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Wolfenstein 3-D Celebrates 20 Years With Free Browser-Based Version

Dr Herbert West writes "20 years ago today, id software released Wolfenstein 3D, inspired by the classic Apple II game, Castle Wolfenstein. To celebrate, Bethesda Softworks on Wednesday released a free, browser-based version of the iconic first-person shooter. Users can pick which level they wish to play in the browser version, even the secret levels."

160 comments

  1. Ah, game journalism by bonch · · Score: 3, Informative

    The game is a remake of the classic Apple II game, Return to Castle Wolfenstein.

    Return to Castle Wolfenstein was a remake made in 2001. The Apple II games by Muse Software were Castle Wolfenstein and Beyond Castle Wolfenstein. Wolfenstein 3D was not an official remake of them, but it was inspired by them.

    1. Re:Ah, game journalism by Anonymous Coward · · Score: 0, Offtopic

      You hear that, OP? The jig is up, we know you're a shill for decent game journalism

    2. Re:Ah, game journalism by Anonymous Coward · · Score: 0

      Rui, you lost. Stop replying to yourself and move on.

    3. Re:Ah, game journalism by narcc · · Score: 2, Interesting

      Again, Bonch finds a way to shill for Apple.

      Castle Wolfenstein and Beyond Castle Wolfenstein were available for a number of platforms. The C64 version was by far superior, of course.

    4. Re:Ah, game journalism by Anonymous Coward · · Score: 0

      He's still correct about the article incorrectly stating "The game is a remake of the classic Apple II game, Return to Castle Wolfenstein."

    5. Re:Ah, game journalism by cpu6502 · · Score: 1

      Of corse. The Commodore was five years more advanced in technology than Apple II....... I wonder if there was an Amiga port of Wolfenstein.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    6. Re:Ah, game journalism by Creepy · · Score: 1

      Many games were ported in those days, probably more-so than these days. Castle Wolfenstein was indeed written for the Apple ][ first by Silas Warner, who is quite possibly the weirdest person I've ever met (while at Microprose/Spectrum Holobyte, and RIP). Beyond Castle Wolfenstein was simultaneously written for Apple ][ and C64.

    7. Re:Ah, game journalism by Anonymous Coward · · Score: 0

      Again the anti-Apple retards come out immediately on /.

      http://en.wikipedia.org/wiki/Castle_Wolfenstein

      It was originally written for the Apple II, so how is that shilling? It seems to me that you are the shill.

  2. Let's not let facts get in the way of a good story by Tastecicles · · Score: 0

    RTCW was a 2001 release. I was playing W3D *waaaaay* before that.

    Good to see the classics making a comeback, tho.

    --
    Operation Guillotine is in effect.
  3. Prequel to ReturnToWolfenstein by cpu6502 · · Score: 2

    Was there a game that came before Return To Castle Wolfenstein. ÂAnd was it ever ported to a more advanced machine than the Apple II (like Atari or Comodore)?

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    1. Re:Prequel to ReturnToWolfenstein by desdinova+216 · · Score: 0

      the one I think you're thinking of is Wolfenstein 3D, which is what the version referenced in the Summary is, it's regarded by many as the First FPS game

    2. Re:Prequel to ReturnToWolfenstein by Anonymous Coward · · Score: 0

      Don't care enough to research it so grain of salt, etc, but I vaguely remember playing a "Castle Wolfenstein" game on the C64 in the late 80's. If I recall correctly, it had ASCII graphics, and it was largely a stealth game.

      I remember thinking how awesome it was that the guards' shouts of "STOP! COME HERE! YOUR PASS!" when they spotted you were actually synthesized by the computer.

    3. Re:Prequel to ReturnToWolfenstein by Nerdfest · · Score: 3, Informative

      Yes, the original Castle Wolfenstein was an Apple }{ game. It was a top down monochrome shooter, with some nifty speaker tricks to emulate speech. Very cool game for the time (1982?)

    4. Re:Prequel to ReturnToWolfenstein by Nerdfest · · Score: 1

      Sorry, it was 1981, and apparently it had colour, although I only played it monochrome. Also, obviously that should have been "Apple ][".

    5. Re:Prequel to ReturnToWolfenstein by Hatta · · Score: 2

      The summary is confused. RTCW is an FPS from the early aughts. Castel Wolfenstein and Beyond Castle Wolfenstein are the two Apple II games that inspired Wolf 3d. Those are available on the big 3 6502 computers (Apple, Commodore, Atari), and on DOS.

      They are great games. Pull out your favorite 8-bit and play.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Prequel to ReturnToWolfenstein by Anonymous Coward · · Score: 1, Informative

      That's odd. I remember a 3D type-in tank shooter game in ARM assembler in a 1987 issue of Acorn User. Of course, it was wireframe, and you were "walking" around in a tank, but the principle is the same.

    7. Re:Prequel to ReturnToWolfenstein by Apothem · · Score: 1

      It seems there were some attempts to make a Wolf3D source port, but nothing really major. Seems there was better luck making a "remake" of it as an overhaul mod for ZDoom. Just google Wolf3D TC for ZDoom and you should be able to find it.

    8. Re:Prequel to ReturnToWolfenstein by Hamsterdan · · Score: 1

      Stellar 7

      --
      I've got better things to do tonight than die.
    9. Re:Prequel to ReturnToWolfenstein by HornWumpus · · Score: 2

      Battlezone has them all beat. Steller 7 was cool back in 486 days.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    10. Re:Prequel to ReturnToWolfenstein by Anonymous Coward · · Score: 0

      Maybe by people that don't know their history. Wolfenstein 3D wasn't even the first FPS that John Carmack worked on. It was a smash hit, but hardly the first FPS game ever released.

    11. Re:Prequel to ReturnToWolfenstein by narcc · · Score: 1

      Which is strange as there were a few FPS games designed by Carmack before Wolfenstein 3D (The Catacomb 3D series) with near identical game play.

    12. Re:Prequel to ReturnToWolfenstein by Anonymous Coward · · Score: 0

      It's not even the first FPS for Id Software. Catacombs 3D was released in 1991 while Wolfenstein 3D was released in 1992.

