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Videogame Places You're Not Supposed To Go

Ssquared22 writes "The eight far-off realms in this article exist for different reasons. They could be developer test areas, or forgotten pieces of landscape that somehow made their way into the final code. Whatever their reason for being, they all have one thing in common: they weren't meant to be explored by the likes of you and me. But through persistence, hacks or some combination of the two, you can take in these rare delights for yourself. Pack your bags." What odd, interesting, or funny game locations have you wandered into?

261 comments

  1. Two Words! by KneelBeforeZod · · Score: 5, Funny

    Hot Coffee

    1. Re:Two Words! by La+Gris · · Score: 4, Funny

      Earl Gray! Hot!

      --
      Léa Gris
  2. Splinter Cell by Anonymous Coward · · Score: 1, Interesting

    I once stumbled across what I nicknamed "The America Room" in the original Splinter Cell. Inside the CIA level, turning on ghost mode allowed me to find a small room floating in space, covered in the U.S. flag.

  3. Obvious reply by feufeu · · Score: 4, Funny

    >What odd, interesting, or funny game locations have you wandered into? Slashdot ?! Oh wait, that's not a game...

    1. Re:Obvious reply by La+Gris · · Score: 5, Informative

      Regarding WoW secret areas (there are several) the obviously omitted the most significant Mont Hyjal as an entire zone area you had to join by trick jumping. The place had nice project site marking and barrier at the end of the long coiling road.
      It was only opened to playable content with the Caverns of Time.

      --
      Léa Gris
    2. Re:Obvious reply by fractoid · · Score: 4, Interesting

      There's also the caverns under Karazhan, which you can only get into via mild exploiting (sit in a corner and get another player to duel you and cast a 'fear' spell on you, you have a chance for the 'run around like a headless chicken' code to actually run you through a closed gate). It's surprisingly creepy down there.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    3. Re:Obvious reply by UbuntuniX · · Score: 0

      Several? There are dozens, if not hundreds! Shame many of them can't be reached legitimately, anymore. Flying mounts in Ahn'Qiraj remains my favourite, and should still be possible.

    4. Re:Obvious reply by Spazztastic · · Score: 1

      There's tons:

        - Old AQ40, which you have to do wall walking, slow falling, and lots of running all the way from Tanaris to the back of Silithus. Bring a soulstone!

        - The caverns under Karazhan can also be found by running there in ghost form if you pop a Dark Rune or have a horde kill you.

        - Old Caverns of Time was fun. There were also many invisible holes in the ground. If you stepped the wrong way, you'd have to spirit res.

        - The Ironforge landing strip. You can still get there if you wall walk in the right place. If you follow the mountain, you can find the peak with a banner on it. If you go NorthEast down the mountain from there you can find a walkway with a troll cave.

        - Old ZG. You could (and possibly still can) wall walk and jump around enough to get into an unpopulated ZG still in the STV zone.

        - Between STV and Duskwood, you could run up the hillside near the bridge and follow that along to be up on top of the mountain bordering the two zones. It's how I made it to Swamp of Sorrows as horde at level 35.

      Blizzard got it right when they made the flying mounts. Many of these hidden areas they would sometimes 72 hour suspend you for no longer could be found because everything could be explored from above.

      --
      Posts not to be taken literally. Almost everything is sarcasm.
    5. Re:Obvious reply by Mephistro · · Score: 1, Informative

      Don't forget the 'unfinished dungeon?" under Ironforge. Like the trick for the Kz caves, you have to duel a mage and have him cast 'sheep' on you while in a specific point. There are lots of videos of this in youtube.

    6. Re:Obvious reply by Sethus · · Score: 1

      Also regarding your Hyjal site, you used to be able to get in there through a simple death-walk through the gate.

      I notice in the article they mention the small 'haunted' house North of Stormwind Harbor. But he misses the BY FAR most fun part of going to this landing, and that is you used to be able to fly there... but not mount. You'd get a warlock to summon you there, hearth to outland, mount up, accept the summon and you could fly in Azeroth. The only downside was if you left the little non-zone area; you'd quickly fall off your mount.

      --
      Posting with out proof reading since 2001.
    7. Re:Obvious reply by compro01 · · Score: 1

      Hyjal and CoT Mount Hyjal are not the same zone. Hyjal in present time is still inaccessible.

      --
      upon the advice of my lawyer, i have no sig at this time
    8. Re:Obvious reply by Anonymous Coward · · Score: 0

      Um, except that you don't have a flying mount on the original continents...

    9. Re:Obvious reply by zoobaby · · Score: 1

      It can be reached with some fancy mount jumping and run jumping. Fun place to base jump from is located there, iirc you land in Azshara or Duratar. Also, there is a really deep lake up there.

    10. Re:Obvious reply by alsdomain · · Score: 1

      >What odd, interesting, or funny game locations have you wandered into? Slashdot ?! Oh wait, that's not a game...

      Don't you get it? If you die on Slashdot, you die in REAL LIFE!

    11. Re:Obvious reply by adavies42 · · Score: 1

      wow, the best i ever did was get stuck (and scolded by a gm) in the brier patch that used to guard to road to ghostlands before bc came out. i suck. /cry

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    12. Re:Obvious reply by Anonymous Coward · · Score: 0

      In WoW, the dancing troll village is my personal favorite. I cant imagine what it was for, it's a complete location with NPCs, buildings and even a cave. The music is cool as well. Remember to bring your hearthstone because there is no way out once you get in.

      You do not need levitate to get in but it does help.

      http://www.youtube.com/watch?v=Q_U_VowdeVU&feature=fvst

  4. GTA 3 Lighthouse by TheLink · · Score: 4, Interesting

    Years ago, I got up to the lighthouse on the island in Portland beach in the first GTA3 by getting a boat to it, and then jumping _backwards_ all the way up to the lighthouse.

    If you face the slope, the game slides you down. Not sure why it doesn't when you're facing backwards - maybe they designed it that way for people like me.

    Apparently there are plenty of other "easter egg spots" in GTA3.

    --
    1. Re:GTA 3 Lighthouse by Nursie · · Score: 2, Informative

      Pretty sure that somewhere on the middle island there's a little place you can get to by flipping a car a certain way, and by no other means. In there is a sign saying "you're not supposed to be able to get here" or something similar.

    2. Re:GTA 3 Lighthouse by iamhassi · · Score: 4, Funny

      "n there is a sign saying "you're not supposed to be able to get here" or something similar."

      quick google search results:
      "Go to Staunton Island. Head for Bedford Point, and bring a tall vehicle with you, like an Ambulance. Go to the parking lot that is behind some buildings in the projects (it was used in the "Kingdom Come" mission you do for King Courtney). Park your Ambulance next to the wall where the Kuruma is parked. Climb up on top of the ambulance and jump over the wall. On the other side, you'll see a sign that says "You weren't supposed to be able to get here you know". "

      --
      my karma will be here long after I'm gone
    3. Re:GTA 3 Lighthouse by Shadow+of+Eternity · · Score: 2, Interesting

      DN3d has one of those "You're not supposed to be here..." eggs too.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    4. Re:GTA 3 Lighthouse by Chabo · · Score: 1

      Portal too. Glados even tells you "You're not a good person, you know that, right? Good people don't end up here."

      She kinda hurt my feelings... :(

      --
      Convert FLACs to a portable format with FlacSquisher
    5. Re:GTA 3 Lighthouse by Goldberg's+Pants · · Score: 1

      In Gran Turismo 2 and 4 I've seen stuff like this.

      In GT2, if you hit a particular wall at Laguna Seca at the right spot and angle, you'd be the other side of the wall.

      In GT4 a similar glitch, but it's at Monaco just after the tunnel. You can get the other side of the barrier and drive around.

  5. Sierra by Jarlsberg · · Score: 2, Interesting

    In the old Sierra games (King's Quest, Colonel's Bequest etc), you could enter the debug mode easily - like pressing both shift buttons and the minus key for instance - and go to places never intended for gamers. You could read debug notes, supply yourself with inventory items etc, and of course transport to any place in the game that you wanted.

    1. Re:Sierra by Norwell+Bob · · Score: 1

      In the original Quest for Glory game (back when it was named Hero's Quest - not sure about after the name change, but probably) you could get into debug mode by entering "razzledazzlerootbeer"... then there were various numeric codes that would do different neat things.

      Unfortunately, it also ruined the game for me because I hadn't finished it "properly" yet. I must go back and play through it correctly one day.

  6. Honestly... by Gravedigger3 · · Score: 0, Redundant

    Not my idea of a good time. I'm hard pressed to find games that keep me interested in the places I AM supposed to go.

    --
    All you touch and all you see is all your life will ever be. -PF
    1. Re:Honestly... by Anonymous Coward · · Score: 2, Funny

      I'm a cheap date: I'm one of the guys who when he was a kid kept driving towards the volcano in Battlezone.

    2. Re:Honestly... by Anonymous Coward · · Score: 0

      Thanks for letting us know.

  7. Stalker by dunkelfalke · · Score: 4, Interesting

    When you turn no-clipping on and try to explore the levels, you can very often see (especially at the wild territories and at the brain scorcher) that the levels were originally meant much larger and the story was meant larger, too (what's with the helicopter behind the fence at the radar site?)

    --
    "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    1. Re:Stalker by bokske · · Score: 2, Interesting

      What was the name again of that central Bar in a bunker, where all the Duty guys hang around ? You know what I mean, where you can trade items, and get a few assignments.

      Well, the road leading to the front entrance of that bunker, always has some dogs running around, chasing you when you approach. There's a grassy area besides the road, and those dogs are always runnning around in circles there, whenever you show up. This meadow is bounded with a fence, but it clearly continues beyond that fence. I once noticed there was a small hill next to the fence, and by walking up that hill, it was possible to actually jump over the fence.

      I found out soon enough that this was not what the developers had in mind. Elements of the landscaping were missing and the scene turned into just a barren plain. But surprisingly, when I continued through this landscape to further places that I knew for sure were "chartered territories", they too were incorrectly rendered. I assume that the scenery for these locations is only triggered when some well-known borders are crossed, not the "wrong" borderline over which I had come.

      The whole game had turned into a half-completed landscape, with no game characters anymore. I tried to get back to normal by jumping back over the fence, but that wasn't possible as there was no convenient hill at the other side of the fence. I ended up falling into some kind of shallow pit, and from then on, roaming the no man's land half submerged into the soil. Eventually I fell even further, hundreds of feet to the "bottom of the world". Stuck.

      This "falling through" is also a regularly occurring bug in the rarely played Project IGI. Being close to a door that is in the process of opening or closing, can force you out of the regular space, into the walls. You get to gaze around in the endless blue "behind the scenes", while some of the game scenery is still visible. Once in that void, any further step will then cause you to lose your foothold and fall a long way down, until the whole level layout is just a single dot high above.

    2. Re:Stalker by DuckSeason · · Score: 1

      100 Rads Bar! There's still a really active mod community around STALKER Shadow of Chernobyl. Oblivion Lost 2.2 was a good one, there's another called STALKER 2009 or some such. The Gamespot and GameFAQs forums actually have a lot of info on mods... and lots of other things. OL is kinda old, but I've been enjoying it quite a bit. BE SURE TO READ THE MOD NOTES! Lots of things get changed by these mods, but it sure adds to the replay value. Bought STALKER for $20 off Steam, the mods still work fine with it (use the STALKER mod manager). OL 2.2 removed the ending cutscene, so you could walk back out of Chernobyl after you killed a really powerful Controller. Remember, F6 = quicksave. You'll need it.

  8. Oh... so not real locations then by interkin3tic · · Score: 4, Funny

    I read the title and thought it was talking about places in real life. When I was living in Tokyo, I went to Squaresoft's headquarters. Totally could have stolen some videogame award trophies right off their front desk, assuming I completed some sidequest to distract the guard first. On the next floor there was a taped up piece of paper with a moggle on it pointing to the left and saying something in japanese, probably something like "That way to accounting."

    Pretty boring, plus I felt like a huge nerd. Then again, it was only 3 blocks out of my way.

    Anyway, I'm not sure how many other real videogame related places you aren't supposed to go there are.

    1. Re:Oh... so not real locations then by cyclomedia · · Score: 1

      A good real life location was in the shopping centre across from one place I worked. You could get from end to end via the loading areas and access corridors quite easily, and similarly up and down stairs between levels. No security, no locks, the place was usually filled with empty boxes or the odd rail of clothes at the back of the stores. Very handy when trying to get from A to B on a busy saturday lunch time and avoid the crowds, or pretending to be in Dawn of the Dead.

      --
      If you don't risk failure you don't risk success.
    2. Re:Oh... so not real locations then by hansamurai · · Score: 2, Funny

      I went to Nintnedo headquarters in Kyoto... but they wouldn't let me in. Yeah, my story sucks compared to yours.

