Would you areee that in a million years it is possible, via the mechanism of evolution, that a housecat will teach mathematics at a college level.
Areee? No. A housecat will never teach mathematics at a college level, just like how h. ergaster never got to do that (though some distant descendent eventually did).
A million years is also fairly short. It took more than that for man to evolve, and the rate of genetic mutation, horizontal gene transfer, etc, is fairly constant. Cats are further away from modern humans than man was back then, so 1 million years of natural evolution may simply not be enough to get a college ready smart!cat. And even if this happens, there could still be house cats around... perhaps the smart!cat will have one as a pet.
With the Amiga 1200 being such a low cost system, adding a 030 in 1992 was perhaps not a realistic option. But Doom was released in December 1993, and Commodore could perhaps have had a cheap 030 machine ready for early 1994 with a decent port of Doom.
However, by that time Commodore was bankrupt.
If you're going to get Doom on the Amiga I think you need to go back as far as 1986. C= was in financial difficulties back then, and the Amiga was yet to become a runaway success, and therefore they didn't invest as much in Amiga development as they could have. With some focus they would have had ECS ready by 1987, AGA by 1989 and been more competitive against VGA and SVGA.
However they're still faced with the problem that the 68k is on its way out. 486 PCs will be cheaper than 040 Amigas, no way around that, and a CPU rendered Doom needs the grunt of a 040 to look truly impressive.
If C= is going to have a low cost system that can run Doom they'll probably need to make a 3D accelerating chipset. The Atari Jaguar ran Doom despite having just a 68K CPU, so it's certainly possible. Imagine C= and Amiga being on the forefront of 3D gaming =)
The c2p stuff wasn't too much of an overhead, the big perf. killer is simple lack of memory bandwidth. The game would have to be scaled down to 64 colors at the very least, as 256 colors used up pretty much all the bandwidth. Add 4 MB of fast ram and the AGA (or ECS) chipset is free to consume all the membandwidth it needs without hurting CPU performance.
As far as CPU goes, any 020 is likely too slow (unless there's lots and lots of room for optimization in the Doom engine). A 16MHz 030 is better, but is still slower than the 25MHz minimum requirement of PC Doom (a 030 and a 386 is roughly equivalent clock for clock). So if you get it running it means playing in a tiny low rez window, playable I suppose but hardly a joyful experience.
A quick YouTube search shows doom running well enough on 040 Amigas, while even 50MHz 030s seem to be struggling with choppy slow frame rates. IOW the choice point is likely the CPU, as even the ECS chipset manages a convincing enough version of Doom (colors are naturally reduced there)
The Amiga 1200 was current at the time Doom was released. And you can obviously run Doom on it now.
Running Doom on a stock Amiga 1200 would be a painful experience. If it's upgraded with a 030 CPU and 4MB memory is another matter, but there wasn't many of those. You could also run Doom on an upgraded Amiga 500, as there were 030 upgrade cards for them too.
But I strongly doubt a stock A1200 would be anything but epically slow on Doom. First you need to run it straight from a floppy drive, as most owners didn't have a hard drive. Then you'd have to squeeze the game into half the memory, and that memory is quite slow as it was used by both the chip-set and the CPU (On the stock Amiga 1200 Commodore had in their infinite wisdom neglected to add fast ram). And even with fast ram the CPU itself is a good bit slower than a 386, which only ran Doom okayish as it was.
If you want to combat the economics of child abuse imagery, you need to reserve prosecution for people who actually paid for the images in their possession. Otherwise, you are just going after the low-hanging fruit, while leaving the truly dangerous people -- the people who are abusing children -- untouched.
In fact, going after free pictures may actually help those that make CP for profit. CP profiteers are probably sitting in countries that the law can't get to, and by blocking the free spread of CP it drives up demand for paid CP.
However, it is possible to make a profit out "free" porn, and I assume CP is no different.
There’re also those folks that think they'll be punished in the afterlife if they kill themselves.
However, if you really prefer to die, it's _always_ an option, but if you're dead, you're dead. Saying that it would harm your children and loved ones falls into "grasping at straws" territory, as said children wouldn't exist if you died as a child, and other loved ones would still be hurt by your death either way.
Not a native speaker, but I think it's the "actual" word that's the problem. It's what implies that football isn't a sport in this case. So adding "limited to" doesn't really fix that.