    13. Re:Prequel to ReturnToWolfenstein by SomePgmr · · Score: 2

      I'd say there were quite a few fps games before wolfenstein. But I agree that it's the first huge title I think of when I'm thinking back across Quake, Turok, Duke Nukem 3d, Doom, etc. type games.

      My friends and I did play the hell out of this old battletech-style mess over direct dial-up:
      http://www.youtube.com/watch?v=S7WoHGYIDUY

      That was probably an early mail order shareware or Egghead Software purchase. Not nearly as awesome as wolfenstein.

    14. Re:Prequel to ReturnToWolfenstein by Anonymous Coward · · Score: 0

      There was a version of Stellar 7 that ran on the Apple II.

    15. Re:Prequel to ReturnToWolfenstein by voidphoenix · · Score: 1

      The nifty speaker tricks are even more impressive when you consider that the Apple ][ only had one command for sound: you read an I/O-mapped address to click the speaker. Each read was one click. Clicking at different intervals would produce different tones. Speech was done with a combination of tones and noise. All this had to be micromanaged concurrently with anything else your program was supposed to be doing, on a 1 MHz processor! I remember the first time I heard the opening screen of Sea Dragon and hearing the synthesized voice and just listening to it in awe and wonder.

    16. Re:Prequel to ReturnToWolfenstein by antdude · · Score: 4, Interesting
      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    17. Re:Prequel to ReturnToWolfenstein by fbjon · · Score: 1

      Yes, there was some sort of hovertank game that came before. Reference: John Carmack plays Wolfenstein 3D, with commentary. The first part is an interview, the second part he actually plays the original (DOS version, it looks like) and dies a couple of times. Worth watching!

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    18. Re:Prequel to ReturnToWolfenstein by cpu6502 · · Score: 1

      Well that's a nifty site. Play games without the bother of installing an emulator or downloading ROMs. I wish there was something like that for the Commodore 64 (since its hardware is 5 years more advanced then the Apple 2) and Amiga.

      Someone mentioned speech. The most primitive computer or console I ever heard speaking was the 1977 Atari VCS/2600. The sound chip was a noise generator and was never meant to play music or voices, but the programmers managed to squeeze it into an 8 kilobyte program.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    19. Re:Prequel to ReturnToWolfenstein by antdude · · Score: 1

      http://c64i.com/ :) I am sure there are more. Someone else can pitch in.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    20. Re:Prequel to ReturnToWolfenstein by mcgrew · · Score: 1

      I know the game you're talking about, it was one of my favorites. But it was earlier than 1987, as I played it in the arcade at Disney World when I worked there from 1980-1985. The 1987 game was most likely a port of the game you stuck quarters in.

      I shoved a LOT of quarters in that game.

      There was another 3d shooter the preceded Wolfenstien, I don't remember the name and hadn't played it but it was also from Id/Apogee (at one time they were one very small company).

    21. Re:Prequel to ReturnToWolfenstein by oldmac31310 · · Score: 1

      Spectre?

      --
      http://www.acetonestudio.com
  4. Logged on to play. by Anonymous Coward · · Score: 5, Interesting

    They wanted my fucking bitrthdate so I gave them 1/1/1900.

    WTF, is our fucking legal system so screwed that having some dipshit fucking form where anyone can lie is preferable to to just letting anyone play?!?

    Nevermind don't answer that. That was rhetorical.

    DOn't want to get the pedant NAzis all worked up here.

    1. Re:Logged on to play. by Anonymous Coward · · Score: 0

      It's just one of 'those' mechanisms that if they can't get you on anything else they can pull stuff like this up to get you instead.

    2. Re:Logged on to play. by TheCarp · · Score: 1

      I did the same, and it actually told me I couldn't play. I think it was some bad interaction with noscript or requestpolicy. However, it saved a cookie saying that I failed verification. Had to delete that before I could try again... and it worked. PITA.

      --
      "I opened my eyes, and everything went dark again"
    3. Re:Logged on to play. by Anonymous Coward · · Score: 2, Funny

      Well I 1 upped you man..

      My birthdate is 13/32/1874

      It was totally fine with that.. playing now..

    4. Re:Logged on to play. by Anonymous Coward · · Score: 0

      We have the same birthday! As for the legal bullshit, they should host somewhere with saner laws or, if that isn't allowed, put the bullshit text at the bottom of the page with a small font. I mean, they always hide the text of those damned *s in ads, that means it's legal, right? If need be, put an asterisk on the top of the page.

    5. Re:Logged on to play. by Dan541 · · Score: 1

      I put my birth year as 1200. I'm actually surprised it was accepted.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    6. Re:Logged on to play. by Zaphod+The+42nd · · Score: 2

      Okay, I agree with you, but where the fuck have you been? Every website on the goddamned internet right now that has adult content has to have one of those age restriction things. They've always been pointless. Its always been such that any kid can enter 1900 and get in. Where have you been?

      I'm pretty sure there's some dumb legislation that requires it.

      I just wish we could be smart enough that we could set your age as a browser setting, and websites could automatically query for it like a cookie without having to give me those damn boxes over and over and over.

      --
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    7. Re:Logged on to play. by Anonymous Coward · · Score: 0

      It has nothing to do with the legal system. The private industry trade group, the ESRB, requires age verification. Game companies could just have a button that says "Are you 18? [YES] [NO]", but they use the opportunity for market research.

  5. Re:Doesn't work in Firefox 12. by Dast · · Score: 1

    Works just fine for me with Firefox 12 under Ubuntu.

    --

    This sig is false.

  6. Slow as hell by Dwedit · · Score: 3, Insightful

    Yes, let's take a game originally coded in tight X86 assembly language, then shit all over it by converting it into super slow Javascript.

    1. Re:Slow as hell by Anonymous Coward · · Score: 3, Insightful

      I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate.
      But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.

      F------. Would not play again.

    2. Re:Slow as hell by swordgeek · · Score: 1

      Just what I was thinking. The original game ran faster on my '486. Hell, Doom II ran faster than this on my '486.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    3. Re:Slow as hell by 93+Escort+Wagon · · Score: 2, Insightful

      I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate.
      But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.