    3. Re:Oh... so not real locations then by SatanicPuppy · · Score: 2, Interesting

      The university I went to had a campus that had been nuclear hardened in the long long ago, when they thought the bombs could be dropping at any time. Going inside the buildings was like walking into a faraday cage, and everyone left their phones on the windowsills in an attempt to get signal.

      Under the campus everything was connected by utility tunnels, with power, water, and data lines everywhere, but still more than large enough for a person to walk easily.

      People always used to make nuclear waste jokes about the place, because the snow melted off the grass VERY quickly in places. Exploring underneath, it was easy to see why: there were all kinds of rooms, probably once intended to be shelters, but now relegated to bizarre student organization storage. Very cool.

      I wish I'd brought a camera, or spent more time down there when I still had the keys. (Of course I didn't have the keys when I LIVED on that campus, and could have used those tunnels, nooooo, I got them later when there was little need to have them.)

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:Oh... so not real locations then by mrdoogee · · Score: 1

      If I hadn't posted already here, I would have modded you up for the "assuming I completed some sidequest to distract the guard first."

    5. Re:Oh... so not real locations then by Anonymous Coward · · Score: 0

      Ohio State? Random tunnels beneath buildings and snow melting off the grass faster than anywhere elsse in places made me think of that school.

    6. Re:Oh... so not real locations then by Jorophose · · Score: 1

      uOttawa has tunnels all under it, and all sorts of "secret rooms". So did my high school. But nothing this intense.

      There's a place in Danemark, I think in Copenhagen actually. From overhead maps it looks like a bunker or water treatment something, but it seems there's cameras and sensors everywhere. Weird.

    7. Re:Oh... so not real locations then by Anonymous Coward · · Score: 0

      Columbia has an awesome tunnel system, including some places with Lord of the Rings-related graffiti dating to the 60's. There are also bricked-up rooms in some of the tunnels rumored to contain leftover waste from the Manhattan project.

      Unfortunately, most of the system has been thoroughly neutered, largely due to its being used in the 60's by students occupying buildings in protests. It used to be possible to make a full circuit of the main campus, and also reach both east campus and Barnard. Most of it's protected by card-swipe locks now though.

    8. Re:Oh... so not real locations then by BcNexus · · Score: 1

      U of MN Twincities, right? Tate lab?

  9. WoW Exploration by sunami · · Score: 4, Interesting

    For anyone who's been doing exploration in World of Warcraft for a long time, the name Dopefish has additional meaning. Wall walking to places was amazing, and 1.9 was a sad sad day, except wall jumping took it's place! Hyjal, above/under Orgrimmar, on top of zeppelins, epic levitate jump from Hyjal to Orgrimmar, above and 2nd floor of Undercity, under Stormwind and behind the gated instance portal, Ironforge airport, Wetlands farm, Elwyn house/retreat/pond, the Dragon-Dwarf fight on the flight to Searing Gorge, Troll village, half-existing Gadgetzan from ZF, outter edges of the BE starting zones, middle part of Eastern Kingdoms, smiley face under Karazhan, and the Crypts next to it, outside the Karazhan instance, most especially the large area where you fight Prince, underneath all of Outlands (except for Netherstorm, damn bridge) especially behind Black Temple, outside the playing parts of CoT: Hyjal, inside CoT pre-BC, top of CoT, on the hourglass (old and new), behind AQ (which allowed zoning in before the Wall opened), North Plaguelands, behind the Greymane Wall. So much amazing exploration over such a long time.

    Only 2 things I've never done that I really want to is get to Old Ironforge on my guy, and outside of Deadmines.

    1. Re:WoW Exploration by Anonymous Coward · · Score: 5, Funny

      I know of a huge forgotten area, but it's too difficult to get to for most WoW players.

      It's called real life.

    2. Re:WoW Exploration by Anonymous Coward · · Score: 1, Insightful

      I feel horrible after reading that. The way you're so enthusiastic - it's like the blurb for a Lonely Planet guide! Have you ever thought that this emotion you feel could be better replicated in the real world..?

    3. Re:WoW Exploration by Kjella · · Score: 5, Funny

      I know of a huge forgotten area, but it's too difficult to get to for most WoW players. It's called real life.

      It's all real life. But I've heard of this mysterious land AFK, haven't explored that yet...

      --
      Live today, because you never know what tomorrow brings
    4. Re:WoW Exploration by dontPanik · · Score: 1

      I love jumping around and trying to get to new places in WoW. While waiting for pvp matches I've done some impressive jumping to get into the raftiers of the pvp building in orgrimar. Another fun place to jump is the skeleton outside that one instance in barrens.

      My friend and I had a great idea to start a "jumping" guild. It would be a guild comprised of alts, and we would just go around and jump on stuff and try to get to cool places :). Kind of like virtual parkour.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    5. Re:WoW Exploration by Anonymous Coward · · Score: 0

      If you do go there, whatever you do...

      DON'T MOVE!

    6. Re:WoW Exploration by elrous0 · · Score: 2, Insightful

      Real world exploration often invovles stumbling across some nutball's pot field. If Ned Beatty has taught us nothing else, it's that real nature is a brutal bitch with no hearthstone to fall back on.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    7. Re:WoW Exploration by swb · · Score: 1

      Ned Beatty taught us that it might be worthwhile for everyone in your party to carry a revolver and not just have one guy who can shoot a bow and arrow.

    8. Re:WoW Exploration by Jeremi · · Score: 1

      I feel horrible after reading that. The way you're so enthusiastic - it's like the blurb for a Lonely Planet guide!

      You're right, expressing enthusiasm about video games is completely inappropriate in a venue like Slashdot.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    9. Re:WoW Exploration by HTH+NE1 · · Score: 1

      If you do go there, whatever you do...

      DON'T MOVE!

      You're likely to be possessed by a life.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  10. Hong Kong - Deus Ex by rarel · · Score: 1
    There are pretty funky places in the Honk Kong level of Deus Ex that you can reach if you enable the fly/ghost mode, I don't remember the exact name. Maybe both. Anyway, you can go to the top of the skyscrappers, and literally behind the scenes (a bit like a hollywood lot) where all the walls are plastered with random textures or ingame (fake) ads.

    I vaguely remember someone finding the head of one of the triads on top of one of the buildings, walking around in a loop before his official apparition ingame. He fired up the editor, teleported him, made him 50ft tall and got him to walk around the level Godzilla-style. Funny stuff.

    1. Re:Hong Kong - Deus Ex by Jesus_666 · · Score: 1

      Somewhere you can also use LAMs as stepping stones to climb a tall building snd get behind the scenes without cheating. Paris, IIRC.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  11. Much more interesting WoW locations by Anonymous Coward · · Score: 0

    They chose by far the most boring of all the 'secret' locations in WoW.

    To list but a few (all of which are much harder to get to these days):
    Hyjal, Azshara Crater, Dancing Troll Village, Programmer Isle, etc.

    1. Re:Much more interesting WoW locations by SL+Baur · · Score: 1

      They chose by far the most boring of all the 'secret' locations in WoW.

      To list but a few (all of which are much harder to get to these days):
      Hyjal, Azshara Crater, Dancing Troll Village, Programmer Isle, etc.

      I don't know about the "most" part as of the places you mention, I've only been to the Dancing Troll Village.

      The Troll Village is certainly cooler. It's full of NPCs. There're bridges, a bunch of huts, even fishable water. My theory is that that's where all the guys who like to post goatse links live.

  12. Wow has a few places... by UnknownSoldier · · Score: 4, Informative

    From "Old Iron Forge", to the top of Iron Forge Mountain where the airplanes are, to _under_ Stormwind, and before BC, you could actually travel N along the shore from Hinterlands and see "behind" Stratholme.

    Thankfully the WoW Map Viewer lets you explore the world (& zones) offline.

  13. Duke Nukem by earthloop · · Score: 1

    "You're not supposed to be here."

    Or something like that. It was at the end of a very high tunnel type thing that could only be reached be using a flying cheat.

    1. Re:Duke Nukem by BlackMesaLabs · · Score: 1

      I believe the comment was signed by "Levelord" (By the game designer Richard Gray, who was quite prolific).

    2. Re:Duke Nukem by Anonymous Coward · · Score: 0

      I remember there were at least 3 such places in Duke Nukem you could reach with either jet pack or no clip mode, each signed Levellord, Overlord or sth like that.

      One is at the end of level 3-1. There is a crack in the wall where you can suppossedly look at the bank in level 3-2. If you use no clip to get there you see that it's of course just a small part of 3-2 pasted there with the message from the level designers.

    3. Re:Duke Nukem by Anonymous Coward · · Score: 1, Interesting

      The Serious Sam games had a number of jokes about Duke Nukem, one of them was in Serious Sam II in the swamp level. At some point you can find a "Duke's coat", "Duke's sword" and "Duke's hat". If you continue in the direction that those items are strewn, you will see a tree with a skeleton hanging from it (complete with blonde flattop) with a missile stuck up its ass. Sam says something to the effect of "Dude, you've like been hanging around here FOREVER".

    4. Re:Duke Nukem by vivin · · Score: 1

      It's towards the end of the game. I don't remember all the details, but you're under a mountain or something - there's lava everywhere. There's a little alcove that you can reach only by using a cheat and recharging your jetpack. When you get in there, you see a message that says "You're not supposed to be here".

      --
      Vivin Suresh Paliath
      http://vivin.net

      I like
    5. Re:Duke Nukem by kvezach · · Score: 1

      "The Abyss" in Episode 1. There's an alcove shooting shrink beam shots at you. If you cheat and fly to where the shots are coming from, then look at the wall, there's the message.

    6. Re:Duke Nukem by Beerdood · · Score: 1

      You could actually get there legitimately if you kept your jet pack for like several levels and didn't die, I remember doing it without cheating a long time ago.

      --
      Global warming and other natural disasters are a direct effect of the shrinking number of pirates - Gospel of the FSM
  14. Playing a game in a way you are not supposed too by it0 · · Score: 1

    Currently I am addicted to a game called 'reset generation' which you can play on your nokia or online http://resetgeneration-site.arena.n-gage.com/

    You play against 3 players who all have the goal to steal each others princess, they mix the game play up by you having to lay a path using tetris bricks to the other castle. Also there are 10 classes so each character plays differently.

    So if you get the last princess then you win.

    However since I play not so much online but against AI players I try to survive as long as possible. I do this by eliminating all but 1 player, then I make sure the playfield is only covered with my tiles which limits the movement of my adversary. At his time the ai player mostly gives up, however sometimes wierd stuff happens like chickens turning into zombies or just giant monsters appearing destroying everybody.

  15. Re:Playing a game in a way you are not supposed to by Anonymous Coward · · Score: 1, Funny

    You play against 3 players

    Ah, the other 3 people that bought the N-Gage?

  16. OBlivion by Anonymous Coward · · Score: 5, Interesting

    Oblivion has a nice place you can teleport to.
    Its a room full of doors.

    Behind every door, there is something developers used to test, like items, enemys, even a whole test city :D

    When talking to test npcs there can be very funny messages ^^

    1. Re:OBlivion by Anonymous Coward · · Score: 2, Interesting

      And how does one get there?

    2. Re:OBlivion by Anonymous Coward · · Score: 1, Interesting

      They had these in Morrowind as well: there are a couple of different rooms you can only get to by cheating, and they contain something to test pretty much anything in the game from whether or not the Ordinators arrest you for crimes to whether or not Vampirism was infectious like it should be.

      They also contained lots of rare items, which is what most people were interested in them for: as far as I remember they were the only realistically possible way to get a full set of Daedric armour without killing a quest-critical character.

    3. Re:OBlivion by James+Skarzinskas · · Score: 1

      coc testinghall

    4. Re:OBlivion by Anonymous Coward · · Score: 0

      http://lmgtfy.com/?q=oblivion+secret+room

    5. Re:OBlivion by HydroPhonic · · Score: 1

      Bring the Keymaker.

    6. Re:OBlivion by Anonymous Coward · · Score: 0

      /coc testinghall
      Just enter that in the console and you will be teleported to the testing hall. Of course this only works on the PC version.

    7. Re:OBlivion by JosKarith · · Score: 1

      In Daggerfall the world continued way outside the map - you could reach the edge and then just keep wandering - no invisible walls here. Of course there was nothing useful - no dungeons or cities, but it was interesting to see that the terrain generator just kept going and going...

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
  17. Unreal Tournament by powerslave12r · · Score: 1

    Anyone know about the Nali and other easter eggs in DM Peak of Unreal Tournament?

    --
    Real men read Slashdot articles at -1, bottom up.
  18. Ultima 7, Lucas Arts, Baldur's Gate by UnknownSoldier · · Score: 2, Informative

    Using the Alt-214 cheat in Savage Empire lets you explore the "top-most" part of the world.