Oh, Safari/Chrome has syntax highlighting. I'm not saying IE8's dev tools are the best, just that I prefer them as they have the features I need and never have those odd issues than needs a browser restart to clear up. (Not that I've tried Chrome much, I just assume their pretty much the same as Safari there)
I'll have to look into FireRainbow. I don't debug in Firefox all that often, but there are occasions where a problem only crops up in Firefox. Not that long ago, for instance, the latest Firefox performed like a dog on the website, had to step through a good bit a code before I found the issue. A library I use used feature detection, and the latest Firefox implemented a feature that library now started using... tanking performance.
Strange, my firebug does not have syntax highlighting on Javascript. Chrome dev tools are pretty much the same as Safari's, from what little I've tried them. I do most of my debugging in Safari, except when I know Safari will crash or in those few cases where IE8 is more helpful at tracking down the problem.
If you were planning on using GCC the performance lagged more than slightly. DEC charged top dollars for their compiler, so even folks that loved the alpha arch often settled for those 200MHz Pentium Pros instead. The PPro was very competitive on GCC compiled code.
Why DEC charged so much for the compiler is one of those strange mysteries. Drove away much enthusiast good will there.
Looks like it could be cool, even on smaller web pages it can be a headache to find what code generated some ui element. But I don't do anything with asp.net as of yet.
I prefer IE8's dev tools for the syntax highlighting (I assume IE9 is samey or better). Also, they are far more stable than Safari's dev tools (does not take much to crash safari with the dev tools active, even valid Javascript can do it). IE8 slows down to a crawl on larger javascript files (like JQuery) though, so avoid stepping into them.
Opera could be the best, except on my comp it's a fight to get that browser to not refresh from cache. In the latest version Ctrl+F5 is suppose to work, but doesn't for me.
I gave it a quick look. The zenbooks has 4+ hrs of battery life, promising as the transformer may be similar there, but the display is glossy. The review said that the gloss was toned down, but I don't know what lays in that.
I got an iPad2 here, and that display is too glossy for my taste, but less glossy than my laptop.
Also, I would like touch. It's nice for scrolling webpages at least, though I don't know how well Windows pulls it off.
Not sure why you are so upset. I played Crysis 2 in DX9 and had a blast. It's one of the best FPS in recent years IMHO. Don't remember snipers at all, though I took out the sniper rifle on some levels.
My graphic card got a "Windows Experience Index" score of less than 4 out of 8 (or is it 7.9?), so my epenis is pretty small I figure.
I got the game running on Opera 11.62, though the doors look mighty strange when looked at from an angle. But other than that it runs fine with both sound and music.
The game also sort of runs in IE8, just that the game half-freezes after opening doors (one can still shoot, and be shot at by enemies). IE6 gives an JavaScript error though.
Maybe I should be playing this on my PC instead, since JavaScript is such a resource hog?
I wouldn't be so quick to blame Javascript. I tried the game in IE8, which isn't exactly known for its javascript performance, and while the the game isn't working 100% it does run.
That means the game renders 3D through the DOM. Not canvas or anything more fancy. A quick check with FireBug let me change the colors and positions of various game elements, by simply browsing through the DOM and finding the right element.
Textures seem to be lots and lots of 1px wide images.
A game manipulating thousands of DOM nodes is hardly a scenario modern browsers are optimized for. I'm surprised the game runs smoothly at all.
"Google Authenticator is for users enrolled in 2-step verification. Google Authenticator is a mobile application that allows you to generate 2-step verification codes on your smartphone without a network connection."
I've not looked any deeper into it, but a 2-step verification indicates that you must have something more than just a password. So even if the baddy gets your password he can't log on to your gmail account.
It dosn't have to be your mobile, if a J2ME app does the same job then that of course works too.
Would you areee that in a million years it is possible, via the mechanism of evolution, that a housecat will teach mathematics at a college level.
Areee? No. A housecat will never teach mathematics at a college level, just like how h. ergaster never got to do that (though some distant descendent eventually did).
A million years is also fairly short. It took more than that for man to evolve, and the rate of genetic mutation, horizontal gene transfer, etc, is fairly constant. Cats are further away from modern humans than man was back then, so 1 million years of natural evolution may simply not be enough to get a college ready smart!cat. And even if this happens, there could still be house cats around... perhaps the smart!cat will have one as a pet.
Traditionally you use portrait for web-pages buy the arm one does not horizontal resolution to view it naively.
