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Cedega and Linux Games

Linux.com's Stefan Vrabie has a look at the state of Transgaming's Cedega, which some claim to be the best current offering for running Windows games under Linux. While it may be better than nothing, the author still puts this solidly under the "plug and pray" column with the biggest drawback being the amount of fiddling required to make it work. From the article: "Cedega may not be the answer to games under Linux, but it's better than not being able to play at all, until gaming companies notice Linux users as a market and release games for Linux." Linux.com and Slashdot.org are both owned by OSTG.

422 comments

  1. No games? by Short+Circuit · · Score: 5, Interesting

    I bought Neverwinter Nights Saturday, and I'm thoroughly enjoying it.

    With the Diamond Edition ($30 at Best Buy), you get both expansion packs, and you can follow some online directions to install to Linux without passing through Windows.

    I also bought Return to Castle Wolfenstein a while back. That was good, too.

    Oh, and there's DOOM, DOOM ][, Quake, Quake 2, Quake 3, several versions of Unreal...

    If you'll go the Open Source route, there's DarkPlaces, Cube, Duke Nukem 3d (engine, anyway. You'll still need the gamedata.

    Uhm...no games? How about, no hyperadvertised games?

    1. Re:No games? by spun · · Score: 3, Informative

      You missed Civilization II: Call to Power. And on the open source side, try Wesnoth and Freeciv.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    2. Re:No games? by Short+Circuit · · Score: 2, Informative

      Freeciv is probably the most complete Open Source game I've had the pleasure to enjoy. Supplemental nethack interfaces (Such as Falcon's Eye/a.) take a close second.

    3. Re:No games? by Anonymous Coward · · Score: 3, Insightful

      I've had my eye on this one and online it actually says it's 20 bucks.

      Either way, it's nice to have such things that are ported directly to Linux.

      In the holy wars of whether WINE benefits the Linux community or not, I think it hurts more than it harms. If you want to game with your PC, dual boot...you know, with that OS your machine came with. If you want to use Linux, convince yourself to use only native games. If you REALLY REALLY want to game, get yourself an XBox.

    4. Re:No games? by G+Morgan · · Score: 1

      Neverwinter is a great game with the expansion packs. The original campaign was a bit so-so* but the second expansion was fantastic.

      *it was good but not as good as HOTU

    5. Re:No games? by suparjerk · · Score: 1

      > The problem isn't no games, it's that linux is a FUNCTIONAL operating system. It is meant for office use and for stable, spyware-free home connectivity.

      That's exactly what the linux community is trying to change. I agree with you in that MacOS is for multimedia, Windows is for gaming, and Linux is currently for productivity and stability. Linux is also supposed to be versatile and customizable and progressive, and I think it's silly to dismiss the idea of gaming on Linux because "it's not meant for gaming".

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    6. Re:No games? by Anonymous Coward · · Score: 5, Insightful


      Uhm...no games? How about, no hyperadvertised games?


      Uhm...no games? How about, no contemporary games.

      Every semi-serious, hell every casual PC gamer has moved beyond all your listed games games years ago. You didn't present an argument for Linux gaming, you presented one against it.



    7. Re:No games? by gormanly · · Score: 5, Informative
      • Doom III (plus the Resurrection of Evil Expansion Pack)
      • Quake 4
      • Unreal Tournament 2004

      We all know that Linux isn't a platform for gamers, but still there are a few games for GNU/Linux.

    8. Re:No games? by grumbel · · Score: 4, Insightful
      No games?
      Well, yes, you are right there are not "no games" under Linux, the throuble is there are only very few games under Linux. All the games you list are multiple years old, sometimes even a decade, and half of them happens to be done by id which is one of the very few Linux friendly game companies around. And the rest of the games kind of got more or less crippeled on its way (NWN came out half a year late, no editor, some throuble with videos, etc. when I remember correctly).

      So in the end, yes, there are games on Linux, however in five years you get as much new releases under Linux as you see in the Windows world in a week or two, which really brings the state of Linux games very close to "no games". The sad thing is that it hasn't really gotten any better, five years ago we where stuck with a few first person shooters, today we still are, just with a few updated ones.

    9. Re:No games? by laffer1 · · Score: 1

      True, and there are more games for Mac OS. So next time someone wants to make a mac joke, remember its windows only for games. :(

      I hope we can get games ported to serveral platforms. I love different operating systems and it would be nice to give the people variety. Also don't forget java games usually work on other operating systems as well.

    10. Re:No games? by narooze · · Score: 3, Interesting

      You're forgetting Doom 3. Not only are there games for Linux, it's not uncommon that the hardware requirements are lower due to better hardware utilization. Doom 3 for example, sported official hardware requirements only 2/3 as high for Linux compared to for Windows.

    11. Re:No games? by kneppercr · · Score: 1

      Oops. I didn't really mean that although my previous statement sounded so. I just think that games are the end of a long road in the development of an OS. There are several issues that need to be worked out with linux before mass marketing games for the OS is feasable. It can be done, but it will be very difficult to do so at this time due to the fact that linux is by its very nature a changing operating system. What we have now for developers to work with will be very different from what we have next year to play the finished product on. As people around the world have proven with their efforts, the best games for linux are the "small" ones. the simple addictive innovative games that do not require a whole lot from the operating system. I would think that liquid wars is a perfect example of this.

    12. Re:No games? by LiquidCoooled · · Score: 1

      Not really, the casual league in the office at the moment is original unreal tournament.
      This is running in Windows, we play lowest common denominator, as long as it will play smoothly on all machines with no additional hardware then its fair.
      Just because its not now and vogue doesn't mean its not fun.

      --
      liqbase :: faster than paper
    13. Re:No games? by ben+there... · · Score: 1
      I also bought Return to Castle Wolfenstein a while back.

      You should try RtCW: Enemy Territory. It has a Linux build and is free (as in beer). Only multiplayer, but it's a good quality game.
    14. Re:No games? by HeavyD14 · · Score: 1

      There is also the game Puzzle Pirates. Its a Java game, so it runs on Windows, Mac and Linux.

    15. Re:No games? by JeffElkins · · Score: 4, Interesting

      ==
      In the holy wars of whether WINE benefits the Linux community or not, I think it hurts more than it harms. If you want to game with your PC, dual boot...you know, with that OS your machine came with.
      ==

      I have to agree. As a former OS/2 user, in retrospect I think that having limited Windows compatibility hurt more than it helped.

      --
      Why is all the good stuff already modded 5, when I have mod points?
    16. Re:No games? by CastrTroy · · Score: 1

      This is so true. When we were in university, we used to play Quake 2 and NFS 2. We had access to Quake 3 and NFS 4, but most people's computers couldn't run those games, so we just played the older ones. It's more fun when you have more people. Once in a while when everyone who wanted to play could run the more advanced games, we would play those, but we had not qualms about playing a game which required a slower computer just to get more people in on the game.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    17. Re:No games? by CastrTroy · · Score: 4, Insightful

      If this is the case, why don't game developers put out a Linux Live DVD with their game pre installed. This way it runs if you have one of the supported video cards, and no more having to worry about background processes getting in the way of your gaming. I think this would be a great way to deliver games on the Computer, as the way we do it no often leads to a less than stellar performance, because you have Norton Antivirus and 17 other memory resident things running that you don't really want to/know how to shut down every time you want to play a game.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    18. Re:No games? by damiangerous · · Score: 1
      it's that linux is a FUNCTIONAL operating system.

      Does that mean Windows is a non-functional operating system?

    19. Re:No games? by NetRAVEN5000 · · Score: 1, Insightful

      Define "gamer". Define "Casual". Some gamers like to play StarCraft, and that's about it. Others play Halo, WarCraft, DOOM, and a plethora of others, and still call themselves "casual gamers".

      And might I ask. . . if you moved beyond all these games years ago, what did you move to? Neverwinter Nights, DOOM III, and Quake 4 are all fairly new. And if you really believe that gamers don't play old games. . . you're sorely mistaken.

      Linux plays all the games I need - DOOM III, Quake 4, and with Wine, Starcraft. Not to mention a wide-range of open-source games.

    20. Re:No games? by G-funk · · Score: 3, Interesting

      Because this isn't the 80s / early 90s. If I want to turn off my pc and run a game, I have a PS2. I sure as hell don't want to reboot just to play a game, and then again when I want to go back to browsing the net.

      --
      Send lawyers, guns, and money!
    21. Re:No games? by Anonymous Coward · · Score: 0, Flamebait
      Define "gamer". Define "Casual".


      Oh, please. That's kind of the point of language, not having the give a definition for a word every time you use it. You know damn well what the signified here is, especially in the context of this discussion. neverwinter Nights is hardly new, Doom 3 is aging. Don't be a dumbass in order to further your OS religious war - you're not helping your cause by being stupid, you're impeding it.



    22. Re:No games? by JFitzsimmons · · Score: 1

      The next game from SplashDamage, Enemy Territory: Quake Wars, is also going to have a linux release when it ships some time in 2007.

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
    23. Re:No games? by labratuk · · Score: 4, Insightful

      1: If it used the nvidia or ati proprietary driver, it would be illegal to distribute it (unless it did something mad like compile the module as part of the boot process).

      2: It would miss the entire point of an operating system - to have a common environment that is configured once and has to be updated once to make all your applications work. The live dvd would bring a whole new meaning to the phrase "Unreal UltraMAX Elite 2009 doesn't work with my nvidia card!"

      3: Offshooting from that, a live dvd would have to contain support for all future hardware that could possibly ever be designed.

      4: I think what you're looking for is called a 'console'.

      --
      Malike Bamiyi wanted my assistance.
    24. Re:No games? by sgtrock · · Score: 1
      Sigh. Here's a handful of games that are NOT 10 years old. They are either new or upcoming releases with the exception of X2:The Threat. Even that's only a couple of years old.

      Drop Team
      X2:The Threat
      Savage 2
      Unreal Tournament 2007
      Enemy Territory:Quake Wars
      All of these are games that intrigue me as possibilities for playing. All are commercial. With the exception of UT2007, none are simple FPS shooters. Well, OK. You can /play/ all of them except for X2:The Threat as an FPS, but you won't have much fun if you don't have players who understand team play. Oh, and a commander who knows what s/he's doing. The point is, I didn't even have to look hard to find these games that fit my particular interests. Take a look around. When it comes to gaming, things are far better than they used to be. So, yes, gaming under Linux is getting better. Just not as well as we'd like, quite yet.
    25. Re:No games? by blank+axolotl · · Score: 3, Insightful

      Because the game usually wants to make use the operating system resources. For one, the live CD would not as aware of filesystem permissions you have set up, so could overwrite things you would not want to allow it to. In fact, telling it where to save 'save games' would be tricky in itself, since your filesystem (defined by fstab) would not be immediately available. You'd have to tell it where fstab is every time you load the program in order to make meaningful use of your filesystem. It would be a mess.

      Running an OS you are not in control of and know little about on your computer does not seem like a good idea at all.

    26. Re:No games? by ClamIAm · · Score: 1

      Your post made me think about why the Free operating systems are not really considered "functional" for gaming, and I think I've figured it out. Put simply, ATI and Nvidia are very much in bed with MS. A closed platform allows ATI and Nvidia to keep all their code and specs secret, because seriously who's ranting about proprietary drivers on Windows? And yes, this applies to Apple and OS X as well.

      Sure, ATI and Nvidia put out drivers for Linux, and Nvidia makes a FreeBSD driver. I haven't used the Nvidia driver, but on the ATI side, their drivers are much crappier than the Windows version. On top of this, you have to go through the hassle of installation and compiling a kernel module, making sure your settings are right, and all of that stuff.

      This raises the question of why do they do this? It certainly isn't because they "value the customer experience" or anything like that. People often claim it's because of "hiding" other peoples' patents in their code, but I think there's a much simpler answer: control. Controlling every aspect of your business means there's less chance something could go "wrong", and corporations love very much to be in control.

    27. Re:No games? by BigBuckHunter · · Score: 1

      I bought NwN as well. It was years ago. I then lost my manual in a house fire. Despite my having the media, receipt, box, manuals, and everything else, they would not provide me with another CD Key.

      Last game I ever bought from Bio/Atari.

      BBH

    28. Re:No games? by Lesrahpem · · Score: 1

      I don't know what you're talking about with games being 5 years old. I bought UT2004 ECE when it came out and it installs and runs fine on Linux, as does a lot of software based on the Unreal engine. It's not just iD. It's Epic and some other company's too.

      One thing I have noticed is that a lot of new games work fine with Wine as well, except for one stupid stumbling block: copy protection. A lot of copy protection schemes utilize abnormal bastardization of the host OS and hardware, which either Linux itself or Wine won't allow for. Thus, the games don't work without a no-CD crack or something like that. Most notably is GTA: San Andreas, which doesn't even work under VMware without a crack and lots of screwing around.

    29. Re:No games? by Short+Circuit · · Score: 1

      When I signed up for an account on their forums, they required that I supply the CD-key for each game I claimed to own. Next to each CD-key was a checkbox that makes it possible for me to retrieve my CD-key from their server, by supplying my login name and password.

      Oh, and they force relatively secure passwords.

    30. Re:No games? by Anonymous Coward · · Score: 0
      Put simply, ATI and Nvidia are very much in bed with MS. A closed platform allows ATI and Nvidia to keep all their code and specs secret, because seriously who's ranting about proprietary drivers on Windows? And yes, this applies to Apple and OS X as well.

