Please excuse my highly uninformed and profoundly speculative conjecture here.
But in regards to radiation shielding, could the recent advancements in metamaterial technology possibly offer a solution?
After all, there has been recent success with microwave radiation (albiet at a very limited and precise wavelength) - could meta-materials be concieved which block the other popular radation types?
Personally I think it's great that someone is intepreting the law and creating a clear cut course of action for the rest of us.
Law is such an esoteric and secrative thing. Even consulting with a lawer costs upwards of hundreds of dollars.
Legal wrangling is a boring, tedious and stressful endevour. We should thank and praise anyone who discloses their knowledge so freely as this.
I have great respect for the legal hobbyists here on slasdot. In fact, this is really the only place where I have ever seen legal discussion and disclosure offered in such a free manner.
Of course, word to the wise, remember that most of these guys are not lawyers (some use a clever acronym to indicate this). Take everything with a grain of salt - nonetheless, be happy and thankful that you have any meal to salt at all.
Indeed, design of future machines, if it follows Kurtzweil's GNR (Genetics, Nanotech, Robotics) predictions, could very well be genetically modified at nano scale, creations endowed with artificial intelligence.
I could see the use of a self-replicating macromolecule (if not DNA, then like it) to code for proteins or some other material.
Genome sequencing seems akin to early (and current) physicists work at discovering and defining the periodic table of elements.
This is a timely article for me since Saturday evening on Battlefield 2 I ran upon an entire squad/clan of cheaters.
It was around 4am with no admins on the server, so they were being quite blatant about their cheating. I believe they were using the wallhacks and aimbots offered from MSXSecurity
I wonder if some day in the (hopefully not too) far future DRM and similar laws restricting the distribution of information will be looked upon in the same light as we now look upon the Catholic Church's order to Galileo to cease teaching the heretical notion of heliocentrism.
Considering that most astronomy and astrophysics is publicly funded, including the software development, one would think this software would be publicly available.
Well, I think they are saying that hot earths may form some of the time; not always - but I see nothing which rules out regular earths being formed as well.
For instance, I wonder if it might occur that a hot Jupiter and Sun might form peculiar kinds of Lagrangian points where debris may coalesce into habitable planets.
Perhaps this planet could remain in a perpetual eclipse of the hot Jupiter, allowing earth-like temperatures to exist.
Arguments: Arg1: c0000005, The exception code that was not handled Arg2: f80ef98c, The address that the exception occurred at Arg3: f02f3b94, Trap Frame Arg4: 00000000"
I wonder though, if you could create AI who have only the same information a player would have (so to speak).
Is it conceivable to create a method where the AI is presented with a view of the game that would closely match the level that a player would experience?
For instance, in a typical game the AI is not so much a distinct entity as just a grouping of functions and variables with certain access rights to other objects within the program. This makes current AI just another aspect of the game.
But imagine if you could create a presentation layer of the game and then have the AI run as a seperate process altogether - rather than simply a thread in the game. This presentation level would not so much give the AI access to the games variables as present a 'view' of the game world. It would not so much be an API as a AID (AI interface Device) perhaps.
It's a fun idea. I admit there are many problems, but none truly insurmountable I would think.
Something that's always bugged me a bit about expansion boards is that the experience can only be enjoyed by the user with the board.
For instance, in a multiplayer game, some players will obviously be getting better graphics than the rest - but often the maps are tailored to work equally well (or at least as equally as possible) to low-end and high-end video cards.
And then there is this new physX card - which sounds like a neat idea, but you have the same kind of situation. You can kind of model physics looking a bit better for the player with the card - but all actual physical actions must be reproducible for the non-card having players.
Now, here is where I think the AI card could be different: distributed processing.
Let's take two human players and 4 AI players in a multiplayer game. Normally the server would be responsible for the AI decision-making processing and would pass to the clients only the x,y,z movement and animation data as a network stream. The AI thinking would take place completely free of the client machines. This puts strain on the server's resources.
Now, imagine rather than the server processing and the clients recieving network info you were to turn this on it's head.
