a little thought experiment: Are there any genres now, for which the average game quality is greater or equal to what it was in 2006? The only one I could think of was Point and Click adventure, since there basically weren't any in 2006. In my mind, I'm not sure gaming really is fine.

    2. Re:Simply Wrong by Anonymous Coward · · Score: 0

      Between 1997 and 2001 we got Fallout, System Shock 2, Deus Ex, Baldur's Gate, Planescape: Torment, Half-Life, and countless other games I'm probably forgetting. All of them were, truly, masterpieces. And they're not just fond-memories masterpieces; you could release the same damn games today, with era-appropriate graphics, and they'd get a 9.8 out of 10 all over again.

      You see that right there? That's the problem. You want era-appropriate graphics. Do you have any idea how much more expensive it would be to publish something like Baldur's Gate with era-appropriate graphics? Modern visuals (and audio - voice acting in particular) are not just a filter you can slap onto a game. The entire thing has to be rebuilt to account for it. Baldur's Gate with modern graphics and sound would probably triple the development cost of the original, if not more. Do you think such a game could be profitable? Do you think people would pay three times as much for such a game?

    3. Re:Simply Wrong by PRMan · · Score: 2

      Portal was very good and Portal 2 was fantastic. And the gaming press didn't like them, but the Lego series is the most fun I've had gaming in over a decade.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    4. Re:Simply Wrong by RobinEggs · · Score: 1

      I meant, and said, era-appropriate, not minute-appropriate. I'm not talking about competing head-to-head with Call of Duty 14. I'm talking about getting the polygon count high enough for circles to look round and improving the textures enough that suspended disbelief isn't a conscious effort anymore. That's not unreasonable and it wouldn't single-handedly blow the budget. Some of the games I mentioned would require any change at all, in fact, other than getting them to look right at higher resolutions (and I mean scale issues, not improving or changing the art).

    5. Re:Simply Wrong by vux984 · · Score: 2

      Agreed... the high res pack for Serious Sam is a delight.

      Diablo II, Master of Orion II, Dungeon Keeper etc are all fine games that would be fine as they are with some updated resolution. 800x600 was a LONG time ago.

    6. Re:Simply Wrong by Anonymous Coward · · Score: 0

      Portal 2 was weaker than the original. The production was better, but the gameplay wasn't there to compliment it. The puzzles were thin, much of the time was spent walking in straight lines listening to voice actors recite the script.

    7. Re:Simply Wrong by Anonymous Coward · · Score: 0

      Gaming press didn't like them? What world are you living on? They were 2 of the highest rated games in the last 10 years!

    8. Re:Simply Wrong by Bucky24 · · Score: 1

      Portal 2 was amazing, and the one thing that really stuck with me was the storyline. I would play any game that had a story that good

      --
      All the world's a CPU, and all the men and women merely AI agents
    9. Re:Simply Wrong by Anonymous Coward · · Score: 0

      I thought Portal basically sucked - perhaps my expectations were just too great after the insane amount of hype but when "it was short" is the most positive thing you can say about a game there's something wrong.

    10. Re:Simply Wrong by Anonymous Coward · · Score: 0

      Reread his post. I thought he was talking about the gaming press not liking Portal at first as well.

    11. Re:Simply Wrong by ObsessiveMathsFreak · · Score: 1

      First, I think the entire article applies only to AAA titles

      Actually, I think the opposite is more often the case. AAA titles are lauded, hyped, and their flaws swallowed without complaint by the vast majority of nigh hysterical fans.

      Personally, I think the article authors have been hanging around /v/ too much.

      --
      May the Maths Be with you!
    12. Re:Simply Wrong by gknoy · · Score: 1

      We're tired of World War 2, we're tired of self-indulgent space opera and we're tired of cover-based action games

      I believe I'm not part of this "we" you refer to.

      I'm not going to buy a game because it's "WW2" or "Modern", but rather if I think the mechanics look good and the story looks good. People bag on the Call of Duty games quite a bit, but I've enjoyed every single one of them (single player) because of the story, of the way you participate in (virtual) heroic deeds. There were a lot of things I didn't like about World at War, and Black Ops, but I felt they did a really good job of making a compelling story. I was glad to have played them.

      Much of Modern Warfare could have been "ported" to a World War II setting (whether realistic or alternate-universe) and have survived very well, I think. I could totally have seen a similar plot presented as an alternate-universe what-if WW2-era scenario, where we explore other ways the US might have entered the war.

      Then again, I've loved Human Revolution so far, and haven't played Mass Effect (which I assume is what you're referring to as self-indulgent space opera). I'm very interested in the Star Wars MMO, and thought the Dead Space plot was really cool (even if I'm not keen on actually playing it, due to mechanics and not liking to be scared). In the last five years, I consider "masterpiece" games to include: Braid, Portal (!!), Human Revolution (sorry), and COD4. (MW2 probably was in my book also). I consider them masterpieces due to game mechanics, execution, plot, and pure creativity. Sorry that you disagree, I'm probably part of a minority among gamers.

    13. Re:Simply Wrong by RobinEggs · · Score: 1

      We're tired of World War 2, we're tired of self-indulgent space opera and we're tired of cover-based action games

      I believe I'm not part of this "we" you refer to.

      I'm not going to buy a game because it's "WW2" or "Modern", but rather if I think the mechanics look good and the story looks good. People bag on the Call of Duty games quite a bit, but I've enjoyed every single one of them (single player) because of the story, of the way you participate in (virtual) heroic deeds. There were a lot of things I didn't like about World at War, and Black Ops, but I felt they did a really good job of making a compelling story. I was glad to have played them.

      Much of Modern Warfare could have been "ported" to a World War II setting (whether realistic or alternate-universe) and have survived very well, I think. I could totally have seen a similar plot presented as an alternate-universe what-if WW2-era scenario, where we explore other ways the US might have entered the war.

      Then again, I've loved Human Revolution so far, and haven't played Mass Effect (which I assume is what you're referring to as self-indulgent space opera). I'm very interested in the Star Wars MMO, and thought the Dead Space plot was really cool (even if I'm not keen on actually playing it, due to mechanics and not liking to be scared). In the last five years, I consider "masterpiece" games to include: Braid, Portal (!!), Human Revolution (sorry), and COD4. (MW2 probably was in my book also). I consider them masterpieces due to game mechanics, execution, plot, and pure creativity. Sorry that you disagree, I'm probably part of a minority among gamers.

      It's ok, I liked Human Revolution, too. With that one it was only the ending that bothered me; it didn't bother me much as I finished it but when I started reading people's reactions I realized that yes, "press one of four buttons and watch a slideshow" is indeed the laziest fucking mechanism I could possibly imagine for implementing multiple endings to an epic and I shouldn't give them a pass for having decent story up until that point.

      Well, I also hated the fact that the radio and TV background segments were all of 25 seconds long and looped the whole time you were in an area. That was inexcusable, and it sure kicked the shit out of any sense of immersion.

    14. Re:Simply Wrong by Anonymous Coward · · Score: 0

      Why would the gameplay say nice things about it?

    15. Re:Simply Wrong by Anonymous Coward · · Score: 0

      Portal / Portal 2
      Amnesia: The Dark Descent
      Demon's Souls
      Super Mario Galaxy 2
      LittleBigPlanet
      Batman: Arkham Asylum
      Ghost Trick
      Devil May Cry 3
      Resident Evil 4
      Painkiller
      Shadow of The Colossus
      Hotel Dusk
      Okami
      And probably others I'm too tired to remember. Pardon if any of them fall outside the time frame.

    16. Re:Simply Wrong by toddestan · · Score: 1

      Sandbox games?

  40. Re:How many times you replay a game merits it's wo by Anonymous Coward · · Score: 0

    No, back then you had a ton of free time and were willing to sit around playing repetitive games, while these days you have other interests and priorities and so you see games as not worth the time. There are plenty of people though, who have the time right now and are playing these games over and over and over.

  41. Too Much by na1led · · Score: 1

    There is too many Game, too many Movies, too many Songs! Too much of everything, that's why we get bored very easily. I've seen and played it all at one time or another. When a new game comes out it's another remake of something else.