    Us old school gamers will remember stacking crates in Trinsic to climb on the roof in order to access the teleporter room in Ultima 7. :-)
    I remember being giddy when I saw the debug menu (and warp map) in Ultima 7 and figured out how to access it. i.e. ultima7 abcd

    For Monkey Island 1, Zak McKracken , Maniac Mansion, Loom, Last Crusade, Monkey Island 2, Fate of Atlantis, Day of the Tentacle
    Enter Debug Mode to use the Goto-Room.

    My brother used to use the (PS2) Baldur's Gate built-in warp menu cheat to run the Gauntlet. (Warp In, Warp Out :)

    Hell, just check gamefaqs for your favorite game.

    --
    Dark Energy by any other name is still the Aether.

    1. Re:Ultima 7, Lucas Arts, Baldur's Gate by Nukenbar · · Score: 1

      Don't forget the two similar rooms in Ultima 7 Part 2, the Serpent Isle with all of the quest items. What I thought was neat about them is while most people would get to the rooms via the cheat code map teleport, there were also crate stacking points to teleport to the room without cheat. Although, there was no way to know about them without someone telling you about them.

      An don't forget the room with the Dallas Cowboy cheerleaders under a building in Moonshade!

    2. Re:Ultima 7, Lucas Arts, Baldur's Gate by Alari · · Score: 1

      Cheat menu: ultima7.exe abcd(alt-255)

      Or, in Exult, just enable cheats in the menu. :)

      And the building in question is the Blacksmith's building in Trinsic. The teleporter is behind the chimney, and can easily be accessed without cheating.

      Ultima 7 Part 2, Serpent Isle, had a few secret areas too, accessed by a teleporter on a tree stump that could be reached with a crate, then walking along an invisible path through the otherwise impassible water. SI's cheat code was "serpent.exe manimal". (Or, again, via the menu in Exult)

      --
      I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
    3. Re:Ultima 7, Lucas Arts, Baldur's Gate by RocketRabbit · · Score: 1

      In the decrepit old days, I discovered alt-214 and alt-215 by accident. I managed to complete U6 so quickly that I was literally given an award signed by both King Draxinosum and Lord British.

    4. Re:Ultima 7, Lucas Arts, Baldur's Gate by c_forq · · Score: 1

      Us old school gamers will remember stacking crates in Trinsic to climb on the roof in order to access the teleporter room in Ultima 7

      I remember figuring out how to use the anvil to save two crates. But much more interesting were the "dead room" and the room that would kill you for cheating.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
  19. Re:Playing a game in a way you are not supposed to by it0 · · Score: 1

    I know n-gage is not popular, however I think for about of 80% of the time that I do go online I have no problems finding other players.

    And it did had a shitty start and although I did expect more of them, they are continiously pushing new games.
    it certainly is not the quality of n-gage.

  20. Halo by buddah77 · · Score: 1

    The top of Blood Gulch in Halo 1 for the xbox.

  21. Not exactly a dupe, but... by fatp · · Score: 1

    This looks like a subset of a previous story:

    http://games.slashdot.org/story/09/04/06/0344206/Strange-Glitches-In-Games?art_pos=1

    1. Re:Not exactly a dupe, but... by iamhassi · · Score: 1

      that article links to top 20 glitches in games. This is places you're not supposed to go. Not a "not exactly a dupe". It's two different things.

      --
      my karma will be here long after I'm gone
  22. Fallout 3 by Gunslinger47 · · Score: 1

    Next time you're near Megaton, fly up to the inaccessible catwalk over the gate to see what the guard has to say.

  23. UO, EQ, WoW by Anonymous Coward · · Score: 1, Interesting

    UO: "Green Acres"; dev area where many of the dungeon levels were build/saved. Get summoned by a GM, mark a rune. Probably fixed that now, but the old runes still work/exist...; inside various unfinished temples, accessed with teleports and clipping. Many others.

    EQ: Behind the geometry in Grobb (levitate up the side walls); The "eye" above the zone in to PoFear (lev + climbing up the dead trees there); the top of the outside of the Tower of Frozen shadows. Top of the volcano where the epic quest fishie spawned (eventually); many others, reachable with levitation and the wonderful, epic BFG.

    WoW: "Green Acres, V2". Unfinished areas north of EPL, south of silithis, between feralis and tanaris, outside the nagrand arena, many others. Not like the airport and other "finished but only intended as eyecandy" locations, these are raw unfinished terrain, sheer walls, missing textures/colors. The bottom of the geyser in ungoro (it's DEEP), etc. All accessible without any type of exploit btw...

  24. Not really a place... by Max+Romantschuk · · Score: 1

    I vividly remember playing Ultima VI on the PC, and learning to use the debug mode. Entering codes you could create any "item" in your inventory, including walls of buildings etc. (Isometric 3D game.)

    I sunk a huge amount of time into building my own castle or something, only to have it vanish when I wandered off somewhere else... :(

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:Not really a place... by TJamieson · · Score: 1

      SPAM SPAM SPAM IOLO ... if I remember correctly anyway.

      --
      For the last time, PIN Number and ATM Machine are redundancies!
    2. Re:Not really a place... by Number14 · · Score: 1

      Close. Talk TO Iolo and say "spam spam spam humbug" to access the cheat menu. :)

    3. Re:Not really a place... by TJamieson · · Score: 1

      Drat! Foiled again :) Thanks for the correction though; I've been having mad U6 nostalgia since yesterday. Before knowing the cheat, I actually called the Origin line back in the day. I had heard it had something to do with the word spam, and asked the tech. "Sorry, I can't tell you that, that's cheating" was the response :)

      --
      For the last time, PIN Number and ATM Machine are redundancies!
  25. Memory location 0xFF83E2D4 by Anonymous Coward · · Score: 5, Funny

    You're SO not supposed to go there! But if you do, a secret screen comes up with a bunch of cryptic text that nobody has yet been able to decipher.

    1. Re:Memory location 0xFF83E2D4 by Drinking+Bleach · · Score: 5, Funny

      I deciphered it, it was just a stupid ad for Ovaltine.

    2. Re:Memory location 0xFF83E2D4 by chromas · · Score: 5, Funny

      A crummy commercial? Son of a bitch!

    3. Re:Memory location 0xFF83E2D4 by ezzzD55J · · Score: 3, Funny

      http://xkcd.com/138/

      (don't forget mouseover text)

    4. Re:Memory location 0xFF83E2D4 by gznork26 · · Score: 1

      Wow. A covert reference to one of the greatest storytellers of all time. All I can say to that is "Flick Lives!"

    5. Re:Memory location 0xFF83E2D4 by Anonymous Coward · · Score: 0

      memset(0xFF83E2D4, 0, 1);

      Now it's an empty void out in space somewhere...

      AHouseType* aHouse = new AHouseType();
      memcpy(0xFF83E2D4, aHouse, sizeof(AHouseType));

      Now it's a house.

      Fun, huh?

  26. Hidden and dangerous delux by anticharisma · · Score: 1

    Theres this level where you assault a chateau in some large grounds full of formal gardens and theres a wall/fence around the grounds and beyond that is a forest. You start the level in the forest. I wandered around the forrest probing its depths and somehow I fell off the world and my soldier character was able to manoeuvre around in a kind of grey screen area. I could run quite far and as I ran I was still on terrain and was able to be running up hill and as I looked back there was the chateau and forest area small and far in the distance. No I was not on mushrooms at the time....

    --
    http://www.anticharisma.com/
  27. Ah the memories by pinkushun · · Score: 2, Funny

    Who can forget John Romero's head on a pole, hidden behind the boss demon in the last level of Doom II? Or the level full of Wolfenstein 3D Nazi's, with Command Keen hanging from a noose!

    The most sacred place must be when I was creating maps for DN3D, Blood & Doom, browsing the sprites you'll find a few that were never used in-game.

  28. Thief 1 & 2 - movement tricks by Anonymous Coward · · Score: 5, Informative

    There's a very interesting technique you can use to move pretty much anywhere you like in Thief 1 & 2 due to a physics bug or feature. Until it was discovered by Luthien, fans of the games (at www.ttlg.com) stacked enormous amounts of crates on top of each other to explore different places in levels but one player discovered a trivial method to move like that (crate stacking is somewhat difficult). For those interested, here's how to move through flare elevatoring (the same can be done with keys in Thief 1 but note that you must always have one object of the kind you use, in your inventory all the time so you need at least three). It's easier if you have very low mouse senisitivity so adjust it before trying this.

    1. look straight up and drop a flare in the air so that it lands on your head (note: do not throw it but drop it, check your key configuration, if necessary)
    2. look straight down and jump, the flare you threw will become "stuck inside you"
    3. you can jump once or twice more to gain more height
    4. again look straight up and drop a flare in the air like in 1.
    5. look straight down, you should see the flare you dropped in 1. below you
    6. jump and when doing so also pick up the flare below you
    7. jump once or twice more to gain more height
    8. goto 4.

    You can climb as high as you like but if you're close to the edge of a wall, you'd better not face it since the result of jumping might become an attempt to climb (mantle) it instead. It's better if you wait until you're high enough to mantle it easily.

    This technique can also be used to move horizontally in the air but it's quite difficult (at least for me).

    A first suggestion of a place to visit is of course the roof of Angelwatch. In the demo they have even placed some AI there but it's not there in the full game version (in neither one are you supposed to actually get there). And in case you didn't know it: The Thief 2 demo is quite a nice playing experience otherwise too, it is a version of "Life of The Party" but with quite a lot of modifications. Very much worth playing, if you liked the full game. You can also try climbing the lighthouse in "Kidnapped" from the outside.

    Beware that when you visit locations that you're not supposed to, the game might crash because the polygon limit might be exceeded. In the editor, it's possible to have more polygons on screen than in the actual game and thus some places like that have been possible to design and the level designers have only taken into account from what directions you should be able to see them.

    More about the technique here.

    Another location: In case you didn't know it, there's an easter egg in "Framed" in Thief 2: If you throw a scouting orb over the fence to your left in the beginning of the level, you'll see something funny (a couple of dancing zombies) and you can even visit them (without flare elevatoring). One of the buildings in front of you has a roof object instead of a real roof and that object has no physics properties so you can climb onto it even though it looks too steep and high to allow it. I don't remember exactly which building it is, probably the tavern you can enter. From its roof you can then jump over the fence. I don't remember if the zombies will care about you or not.

    And one more: In Thief 1 (and Thief 1 Gold), you can enter the cathedral during your first visit to it too. If you go behind the cathedral to the window (which isn't even there when you visit it again in "Return to The Cathedral"), you can enter the cathedral through it like this: Jump up to it so that you're "in it" but can't squeeze through since you're not meant to. Turn 180 degrees and jump. You'll fly straight into the cathedral. This jumping backwards with higher force feature, is probably meant to stop you from getting stuck somewhere but you can exploit it like this. The haunts inside won't see you since the level has their vision off to reduce CPU load but they will hear you

    1. Re:Thief 1 & 2 - movement tricks by AmiMoJo · · Score: 1

      Reminds me of something similar in Phantasy Star Online. There is a particular move you can do with a particular staff weapon where your character performs a series of strikes while stepping forwards and backwards. You end up sightly further back than you started, so if you do it while standing next to a wall you end up inside it. Using that method you can get into areas you are not supposed to, get through locked doors etc.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  29. More Halo love... by interactive_civilian · · Score: 3, Interesting

    There is a lot of fun exploration in Halo 1, and even some in Halo 2. In the second level of Halo 1, there are numerous places you can get to using the Warthog, the easiest of which is the plateau between the central valley and the valley where the UNSC men are hiding under ground. It is also possible to get up the sides of the valley with the first pulse generator, though it can be difficult, because the action freezes in most situations when the pulse generator fires. Also, using co-op and some clever grenade work, you can get yourself and a Warthog on TOP of a pulse generator. Finally, in that level, it is pretty easy to get to the bottom of the underground cave where the light-bridge is.

    It is also possible to get on top of the island in Silent Cartographer and roam around, and if you are tricky, you can also get a warthog up there. Also, though I've never managed it, it is possible to get down to the bottom of the deep shaft in the Silent Cartographer. You can surf the Pelican and jump off a the right time to land on top of the cliff on the level 343 Guilty Spark as well. From there you can walk all the way around the beginning of the level, and you will come across a non-responsive Pvt. Jenkins up there as well.

    You can do quite a bit of exploration in Assault on the Control room, especially if you can steal an early Banshee. A fun thing about this is that you can use the Banshee to get to places without activating the enemy spawning, and then you can move things like vehicles around and use all of this to help set up one of the most amazing mega-battles of the game. Also, if you can manage to get a Banshee in the final part of the level and fly up above the control room to one of the ledges of the upper structure, you can find a nice Easter Egg: you can hear the music of "The Siege of Madrigal" from Myth. Finally, it is possible to get outside on various places of the Pillar of Autumn in the final level of the game.