      Yeah, Internet Explorer 6 sucks.

      --
      #DeleteChrome
    4. Re:Slow as hell by Narishma · · Score: 1

      Your GPU is irrelevant since it's not used in this Javascript version. But yes, I agree with your general sentiment.

      --
      Mada mada dane.
    5. Re:Slow as hell by monkeyhybrid · · Score: 4, Insightful

      What's wrong with that? I think it's pretty cool to see classics like this ported to 'super slow Javascript'. Kind of puts things in perspective when a game I saved up to buy all those years back (after playing the hell out of a magazine demo) and also led me to save up more money to upgrade from my AdLib soundcard to a SoundBlaster Pro (so I could hear more than what seemed like white noise sound effects), is now fully playable in my web browser, for free, with no install, and barely touching my CPU.

    6. Re:Slow as hell by monkeyhybrid · · Score: 1

      Runs smooth as butter on my ageing 2GHz Core 2 Duo, in Chrome.

    7. Re:Slow as hell by datavirtue · · Score: 0

      Maybe on your mom's computer.

      --
      I object to power without constructive purpose. --Spock
    8. Re:Slow as hell by Anonymous Coward · · Score: 0

      Same here.. 2.0 ghz core 2 duo in my old dell e1505... Works fine in chrome under lubuntu

    9. Re:Slow as hell by Osgeld · · Score: 1

      wow that's amazing considering it would run fine on a 25mhz 286! (not doom though, doom is pretty drag ass on an average 386, its passable on a DX40)

    10. Re:Slow as hell by Anonymous Coward · · Score: 0

      Either you're running a shitty browser or your PC is a piece of shit. Running just fine on my Core i7 with Opera. Barely even touches the CPU actually.

    11. Re:Slow as hell by Anonymous Coward · · Score: 0

      No such thing as a 25MHz 286. A 386, yes, but no 286 ran at that speed.

      And, yes, Doom/Doom II ran fine on a 386. I used to play it on a 386DX 25MHz with 4MB RAM when it came out and it had no problem.

    12. Re:Slow as hell by Anonymous Coward · · Score: 0

      http://dannorth.net/2011/12/19/the-rise-and-rise-of-javascript/
      Lack of coroutines or first class continuations being hacked around with CPS is not a feature you fucktard... The lack of decent real concurrency support is nice.. the 90s called, they want their AOLserver back (whether Javascript is a significantly better Turing tarpit than Tcl is an argument and the correct answer is mass genocide of software "engineers")

      I have to work in an environment with these types of people. Who else would inform me how to keep things web scale, after all?

    13. Re:Slow as hell by cbiltcliffe · · Score: 1

      Mobile Core 2 Duo, 1.6GHz, Intel 945 Express graphics, 1GB RAM, and Win7, and it's sooth as silk, even with enemies.

      I guess your computer just sucks.... :)

      --
      "City hall" in German is "Rathaus" Kinda explains a few things......
    14. Re:Slow as hell by hairyfeet · · Score: 2

      I'm sorry AC but you are wrong as the AMD 286 ran at 20 and the harris clone ran at 25 so it was only the intel 286 that didn't clock that high. Sigh...am i the only one that misses the days of common sockets when you could just drop in whatever you wanted? didn't have Intel money? drop in an AMD, was only doing office work? Then Cyrix was for you...I miss that.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:Slow as hell by Gumbercules!! · · Score: 1

      MacBook Air running Chrome. Entry level specs. Game runs perfectly.

      I mean it sucks as a game (now - back in the day I loved it) but it runs on this platform far faster than it ever did back on my 1992 PC, which was probably an 80386DX40, from memory.

    16. Re:Slow as hell by narcc · · Score: 1

      It's not the language, it's the developers. Last year, just for fun, I wrote a Wolfenstein 3d style raycaster (with sprite support, and all the extras, even used the graphics from Wolf3d) in javascript. It ran smooth as silk even on the browser in my old BB OS6 phone. Not that I did anything special to optimize it or anything, just a simple by-the-book implementation.

      I figure the developers had to go out of their way screw this up. Their version runs like shit.

    17. Re:Slow as hell by Anonymous Coward · · Score: 0

      I played it. The last time I played it, it was on a 66 MHz '486 with 16 MB of system memory. My video card was an ATI Mach 32 Graphics Ultra Pro with 4 Megabytes of Vram. I just played the game again. Its not as smooth, and the graphics aren't quite as sharp, even though I'm running it on a Core i7-920 with 12 GB or system memory and with an Nvidia 9600 GT with 512 MB of DDR3 memory. WTF? Go Javascript GO!

    18. Re:Slow as hell by jones_supa · · Score: 1

      I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate. But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.

      If that comment was shown to the original makers of the game back in the day, they would have probably just jumped out of the window.

    19. Re:Slow as hell by dingen · · Score: 1

      Chrome supports hardware accelerated canvas elements now, which means your GPU is actually relevant.

      --
      Pretty good is actually pretty bad.
    20. Re:Slow as hell by Anonymous Coward · · Score: 0

      I might be wrong, but if I remember correctly from looking at the source code when it was released, the entire game was made in pure C.

    21. Re:Slow as hell by Zaphod+The+42nd · · Score: 0

      Lol, your understanding of computer architecture is quaint. Software that doesn't use GPU libraries won't take advantage of your fancy GPU, no matter how fancy it is. lololol. Never heard of "CPU Bound" programs?

      Also, quad-core means *nothing* for gaming. LITERALLY nothing. You'd do just as well with a single-core processor of the same specifications.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    22. Re:Slow as hell by Zaphod+The+42nd · · Score: 1

      Quake 3, in browser, runs better than this. And this is Wolfenstein.

      However, Quake 3 in browser requires you to install a plugin with software libraries. Quake 3 or Doom II the normal games require you to install the game software and data to your machine.

      This is being scripted inside of a webpage, and run inside your existing browser code. They're limited on what they can do, and it runs like ass, but it works on any computer, regardless of OS, and there's nothing to install, patch, update, or configure. It just runs.