    --
    -- By all means let's be open-minded, but not so open-minded that our brains drop out.
  42. 80 Hours?!?! by medv4380 · · Score: 1
    I only have one 80+ hour game in the last 25 years and that was Dragon Quest 7. All other games were lucky to hit 40 hours. Every game is too expensive today. 60$ should get me 2 games not 1 but no we have to have HD graphics which increased the dev time and shortened the game time and increased the cost PS2, XBox, Game Cube and Dreamcast Era graphics are good enough. And don't you dare ever repeat DQ7. It's nice but I'll never finish a game if it takes a minimum of 80 Hours, but practically takes 120. I'm not my Father I can't break the 999 Hour timer and not lose my mind.

    Rant Finished.

    1. Re:80 Hours?!?! by darkwing_bmf · · Score: 1

      I've saved a lot of money by waiting a couple of years to get the latest hit. FYI, Fallout 3 is still a fun game if you've never played it before.

  43. Re:Ars Technica by Jeng · · Score: 1

    I come to /. for the discussions, not the news.

    --
    Don't know something? Look it up. Still don't know? Then ask.
  44. How to complain by macraig · · Score: 1

    The constructive way to "complain" about games is to refrain from buying or demand a refund. Commiserating about frustrations with games in blogs and sites like Slashdot is also technically complaining but isn't likely to be very constructive unless you can form an angry mob of gamers with pitchforks. Short of that it's the publisher who calls all the shots if you keep handing them wads of cash.

    1. Re:How to complain by Anonymous Coward · · Score: 0

      The constructive way to "complain" about games is to refrain from buying

      So the publisher can scream "We're not making any money because people are downloading it" to whichever politician they can buy? Because that's how it works now.

      or demand a refund.

      Some countries don't allow that any more, because people obviously take it home, install the game, crack it, and then return it and get another.

  45. Starcraft II is amazing and I like better than SC1 by Anonymous Coward · · Score: 0

    Not everyone is complaining about the good old time. Starcraft II is much better than it's predecesor, who was itself a super great rts!

  46. Re:Replublishing Ars by Anonymous Coward · · Score: 0

    yeah, slashdot links to articles on other sites and people discuss/debate them (despite not actually reading them). That is how the site has always worked, what are you complaining about?

    Anyway, I read the original article on Ars a fews days back and basically decided I won't be reading anymore gaming articles on Ars anymore. The article itself was fine, but the author's reply to some of the comments really made it clear he was just trolling. In fact, this seems to be a trend at Ars (they go out of their way to post anything to do with Global Warming for example). Anyway, I appreciate Slashdot linking to the article at RPS, which I may have missed since it and it's comments are worth reading.

  47. I think they are both right to a degree by Sycraft-fu · · Score: 3, Interesting

    We should still criticize games, no matter how good they are, because pointing out problems is how things improve. Nothing is perfect, nor will it be, but we should always strive for perfection. To talk about Deus Ex, since the first article mentions it, the endings are something that need improvement. It doesn't make it a bad game, heck it doesn't even reduce it from being a great game, however it is not up to par with the rest of the game. It should be pointed out that it needs improvement.

    However I will say they are right that many gamers need to shut the fuck up and stop whining. There's a difference between offering some criticism of things that could use improvement and crying about small things as though they ruin everything.

    Again to use the Deus Ex example I saw a number of people online just slam it for having shitty graphics on the PC. That was odd, since supposedly they worked on making the PC version higher end, but then maybe that was all marketing. Then I get the game. No, it is just people being assholes. The game is beautiful. Not the best graphics EVAR or anything but very visually appealing, better than many games. I can't see how it would ruin the experience for anyone, at least to the point of being all pissed off about it.

    What gamers need to do is offer suggestions for improvement, not cry that everything isn't perfect.

    1. Re:I think they are both right to a degree by demonbug · · Score: 1

      Again to use the Deus Ex example I saw a number of people online just slam it for having shitty graphics on the PC. That was odd, since supposedly they worked on making the PC version higher end, but then maybe that was all marketing. Then I get the game. No, it is just people being assholes. The game is beautiful. Not the best graphics EVAR or anything but very visually appealing, better than many games. I can't see how it would ruin the experience for anyone, at least to the point of being all pissed off about it.

      What gamers need to do is offer suggestions for improvement, not cry that everything isn't perfect.

      I have to jump in to the Deus Ex thing here. I just got it two days ago, and have managed about 4 hours so far. Having read reviews saying that it is an awesome game and that the PC version is the best, I guess my expectations were a little high. The graphics are... meh. Not impressive, but not really bad either. The thing that has bothered me the most so far is the animation. Character animation seems to have taken a giant leap backwards compared to other games I've played over the last five years. Not a huge issue, but every time there is an in-engine cut scene I am constantly distracted by the spastic motion and unnatural poses exhibited by the characters.

      That said, I am still enjoying the game. It is clearly a console-based game, but the controls work adequately on PC. The story so far seems okay, but I really haven't gotten very far into it. The silly "cover"-based action makes it hard to suspend disbelief (not to mention some of the exact same stupid AI behavior exhibited in the original - like taking out a room full of baddies by sitting in a duct; they just run right up next to it so that they can't shoot at you but you can shoot them). I preferred the old model - you want to take cover behind something, then you sit your ass down behind it, not push a button that gives you an unrealistic 3rd-person view around obstacles. It takes a lot of the tension out of things when you can see exactly where that guard coming down the hall is; the original Deus Ex was much better in that respect, as you sit there hiding around a corner listening to the approaching steps and wondering exactly where he is... and if you should risk being spotted in order to pop your head around the corner to take a look.

      But this article is supposed to be about whether we should complain about games. I don't think that complaining, per se, is useful - but it is absolutely useful/necessary to critique games. I also tend to think that efforts in this regard tend to fall far short of where they should - most sites focus on reviewing titles, which is basically boiled down to buy or don't buy. In order to really be useful and advance the art form, I'd like to see more critique - this worked, this didn't, and here's why. But yeah, just saying, "the graphics SUCK, man!" is not useful.

  48. Re:Ars Technica by RobinEggs · · Score: 1

    Yeah seriously...the Web 2.0 crowd of websites should be emulating Ars, not worrying about them. Journalism with copious links and un-moderated (or actively moderated) comments beats two-inch, poorly-sourced summaries, coupled with user-moderation verging on group-think, any day of the week.

    I come here because it links to interesting things without being RSS and because the nesting system makes comment conversations easier to follow, not because slashdot isn't my worst source for news or because the average user here is anything but a self-righteous, techno-libertarian looney.

  49. Bullshit. by unity100 · · Score: 1

    Yes, games were great 15 years ago. it was gameplay first, rest second. now its either overblown 3d graphics with mediocre gameplay or ... well. there is nothing else.

    pump up marketing around sequel to successful game of 15 years ago every year, give extremely pumped up graphics, and sell it for $60. thats what is happening.

    1. Re:Bullshit. by Anonymous Coward · · Score: 0

      People were saying that 15 years ago. They'll be saying it 15 years from now too. And thirty. And so on.

    2. Re:Bullshit. by unity100 · · Score: 1

      no they werent. 15 years ago, everyone i know were gaming like madmen, and all the talk among them - on internet and outside - was the games. this includes international communities.

    3. Re:Bullshit. by Anonymous Coward · · Score: 0

      Yes, they were. I was there. And the sentiment you stated was an old one even then. You are hyperbolizing to the point of lying ("all" the talk? Hardly), or your exposure to the gaming community was smaller than you think it was.

    4. Re:Bullshit. by unity100 · · Score: 1

      excuse me. let me enlighten you :

      dune 1, 2, warcraft 1, 2, starcraft, fallout, fallout 2, quake, doom, half-life, civilization, baldur's gate, indiana jones and fate of atlantis, day of the tentacle, star control 2, x-wing vs tie fighter - i can keep going on and on. half of these names have now been turned into neverending franchises by rehashing them with new graphics and selling them from $60. half of today's industry is totally running on the EXACT same games that were out back then, and the rest is built on the game formats and mechanics those games have brought.