    There wasn't a lot of exploration possible in Halo 2 because there were several insta-kill zones, but sometimes, if you could manage to stay off the ground (either using a ghost or a banshee, you could do some exploration). The most notable exploration is in the level Delta Halo. If you nab a Ghost and then head about halfway back towards the first area, there is a place where you can ride the Ghost up the cliff and explore the top of the level.

    Sadly, I haven't played Halo 3, so I don't know what, if any, opportunities it has for exploration.

    --
    "Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
    1. Re:More Halo love... by icegreentea · · Score: 1

      There's a bunch of fun things you could do with rockets or fuel rod guns in Halo2. A lot of the instant death zones were fall timers that killed you after x time spent in freefall. If you were falling down a cliff and fired just right, the splash back would reset your fall timer, and let you finish the fall.

      Except, then you needed the melee to charge shields skull on to get the damn overshield so you could survive the fall when you landed.

      H3 is made a lot tighter. You can still have lots of fun with skulls, but there's definitely less to do than in H1.

    2. Re:More Halo love... by tlhIngan · · Score: 1

      The Halo wiki has a list of a bunch of "vacations" you can take in Campaign mode to explore. Though, I think some of them are intentionally put there by Bungie knowing people will exploit every trick to try. Though, there are some that are kinda stupid and really just exploit the fact that once you're in Theatre mode, you have full access to the level and thus it's trivial to see every last bit by flying around. Though there are good ones available during play.

      The nice thing in H3 is actually being able to get skulls at a mortal level of difficulty. I suck at games, but like Halo (and Half-Life), so the best I can do is Normal which I find can be ... difficult. Though I think Halo3 seems to be slightly easier - I finished the campaign the first time and going through getting skulls, I don't die so often.

      (I guess I've seen every Master Chief death animation already, though there are a few amusing ones like being thrown twirling halfway across the map).

  30. There's so much to break by WWWWolf · · Score: 2, Informative

    Most of my favourites are the stuff that is left in some Nintendo games (Zeldas in particular) - debug or beta versions of some levels that the developers somehow left in. Not that I've seen them personally, and the website I was about to point people to is dead. *sigh*

    As for the rest, I really recommend people to check out this guy's anti-walkthroughs and findings. A lot of this stuff is absolutely brilliant.

  31. "This is for you, you crazy rocket-jumpers" by Scott+Kevill · · Score: 5, Interesting

    A secret area in Quake II with a stash of ammo, that you could only get to by rocket-jumping.. acknowledging a unintended trick that started with the original Quake. The message printed on the screen was, "This is for you, you crazy rocket-jumpers."

    --
    GameRanger - multiplayer gaming service for PC and Mac games
    1. Re:"This is for you, you crazy rocket-jumpers" by The+Grim+Reefer2 · · Score: 2, Interesting

      Speaking of Quake, does anyone remember the Well of Wishes in the first Quake? It was an underwater room with some goodies and a picture of Dopefish on the wall as well as the text "Dopefish lives".

  32. Ultima VII by RogueyWon · · Score: 4, Interesting

    I remember a great one of these in Ultima VII. Basically, there was a certain building in the first town, which had an invisible portal hidden behind its chimney. To access it, you had to either cheat (which is... well... cheating), or else build a staircase out of crates to get onto the roof. To do this, you needed to pretty much scour the entire town for crates, as you would need every last one to get up there.

    Once you went through the portal, you found yourself in a strange sci-fi type area, with the Kilrathi theme from Wing Commander 2 playing as BGM. There were chests containing multiple sets of the best equipment in the game, a huge variety of useful magical items, as well as most of the plot-related items. There were also teleporters that could take you to most of the key points of interest around Britannia.

    This one was so cool because it didn't require the use of a cheat or clipping exploit to find it. Sure, nobody was ever going to find it on their own accord without having been told about it in advance, but you could get in there without typing in any special commands or cheat codes.

    1. Re:Ultima VII by TempeTerra · · Score: 1

      An interesting point about that teleporter room was that you could access it before encountering the game's copy protection. In Ultima VII you could explore the first town freely but would be challenged with some look-in-the-manual questions when you tried to leave.

      Of course if you just want to skip the copy protection it's much easier to download the answers to those twelve questions from somewhere.

      --
      .evom ton seod gis eht
    2. Re:Ultima VII by Anonymous Coward · · Score: 0

      I actually did stumble on that area on my own (sadly, after completing the game). As I recall, there was actually a section in the game where you needed to use the crate-staircase trick to access something. After I figured that out, I decided to use it at different places. One place I used it was in the first town (Tristram?). I'm not sure why I chose the building I did--maybe it's the only one in town with a chimney?--but you can imagine my consternation after having found it. I could have REALLY used some of that stuff DURING the game. :P

      (Ironically, I had to read about how to find the hoe of destruction.)

  33. Get a life! Dude, really. by Anonymous Coward · · Score: 0

    What are you doing on Slashdot when you could be supping ale in a tavern in a made up angular world?!

  34. Quel'Thalas in Warcraft. by Anonymous Coward · · Score: 0

    If you ride north along the shore from undercity you'll come across a clearing with a night elf styled doc called Quel'Thalas. Nothing much there, but your probably not supposed to be there.

    There's a better version of a zone called the same thing in the blood elf starting zone.

  35. Ender's game (Spoiler Alert) by wisebabo · · Score: 4, Interesting

    In the book "Ender's Game" by Orson Scott Card, Ender keeps exploring the super video game the kids are given beyond what anyone else does. Since the game "engine" is very sophisticated it keeps generating new territory and challenges for him (sometimes based on his alien influenced "dreams"). Not only does he eventually successfully complete his self-driven quest but the computer creating the game becomes sentient! Of course this is just one of several important "games" in the book.

    So, maybe if you go places in your videogame that you're not supposed to go, you'll create new territory not imagined by the designers of the game and cause the game to become self-aware!

    1. Re:Ender's game (Spoiler Alert) by Anonymous Coward · · Score: 0

      Yeah, but how many of Spore's phallic worlds do you need to explore?

  36. Everquest 1 Secret Cat Room by Nefarious+Wheel · · Score: 1

    There was a benefit to being a gnome in EQ (yes, truly!) ... you got to see through walls occasionally due to the many & varied clipping bugs. Depends on how close you were, mostly. But in one or two of the original zones there were completely enclosed rooms with no apparent doorways where all walls were tiled with real-life photographs of someone's ginger cat. Very disturbing. I began to think that was how they started with wall textures - start with some photo image then photoshop it into unrecognisability. Either that or a very warped sense of humour.

    --
    Do not mock my vision of impractical footwear
    1. Re:Everquest 1 Secret Cat Room by Skuld-Chan · · Score: 1
    2. Re:Everquest 1 Secret Cat Room by jayspec462 · · Score: 1

      Seemingly forever ago, I was an Everquest Senior Guide. The GMs used to used to use the secret rooms located in various zones to /summon players to if they were griefing or scamming or engaging in otherwise very bad behavior. (Guides couldn't teleport there like GMs could, but we could bind ourselves there if we were /summon'ed by a GM first.)
      And, of course, there was the whole cshome zone that was downloadable only to guides. I understand they used to use the Plane of Air before cshome, but that was before my time as a guide.

      --
      $comment =~ s/($verb)\s+($noun)/IN SOVIET RUSSIA, $2 $1s YOU!/g;
    3. Re:Everquest 1 Secret Cat Room by berashith · · Score: 1

      I used to cast the wizard's spell where you could control an eye to explore while facing a wall or corners. Sometimes this would allow an exploit that I could see far into dungeons, and sometimes I would find odd nonsense like the cat.

      Also for EQ, you could get into the top of Karnors Castle if you levitated with enough speed from the zone around it. Of course you would be stuck inside the building and nothing was really there ( you didnt cross a zone line). At that point you had to port or call a GM.

    4. Re:Everquest 1 Secret Cat Room by blincoln · · Score: 1

      I began to think that was how they started with wall textures - start with some photo image then photoshop it into unrecognisability.

      I don't know if it's the same with EverQuest, but the artists for the Legacy of Kain games would stick photos in as temporary textures to reserve the space in video RAM (space was/is tight on Playstation-series consoles). There are a couple of examples here. Other parts of my site describe things more directly related to TFA, like the city 10/11 rooms in the first Soul Reaver, the room of all in-game artifacts and a deleted, unfinished, but playable room in Defiance, the debug menus for the various games, etc.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    5. Re:Everquest 1 Secret Cat Room by bjelkeman · · Score: 1

      Swimming across Lake Rathe I used to occasionally fall through the cracks between the water texture tiles. Disturbing when it happened as the perspective changed abruptly and unexpectedly. Normally you would fall for some time and then end up zoning to a safe spot close to South Karana zone line.

      --
      Akvo.org - the open source for water and sanitation
  37. SMB by regular_gonzalez · · Score: 1

    I'm surprised no one's mentioned the one I assumed was the well-known, the negative world in Super Mario Bros. It wasn't exactly fun and it was a one-way trip so you had to restart your game if you got tired of playing the same level over and over again, but it was a novelty and something I doubt was meant to be found by the average gamer.

    --
    Due to circumstances beyond my control, I am master of my fate and captain of my soul.
    1. Re:SMB by mr_mischief · · Score: 1

      Eventually you'll either run out of men or time out twice, and in either case you're done playing.

      Another great similar area on an NES game is found in Rygar. If you jump and move side-to-side enough times in a any of a few of the places on the overhead world view at places where the the map scrolls from one screen to the next, you can get up into the grassy area above the dugout pits. There's no invisible clipping wall around a couple of those grassy areas, and you can run off the screen until your sprite is out of the memory bounds of the map, and you're just running around on the different types of graphic tiles.

    2. Re:SMB by Scared+Rabbit · · Score: 1

      In Super Mario World, if you used the mega jump game genie code I believe it was, during the attract screen mario would die instead of landing on one of the enemies. The game would then immediately start with you playing in the level from the attract screen.

    3. Re:SMB by Anonymous Coward · · Score: 0

      Negative world was not intentional. The warp pipes are "set" to point to world 36 before you trigger them to go where they really need to go (2,3,4) and the code does that right as it displays the Warp Zone text. If you bypass that text by phasing through the bricks then the warp pipes cause the game to load level data at a part of the ROM that is not level data. By luck whatever data structure it reads "appears" to reference the column layout of another level, while other attributes of the level are random. By the virtue of the ROM being very space efficient it is likely that a randomly interpreted pointer to data will point at something valid, so you get something unintentionally playable.

  38. Wolfenstein 3D by L4t3r4lu5 · · Score: 1

    Level 30, with the Pacman ghosts.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:Wolfenstein 3D by Anonymous Coward · · Score: 0

      The Aardwolf maze.

  39. Re:"No prize for you, rocket man" by Airw0lf · · Score: 4, Informative

    There was an even better one in one of the Quake II mission packs. In one of the levels you can barely glimpse an invulnerability power up high up in the ramparts...naturally an experienced player would identify that a rocket jump or two will enable you to get up there. But as you approach the power up after rocket jumping onto the ledge, it suddenly vanishes and the message "no prize for you, rocket man" pops up! If the developers had a sicker sense of humour they might have made a badass enemy or two suddenly teleport in too!

  40. Proper GTA by dugeen · · Score: 1

    The original and best GTA had many of these. Some you were clearly supposed to find (like the island in Liberty City), as they had cars, bikes or tanks set up for you to jump or batter your way in. Others were genuine (?) glitches, like the areas you could enter by sliding under cars and thence under fences. I'm surprised no-one has yet claimed to have found the castle in Battlezone, which was variously supposed to be inside the crater or the volcano, or to be locatable by driving towards the moon for a very long time.

  41. Re:"No prize for you, rocket man" by Scott+Kevill · · Score: 1

    Ha, that's awesome. I have the mission packs but haven't played them yet. I still intend to someday. Loved the campaign for Q2, and I think it still holds up pretty well.

    --
    GameRanger - multiplayer gaming service for PC and Mac games
  42. There is another undocumented area by dzfoo · · Score: 5, Interesting

    In Stonetalon Peak, slightly south-west of the Inn, my wife and I tricked-jumped on a spot of the mountain side that looked the most accessible, and we eventually reached the top. Right there, you get to a plateau on top of some of the highest mountains in the area, with a nice and beautiful view of the mountain ranges as far as your GPU will render. You can see various map areas all around.

    Anyway, that's not the coolest part. The best part is what lies beyond. There is a cliff at the edge which brings you to a "secret" area. If you jump down from the left-most edge of the cliff, you'll fall down and die; but with persistence you can then come back the same way as a spirit, jump down and reclaim your body. Et voilá, you're in!