      Maybe try understanding the "why" before you just complain. There's advantages and disadvantages to every approach. They specifically chose these advantages regardless of the disadvantages of speed and texture size. (yes, the aliasing is terrible, wall textures look like butt).

      If you want to play the better, hard-coded version, go play the better, hard-coded version. It seems obvious.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    23. Re:Slow as hell by mcgrew · · Score: 1

      You're forgetting that most PCs had a top speed of about 16 mHz in 1992, and Wolfenstein played well on them. The new machines are more than 100 times faster, so a slow sloppy language works.

      The original 6502 (or was it 6508?) chip these games were first programmed in (Apple, C64, etc) had only 1mHz clock speeds. They probably had to be programmed in assembly because C would have been too slow.

    24. Re:Slow as hell by Narishma · · Score: 1

      That's assuming the game uses the canvas element. From a cursory look at the page's source, it doesn't appear to use it but I could be wrong.

      --
      Mada mada dane.
  7. Re:Doesn't work in Firefox 12. by halcyon1234 · · Score: 1
    It works for me with Firefox 12 on Windows.

    Then again, rather than going to wolfenstein.bethsoft.com-- which doesn't work and only shows a black screen-- I went to piratebay.org. A few seconds later, and it worked like a charm.

  8. Re:Bethesda: Working on this instead of fixing Sky by discord5 · · Score: 5, Funny

    I guess this is why they haven't fixed all of those bugs in Skyrim. They were too busy making a browser-based Wolfenstein.

    Nah man, this is the tech demo for the Elder Scrolls MMO. I shit you not.

  9. doesn't look like much now, but... by Xtifr · · Score: 4, Insightful

    It's hard to tell from looking at it now, just how much of a revelation Wolfenstein3D really was. Compared to modern games, the graphics look like crap, and even back then, we had games with better graphics in the cut scenes, but we all knew that cut-scenes were pre-rendered, slowly, on much bigger machines. The idea that our simple desktop systems could create that level of 3D realism on the fly was astonishing! The first time I saw it, I kept wondering if it was going to make my CPU explode from all the calculations it must be performing.

    1. Re:doesn't look like much now, but... by I.M.O.G. · · Score: 3, Insightful

      I recall the same experience... Prior to seeing Wolfenstein3D, I had graduated from Intellivision to the Nintendo NES, and that constituted my main gaming exposure, other than some early versions of Flight Simulator. Wolfenstein3D blew me away with the graphics possible on a computer, and I probably jumped out of my seat a number of times as the immersion was like nothing I'd seen before. A lot of games with impressive graphics since then, but nothing like that first impression... Kind of a cool experience, yields a different sort of appreciation I think compared to that of younger gamers who have a more modern sense of graphics expectations.

    2. Re:doesn't look like much now, but... by Narishma · · Score: 1

      There were cut-scenes back then?

      --
      Mada mada dane.
    3. Re:doesn't look like much now, but... by theurge14 · · Score: 1

      Wolfenstein 3D was interesting to me as a kid but the real revelation was when I finally got ahold of Doom II (on a CD!). That game changed my young life.

    4. Re:doesn't look like much now, but... by AngryDeuce · · Score: 1

      Sure, ever play Out Of This World? Came out in 1991 and is chock full of cut-scenes.

    5. Re:doesn't look like much now, but... by Hamsterdan · · Score: 1

      I *loved* that game...

      --
      I've got better things to do tonight than die.
    6. Re:doesn't look like much now, but... by artor3 · · Score: 3, Interesting

      I remember having a friend describe Wolfenstein 3D to me before I actually saw it. I couldn't wrap my mind around it. I kept thinking it would have to be static images, like those old RPGs in which you looked in the four cardinal directions simultaneously (e.g. Moraff's World), and couldn't imagine how you could have a shooter like that. Realtime 3D really was amazing to see for the first time. Moreso even than seeing actual 3D with active shutter glasses many years later.

    7. Re:doesn't look like much now, but... by tangent3 · · Score: 2

      Too bad you didn't have a look at Ultima Underworld, which was released 2 months before Wolfenstein 3D, and had way better 3D graphics (with a lower framerate)

    8. Re:doesn't look like much now, but... by Anonymous Coward · · Score: 0

      Yes, me too. I bought a computer to play Doom II. :) Who could resist deathmatch? But I loved single player like no other computer game since. Anyway, after buying a PC, next thing you know I get a computer degree. Really did change my life in a big way.

    9. Re:doesn't look like much now, but... by Anonymous Coward · · Score: 1

      "better" is subjective. Ultima was more detailed, but the frame rate was much slower; like 4 fps, as opposed to 20-30 fps for Wolf3d on similar hardware. Also, Ultima had a relatively small 3D window surrounded by UI components, and had a limited depth range.

      Wolf3d was fast, used almost the entire screen for the 3D view, and rendered to the horizon. It was the first "fluid" first-person 3d game, and that made a lot of difference. Nowadays, no-one would tolerate 4 fps regardless of how detailed the graphics were.

    10. Re:doesn't look like much now, but... by Anonymous Coward · · Score: 0

      I bought a copy from gog.com and it plays just as fun as when it was new. It's one of those games that has held up really well over the years.

    11. Re:doesn't look like much now, but... by leonardop · · Score: 1

      I very much agree with what you're saying, and my recollection of playing Wolfenstein3D for the first time many years ago was indeed similar (although I also remember the not-so-pleasant diziness and head aches from the visual effects).

      For more interesting nuggets about the impact of this game and the design behind it, make sure to check out this nice video of Carmack himself talking about the game and playing the game with commentary: http://www.youtube.com/watch?v=amDtAPHH-zE

    12. Re:doesn't look like much now, but... by cpu6502 · · Score: 1

      guess you never played Final Fantasy on the NES or it various ports. Cutscenes have existed a long time... earliest I can recall is Turrican. Or even Pacman.

      --
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    13. Re:doesn't look like much now, but... by Anonymous Coward · · Score: 0

      But could you look up or down in Wolf3D?

  10. How is this done? by Faulkner39 · · Score: 1

    The page source shows me some beautifully nested divs indicating game components (like HUD). Is this all javascript?