      Sure, ATI and Nvidia put out drivers for Linux, and Nvidia makes a FreeBSD driver. I haven't used the Nvidia driver, but on the ATI side, their drivers are much crappier than the Windows version. On top of this, you have to go through the hassle of installation and compiling a kernel module, making sure your settings are right, and all of that stuff.
      What I always think as telling is the fact that ATI dropped the open specs for their cards about the time when they were competing for the GPU in the Xbox (the first one, not the 360).
    31. Re:No games? by moro_666 · · Score: 1

      Oh my oh my, why isn't wesnoth listed here ? It's a kickass game for being opensource portable etc.

      http://www.wesnoth.org/

      I like it, only wish that the online games would last a bit longer ;)

      As a close second for me, come torcs http://torcs.sourceforge.net/ and danger from the deep http://dangerdeep.sourceforge.net/

      Linux is quite playable today, if you're just into fps shooters, go for q3 or enemy territory :)

      --

      I'd tell you the chances of this story being a dupe, but you wouldn't like it.
    32. Re:No games? by aztektum · · Score: 1

      With enough "elbow grease" you could make it OS agnostic. Provided the OS is told to not get in the way and let the disc run it's own system. or you could use a portable java implementation. Not too diff. than bootin from the disc in the first place, since it would disregard your OS. Come on be creative. Don't simply say "No, because I don't want it to do that." (because I'm thinking inside the box) If you have a PS2 why waste the time (installation, patching, etc) and computing resources on PC games in the first place? (yeah hard drives are cheap now but the storage footprint of modern games isn't decreasing and a good graphics card to run todays hotness with all the bells n whistles will cost you more than a PS2.)

      --
      :: aztek ::
      No sig for you!!
    33. Re:No games? by Anonymous Coward · · Score: 0

      Saying UT2004 is contemporary sums it all nice up...

      And yes, on the shooter-front there's some reasonably regular releases, but other than that... No strategy or sims like Simcity 4/Sims 2, no nothing...

    34. Re:No games? by Anonymous Coward · · Score: 0

      Yeah... Darwinia and Uplink are two of Introversion Software's three games.
      Infogrames was GT Interactive. They did Driver.

    35. Re:No games? by HaydnH · · Score: 1

      And there's a new game from the same developers called "bang! howdy" (google it if you're interested). I tried it for a laugh and I was quite impressed with the graphics & performance considering it's java based - I thought the game play was a bit lacking though personally, but I'm not a fan of the 5 minute per match, rinse, repeat kind of games.

      --
      Time is an illusion. Lunchtime doubly so. - Douglas Adams
    36. Re:No games? by number6 · · Score: 2, Interesting

      I'm currently playing Vendetta Online, an Elite style MMORPG that has a native Linux port. Probably not up to the quality of things like Eve (I don't know, I only play games that are out on Linux), but it's a lot of fun. See www.vendetta-online.com

      Another game I liked was Savage. An excellent RTS/FPS combination that had a Linux port available. As I'm liable to do, I didn't play it for 12 months, then when I tried to logon, discovered I needed to update it to play and there was no update available for Linux, so I wasn't able to play it anymore. Last time I buy something from that company.

      I'd really like to see games like Rome:Total War (or even the old Medieval Total War games), but they don't even work under Wine/Cedega, and there doesn't seem to be much chance of them working in the future.

      --
      I'm a number, not a free man!
    37. Re:No games? by BecomingLumberg · · Score: 1

      I agree, Linux gives me plenty of games to keep my happy. However, it does get tempting to actually sacrifice 10gb back to the evil empire to be able to play the games all of my friends are talking about at work.

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    38. Re:No games? by narooze · · Score: 1
      If this is the case, why don't game developers put out a Linux Live DVD with their game pre installed.

      There are several reasons for this. First of all, a LiveCD (or LiveDVD) Linux system use up more resources than an installed Linux system as it has to hold more things in memory. Also DVD-drives aren't as fast as harddrives so running a system from a CD or DVD isn't as smooth. Secondly, why should they? People obviously put up with whatever the game industry throws at them. Thirdly, convenience. People don't want to reboot their computers just to play a game.
    39. Re:No games? by Indras · · Score: 2, Informative

      Here, I keep this site bookmarked at all times:
      http://doc.gwos.org/index.php/Native_Games

      Lost Labyrinth is my current infatuation... well, that and Escape Velocity Nova (windows version) in Cedega, runs beautifully.

      --
      The speed of time is one second per second.
    40. Re:No games? by Anonymous Coward · · Score: 0

      No, at the moment if you just want to play a game you use a Nintendo DS or gamecube. If you want to spend an hour swapping CDs and installing huge files on your harddrive, and then have to put the original disc into the cd-rom drive for it to whirr around for a minute every time before it calls you a pirate, you have a PC. Sheesh, it was faster to load games from tape on the C64 than modern PC games.

    41. Re:No games? by CastrTroy · · Score: 1

      Why couldn't the driver be compiled on boot up. Save the compiled driver to the hard drive, or an included USB stick. You'd only have to do this once. Same thing goes for updates. Download them off the net and put them somewhere on the person's computer. It wouldn't take too much to install them to "C:\Program Files" which is where games are usually stored now anyway. This could also not only include updates to the game, but also driver updates. I think we could see a lot of games going this way if Mac and Linux get more popular. If someone put together a good package that could be used for games, they could sell it to gaming houses, who would then be easily able to sell games on Mac, Windows and Linux without any extra development time. This is why consoles often see more games than the PC. Because they are a lot easier program for since you don't have to deal with so many different systems.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    42. Re:No games? by Anonymous Coward · · Score: 0

      Tremulous has been getting most of my attention over the last week.

    43. Re:No games? by NetRAVEN5000 · · Score: 0
      "you're not helping your cause by being stupid, you're impeding it."

      I run Windows too from time-to-time. Enlighten me - what are these games you play that are so much newer than Quake 4? That's the last one I got, even for Windows.

      Yes, I know there are new Windows games but they're not *that much* newer, and the ones Linux has ought to be enough for casual gamers. Maybe YOU only play the latest-and-greatest, but last LAN party I went to they had a wide range of games old and new - from Battlefield 2 to Halo PC to Warcraft 3. (all of which, BTW, are older than Quake 4.)

      "Don't be a dumbass in order to further your OS religious war - you're not helping your cause by being stupid, you're impeding it."

      Don't be a dumbass to further YOUR OS religious war. I don't have a religious war, it seems to me that you're the one who does. I have an opinion, not a religious war.

      I've noticed that lately it's been the Windows users picking fights about OSes rather than the Linux users. I merely said that the games Linux has should be enough for casual gamers, and you come back and call me a dumbass. Well if you want to play that way, Windows sucks, especially 64-bit edition, and Vista will too. There.

      If you want to keep playing your games, keep Windows, that's fine with me. I don't give a shit. Like I said, it's your war, not mine. I've got my opinion of Windows, you've got yours.

    44. Re:No games? by hitmark · · Score: 1

      why not just link to the linux game tome?
      www.happypenguin.org

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    45. Re:No games? by kamapuaa · · Score: 1

      Free Civ is a barely playable rip-off of Civilization 2. I am a complete addict of Civilization games and I can still barely stand it for more than 10 minutes.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    46. Re:No games? by Phisbut · · Score: 2, Interesting
      * Doom III (plus the Resurrection of Evil Expansion Pack)
      * Quake 4
      * Unreal Tournament 2004

      We all know that Linux isn't a platform for gamers, but still there are a few games for GNU/Linux.

      I don't happen to enjoy FPS as my favorite type of game. Doom 1 to 3, Quake 1 to 3 and several versions of Unreal, that's all the same game to me. Thank god games aren't limited to FPS...

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    47. Re:No games? by Anonymous Coward · · Score: 0

      X-Plane isn't a game, but it does run under Linux, and it has some gamelike qualities (OpenGL graphics, sound, joystick input).

      There aren't a lack of games -- people just don't know where to find them.

      (disclaimer: I did the port.)

    48. Re:No games? by WhiteWolf666 · · Score: 1

      I refuse to use Microsoft software.

      I want to play Eve Online and World of Warcraft.

      As such, I use Cedega. I'm not going to run Windows. Not at any price. I disagree with Microsoft's Business practices, and I'm voting with my dollar. I won't buy Windows. I won't by a computer that comes with Windows. Period.

      I build my own desktops, I'm happy with my MacBook Pro, and my PowerMac G5 Dual. I play most of the Windows games I want, without having to run MS crapware.

      Who are you to tell me I should pick the greater evil (Windows) to the lesser evil (Cedega/WINE)?

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    49. Re:No games? by ultranova · · Score: 1

      I bought Neverwinter Nights Saturday, and I'm thoroughly enjoying it.

      Be sure to check Neverwinter Vault for fan-made content. While most of the modules are crap, there are some true gems there - I especially liked the Shadowlords -> Dreamcatcher -> Demon -campaign series (altought it starts only getting really good at Dreamcatcher), and the Kunoichi (warning: K-18) ones.

      Pity the editor doesn't work on Linux, otherwise I'd propably try to make my own...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    50. Re:No games? by Wolfger · · Score: 1
      In the holy wars of whether WINE benefits the Linux community or not, I think it hurts more than it harms.
      Huh? You mean "hurts more than it helps" or "helps more than it harms"?

      If you want to game with your PC, dual boot...you know, with that OS your machine came with.
      First off: Hell no, I won't dual boot. Dual-booting gamers are far more harmful to the production of Linux games than WINE/Cedega users are. Secondly: My machine didn't come with an OS, and I'll be damned if I'm going to pay for Windows.

      If you REALLY REALLY want to game, get yourself an XBox.
      Game consoles are a waste of money.
    51. Re:No games? by BigBuckHunter · · Score: 1

      Unfortunately, the key-recovert feature was added after I had registered my online account. The funny thin is, My account from all those years ago still works, I simply can't re-install the game as the key is long gone. There was also a text file in the program directory that you could recover the key from. That file (and the computer for that matter) were consumed in the same house fire that took out the manual. I am left with the keygen and no online play.

      BBH

    52. Re:No games? by Short+Circuit · · Score: 1

      Have you tried Lincity? It's not a clone of any of the SimCity genre, but it's still quite fun.

      I've never been interested in the Sims genre, so I haven't looked up any Linux equivalents.

    53. Re:No games? by Salmar · · Score: 1

      Oh jeez, cry me a river. First off, many of the best games are Linux-native; playing those that aren't on a dual-boot won't hurt the Linux gaming community. It's a far less exhausting solution, anyway. I understand that you wouldn't want to pay for another OS if your machine didn't come with it, though. Wine might be worth your time, in that case. But don't dis game consoles simply because you don't have money for them. For those who want to game, they are generally a better investment than a PC, which is why I don't even bother with dual-booting. On my machine, I just toy around with Tetris and whatnot occasionally.

      --
      This is not the signature you're looking for.
    54. Re:No games? by Short+Circuit · · Score: 1

      There are hundreds of other games for Linux, most of which don't even require a high-end graphics card. Heck...there are even open source MMORPG systems you can use.

    55. Re:No games? by G+Morgan · · Score: 1

      This is a good thing. The day we have starforce for Linux is the day I start using BSD.

    56. Re:No games? by Short+Circuit · · Score: 1

      Forget using a USB drive...we already have LiveCDs that update themselves. Use rewritable media. (But make darn sure you have a backup...nobody wants a $50 coaster.)

    57. Re:No games? by cerebrum_interfectum · · Score: 1

      Well, one may be so bold to characterise Doom 3 and Quake 4 rather contemporary, without omitting to highlight the fact they both have native Linux ports. Cold War and upcoming Serious Sam 2 may well be put to the same category. But hey, the Prey doesn't run on Linux, sufficient for some to regard Linux gaming anachronous...

    58. Re:No games? by Wolfger · · Score: 1
      First off, many of the best games are Linux-native
      You definitions of "many" and "best" are highly suspect. Yes, there are some really good, even great, games that work natively in Linux. Or at least somewhat (e.g. Neverwinter Nights works, but you lose the movies). But the number of good games that work on Linux natively is pathetically small.

      But don't dis game consoles simply because you don't have money for them. For those who want to game, they are generally a better investment than a PC
      There's nothing a game console can do that a PC can't. I use a PC for things other than games, so I must have a PC. Ergo, buying a game console as well is a waste of money, because I can game on my PC.
    59. Re:No games? by Lesrahpem · · Score: 1

      Oh, don't get me wrong, I am glad we don't have crap like that for Linux. My point was more that most copy pretection schemes are a kludge "fix" and are pointless anyway.

    60. Re:No games? by Salmar · · Score: 1

      Perhaps I'm biased, but some of the best PC games I've played where built for Linux. Globulation, Wesnoth, BZFlag and Quadra, for example, all have elements that make them much more intuitive and enjoyable for me than their commercial equivalents. As for the game console, although you are right that it is not a PC replacement, it is not designed to be one; it has different functionality. Xboxes and Wiis and such are there because they have better capability for new and inventive types of games. Take Chromehounds, for example: a game that is currently well beyond the processing power of the home computer. All of its intricacies are essential parts of its gameplay. Even old genres may be improved or changed: FPSs work fine on PCs, but because of the highly intuitive control scheme made possible with the Wiimote, Metroid Prime 3 almost seems an entirely new type of game. Since the PC will probably retain its current interface for some time, game developers don't have many chances to exploit new control schemes. Of course, because of the increasingly high price of consoles and games designed for them, it's perfectly reasonable for a casual gamer such as yourself not to bother with them, since, as you say, the PC still plays games, inculding some very good ones.

      --
      This is not the signature you're looking for.
    61. Re:No games? by Anonymous Coward · · Score: 0

      Yeah, more games for Mac OSX.

      Like ........ uh.....

      Oh! That puzzle game, with the picture of the apple.

      And then there's uh.... WarCraft 2! That's only like 8 years old....

      Then ..... uh ... Photoshop?

    62. Re:No games? by G+Morgan · · Score: 1

      Yes but try explaining to a suit that copy protection is totally irrelevant to those that want to bypass it. Even Starforce can be bypassed quite easily. The worst part is while you can bypass Starforce by unpluging IDE cables and such you still get the negative effects of the junk drivers. The best part is hacked binary copies have no damaging components so don't smash your computer in the slightest making piracy very attractive to the gamer that wants to protect their expensive investment.

      I still get annoyed by the fact my legal right to backup my programs has been bypassed though.

  2. Forget Halo! by Sixtyten · · Score: 0, Informative

    I would rather play Tuxracer any day of the week, thank you very much.

    1. Re:Forget Halo! by El+Torico · · Score: 1

      Hell, who needs games when you can rant on slashdot? I'm getting a truckload of entertainment on this subject alone, and I have mod points today too. Woo-hoo!