    5. Re:Bullshit. by Anonymous Coward · · Score: 1

      And when each and every one of those games came out, there were old-timers (and also kids ineptly pretending to be old-timers like yourself) going on about how those games (and others you didn't mention) represented exactly the same trend you bemoan in your OP.

      When Super Mario World came out with the SNES, people like you said it was nothing but a jumped-up Donkey Kong. "Nothing but jumping around on platforms, only this time with prettier pictures", they said. "Not like the innovative games you got back in MY day."

      You are merely continuing this age-old pattern.

    6. Re:Bullshit. by unity100 · · Score: 1

      i didnt pretend to be anything. stop making stuff out of your ass.

      and i didnt hear or see anyone complaining about anything of the sort back then either.

    7. Re:Bullshit. by Anonymous Coward · · Score: 0

      Doesn't matter if you didn't see it. It happened. Forums, email lists, chatrooms, real-world get-togethers - you name the venue, there was always that contingent of "everything was better when I was a kid, back then it was all about the gameplay, now it's just sequels and flashy graphics, blah blah blah". It was happening at least as far back as the early 80's when serious money was starting to be made and the technical advances were taking off. And it was as wrong then as it is now.

      And I'm not making anything up. You're a naive teenybopper trying to come off as a world-weary cynic. It isn't working.

    8. Re:Bullshit. by unity100 · · Score: 1

      eeeh. suit yourself. the fact that today's endless franchises are still running on titles that have been made in the period 15 years ago pulverizes your argument. there is no arkhon xivvv or mule xxii. there is red alert xixiviviviv, starcraft 2, diablo 3.

    9. Re:Bullshit. by Anonymous Coward · · Score: 0

      the fact that today's endless franchises are still running on titles that have been made in the period 15 years ago pulverizes your argument

      No, it doesn't. The one has no bearing on the other.

      there is no arkhon xivvv or mule xxii.

      Again, no bearing on the point I made. Doesn't change the fact that everything you're saying now was being said when you were in diapers, and will be said when you're in them once again, each time moving the imaginary "glory days" forward a few years. Besides, while those specific games may not have spawned everlasting franchises, other games from the same era (the early 80's) did. So you really haven't made a point at all here.

      there is red alert xixiviviviv, starcraft 2, diablo 3.

      And in 15 years we'll still be getting new games in franchises that began in the current era. We'll be seeing Bioshock Trickledown(a thinly-veiled criticism of Reaganomics), God of War 9 (launch title for the PS5) or Assassin's Creed 8 (pretty much a real-life Animus thanks to the new neural-interface controls).

      We'll also be seeing still more Mario, Zelda, and Pac-Man games.

      And of course we'll be seeing all sorts of new titles; the future equivalents of Portal and Minecraft. Some of these will be turned into long-lived franchises of their own. Some will not.

      New franchises will start. Existing ones will end. Some long-dead ones will be revived. The games produced thereby will vary wildly in quality, but there will always be excellent ones coming for EVERY genre, EVERY size of studio, EVERY era's franchises, etc.

      And there will always be some dope babbling about some mythical, ever-moving-forward "good old days" of which today's games are but a pale shadow. And he will always be wrong.

      That's how it is now, that's how it was 15 years ago, and that's how it will always be.

      And it's not confined to gaming either. Look at film, music, paintings - every medium gets the get-off-my-lawn types and always has. Somewhere in an iceberg is the frozen corpse of a caveman who died in the middle of a rant about how today's kids couldn't make a decent cave painting to save their lives. And there's a fair chance he was one of those kids.

    10. Re:Bullshit. by unity100 · · Score: 1

      the fact that today's endless franchises are still running on titles that have been made in the period 15 years ago pulverizes your argument No, it doesn't. The one has no bearing on the other. there is no arkhon xivvv or mule xxii. Again, no bearing on the point I made. Doesn't change the fact that everything you're saying now was being said when you were in diapers, and will be said when you're in them once again, each time moving the imaginary "glory days" forward a few years. Besides, while those specific games may not have spawned everlasting franchises, other games from the same era (the early 80's) did. So you really haven't made a point at all here.

      it does. if arkhon or mule were appealing to people enough, the money making franchises would be based on them. not games 10 years later.

      ignoring this basic fact makes it impossible to discuss with you rationally.

    11. Re:Bullshit. by Anonymous Coward · · Score: 0

      Your argument is a non-sequitur. What I'm saying is that your attitude has always existed, and pre-dates the era you claim as the "good old days" of gaming. The number of sequels Archon and M.U.L.E. have received does not change that one way or the other. And again I will point out that other franchises from that time period continue to this day (Mario and Pac-Man being two examples that come to mind; those predate Archon and M.U.L.E by two and three years respectively)

      It's also a false dichotomy. Making new games in one franchise does not preclude making new games in another. If there were new Archon and M.U.L.E. games being made today, there would still be new Zelda games and new Metal Gear Solid games and new Bioshock games as well. Even if you assume that budget constraints would mean fewer games in other lines would be made as a result, it still wouldn't mean that no later-born franchises would be continued.

      You're trying to argue that the fact that some old franchises were allowed to end somehow means that your everything-was-better-in-my-day attitude didn't exist in "your" day. There is no connection between these things.

      ignoring this basic fact makes it impossible to discuss with you rationally.

      Your claim isn't a "basic fact", it's speculation. And it's not even a well-supported one. The fact that I don't accept your speculation doesn't make it "impossible to discuss with" me; it's just frustrating to you because you don't have the wherewithal to defend your position properly.

    12. Re:Bullshit. by unity100 · · Score: 1

      attitudes always exist. that doesnt make any kind of random persona claiming anything back in 1980 a reality. what matters is, what persists. and what persisted has been the EXACT gameplay, even EXACT NAMES of the titles that came out back in 1990s. again, there isnt a mule xivvv or arkhon xivixiv as of today.

    13. Re:Bullshit. by Anonymous Coward · · Score: 0

      attitudes always exist.

      Which is what I said from the beginning, and you denied it. So you've finally admitted to being wrong.

      that doesnt make any kind of random persona claiming anything back in 1980 a reality.

      Indeed. But you can replace 1980 with 1995 or 2011 and that sentence will still be correct.

      what matters is, what persists. and what persisted has been the EXACT gameplay, even EXACT NAMES of the titles that came out back in 1990s.

      Objectively false, and this is the attitude I'm talking about that has always been espoused.

      again, there isnt a mule xivvv or arkhon xivixiv as of today.

      And how does that support your argument? It doesn't, as I have already demonstrated. You reacted to that by simply repeating the same claim with no new support. Also, there is no "k" in Archon.

    14. Re:Bullshit. by unity100 · · Score: 1

      i didnt 'admit' to anything. my argument has always been that games made in between 1990-2000 had defined almost EVERYthing in gaming today. moreover we are STILL running on exact same titles to the extent of probably half of the games produced every year being rehashes of them, and even more being based on what mechanics they brought.

      http://www.google.com/search?q=long+running+game+franchises&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a

    15. Re:Bullshit. by Anonymous Coward · · Score: 0

      i didnt 'admit' to anything

      Yes, you did. I said in my first reply to you that your attitude has been around for more than 15 years. You claimed it wasn't, but ended up saying (and I quote): "attitudes always exist.". You admitted that I was right on that point. Period. You can't take that back.

      my argument has always been that games made in between 1990-2000 had defined almost EVERYthing in gaming today.

      And in the sense that you're using the word "defined" (i.e. "influenced"), those games were defined by what was made between 1980 and 1990.

      You really think Fallout wasn't influenced by the gold-box D&D titles (just like its spiritual predecessor Wasteland)? That Baldur's Gate doesn't spring directly from those same games? That Quake and Doom weren't influenced by the Wolfenstein series (started in 1981)? You mentioned Day of the Tentacle, but apparently you don't realize that that's merely the sequel to Maniac Mansion, which came out in 1987. Every generation is influenced by the last, just as it influences the next. This is not a bad thing, nor does it imply a lack of quality in the later generation.

      moreover we are STILL running on exact same titles to the extent of probably half of the games produced every year being rehashes of them, and even more being based on what mechanics they brought.