  11. Still got it by Egg+Sniper · · Score: 1

    I can't believe how familiar that first level was to me. Didn't get lost at all. Amazing the things we remember.

    1. Re:Still got it by howardd21 · · Score: 1

      Completely agree, I knew just what door to open, where the enemy would be, etc. Pretty cool.

      --
      no comment
    2. Re:Still got it by oodaloop · · Score: 1

      I was thinking the same thing. I even paused a few times before certain corners, with some kind of subconscious memory of being ambushed hundreds of times. Sure enough, Nazi guard.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
  12. Re:Bethesda: Working on this instead of fixing Sky by Hatta · · Score: 1

    What I don't understand is why they didn't keep the iD name.

    --
    Give me Classic Slashdot or give me death!
  13. Re:Doesn't work in Firefox 12. by TheCarp · · Score: 2

    Works just fine is a bit of an overstatement. Took me a few minutes to reorient to the controls and remind myself why we started actually using the mouse with DOOM. Ouch.

    The textures are fucked for me. As I walk by a dead body there is clearly a frame that flashes of the soldier standing erect...every time. The side panels of doors also render as a rainbow.

    Aside from that its very jerky, not smooth at all. Looks better with the browser in full screen mode but, still rendering badly.

    I know its free but, as someone who played the original, for all its faults, it was better than this.

    --
    "I opened my eyes, and everything went dark again"
  14. 70% CPU usage and crappy sound! by JackAxe · · Score: 1, Insightful

    I'm pretty sure that my old 386 DX 40 -- of which I played Wolfenstein 3D through several times via my gravis game pad -- can't even manage 1% of the power of my current MacBook Pro; but yet this browser based bloat really knows how to suck up my resources for something that's so simple compared to today's games.

    Maybe I should be playing this on my PC instead, since JavaScript is such a resource hog? My PC is an i7 at 4Ghz with a GTX 580. Maybe it can manage better? Then again, some of my modern games use less resources than this abomination. <sarcasm>Hurray for progress.</sarcasm>

    1. Re:70% CPU usage and crappy sound! by Anonymous Coward · · Score: 1

      Try getting Safari 5. The javascript engine on that browser tested slightly faster than Chrome.

    2. Re:70% CPU usage and crappy sound! by Anonymous Coward · · Score: 0

      use a less shitty browser perhaps?

    3. Re:70% CPU usage and crappy sound! by cbiltcliffe · · Score: 1

      What kind of crap computers do you people have? My 6 year old mobile 1.6GHz Core 2 Duo runs it just fine. I suppose a crap browser with a crappy, slow Javascript interpreter might make it chug, but that's not the game's fault. That's your crap computer....

      --
      "City hall" in German is "Rathaus" Kinda explains a few things......
    4. Re:70% CPU usage and crappy sound! by JackAxe · · Score: 1

      The browser isn't shitty, it's JavaScript. And Chrome has the best JS engine right now, at least the one that has the most hype.

    5. Re:70% CPU usage and crappy sound! by JackAxe · · Score: 1

      According to you, your computer is crapper than mine. It's even slower than my last MacBook Pro 17". You should consider upgrading your computer.

      I'm sure if I booted into Windows, I'll get better performance than under OS X with the bloat that is JavaScript; but for Wolfenstein in the browser with crappy sound, it's not worth it; besides, DOSBOX handles it just fine and uses less CPU -- I double checked 32% CPU with full audio and most of the resources are just for emulation.

    6. Re:70% CPU usage and crappy sound! by anss123 · · Score: 1

      Maybe I should be playing this on my PC instead, since JavaScript is such a resource hog?

      I wouldn't be so quick to blame Javascript. I tried the game in IE8, which isn't exactly known for its javascript performance, and while the the game isn't working 100% it does run.

      That means the game renders 3D through the DOM. Not canvas or anything more fancy. A quick check with FireBug let me change the colors and positions of various game elements, by simply browsing through the DOM and finding the right element.

      Textures seem to be lots and lots of 1px wide images.

      A game manipulating thousands of DOM nodes is hardly a scenario modern browsers are optimized for. I'm surprised the game runs smoothly at all.

    7. Re:70% CPU usage and crappy sound! by cbiltcliffe · · Score: 1

      I have plenty of other computers, including a 16GB quad core desktop. It's just that when I tried this online Wolfenstein, I happened to be using the six year old laptop. And it ran fine. I'm sure on the quad core, I could run Wolfenstein, Crysis, 3 or 4 virtual machines, and 274 Firefox tabs all at the same time, and it would still work pretty well.

      I stand by my comment that the computers that people have that won't run this are crap.

      --
      "City hall" in German is "Rathaus" Kinda explains a few things......
  15. Country Block by Anonymous Coward · · Score: 0

    Sorry, your IP address shows you are coming from a country that requires us to block access to this particular site.

    German internet censorship laws at work. As a popular meme figure would say: "I don't want to live in this country anymore" (or something like that).

    1. Re:Country Block by chipschap · · Score: 2

      "German internet censorship laws at work" Isn't it instead the German law about displaying Nazi symbols? I can't recall if it was W3D, I think it may have been, that was released on Yom HaShoah, the Holocaust Day of Remembrance. I thought that was pretty tasteless but probably due to lack of knowledge. I wrote to the developer and he wrote back and told me, "It doesn't matter, it's only a game." I didn't agree but there's room in this world for civil disagreement.

  16. An abbreviated timeline, for those who care by swordgeek · · Score: 4, Informative

    * Castle Wolfenstein: 1981 (on the Apple ][. Atari and Commodore shortly thereafter)
    * Beyond Castle Wolfenstein: 1984
    * Hovertank 3D: 1991 First FPS
    * Wolfenstein 3D: 1992
    * Return to Castle Wolfenstein: 2001. A very, VERY different game!

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    1. Re:An abbreviated timeline, for those who care by xQx · · Score: 1

      You can see a video of hovertank on youtube: http://www.youtube.com/watch?v=P7juV9zo5Tk

      Amazing to see how similar level 1 of hovertank is to level 1 of wolf 3d. It looks like all they've done for Wolf level 1 was to reskin the walls and put in new sprites!

