Miyamoto Scrutinizes Mario, Zelda, Hails Portal
eldavojohn writes "Nintendo icon Shigeru Miyamoto stated in an interview that 'What I've been saying to our development teams recently is that The Legend of Zelda: Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like Super Mario Galaxy was able to do some things that were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative. This is something I've been talking to both of those teams about ... hopefully [the next Mario and Zelda] will feel newer and fresher than their most recent versions.' MTV Multiplayer also commented on Portal's mechanics and gameplay, to which Miyamoto responded, 'I think Portal was an amazing game, too.' GameSetWatch has a related article criticizing Nintendo for relying on the Wii's input devices to develop game franchises rather than improving actual gameplay."
Miyamoto is someone who has a lot of weight behind what he says. You can bet that Valve are grinning like idiots and that the teams working on the next Zelda and Mario are breaking a sweat.
He's always taken a unique view at looking at games, and finding out what makes something fun to play, and he's not worried to look back at his own works and locate things that could be improved upon.
I know this post could be considered "redundant", since his genius is obvious, but I love him!
"Intelligence has nothing to do with politics!"
-Londo Mollari
I have a great appreciation of this guy for not being a talking head, and for keeping his critical perspective for his own work and the rest of the industry. He really seems to have a great perspective on games as a whole, and sees where they're at and where they're going (and where they should be right now, which is probably what feeds his criticism of his own work).
I really disliked Twilight Princess, and though Mario Galaxy was great fun for me, it was really just Mario 64 with a top-down camera most of the time.
He's right on both counts and it doesn't take anything away from either game to point out they could have been better/more adventurous. I doubt that guy got to where he is "settling" for the level of his games. There is always a new level to reach. I own both and from an end user point of view, they were awesome. No complaints.
I hope this means there will be another Mario game for Wii. It has been a disappointing feature of the latest Nintendo consoles, that only one Mario is released per generation. With the absolute crap that is mostly coming out for the Wii, they really need to step up and rely on the strong franchises to maintain interest.
I record my sleeptalking
Why do gaming companies have to make 100 versions of the same franchise? I loved zelda, sure... infact, I still have the gold cartridge for it. But, its not the 80s anymore. Come up with something else.
While I applaud his candid response, I wouldn't have had anything against him saying, "well folks, we've put out the two best games in their respective series"... because I feel both were. Twilight Princess combind the timeless epic quality of Ocarina of Time, but gave it the drama and heart that I feel that the series has lacked. Mario Galaxy may not quite beat out Mario 3 in my book, but both felt eerily similar in their inspired quality, and I think that Mario Galaxy is the best game since Mario 3. Now, all I feel they need to do with Zelda is do to TP, what Majora's Mask did to OoT, ie: fuck with it, do something out of left field that's not "normal" for Zelda. MM was my favorite game in the series until TP came along. TP is now probably my favorite game... period.
Portal was wonderful, don't get me wrong. However, it didn't present me with a full emotional and gameplay spectrum the way that Zelda or Mario do... it was a short vignette of a game, a very perfect one, for that matter. Don't know why I can put ICO at the top of my list but not Portal (similarly short), but something keeps Portal from reaching that high eschellon for me.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
when he's such a great game designer, he should be able to come up with some new franchise that tops mario and zelda. after all, these are the things he's famous for: inventing new stuff. now, taking a franchise and turn the already developed characters into some new game is one thing (if the game is great that's good), but the real genius comes up with a new theme. do it. now.
and, tbh, just *talking* about game design and what needs to be done is lame, at least for a guy like him. don't talk, do.
On second thought, let's not go to Camelot. It is a silly place.
LittleBigPlanet is a game that Miyamoto should have made. It's the Mario MMO. You play as Mario, beating the platforms, or as Bowser, making the platform levels. And you get to challenge friends as if you stole their princess...
I must be one of the few here that finds portal boring and not worth my time, along with Twitter. I suppose I should like Ruby on Rails too.
The Wii versions of Zelda and mario are excellent (Mario more so) but while they're enjoyable, worth buying and feel quality they do feel a bit like someone who's played the same character for decades and is just going through the motions.