Have the clients process a subset of the AI - say, 2 AI for player 1's machine, and 2 AI for player 2's machine. Now both clients will send the AI's movement information to the server. From the server's point of view the AI would require the same processing power that a regular human player would require (very little - relatively speaking).
With the plethora of bandwidth available client-side these days I think this kind of idea is very realistic.
You know, in my department we've found that a great way to introduce users to more complicated passwords is to introduce them as keyboard pattern passwords.
Of course we have complexity requirements, but it's amazing how a user can find a way to simplify a complexity requirement. Think a user unknowledgeable, but never think a user unclever - I always say...well, actually that's the first time I've said that...back to my point.
While these patterned passwords may not be as hard to crack as truly random passwords, they are at least non-semantic.
for example 1al02sk93dj8 - I imagine this password is probably pretty common, but if it were scrawled on a stickynote on someones monitor it would discourage causual account browsing by a coworker.
Does anyone know if brute-force methods take into account keyboard patterning?
by the way 1al02sk93dj8 is not my accounts password - so don't even think about trying it!;)
Does anyone remember the commercial where the suspicious looking guy with the trenchcoat walks around a store, stuffing things into his pockets and makes for the door only to have an employee stop him saying, "sir, you dropped something," and handing the item to him?
I wonder if indeed there will be stores in the future - perhaps entire malls - where to even enter you will need to have a wireless credit device.
I don't like the retailers watching me, but perhaps I wouldn't feel so strange about the actual merchandise itself watching me.
Of course, my friend asked me, "Are you worried about the rocket blowing up?"
"Not really," I said. "After all, when I kick-it I plan on having my ashes and a sample of my DNA shot into space anyhow. As long as the rocket makes it to space first, I think it would actually be a pretty good deal."
I'm confused how reduculous this is supposed to be.
I'm glad you didn't think it was ridiculous.
I guess I said it was ridiculous in anticipation of a backlash at my idea. But, judging by the relative lack of lash, I guess it's not as crazy an idea as I originally thought.
I'm glad to see people like you who agree with me.
Ah, give me a chance! You don't even know about my l337 nano-component-hacking skillz;)
I agree with you that one could never use software to conceal the trancieverprint - but I think you could employ a physical method. Perhaps a tranciever circuit designed specifically to chaotically alter it's detectable fingerprint.
It just seems to me that you should somehow be able to modulate a signal in such a way that a fingerprint would not be possible to extract.
Please note that I do not claim that I think it possible to mimic another trancieverprint - only that I believe you can use the nature of radio communcation to "wear gloves" and thus conceal your device's unique fingerprint.
In other words, it seems possible that you could scramble your voice - but not possible to change your voice to sound like the police chief.
Have the voters fill out a scantron-type ballot. And then have the voter/user feed that ballot through two different voting machines made by two different manufacturers.
This way there would be a paper record and two, seperate databases to compare to each other.
This would double the effort (or perhaps square it at best) for hacking and would allow manual recounts from random sample districts to test the accuracy of the two machines.
Please excuse my highly uninformed and profoundly speculative conjecture here.
But in regards to radiation shielding, could the recent advancements in metamaterial technology possibly offer a solution?
After all, there has been recent success with microwave radiation (albiet at a very limited and precise wavelength) - could meta-materials be concieved which block the other popular radation types?
What would be the major hurdles to overcome?
Personally I think it's great that someone is intepreting the law and creating a clear cut course of action for the rest of us.
Law is such an esoteric and secrative thing. Even consulting with a lawer costs upwards of hundreds of dollars.
Legal wrangling is a boring, tedious and stressful endevour. We should thank and praise anyone who discloses their knowledge so freely as this.
I have great respect for the legal hobbyists here on slasdot. In fact, this is really the only place where I have ever seen legal discussion and disclosure offered in such a free manner.
Of course, word to the wise, remember that most of these guys are not lawyers (some use a clever acronym to indicate this). Take everything with a grain of salt - nonetheless, be happy and thankful that you have any meal to salt at all.