      Only if you restrict yourself to high-profile AAA franchises from major studios, and maybe not even then. Hyperbole makes your argument weaker, not stronger.

      http://www.google.com/search?q=long+running+game+franchises&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a [google.com]

      A search engine link is not a source. Either cite an actual reference or admit that you don't have one. You're making the claim, you don't get to shrug off the burden of proof by asking others to do your research for you.

    16. Re:Bullshit. by unity100 · · Score: 1

      enough discussing. you are stubborn not to see others' point, even if they are evidenced bare and plain in the open .

    17. Re:Bullshit. by Anonymous Coward · · Score: 0

      No what's happening is that I wouldn't accept your unsupported claims as gospel and kept pointing out when you committed gross logical fallacies, so now you're trying to disguise your unconditional surrender as exasperation at your own traits that you're projecting onto me.

      Are you going to support your claims with verifiable facts and sound reasoning? Or are you going to find the most graceless and dishonest way possible to concede the argument (again)?

  50. Depends on what we are complaining about by nickferber · · Score: 1

    You would obviously complain about graphics, gameplay length for big titles because they hardly take any risks. But compare that to more ballsy risky games such as lugaru, brain, amnesia, starcraft 1 or even mirrors edge (debatable for some), then you will obviously start focusing on the positives.

  51. Re:Ars Technica by xiao_haozi · · Score: 1

    Debbie downer....

  52. Re:How many times you replay a game merits it's wo by RobinEggs · · Score: 1

    Less than five years? Try one year. I bought Left 4 Dead 2 last Christmas; that would have been barely over a single year since it's release, and it was already difficult to find a match of the map and difficulty setting you wanted. I tried to play a month ago and the user base is already basically gone.

    The coming Thanksgiving week will be its second anniversary.

  53. complain about what you care about by chrismcb · · Score: 1

    Anything that you care about is worth complaining about. If you something is bad and you don't complain about it, it will never improve. Games are a 10 billion dollar industry, of course they are worth complaining about. At least to the people that care about them.

  54. I can't complain... by pinkushun · · Score: 1

    I only play games I like :) /runs xbill

  55. The complaints are largely deserved and predicted! by King_TJ · · Score: 1

    The more you pay for a product, the more justification you have for complaining if it doesn't meet your standards in certain ways. When the companies decided to "up the ante" as a rule, selling new PS3 game titles for a pretty standard price of $55 each, for example? They asked for harsh criticisms at every turn.

    The argument that "players demand ever improving graphics quality and soundtracks, and more intricate level design" is largely bogus, IMO. Rarely do I hear people bemoaning those issues. Actually much more often, I hear the opposite sentiment; a lot of reflective commentary on the "glory days" of gaming, when a game was simply fun and addictive to play DESPITE relatively simple graphics and a basic premise.

    The whole "improved graphics" thing is largely a function of basic expectations that software will make use of the currently available graphics power of the hardware of the day. A fun game is a fun game, period ... and if you're sucked into it deeply enough, you'll cease to really notice the details in the graphics anyway. (I remember, for example, comparisons being made between Bioshock in Wndows on a Direct-X 9 capable setup and a Direct-X 10 capable one. They were bragging about the better looking ripple effects in the water and so forth, but it made me realize how much of a NON-issue the whole thing was! If they hadn't captured the scenes as frozen-in-time screen shots to look at while I wasn't playing, I wouldn't have really noticed or cared about the improvements!)

    Nobody really wants to spend a bunch of money on a new machine, only to discover every single piece of software they buy runs no differently than it ran on their OLD system. So in that sense, yes, expectations increase. But not because gamers specifically demand it, with a mentality that the game can't be any good otherwise. The tools being used to MAKE the games improve in power with time too, so compile times vastly decrease and animation tools increasingly simplify design of animated scenes. All of this should balance things out for developers.

    I think it's also worthwhile to step back and ask oneself what TYPE of game we're dealing with. If you're talking about a SIMULATION? By nature, that calls for doing everything possible to make it seem as much like what it simulates as possible. Sims are historically some of the most demanding programs out there for computers. Since the early days of the PC, the "Flight Simulator" game from Microsoft served as a benchmark test because it was so complex. Most of today's sports titles really come under the same heading. They're attempting to simulate a live sporting event. I'd argue that most of the 1st. person shooters have reached a simulation status of sorts, too. While the game-play may be far from "true to life", the virtual environment and movement of the characters as they interact with items in the world are attempting to simulate reality.

    Traditional arcade games really never attempted to achieve "sim" status. Cartoonish representations of everything were plenty suitable, and basic ideas of gravity were good enough (no physics engine ensuring particles fly out from explosions in accurate patterns, etc).

  56. Re:How many times you replay a game merits it's wo by Darinbob · · Score: 1

    I suspect many publishers may not necessarily want that many replays. They want to sell new games not have players stuck on the old ones. Treating games as an ephemeral activity, like watching a movie only once, is a shift in attitude of both players and publishers. If a game does have replayability then the devs want to use downloadable content that you pay for rather than just an open ended fan based modding.

  57. fie ont. by sammy+baby · · Score: 1

    "Every game is too short, although we never finish the games we play. Every game is too expensive, although we demand ever-increasing levels of interaction, graphical fidelity, and length. "

    "The food here is terrible!"
    "I know, and the portions are so small!"

    See also, Louis C.K.'s bit on technology being amazing and us appreciating nothing.

    1. Re:fie ont. by Anonymous Coward · · Score: 0

      Yeah, that's the great bit he took and tried to force his biased views on.
      Doom/Quake clones without any bit of innovation *aren't* amazing by any stretch.

  58. Well they are quite literally worse by ProfBooty · · Score: 2

    Entire genre's of games have pretty much disapeared, this is true in the PC world in particular.

    Point and click adventure games are pretty much gone.

    The simulation field has dried up. From space sims, flight sims, to mechwarrior type sims. While I racing has brought something new to the table, the other sims have largely been ignored. I would have figured by now that there would have been plenty of high res cheap HMDs on the market leading to a resurrgence of sims, but it hasn't happened. Heck, you had low res HMDs for Flight Unlimited and mech warrior 2 back in the mid 90's!

    CRPG's don't have the depth they used to. Fallout 3 didn't have nearly the same content as fallout 2.

    --
    Bring back the old version of slashdot.
    1. Re:Well they are quite literally worse by Anonymous Coward · · Score: 0

      ..."Mechwarrior type sims" are not simulations any more than FPS games are simulations.

    2. Re:Well they are quite literally worse by Anonymous Coward · · Score: 0

      Point-and-click adventures are very much alive. Independent developers are still making (and remaking) them, particularly on mobile platforms like the NDS. I've also noticed an increase in the number of adventure games at my local EB. Pity none of them run on my mac :(

  59. |And so those who complain are heard... by djsmiley · · Score: 1

    While those who game.... are gaming :)

    --
    - http://www.milkme.co.uk
  60. The internet has amplified our discontent by patscii · · Score: 1

    Just like it has done with all other forms of entertainment, the internet has given angry gamers a platform to complain. The more time you spend online the more you see people bitching. So I guess the question is this: were people just as unhappy about games 10 years ago and we didn't hear them, or have gamers become more critical as they spend more time talking to strangers about games?

    1. Re:The internet has amplified our discontent by Bucky24 · · Score: 1

      I think probably the latter. You could say "oh I hated this game but the three people I've talked to about it said it's great so it must be just me", but now that the internet is here, all the haters can get together and talk about it, and this makes more people who wouldn't have complained before complain because they have backup. Crowd mentality and all that.

      --
      All the world's a CPU, and all the men and women merely AI agents
  61. This just in by geekoid · · Score: 1

    Gamers of the same complaints and demands as everyone else in every other industry.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  62. the whole article is tripe by PJ6 · · Score: 1

    The author missed about a million flash games targeting casual audiences, and many of them are pretty damn good. Whoosh, the article doesn't even remotely apply to those.

    Also there are plenty of "normal" PC/console games that are universally praised without nary one whit of criticism. Not every game can be counted among the best.

    Lastly: everything is *not* amazing. The purpose of games are to be FUN, and fun has nothing to do with the state of current technology and more than you can give someone more expensive paint and expect them to magically become a better artist.