      Did anyone else get completely pissed off that game journalists for the next fifteen years _always_ called DOOM the first 3D FPS??

    2. Re:An abbreviated timeline, for those who care by TheRealMindChild · · Score: 1

      While the fact is wrong, the attribution wasn't... Hovertank, Wolfenstein 3d, and DOOM were all John Carmack/John Romero games. It isn't like they are giving the wrong person credit.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    3. Re:An abbreviated timeline, for those who care by beaverdownunder · · Score: 2

      Er, in terms of FPS's, I think http://en.wikipedia.org/wiki/MIDI_Maze Midi Maze beats your Hovertank game by around 4 years (1987)...

    4. Re:An abbreviated timeline, for those who care by Joe_Dragon · · Score: 1

      Don't forget rise of the triad

    5. Re:An abbreviated timeline, for those who care by arth1 · · Score: 2

      Er, in terms of FPS's, I think Midi Maze beats your Hovertank game by around 4 years (1987)...

      Try Maze War (1974).

    6. Re:An abbreviated timeline, for those who care by BigSes · · Score: 1

      Wow, and you missed Spear of Destiny, that came shortly after Wolfenstein 3D. Its not an expansion to Wolf 3D, its a completely stand alone game. I own it, original box and all. Thanks for the histroy lesson.

  17. Re:Doesn't work in Firefox 12. by Anonymous Coward · · Score: 0

    Work in Opera. I'm not sure if it's intended, but some of the wall textures get a bit horizontally "compressed" if you view them at angles.

    Oh well, I guess it's cool. Too bad they took so long in doing this when others have done far more.

  18. Re:Doesn't work in Firefox 12. by AngryDeuce · · Score: 1

    We have to go deeper!

  19. WOW Trainwreck by Anonymous Coward · · Score: 0

    Wow. That was so horribly jerky I started feeling sick playing it. And I'm a guy that plays a ton of cs source with his mouse sensitivity cranked and whipping around wasting people.

  20. Sucks without mouse by Tough+Love · · Score: 1

    It's Wolfenstein 3D alright, but with only arrow key controls it sucks way too much.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
    1. Re:Sucks without mouse by Anonymous Coward · · Score: 0

      Just turn on mouse support. It's right there under the Controls setting.

  21. um classic Apple II game? by Osgeld · · Score: 0

    "a remake of a classic Apple II game, 'Return to Castle Wolfenstein.'"

    first, wrong game
    second, classic is very debatable, most people didn't know it existed until well after wolf3d, including myself, and I have owned and apple II since 1985 to present

    just cause its old, its not automatically a classic

    1. Re:um classic Apple II game? by HornWumpus · · Score: 2

      What kind of moron would buy an Apple ][ in 1985?

      In 1985 the Amiga was released. The C-64 was a better and cheaper computer then an Apple ][. Many, many better choices by then. The //e wasn't worth mentioning, ship had long sense sailed. Apple was just milking the moron market.

      Don't get me wrong. I loved my Apple ][. I still occasionally started it in 1985. But by then it was nostalgia.

      'Escape from Castle Wolfenstein' is certainly a classic game. Just cause you missed out doesn't change that.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    2. Re:um classic Apple II game? by Osgeld · · Score: 1

      it also didn't have any software, and we needed it for real uses, not playing games and demos (what kind of moron buys a computer with jack shit software available for it)

      in 1985 it was a 1024k (ramworks II) Apple IIe with 5.25 floppy, 3.5 inch floppy, 10 meg profile, and letter quality printer, yea it was 8 bit, yea it didnt play dumb games on our TV, but it was a workhorse

  22. Already done in 4KB of Java by Walking+The+Walk · · Score: 3, Informative

    As of this posting, the port linked in the article doesn't work on Opera 11.64 (Win 32). Luckily, Wolfenstein 3D has already been ported to a 4KB Java applet, for the 2011 Java4K competition. Go play it there instead.

    --
    A recursive sig
    Can impart wisdom and truth
    Call proc signature()
    1. Re:Already done in 4KB of Java by artor3 · · Score: 4, Informative

      That's nothing like the original Wolfenstein 3D. The graphics are crap compared to the real thing (no animations -- bad guys go from living to dead in one frame), and the level layout doesn't even match. It's cool that they got it in 4 KB and all, but I can't imagine anyone preferring that version to Bethesda's.

    2. Re:Already done in 4KB of Java by eliphas_levy · · Score: 1

      As of this posting, the port linked in the article doesn't work on Opera 11.64 (Win 32).

      Worked fine in my Win32 11.62 build 1347, just got in two levels finished. Maybe they were just slashdotted when you tried :)

      --
      eliphas
    3. Re:Already done in 4KB of Java by anss123 · · Score: 1

      I got the game running on Opera 11.62, though the doors look mighty strange when looked at from an angle. But other than that it runs fine with both sound and music.

      The game also sort of runs in IE8, just that the game half-freezes after opening doors (one can still shoot, and be shot at by enemies). IE6 gives an JavaScript error though.

    4. Re:Already done in 4KB of Java by fbjon · · Score: 1

      Never mind the level layout in the 4 KB applet: You can't strafe, you can't turn and move at the same time, you can't slide along walls, only one weapon with infinite ammo, slow AI, no running, etc.. It's basically a completely different game.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  23. Re:Bethesda: Working on this instead of fixing Sky by Anonymous Coward · · Score: 2, Interesting

    Because between Doom3 and Rage, iD has been in gradual decline, a pale shadow of what successful 'indie/shareware' gaming can become given fame and success. iD is like all the bands that are 'still together' after 20-30 years even though have the members have been drummed out/left because the vision and excitement that once made the company great has long since past.

    Go read up on Adrian Carmack's dismissal and then put that into perspective with the iD sellout and you'll see that this had been planned for quite some time. Combine that with Valve and Epic's success with their game engines' licensing compared to the 4th generation of iD's (And it's not like we've seen a bunch of Tech 5 games either!) and you know the writing has been on the wall since midway between when Q3A and Doom3 came out.