Indeed, design of future machines, if it follows Kurtzweil's GNR (Genetics, Nanotech, Robotics) predictions, could very well be genetically modified at nano scale, creations endowed with artificial intelligence.
I could see the use of a self-replicating macromolecule (if not DNA, then like it) to code for proteins or some other material.
Genome sequencing seems akin to early (and current) physicists work at discovering and defining the periodic table of elements.
This is a timely article for me since Saturday evening on Battlefield 2 I ran upon an entire squad/clan of cheaters.
8 8840786715
It was around 4am with no admins on the server, so they were being quite blatant about their cheating. I believe they were using the wallhacks and aimbots offered from MSXSecurity
Check out the videos:
http://media.putfile.com/MSX-Aimbot
http://media.putfile.com/MSX-Video2222
http://media.putfile.com/pwnage5580
http://video.google.com/videoplay?docid=-36491411
Unfortunately, I must be honest, these hacks actually DO make cheating look kind of fun. Like you are a mutant with super-human powers.
I would like to see a team of cheaters going up against another team of cheaters though - that would be strange and pointless gameplay I would think.
That's quite the resolution.
I wonder, can the human eye even see such high resolution; does it even matter at that point? I mean,
According to this page it would appear that each human eye is a 15 megapixel camera.
If my maths are correctish then 7680 x 4320 is 33 million pixels.
So then, the question is - does this mean that by adding both eyes together, at best humans have 30 megapixel resolution vision?
Could this be considered "full human" resolution?
I wonder if some day in the (hopefully not too) far future DRM and similar laws restricting the distribution of information will be looked upon in the same light as we now look upon the Catholic Church's order to Galileo to cease teaching the heretical notion of heliocentrism.
Break away and interrupt my Jerry Falwell?
Are you some kind of crazy, boy!?
That's an interesting point.
Considering that most astronomy and astrophysics is publicly funded, including the software development, one would think this software would be publicly available.
Well, I think they are saying that hot earths may form some of the time; not always - but I see nothing which rules out regular earths being formed as well.
For instance, I wonder if it might occur that a hot Jupiter and Sun might form peculiar kinds of Lagrangian points where debris may coalesce into habitable planets.
Perhaps this planet could remain in a perpetual eclipse of the hot Jupiter, allowing earth-like temperatures to exist.
Hey that's pretty snappy!
Let's keep going 98!
Different types who wear a day
coat pants with stripes and cutaway
coat perfect fits
take it away '98!
"STOP: 0x1000008E (c0000005, f80ef98c, f02f3b94, 00000000)In EMUPIA2K.SYS
"KERNEL_MODE_EXCEPTION_NOT_HANDLED_M"
Arguments:
Arg1: c0000005, The exception code that was not handled
Arg2: f80ef98c, The address that the exception occurred at
Arg3: f02f3b94, Trap Frame
Arg4: 00000000"
that was beautiful!
I don't think "churning" is the quite the right word, maybe "lurching" would be a better description.
Maybe blockbuster could countersue for the business model of renting movies on a recorded meduim and then returning them to rent of others.
That is a good point.
I wonder though, if you could create AI who have only the same information a player would have (so to speak).
Is it conceivable to create a method where the AI is presented with a view of the game that would closely match the level that a player would experience?
For instance, in a typical game the AI is not so much a distinct entity as just a grouping of functions and variables with certain access rights to other objects within the program. This makes current AI just another aspect of the game.
But imagine if you could create a presentation layer of the game and then have the AI run as a seperate process altogether - rather than simply a thread in the game. This presentation level would not so much give the AI access to the games variables as present a 'view' of the game world. It would not so much be an API as a AID (AI interface Device) perhaps.
It's a fun idea. I admit there are many problems, but none truly insurmountable I would think.
Something that's always bugged me a bit about expansion boards is that the experience can only be enjoyed by the user with the board.
For instance, in a multiplayer game, some players will obviously be getting better graphics than the rest - but often the maps are tailored to work equally well (or at least as equally as possible) to low-end and high-end video cards.