      Yes, I have had a few drinks.

      --
      In the land of the blind, the one-eyed man is usually crucified.
    2. Re:Forget Halo! by kbielefe · · Score: 1

      You'll probably be undermodded, but you bring up a good point. The games that are included in most Linux distributions are way better than most of the free games for Windows. People like my wife and myself, who enjoy the simple gameplay of games like tuxracer, frozen bubble, clowns, pioneers, and the like will find Linux a superior platform.

      There are over 700 games included in my Linux distribution (gentoo). Of course, a lot of them are not worth a second look, at least by adults, but I still discover a gem every once in a while that I didn't even know existed.

      I look forward to seeing what my daughter will like when she gets old enough. I didn't have any video games at all until I was 12, and then it was only one TRS-80 game until college. I would have done almost anything to have the selection of games that she will have.

      As for the more modern games, that's why I have a TV dedicated to video editing and an Xbox.

      --
      This space intentionally left blank.
    3. Re:Forget Halo! by Anonymous Coward · · Score: 0

      Right, i'm totally hooked to sdljump currently ...

  3. Well duh by cyber-vandal · · Score: 3, Insightful

    why anyone would want to run Doom through Cedega, when ID Software offers a Linux binary for Doom (which needless to say runs better since it's native), is a good question.

    If every software company was as generous as ID then Cedega wouldn't be required now would it?

    1. Re:Well duh by size1one · · Score: 1
      if every software company was as generous as ID then Cedega wouldn't be required now would it?

      unfortunatly the opposite to that is close enough for most companies: If Cedega lets users play games on linux then we don't have to do the work.

    2. Re:Well duh by diegocgteleline.es · · Score: 1

      Well, many games use DirectX (direct3d) these days. So, other games may open their code, but if they user directx...you won't be able to compile them under linux. And I don't know if opengl is somewhat better or worse, but directx seems to work, and you can't blame companies for using something that works.

      Cedega (wine & friends) are the one opensource directx implementation out there. The opensource world needs a opensource directx implementation, just like it has a opensource smb implementation (samba) or a opensource ntfs driver. So cedega & wine are still neccesary even with opensource-friendly companies.

    3. Re:Well duh by Cyno · · Score: 1

      I remember running Doom on Linux back in 1996 at 320x240 on an unsupported trident card under XFree86 with an 8-bit color palette that got real ugly if I moved the mouse out of the window area, which was mostly full screen. It was aweful, but better than nothing. 486 DX2 66, at least 8MB of RAM, probably 16. I bet it would run better now..

    4. Re:Well duh by Simon80 · · Score: 1

      Id isn't just generous, their games are also well made. Compare q3a to UT. Q3a works both in WINE and natively, and still works today, except for alsa issues, and alsa didn't exist when q3a came out. I haven't tried their products in WINE, so I can't say that they work in it first hand, but it's reported in TFA, and in other places as well. UT doesn't work on either platform, Windows or Linux, on today's hardware. The fact that Id's windows clients tend to work well in WINE is probably not a coincidence. It is more likely a result of them trying to write portable code so that the game would run on both platforms. Then they GPL the quake III engine after 6 years or so and now we have q3a running on windows PDAs and such. Plus it's still being used in the CPL as of this year.

      Note that I don't mean to bash UT, though, I like UT2004, it's just that q3a is a shining example of what game engines should aspire to be like, in my opinion. It starts up quickly, is cross-platform, performs well, looks good, and the game itself is very fun to play.

    5. Re:Well duh by Simon80 · · Score: 1

      well, if a company really wanted to write something cross-platform, they wouldn't use something like DX, which is mostly locked to a single platform, even if it gets reimplemented on other platforms.

    6. Re:Well duh by Planeflux · · Score: 3, Informative

      Using OpenGL as the graphics backend does not imply that the program is compilable on other platforms, such as linux. There are many other things involved, of course, like third party libraries, such as bink (video format). Even though the game Neverwinter Nights had a linux port, it didn't include video support due to the closed nature of bink. OpenGL and Direct3D are obviously two completely different APIs. The interesting thing is that, a little less than a decade ago, OpenGL was mature while The DirectX stuff was still in its infancy. Nevertheless, as 3D acceleration became a reality, more and more developers began using DirectX. It was backed by Microsoft, after all. Why an alternative when you already have something that works? Because Microsoft didn't own it. It's that simple. As for which is "better", there is an interesting comparison at Wikipedia. http://en.wikipedia.org/wiki/Direct3D_vs._OpenGL

      In my opinion, and I'm sure everyone with a sane and reasonable way of thought will agree, an open source implementation would be a fool's errand. With the limited amount of hardware-accelerated drivers for linux, just how large are the chance for an implementation by a hardware vendor even if open source Direct3D was a reality? The best solution, which both Wine and Cedega utilize, is a Direct3D->OpenGL wrapper. It's not optimal, but it often works decently.

    7. Re:Well duh by the_bard17 · · Score: 2, Informative

      Even though the game Neverwinter Nights had a linux port, it didn't include video support due to the closed nature of bink.

      Sometimes you get lucky, and somebody puts enough effort into discovering that it's possible. The following link provides a method to actually get the video support under NWN. It's not user friendly, but it gets the job done if you're willing to slog through it.http://home.woh.rr.com/nwmovies/

      'Course, like I said, it's not friendly. At all. It's definitely not something that I'd want the average computer user undertaking, especially if they're used to "stick the CD in, and Windows autoruns the install..." *theatrical sigh*

    8. Re:Well duh by NetRAVEN5000 · · Score: 1
      "Even though the game Neverwinter Nights had a linux port, it didn't include video support due to the closed nature of bink."

      According to RAD's site (the guys who made BINK) there IS a Linux client. It's not any more open than the Windows version, but I don't see why NWN couldn't've made use of it.

      "In my opinion, and I'm sure everyone with a sane and reasonable way of thought will agree, an open source implementation would be a fool's errand. With the limited amount of hardware-accelerated drivers for linux, just how large are the chance for an implementation by a hardware vendor even if open source Direct3D was a reality? The best solution, which both Wine and Cedega utilize, is a Direct3D->OpenGL wrapper. It's not optimal, but it often works decently."

      Huh?

      OpenGL is open-source. Hardware vendors have no problem implementing that. Why would they have trouble implementing an open-source D3D API? And FYI there already is SDL (Simple DirectMedia Layer) which is basically the same thing.

      Not to mention, the hardware wouldn't care if the Direct3D implementation was open-source or not. It wouldn't know the difference. Try installing a open-source OpenGL implementation, and compare that to a closed-source one. One might run better than the other, but that's not your vidcard's fault. The difference is in the software.

    9. Re:Well duh by Anonymous Coward · · Score: 0

      What are you talking about? UT runs just fine on my system, which is an Athlon 64 3200+ and a Radeon X800Pro video card.

      The only problem I've ever encountered with that game is when the Cool 'n Quiet option is enabled in the BIOS. The game winds up playing about 2x as fast as it should.

    10. Re:Well duh by Mistshadow2k4 · · Score: 1
      you can't blame companies for using something that works.

      Yes, I can. Why don't they make something that works on all OSes? They could code a gaming environment that runs on its own. Not easy, of course, but they could do it and not a single one is willing to try.

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    11. Re:Well duh by ClamIAm · · Score: 1

      This is a point that always needs to be kept in mind. People might claim that Cedega is "good" because it allows people to play games without Windows. But this isn't exactly the case.

      First, as you pointed out, game companies will be less likely to develop and support native versions of their software. This also has the unfortunate side-effect of forcing Linux gamers to rely on Transgaming, as Cedega is proprietary, unlike, for example, Wine.

      The second problem is that native ports are bad for Transgaming. If game companies become less Windows-centric, they'd most likely become more platform-independent. This means that Transgaming is a relic, and therefore will wither. I'm pretty sure this means that they aren't going to do much in the way of advocacy for Linux, and especially not for Free/Open Software.

    12. Re:Well duh by octopus72 · · Score: 1

      And their tactic pays off. If everyone used openGL today, Microsoft would be much more vulnerable to Linux.

      Hmm, maybe European Comission can be persuaded to put it in a next orders list sent to Microsoft...it would be handy to have open sourced directx libraries, or even the standard definition taken from them and handed over to a neutral body. Windows would no longer be a huge lock-in for games. It's time for action!

    13. Re:Well duh by Richard+A+Lake · · Score: 1

      That problem is part of the unreal engine which might of been fixed in newer games.It occurs when the CPU clock speed changes after starting the game due to the fact the engine uses the clock speed for a timer.

    14. Re:Well duh by Fred_A · · Score: 1

      I seem to remember playing Doom on a SGI Indy back when... I can't remember if that was before or after it was available for Linux though. Is there anything Doom doesn't run on nowadays ? (apart from my old Sharp PC-1403 I found this week end, although you never know)

      --

      May contain traces of nut.
      Made from the freshest electrons.
    15. Re:Well duh by ultranova · · Score: 1

      I remember running Doom on Linux back in 1996 at 320x240 on an unsupported trident card under XFree86 with an 8-bit color palette that got real ugly if I moved the mouse out of the window area, which was mostly full screen. It was aweful, but better than nothing. 486 DX2 66, at least 8MB of RAM, probably 16. I bet it would run better now..

      It sure does.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  4. Linux.com and Slashdot.org are both owned by OSTG. by Anonymous Coward · · Score: 0

    Linux.com and Slashdot.org are both owned by OSTG.

    Yes, thank you for reminding us.

  5. Well... by goldenratiophi · · Score: 2

    Who really needs to play anything more than Frozen Bubble? :)

    1. Re:Well... by Korin43 · · Score: 1

      Not joking.. I used to have Linux on my laptop just so I could play Frozen Bubble..

    2. Re:Well... by spyrochaete · · Score: 1

      I was about to say the same thing about kolf!

    3. Re:Well... by hemna · · Score: 0

      wtf! I need my tetris!

    4. Re:Well... by charlieman · · Score: 1

      Who really needs to play anything more than NetHack? :)

    5. Re:Well... by Eideewt · · Score: 1

      It's replay value is somewhat limited though. I can't bring myself to play through more than once a year.

    6. Re:Well... by keitosama · · Score: 1

      Quite right, but there's also X-Moto!

    7. Re:Well... by Drooling+Iguana · · Score: 1

      Do a google search for LTris. Best version of the game I've found for the PC, and it's Linux native.

      --
      ... I'm addicted to placebos
  6. Is there a market? by WombatDeath · · Score: 4, Interesting

    Or rather, a viable one?

    That's not a rhetorical question. I have no idea how easy it is to make a game compatible with both Windows and Linux but I assume that it's a bit more complicated than changing backslashes to forward slashes. I also don't know how big the market is for Linux games but I doubt it's huge. If it takes an extra, say, 20% longer to make a game Linux-compatible I'm not surprised that it doesn't happen more often.

    On the other hand perhaps it's just lazy design. I'd be interested to hear from anyone who doesn't share my ignorance.

    1. Re:Is there a market? by Dionysus · · Score: 2, Interesting

      Probably not. Loki thougth there was a marked and ported some games over to Linux (I bought the SimCity version). They closed shop after three years. Then again, the marked might be a little different now from the way it was four years ago (lots of newbie distros, like Ubuntu, Xandros, Linspire etc, that have brought in non-developers to Linux)

      --
      Je ne parle pas francais.
    2. Re:Is there a market? by Anonymous Coward · · Score: 1, Interesting

      Loki was quite successful at porting games to Linux many years back. They went under for business/management reasons, not due to a lack of sales. It should be noted that the Linux market is clearly far larger today. I don't know whether it could support a large first-party developer who only makes Linux games (very doubtful, in fact) but the cost of entry to the Linux market for Windows devs is fairly low. Write your game to use OpenGL rather than DirectX, and you're halfway there. Cross-platform is easy to do if you plan on it from the get-go. It may be very difficult to bolt on as an afterthought, though.
        The main reason you don't see more cross-platform games, though, I think has to do solely with upper management. They imagine a huge support pricetag for a small market. Loki showed that that's not really the case, but management is timid and easily frightened.

    3. Re:Is there a market? by StormReaver · · Score: 4, Interesting

      "Loki thougth[sic] there was a marked and ported some games over to Linux (I bought the SimCity version). They closed shop after three years."

      Loki didn't close shop for lack of a sustainable market. Loki closed up shop because the company president and his wife were draining the company coffers for personal use.

    4. Re:Is there a market? by ClamIAm · · Score: 1

      Cedega is a newbie-scaring, hard-to-configure piece of software.

      Linux distributions are newbie-scaring, steep-learning-curve pieces of software.

      Sounds like a match made in heaven.

      Seriously though, think about the type of people that are using a non-Microsoft, non-Apple OS. These are the type people who like to futz with stuff to be uber-leet and have the coolest setup around. So there is a market, but it is a small one. How small is the question.

    5. Re:Is there a market? by Spikeles · · Score: 0

      I have developed my own cross platform OpenGL 3D games for both Windows and Linux and it's extremely easy to make them compatible.

      The problems arise when game developers use DirectX, which includes Direct3D, DirectPlay, DirectMusic.

      If they had instead used SDL for the windowing/input system(Unreal 2004), OpenAL for Sound(Unreal and Quake4), and OpenGL for the graphics, the rest of the game can sit on a virtual file system which handles all your file system calls so there are no problems with slashes or drive letters. That's how Quake/Unreal do it. Heck, even network code is easily portable.
      There are open source alternatives which if the game developers had used them would allow compilation on almost any system including Windows and OSX without hassle.
      There really is no excuse for developers to NOT program for Windows.

      --
      I don't need to test my programs.. I have an error correcting modem.
    6. Re:Is there a market? by Eideewt · · Score: 1

      It's fairly easy to pick libraries that have been ported to all the popular platforms. SDL is, of course, the obvious choice, although the Allegro game programming library might work well for 2d games. Stick to ANSI standard C (or whatever it is you're using) and you should be able to compile anywhere. Should being the key word, as bugs can creep in, sometimes not even directly in your code. The real work is making sure that your code is as compatible as you think it is, which definitely adds some time. It's not so much that writing for Linux is harder than for Windows or vice versa, it's that you can't always be sure that multiple targets will behave as they should. Just like web developers have to test in all the browsers.

