I fear for the industry. Nintendo are always the ones to innovate, change perspective on how gaming is done. Improving quality and concepts in games themselves... This talent is wasted on the family friendly stuff. They could create some truly masterful game pieces with the Wii's motion sensing and limited power, and even better if they went next gen graphically...
Look at Retro Studios! very talented developers... what do nintendo do ignore them! Metroid Prime 3 is one of the Wii's best, how was it marketed? oh wait was it marketed?! Instead all we see are these cringeworthy fake family scenarios playing wii sports/fit and brain training! Disgrace.
Nah, Galaxy was quite different to Mario 64 despite that. Galaxy had streamlined and simplified gameplay akin to the original Super Mario Bros on the NES, which was impressive in some aspects but then seemed a bit weightless in others when compared to mario 64. Great overall game, but i agree with Miyamoto that for the next installment i want to see something BIG and adventurous, similar to what Super Mario Bros. 3 was on the NES compared to the original, an ambitious attempt to expand the interactivity and size of the game itself without wrecking the gameplay.
Twilight Princess for me was disappointing... Great game, but it didn't have a real function as OoT, MM or WW did. It didn't go to any great lengths to innovate or expand on the zelda experience, and in fact in some ways seemed simplified compared to OoT and MM. Wind waker was simple, but it was certainly original and was entertaining to play, despite being far far too easy.
It almost seemes as though Nintendo started work on Twilight princess as a Gamecube title being the successor to Ocarina, but gave up halfway through development and decided to turn it into 'another Zelda game'. If you look back to early screenshots you can even see some evidence of this with the appearance of the Green Magic meter bar, not present in the final version.
The gamecube's graphics weren't as flashy as the other consoles? It rivalled the Xbox and destroyed the PS2 and DC in terms of graphics. Just go have a look at Metroid Prime or even Starfox Adventures released in 2002 compared to other games released around that time, it almost looked like what could be percieved to be a generational jump at the time. It still looks better than many wii and poorly made 360 games, minus an odd couple of standard graphics card enhancements.
I'm really not sure where everyone has got the idea that smash bros would not work well using the Wii Remote. I think its a good alternative. Several predefined control methods could be set up. Some moves including flicking the wiimote upwards to make the character jump, and perhaps the nunchuck to do the up and B move. There are many potential combinations.
Users could perhaps have an intense control system where a lot of motion sensing is used, a standard setting, and a limited setting. For example, smash attacks could be initated by snapping the wiimote to the left/right. I think the motion sensing could have a lot of potential in making new combinations of moves in smashbros and add to the overall gameplay system. Nintendo just need to experiment and look into it well.
The question is simply unsuitable, as it does not give us the choice of deciding that it is both or neither.
On one hand, yes, the name is rather silly in a sense, as it has connotations that sentences the console to ridicule before it can even prove itself. However, may i ask this question? Don't you think Nintendo have already thought of the consequences? They are not going to name a console such a name for the hell of it without carefully weighing up either sides. Yes, the name does sound silly at first, but that's about it. People will get over it in a few months, both now and after release and it will become a fairly normal product name.
The truth is, Nintendo know what they're doing with this dramatic name change. Revolution sounds 'cooler' to the casual and hardcore gamer, but would it make it stand out and known amogst the general public, like the brand name 'Playstation'? Doubtful, unless they had a particular consistent unique style of advertising campaign. With Wii, it differentiates the console from it's competitors, it gets it noticed more, and it has great marketing potential. The only thing Nintendo have to do now is keep 3rd party support going the way it has been, and pull off a decent marketing campaign to get it noticed. Nintendo wants a Revolution, but how do they get it - via 'Wii'.
I fear for the industry. Nintendo are always the ones to innovate, change perspective on how gaming is done. Improving quality and concepts in games themselves... This talent is wasted on the family friendly stuff. They could create some truly masterful game pieces with the Wii's motion sensing and limited power, and even better if they went next gen graphically... Look at Retro Studios! very talented developers... what do nintendo do ignore them! Metroid Prime 3 is one of the Wii's best, how was it marketed? oh wait was it marketed?! Instead all we see are these cringeworthy fake family scenarios playing wii sports/fit and brain training! Disgrace.
Nah, Galaxy was quite different to Mario 64 despite that. Galaxy had streamlined and simplified gameplay akin to the original Super Mario Bros on the NES, which was impressive in some aspects but then seemed a bit weightless in others when compared to mario 64. Great overall game, but i agree with Miyamoto that for the next installment i want to see something BIG and adventurous, similar to what Super Mario Bros. 3 was on the NES compared to the original, an ambitious attempt to expand the interactivity and size of the game itself without wrecking the gameplay. Twilight Princess for me was disappointing... Great game, but it didn't have a real function as OoT, MM or WW did. It didn't go to any great lengths to innovate or expand on the zelda experience, and in fact in some ways seemed simplified compared to OoT and MM. Wind waker was simple, but it was certainly original and was entertaining to play, despite being far far too easy. It almost seemes as though Nintendo started work on Twilight princess as a Gamecube title being the successor to Ocarina, but gave up halfway through development and decided to turn it into 'another Zelda game'. If you look back to early screenshots you can even see some evidence of this with the appearance of the Green Magic meter bar, not present in the final version.
The gamecube's graphics weren't as flashy as the other consoles? It rivalled the Xbox and destroyed the PS2 and DC in terms of graphics. Just go have a look at Metroid Prime or even Starfox Adventures released in 2002 compared to other games released around that time, it almost looked like what could be percieved to be a generational jump at the time. It still looks better than many wii and poorly made 360 games, minus an odd couple of standard graphics card enhancements.
I'm really not sure where everyone has got the idea that smash bros would not work well using the Wii Remote. I think its a good alternative. Several predefined control methods could be set up. Some moves including flicking the wiimote upwards to make the character jump, and perhaps the nunchuck to do the up and B move. There are many potential combinations. Users could perhaps have an intense control system where a lot of motion sensing is used, a standard setting, and a limited setting. For example, smash attacks could be initated by snapping the wiimote to the left/right. I think the motion sensing could have a lot of potential in making new combinations of moves in smashbros and add to the overall gameplay system. Nintendo just need to experiment and look into it well.
The question is simply unsuitable, as it does not give us the choice of deciding that it is both or neither.
On one hand, yes, the name is rather silly in a sense, as it has connotations that sentences the console to ridicule before it can even prove itself. However, may i ask this question? Don't you think Nintendo have already thought of the consequences? They are not going to name a console such a name for the hell of it without carefully weighing up either sides. Yes, the name does sound silly at first, but that's about it. People will get over it in a few months, both now and after release and it will become a fairly normal product name.
The truth is, Nintendo know what they're doing with this dramatic name change. Revolution sounds 'cooler' to the casual and hardcore gamer, but would it make it stand out and known amogst the general public, like the brand name 'Playstation'? Doubtful, unless they had a particular consistent unique style of advertising campaign. With Wii, it differentiates the console from it's competitors, it gets it noticed more, and it has great marketing potential. The only thing Nintendo have to do now is keep 3rd party support going the way it has been, and pull off a decent marketing campaign to get it noticed. Nintendo wants a Revolution, but how do they get it - via 'Wii'.