    This area is a wide expanse of unfinished terrain between the various world sections that intersect there. It seems to be completely uninhabited and serene. It is vast and pretty, with a weird mélange of texture maps. you can explore this huge area and marvel at the beautiful collage of colors, textures, and terrain elements.

    Eventually, you'll find a rather large, rectangular pit, where various areas coincide. It is like a huge deep pool drained of water. Its floor is composed of texture tiles from the different areas that meet at that point. But be careful! If you decide to jump in, know that there is no way out of it. You'll have to use your hearthstone (or call a game master). There is plenty more beyond that point which I haven't explored yet (as you may imagine, we dropped into the pit and got stuck).

    All in all, it is one of the most strangely beautiful areas--hidden or not--of the World of Warcraft. So, be sure to pack plenty of sandwiches, your beverage of choice, and your video camera!

              -dZ.

    --
    Carol vs. Ghost
    ...Can you save Christmas?
    1. Re:There is another undocumented area by somersault · · Score: 5, Funny

      my wife and I [..] get to a plateau on top of some of the highest mountains in the area, with a nice and beautiful view of the mountain ranges as far as your GPU will render.

      For some reason that strikes me as one of the nerdiest things I've ever read. Gone are the days of "you can see x island from here on a clear day!", now it's "you can see x island from here if your graphics card can has enough memory!".

      --
      which is totally what she said
    2. Re:There is another undocumented area by MrMista_B · · Score: 2, Insightful

      Why do you think they're gone? That'd just different. 'Different' doesn't mean 'exclusive'.

    3. Re:There is another undocumented area by somersault · · Score: 1

      It doesn't, but it isn't as funny if you put it like that.

      --
      which is totally what she said
    4. Re:There is another undocumented area by Anonymous Coward · · Score: 0

      my wife and I [..] get to a plateau on top of some of the highest mountains in the area, with a nice and beautiful view of the mountain ranges as far as your GPU will render.

      For some reason that strikes me as one of the nerdiest things I've ever read.

      That's because you have Asperger's.

      Gone are the days of "you can see x island from here on a clear day!", now it's "you can see x island from here if your graphics card can has enough memory!".

      That's not even implied by his quote. See above about Asperger's. It's just a play on "as far as the eye can see."

    5. Re:There is another undocumented area by somersault · · Score: 1

      . It's just a play on "as far as the eye can see."

      I know, that's why it was funny. But I changed my joke from "as far as the eye can see" because in reality it's the horizon that causes the issue, and technically the eye can see infinitely far away given a strong enough light source and enough time for the light to reach the eye...

      --
      which is totally what she said
    6. Re:There is another undocumented area by Reapy · · Score: 1

      I've never understood the appeal of getting through the cracks of the terrain map. When I play a game the best views I find are the ones the artists created for me to see. Dropping through a crack and looking up under the terrain mesh is, well, like looking at it in a level editor. All the work, art, and trickery that immersed me in the game world is undone, and I'm reminded I'm looking at a video game.

    7. Re:There is another undocumented area by dzfoo · · Score: 1

      The area I described is not the typical broken terrain map, where you go behind walls or under the floor and see half-rendered rooms. It is actually quite beautiful, perhaps in ways that the developers never considered; yet still appealing in their own strange ways. You need to remember that the terrain in World of Warcraft, for the most part at least, is complete, even those places were you are not supposed to enter. Sure, some of the textures may at times appear incongruent, but they are still pretty to look at and are recognizable enough to maintain consistency.

      When I play WoW, I am fully aware I am playing a game. I have no pretenses that it is supposed to render real life. My immersion comes from the feeling of exploring a strange and foreign land, which, to a large extent, is consistent within its own rules. All the physical laws--and even most of the textural consistency--still apply.

      With that in mind, what I encounter in these incomplete areas does not necessarily jar me out of this immersion so much as it offers a new land to explore, far off from the beaten path. I'll grant that the immersion is perhaps at a different level than when I play the game normally. In the experience I recounted, my wife and I felt ourselves tourists on a trip in that strange land: We stood in front of mountains and strange terrain features and took snap^H^H^H^Hscreen-shots while posing or pointing; we walked over to the edge of cliffs and yelled "echo!" and laughed; and we taped the entire experience with the in-game video recorded.

      When we left the place, we went straight to a dungeon and hacked away at critters and NPCs as normal. All in good fun.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    8. Re:There is another undocumented area by IorDMUX · · Score: 1

      I am impressed.

      I don't suppose you took pictures? (Or know anywhere to find them?)

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    9. Re:There is another undocumented area by dzfoo · · Score: 1

      Yes, I did take pictures! I'll try to post them online this week and respond here.

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    10. Re:There is another undocumented area by rourin_bushi · · Score: 1

      Maybe once upon a time you could see x island from there, before the smog developed. Now it doesn't matter how good the weather is, you'll never see that island from there again.

    11. Re:There is another undocumented area by sunami · · Score: 1

      Oh god, you just reminded me of the "HELP" on top of a mountain around Stonetalon. Me and this mage spent hours trying to get up there, and he succeeded eventually, and I just gave up. That was a fairly ridiculous climb, similar to trying to walljump up BRM to the BWL area.

      Blah blah blah real life, last time I went exploring in real life I went over this closed off overpass. Found an umbrella. And then I found about 4 homeless guys just past it. I mean, I guess it was interesting, but.......

    12. Re:There is another undocumented area by Anonymous Coward · · Score: 0

      Slashdot has a sig field to put sigs in so we can filter that obnoxious shit out, thanks.

    13. Re:There is another undocumented area by dzfoo · · Score: 1

      I'm curious. To what "obnoxious shit" are you referring, to my comment describing a hidden area in WoW?

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    14. Re:There is another undocumented area by rogerdr · · Score: 1

      Have you seen the humongous dead zone south of Un'goro/Silithus? Get there by swimming around Tanaris and running up mountains south of Un'Goro. It's half the size of the areas at least. Another deep valley/pit, Un'goro overlook, bottomless pits, the whole freaky half-made thing. Most of all, a valley you can't even see across with medium graphics.

    15. Re:There is another undocumented area by rogerdr · · Score: 1

      I think the area south of Un'goro is bigger than the Stonetalon/Desloace one, but it doesn't have the abandoned lumber mill! Interesting places, both.

  43. Re:"No prize for you, rocket man" by Airw0lf · · Score: 1

    Ha, that's awesome. I have the mission packs but haven't played them yet. I still intend to someday. Loved the campaign for Q2, and I think it still holds up pretty well.

    I played Quake II as soon as it was released...back in the day. But I only played the mission packs last month - got them for free with my copy of Quake 4. Both mission packs were really enjoyable - quite challenging for an experienced player and lots of hardcore action against enemies that can take quite a pounding. It's very satisfying when you unload 10 rockets or a handful of rails into a big bad dude and watch him keel over and blow up.

  44. Good luck reading that book by Viol8 · · Score: 1

    I made it halfway and gave up. One of the most tedious sci-fi books i've ever had the misfortune of reading. Hardly anything happens, just a lot of Ender self reflecting. Reminded me of the Thomas Convenant novels by Donaldson - endless verbiage about Coventants inner thoughts and feelings and blah effin blah and very little action. When I buy a fantasy or sci-fi book I want some action - if I want to read a load of girly navel gazing crap I'll go and get a copy of Bridget Jones!

    1. Re:Good luck reading that book by Anonymous Coward · · Score: 0

      People like you tend to like the Ender's Shadow series. Its like Ender's Game, turned into shitty hack sci-fi.

    2. Re:Good luck reading that book by Rogerborg · · Score: 1
      Hey, if you persevere, you get some kiddie pr0n in book 4 of the trilogy, when some dickwad starts macking on a 13 year old(*). In other words, Card goes where every other SF author before him boldly went.

      (*) To be fair Card starts forgetting a few minor points like character ages, whether beings are scheduled to die or not, his own frequently asserted core world rules... likely it's just the syphilis kicking in.

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:Good luck reading that book by Anonymous Coward · · Score: 0

      misogynist much?

    4. Re:Good luck reading that book by theoneandonlyed · · Score: 1

      That, or it's neo-Nazi propaganda, and really wasn't written by Card...meh, probably not.

    5. Re:Good luck reading that book by Anonymous Coward · · Score: 0

      Don't rip on one of the greatest sci-fi series of all time! You may have thought it was "tedious" and didn't have enough "action" but I thought it was a very intelligent book, with the right amount and right kind of action which surrounded the battle room fights. Books are not television, unless you're reading one of the dime a dozen fantasy or sci fi books you stated you liked.

      I'm guessing you despise classical literature, also? If you think Ender's Game didn't have enough action or dragged with it's self-reflecting, then you've never read one of the greatest American books of all time, Moby Dick. He talks about how whales are fish for an entire chapter!

    6. Re:Good luck reading that book by Fantastic+Lad · · Score: 1

      "Ender's Game" filled with tedious self-reflection?

      Sounds very much to me as though you read one of the later books in the series thinking that it was the first when really it was not. The series quickly became progressively less note-worthy with each subsequent publication. --Which is lucky for you; it means you have still to read one of the most celebrated sci-fi books ever written.

      Cheers and have fun!

      -FL

    7. Re:Good luck reading that book by Anonymous Coward · · Score: 0

      Ender's Game is a sweet book, but yeah not a lot of *action*. But that really wasn't what Card was going for. there's a lot worse books out there. Like "The Complete Dying Earth". I read maybe 3 chapters before I said screw it. The writing style was atrocious.

    8. Re:Good luck reading that book by mrdoogee · · Score: 1

      A good experiment with moby dick:

      Read the first 15 chapters.

      Read the last 3 chapters.

      It turns into a passably good book about fighting a whale.

      Plus, Ahab is awesome:
       

      Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee.!"

    9. Re:Good luck reading that book by Anonymous Coward · · Score: 0

      Hey, I liked Thomas Covenant and Ender's Game!

      Although TC did make me feel kind of icky. With the rape and his attraction to his daughter and all.

    10. Re:Good luck reading that book by qortra · · Score: 1

      I made it halfway and gave up. ... Hardly anything happens, just a lot of Ender self reflecting.

      So, you don't really know if anything happens because you only read half. From what I can tell, you don't like Sci-Fi. You like action. Ender's Game is one of the most lauded Sci-Fi books of all time - it won both the Hugo and Nebula award for best novel, a rare honor. Wikipedia has a great list of join winners (19 join winners for Novel by my count). Truly excellent Sci-Fi is powerful because it provokes thought, not because it increases your adrenaline.

      Perhaps you should try First Blood for less "naval gazing". It has Rambo - you'll like that.

    11. Re:Good luck reading that book by the+phantom · · Score: 1

      Yeah... because it is impossible for an intelligent person to have an opinion different from your own...

    12. Re:Good luck reading that book by qortra · · Score: 1

      I never said that. Moreover, I never gave my opinion about the book itself. For all you know, I could despise it and love First Blood (why else would I have recommended it?). The only opinion that I provided in my post is that "Truly excellent Sci-Fi is powerful because it provokes thought." An intelligent person can certainly disagree, but I would hope that he would make a case for himself.

      Regardless, even my subjective opinions on the book have more merit than Viol8's because I read the whole book.

    13. Re:Good luck reading that book by lennier · · Score: 1

      "Its like Ender's Game, turned into shitty hack sci-fi." ... "turned into"?

      Ender == the original Mary Sue.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    14. Re:Good luck reading that book by SL+Baur · · Score: 1

      I made it halfway and gave up. One of the most tedious sci-fi books i've ever had the misfortune of reading. Hardly anything happens, just a lot of Ender self reflecting.

      To each his own. I like Ender's Game flawed as it is - it's clearly an epic short story (the Dragon Army battle room section) expanded into a mostly decent novel. I read the short story when it was first published, so I bought and liked the novel when it came out later.

      My vote for most boring is The Hobbit. I think it's the only novel I've ever started to read and never finished. I suppose that would make LOTRO as a place I'm not supposed to go.

  45. Goldeneye 007 by Scienceman123 · · Score: 0

    Well, there's the classic island on the Dam level, accessible with a GS code, and the Citadel test level, similarly visitable. It's amazing the things that get left behind. Even cooler is the fact that new levels can be made for that game- google "goldeneye setup editor".

  46. Silkroad Online by skiman1979 · · Score: 1

    My friends and I have found several places that you're not really supposed to go to in Silkroad Online. These are mostly accessed through small invisible holes in a wall or bridge or similar.

      - in Jangan, there is a river to the north. My guild used to go under the water to do Pandora's Box parties and the like where we wouldn't be disturbed.

      - In Jangan, the mountains to the south can be climbed. There's nothing up there, but you can climb around up there to the edge of the map.

      - In Hotan, if you run into the south bridge just right, you can go under the river that circles around the city.