      I also hear that DirectX guarantees more than OpenGL does. DirectX has features which are guaranteed to at least be implemented in software, whereas OpenGL has many extensions that may or may not be present.

    7. Re:Is there a market? by irrelative83 · · Score: 1

      You're right. But no one has opened a similar business because of...lack of a sustainable market.

    8. Re:Is there a market? by dolson · · Score: 1

      LGP is pretty similar, in the respect that they are porting games to Linux. Similarities end there, I suppose.

    9. Re:Is there a market? by mgblst · · Score: 1

      If a company can't survive due to its president 'draining the company coffers', then it has no business being in ...well, business. Maybe you don't quite understand the definition of a company?

    10. Re:Is there a market? by Excelsior · · Score: 1

      Are you implying a business must make enough to survive a greedy president to be an actual company? There are millions of businesses around the world, and the overwhelming majority of them have to run an extremely tight ship to stay in business. The "presidents" work rediculously long hours just so they can live a middle-class life. Just because we are used to seeing CEOs that get paid millions for running a company poorly doesn't mean this is the definition of a company.

    11. Re:Is there a market? by StormReaver · · Score: 1

      "LGP is pretty similar, in the respect that they are porting games to Linux. Similarities end there, I suppose."

      While I imagine that LGP is only marginally profitable, it seems to be doing okay for itself. To the best of my knowledge, LGP is being managed as if the owners actually expect the company to be around for a while. Fortunately for LGP, Linux is a growth market with high potential for long term success. LGP is in the position to solve the chicken-and-the-egg problem regarding games and users. There will come a time when Linux desktop growth breaks through the glass ceiling, and LGP deserves to be the company reaping the game distribution rewards.

    12. Re:Is there a market? by tehcyder · · Score: 1
      If a company can't survive due to its president 'draining the company coffers', then it has no business being in ...well, business. Maybe you don't quite understand the definition of a company?
      Well it depends what you mean by "draining", I would suppose. Lifting a few quid out of petty cash is one thing, literally emptying the company's bank accounts on a regular basis would destroy any company, certainly a small one with no backup to cover negative cash flows.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
  7. Speaking as a Game Marketer and Linux User... by weasello · · Score: 4, Interesting

    I find it extremely difficult to justify porting or designing a game for Mac - and definately not profitable. When it's done it's usually an investment; garnering support for future releases or 'making a name' in the Mac community. Considering Linux is even smaller... The numbers just don't add up yet. It isn't really about market penetration or percentages, it's about pure numbers. How many Linux machines are on the planet; of those how many are used in a home-use desktop fashion; of those how many are willing to spend $40-60 on a game; and of those who would be willing to buy this particular game.

    1. Re:Speaking as a Game Marketer and Linux User... by not+already+in+use · · Score: 1

      Porting games to Mac just got a whole lot easier now that they've switched to intel. Porting games to Mac isn't such a bad idea now that their market share is growing and Vista is having all sorts of issues.

      --
      Similes are like metaphors
    2. Re:Speaking as a Game Marketer and Linux User... by Ant+P. · · Score: 1

      Alright, since you're a "game marketer" could you tell us how using free GL libraries and doing a two-hour recompile costs more than a DX9 SDK?

    3. Re:Speaking as a Game Marketer and Linux User... by Rezonant · · Score: 1

      Simple: Time is money, and the DX9 SDK is free to download and use for everyone.

    4. Re:Speaking as a Game Marketer and Linux User... by weasello · · Score: 5, Informative

      I'm not a developer, all I see are bottom-line numbers. Hiring a QA team and a support team for Linux is probably two of the biggest cost factors. it is quite simply adding up all the associated costs with:

      releasing, supporting, marketing, testing, and (rarely) developing something for a platform a developer is not familiar with (and quite frankly, scared of)..

      Versus...

      Potential sales to a platform comprising largely of a "free" atmosphere (that I enjoy myself), of limited and wide distribution (there's no 'region' that could be targeted), with a poor track record of profit for game releases.

      Two ways to bring gaming to Linux are to (a) reduce costs (such as making smaller scale, indy-style games), or (b) waiting the Linux community grow to a size where potential profits outweight the potential costs (which could be caused by (A)).

    5. Re:Speaking as a Game Marketer and Linux User... by El+Torico · · Score: 1

      Then don't try selling anything that requires XP or Vista to me. By the way, "making a name" is also called "Building Brand Recognition" in Marketing speak. Use that catchy phrase when you speak to the Marketing Droids and PHBs, not simple phrases that normal people use.

      What the hell do you mean "It isn't really about market penetration or percentages"? Market Penetration is a growth strategy, so that inane statement shows that your company really don't want to try to expand business.

      --
      In the land of the blind, the one-eyed man is usually crucified.
    6. Re:Speaking as a Game Marketer and Linux User... by G+Morgan · · Score: 3, Interesting

      It could be done via the current methods of releasing a binary online and offering no official support. You can make clear that the game is Windows only officially. Linux users will support each other, we're good generally at making up for companies that give no support so companies that give the tiniest amount (in terms of releasing a patch 'as is') would bring us half way there to begin with. The linux mentality is do it yourself and if its possible the Linux community would help make it happen.

      You'll probably find Linux users will write their own installation script if you don't provide one and then there is no problem.

      From the development point of view theres no disadvantage to using SDL over DX apart from maybe devs have more experience with the MS platform (it's a rare one that has no SDL experience though, its usually the first port of call).

      Another way of looking at it is this, plan for portability even if you have no intention of a Linux release. It costs nothing more to write portable code if you plan correctly and you at least then have the option. Then if a million Linux users cry "this game is SDL please port it" then you can judge the market from there.

    7. Re:Speaking as a Game Marketer and Linux User... by walnutmon · · Score: 1

      Mac may be reasonable soon, because they are getting more users, and they can run windows, and run on Intel.

      Linux may never be reasonable. What company wants to go through all the added work, for little profit, and a very good chance that their games will just be pirated anyways. Think about who uses Linux at home, not exactly the group EA is going to see as being very profitable.

      If you are a gamer, get Windows. You don't have to like everything about an Op system to run games on it. Seriously, it costs 100 dollars, and makes gaming easy.

      --
      You take it, I don't want it...
    8. Re:Speaking as a Game Marketer and Linux User... by nukem996 · · Score: 4, Insightful

      Ive done a little game programming and what ive always wondered is why game developers cannt develop their games with OpenGL, OpenAL, and SDL to allow maximum portability. If coded using these libraries then its very simple to port to Linux Mac, Windows, PS 1, PS 2, Gamecube, and many more platforms. By having your game availible on Win Mac and Linux you'll not only make your customers happy but more people will buy. I know I for one am much more likly to buy a game if there is a native Linux port then if there isnt. As for paying for support why not just do what id software does and release the game binaries for Linux but say that there is no support availible, only bug reports.

    9. Re:Speaking as a Game Marketer and Linux User... by BigCheese · · Score: 1

      If developers would just make it easier for Cedega/Wine users by not tying things to IE or using obnoxious copy protection. That would at least let them run on Linux.

      We're not asking for full support. Just fewer roadblocks.

      In any case even if I had Windows I wouldn't install any new games on it until I could find out if it used DRM Malware like Starforce.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    10. Re:Speaking as a Game Marketer and Linux User... by Anonymous Coward · · Score: 0

      Linux users will support each other

      Support better than telling people to RTFM when there is no fucking manual to begin with?

    11. Re:Speaking as a Game Marketer and Linux User... by vadim_t · · Score: 1

      Well, let me put it this way:

      I paid so far for 4 copies of Neverwinter Nights (me, and friends to play together) Why? Because there was Linux support.

      I won't be paying for NWN2. Why? Because there's no Linux support.

      Have in mind this specifically with networked games: Just because people run them on Windows doesn't mean Linux didn't come somewhere into the picture tangentially. I will very preferentially pay for things that come with Linux support. Perhaps even extra copies as gifts for friends, if it happens to be good enough.

    12. Re:Speaking as a Game Marketer and Linux User... by apflwr3 · · Score: 1

      It could be done via the current methods of releasing a binary online and offering no official support.

      I'm not a Linux user so don't take this as me speaking on their behalf... But is the community really willing to pay $30-60 for a game that is not supported? If it doesn't work on their particular setup will they really be satisfied with going to the community for answers? If help isn't easily forthcoming that way-- or if it doesn't work or remains buggy on the first few tries-- will they be patient or will they send the developer angry emails demanding refunds?

      Seems like there's a difference between going to the community for support with a free open source project, and paying for the privelege of doing so.

    13. Re:Speaking as a Game Marketer and Linux User... by Mad+Merlin · · Score: 0
      (b) waiting the Linux community grow to a size where potential profits outweight the potential costs

      I think you (and most people) are underestimating the number of Linux users, mainly because we're very difficult to count accurately. I don't use Windows, period. But, for example, I bought copies of Doom 3, Doom 3: RoE, and Quake 4 (all of which have native ports), but my sales counted as Windows sales, because there's no Linux specific version to buy.

      So how many desktop Linux users are there really? I don't know, but I'd guess at least as many as there are Mac users. More realistically, I'd guess closer to double the number of Mac users, if not more.

      Furthermore, I'd venture a guess that even if the number of potential buyers in the Linux games market is 1/10 or 1/20 that of the potential buyers in the Windows games market, those Linux users are exponentially more likely to buy your game than a Windows user, simply because it's easier to rise to the top when there's less competition.

    14. Re:Speaking as a Game Marketer and Linux User... by Anonymous Coward · · Score: 0

      Support better than telling people to RTFM when there is no fucking manual to begin with?

      TFM is Teh Intarnet, written by Albert Gore.

    15. Re:Speaking as a Game Marketer and Linux User... by LocoMan · · Score: 1

      The big difference, though, is that while there might be more linux users than mac users, I really doubt there are more linux only gamers than mac gamers. Most hardcore gamers that run linux will either dual boot windows, or have a second windows computer around. There are some like you that are linux only but I'd be prepared to bet they're a lot less than mac only gamers.

      Add to that the fact that it's relatively very easy to test a game against all possible mac configurations, so if a game is coded from the beggining to be cross platform, it's easy to make it likely to run on any mac out there. It's harder with linux with all the different possible configurations it allows. And while a computer company can support the windows version only and let the community support the linux version, it isn't something they'd find that a particularly good situation. If the game isn't succesful, there will be to be little of a community to support it, and also (IMHO, that is) it would create less of an ill will against a company to say "I wish they ported the game to linux" than "I paid $60 for this and it won run!!!".

      That's how I see it, anyway.

    16. Re:Speaking as a Game Marketer and Linux User... by jlarocco · · Score: 1

      Well, you're right, Linux gaming would be a pretty small market. But I'd wager that selling a $40-$60 game wouldn't be as difficult as you think.

      For one, most Linux users tend to be against piracy and license violation, so the ones who play the game are likely to pay for it. Second, they tend to be pretty technical, which could imply they have decently paying technical jobs, so the $50 won't be too much money. And there's also a distinct lack of native Linux games, so there's not many alternatives.

      It might not be worth it to port an existing game, but it shouldn't be too hard to design the next games with portability in mind. Like using OpenGL over DirectX. Or hiding away all OS and hardware interfacing in libraries. If you design it in from the beginning, it won't cost much more.

      One important thing is to release periodic updates when a new kernel, gcc or libc would break compatibility. There will always be people who hate companies who won't open source their products, but minimzing breakage would shut most of them up.

    17. Re:Speaking as a Game Marketer and Linux User... by Mad+Merlin · · Score: 1
      The big difference, though, is that while there might be more linux users than mac users, I really doubt there are more linux only gamers than mac gamers. Most hardcore gamers that run linux will either dual boot windows, or have a second windows computer around. There are some like you that are linux only but I'd be prepared to bet they're a lot less than mac only gamers.

      But there's nothing stopping a Mac user from dual booting with Windows now, and the situation with a second computer is identical to that of a Linux user. Especially considering that older Mac hardware was generally inadequate for gaming, to the point where even Carmack pointed it out as the biggest problem with Doom 3 on the Mac, I don't think your assumptions hold water. Is there even support for NVidia cards on Macs? The NVidia drivers page doesn't list any, despite listing drivers for Linux, FreeBSD, Solaris and others.

    18. Re:Speaking as a Game Marketer and Linux User... by Anonymous Coward · · Score: 0

      I'd expect that the amount of Linux gamers would actually be larger than the amount of Mac gamers, because Apple tends to try to snare "creative" types, while Linux appeals mostly to people who are least a little geeky.

      The fact that Cedega even exists kind of proves there is a market for Linux games anyhow.

    19. Re:Speaking as a Game Marketer and Linux User... by damiangerous · · Score: 1
      I'm not a Linux user so don't take this as me speaking on their behalf... But is the community really willing to pay $30-60 for a game that is not supported?

      It seems to be working for Neverwinter Nights.

    20. Re:Speaking as a Game Marketer and Linux User... by Ant+P. · · Score: 1

      Mesa and SDL are free to download and use for everyone.

      Just because you've paid the Microsoft Tax doesn't mean everyone has.

    21. Re:Speaking as a Game Marketer and Linux User... by Anonymous Coward · · Score: 0

      Some people like myself have big piles of iMoney that disagree with you.

    22. Re:Speaking as a Game Marketer and Linux User... by Short+Circuit · · Score: 1

      I'm sure there are hundreds of Linux geeks out there with little to no job experience, but lots of personal experience, and even a willingness to work to the benefit of Linux. Like me.

      You could hire people like me for Cheap. :)

    23. Re:Speaking as a Game Marketer and Linux User... by Anonymous Coward · · Score: 3, Informative

      very simple answer, DirectX currently beats the hell out of openGL for development time, saving millions in dev costs makes it easier for game companies to ignore the linux community, openGL needs to either massively improve or this will remain the situation for years to come.