  63. Speak with your money. by MaWeiTao · · Score: 1

    The problem is that people complain but continue buying these games anyway. People are more concerned about pleasure than they are principles. Because if they were truly unhappy with the state of gaming they'd stop buying until developers produced what these people want. But evidently tired old first person shooters with hackneyed, b-movie storylines and yearly regurgitations of sport franchises is what most gamers want.

    I'm convinced that the vast majority of triple A games that get lavished with praise no nowhere near as good as claimed; these games sell well because of massive marketing budgets and herd mentality. Almost every single time I've played one of these games, I've found some glaring problems to be overlooked in the gaming press. The storylines are almost uniformly awful, not even on par with your average Hollywood summer blockbuster. Glitches are far too frequent for a big budget title. And gameplay in general is cumbersome or awkward. But I do admit that often times the production values do impress. It's eye candy and not much more. But then that's why I almost never spend money on games like these.

    That said, gaming is better than it's ever been at any point so far. The selection of gaming is endless. From flash games, to iPad gaming, to PCs and consoles there are far more options than we've ever enjoyed before. The problem is that the vast majority of the money continues to go to big budget crap.

  64. Re:Replublishing Ars by geekoid · · Score: 2

    It has always been like this, and good riddance. I wonder what part of your ego made you tell us as opposed to just not showing up anymore?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  65. Re:How many times you replay a game merits it's wo by Anonymous Coward · · Score: 0

    Not really. Baldur's Gate I replayed a dozen times. One of my favorite game series. I played Mass Effect 2 a year ago. Once. No intention of ever replaying it. It too is one of my favorite games. Why? Because I remember it from the story and the characters, like I would from a movie or book, and not as an experience. In BG/BGII I remember the addictive D&D gameplay and the writing/music/environment. In ME2, for example, Aria was only in the game for a period of minutes... but I can visualize perfectly both encounters with her. Same with many of the crew encounters and cutscenes.

  66. I'm happy by Synerg1y · · Score: 1

    I like SC2, I play games as they come out, playing crysis 2 and waiting on Elder Scrolls V, I play a game I can never beat and just variate off it, the problem is too much free time namely for kids here in America. Drive by a school if you don't have kids, imagine the #### pounds of fat in the play yard, these kids go home and put in 8 hours of video games on weekdays and 16 on the weekends, no shit every game is going to suck lol. There is a always a niche in every market of hardcore zealots that will just never be satisfied, in most cases this is healthy to industry growth, but here's the deal... we actually need worse video games or interactive video games like Wii fit that encourage people not to die of heart attacks and cancer.

  67. Oh sure - everything's amazing - and unoriginal by Anonymous Coward · · Score: 0

    Let's take FPS games;

    * Now you can get into vehicles!
    * Now you can do slo-mo!
    * Now you can hide behind stuff!
    * Now you can do guns *and* spells!
    * Now with BIGGER monsters!
    * Now with better AI!

    Which are all icing on the same-game-cake. Push buttons, find objects, solve puzzle. Every other genre is like this., too. RPG's to me haven't really changed since Ultima. Oh, I enjoy them, but remember that we're at the stage where Starcraft 2 isn't that different than Starcraft.

    'Back in the day', games for the 8-bit home computers were astonishing in their variations, and this was back when a lot of publishing houses were a lot smaller than they are now. Because the market has fallen into repeats of the same formula, people expect to be entertained more - and since that's what's happening, you can't whinge when people start quibbling over smaller and smaller issues with each game.

  68. Navy SEALs SOCOM 3 by CPTreese · · Score: 1

    I love video games of just about any genre. It's bullshit to say people won't ever be happy. I write plenty of reviews on Amazon good and bad. Lately game developers have been getting plain lazy. For example, Navy Seals SOCOM 3 came out, I snatched it up because I loved the second SOCOM. In SOCOM 2 the maps were pretty open and you had to really think about your plan you couldn't just run through blasting away and expect to survive.

    I was furious at how ridiculous the third game was. The details aren't important but the developers essentially stripped everything out of the original version and replace it with crap. It didn't even have Navy Seals in the game...how the hell can you call it Navy SEALs SOCOM without any damn SEALs?

    On the other hand I'm playing Dues Ex Human Revolution right now and loving every second of it. I consider it a good game because there are a ton of options, and you aren't punished for being creative.

    --
    If there is no God then free will is an illusion.
  69. Re:How many times you replay a game merits it's wo by Yamioni · · Score: 1

    Think about it though. The more free time you have, the less picky you are about the games you play. So those of us that have little free time now have to decide carefully what to spend our precious little free time playing. It's all about the value you're getting out of the game, where value = enjoyment/time. But as time progresses aren't games supposed to be getting better and better? If games really were better than they were back in the days of our youth, then our perceived value from those games would have stayed the same. But it hasn't. With value = enjoyment/time, if time goes down, enjoyment must go up in order to maintain equilibrium. At the very least our drop in free time has outpaced the increased enjoyment from games, lowering perceived value below an acceptable threshold.

    I still play games in my free time, but I'm damn sure pickier than I used to be back in middle/high-school. Hell back in high-school I would buy a new game almost every week, I was beating them so fast. I wasn't picky about quality or even enjoyment as I had free time to burn and games were how I chose to spend that time. Once college rolled around, and then a career, I started playing only the most enjoyable of games; which is the expected response. However a funny thing has occured as I have gotten older. When I was younger it seemed that a large majority of the games out there were 'above par'. Even if I decided not to play them, I didn't expect that actually playing it would make me want to shoot myself. However these days it seems that there are far fewer diamonds amongst a much larger rough. Games have always fallen into three groups for me: Must Play, Good if I Find Time, and Holy Shit Keep it Away From Me. Back when, it seemed like most games fell into the first two groups with a spattering in the third, probably close to a 20/70/10 split. These days it seems more like 10/10/80. This shift seems to be much larger in magnitude than one would expect from an aging gamer; you would expect a person's standards to rise over time, but the shift appears disproportionate. So while I agree that there are 'winner' games out there that are very popular and heavily played, the industry as a whole has taken a huge nose-dive. Which is probably why people complain so much and pine for the 'Good Ol' Days'.

    --
    Cool post bro, highfive \o
  70. Opinions by inkrypted · · Score: 1

    Well reviews are essentially opinions so you need to take them with a grain of salt. Still there a few truths I never quite got over that I feel cover the entire industry such as. 1.Games on optical platforms (CD or DVD) will be cheaper because of manufacturing cost. 2.Optical platforms will be better because they can hold more information. 3.Load times will be gone in a few years. Having said this am I disappointed with the industry as a whole? No I have played some incredible games some of which got lousy reviews you just have to think about what pleases you I am not saying stop reading reviews but look at more than one and think about what you like.

    --
    Chris Sheppard
  71. 1 hour till ending of mass effect 2 ? by unity100 · · Score: 1

    you played a lot. i stopped 1.5 hours after i started playing it. same old rehash with dumber player participation and pumped up graphics.

  72. Cheap editorial economy cheap reviews, games by Anonymous Coward · · Score: 0

    I think a major part of the problem is the game review system. The economics are poor for professional game reviewers... and therefore little perks add up to a lot for shoestring reviewers (i.e., tainted reviewers... or worse: corrupt game review sites). So the lack of a real economy for game reviews leads to cheap, shoddy reviews, or crooked reviews, and the good reviews get lost in the shuffle. So good games get lost to the marketing of poor games, and vice versa.

    Also the major game labels (e.g., Activision and EA) don't do the public any favors by buying successful talented developers and shuttering them after a few years when their games are good (or even great) but the Return On Investment doesn't match the goal of the month. (Think: Blur.)

    So the gaming public gets short shrift in the current console situation. I think that's one reason that the iOS (iPhone and iPad) games are so popular. They're fresh and not as committee (and suit) designed. The public can appreciate the difference.

  73. fail to see revelance by Anonymous Coward · · Score: 0

    I'm a tech news junkie, and Slashdot is the best for this. Now, I keep seeing these opinion posts which seem to be better geared on a site like Reddit. Anyway, facts = good, opinions = derp.