Not that I disagree about 9:16 being potentially awkward, the arm surface has the same horizontal resolutions as the ipad 1 and 2 in portrait mode.
With the Amiga 1200 being such a low cost system, adding a 030 in 1992 was perhaps not a realistic option. But Doom was released in December 1993, and Commodore could perhaps have had a cheap 030 machine ready for early 1994 with a decent port of Doom.
However, by that time Commodore was bankrupt.
If you're going to get Doom on the Amiga I think you need to go back as far as 1986. C= was in financial difficulties back then, and the Amiga was yet to become a runaway success, and therefore they didn't invest as much in Amiga development as they could have. With some focus they would have had ECS ready by 1987, AGA by 1989 and been more competitive against VGA and SVGA.
However they're still faced with the problem that the 68k is on its way out. 486 PCs will be cheaper than 040 Amigas, no way around that, and a CPU rendered Doom needs the grunt of a 040 to look truly impressive.
If C= is going to have a low cost system that can run Doom they'll probably need to make a 3D accelerating chipset. The Atari Jaguar ran Doom despite having just a 68K CPU, so it's certainly possible. Imagine C= and Amiga being on the forefront of 3D gaming =)
The c2p stuff wasn't too much of an overhead, the big perf. killer is simple lack of memory bandwidth. The game would have to be scaled down to 64 colors at the very least, as 256 colors used up pretty much all the bandwidth. Add 4 MB of fast ram and the AGA (or ECS) chipset is free to consume all the membandwidth it needs without hurting CPU performance.
As far as CPU goes, any 020 is likely too slow (unless there's lots and lots of room for optimization in the Doom engine). A 16MHz 030 is better, but is still slower than the 25MHz minimum requirement of PC Doom (a 030 and a 386 is roughly equivalent clock for clock). So if you get it running it means playing in a tiny low rez window, playable I suppose but hardly a joyful experience.
A quick YouTube search shows doom running well enough on 040 Amigas, while even 50MHz 030s seem to be struggling with choppy slow frame rates. IOW the choice point is likely the CPU, as even the ECS chipset manages a convincing enough version of Doom (colors are naturally reduced there)
The Amiga 1200 was current at the time Doom was released. And you can obviously run Doom on it now.
Running Doom on a stock Amiga 1200 would be a painful experience. If it's upgraded with a 030 CPU and 4MB memory is another matter, but there wasn't many of those. You could also run Doom on an upgraded Amiga 500, as there were 030 upgrade cards for them too.
But I strongly doubt a stock A1200 would be anything but epically slow on Doom. First you need to run it straight from a floppy drive, as most owners didn't have a hard drive. Then you'd have to squeeze the game into half the memory, and that memory is quite slow as it was used by both the chip-set and the CPU (On the stock Amiga 1200 Commodore had in their infinite wisdom neglected to add fast ram). And even with fast ram the CPU itself is a good bit slower than a 386, which only ran Doom okayish as it was.
I know they make the Windows drivers, but I thought it was Apple writing the OS X drivers?
The summary says "some 64-bit operation systems", but MS12-042 mentions 32-bit XP. 64-Bit XP and Vista is apparently not affected.
If you want to combat the economics of child abuse imagery, you need to reserve prosecution for people who actually paid for the images in their possession. Otherwise, you are just going after the low-hanging fruit, while leaving the truly dangerous people -- the people who are abusing children -- untouched.
In fact, going after free pictures may actually help those that make CP for profit. CP profiteers are probably sitting in countries that the law can't get to, and by blocking the free spread of CP it drives up demand for paid CP.
However, it is possible to make a profit out "free" porn, and I assume CP is no different.
He's making a point. Child rape will happen regardless of what we do on the internet.
There’re also those folks that think they'll be punished in the afterlife if they kill themselves.
However, if you really prefer to die, it's _always_ an option, but if you're dead, you're dead. Saying that it would harm your children and loved ones falls into "grasping at straws" territory, as said children wouldn't exist if you died as a child, and other loved ones would still be hurt by your death either way.
You parsed that sentence wrong
isn't limited to football (or even sports)
isn't limited to football (or even actual sports)
Not a native speaker, but I think it's the "actual" word that's the problem. It's what implies that football isn't a sport in this case. So adding "limited to" doesn't really fix that.