    24. Re:Speaking as a Game Marketer and Linux User... by Spikeles · · Score: 0, Insightful

      What? How can you justify that Direct3D beats OpenGL in development time? Have you ever programmed in DirectX? it's a bitch to program in, especially setting up all the stupid custom vertex classes.

      If you are going to say something along the lines of it's easier to load textures are such, well any good self-respectable game company would have gigabytes devoted to libraries that were developed inhouse to handle those types of things in a platform independant way, that are usually better than the way Direct3D handles it because you get better control over the resources. I myself implemented a resource manager for my games simply because i didn't like the way Direct3D handled it ( plus my resource manager is platform independant)

      --
      I don't need to test my programs.. I have an error correcting modem.
    25. Re:Speaking as a Game Marketer and Linux User... by Anonymous Coward · · Score: 0

      I agree with your idea that Direct3D (on its own) is worse than OpenGL, but using DirectX for everything - graphics, audio, input, networking, etc - cuts down on development time versus using opengl, openal, ???, ???

    26. Re:Speaking as a Game Marketer and Linux User... by the_womble · · Score: 1

      Most of the Linux users in your market probably dual boot Windows anyway - all the Linux using gamers I have come across do - so porting to Linux will probably hardly expand your market at all.

    27. Re:Speaking as a Game Marketer and Linux User... by Anonymous Coward · · Score: 0

      OpenGL, OpenAL, SDL, Raknet.

    28. Re:Speaking as a Game Marketer and Linux User... by Eideewt · · Score: 1

      I was under the impression that Windows XP Home edition had a price tag of $199. That's way too much to spend just to be able to run some games, not to mention the generally unclean feeling it would give me.

      Why do you feel the need to malign Linux users? Think about who uses Windows at home. Pretty much everyone, including 14 year olds who don't hesitate to download whatever they like. Linux users are acutely aware of the difference between free software and proprietary software. I'd venture to say that most Linux users would jump at the chance to pay for the Linux version of a game as a way to encourage publishers to release for their platform.

    29. Re:Speaking as a Game Marketer and Linux User... by Eideewt · · Score: 1

      SDL will take care of all of that, although OpenAL will have to be implemeted seperately if you want it.

    30. Re:Speaking as a Game Marketer and Linux User... by master_p · · Score: 1

      Big games like Far Cry and Half Life 2 depend on DirectX's tricks to present a high quality experience to the users. The combination you mention (OpenGL + OpenAL + SDL) maybe does not offer the same high quality experience. For example, (I do not know, but I suppose) it is not possible to easily program shaders 3.0 with OpenGL, is it?

    31. Re:Speaking as a Game Marketer and Linux User... by schnell · · Score: 1
      I'd venture to say that most Linux users would jump at the chance to pay for the Linux version of a game as a way to encourage publishers to release for their platform.

      I swear I'm not trolling here. But I have to ask, "isn't that what Loki thought?" I don't know a lot about the twists and turns of their saga; I read a comment earlier suggesting that internal fraud (!) brought the company down rather than any kind of market failure. But - if that's the case and there is a market for porting Linux games that everyone will go any buy - why hasn't another company (or several!) stepped up into their place?

      Or maybe all the good flag-waving Linux folks out there ran to buy copies of the Linux-supporting games, but there just wasn't enough of them? As a longtime Mac user, I'm very familiar with the disappointment of not having games ported to your platform, but I've heard it often enough from folks in the game publishing community that they just didn't think it was worth their time to develop it in a cross-platform fashion vs. the extra ~50k sales they would get from the Mac platform. Does anyone have numbers on how many copies the Loki games sold? I suspect that's the culprit.

      --
      "95% of all Slashdot .sig quotes are incorrect or completely fabricated." -Benjamin Franklin
    32. Re:Speaking as a Game Marketer and Linux User... by FictionPimp · · Score: 1

      It's even more frustrating to see Xbox, Ps2, gamecube, and windows release of a game with no mac or linux.

    33. Re:Speaking as a Game Marketer and Linux User... by poot_rootbeer · · Score: 1

      what ive always wondered is why game developers cannt develop their games with OpenGL, OpenAL, and SDL to allow maximum portability.

      They can. Or rather, they could, if they were willing to throw away their development teams' collective decades of expertise in Direct3D, DirectSound, and DirectX.

    34. Re:Speaking as a Game Marketer and Linux User... by Phisbut · · Score: 1
      Linux may never be reasonable. What company wants to go through all the added work, for little profit, and a very good chance that their games will just be pirated anyways.

      It's funny how people suppose that, because Linux users get their OS for free, they are a bunch of pirates that want to get everything for free, while Windows users, being used to pay for their computer, are willing to buy their software. Have a look around, your friends, your family, your co-workers... how many of them use MS-Office at home? How many of them actually paid for MS-Office at home?

      Now consider which platform's users are more willing to pirate stuff.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    35. Re:Speaking as a Game Marketer and Linux User... by Phisbut · · Score: 1
      Most of the Linux users in your market probably dual boot Windows anyway

      I do indeed dual-boot Windows to play games now. However, that doesn't mean I don't want to see many more games have a native Linux port. A couple of years from now, when MS finds a way to make games require Vista rather than XP, I'll be out of luck because there is no way in hell I'm forking any money for Vista. People dual-boot now, but they won't do so forever.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    36. Re:Speaking as a Game Marketer and Linux User... by Excelsior · · Score: 1

      -1 Troll? That's a bit harsh for what appears to be a very informative post. He's on topic, and has a legitimate criticism of the statement that GP made. In fact, the post has more relevant information than GP, which makes simple blanket statements with nothing to back them up. That moderation is just weird.

    37. Re:Speaking as a Game Marketer and Linux User... by nukem996 · · Score: 1

      IT seems very easy to port to PS2 gamecube mac and Linux if done with OpenGL, xbox is the hard one since its only DirectX.

    38. Re:Speaking as a Game Marketer and Linux User... by nukem996 · · Score: 1

      Technology evolves if you cannt keep up then get out. Pretty much every tech job I know requires the ability to learn new things quickly.

    39. Re:Speaking as a Game Marketer and Linux User... by nukem996 · · Score: 1

      The Quake series(including Quick IV), the Doom series(including Doom 3), Prey(uses the Doom3/Quake4 engine), and the Unreal Tornament series(including unreal 2007) all uses OpenGL. Those games are a hell of alot better then Half Life 2 or Far Cry in graphics. DirectX gives you nothing over OpenGL.

    40. Re:Speaking as a Game Marketer and Linux User... by Eideewt · · Score: 1

      I don't know either, but I suspect that if it had to do with insufficient sales it was because of a lack of demand rather than because of piracy. I'd also like to know more.

    41. Re:Speaking as a Game Marketer and Linux User... by 99BottlesOfBeerInMyF · · Score: 1

      Ive done a little game programming and what ive always wondered is why game developers cannt develop their games with OpenGL, OpenAL, and SDL to allow maximum portability.

      Big, successful game companies like ID and Blizzard do just that. Other companies used to, before MS bought them (Like Bungie). Because of all the DirectX promotion and training (game developer programs at colleges teach it for some reason), it is easier to find DirectX programmers and they cost less. Thus smaller operations usually go with DirectX to save some upfront money. Then if the game is successful, they pay to port it. If it bombs, they are out less money.

    42. Re:Speaking as a Game Marketer and Linux User... by nukem996 · · Score: 1

      I would not be surprised if MS poured money into game developers to keep them on DirectX and MS platforms. I do always get a kick out of how MSs biggest game was originaly done for Mac by an Apple game developer.

    43. Re:Speaking as a Game Marketer and Linux User... by walnutmon · · Score: 1

      I respect the Linux community, a lot of them at least. There is a pretty substantial group of them that don't just advocate Linux, but think that Linux is some superior OP system, that is flawless, compared to the evil Windows that makes your computer melt. I think everyone who has used both can agree that this is not true. They both have their own useful applications.

      Today I downloaded an emulator for NES, got Mega Man 2, plugged in my xBox360 remote (I had never tried this before), it was recognized imediately, and within minutes I was playing it in my room. No malicious hacker destroyed my computer. In fact, since I have had XP, nothing bad has happend. I reformat every year or so, more just to keep things clean, and running properly. My computer never crashes, unless I am writing the code...

      --
      You take it, I don't want it...
    44. Re:Speaking as a Game Marketer and Linux User... by walnutmon · · Score: 1

      Yeah, I get your point. I am not saying ALL Linux users are some kind of criminal scum. I am sorry if that is the impression I gave. In fact, I, I being ME, do not give a shit if you rip off games. I have a ton of games at home that I got from friends who run ftp servers with everything I could ever want. I didn't pay for office, I didn't pay for a lot of things I run. That is because I am pretty good with computers, I know where to get stuff, I know how to cheat the system, and I do. I also buy games, if I think they are worth it, or I really respect the publisher. I bought doom and half life, but pirate pretty much anything EA puts out.

      When it comes to finding these sites and knowing how to use the cracks, A LOT of windows users do not, while almost all Linux users do. That is the difference.

      By the way, most of my friends who ran those servers, where I got all of said games, were die hard Linux fans... But they always had a machine running windows so they could reap the benfits of their talents. :)

      --
      You take it, I don't want it...
    45. Re:Speaking as a Game Marketer and Linux User... by master_p · · Score: 1

      DirectX does not equal OpenGL. Direct3D does. DirectX offers sound, input and many other things over OpenGL.

    46. Re:Speaking as a Game Marketer and Linux User... by nukem996 · · Score: 1

      Dosnt SDL equal DirectX? Im pretty sure you can do sound, input, networking, timing, and a bunch of other things?

    47. Re:Speaking as a Game Marketer and Linux User... by dreamlax · · Score: 1
      openGL needs to either massively improve or this will remain the situation for years to come.

      I will have to disagree here. The ONLY two platforms that use DirectX are the PC and the XBOX, and the XBOX is just a PC anyway. OpenGL has existed long before DirectX (in fact, IrisGL even longer), and has been used on just about every other platform. I am not sure, but I think even the Sega Genesis used OpenGL. OpenGL doesn't need improvements itself, it needs toolkits that perform the tedious tasks that DirectX does, and these sorts of things exist.

      I have programmed in both DirectX (well, Direct3D actually) and OpenGL, and by far OpenGL was easier to read and write. I needed a few tutorials to get the gist of OpenGL, but I was constantly referring to the Direct3D API reference for help. It may be the most promoted 3D API for the Windows and XBOX platform, but that doesn't make it the best. Like the saying goes, 1,000 people can believe an crappy idea is good, but the idea is still crappy. Kinda reminds me of Galileo... poor fellow.

  8. No games? by kneppercr · · Score: 1

    Last I checked, Unreal Tournament ran under linux... And so do most Infogrames games. most notable being Darwinia and Uplink. (Yes I like Uplink, cheesy as it may be) The problem isn't no games, it's that linux is a FUNCTIONAL operating system. It is meant for office use and for stable, spyware-free home connectivity. Much like Mac OS. You want awesome easy to use graphics and video editing/processing? I'd go Mac. You want a super stable server or a secure way to go online? Linux may be your answer. Windows? Easy for games. Very easy. Not many flavors of Windows really, just different layers all stacked on one another. Companies have a lot of practice making Windows games, and thats cool. But just like I don't expect or demand Windows to be secure, I do not demand Linux and Mac to be vigilant about plug and play, which many games rely on.

  9. Eagerly awaiting by ZorbaTHut · · Score: 4, Insightful

    If Cedega and Wine could run all the Windows games I play, and the few apps I depend on that don't have Linux ports, I would literally switch to Linux tomorrow.

    If only.

    --
    Breaking Into the Industry - A development log about starting a game studio.
    1. Re:Eagerly awaiting by suparjerk · · Score: 1

      Just out of pure curiosity, what games / apps do you depend on?

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    2. Re:Eagerly awaiting by ZorbaTHut · · Score: 1

      For apps, the biggest missing one is Trillian. I really hate Gaim and nothing else works very well. I also need a good high-speed RDP-like system - I've heard FreeNX is good but it seems to be difficult to set up for "connect to an already-running session". I don't even know if it's possible to do that and have 3d acceleration still work. I can't find much documentation online.

      For games, you can't go very far away from "everything runs" and have it still be acceptable. Right now, ignoring console games, I'm occasionally playing Civ4, Oblivion, Galactic Civilizations II, and Half-Life 2. Recently, that list has included Space Cowboy, Armadillo Run, FarCry, The Sims 2, Battlefield 2, City of Heroes, Rise of Legends, Cave Story, Oasis, and Darwinia.

      Basically, my main computer does very little besides development and games. Development isn't a problem. Games are. If Cedega can't run "all games" it's not compatible enough for me to use it yet.

      Yeah, that's a tall order, but that's what I need. Computers are, to me, tools, and I'm not about to throw away a working tool for a non-working one. 'Course, I'll gladly throw out a working one for one that works better. Linux just isn't, for me, at the "better than Windows" stage yet.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    3. Re:Eagerly awaiting by suparjerk · · Score: 1

      Understood. As far as RDP goes, it's quite simple to set a VNC server up attached to your already-running session. I am doing so with Ubuntu Dapper. I can't remember exactly how I did it, but it was simple enough that I could find out how with a couple google queries and 5 minutes. Try it. If you want 3d acceleration over VNC or RDP, though, I think you're out of luck. I don't think anything like that exists, because I don't think it's feasible. I could be wrong, though.

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    4. Re:Eagerly awaiting by ZorbaTHut · · Score: 1

      One of the methods I saw for making that working was to run all your normal sessions through NX itself. I'm not really sure what *that* would do to 3d acceleration. I don't insist on being able to do 3d acceleration remotely, but I would like to be able to do 3d acceleration locally and connect to an existing session remotely.