  74. short answer: yes by conark · · Score: 1

    i've been more active on the WoW Blizzard forums and sometimes WoWHead lately. why? i pay $15/month for my subscription. it's not like they aren't making fixes to the game so why not complain? although i'd love to make my own epic game, i don't have a few million dollars lying around to quit my day job and build my dream game. until then, i'm gonna bitch.

  75. I'm not happy. by ninjackn · · Score: 1

    I'm not happy with modern games. It's not amazing and I complain. It could be because I'm THAT guy who was born in the middle of the 80's and through the golden age of gaming. I grew up watching video game genres and conventions being defined. I grew up watching communities add value to games through a legitimate moding scene. I grew up enjoying rocket jumping, saving princesses, uncovering conspiracies and saving the world from destruction (sometimes destroying it too). Now that i've grown up I see gaming genres getting mangled, removing features like a selection of 10 weapons down to 2 because you can only control that many with a controller or adding unnecessary RPG elements so that my gun can fire more accurately. Modding communities disappeared and all the small fun things replaced with DLC or micro-transactions. Now all the guns just fire bullets at different speeds and spreads, no more interesting things like firing rockets out of a crow bar or scientists out of a shotgun. Instead of working my way to 3 different endings I'm just offered the choice at the very end by pressing one of 3 buttons. Gaming is good now, it's just not as great as it used to be.

    --
    [FUCK BETA 2.6.2014]
  76. "We never finish the games we play" by Stormtrooper42 · · Score: 1

    "Every game is too short, although we never finish the games we play"

    Speak for yourself.

    I (almost) always finish the games I buy. I can't possibly be the only one.
    I consider some games too short, but if a game gives me 30+ hours of gameplay, I consider it fair.

  77. You can love a game but find flaws. by Sarusa · · Score: 1

    I'd argue that the ideal situation is to be able to see the flaws (and point them out) but still enjoy what you have. At this point I can find flaws in every single game I play, but still rave about how good some of them are.

    And if enough people complain often enough, things can improve. Only the crappiest console to PC ports don't have save anywhere these days. Even Square, king of the lazy-ass random encounter mechanism for RPGs, has mostly given them up. Mass Effect 2 took every bit of complaining about Mass Effect 1 and used it to craft a huge improvement in the gameplay (for most people, I know the move away from slower RPG mechanics offends some).

    For instance, one thing that really needs to go is Boss Fights in Every Game. They're great for some types of game, and even games that are nothing but boss fights can be fantastic (Shadow of the Colossus), but they've seriously hurt several otherwise fantastic AAA games like BioShock, Arkham Asylum, and most recently Deus Ex: Human Revolution. And enough people are pointing out why it's a bad idea that one of the DX:HR guys sounded rather defensive about putting the boss fights in, and Ken Levine is out and out apologetic about it for BioShock.

    But I'm still enjoying the hell out of DX:HR even while I can see where it's not perfect.

  78. Star Wars edits aren't worth complaining about.. by amanicdroid · · Score: 1

    Star Wars edits aren't worth complaining about but millions continue to nerdrage into the net against.

  79. Games = Society (in this respect) by meheler · · Score: 1

    Always complain, always demand better. This is part of how progress is made. The other part, of course, being the actual work of making things better to perhaps, this time, shut up those damn complainers.

  80. Why complain? by Anonymous Coward · · Score: 0

    I want to complain.

    You want to complain? I've had these shoes three weeks and the heel's worn right through.

    No, I want to complain.

    When you complain nothing ever happens, so why bother.

    *SLAM*

    I'm sick and tired of this office.

  81. Author obviously by Anonymous Coward · · Score: 0

    Has not played Warhammer

  82. Games are expensive by ProzacPatient · · Score: 1

    Anything I spend money on I have a right to complain about, otherwise I'll take my money elsewhere.
    The foremost example that comes to mind is Ubisoft and their big brother DRM. I used to be a huge fan of Ubisoft but since then I am no longer satisfied, I complained and took my hard earned money elsewhere.
    Another example is the horror show that was Modern Warfare 2 and it's following sequels. I was completely dissatisfied with the consolitis and the fact the target audience is leaning toward 13-year-old-zit-faced gamers thus really bad gameplay, and so I haven't bought a Call of Duty game since CoD4.. to bad it never had any sequels (obligatory reference to XKCD).

    The old proverb "Beggars cannot be choosers" applies in reverse as well.

  83. Re:Ars Technica by Xaedalus · · Score: 1

    because the average user here is anything but a self-righteous, techno-libertarian looney.

    Anything? Does that mean we have pedo-cannibalizing transvestigial mule-fornicators coming to /. as well?

    --
    Here's to hot beer, cold women, and Glaswegian kisses for all.
  84. not all games suck by Jerry+Rivers · · Score: 1

    I have played (and finished) Dragon Age: Origins and Dragon Age II (on the Mac, thanks) several times each. A play through for me takes from 100-120 hours. I simply LOVE these games. There are only a couple of valid criticism of either IMHO. I consider them the best RPGs I have ever played.

    --
    The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    1. Re:not all games suck by Deus.1.01 · · Score: 1

      Sorry....but...Gaiders effort to win an Oscar made me cringe, bad writing coupled with a bad exposition(really the could have just dropped the VO and cinematics and let me read the text and dialouge and it would have been much better), and the most ATTROCIOUS interface, dreadfull wow RPG mechanics and most of all...terrible encounter design with loads and loads of filler mobs.

      --
      My -1 Troll is actually a +1 funny. And my -1 flame is actually a +1 insightfull.
  85. addicts are never happy by decora · · Score: 1

    and most modern games are elaborate plays on addiction biology. world of warcraft being the prime example.

    not the good games. like when i was a kid. get off my lawn.

  86. No, I don't... by Anonymous Coward · · Score: 0

    "Every game is too expensive, although we demand ever-increasing levels of interaction, graphical fidelity, and length."
              Actually, I don't. To me, the lengthy, high-tech, and increasingly detailed and realistic games are like blockbuster movies. in the case of the movie, all too often the focus is on the special effects, so the plot and acting go to the way side. A movie that looks gorgeous but has no plot (or worse a dumb plot) and terrible acting quite simply sucks. Same with games, if the game looks gorgeous, but is buggy, or just plain not fun, that game is going to suck. Simple as that. For movies, plot and acting trump special effects. For games, a game that is fun, good game mechanics, and for games that have one good plot, trumps having the latest and greatest technology every time.

              Plenty of great movies do not blow huge wads of cash on extensive and expensive special effects, but are plenty good. Same with games, some of the best games have not pushed the state of the art. This isn't just recent either -- even back to the old days of the early 1980s, something like Asteroids was not pushing the capabilities of the Atari computer, but was plenty of fun.

              So sure I can see complaining about games. I mean, movie -- they spent all that money and came up with THAT? So, a complaint in the same vein for some of these games.

  87. Games are not better then ever... by blahplusplus · · Score: 1

    ... the article is a lie. Especially if you've been following PC games and the games industry (console and PC) in general when it comes to developers and publishers.

    Let's take a look at what happened to First person shooter games after Halo 1 (with regen shields) duke nukem forever was just released not too long ago and what do we find? A game chained to halo style 2 weapon + regen shield... I mean it's 2010 and many gamers are just saying "WTF happened to games?". Developers jumped way too hard on the 'accessibility' bandwagon when they saw how much money Zynga was making and they all of a sudden got scared of games with lots of stuff to do in them. They threw out you being in direct control and made the computer do more and more stuff so all you had to do at some point was navigate (FF12 and most MMO's).

    Problem is bad things happened over the last 10 years -- Casual First person shooters came to dominate followed by World of warcraft MMO feeding frenzy most developers went on when they saw the mad cash WoW was raking in and caused good single player RPG's to on the PC to pretty much vanish for almost a decade outside of a couple low budget games and RPG's that aren't really RPG's (fallout 3, Mass effect). Not to mention the rise of facebook games that prey upon stupid people like Zygna and get them to waste money on virtual item garbage.