And then there is this new physX card - which sounds like a neat idea, but you have the same kind of situation. You can kind of model physics looking a bit better for the player with the card - but all actual physical actions must be reproducible for the non-card having players.
Now, here is where I think the AI card could be different: distributed processing.
Let's take two human players and 4 AI players in a multiplayer game. Normally the server would be responsible for the AI decision-making processing and would pass to the clients only the x,y,z movement and animation data as a network stream. The AI thinking would take place completely free of the client machines. This puts strain on the server's resources.
Now, imagine rather than the server processing and the clients recieving network info you were to turn this on it's head.
Have the clients process a subset of the AI - say, 2 AI for player 1's machine, and 2 AI for player 2's machine. Now both clients will send the AI's movement information to the server. From the server's point of view the AI would require the same processing power that a regular human player would require (very little - relatively speaking).
With the plethora of bandwidth available client-side these days I think this kind of idea is very realistic.
What a (now neurologically mapped) concept!
I think that's a great idea
You know, in my department we've found that a great way to introduce users to more complicated passwords is to introduce them as keyboard pattern passwords.
;)
Of course we have complexity requirements, but it's amazing how a user can find a way to simplify a complexity requirement. Think a user unknowledgeable, but never think a user unclever - I always say...well, actually that's the first time I've said that...back to my point.
While these patterned passwords may not be as hard to crack as truly random passwords, they are at least non-semantic.
for example 1al02sk93dj8 - I imagine this password is probably pretty common, but if it were scrawled on a stickynote on someones monitor it would discourage causual account browsing by a coworker.
Does anyone know if brute-force methods take into account keyboard patterning?
by the way 1al02sk93dj8 is not my accounts password - so don't even think about trying it!
Does anyone remember the commercial where the suspicious looking guy with the trenchcoat walks around a store, stuffing things into his pockets and makes for the door only to have an employee stop him saying, "sir, you dropped something," and handing the item to him?
I wonder if indeed there will be stores in the future - perhaps entire malls - where to even enter you will need to have a wireless credit device.
I don't like the retailers watching me, but perhaps I wouldn't feel so strange about the actual merchandise itself watching me.
Sounds like an opportunity for a new business insurance industry.
Of course, my friend asked me, "Are you worried about the rocket blowing up?"
"Not really," I said. "After all, when I kick-it I plan on having my ashes and a sample of my DNA shot into space anyhow. As long as the rocket makes it to space first, I think it would actually be a pretty good deal."
I'm confused how reduculous this is supposed to be.
I'm glad you didn't think it was ridiculous.
I guess I said it was ridiculous in anticipation of a backlash at my idea. But, judging by the relative lack of lash, I guess it's not as crazy an idea as I originally thought.
I'm glad to see people like you who agree with me.
Hey, I do!...oh wait, no...actually you're right, I don't care either.
Ah, give me a chance! You don't even know about my l337 nano-component-hacking skillz ;)
I agree with you that one could never use software to conceal the trancieverprint - but I think you could employ a physical method. Perhaps a tranciever circuit designed specifically to chaotically alter it's detectable fingerprint.
It just seems to me that you should somehow be able to modulate a signal in such a way that a fingerprint would not be possible to extract.
Please note that I do not claim that I think it possible to mimic another trancieverprint - only that I believe you can use the nature of radio communcation to "wear gloves" and thus conceal your device's unique fingerprint.
In other words, it seems possible that you could scramble your voice - but not possible to change your voice to sound like the police chief.
Using this fingerprinting to track users would certainly work theoretically (wirelessly only of course).
However, I think it would be possible to create a fingerprint scrambling device.
Here's a ridiculous idea.
Have the voters fill out a scantron-type ballot. And then have the voter/user feed that ballot through two different voting machines made by two different manufacturers.
This way there would be a paper record and two, seperate databases to compare to each other.
This would double the effort (or perhaps square it at best) for hacking and would allow manual recounts from random sample districts to test the accuracy of the two machines.