They're lacking a bit of the excitement you used to get from the series.
I guess you didn't have Asteroids on your 2600. Long play time, there have been records for the games of that era at over two days of straight play. How long does Gears of War take to finish?
I don't see why this is modded flamebait. He has a legitimate point. Let's face it, processor-wise and capability-wise the Wii is little more than a slightly improved Gamecube. The whole console was built around the controller, as has every game for the system. This is a fun novelty, for sure (and great for parties). But it would still be more than fair to call it a "gimmick," especially as so many Wii owners are now admitting that their Wii's spend most of the time these days gathering dust (only broken out for friends and parties). While consoles like the 360 and PS3 move forward, many Wii owners are increasingly disappointed by scarce offerings and underpowered performance (look at Yahtzee's recent review of the Wii version of The Force Unleashed for a pretty good summary of this problem).
SJW: Someone who has run out of real oppression, and has to fake it.
If Nintendo (for some insane reason) decided tomorrow to stop manufacturing Wiis, and let them sell out, they would still stand a good chance of winning this generation (which will probably only last 3-4 more years). They're that far ahead.
When asked why Zelda isn't more like Portal, Miyamoto responded:
"The Sushi is a LIE!"
...and quickly ran out of the room. He was seen leaving riding a magic carpet from Mario Bros. 2.
"I hope you know how very lucky you are to know me, because I am so incredibly incredible."
The gamecube's graphics weren't as flashy as the other consoles? It rivalled the Xbox and destroyed the PS2 and DC in terms of graphics. Just go have a look at Metroid Prime or even Starfox Adventures released in 2002 compared to other games released around that time, it almost looked like what could be percieved to be a generational jump at the time. It still looks better than many wii and poorly made 360 games, minus an odd couple of standard graphics card enhancements.
Nah, Galaxy was quite different to Mario 64 despite that. Galaxy had streamlined and simplified gameplay akin to the original Super Mario Bros on the NES, which was impressive in some aspects but then seemed a bit weightless in others when compared to mario 64. Great overall game, but i agree with Miyamoto that for the next installment i want to see something BIG and adventurous, similar to what Super Mario Bros. 3 was on the NES compared to the original, an ambitious attempt to expand the interactivity and size of the game itself without wrecking the gameplay. Twilight Princess for me was disappointing... Great game, but it didn't have a real function as OoT, MM or WW did. It didn't go to any great lengths to innovate or expand on the zelda experience, and in fact in some ways seemed simplified compared to OoT and MM. Wind waker was simple, but it was certainly original and was entertaining to play, despite being far far too easy. It almost seemes as though Nintendo started work on Twilight princess as a Gamecube title being the successor to Ocarina, but gave up halfway through development and decided to turn it into 'another Zelda game'. If you look back to early screenshots you can even see some evidence of this with the appearance of the Green Magic meter bar, not present in the final version.
I fear for the industry. Nintendo are always the ones to innovate, change perspective on how gaming is done. Improving quality and concepts in games themselves... This talent is wasted on the family friendly stuff. They could create some truly masterful game pieces with the Wii's motion sensing and limited power, and even better if they went next gen graphically... Look at Retro Studios! very talented developers... what do nintendo do ignore them! Metroid Prime 3 is one of the Wii's best, how was it marketed? oh wait was it marketed?! Instead all we see are these cringeworthy fake family scenarios playing wii sports/fit and brain training! Disgrace.
I loved Metroid Prime, and I found its graphics amazing. I just completed (100%) Metroid Prime 3 on the Wii about two hours ago, and the graphics are only mildly better - things are a bit more rounded - but it was great fun too. I do think that games on the GameCube looked good. I am impressed when really shiny games come out, but it's not my primary reason for playing them.
I'll admit I don't own any of the other consoles, and I've only occasionally seen people play them, which is what I based my comment on. I think I meant that the other consoles tend to go for the "realistic" look, whereas Nintendo just do their own thing, and I know this matters to some people.