Oh, Safari/Chrome has syntax highlighting. I'm not saying IE8's dev tools are the best, just that I prefer them as they have the features I need and never have those odd issues than needs a browser restart to clear up. (Not that I've tried Chrome much, I just assume their pretty much the same as Safari there)
I'll have to look into FireRainbow. I don't debug in Firefox all that often, but there are occasions where a problem only crops up in Firefox. Not that long ago, for instance, the latest Firefox performed like a dog on the website, had to step through a good bit a code before I found the issue. A library I use used feature detection, and the latest Firefox implemented a feature that library now started using... tanking performance.
Strange, my firebug does not have syntax highlighting on Javascript. Chrome dev tools are pretty much the same as Safari's, from what little I've tried them. I do most of my debugging in Safari, except when I know Safari will crash or in those few cases where IE8 is more helpful at tracking down the problem.
yet integer lagged slightly
If you were planning on using GCC the performance lagged more than slightly. DEC charged top dollars for their compiler, so even folks that loved the alpha arch often settled for those 200MHz Pentium Pros instead. The PPro was very competitive on GCC compiled code.
Why DEC charged so much for the compiler is one of those strange mysteries. Drove away much enthusiast good will there.
Looks like it could be cool, even on smaller web pages it can be a headache to find what code generated some ui element. But I don't do anything with asp.net as of yet.
I prefer IE8's dev tools for the syntax highlighting (I assume IE9 is samey or better). Also, they are far more stable than Safari's dev tools (does not take much to crash safari with the dev tools active, even valid Javascript can do it). IE8 slows down to a crawl on larger javascript files (like JQuery) though, so avoid stepping into them.
Opera could be the best, except on my comp it's a fight to get that browser to not refresh from cache. In the latest version Ctrl+F5 is suppose to work, but doesn't for me.
I gave it a quick look. The zenbooks has 4+ hrs of battery life, promising as the transformer may be similar there, but the display is glossy. The review said that the gloss was toned down, but I don't know what lays in that.
I got an iPad2 here, and that display is too glossy for my taste, but less glossy than my laptop.
Also, I would like touch. It's nice for scrolling webpages at least, though I don't know how well Windows pulls it off.
That’s 189 DPI. Not too shabby, and here I was looking at a 1366x768.
This might just be my new laptop.
hopefully Android support to follow once Windows 8 tablets inevitably fail.
Android support was mentioned. (Though not in the linked article)
They were late to the "rip off Nintendo" game last gen, so now they are on it before the Wii U is released.
LOL. Well, Nintendo copied them back this time (with the pro controller).
What they won't be coping is games that make good use of this feature.
Not sure why you are so upset. I played Crysis 2 in DX9 and had a blast. It's one of the best FPS in recent years IMHO. Don't remember snipers at all, though I took out the sniper rifle on some levels.
My graphic card got a "Windows Experience Index" score of less than 4 out of 8 (or is it 7.9?), so my epenis is pretty small I figure.
I got the game running on Opera 11.62, though the doors look mighty strange when looked at from an angle. But other than that it runs fine with both sound and music.
The game also sort of runs in IE8, just that the game half-freezes after opening doors (one can still shoot, and be shot at by enemies). IE6 gives an JavaScript error though.
Maybe I should be playing this on my PC instead, since JavaScript is such a resource hog?
I wouldn't be so quick to blame Javascript. I tried the game in IE8, which isn't exactly known for its javascript performance, and while the the game isn't working 100% it does run.
That means the game renders 3D through the DOM. Not canvas or anything more fancy. A quick check with FireBug let me change the colors and positions of various game elements, by simply browsing through the DOM and finding the right element.
Textures seem to be lots and lots of 1px wide images.
A game manipulating thousands of DOM nodes is hardly a scenario modern browsers are optimized for. I'm surprised the game runs smoothly at all.
I just didn't understand what you meant by "cheating", that's why I asked.
Just that they use something "outside the browser." :-)
From: http://support.google.com/a/bin/answer.py?hl=en&answer=1037451
"Google Authenticator is for users enrolled in 2-step verification. Google Authenticator is a mobile application that allows you to generate 2-step verification codes on your smartphone without a network connection."
I've not looked any deeper into it, but a 2-step verification indicates that you must have something more than just a password. So even if the baddy gets your password he can't log on to your gmail account.
It dosn't have to be your mobile, if a J2ME app does the same job then that of course works too.