      I managed to find ways to set up VNC to do what I wanted easily, and NX without being able to do what I wanted easily. It's that intersection that's the problem. VNC is dog-slow compared to RDP. Ah well.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    5. Re:Eagerly awaiting by molarmass192 · · Score: 1

      I use rdesktop when I need an RDP client, works pretty well ... no idea about 3D support, I only use Windows for a few legacy servers at work (primarily pager routing crap). If you're into PC gaming, then sorry, Linux simply ain't right for you. I own most of the games ported to Linux, but most of them are still wrapped on the shelves. I support the practice of porting them, even if I could care less about playing them.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    6. Re:Eagerly awaiting by suparjerk · · Score: 1

      yeah, you can do that with VNC, probably even at the same time.

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    7. Re:Eagerly awaiting by ZorbaTHut · · Score: 1

      RDP serving is the issue. The client's not a problem, but I want to be able to connect to my Linux box using something slightly less glacial than VNC.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    8. Re:Eagerly awaiting by molarmass192 · · Score: 1

      Ohhhh ... haven't tried any RDP servers for Lin, there's xrdp ... but it's based on VNC. Depending on your network setup, you can use XDCMP with a sound server and it should give you the functionality you want but if you're not on the same subnet, forget it ... and again ... it's not RDP. Got me there, sounds like an interesting project for RDP buffs to take up.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    9. Re:Eagerly awaiting by abigor · · Score: 1

      FreeNX is the solution. Not that tough to set up at all, and it performs very well, much better than VNC. It even has a (very ugly) gui. However, it doesn't use RDP, so you have to access the server with an NX client.

    10. Re:Eagerly awaiting by SanityInAnarchy · · Score: 1
      For apps, the biggest missing one is Trillian. I really hate Gaim

      Why? What is it that Trillian does and Gaim doesn't?

      For games, you can't go very far away from "everything runs" and have it still be acceptable.

      Since you already have Windows, dual-booting seems like a viable option. I guess it depends if you have the space.

      Any computer that's fast enough to play games reasonably should also boot fast enough that this doesn't matter too much.

      My Windows has Firefox, ClamAV, and games. That's it. My Linux has everything else, including games and movies, that work with Linux. I haven't had to reboot enough for it to be annoying. Seriously, 2-3 minutes to play a game I'll probably be playing for the next hour or so is definitely worth it.

      --
      Don't thank God, thank a doctor!
    11. Re:Eagerly awaiting by idonthack · · Score: 1

      It doesn't have the countless pretty emoticon graphics and sound effects.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    12. Re:Eagerly awaiting by idonthack · · Score: 1

      If you're going to be under KDE try using Kopete as your IM client. It's got a couple really nice features I haven't seen anywhere else - instead of popping up a window when you get a message or just having an unnoticeable icon blink, it can open a little speech bubble from the system tray with part of the message. It has two buttons; Chat and Ignore. It doesn't steal focus, doesn't get in the way, and is generally awesome. Kopete will also stop you if you recieve a message within a second of trying to close the window, a feature that has been useful for me a few times. You can turn all of this off of course, if you prefer.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    13. Re:Eagerly awaiting by SanityInAnarchy · · Score: 1

      I know you're trolling/joking, but Gaim does have plenty of simleys and sounds, and I'm sure the sounds, at least, will probably work just fine from Trillian.

      --
      Don't thank God, thank a doctor!
    14. Re:Eagerly awaiting by ZorbaTHut · · Score: 1

      A GUI that doesn't look like horse leavings, for one thing. :P

      I honestly don't remember details. I tried it a few months ago and decided it was not adequate. I think I was having trouble connecting to some things, I seem to remember there was one or two other problems but no longer remember what they were.

      I agree, I could dual-boot into Windows. But the end effect of this would be that I run Windows all the time and have a wasted partition for Linux. It kind of doesn't seem worthwhile. I already have one OS that does everything I want - why install a second one that does half of what I want?

      --
      Breaking Into the Industry - A development log about starting a game studio.
    15. Re:Eagerly awaiting by ZorbaTHut · · Score: 1

      I actually did try Kopete for quite a while in a virtual machine and it's come to closest to being what I'm looking for of anything I've found.

      Close, but not quite. MSN didn't work when I tried it, and ICQ stopped working about three days after I started trying it. It crashed once every two or three days. And when someone sent me a message, it would blink the taskbar like I wanted, and stop when I clicked the window, which is correct . . . but it would blink even if I already had the window open, so if I was having a long conversation with one person, the taskbar would be sitting there frantically notifying me "hey, this guy just sent you a message that you already responded to! You'd better check it out right now!"

      That said, if there was a Windows build, I'd be trying it out on Windows occasionally to check up on it (that, plus the lack of a Firefox extension to duplicate an IE feature, were really the killing blows for my last attempt for my chat box.) It really is close. It's just not quite there yet, IMHO.

      (Oh, the docs also said it didn't have AIM file transfers, and I still use those. But I didn't actually try that.)

      --
      Breaking Into the Industry - A development log about starting a game studio.
    16. Re:Eagerly awaiting by SanityInAnarchy · · Score: 1

      Because it does that half of what you want better?

      I have found myself ONLY booting Windows to play games. I run Linux the rest of the time, which means, work (development), email, web, IM, movies, anime, music, and some games.

      I've never had a problem connecting. I can't help you with the GUI, other than saying I like minimalist things, but you may be able to theme the thing a bit.

      --
      Don't thank God, thank a doctor!
    17. Re:Eagerly awaiting by ZorbaTHut · · Score: 1

      Not much better. Virtually everything I use is available on Windows as well (often via cygwin).

      IMHO, Linux really can't beat Windows in plain usability, at least once you install Cygwin. I'm thinking of switching to Linux for philosophical reasons, but those get trumped by pure usability on a regular basis.

      Sorry. Firefox and Thunderbird on Windows work just as well as they do on Linux. Trillian beats GAIM/Kopete. RDP slaughters VNC, and FreeNX was tricky enough that I didn't get around to it (it wouldn't have been sufficient given the other shortcomings), and IE plus Firefox beat Firefox alone (there's still one missing feature in Firefox that I haven't been able to find - the ability to replace bookmarks with identical names.)

      From the set of "things Zorba cares about," Windows does everything Linux does, and then some. Linux doesn't do anything I care about better beyond philosophy. That would be enough to break a tie. It's not enough to pull off a win. I still truly hope they can push it up those last few notches though.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    18. Re:Eagerly awaiting by cerberusss · · Score: 1
      If Cedega and Wine could run all the Windows games I play, and the few apps I depend on that don't have Linux ports, I would literally switch to Linux tomorrow.
      The few apps you depend on might run under Wine, or (probably better) CodeWeavers' Crossover Office. Then dualboot if you want to game.
      --
      8 of 13 people found this answer helpful. Did you?
    19. Re:Eagerly awaiting by ratboy666 · · Score: 1

      Ok, I need to ask (but I feel a major "paradigm crash" coming)...

      What is wrong with X? Why are you bothering with RDP. VNC is slow compared to X, sure, so we use X when we can, right? And, lbx over ssh for slow connections. VNC for looking at a desktop for support reasons, sure, but to actually run applications? Major suckage. RDP does perform a bit better than VNC for Windows hosts because it is more "Windows aware". VNC is GUI neutral, and cannot apply the same optimizations. The other way around? I suspect VNC wins. Given that there are RDP clients for Unix platforms, RDP becomes viable for Windows host to Unix client (although I just use VNC for simplicity).

      As to games - go buy an Xbox (whatever). Anyway, VMware will support "directx" in their workstation product soon (currently support is experimental). I suppose that will take care of games as well.

      Anyway, you are probably right -- not ready for a platform change.

      YMMV
      Ratboy

      --
      Just another "Cubible(sic) Joe" 2 17 3061
    20. Re:Eagerly awaiting by SanityInAnarchy · · Score: 1
      IMHO, Linux really can't beat Windows in plain usability, at least once you install Cygwin.

      Really? I've had MUCH worse luck getting things working on Cygwin than I have with Wine.

      I'm thinking of switching to Linux for philosophical reasons, but those get trumped by pure usability on a regular basis.

      Hence dual-boot. I keep everything important on Linux for philosophical reasons, but I give up none of the advantages of Windows.

      Trillian beats GAIM/Kopete.

      I'd still like to know why. You can install Gaim on Windows, or run it off Knoppix, to give it a test run. And there's a native Yahoo client, and I think there might be a native AOL one also.

      RDP slaughters VNC

      ssh+screen slaughters any GUI-based one.

      Won't always work, I know. But then, you can use rdesktop if you need to connect to a Windows box. There's also X forwarding, which is quick and easy, not sure how the speed measures up to RDP, though.

      IE plus Firefox beat Firefox alone

      IE at least used to work well on Wine. Haven't tried it lately. IEtab is nice, though, and that's Windows-only.

      the ability to replace bookmarks with identical names.

      Not sure what you mean. I think I can have multiple bookmarks with the same name -- is that what you mean? Clunky, I know, but I prefer one browser to two, and IE is lacking too much else (security being a big one) for me to prefer it.

      From the set of "things Zorba cares about," Windows does everything Linux does, and then some. Linux doesn't do anything I care about better beyond philosophy.

      I suspect that Linux, aside from philosophy (and security, and customizability, and...) may provide you with some things you like better, if you can find a way to use it at least half the time. And it looks like the major barrier to dual-booting being worthwhile is Gaim vs Trillian, right?

      I mean, I was convinced till I tried it that a Mac would be unusable, after getting used to a lot of things on Linux. Little things, like middle-click-to-paste (and select to copy), virtual desktops, a right mouse button... Then I used it, and I found it wasn't so bad, and was significantly better than trying to do the same thing on Windows.

      I'd still prefer Linux, and I'm trying to get it on my Mac, but the point is, you really don't know till you try it for awhile, on a regular basis, so you can get comfortable with it. And this goes for lots of things.

      --
      Don't thank God, thank a doctor!
    21. Re:Eagerly awaiting by ZorbaTHut · · Score: 1

      From what I've heard, X doesn't support logging into an existing session remotely. Also, X servers (clients? servers? I hate how confused X terminology is) apparently don't exist for Windows, and that's an important part, since I access my computer from all over the place. This might be wrong, but I haven't found any good sources of information on this.

      I do have an XBox, and an XBox360 and a PS2 and a Gamecube and a Nintendo DS and I'm picking up a PSP before the end of the month. Games are important to me. ;)

      --
      Breaking Into the Industry - A development log about starting a game studio.
    22. Re:Eagerly awaiting by ZorbaTHut · · Score: 1
      Really? I've had MUCH worse luck getting things working on Cygwin than I have with Wine.


      That may be true, but everything I care about works in Cygwin (gcc, make, basic shell scripting) and not everything I care about works in Wine. "Everything must work" is not nearly as important as "the subset I care about must work".

      Hence dual-boot. I keep everything important on Linux for philosophical reasons, but I give up none of the advantages of Windows.


      Except I wouldn't ever boot into Linux. I'd just boot into Windows, because everything I want to do works there, while that's not true of Linux. There would be no reason to enter into Linux so it'd just be a wasted partition.

      I'd still like to know why. You can install Gaim on Windows, or run it off Knoppix, to give it a test run. And there's a native Yahoo client, and I think there might be a native AOL one also.


      I'll give it another try in a year, perhaps. I don't remember exactly and don't really have any interest in trying it right now. Too much setup involved to make it usable.

      ssh+screen slaughters any GUI-based one.

      Won't always work, I know. But then, you can use rdesktop if you need to connect to a Windows box. There's also X forwarding, which is quick and easy, not sure how the speed measures up to RDP, though.


      I'd love to see how you expect ssh+screen to interact with GUIs. Some of us like GUIs. I'm one of them. They're not for everything, but I'd much rather use, say, Firefox in a GUI than lynx.

      I want Windows boxes to be able to connect to this. rdesktop won't help there, and there seems to be a lack of X servers (or whatever they're called) for Windows. To say nothing about the difficulty of setup, which appears to be nontrivial, judging by how many different conflicting tutorials I found for FreeNX.

      Not sure what you mean. I think I can have multiple bookmarks with the same name -- is that what you mean? Clunky, I know, but I prefer one browser to two, and IE is lacking too much else (security being a big one) for me to prefer it.


      I mean the exact opposite :P I want a bookmark with a duplicate name to overwrite the old one. I agree that I'd really like to switch away from IE, but this computer doesn't have much important on it anyway and I'm mostly browsing pretty reliable websites. And that feature is something I need.

      I suspect that Linux, aside from philosophy (and security, and customizability, and...) may provide you with some things you like better, if you can find a way to use it at least half the time. And it looks like the major barrier to dual-booting being worthwhile is Gaim vs Trillian, right?

      I'd still prefer Linux, and I'm trying to get it on my Mac, but the point is, you really don't know till you try it for awhile, on a regular basis, so you can get comfortable with it. And this goes for lots of things.


      Major barriers include Gaim/Trillian, that one missing feature in Firefox, and RDP lookalikes (although I think FreeNX could have done this if I'd worked at it more, but the other two things are still sufficient.)

      I tried it for a week solid ;) Eventually I got fed up with the weird glitches and the slowdowns (why does opening a webpage through Kopete take thirty seconds? Who knows.) and the few missing features I really liked, so I switched back.

      It's a lot better than it used to be, but it's still not quite there. The small reasons to change over ("it's Linux") just aren't enough right now. (Security is important, yes - but this machine is firewalled beyond belief, and I only use IE because Firefox is missing something, so I'm not really that concerned about security holes on here. The only one - IE - is a necessary one.)
      --
      Breaking Into the Industry - A development log about starting a game studio.
    23. Re:Eagerly awaiting by ratboy666 · · Score: 1

      FYI

      Not that you need this information now -- but at some point.

      Two X "helper" applications: x2x and xmove. x2x allows you to send input events to another X server (to answer your other question - the X server is the thing that drives the display, the X client is that application that wants to display.).

      x2x is useful for "multi-head" displays, where each of the displays is driven by a separate X server. Your mouse and keyboard can be directed at any of the X servers.

      xmove is a "psuedo-server". Using xmove you can move the client windows to another X server. That's the one you want (assuming very long running X programs). But, xmove is rarely needed. Under Unix, the "desktop" isn't particularly needed. If you want an X application, simply launch it from a terminal. For example, GUI administration of user accounts under Redhat 9 is "redhat-config-users".