    Developers and newbie gamers like to pat themselves on the back but lets be serious for a moment. There has been a significant decline in game quality over all as development costs and team sizes have grown since most of the resources go towards the graphics part of the game so the content or actual gameplay inside the game (things to do) isn't as fleshed out. Many game companies cannot create great games with lots of content at modern budget sizes. There was a sweet spot in the mid 90's to early 2000's that we passed in terms of how much content developers could pack into their games (Diablo 1+2, and starcraft being among the pinnacle of the era).

    Truth is most developers have lost the passion of what it means to be a gamer you can see how EPIC failed with Unreal 3 after the amazing UT2004, they took a giant step into console land where gaming tastes are largely worse then on PC.

    Then there is the tools, lack of maps and features that are just broken or unfinished. Supreme commander 2 had modding disabled at the request of publisher to push "DLC". I mean it's a real time strategy game FFS you need mods to keep a game like that alive over the long term. Just so many stupid boneheaded things are done all the time in the industry and devs and publishers are often oblivious.

  88. Re:How many times you replay a game merits it's wo by Toonol · · Score: 1

    Imagine if the filmstock that movies used was deliberately designed to decompose within five years. How much would have been lost, forever? Games of today seem to be heading that direction. Decades from now, there will be a huge gap in our cultural history because of that.

  89. Speculation. by Dr.Boje · · Score: 1

    It seems to me the author of this article is just speculating on what goes through people's minds without actually having asked any real gamers. Personally, the thing I find lacking in most games today is good gameplay. Developers are so caught up with putting in fancy graphics and realistic physics and all this other dumb useless shit, when all that really matters is the gameplay. I can list dozens upon dozens of games from the NES/SNES era that I love and re-visit from time to time because they were truly fun to play, but nowadays it seems eye candy is the main focus with the gameplay being a distant afterthought.

    There are still some good games being released these days, but it's honestly hard to find many titles I am willing to spend money on. Most companies don't do anything original anymore because they are scared to lose money, but playing the same, slightly different game for the thousandth time gets stale. The author seems to discredit people's complaints simply because "EVERYTHING IS AWESOME IN GAMING RIGHT NOW OMG", which is just sad. Everything is NOT awesome in gaming right now; there are many reasons to be dissatisfied with the overall state of the industry, particularly big-budget titles.

    I am honestly more interested in indie titles right now, simply because of the risks they can afford to take. There are a lot of platforms for indie games at the moment and practically anyone can get in on it; the entry barrier is relatively low. Granted, there is a lot of crap there too, but the one thing you will see more of is innovation, which to me is what its all about.

    Every game is too short, although we never finish the games we play.

    I always finish games that are worth playing. If it's not worth my time, why the hell would I bother wasting more of my time just to finish it? A good game is like a good book, it draws you in and you find yourself having trouble putting it down every night even though you need to go to bed and wake up early in the morning.

    Every game is too expensive, although we demand ever-increasing levels of interaction, graphical fidelity, and length.

    Some things are not difficult to implement, but developers seem to waste a lot of time on useless bullshit. Old PC FPS's (DooM, Duke3D, Blood) had endless replayability simply because they shipped with or otherwise offered free level editors and the community was usually very lively, meaning you could go online and download thousands and thousands of user-made maps, thus extending the length of the game. I suppose there will always be those people who cry about graphics in games, but honestly developers should just stop worrying about them so much. If the graphics aren't realistic enough for you, GO OUTSIDE. The rest of us want to play a game that is FUN, not some artist's wet-dream imagining of a virtual world. The graphics should be just good enough to convey the information needed by the player to play the game (mood may be important as well, but you don't need a multimillion dollar budget to accomplish that!) Interaction is easy to implement, even Duke3D had a lot of it! You have a 'use' key, usually, so just add different actions for different objects in the game! This is not rocket science!

    I think it's safe to say most developers have lost sight of what game development should be about. The big companies are at odds with themselves; you just can't have that many people working on a game without a myriad of conflicting interests and ideas, but ultimately it is going to boil down to money and what some bean counter has convinced the higher-ups of being most profitable for the game. Thus, they reallocate their resources and you get what we have today -- a bunch of overpriced crap and some idiot writing an article about how people should stop complaining because gaming is SO AWESOME today. Barf!

  90. the EA way by Anonymous Coward · · Score: 0

    I had a frank discussion with someone at EA regarding game quality, when I was working on Medal of Honor: Rising Sun (not the epitome of greatness, but it paid well). Anyway, he said basically all you have to do is make the first 15% of the game interesting (as most people only play about the first 15%) and the last 5% memorable (those that play to the end - which is not all that many, you want to leave them with a good experience and they'll buy the next one). That 80% in-between was just nothing but filler. Nothing really spectacular, just to keep you occupied so you feel like you've had good value for money.

    So, spend the production money on the first 15% and the last 5% and put all the junior designers on the middle 80%.

  91. A hole in the middle by tepples · · Score: 1

    games that aren't very demanding of hardware, and don't change much over time. Card games, copies of classic arcade games, etc. are like this.

    Which leaves a big hole in the middle: games that are "not very demanding", in that they could probably run on a phone or netbook or ten-year-old PC, yet aren't implementations of a tabletop game or clones of an 8-bit-era non-scrolling arcade game. I for one have been harassed in comments here on Slashdot for having too many clones of an 8-bit-era non-scrolling arcade game in my online portfolio. Is there a Free counterpart to, say, SNES/PS1/DS level stuff? For example, where's the Free counterpart to Street Fighter II or Spyro the Dragon or Pokemon? If not, what keeps it from happening? Is it something akin to the "complexity wall" that's been discussed on NESdev.com?

    Gamers don't want to play something that's at the level of an early-2000s game when they can play a cutting-edge game instead.

    Wii has a GPU comparable to a Radeon 9000. Is the only reason that gamers play Wii games the fact that the games have characters introduced in the NES and Super NES era (e.g. Zelda, Mario, Metroid series)?

    1. Re:A hole in the middle by Grishnakh · · Score: 1

      These are good questions, and honestly I don't know the answers. You're right, there's tons of simple FOSS puzzle-type games, and there's even a few games that aspire to much more (like TORCS). There's not a lot of FOSS games like the old side-scrollers from the SNES days (or even NES days, which is when I grew up). I did see a FOSS take-off of Super Mario Bros not too long ago; the name escapes me now. These would definitely be good games for interested FOSS coders to tackle: they're not so demanding of hardware, you don't have to worry about it looking "out-of-date", and there's lots of older (30s and up) people like me who prefer that kind of game.

      Wii is a pretty interesting phenomenon too. From what I've read, a lot of older people like them because they can play them at parties, etc. It's like a revival of the older, simpler 80s games that don't take hours to get immersed into, don't involve running around and shooting everything in sight, etc. However, it's a totally different market from the PC games market. You just don't see the same kinds of games as much on Wii as you do on the other consoles, and especially not for the PC.

  92. I wonder... by Bensam123 · · Score: 1

    If the author has ever heard of consolization?

    Games today suck, they're picked apart because they're mostly craptastic games that are highly focused around a very specific target audience. Instead of making a game just to be good, they make them to scoop up a certain type of player. Essentially it's a bloated experience designed to attract players into buying their product rather then actually delivering on it.

    Keep in mind this doesn't apply to all games, just most.

  93. Fading stimulus - it's addiction by manwargi · · Score: 1

    I agree with the poster above that said it was about addiction. Veteran gamers, especially the ones old enough to have played 8-bit games, played some shitty games in their time. Games with horrible control, obnoxious sound, maybe even unrealistic difficulty, that required investing a considerable amount of time into the game just to make any real progress. Why are these gamers even looking forward to sequels they'll hate so much in the first place? But after hoisting a series onto such a high pedestal with such expectations a little disappointment is pretty much inevitable. Then some get into the strange habit of lingering around games long after losing the ability to enjoy anything. Consider the Final Fantasy fans who thought part 4 was the pinnacle of the RPG experience and that FFVII was the series jumping the shark. Yet for many, FFVII was an exciting introduction to the franchise. As games get better and better at doing it for the game, it becomes harder and harder to outdo those magical experiences. Much like a startling loud noise being less startling if heard again not too long after, or a druggie needing stronger goods to get his fix.

