After the supposed 'nuclear weapon' test detonation, North Korea stated that no radiation had leaked. I found this bit particularly interesting because, depending on the area, leakage might pose a threat to the population. Since when does NK give a damn about its population?
I have reason to believe they never tested tested any nuclear weapon, otherwise 'leakage' would've never been brought up. The measurements of the following earthquake seem to support this theory.
Sorry to rain on your parade, but your own lack of competence with linux installations is a silly excuse for stating that "Microsoft has made the better desktop". Obviously various linux distros have their own quirks and issues, but if you can handle those, a linux system makes a great general-purpose desktop environment and is, in my opinion, way ahead of anything Microsoft has to offer at the moment. I am not biased or trying to stab Microsoft here, I just choose the best tool to get the work done. That said, it is far from perfect, and if Microsoft would come up with a better alternative, I'd gladly use that.
Using OpenGL as the graphics backend does not imply that the program is compilable on other platforms, such as linux. There are many other things involved, of course, like third party libraries, such as bink (video format). Even though the game Neverwinter Nights had a linux port, it didn't include video support due to the closed nature of bink. OpenGL and Direct3D are obviously two completely different APIs. The interesting thing is that, a little less than a decade ago, OpenGL was mature while The DirectX stuff was still in its infancy. Nevertheless, as 3D acceleration became a reality, more and more developers began using DirectX. It was backed by Microsoft, after all.
Why an alternative when you already have something that works? Because Microsoft didn't own it. It's that simple. As for which is "better", there is an interesting comparison at Wikipedia. http://en.wikipedia.org/wiki/Direct3D_vs._OpenGL
In my opinion, and I'm sure everyone with a sane and reasonable way of thought will agree, an open source implementation would be a fool's errand. With the limited amount of hardware-accelerated drivers for linux, just how large are the chance for an implementation by a hardware vendor even if open source Direct3D was a reality? The best solution, which both Wine and Cedega utilize, is a Direct3D->OpenGL wrapper. It's not optimal, but it often works decently.
I, for one, welcome our new Dentist Overlords.
Apparently, the bug/exploit was fixed in the 9625 beta release. http://www.nzone.com/object/nzone_downloads_rel70b etadriver.html
After the supposed 'nuclear weapon' test detonation, North Korea stated that no radiation had leaked. I found this bit particularly interesting because, depending on the area, leakage might pose a threat to the population. Since when does NK give a damn about its population? I have reason to believe they never tested tested any nuclear weapon, otherwise 'leakage' would've never been brought up. The measurements of the following earthquake seem to support this theory.
An MS conspiracy. Next on the list: Linus Torvalds.
Does anyone know of there is any known connection to his stalker? Or was it just a plain accident?
Sorry to rain on your parade, but your own lack of competence with linux installations is a silly excuse for stating that "Microsoft has made the better desktop". Obviously various linux distros have their own quirks and issues, but if you can handle those, a linux system makes a great general-purpose desktop environment and is, in my opinion, way ahead of anything Microsoft has to offer at the moment. I am not biased or trying to stab Microsoft here, I just choose the best tool to get the work done. That said, it is far from perfect, and if Microsoft would come up with a better alternative, I'd gladly use that.
Using OpenGL as the graphics backend does not imply that the program is compilable on other platforms, such as linux. There are many other things involved, of course, like third party libraries, such as bink (video format). Even though the game Neverwinter Nights had a linux port, it didn't include video support due to the closed nature of bink. OpenGL and Direct3D are obviously two completely different APIs. The interesting thing is that, a little less than a decade ago, OpenGL was mature while The DirectX stuff was still in its infancy. Nevertheless, as 3D acceleration became a reality, more and more developers began using DirectX. It was backed by Microsoft, after all. Why an alternative when you already have something that works? Because Microsoft didn't own it. It's that simple. As for which is "better", there is an interesting comparison at Wikipedia. http://en.wikipedia.org/wiki/Direct3D_vs._OpenGL
In my opinion, and I'm sure everyone with a sane and reasonable way of thought will agree, an open source implementation would be a fool's errand. With the limited amount of hardware-accelerated drivers for linux, just how large are the chance for an implementation by a hardware vendor even if open source Direct3D was a reality? The best solution, which both Wine and Cedega utilize, is a Direct3D->OpenGL wrapper. It's not optimal, but it often works decently.