      Generally, open SSH (port 25) to your remote machine; ssh can tunnel X (and VNC). So, if you REALLY need to see the local display, use ssh (with the appropriate ports tunneled), and run the vnc root server. You can then run a vnc client. In other words, you don't need to run the vnc server unless your really need it.

      Under Windows, cygwin provides a decent set of (unix) tools, including an X server. One of the first things I install on Windows boxes that I need to use. A warning about cygwin -- don't judge Unix/Linux performance based on it. fork() is used extensively in Unix software, because on that platform, it's cheap. On Windows the cygwin implementation is dog slow. Which means things like the bash shell are slow. Very slow.

      I hope that this information is useful to you at some point.

      As always, YMMV
      Ratboy.

      --
      Just another "Cubible(sic) Joe" 2 17 3061
    24. Re:Eagerly awaiting by SanityInAnarchy · · Score: 1
      Too much setup involved to make it usable.

      We're talking about Gaim, right? Less than 10 mins of setup on Knoppix.

      I'd love to see how you expect ssh+screen to interact with GUIs. Some of us like GUIs. I'm one of them. They're not for everything, but I'd much rather use, say, Firefox in a GUI than lynx.

      We're talking about remote control here, so I'm confused as to what Firefox has to do with anything. Unless you're like my dad, and you run rdesktop over a VPN to the desktop at work for absolutely everything, because no one bothered to set up something as simple as, say, IMAP over SSL.

      For remote admin, I've never found a GUI that works anywhere near as well as ssh+screen. That doesn't mean I can't also use GUIs for local stuff, though. And I can run a GUI from remote over SSH -- it's called X forwarding.

      I want Windows boxes to be able to connect to this.

      VNC? And I think there's a Cygwin X for Windows. You should know, seeing as you have Cygwin, right?

      OTOH, it seems odd that you'd want that. I never remote to anything from a Windows box -- I treat my Windows boxes as untrusted.

      I mean the exact opposite :P I want a bookmark with a duplicate name to overwrite the old one.

      Weird. I bet if anyone else cares about this, there will be an extension. Or you could try Opera, or Konqueror, or...

      The small reasons to change over ("it's Linux") just aren't enough right now. (Security is important, yes

      Yeah, right... You're willing to trade that for a bookmarking feature.

      To each his own, but it seems we're at an impasse -- you don't make a compelling reason for why anyone, given the choice, would want Windows. But I can't give you a compelling reason to switch to Linux, unless you can manage to switch off IE -- and then maybe your Windows will be enough anyway.

      You run into all kinds of little, annoying things when using Linux, stuff you can't live without from Windows. With me, it's just the opposite. In fact, I'm getting pissed at little things I miss from all three. I miss being able to pop in a game off the shelf and have it just work from Windows. I miss the eye candy, the ability to run off-the-shelf proprietary software but still have reasonable security, and the cmd+left/right for switching between Terminals from OS X. I miss powerful package management, commandline tools, powerful/easy remote admin, and sheer hackability from Linux.

      Fortunately, I can dual-boot Linux/Windows and still have Windows for games, and most of these things I miss from other OSes will be in Linux eventually -- I might even do it myself -- whereas what I miss from Linux will likely never be on Windows or OS X in any meaningful way.

      Still, security is a big one. You firewall your machine beyond belief. Mine stands naked on the intarweb, and the only work I do for security involves telling my package manager to go update stuff. And a package manager is another big reason for using Linux -- the lack of a good one on OS X is making me want to get a working Linux on my Powerbook, also.

      --
      Don't thank God, thank a doctor!
    25. Re:Eagerly awaiting by ZorbaTHut · · Score: 1
      We're talking about remote control here, so I'm confused as to what Firefox has to do with anything. Unless you're like my dad, and you run rdesktop over a VPN to the desktop at work for absolutely everything, because no one bothered to set up something as simple as, say, IMAP over SSL.

      For remote admin, I've never found a GUI that works anywhere near as well as ssh+screen. That doesn't mean I can't also use GUIs for local stuff, though. And I can run a GUI from remote over SSH -- it's called X forwarding.

      VNC? And I think there's a Cygwin X for Windows. You should know, seeing as you have Cygwin, right?

      OTOH, it seems odd that you'd want that. I never remote to anything from a Windows box -- I treat my Windows boxes as untrusted.
      I connect from friend's houses. I connect from my mom's house. I connect from work. Work could be Linux or Windows - the other two are exclusively Windows. I trust them enough that I doubt they have keyloggers, and very few viruses, if any, will intercept RDP passwords. I'm not particularly worried about that.

      As for what I do, that includes email (I don't want to set up Thunderbird on every one of my friend's computer), it includes IM (which I leave running in GUI form, and don't want to reconnect), it includes IRC (same deal as IM), it includes, occasionally, grabbing the URLs of tabs I have open in Firefox. And, because RDP is so fast, I often end up web browsing just because I'll have my state still there once I get home.

      There might be X on Cygwin. I don't know, and I don't care, since most of my friends don't have Cygwin installed. I could get away with installing a small app. I'm not about to install Cygwin on their computers.

      Weird. I bet if anyone else cares about this, there will be an extension.
      Probably. On the other hand, I do care about this, even if other people don't. (And there's no extension I've found, so I guess they don't.)

      See, I read a lot of webcomics. Around 300, right now. Most of them I catch up with every few months when I'm in the mood for them. I bookmark the last page I've read. When I go and read more, I replace that bookmark with the new last page. On Internet Explorer, this is four clicks (favorites, add, OK, yes replace). On Firefox, this is a whole lot more - I actually have to scroll through the bookmarks list and delete the old one first. It's a significant time waste.

      To head off your inevitable suggestion, the vast majority of webcomics don't have RSS feeds.

      Yeah, right... You're willing to trade that for a bookmarking feature.
      No I'm not. I need this BSD firewall anyway because I have more computers than IPs and I want good QoS on my outgoing connection. How would I do that without a somewhat heavyweight router? And now that I've got reasonably good security anyway, why waste a lot of my time with an interface that doesn't happen to do what I need?

      Perhaps my reasons aren't compelling for you. But they are for me, because they're all things I do frequently. You're telling me that I should change my work patterns and habits in order to switch to Linux, when Windows on this box works just fine for me. Give me a compelling reason I should switch to Linux, and maybe I will - but "you can make Linux do whatever you want!" doesn't hold water when Windows already does what I want. (And my time is valuable.)
      --
      Breaking Into the Industry - A development log about starting a game studio.
    26. Re:Eagerly awaiting by SanityInAnarchy · · Score: 1

      The compelling reasons for me are package management, security (firewalls only get you so far), tweakability, and various little things I've gotten used to. The philosophy doesn't hurt, either. These probably do not work well for you, though.

      Regarding webcomics: Sounds interesting, I have the same problem, but I hadn't solved it that way. Some webcomics have their own sort of bookmarks -- you can have them set a cookie so you return to that page. I've been bookmarking its homepage and coming back there, so I usually get the most recent comic, then if I haven't checked for awhile, I go back till I find my place. The nice thing about this approach was how "open in tabs" let me check all my webcomics at once, ctrl+w to go to the next one... But once it got to be around 20 or 30, that failed miserably, as it crashes the browser.

      But I don't like RSS feeds anyway.

      And anyway, someone (maybe me) really should do this extension, because IE is just a bad idea, no matter what your OS.

      Regarding installing a small app for remote stuff: One way would be to carry what you need on a CD, another way would be a USB keychain. You could also boot off that USB keychain.

      I know this probably doesn't help you at all, but my eventual solution to this problem is just to carry a laptop. It currently runs OS X, so my setup here is Firefox, Thunderbird+IMAP, Adium, TunnelBlick (OpenVPN), the built-in SSH, and if I really need it, Chicken of the VNC. It's also nice for ebooks, movies, and anime. But I can understand not wanting to spend the money -- although I find it very, very odd that my parents don't want to "lug" their Dells home, so they effectively become office desktops...

      --
      Don't thank God, thank a doctor!
    27. Re:Eagerly awaiting by ZorbaTHut · · Score: 1

      I've actually considered setting up a bounty for that extension - I really want it, and I don't want to go through the process of learning Javascript. Easier to just pay someone else. :P

      I've also considered just opening every webcomic in its own tab. I already have something on the order of 150 tabs open, but Firefox is eating 35% CPU constantly and 300mb RAM just for that so that's probably a bad idea.

      Booting off a USB keychain wouldn't work too well, but carrying one around could potentially work. I guess I could put a credit card CD in my wallet or something. Still, that's a lot more awkward.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    28. Re:Eagerly awaiting by SanityInAnarchy · · Score: 1

      Go for the USB -- it's writable, and not awkward at all.

      I know Javascript pretty well, so I may be able to help, but I don't know anything about how to actually do a Firefox extension, so I probably wouldn't win the bounty. I may end up just doing it and setting up a donation box.

      --
      Don't thank God, thank a doctor!
  10. Cedega is a step in the right direction by suparjerk · · Score: 4, Insightful

    Addressing those who say that "Cedega isn't encouraging gaming companies to develop games for Linux", as the article puts it.... you're somewhat right. It's not directly encouraging companies to make Linux games, but it is a step in the right direction.
     
    I used to be constantly rebooting back and forth between Ubuntu and Windows XP as I switched between playing games (XP) and doing everything else (Ubuntu). Thanks to Cedega, I can now spend almost all of my time in Linux, as Cedega emulates nearly everything I want to play, and does so with minimal problems. I'm just about ready to give Windows a kick to the face and abandon it permanently. In my case, thanks to Cedega, there's now one more almost-purely-linux gamer and one less Windows gamer. Now that I game under linux instead of in Windows, companies do have more incentive to make linux ports of their games.

    --
    I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    1. Re:Cedega is a step in the right direction by tashpool · · Score: 1

      The game companies could care less to use cross platform tools if you are just going to use Cedega on Linux. They still sold a copy of the game to a different OS with less effort. Now they don't have to support you or the game, and when you get a problem in Cedega, it's just hours of fun trying to figure it out for us novices.

      There really is no exscuse to not be using cross platform tools and a selling the rights to companies like Aspyr to get games on multiple platforms. And yes, I am looking directly at Atari and how they are trying to take away my beloved NWN2.

      --
      Read my sig! That's right, keep reading...
    2. Re:Cedega is a step in the right direction by G+Morgan · · Score: 1

      I think proving the market is more important than technical issues at the moment. If Cedega/Wine/Xover reaches a reasonable level it will still be the case that SDL games will run better than DX games (most SDL games run well in them now). So it will still encourage people to go SDL and that will eventually mean more native ports anyway.

      So a limited Wine facility to improve the position is a great first step as long as it never becomes perfect.

    3. Re:Cedega is a step in the right direction by suparjerk · · Score: 1

      I'm not sure you got my point, which was ...

      Thanks to Cedega/wine, I am now primarily a linux user and not a Windows user, which means I'm almost certainly not going to buy any future games unless I know they will work under linux. I imagine (and hope) a mass of other cases like mine will encourage companies to develop for linux.

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    4. Re:Cedega is a step in the right direction by the_bard17 · · Score: 1

      I still do the rebooting for games versus serious stuff... and I will probably continue. I'm a niche gamer and a Linux user, which means I'm really in the minority ;o). I actually enjoy simulations, and the more realistic, the happier I am. Most of my recent gaming concerns Silent Hunter 3 (WW2 uBoat simulation), though I've been spending some time with X3-Reunion, too. Both use Starforce copyright protection, which kills my ability to play it under Cedega from what I understand.

      I've got hopes for X3, since they just released a Starforce free version on Steam, and they've ported X2 over to Linux. I won't hold my breath, though.

    5. Re:Cedega is a step in the right direction by Cirak · · Score: 1

      But you're not even close to an almost-purely-Linux gamer. You're still playing what, to the companies that produce them, are Windows games.

    6. Re:Cedega is a step in the right direction by drsquare · · Score: 2, Insightful
      In my case, thanks to Cedega, there's now one more almost-purely-linux gamer and one less Windows gamer. Now that I game under linux instead of in Windows, companies do have more incentive to make linux ports of their games.

      Incorrect. If Linux users can now run games written for Windows, then there is ZERO incentive to make Linux ports at all. Why make a Linux port when the Linux users can use the Windows version?

      For more information see Windows vs OS/2.
    7. Re:Cedega is a step in the right direction by Anonymous Coward · · Score: 0

      Too bad it'll only take a zillion more people "like you" to make it worthwhile. Why bother when they can develop for Windows and you still buy the game, and just play it under LInux?

      What is that telling them?

      Nothing. Other than you will STILl buy the game.

    8. Re:Cedega is a step in the right direction by suparjerk · · Score: 1

      Incorrect. For more information, see this [slashdot.org] post.

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    9. Re:Cedega is a step in the right direction by suparjerk · · Score: 1

      You are one of a handful of people that apparently didn't get my initial post.

      For the time being, yes, I am playing some Windows games in Linux. (I am also playing a lot of Linux games in Linux, even if you assume I'm not.) About 95% of time I'm gaming now, I'm in Linux, whether running native Linux games or not. Whether you agree with me or not as to whether that qualifies me as an almost-purely-Linux-gamer is not the point. The point is I'm hardly using Windows at all anymore. The fact that I can run current Windows games in Linux for the time being doesn't mean I'm always going to want to go through the effort to do so in the future. And the only reason I own the games I own already is because I knew they'd work with Windows when I used Windows. Now that I use Linux, if I don't know for sure that a game is going to work within Linux, why would I fork out the money for the game? Sure, it might be possible to get it working with Cedega, but why would I spend money and take the risk that it won't?

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    10. Re:Cedega is a step in the right direction by aztektum · · Score: 1

      Yeah but what you're missing here is... You're running a game designed for Windows under Linux emulation. That works for you. As far as the game industry see's this, you purchased a Windows game. Thank you. Next. They have no idea your copy of the game isn't being installed on a Windows box unless you've told them, but even still, if a game sells 500,000 copies and even 1,000 purchasers tell them "I didn't run this under Windows. I ran it under Cedega on Linux. However I paid money for the one you developed for Windows anyway." they're going to probably respond with "Thank you. Next."