      - in Karakoram, there's a tunnel that leads to Takla Makaan (Dark Caves I think). There's a spot in the wall of the cave you can walk through if you do it right, and you'll end up on top of the mountains that the cave goes through. I'm told there's a good amount of land to explore there, just not really anything to do there.

      - West of Samarkand at the ampitheater, you can walk under the theater... and get stuck.

    Anyone know of any others?

    --
    Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
  47. John Romero at the end of Doom 2 by inflamez · · Score: 1

    In the Doom II final level "Icon of Sin", the boss is a giant goat's skull with a fragment missing from its forehead. It says, "To win the game, you must kill me, John Romero!", distorted and in reverse to sound like a demonic chant. One can use the "idclip" cheat to enter the boss and see Romero's severed head which is skewered to a post. The player defeats the boss (without the idclip cheat) by shooting rockets into its exposed brain after activating a lift and riding it; Romero's head functions as its hit detection point; when he "dies", the boss is killed and the game is finished.

    Source: http://en.wikipedia.org/wiki/John_Romero
    (incl. picture)

    1. Re:John Romero at the end of Doom 2 by rilian4 · · Score: 1

      Good one. Anyone into map design back then will recall that the Romero's head item had very little damage that it took directly, compared to say a CyberDemon or SpiderDemon. The final map positioned it so that it took only splash damage and thus several trips up the elevator w/ the rocket launcher to kill. If you clip up there and unclip in the room, 1 or 2 rockets will kill it and trigger the end of game sequence.

      --

      ...quicker, easier, more seductive the darkside is...but more powerful, it is not.
  48. Kings Quest 2 by WML+MUNSON · · Score: 1

    LOOK IN HOLE

  49. Dalaran bubble by Tridus · · Score: 1

    I once got into the bubble around Dalaran in World of Warcraft, before it floated away. I was pretty disappointed, there wasn't anything in there except dirt. :\

    It also used to be possible to get underneath Stormwind and into Old Ironforge, but they seem to have fixed the bugs that let that happen.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Dalaran bubble by rilian4 · · Score: 1

      I got into Old Ironforge. That was a fun one. It required a group effort. You had to go to a certain spot near the throne room in IF where you could enable dueling. You had to ensure a mage was one of the duelers and a warlock the other. Then you both run around to the locked door that led down to old IF and have the mage sheep the other dueler. Sheep move around randomly. Usually 1 or 2 tries would end up unsheeping you behind the door. You repeat this to get enough people in with the warlock and then the warlock can portal others in at will. There was good scenery down there but not much else.

      --

      ...quicker, easier, more seductive the darkside is...but more powerful, it is not.
  50. Second Life by Peregr1n · · Score: 5, Funny

    I took a look at Second Life once and found all kinds of half-finished buildings and stuff!
    Oh, wait...

    1. Re:Second Life by Anonymous Coward · · Score: 1, Funny

      Everytime someone makes fun of SecondLife, SecondLife lasts another year.

    2. Re:Second Life by CFBMoo1 · · Score: 1

      Activeworlds has a lot of that on AW world. All those people who built thing there for so many years now just sits there like old relics. It's almost like exploring an ancient pyramid, though a messy and sometimes vulgar one but still it's neat to explore.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    3. Re:Second Life by Anonymous Coward · · Score: 0

      Our neighbor across the street from us in Second Life had a pay to access setup on his plot because he figured people would pay to come in and watch his movie rips. Well for whatever reason this access rule only covered the front entrance, we entered through the back porch and began to watch some Chronicles of Riddick without paying squat. Guy didn't even bat an eyelid and thought we all payed.

  51. 2 Examples by Crock23A · · Score: 1

    The two examples that come to my mind but weren't in this article are the infamous "minus world" from Super Mario Brothers 1. The other one is the Test Area in Zelda: Windwaker. Linky here... http://www.zeldaelements.net/9testrooms.shtml I have never personally experienced either.

  52. Driver for PS1 by Dr+Egg · · Score: 1

    I always loved the secret Newcastle level that was in the PS1 version of Driver(Not sure if it is in the PC version). Screaming around a vaguely recognisable city in an old Jag was pretty cool. Needs an Action Replay code to work though, and my AR disk won't work in my PS3, so I'm SOL for now.

  53. Super Mario Bros 1 by Anonymous Coward · · Score: 0

    On the very first level, it is possible to go right past the flag pole and continue on forever. I stumbled by accident that you can 'fall' through the floor and have half your body in the ground. This can be done near the end (the last Goomba). If you run, jump hit the brick just above your head, bounce on the Goomba, and rebound onto the next brick you will fall through the ground. Strange bug (feature?). You can then run and slide under the flag pole.

    What's interesting is, the castle that Mario enters to get to the next level, there is a hidden brick right after the door to prevent Mario from going past the entrance. You can skip this with above hack and walk on forever.

  54. oh well by Anonymous Coward · · Score: 0

    Funny,

    that's exaclty what my web proxy tells me if i click on the link in the article "You CANT GO THERE"

  55. Katamari Damacy / "Royal Warp" by bushing · · Score: 2, Interesting

    How about a collision-detection bug turned in to an easter-egg?

    In some cases, the collision detection is broken in Katamari Damacy, and you can end up falling through objects. (The easiest way I've seen this happen is if you're moving and some other object pushes you through a wall, but there's a video on YouTube with a simpler way to trigger it.)

    When it happens, the screen fades to black and the King of All Cosmos apologizes for the inconvenience and uses the "Royal Warp" to put you back on the playfield. Looks like they caught a bug right before they had to ship and didn't have time to fix it, so they turned it in to an easter egg.

  56. Super Mario Brothers by jbeale53 · · Score: 1

    In level 3-1, at the end, you can get tons of 1-ups by stepping on a turtle on the steps, then jumping on the edge of the shell over and over, pinning the shell against the steps. Every time you step on him in a row without touching the ground, the points double, and eventually turn into 1-ups. My brother actually found that one before any books had published it (No interwebs back in 1985...) Old skool, dog.

    1. Re:Super Mario Brothers by Chris+Burke · · Score: 1

      That was a cool trick, but not exactly a "place you're not supposed to go" (and something just about every avid player found on their own, I'd tried turtle-hopping-for-one-ups just about everywhere, and there are several places you can do it though none are as easy and quick to overflow the life counter as 3-1). Now the Minus World on the other hand was a place you definitely weren't supposed to go. I didn't find that on my own. It was kinda neat, though ultimately pointless. Checking out the wiki article on it, I wish I'd had the Super Famicon version since its version of the glitch sounds more interesting (and possible to exit without hitting reset).

      --

      The enemies of Democracy are
  57. Re:For a really unusual one by Anonymous Coward · · Score: 0

    So I was playing Oblivion on my PS3, and it I wandered into some cave (frostfire or something along those lines, the main point is that it's a separate min-map) for a quest. After getting bored and wandering the area for a bit, I decided to try and climb the steep slopes. Naturally, I was stopped after a certain height. But, I was able to force myself up the remaining slope with some creative use of trees and rocks to 'push' me. Surprisingly, there was land still around me. I jumped down a tall cliff (being a good gamer and saving before doing so), and started wandering out into the surrounding area. Naturally, it ended pretty quickly. But, as I walked off the edge of that, I bean to swim in mid-air. it was quite entertaining for a while, especially since I wandered onto the base construct for a map. Sadly, there was no way to get back, so I had to restore from my last save point. I'd link to the story of how I did it on uesp.net, but the company filter is as good as ever...

  58. Re:For a really unusual one by Random2 · · Score: 1

    And let me correct my posting fail by adding my name to my post...

    --
    "Our goal each year should be to increase the number of goals we set for ourselves!"
  59. Oblivion by Anonymous Coward · · Score: 0

    There's a section in the eastern borders of Cyrodiil, somewhere near Fort Scinia, where the box that prevents you from passing the boundaries of the gameworld is either missing or can be circumvented. I don't think I was doing anything particularly tricky, but noticed something was up when I'd travelled over the edge of the Jerall Mountains and was well into the off-map segment.

    I've made a save of it and it's quite fun to roam around and drink in the scenery without being hassled by monsters. It's also amusing because you can get to a stage which on the map would put you well within Morrowind, but while you're still in the Cyrodiil landmass.

  60. Deus Ex by DiscountBorg(TM) · · Score: 1

    Once you got the ability to jump, there were spots in the game where you could jump right over the walls and run around outside the level

    --
    "The single biggest problem in communication is the illusion that it has taken place." George Bernard Shaw
  61. Deus Ex hidden goodness by Anonymous Coward · · Score: 0

    In the original Deus Ex you can use two sticky grenades to climb walls. I was able to explore parts of the Hong Kong map that can only be seen from a distance by climbing off of the bridge that goes over the canal.

    I also found in the Paris map you can "push" through the wall at the hostel. It puts you in a passage between the wall and a second outer wall. The passage pops you out behind the cafe.

  62. Dopefish by DaveGod · · Score: 1

    Strange there is no mention of the Dopefish.

    1. Re:Dopefish by RocketRabbit · · Score: 1

      DO NOT Google Video Search for dopefish! You will run into an awful lot of gay porn for some reason.

    2. Re:Dopefish by RocketRabbit · · Score: 1

      OK it only work with safe search turned off. Still.

      I will go wash my eyes out now.

  63. Donkey Kong 64 by davosmith · · Score: 1

    On the 'scary crypt' level (sorry, can't remember its real name), of Donkey Kong 64, you can jump into the wall torches at the right angle and go straight through a wall. There's not much to see, but still slightly satisfying. In Superman Shadow of Apokolips on PS2 there's a few walls on the reactor level (by the big glowing-ball thingy), that you can fly through... but there really is no point at all (I found them too late for them to be fixed before the game shipped).

    1. Re:Donkey Kong 64 by Random2 · · Score: 1

      Actually, there's something similar to this in another level as well. If you take chunky to the level where you get ditty and have him go into the room that tiny opens, you can have him use his enlargement super-power. Then, if you jump directly at the entrance to the shell that Tiny goes into, you can fall through it. Other than wandering the level as the gigantic chunky, there's not too much benefit to it. It's fun though.

      --
      "Our goal each year should be to increase the number of goals we set for ourselves!"
  64. Over the flag in SMB1 by iamjoltman · · Score: 1

    I remember one time me and my friends played Super Mario Bros with a game genie, and we got super jumping ability. You could then jump over the flag at the end of the level, which, if I remember correctly, just had you running through a repeated background with nothing to do except wait for the time to run out.

    1. Re:Over the flag in SMB1 by rilian4 · · Score: 1

      Lets not forget the classic Super Mario glitch of being able to phase through that pipe in the underwater world and get to the non-ending water room...

      --

      ...quicker, easier, more seductive the darkside is...but more powerful, it is not.
  65. Adventure for the Atari 2600 by kria · · Score: 0, Redundant

    I suppose technically you were allowed there, but not in normal game play. For those who have never played it, Adventure was a rudimentary CRPG - there were two or three castles depending on difficulty and up to three dragons, assorted magic items like the spear and passwall, and your goal was to find the chalice and return it to the gold castle.

    In one of the castles, there was a set of catacombs, and in the catacombs there was a magic item with no other purpose than this, usually referred to as the Dot or Grey Dot. It was one pixel and embedded in the wall in an area that you needed the passwall to get to. Then you brought that and other magic items to a certain area and you could go through a wall to a secret room that read 'Created by Warren Robinett'.

    In addition, I used to be a volunteer guide in Everquest and occasionally had to help people who had fallen under the world. :)

    1. Re:Adventure for the Atari 2600 by berashith · · Score: 1

      Falling through the world was only real fun if you ended up in water while staring up at land. The view of the zone is very cool that way, but you had to hope you noticed the air bar ticking down. That could actually induce a good sense of panic while trying to port or find a breathing item, all while hoping there were no sharks in the zone also.

  66. MMO's really should reward this stuff more by elrous0 · · Score: 1

    I'm a sandbox/explorer kind of gamer and would much rather do stuff like this than engage in lame-combat-with-the-millionth-generic-NPC or go on let-another-fetch-quest. I really wish more MMO's would reward exploration. WoW should throw in a bunch of these hard to get to places and have a contest to see who can get to them first on each server (with no hints or maps) or have more quests involving such exploration. As it is, I get more pleasure out of Bethesda games like Oblivion and Fallout 3 than I do out of most MMO's. You've got this big world, why not encourage players to explorer, instead of just fight and fetch?

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:MMO's really should reward this stuff more by rogerdr · · Score: 1

      I hear you. I'd like to see a climbing talent learned like others for rogues and hunters, which would allow learning to mountain climb in the classic maps. So much unused area out there to see (or build in)!

  67. The very first by Remus+Shepherd · · Score: 0, Redundant

    I'm surprised nobody has mentioned the very first Easter egg; the hidden room in Atari's 'Adventure', with the text 'Made by Warren Robinett' superimposed in it. That was a fun place to get into, and wickedly difficult if you didn't know about that invisible dot.

