I saw this homebrew breakthrough earlier today, I was excited until I noticed the very important message to not update the console -- too late, I already did that a week ago (generally, I update because it's usually a good idea). Unfortunate, but I suspect I'm not the only one with the same misfortune.
Quake Live on Linux is great news; means I can finally get rid of my Windows partition (which I only added because of Quake Live... ahem...). The only real concern of mine is whether they are bothering with an x86_64 version?
If not, then I'd either have to keep Windows or find a way to run the 32-bit version of Firefox... neither of which are very appealing options.
I believe I see the assumption the GP used now... that I only use 2.2GiB of space on a DVD-R and use the rest of it for par2. Actually, I use separate discs for storing parity most of the time (some rare cases where I put them on the same disc, where the data is both only half of the size of the disc and it's not especially important data)... usually it's just 100%-redundancy par2 on the recovery discs, since I'm only making enough for one at a time, although in a few cases where I have data spanning multiple discs (like television shows), I might store only 25% redundancy, which is still well within rational expectations.
What advantage would that bring? Discovering errors would be more difficult (many drives silently pass on corrupt or zeroed data) as well as fixing errors, and that's granted the other disc has no errors itself or has no errors in the needed area. par2 is far easier and reliable on both regards, given that it even deals with corrupt recovery volumes elegantly (it'll ignore bad recovery blocks and simply use ones that are not damaged, even within the same file).
Dude, when was the last time you used Windows, back in the 3.1 days?
From your comment, it sounds like that was the last time you used Windows. I had to reinstall Windows on someone's computer recently, and with no GParted disc around to quickly reformat it, the install process took two hours just on the formatting process (I presume it runs the Windows equivalent of badblocks before or after the real filesystem format), on a 120GB drive. I should also note that it was Windows XP; not the newest version of Windows I'll grant, but certainly not as old as Windows 3.1.
Did you mean "will you be able to look at the JEPGs, TIFFs, or whatever formats you use now?" -- that question would have been more reasonable, although I don't believe they'll go away any time soon, especially with publicly documented specifications on them. Hell, look in ImageMagick (or to a lesser extent, GIMP), it contains support for several formats long obsolete since the 1980s, but support is maintained within them.
CD-Rs, DVD-Rs, whatever, the burning process might have some anomalies not picked up immediate, the media is low quality, or (more likely) the laws of physics erode away at the data. This is not secret or new information, it's been known for a long time.
Granted that most of my collection now has a high amount of data loss (and I've encountered several instances with corrupt data... not all that I really care about, although sometimes I do work at recovering any damage I might find, especially if it's possible to verify "corrected" files with known good checksums, or infer the original contents (with, for example, text files)), since about 2005 or 2006, I've always made recovery (http://parchive.sf.net/) discs to maintain the maximal possibility of recovering data in the future. It effectively halves the capacity of my spindles (eg, in a 100 stack, I might use 50~60 for actual files and the rest for recovery files), but it's worth it; I've already encountered quite a few cases of bad media from after the time I started making parity files, and boy am I glad for it!
The AGPL is as much of a EULA as the regular GPL, be that version 2 or 3.
It only really applies to developers, not end users. The ability to retrieve source code is not the same as forcing users to download source code.
Even more stunning is that both Wine and ReactOS aim not only to be compatible with Vista programs, but also XP and earlier programs at the same time! A feat not even Vista can perform!
When was the last time you used DOSBox, or how old is your computer?
I've got a fairly moderate machine-- 1.4GHz Pentium Dual Core. Quake runs full speed inside of DOSBox (not that it's the ideal way to play Quake, what with TyrQuake, but it just goes to show that DOSBox is not slow) on my machine.
Mod parent up. I've got a Compaq Presario desktop from 2001 currently acting as a simple file server and IPv6 router, but I'm giving serious thought into replacing the whole thing with a plug computer. Not only does the later consume only a tiny fraction of the power the PC is, but it's also considerably more powerful (better CPU and more RAM than the full desktop, imagine that).