  94. It's damn consumerism! by Blaskowicz · · Score: 1

    People buy shit they don't need or don't really care about, but buy it nonetheless out of advertisement or social pressure, and try to persuade themselves they like it, but in the end they know they didn't really like it in the first place then they bitch about their frustration.

    Guess what, don't buy that overhyped jungle console fps or military simulator if you know it will be worse than quake 2 even before playing it. Stick to worthwile games or do something else with your time and money.

    1. Re:It's damn consumerism! by Deus.1.01 · · Score: 1

      MOD POINTS! STAT!

      --
      My -1 Troll is actually a +1 funny. And my -1 flame is actually a +1 insightfull.
  95. Most games today are crap! by Anonymous Coward · · Score: 0

    Most of the complaints I hear are that most games are too expensive, and/or are just rehashes of older games. Plus Game consoles suck! One of the most fun games released in recent tears is Smokin Guns, A free FPS type game set in the wild west. Its graphics are not super-hi-res, but are good enough. Realistic period weapons and settings help a lot. While a single player can play against computer charactors, the real fun is in gatting several friends together to play over a network. Internet play is possible, but for the server setup is complex.

    My name is Nonya F. Biznes
    Email: nonya@nonya.org
    Address: 123 Nostreet
    Notown, FU 77342-090

  96. Grow up by Osgeld · · Score: 0

    I don't buy games much anymore, and even when I was a game junkie I knew better. Most average people will walk in the shop and plunk down however much for the newest and greatest thing, cause the TV told them to.

    I actually spend a lot of time deciding on what games I will buy, as a kid it was murder nickel and diming my way up to 50-60 bucks and there was no way in hell I was going to waste that months on end earnings for doing crap jobs on something like freaking bevis and butthead the (almost completely broken) game.

    My parents thought me to be a smart shopper, and the value of a buck, and honestly I dont complain about the games I own. I knew what I was getting into and what I was to expect before ever walking into the shop and I stand by my choices.

  97. Commercial games, yes. by guruevi · · Score: 1

    The problem with commercial games is they stopped innovating. They want to churn out as much polygons as possible in as little times possible. Look at most games these days, it seems like the management just told the developers: take the Unreal/Quake/whatever engine, change the models and the backgrounds, add a few triggers and release it. Bug testing, bah, we'll just charge them for some DLC to fix the major bugs. Next year we'll just release a complete patch with a few new levels and call it BoringGame 2.

    There are of course the few good ones - Blizzard until they got taken over by Activision released nice commercial, playable games. They continue working on it before and after release. Not that they're currently all bad but Activision seems to put pressure on them to release games like Diablo III without offline gameplay and even the SC2 content is being released staggered at full price per expansion pack.

    A lot of indie games are a lot like the old games, they don't have access to the latest frame rate generator so they have to do something that makes their story or gameplay stand out. Minecraft looks like crap, Trine is a 2D scroller but in the end they're fun to play, bring unique game play and even if you don't like them, it's not like you lost $50 or $100, sometimes the investment is as low as $5, even if the game sucks or is too short, you can buy 10 games and you're bound to have 3 or 4 good ones.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
  98. Re:Ars Technica by geminidomino · · Score: 1

    Apparently you've never read MichaelKristopeitN++'s posts

  99. The age of gamers and game quality by thetoadwarrior · · Score: 1

    Most gamers you hear are young and probably closer towards being spoiled if not spoiled outright so of course they bitch about things. A lot of older gamers are still pretending they're not gamers and hiding the fact they do it.

    I think that is because despite all the improvements gamers are still lacking in story and dialogue and there is no care about quality. No one talks about a buggy book let a lone a buggy book that sounds like it was written by a 12 year old.

  100. Meanwhile... by Anonymous Coward · · Score: 0

    Meanwhile, I play Dwarf Fortress, Project Zomboid or Minecraft, and I find those games quite excellent in gameplay and re-playability, and guess what? The lower graphics don't bother me because those games are actually quite fun. Maybe these big gaming companies have a lot to learn from these little guys, because honestly, paying $49.99 for a game that has beautiful graphics but gameplay built for a disabled midget with mental problems filled with insane copy protection schemes isn't going to be something I'm gonna enjoy.

    My biggest gripe with these games is that they're literally ignoring/removing features that used to be there in many previous games and then hyping up their game as revolutionary because they added some fancy graphics that is literally meaningless for a game when the game play is stupid.

    I don't understand what the big deal is about having an FPS with over 100 players in it doing all kinds of things in the world and extremely modifiable. I was playing Tribes and Tribes 2 and those two games are at least over 10 years old and people loved it that they're still playing it today, with 100 plus player servers with very little lag. Now they can't even give us multiplayer games with over 8 players because apparently it's such a big deal now and now it's totally impossible to modify these games now (ie. Battlefield Bad Company 2).

    I also don't understand why they can't make RPG's with Coop support, what's the big deal? Why would you take out multiplayer coop support in previous games that had it? (ie. Dragon Age using the NWN engine). What the hell is the big deal?

    Whatever...

  101. Isn't always the customer by Anonymous Coward · · Score: 0

    I've been on the other side of it as a beta tester. We have offered suggestions to the game makers to improve games in the past and have been basically stone walled. A few games I've been on were simple online play games and a suggestion of "random spawn points" would help game play LARGE was stone walled because they had a deadline or just were too lazy to fix it. How fun is an online game with 5 spawn points? Not very good due to spawn campers. The developers get in their head what they want, how they want it, and do it, screw everyone else. It's almost like the developers themselves don't play the games they are creating or even that gene of game. I know as a Dev the 1st order of business would be fixing stuff I personally hate in the game, yes I'm looking at you COD series.

  102. 0:5 game improvement by sgt+scrub · · Score: 1

    Maybe better graphics doesn't overcome expensive, short, overly DRM'd games that haven't improved on AI or presented a new story line in 15 years. Considering the graphics can be explained by improvements to graphics cards, this means game makers have contributed 0 improvements in 15 years.

    --
    Having to work for a living is the root of all evil.
  103. "Spectacular", is not the same as... by prometx42 · · Score: 1

    ..."of excellent quality". I would agree that, in many ways, these are the "Salad Days" of gaming potential. There are more bells, whistles and gizmos to make gaming experiences mind-blowing than ever before.

    In contrast though, I think that the myriad pressures that studios are under against their parent companies, publishers and, to some degree, their customers, are forcing them to take less time and care to put the aforementioned bells, whistles and gizmos to proper effective use.

    To a large degree, it does seem like simple market pressures are to be most clearly blamed for this. Eventually though, you've just got to call a spade a spade and accept the fact that overall gamequality is demonstrably lower than it could be.

    Some large publishers and parent companies will hopefully understand this appropriately at some point and stop scaring the crap out of excellent studios with the proverbial "Sword of Damacles" that is quarterly profits (or whatever internal economic pressures; or simply greed) constantly hanging over them.

    An example, which I'm sure everyone is sick of, but that I will cram down your unwilling intertubes anyway:

    I was in love with Fallout 2. I believe that game was superb. A 2D, isometric view game, "dated" many people would call it now. If you go back and look at the graphical and audio assets for that game; set scenes, item art, character art, atmospheric sounds, musical assets, etc. It created an amazing "piece" in and of itself. Truly, the difference between a labor of love, and the spectacle the Fallout 3 became.

    I bought Fallout 3, I played it through, I didn't even have any exceptional beef with it. But it's lessened nuance (Studio and creative staff differences notwithstanding) was a little dissappointing. With all of the 3D makeover, etc., I mean, it was quite a feat, and I enjoyed it on those levels; but it didn't have the same impact.

    The artwork for weapons, ammo, and incidental items in Fallout 3 for the Pipboy and merchant interactions were monochrome, many of them generic. Just compare that aspect alone, if you've got a working copy, to the, still exquisite renderings of the items for Fallout 2, or Fallout Tactics, for that matter.

    Forgive me for beating that particular dead horse, but it's a just a common example of my point. You should consider tempering the "shock and awe" of your new techonogies, with richness and playability. You could have the "perfect storm" a "Platinum Age" of gaming, if you really wanted it...