    --
    Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    1. Re:The very first by Conspiracy_Of_Doves · · Score: 1

      No one's mentioned it because it was mentioned in the actual article.

    2. Re:The very first by MarkGriz · · Score: 1

      Ummm... HELLO????

      This is slashdot. Since when are people supposed to read the article before commenting?

      --
      Beauty is in the eye of the beerholder.
  68. Mario Minus World by lithis · · Score: 1

    The Mario minus world is mentioned in another Crispy Gamer article: If these bugs are wrong, I don't want to be right.

    Did you know that minus world is much cooler in the Japanese version? Watch the video!

  69. LOTRO: Squirrels and Hobbits by Push+Latency · · Score: 1

    As a Hobbit-eating Elf, I long to return to a place in Lord of the Rings: Online, where a hobbit was congregated with a gaggle of squirrels, north of Ost Guruth. They've since made it impossible to return to this land of Milk and Hobbits...

    In LineageII, my favorite thing to do was to explore in the mountains, (something I quite enjoy IRL). I discovered a way to mysteriously pass through the mountains south of the Sea of Spores. Very weird!

  70. Mountain King - "Stairway to Heaven" by Junior+J.+Junior+III · · Score: 1

    In the early platforming game for the Atari-era consoles, Mountain King, there was a strange region that you could get to from jumping left from the highest mountain. Somehow if you did the jump right, you'd find a ladder hanging in the middle of space. You could climb up, and the platforms and ladders were semi-random and would appear or disappear depending on your position, making for a very treacherous climb. You could get up a fair ways, but eventually you'd reach a place from which there was no way to jump or climb higher. The area was very mysterious, but didn't seem to have any purpose.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Mountain King - "Stairway to Heaven" by The+Grim+Reefer2 · · Score: 1

      I remember finding a lot of hidden and unintended things in the Atari 2600 games. The only one I specifically remember was in the game Adventure. There was an invisible dot (you could see it in a wall if you were close enough) that you needed the bridge to get to in the black castle. If you took it to a room on the way to the white castle along with the gold key you could go though the wall and into a room with some text that changed colors. I think it was the names of the game designers or something.

    2. Re:Mountain King - "Stairway to Heaven" by Junior+J.+Junior+III · · Score: 1

      That one's in the article:)

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    3. Re:Mountain King - "Stairway to Heaven" by Purity+Of+Essence · · Score: 1

      Interesting. I found a similar thing in Mountain King on the Atari 800. If you go down to the spider's cave and stand atop it at the right edge, pull down (you'll go down a couple pixels), walk right (you'll fall into the cave), and then walk left, you'll fall through the ground and drop into a perilous world of data and program code. Many opcodes are fatal.

      --
      +0 Meh
    4. Re:Mountain King - "Stairway to Heaven" by Purity+Of+Essence · · Score: 1

      That should have been:
      "walk left (you'll fall into the cave), and then walk right"

      --
      +0 Meh
  71. The Guardian Legend J Password by lithis · · Score: 1

    The Guardian Legend NES game had a password system to save your progress. If you entered all Js as your password, you started in a strange location 80% of the way through the game with almost no health. I think the area was reachable in normal gameplay, but you needed a key that you didn't receive when using the password. (Therefore, you were locked in when using the password.) My friends and I spent much time wondering what it all meant.

    Recently, zoogelio has reverse-engineered the password system and figured out how to get to off-map areas (he calls it the Lost Frontier, finding all sorts of glitches and weird places.

    1. Re:The Guardian Legend J Password by 7Prime · · Score: 1

      Wow, that's a game that went way too far under the radar. Probably my favorite game for the NES, or tied with SMB3. Zelda meets Metroid meets a SHMUP... who could ask for better?

      A game that would work incredibly in 3D, but will probably never see the light of day.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  72. Reminds me of the *old* days by dragonard · · Score: 1

    The first MS Flight Simulator had a setting (described in the manual) where you flew through foggy daylight (despite the 00:00 local time setting), and the plane flew itself briefly, heading for some sort of warp that dumped you into Chicago airspace.

  73. Portal - Cake room by Anonymous Coward · · Score: 1, Interesting

    I always had to resort to cheat codes, but there are several videos claiming to do it through ordinary means:

    You can access the "cake room" in portal, seen in the final sequence after beating the game, containing a cake with a lit candle and a companion cube.

    1. Re:Portal - Cake room by EventHorizon_pc · · Score: 1

      Using portal bumping you can get out of certain levels. I remember climbing around on top of one level for a while.

  74. Invisible wall points by Bender+Unit+22 · · Score: 1

    I tried that latest Simpsons game demo. There were one funny thing about it and that was that Comicbookstore guy giving me points for finding an invisible wall

  75. Shogun by Anonymous Coward · · Score: 0

    This is going way, way back, but there was game called "Shogun" (made by Mastertronic I believe) for the Commodore 64. Anyway, If you walked into a wall diagonally in a certain room, you would end up walking through endless black screens.

  76. Marathon 2 Cheater Terminals by lithis · · Score: 1

    Marathon 2 had a couple of terminals you could only read if you cheated: the second message of the second terminal in What About Bob? and the fourth terminal in Eat It, Vid Boi.

    1. Re:Marathon 2 Cheater Terminals by adavies42 · · Score: 1

      marathon infinity had possibly the most convoluted easter egg in the history of gaming: two terminals, the text of which you had to extract, concatenate, apply a proper header to, de-binhex, and unarchive. it then became a secret level and a preview of the next game by the guys who did the level design (which unfortunately never shipped).

      also, pathways has some easter egg rooms--check out http://pid.bungie.org/ for details

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
  77. Ultima Online- Green Acres by Anonymous Coward · · Score: 0

    Does anyone remember how to get here?

  78. Metroid by nerd65536 · · Score: 2, Informative

    I'm surprised nobody has mentioned the Metroid secret worlds. By exploiting a glitch involving the doors, you could get past some walls and ceilings. Fans discovered some very strange areas. There was discussion years ago whether the secret worlds were inserted intentionally, but disassembling the game revealed that it was just non-map data being loaded by the game in areas outside the intended path.
    http://mdb.classicgaming.gamespy.com/?g=m1&p=secretworlds

    A similar glitch was found for Metroid 2. http://m2sw.zophar.net/

    1. Re:Metroid by Anonymous Coward · · Score: 0

      Thats because this article is about "secret" areas that they (the article writers) simply found (not found interesting). Metroid 1, 2, and Prime all had secret worlds that weren't meant to be explored (because of procedural generation). I found it had more geek appeal than some of the crap they put in that article.

  79. prince of persia/DoomII by Anonymous Coward · · Score: 0

    In the first if you would start with the megahit option you could regenerate in one of the first levels en fall through the floor into a dark place where you had to fight a skeleton... I never managed to get out of there though.

    Also, DoomII while cheating "shift L-ing" could bring you to levels 31 and 32, wolfenstein levels.

  80. I'm sure it was a bug... by camperdave · · Score: 1

    There was a game for the old 8-bit Atari computers called (I think) "Mountain King". It was a typical post Donkey Kong side scroller where you had to make your way through a mountain shaped maze to a flame at the heart of the mountain (avoiding the beasts along the way). I'm sure it was a bug, but you could somehow fall off the bottom of the maze through the mountain. If you did that, you'd wind up falling onto the title screen. Not exactly a developer area, but definitely somewhere you're not supposed to go.

    --
    When our name is on the back of your car, we're behind you all the way!
  81. Big Rigs: Over the Road Racing by ub3r+n3u7r4l1st · · Score: 1

    One of the best truck driving games. Tons of places where you are not supposed to go through.

    http://www.youtube.com/watch?v=mB1zWEhgrLs

    1. Re:Big Rigs: Over the Road Racing by MarkGriz · · Score: 1

      I think you have "developers cleverly hid stuff" confused with "developers had no freaking clue"

      --
      Beauty is in the eye of the beerholder.
  82. Half-Life 2 by revjtanton · · Score: 1

    Modding Portal to import the maps from Half-Life 2 allows you to use the Portal gun to drop yourself into areas of the map that definitely not intended for a player to roam. None of it is that interesting, however you can jump your way through a map in about 2 minutes that way :)...kinda defeats the purpose of playing the game. Its far more fun to use the Portal gun to drop Combine troops into a loop so they just keep falling :).

  83. LOTRO by Anonymous Coward · · Score: 0

    There are many hidden areas located throughout Middle Earth that you aren't supposed to get to in Lord of the Rings Online.

    One old favorite of the playerbase was Squirrel Valley. It was in a dangerous region of the Lone Lands. Basically, you had to know the exact location where to attempt to climb, and using any kind of speed boost while jumping up the cliffside you could get there after a couple hours of persistent trying.

    Squirrel Valley had nothing more than a single lone Hobbit playing the flute while several squirrels gathered around him. They weren't interactive in any way, which led many to believe that it was an Easter Egg for Chicken Play (an Instanced Questline where as a 1 Hit Point Chicken you must brave danger to wander throughout all the lands of Middle Earth, avoiding the likes of orcs, goblins, and anything else that may find a chicken tasty, to talk to the animal denizens to warn them of the coming danger posed by the rise of Sauron). After a year of people trying, a few of us got in as chickens and still couldn't interact with these squirrels.

    Eventually the Devs got upset with people making it to their secret place, and made it totally inaccessible to players.

    However, we've found literally dozens of areas like that elsewhere throughout the game since.

    The Devs finally accepted this behavior and even gave an in-game achievement (Deed) for those who participate in Seam-Walking to find areas normally inaccessible.

  84. Mirror's Edge PS3 - The mall's basement by BcNexus · · Score: 1

    In Mirror's Edge on the PS3, I somehow managed to run to the bottom of the mall and find an odd room in the sequence where the cops start storming the mall. Most of the textures were reversed (mirrored)in the room.

    It was as if I was in unused space looking through textures on the outside of the walls as if the textures were translucent. It's more accurate to call the room a courtyard. There was an entrance, two walls, and a ledge that led to a platform. I hopped onto the platform, looked into the gray abyss and jumped. I fell for a minute before I tried to pause and that's when the game hung. I think the timed events in the sequence were there in part to keep me out of that room.

  85. Portal by Anonymous Coward · · Score: 0

    If you noclip on one of the last levels in Portal, you can find the cake. It's in the room that is show around when the credits roll.

  86. The Minus World is a bug. by Myria · · Score: 4, Informative

    It wasn't meant to be found - it's actually a bug in the game. It's related to a space optimization used in the programming: rather than having a special type of Warp Zone for 4-2's warp to world 5, which unlike the other warps had only one pipe, they did a trick to make the world 5 warp still be a three-pipe warp zone. The trick they did was give the left and right pipes, which don't exist in the map data part, world targets of 36. 36 is the number of the blank display tile, which hides the number for you.

    The bug essentially just causes the 36/5/36 Warp Zone data to be used in 1-2. Taking the left or right pipe causes the game to send you to world 36-1. As mentioned above, 36 is the tile index for blank, so you end up in " -1", giving rise to the name "Minus World".

    The world number 36 overflows the index into the world table. In the cartridge version, it ends up mapping world 36 to the water area used by 2-2 and 7-2. Because 36 is greater than 4, it spawns the extra enemies used in 7-2's version of the level.

    The world repeats forever because of how the "set pipe target" command in the object data works. The object data script says, "if world number is X, the next usable pipe sends the player to level Y". The object data only has such commands for worlds 2 and 7 of course, so nothing happens in 36-1. The particular RAM variable set by the command starts off a level set to the ID of that level. Thus when entering a pipe without such a command setting the variable, it reloads the same level.

    The Famicom Disk System version of the game acts differently because the data past the end of the world table is different. It ends up loading a different level as a result. That sequence is a series of glitched levels that eventually lead to "beating the game".

    Japan had both an FDS and cartridge version of SMB. The cartridge version is bitwise identical to the American version, thus containing our Minus World. In fact, early American versions of the game have the Japanese version inside along with a pinout adapter.

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    1. Re:The Minus World is a bug. by Anonymous Coward · · Score: 0

      Tile 36 has nothing to do with -1.

  87. WoW dev area? by rilian4 · · Score: 1

    When I used to play World of Warcraft, I found an undeveloped area that looked like it should not have been accessible. I found it by going to that beach in the far south of tanaris and heading west. I got up into some hills after swimming and riding west along the shore. I was eventually able to find a path through the hills and up onto a plain. It was VERY flat. Nothing was there. no decor of any kind. It led further west and eventually dropped down a massive cliff to another even larger flat plain south of the southern rim of ungoro crater. I was able to drop off the cliff w/ slowfall (mage spell) safely. I ran around the area for a while but found nothing interesting so eventually dropped down into Ungoro and moved on... Still interesting as I should not have been able to get there. It was undeveloped area.