This seems to end up happening to any console whose homebrew scene is pretty much forced to crack open the platform to run the legitimate files -- it also opens the door, or at least provides part of the path, to wholesale piracy. /> <br/> It's sad, but it's true. I gave up, even as a user, on Nintendo DS homebrew simply because there's so much piracy-related things happening there, it was just difficult to even find people interested in making legitimate homebrew (I sold my DS, in fact, for this reason...). Seems the only way we'll be satisfied is with a console made purely for homebrew... for handles, that seems to be <a href="http://openpandora.org/">Pandora</a>, for big consoles I have no idea.
This happened to me when I was playing Half-Life 2. There was some point where you need to take down four striders (giant mofo's with something akin to a chaingun attached); they each take six rockets to bring down, and you can only carry three rockets at a time, on top of the fact that the rockets are fairly slow-moving (compared to other games) and you are required to guide them through their entire path via a laser. It was hell... and after spending literally two hours on that part, dying over and over again, because there didn't seem to be enough ammo anywhere, and I couldn't really afford to explore the area for ammo with those things shooting at me, I just said "Fuck it" and cheated by giving myself rockets every time I ran out. Later, I discovered there was one of those infinite-supply-of-rockets-in-a-crate things in some corner I would've never thought to look for.
It was just so aggravating, and I feel no guilt whatsoever of using a cheat to get past that one part of the game, I probably would've never finished the game. Everything after that point was MUCH easier, which was mostly a blessing, except for the fact that the final "boss" of the game was too easy imo.
Looking forward to IP6 also (though I'll have to get rid of my $100 cheap router for a "real" one)
Or upgrade to OpenWrt (if it supports your router), and you might not need to get rid of anything. I have a $50 cheap router with full IPv6 capability.
What if you found out that there's a PC version of Quake 3 Arena? Would you give up your Dreamcast then?
And I don't even need to modify my applications so that my data is secure.
I saw this homebrew breakthrough earlier today, I was excited until I noticed the very important message to not update the console -- too late, I already did that a week ago (generally, I update because it's usually a good idea). Unfortunate, but I suspect I'm not the only one with the same misfortune.
You mean like this?
Quake Live on Linux is great news; means I can finally get rid of my Windows partition (which I only added because of Quake Live... ahem...). The only real concern of mine is whether they are bothering with an x86_64 version? If not, then I'd either have to keep Windows or find a way to run the 32-bit version of Firefox... neither of which are very appealing options.
I believe I see the assumption the GP used now... that I only use 2.2GiB of space on a DVD-R and use the rest of it for par2. Actually, I use separate discs for storing parity most of the time (some rare cases where I put them on the same disc, where the data is both only half of the size of the disc and it's not especially important data)... usually it's just 100%-redundancy par2 on the recovery discs, since I'm only making enough for one at a time, although in a few cases where I have data spanning multiple discs (like television shows), I might store only 25% redundancy, which is still well within rational expectations.
That was Warsow.... Slashdot doesn't like Unicode it seems to accept the real name.
How about Wesnoth, Tremulous, Urban Terror, Nexuiz, Warow, and a few others I'm sure I forgot? :-)
What advantage would that bring? Discovering errors would be more difficult (many drives silently pass on corrupt or zeroed data) as well as fixing errors, and that's granted the other disc has no errors itself or has no errors in the needed area. par2 is far easier and reliable on both regards, given that it even deals with corrupt recovery volumes elegantly (it'll ignore bad recovery blocks and simply use ones that are not damaged, even within the same file).
From your comment, it sounds like that was the last time you used Windows. I had to reinstall Windows on someone's computer recently, and with no GParted disc around to quickly reformat it, the install process took two hours just on the formatting process (I presume it runs the Windows equivalent of badblocks before or after the real filesystem format), on a 120GB drive. I should also note that it was Windows XP; not the newest version of Windows I'll grant, but certainly not as old as Windows 3.1.
That is a silly question, why wouldn't you?