  24. even crazier... by Anonymous Coward · · Score: 0

    looked at the HTML source code & it's all div's not canvas. the JS isn't a recompiled version - they actually re-wrote it from scratch.

  25. Re:Bethesda: Working on this instead of fixing Sky by Anonymous Coward · · Score: 1

    What I don't understand is why they didn't keep the iD name.

    Probably because id has never spelled their name lowercase i, uppercase d.

  26. SLLLLOOOWWWW by Anonymous Coward · · Score: 0

    IN MY BROWSER
    TOO DAMSLOW TO PLAY.

    i HAVE THE ORIGINAL THOUGH! :)ahahahah

    AND i paid FOR IT! 2
    MY FAvorite game before Quake.

    Now Q3 still beats the crap out of every game today. (CTF & FFA)

    one of these HERE days I'm gonna get myself a reeeel innnernet kunecshun and come back to the Q3 servers still surviving and just laywayste to the poor slackers.

    Yea that and when I get to be a multibillyunaire I'll pay someone to build my own network so we don't have LAG time :)

  27. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  28. Death Cam by Anonymous Coward · · Score: 0

    Whatever happened to the original Death Cam? That made the whole game!

  29. Re:Doesn't work in Firefox 12. by kermidge · · Score: 1

    Works for me w/ FF in Ubuntu 12.04; I set Opera to mask as FF for the site, works fine, set it in Speed Dial. The video is worth watching/listening to, bit of interesting history. I'd like to see the Jaguar version, time to see about emulation for it, I guess.

  30. no Horst Wessel Lied :( by Blaskowicz · · Score: 1

    it's sad not to have that great little music playing. the music playback seems improved too.

    else this is the first 3D javascript game ever that runs acceptably!, though I have a fast PC (athlon II X2).

    1. Re:no Horst Wessel Lied :( by narcc · · Score: 1

      else this is the first 3D javascript game ever that runs acceptably!

      According to other posters (I haven't checked) it doesn't use canvas. It runs pretty good if you consider that.

      There are zillions of other 3d games that use canvas with significantly better performance. If you count games that use webgl canvas, you'll find quite a few very impressive 3d games written in javascript.

  31. They changed the music by tangent3 · · Score: 1

    It used to be http://en.wikipedia.org/wiki/Horst-Wessel-Lied in the original PC version

  32. I remember playing Wolfenstein 1 on C64 by GoodNewsJimDotCom · · Score: 2

    Try picking a lock without sound. You're supposed to get a click when one of the three digit numbers hits, but I had no sound, so I was playing the state lottery to kill Hitler. I did it once. The worst part is if you died, thats it, restart. So not only did you have to get a three digit combination right, you had to use that dagger to slay guards and make your way to the bottom of the bunker and out with 1 life.

  33. Re:Bethesda: Working on this instead of fixing Sky by Anonymous Coward · · Score: 1

    And yet Doom 3 and Rage both sold millions.

  34. Dude I found a bug!!!! by Anonymous Coward · · Score: 0

    Not in the original game of course, but the modern website front end..

    I entered my birthdate as the 32nd day of the 13th month of 1874, and it was cool with the fact that I was born on a fictitious day in a fictitious month and I'm older than the oldest person alive on the planet.

    I'm looking forward to this.. the intro music has stimulated some neurons that have lain totally dormant for 20 years. I can't wait to find the crazy machine gun wielding giant blue guy who shouts "GUTENTAG!!!"

    1. Re:Dude I found a bug!!!! by Blaskowicz · · Score: 1

      ha, I ententered 20th april 1889 on that birthdate form.

    2. Re:Dude I found a bug!!!! by Anonymous Coward · · Score: 0

      It might still be possible to live that long:

      http://en.wikipedia.org/wiki/Jeanne_Calment

  35. Re:Bethesda: Working on this instead of fixing Sky by Anonymous Coward · · Score: 0

    I disagree, iD has been a game engine company since Doom first came out, the product isn't the game, it's the engine. The games themselves are basically just extensive demos of the engine that people just happen to enjoy playing.

    That being said, I really think they could have done better with the Doom 3 level design as it just wasn't very good. And ditched that stupid stealth sequence in RtCW.

  36. Re:Let's not let facts get in the way of a good st by jones_supa · · Score: 1

    Good to see the classics making a comeback, tho.

    Is it always a good thing? It's the same game you can play in DOSBox already. We've already seen lot of remakes of the classic adventure games, for example. I think it is also important to grasp what aspects made them so memorable, and then make completely new games based on those observations.

  37. Re:Doesn't work in Firefox 12. by Askmum · · Score: 1

    Very jerky indeed. I took out my old floppies and loaded WOLF3D in dosbox and it was smooth as butter. Added bonus, I never had so much EMS and XMS memory free in my life!

  38. ... but Doom was the game changer. by pr100 · · Score: 1

    Yeah, but somehow W3D didn't have that fully immersive experience that came with Doom.

  39. The Nazis have won after all... by datorum · · Score: 1

    "Sorry, your IP address shows you are coming from a country that requires us to block access to this particular site." (Austria)

    1. Re:The Nazis have won after all... by Anonymous Coward · · Score: 0

      Sorry, your IP address shows you are coming from a country that requires us to block access to this particular site.

      Comming from Germany....

  40. Return to castle wolfenstein coop by Anonymous Coward · · Score: 0

    while we're at it, check out my project: http://code.google.com/p/bzzwolfsp
    coop version of return to castle wolfenstein, wil run on your precious mac/linux/windows boxes

  41. Darn Germans... by KlausBreuer · · Score: 1

    Sitting here in Germany (and being a German), I get this message when I call the link:

    "Sorry, your IP address shows you are coming from a country that requires us to block access to this particular site."

    Thanks you, Germany, Thank you very much for taking such good, loving and thoughtful case of your children.

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    1. Re:Darn Germans... by BigSes · · Score: 1

      It has plenty of swastikas and other Nazi symbolism. Pretty sure thats illegal where you're from. Cheer up though, you get the interesting pornography!