    --

    ...quicker, easier, more seductive the darkside is...but more powerful, it is not.
    1. Re:WoW dev area? by rogerdr · · Score: 1

      See above about another one like this gotten to from Stonetalon Peak. It's not as big, but has an abandoned lumber mill and is open to Silithus.

  88. Ultima Online by Pendragn00 · · Score: 1

    There used to be a place that some player vendors would sell runes to called "Green Acres". It was a giant open grassy area where they would test out new monsters and such. Somehow players got in there and started making runes. I think eventually the GM's cought on to this and started removing any runes that went there though.

  89. World of Warcraft has more secluded places by Anonymous Coward · · Score: 0

    There are places you can go in World of Warcraft that are more secluded than Newman's Landing. For example; the Dun Morough Airfield or Quel'Thalas or Shatterspear Village. Some of them are easier to get to than others. Newman's Landing (mentioned in TFA) is certainly easier to get to than any of the above.

    JSL

  90. The final scene from Buggy Saints Row - awesome! by Krioni · · Score: 1

    This topic reminds me of the final scene from: Buggy Saints Row: the Musical, by Cabel Sasser: http://www.youtube.com/watch?v=9l_YN-yRCVY

    --
    Lose essential liberties to get temporary safety = get only hassles and security theater.
  91. The "innocent killer" by Dr.+Manhattan · · Score: 1

    ...one of the most celebrated sci-fi books ever written.

    Of course, whether it deserves that celebration can be questioned.

    --
    PHEM - party like it's 1997-2003!
    1. Re:The "innocent killer" by Fantastic+Lad · · Score: 1

      Of course, whether it deserves that celebration can be questioned.

      Indeed. I paused and used up quite a number of processor cycles before finally settling on the word, "Celebrated".

      Some of the most dubious works created by humanity remain some of the most useful precisely because they are dubious. The brain needs something to chew through. OSC just happens to make it fun at the same time.

      Cheers

      -FL

    2. Re:The "innocent killer" by qortra · · Score: 1

      Of course, whether it deserves that celebration can be questioned.

      Granted. Would you grant that while it can (and should) be questioned, it probably should not be questioned by Slashdot trolls who couldn't be bothered to read more than half?

      That looks like an interesting article by the way - I'll need to finish it when I'm not at work. Thanks for the link.

  92. Ecco the Dolphin on Dreamcast by Legion303 · · Score: 1

    There was one level with underwater accelerators you were supposed to use to launch yourself into the air to grab high altitude items. I launched and swam with just the right timing that I actually bounced over the background mountains and into an "endless ocean" area with the negative contours of the island behind me. I had to reset the console after swimming around for awhile because there was no way back in. I tried to do it again afterwards, but only managed to do it the one time.

    1. Re:Ecco the Dolphin on Dreamcast by Accordion+Noir · · Score: 1

      In Ecco the Dolphin on the Playstation, you could slip through a glitch in one of the high-speed tubes in the Hanging Gardens level and fly your little dolphin in the air all around the difficult maze of waterslides. It was pretty, way up high. I only managed it once accidentally, and there was no way to get back in.

      There were more such "backstage" glitches, but that's the most spectacular.
        http://web8.orcaserver.de/ecco/glitches/ (They don't seem to have this exact one, hmmm.)

      --
      "Ruthlessly pursuing the idea that the accordion is just another instrument."
  93. The Matrix Online by Amphetam1ne · · Score: 1

    A member of our crew (guild) in The Matrix Online discovered a way to clip out of the world by getting hit by a car and knocked inside part of the world geometry. Once you were outside the world geometry you could walk around in the greyspace until you found odd little places like the interogation room from the original film, a loading construct that was all white with a couple of chairs, and the "Hall of doors" from the 2nd and 3rd films.

    Shame that the game was such a letdown in terms of the monthly content updates and events that were prommised.

    --
    I only buy pepper spray that's been tested on anti-vivisectionists.
  94. OT but of interest to parent posters above me by Anonymous Coward · · Score: 0

    Did you know that an audio archive of nearly all of his radio shows is available? It's for sale on some vintage radio sites and is otherwise, ummm, "available" as well.

  95. EvE Online by Anonymous Coward · · Score: 0

    I read once of an EvE player who one day noticed he could set his clone location to a system within 'Jove Space'. He then promptly killed himself and woke up in Jovian space where he was able to purchase ships and items never before seen in game. For those of you who don't play EvE Jovian space is the region where the Devs and GMs live.

    I for one am very jealous of this mystery player.

  96. Lucky Wander Boy... by markimusk · · Score: 1

    Now there's some serious-assed Easter Eggs!

  97. I found a portal in portal by Xaoswolf · · Score: 1
    http://www.youtube.com/watch?v=uO_2cJqXG2o

    it's a hole in the floor, every time I play, I find it, it's always in the same spot.

  98. Firepot room in Everquest by pudding7 · · Score: 1

    Anyone remember that room underwater in the middle of an ocean in Everquest? Had firepots around the walls and clicking any one of them would teleport you to various cities. I actually bound my guy in that room, before they disabled binding there. I quit playing EQ soon after but it was fun to jump around the world with ease.

  99. Metroid by AnotherAnonymousUser · · Score: 2, Interesting

    I'm surprised no one's mentioned the original Metroid yet. When you effectively glitched out the game to reach the secret zones, there was more glitched out content than was in the actual game itself. It was a pretty impressive glitch.

  100. Atari Hard Drivin' Skid Pad by Anonymous Coward · · Score: 1, Interesting
    Atari's Hard Drivin' coin-op game.

    Make a hard left turn at the very start of the game (or on any lap where you know you're not going to make your checkpoint).

    You'll go down a long straight road that leads to a skid pad.

  101. Some old FinalFantasy type game on NES by 2obvious4u · · Score: 1

    I was running an emulator of I believe FFIV? or some other sprite turn based RPG. The emulator let you save at any point, so I could pretty much not die. There was a cave that went down 99 floors to some "impossible" boss. Technically you shouldn't have even been able to get a fraction into the cave. Anyway I don't think you were supposed to get to the giant slime at the end, the maps were really weird down there and I forget what it said when I beat him, but it wasn't supposed to happen.

    Anyone else know what I'm talking about? This was when Napster was still free and legal...

  102. What about games other than the Adventure genre? by donut1005 · · Score: 1

    I remember you could do a trick in Sim City for the SNES where you would pan and move the cursor at the same time, and if you released the button at just the right time the cursor would go off the map. Go far enough off the map and you would find a mutant version of your original map that you could manipulate.

    --
    3A 4E 22 05 C1 83 0B 7A
    It's random, but my posting it here is probably considered illegal to someone.
  103. Just wait till you try the sequel by ZmeiGorynych · · Score: 1

    Hey, Ender's Game isn't that bad. Compared to Speaker for the Dead, that is, which is all you said, cubed. ;)

    1. Re:Just wait till you try the sequel by qortra · · Score: 1

      Speaker for the Dead is certainly significantly more cerebral, and I can understand why people like it less - in fact, I liked it less at first too. Frankly, it's a very different book than EG, and from what I understand, they weren't originally intended to be paired.

      However, after thinking about it off and on for several years and then re-reading it, I began to really understand it. Some of the ideas in the book are really quite profound IMHO, and a more complete understanding of the book radically increased my enjoyment. If you ever get a chance a few years down the road, give it another try - you might be surprised.

    2. Re:Just wait till you try the sequel by ZmeiGorynych · · Score: 1

      Actually, I liked the cerebral part fine, it was the emo part that annoyed the shit out of me. If that book completely omitted any mention of Novinha and Cao, and spent a lot more time on the pequeninos, I might have liked it ;)

  104. First area I found in WoW by zeromus9876 · · Score: 1

    So I got bored with leveling my first character at some point in the low 30s, and found a mountain to climb in the northern area of Stranglethorn (you start right where the road cuts through the mountain). From this starting point you can cross all the way into the Dead scar area of the blasted lands and find areas where the textures are all smooth and merging together from the different zones, as well as entering into the non-instanced version of zg. Having a turtle to scout pit traps and a parachute cloak to fall off things is very handy for mountain goating.

  105. Mamoru Oshii's Avalon by ga5in · · Score: 1

    That's the plot to the 2001 movie, Avalon. Every sci-fi/gaming/anime geek needs to go watch this now.

  106. WOW - burning steppes by Anonymous Coward · · Score: 0

    Travelling from IF to Stormwind travel points, I used to go over a spot in the Burning Steppes where 10 or so dwarves were fighting a dragon and then a waterfall dropoff...a tranquil little hut by a river awaited at the bottom. I always flew over it but couldn't figure out how to get there. Finally, I went through Burning Steppes, found a fairly low spot in the mountains and timed a jump just right and was able to run through the mountains, go by the dragon and dwarves, jump down the waterfall and if you follow the river, you get to a geometrical junkyard where you can't really go any farther.

  107. ...Marathon! by Anonymous Coward · · Score: 0

    Most all Marathon Easter Eggs were there on purpose, but still. Almost every map had some kind of secret.

  108. old editors/developer code by deadstatue · · Score: 1

    sonic the hedgehog #1 for sega genesis. stage select- in the sound fx option press sounds 19,65,9,17. hear a bell, hold select when u press start. should bring you to level select. using the sound fx in the level select, press 1,9,9,2,1,1,2,4. should hear another bell. hold select and press start to choose the level. you should be able to move to anywhere in the board as well as placing enemies and objects anywhere you feel like it. as far as i know it only works on the sega genesis version. if anyone still has this game

  109. Aperture Labs! by Anonymous Coward · · Score: 0

    Right after Glados accidentally tried to kill me, I found myself wandering about the inner areas of Aperture Labs. I'm pretty sure I wasn't supposed to be there. At least she kept telling me I wasn't. But then I found cake!

  110. Sentinel Worlds I: Future Magic by Bootsy+Collins · · Score: 1

    Way back when EA was a small-ish independent company, and was run very very differently from how it's run now, they issued a really fun little game entitled Sentinel Worlds I: Future Magic. At one of the locations in the game universe that was relevant to the overarching plot, there's a large laboratory and underground/underwater cave complex. At one point, as your team moves through a set of corridors, there's a fork in the corridor. Taking the left fork keeps you in the game world; taking the right fork sends you down a corridor that eventually brings you to the offices of Electronic Arts itself, a maze of cubicles where you find yourself engaged by "EA Rowdies," bands of programmers with Nerf guns (which were indeed popular in the EA Offices back then). Very very funny. And who knew how badly you could get hurt by Nerf guns!

  111. Re: John Romero's head on a pole by MRe_nl · · Score: 1

    And John Carmacks head on a corpse in a Quake 3 Arena level if I remember correctly...
    http://www.freakygaming.com/gallery/action_games/quake_3/john_carmacks_head

    --
    "Kill 'em all and let Root sort 'em out"
  112. .Pak ur bagz kidz by Anonymous Coward · · Score: 0

    We're movin back into granmammas basement to play hidden levelz
    like I did ;>

  113. A couple of others by Anonymous Coward · · Score: 0

    In Link's Awakening, if you have the Roc's Feather equipped and fall into a platform area while holding the use button for it down, you'll jump up as soon as the screen changes back off the top, and end up in glitched areas.

    There was also one level in SML3: Wario Land where there was an area three screens tall with a secret exit at the top, where you needed to bounce up off several spring blocks to get up there. But if you held down duck, when springing off the bricks the screen wouldn't shift upwards as it was supposed to. So you start off on the bottom screen and spring up to the top one, release duck and the screen will shift upwards, but only by one screen instead of both. Enter the secret exit and you'll be brought back to a glitched version of the same level.

    1. Re:A couple of others by Yogger · · Score: 1

      Another one for Link's Awakening. One quest you are supposed to escort some girl from one village to another so she can do something. But there is a glitch where you could hit start or select (forget which) while change screens and warp to a matching place on the next screen, i.e. leave the screen in the upper right hit start at the right time and you end up on the next screen in the same upper right location. Using this you could bypass the screen where the girl would leave you and have her travel around with you some more. But you couldn't enter dungeons or anything with her. And later on there is a spot where you are supposed to meet her again and if you still had her following you, you could freeze the game.

  114. Half-life 2 by mr100percent · · Score: 1

    Half-life 2 had some interesting areas for cutscenes that you weren't supposed to be in. So did Portal.

  115. one from zelda by Anonymous Coward · · Score: 0

    I'm surprised this list doesn't include the famous chris houlihan room from the SNES zelda game: http://www.youtube.com/watch?v=KXp124VgFrw

  116. Nostalgia... by MoonzMoonz · · Score: 1

    This made me go into nostalgia mode, I remember how me and my friends played console games together and systematically searched for exploits like that... those were the days ;)