Did you mean "will you be able to look at the JEPGs, TIFFs, or whatever formats you use now?" -- that question would have been more reasonable, although I don't believe they'll go away any time soon, especially with publicly documented specifications on them. Hell, look in ImageMagick (or to a lesser extent, GIMP), it contains support for several formats long obsolete since the 1980s, but support is maintained within them.
CD-Rs, DVD-Rs, whatever, the burning process might have some anomalies not picked up immediate, the media is low quality, or (more likely) the laws of physics erode away at the data. This is not secret or new information, it's been known for a long time. Granted that most of my collection now has a high amount of data loss (and I've encountered several instances with corrupt data... not all that I really care about, although sometimes I do work at recovering any damage I might find, especially if it's possible to verify "corrected" files with known good checksums, or infer the original contents (with, for example, text files)), since about 2005 or 2006, I've always made recovery (http://parchive.sf.net/) discs to maintain the maximal possibility of recovering data in the future. It effectively halves the capacity of my spindles (eg, in a 100 stack, I might use 50~60 for actual files and the rest for recovery files), but it's worth it; I've already encountered quite a few cases of bad media from after the time I started making parity files, and boy am I glad for it!
It doesn't work that way. Your brain does not store a sleep quota.
The AGPL is as much of a EULA as the regular GPL, be that version 2 or 3. It only really applies to developers, not end users. The ability to retrieve source code is not the same as forcing users to download source code.
Just for humor's sake, look what turns up on a search for "Photoshop": http://www.google.com/search?q=Photoshop
I've always wondered why he can't just use Morse code with that light...
Even more stunning is that both Wine and ReactOS aim not only to be compatible with Vista programs, but also XP and earlier programs at the same time! A feat not even Vista can perform!
When was the last time you used DOSBox, or how old is your computer? I've got a fairly moderate machine-- 1.4GHz Pentium Dual Core. Quake runs full speed inside of DOSBox (not that it's the ideal way to play Quake, what with TyrQuake, but it just goes to show that DOSBox is not slow) on my machine.
Mod parent up. I've got a Compaq Presario desktop from 2001 currently acting as a simple file server and IPv6 router, but I'm giving serious thought into replacing the whole thing with a plug computer. Not only does the later consume only a tiny fraction of the power the PC is, but it's also considerably more powerful (better CPU and more RAM than the full desktop, imagine that).
Precisely why it's so ridiculous.
This seems to end up happening to any console whose homebrew scene is pretty much forced to crack open the platform to run the legitimate files -- it also opens the door, or at least provides part of the path, to wholesale piracy./> />
<br
It's sad, but it's true. I gave up, even as a user, on Nintendo DS homebrew simply because there's so much piracy-related things happening there, it was just difficult to even find people interested in making legitimate homebrew (I sold my DS, in fact, for this reason...). Seems the only way we'll be satisfied is with a console made purely for homebrew... for handles, that seems to be <a href="http://openpandora.org/">Pandora</a>, for big consoles I have no idea.
Good luck with that
This happened to me when I was playing Half-Life 2. There was some point where you need to take down four striders (giant mofo's with something akin to a chaingun attached); they each take six rockets to bring down, and you can only carry three rockets at a time, on top of the fact that the rockets are fairly slow-moving (compared to other games) and you are required to guide them through their entire path via a laser. It was hell... and after spending literally two hours on that part, dying over and over again, because there didn't seem to be enough ammo anywhere, and I couldn't really afford to explore the area for ammo with those things shooting at me, I just said "Fuck it" and cheated by giving myself rockets every time I ran out. Later, I discovered there was one of those infinite-supply-of-rockets-in-a-crate things in some corner I would've never thought to look for.
It was just so aggravating, and I feel no guilt whatsoever of using a cheat to get past that one part of the game, I probably would've never finished the game. Everything after that point was MUCH easier, which was mostly a blessing, except for the fact that the final "boss" of the game was too easy imo.
Or upgrade to OpenWrt (if it supports your router), and you might not need to get rid of anything. I have a $50 cheap router with full IPv6 capability.
I deciphered it, it was just a stupid ad for Ovaltine.