    2. Re: Darn Germans... by Anonymous Coward · · Score: 0

      Had the same message pop up from Austria ...

      Try http://wolfenstein.bethsoft.com/game/wolf3d.html

  42. Re:Bethesda: Working on this instead of fixing Sky by dskzero · · Score: 1

    id has not been in any gradual decline. They still make millions with games that are admitedly tech demos. They are just as strong as ever, more sophisticated gamers with opinions might think otherwise and such opinions are completely valid, as Doom 3 and Rage were less than perfect, which is what people expected for some reason from people who have been almost 20 years making blank states for people to make stuff - mods, TC, other games. People whould have known that ever since Quake, which was an honest attempt at making a hugely moddable game, throwing in some nice SP because Sandy Petersen and John Romero are good designers. There is a reason why Carmack is the face of the company: and that reason is that id isn't a "game studio", they are "game developers" and that is the focus of the company.

    --
    Oblivion Awaits
  43. Meh. web version only by sl4shd0rk · · Score: 1

    Wish it was a download. The web version sucks.

    --
    Join the Slashcott! Feb 10 thru Feb 17!
  44. Ah, Nostalgia by Nghtmr9999 · · Score: 0

    Ah, I remember playing this when I was younger. It is always nice to play a nostalgic game like this to see what games were like back in the day.

  45. Re:Let's not let facts get in the way of a good st by neokushan · · Score: 2

    You really need to watch the Bethesda "video podcast" of John Carmack playing Wolfenstein 3D and commenting on it - it's fascinating stuff.
    Particularly as he brings up exactly the point you're talking about and how the big studios, with multi-year plans for a single game can make really epic stuff but loose out on a lot of the ingenuity and flexibility a small group of people can have. If you plan to make a game in just a couple of months, you can perfect the gameplay or pull and scrap "features" as necessary to make the game truly fun, whereas on a big AAA title you can't really do that without potentially pushing the project back years - assuming it gets released at all.

    Link: http://www.youtube.com/watch?v=amDtAPHH-zE

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
  46. Re:Doesn't work in Firefox 12. by neokushan · · Score: 1

    I've just tried it in Firefox 12 and it was working fine, poor controls aside. I am running a decent dev machine with a Quad Core Sandy Bridge under the hood and 12Gb of RAM though - so it might be down to that.

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
  47. Re:Let's not let facts get in the way of a good st by yahwotqa · · Score: 2

    Fuck you, youtube^Wgoogle, I'm not going to create an account just because someone somewhere thought someone else somewhere else might possibly be sometimes in future be offended by pixels of red color.

  48. Re:Bethesda: Working on this instead of fixing Sky by Anonymous Coward · · Score: 0

    Didn't like Doom 3 at all, but Rage is the best thing they've made since Doom 2. I'd say they're pulling out of a decline, if anything.

  49. Re:Bethesda: Working on this instead of fixing Sky by Zaphod+The+42nd · · Score: 1

    Id Tech 5 is actually an amazing engine and set of tools, allowing multiple artists to modify the same map at the same time without messing each other up, with full version control over art assets. You don't know how much that speeds up development vs the ANCIENT tools that come with source. Source is waaaaay out of date, but it works fine for what Valve is doing, so they just keep patching it. But Source can't handle things like megatexturing that id tech 5 does well. Unreal Engine 3.999 by Epic is on the same level as Id Tech 5, as is frostbite 2, and just about nothing else. These are bleeding-edge engines, and no, we haven't seen many games with them yet; but they JUST CAME OUT. AAA games, the kind that would licence these engines, take years to develop, so it won't be until years that we'll start seeing these engines. Not to mention, consoles are holding back PC development, there's no point in making a more powerful engine if it can't run on console too.

    At this point, Id isn't concerned so much about making amazing games, nor is Epic. Before Gears of War, epic was just kicking out another Unreal Tournament after Unreal Tournament. They all played pretty much the same. Pretty limited game too, fun, but just multiplayer, that's all. But that was the point. Id and Epic are spending so long working on these engines, they don't have time for games as much, and they don't care to. They make their games as tech demos, to show off the engine to other companies. You go back throughout time, all the games by Id, look at quake 2 (half-life was made with that engine, MUCH more of a "game" in the traditional sense, with a proper story, vs quake2's simple action) you have quake 3 (other games like Jedi Outcast or Star Trek Elite Force were made with that engine, again, MUCH more of traditional "games" with a full story and campaign, vs quake 3's simple multiplayer).

    Thats just their business model, man. And somebody's gotta make those engines, most game companies just want to make games. They don't have the time or the money or the interest to roll their own engine for every game.

    --
    GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
  50. Re:Bethesda: Working on this instead of fixing Sky by Zaphod+The+42nd · · Score: 1

    iD is a company based in Dallas, led by John Carmack, which makes games, like doom.

    Bethesda is a subsidiary of ZeniMax, based out of Bethesda, Maryland, which publishes games.

    Bethesda was never known as "iD". Id is still known as Id. So I have no idea what you're talking about.

    --
    GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
  51. Re:Bethesda: Working on this instead of fixing Sky by Hatta · · Score: 1

    iD is also a subsidiary of ZeniMax. The game featured in the article was produced by iD, but is now published on the Bethesda website. This indicates to me that the iD name is at least somewhat deprecated.

    --
    Give me Classic Slashdot or give me death!
  52. Bonch: apple shill by Anonymous Coward · · Score: 0

    bonch is one of many user accounts which are used to pose as corporate shills for companies such as apple and microsoft, and also to crapflood discussions with personal attacks on fellow slashdotters.

    Other known sockpuppet acounts are BasilBrush, Overly Critical Guy, hairyfeet, SharkLaser, InsightIn140bytes, jo_ham, etc.

    Here's what one of them has to say about the art of corporate shilling:
    http://apple.slashdot.org/comments.pl?sid=2035122&cid=35473078

    do you wanna help slashdot? mod these sockpuppets down. They are only effective if they manage to get modpoints to upvote their own posts.

  53. Re:Let's not let facts get in the way of a good st by jones_supa · · Score: 1

    Thanks, dude! Very interesting clip. :)