      Like what was said a couple posts up, the pure numbers don't add up for EA, Activision, Ubisoft, etc., to development a 100 million dollar title for Linux when they will make back a few hundred thousand dollars tops. This is made even more true when you take into account the fact that console games (portable and not so much) eclipse PC game sales. PC games in their own right are becoming more of a second thought than a prime target for these companies. Whether that's good or bad is for another time, my point here is Linux emulation of Windows games does not encourage a developer to target the platform.

      --
      :: aztek ::
      No sig for you!!
    11. Re:Cedega is a step in the right direction by Cirak · · Score: 1
      You originally said:
      In my case, thanks to Cedega, there's now one more almost-purely-linux gamer and one less Windows gamer.
      My point is, however, that using Cedega does not make you a Linux gamer. It makes you a Windows gamer using Linux. While that sounds like a delicious paradox, to any rational game developer, you're still a Windows gamer. Your actions or game usage do not give the developers any more incentive to make Linux ports, as you tried to claim above.
    12. Re:Cedega is a step in the right direction by octopus72 · · Score: 1

      Maybe stuff like Xen 3.0 (on dedicated Intel/AMD processors) will finally enable s to run windows in a sandbox with a minimal performance hit (and with ALT-TAB functionality for switching back to linux). Though it still needs to be figured how to pre-configure and hand over video card(s), sound card, and input hardware to virtualised Windows.

    13. Re:Cedega is a step in the right direction by drsquare · · Score: 1

      It doesn't matter if you're a Linux user if you're buying Windows games. All the develop sees is people buying Windows games. I don't know why you're having so much trouble understand this, it's an incredibly simple concept. I'll spell it out for you:

      THEY DON'T NEED TO MAKE LINUX GAMES IF LINUX USERS CAN RUN WINDOWS GAMES.

    14. Re:Cedega is a step in the right direction by Risen888 · · Score: 1

      Worthless Anecdote Alert: I used to be the same (Ubuntu for work, XP for games), then I, too, installed Cedega...and it phucked X so bad I had to reinstall Ubuntu. Now...I decided I don't really need to play games that often. There's one more almost-purely-Linux user.

      Plug-and-pray indeed.

      --
      Hey, I finally got my first freak! Took you long enough!
    15. Re:Cedega is a step in the right direction by Excelsior · · Score: 2, Interesting
      Incorrect. If Linux users can now run games written for Windows, then there is ZERO incentive to make Linux ports at all.
      Nice blanket statement, ignoring many dynamics at play here. Cedega is about support existing Windows games in Linux. By Cedega making it possible for Linux users to play existing games in Linux, there are more full-time Linux users. Myself and GP both are examples of this. If there are more full-time Linux users, there is more incentive to make Linux games. Do you think somehow the alternative (dual-booters) helps drive the Linux game market? It doesn't at all.

      The existing Windows games out there are unlikely to ever be ported, and so there is Cedega. If Cedega drives more and more people to uninstall Windows from their desktop, the market for future games to be made native in Linux will be more attractive, which is what Linux gaming needs. This isn't a perfect world we live in, but there are some benefits to Cedega.

      For more information see Windows vs OS/2.
      Please stop bringing up this rediculous point that has been made several times in this thread (maybe by you). OS/2 failed for dozens of reasons, most importantly because IBM is the worst company at marketing its products, EVAR (sic). Trivializing the failure of a multi-million dollar product in a multi-billion dollar market down to "Windows compatibility hurt it" is an exercise in revisionist history.
    16. Re:Cedega is a step in the right direction by suparjerk · · Score: 1

      As a result of cedega making me no longer have to boot into windows, I will no longer be a windows gamer in the future, only a linux gamer. Does that make sense?

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    17. Re:Cedega is a step in the right direction by suparjerk · · Score: 1

      Cedega is making me no longer have to boot into windows. I will not use windows in the future. Consequently, I will not be buying windows games, especially without the knowledge that I can get them working under Linux, which is a pain and I'd rather not have to do it. You're thinking short-term, I'm thinking long-term.

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    18. Re:Cedega is a step in the right direction by suparjerk · · Score: 1

      Thanks, I'm glad someone gets what I was trying to say.

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    19. Re:Cedega is a step in the right direction by suparjerk · · Score: 1

      I don't know why you're having so much trouble understanding this, it's an incredibly simple concept. I'll spell it out for you:

      CEDEGA has made me a LINUX USER and although I play the games I already own now, I WILL NO LONGER BUY WINDOWS GAMES IN THE FUTURE.

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    20. Re:Cedega is a step in the right direction by Anonymous Coward · · Score: 0

      I agree with this idea. I have heard multiple rumors about companies that actually thought about making linux ports, but cedega told them no since the game runs with their software. This adds to the problem of creating a linux port for a game. Companies do what they need to to survive. If games are ported to linux, cedega will be out of business. Sure, it can go on saying it can run games that run natively, but it will lost a lot of sales.

    21. Re:Cedega is a step in the right direction by suparjerk · · Score: 1

      How did Cedega mess up X altogether?...

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    22. Re:Cedega is a step in the right direction by G+Morgan · · Score: 1

      Seriously, can you link the steam version to a version you already have. I have a copy but I'm very cautious when it comes to starjunk.

    23. Re:Cedega is a step in the right direction by aztektum · · Score: 1

      If you're not buying Windows games to run in Cedega you're what, pirating them? The entire purpose of Cedega is to run emulated Windows games. If you're buying a game that won't run on Linux WITHOUT Cedega and will run on Windows, you've bought a game that was released FOR Windows. This isn't rocket science.

      --
      :: aztek ::
      No sig for you!!
    24. Re:Cedega is a step in the right direction by drsquare · · Score: 1

      So because Cedega allowed you to use Windows games, you will no longer buy Windows games? Yeah I'm sure the game industry is going to change their business model to suit one weirdo.

    25. Re:Cedega is a step in the right direction by suparjerk · · Score: 1

      I've exhausted my brain for ways to simplify this so you understand it, so I'll just repeat myself. Cedega has made me not have to use Windows anymore. I will not use Windows in the future. I will not buy Windows ports of games (not even with Cedega). I may, however, buy Linux ports of games if developers make Linux ports.

      Indeed, this isn't rocket science.

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    26. Re:Cedega is a step in the right direction by suparjerk · · Score: 1

      Just like you're not the only dick on slashdot, I'm not the only one who Cedega helped become a Linux user and get away from Windows.

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    27. Re:Cedega is a step in the right direction by Risen888 · · Score: 1

      I don't know. I ran the install, which seemed to work. The next time I restarted X (some hours later, IIRC), I got the X blue screen. The only thing I can even think of is perhaps it conflicted with the nvidia driver. Really, though, I have no idea, and since it was a fresh install, I decided I didn't have the patience or interest to fuck with it. Nor will I ever do so again.

      --
      Hey, I finally got my first freak! Took you long enough!
    28. Re:Cedega is a step in the right direction by suparjerk · · Score: 1

      Wow. I wasn't aware X even had a "blue screen". And as far as I know, Cedega doesn't mess with your X server anyway. Weird.

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
  11. Re:Cedega is produced by scum by Anonymous Coward · · Score: 0

    I'd almost agree, but it is better to boycott them and support wine. When the cedega guys posted a rant about piracy on their front website it completely killed any interest I had in their product. The GNU/Linux community is about sharing software and knowledge, and they go ranting about piracy in the GNU/Linux community of all places?! They are unhelpful and even hostile to the free software community. Don't give them your support.

  12. My computer has the Hz, why do I need the MS? by w33t · · Score: 1

    It really peeves me that the linux gaming scene is so underdeveloped.

    However, on the one hand I can understand. Games are arguably the most sophisticated and difficult computer programs to create.

    But on the other hand I just can't stomach the fact that I pay $2k for a nice system, but I must have windows to play my games. It's like all those FLOPS from my CPU and video card are useless unless I am beholden to the software trickery of direct-x.

    Now I hear rumors that future games will require vista for play and that newer direct-x releases will only install on vista.

    It's so artificial to me. I mean, I know that direct-x's APIs allow for ease of development and speedier time to market, as well as giving a simpler interface to modern video card's best features.

    But the hardware is there!

    why does the underlying OS matter so much when the raw hardware processing power is right there!?

    1. Re:My computer has the Hz, why do I need the MS? by El+Torico · · Score: 1

      w33t, I agree entirely. Here's a message to the Game Developers, I WILL NOT PURCHASE ANY GAMES THAT DON'T RUN NATIVELY ON LINUX!
      Of course, if I find a game in the bargain bin that runs on Win2K, I will consider it. Either way, they aren't making top dollar (pound, euro, yen, etc.) off of me.

      --
      In the land of the blind, the one-eyed man is usually crucified.
    2. Re:My computer has the Hz, why do I need the MS? by mobby_6kl · · Score: 1

      I don't think they'll lose any sleep over you

    3. Re:My computer has the Hz, why do I need the MS? by LaughingCoder · · Score: 1

      But on the other hand I just can't stomach the fact that I pay $2k for a nice system, but I must have windows to play my games.

      Why do you care what OS is underneath? Your nice $2K machine came with Windows, right? And it plays all your games out of the box, right? So what's the problem? Or is this some sort of irrational religious thing?

      It's so artificial to me. I mean, I know that direct-x's APIs allow for ease of development and speedier time to market, as well as giving a simpler interface to modern video card's best features.

      But the hardware is there!


      You seem to understand something about what it takes to develop games, but apparently you have no clue what it takes to do that development at the level required for commercial (ie, something people will pay for) quality. Each new platform is a huge undertaking. And that's not just in coding, it's in test, distribution, and support. No company that wants to stay in business is going to take on that expense for a small market.

      --
      The more you regulate a company, the worse its products become.
    4. Re:My computer has the Hz, why do I need the MS? by G+Morgan · · Score: 1

      Amazing I've heard that comment on at least a couple of thousand occassions. How many users does a games company lose sleep over. Given that most games companies are borderline in terms of profit I would have thought that any extra sales would be appreciated.

    5. Re:My computer has the Hz, why do I need the MS? by Tim+Browse · · Score: 1

      I'm a games developer, and I can confirm that I'm not losing any sleep over this.

    6. Re:My computer has the Hz, why do I need the MS? by laffer1 · · Score: 1

      but those few sales won't pay for linux programmers, testers, tech support and any other costs. Then we get into the issue of distros. What distros should they officially support? Redhat? Fedora? Suse? Gentoo? Ubuntu?

      Its not like developing for the mac even. Way too many variables. We need standards in linux and bsd if we want to attract closed source software. Plus some of you need to get over your GNU love and just accept closed source software until the community is ready to make games and other software open sourced at the same levels.

    7. Re:My computer has the Hz, why do I need the MS? by jZnat · · Score: 1

      Ever heard of the Linux Standards Base? If they develop for LSB, it will run on any Linux distro that supports LSB (namely, almost any of the big ones as of now).

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    8. Re:My computer has the Hz, why do I need the MS? by westlake · · Score: 1
      Then we get into the issue of distros. What distros should they officially support? Redhat? Fedora? Suse? Gentoo? Ubuntu?

      Linspire CNR. Enthusiasts custom-build.

      But for over twenty-five years the OEM system install, the PC as a plug and play home appliance, has been the gold standard in the home market.

    9. Re:My computer has the Hz, why do I need the MS? by vadim_t · · Score: 1

        Why do you care what OS is underneath? Your nice $2K machine came with Windows, right? And it plays all your games out of the box, right? So what's the problem? Or is this some sort of irrational religious thing?


      Mine didn't. All my computers have been assembled from pieces. Some completely new, some from whatever spare stuff was lying around. And it's been that way for a long time. Last version of Windows I paid for was Windows 3.1 that came with my first computer, a 386. Part of the reason is that I like picking my hardware, part that I don't plan to pay MS for something I don't use anyway.

      My laptop is an HP nx5000, specifically bought for the Linux support and the option to get it preloaded with Linux.

    10. Re:My computer has the Hz, why do I need the MS? by El+Torico · · Score: 1
      I'm a games developer, and I can confirm that I'm not losing any sleep over this.

      But you are losing business.

      --
      In the land of the blind, the one-eyed man is usually crucified.
    11. Re:My computer has the Hz, why do I need the MS? by damiangerous · · Score: 1
      Why do you care what OS is underneath? Your nice $2K machine came with Windows, right? And it plays all your games out of the box, right? So what's the problem? Or is this some sort of irrational religious thing?

      Mine didn't. It came as a collection of parts purchased at various times. A constantly evolving thing. There was no single "out of the box computer".

      No company that wants to stay in business is going to take on that expense for a small market.

      So why is it that some do? I'm sure BioWare, for example, wants to stay in business yet they're taking on this "impossible" expense that you claim should put them out of business.

    12. Re:My computer has the Hz, why do I need the MS? by w33t · · Score: 1

      Why do you care what OS is underneath? Your nice $2K machine came with Windows, right? And it plays all your games out of the box, right? So what's the problem? Or is this some sort of irrational religious thing?

      hehe, irrational religious thing. I custom built my machine so no xp came with it - but your point about being irrational isn't entirely off-base. I know that a licensed copy of xp pro is just another +/-$125 on top of an already significant pile of cash, so at that point it is just the principle...well, the principle and a $100 bill - that's two games, you know.

    13. Re:My computer has the Hz, why do I need the MS? by ravenshrike · · Score: 1

      Crysis and Halo2 are the only Vista only games so far. Hell, they're the only DX 10 games so far. And to be perfectly honest, Crysis doesn't look nearly good enough for me to buy Vista and a new bloody graphics card for DX 10. Given market saturation are game devs really going to be stupid enough to block out XP anytime within the next 3-4 years?

    14. Re:My computer has the Hz, why do I need the MS? by balloonpup · · Score: 1

      Business, perhaps. Profit, perhaps not. Is it worth the extra man-hours to develop for the Linux market?

      --
      I sing the doggie electric!
    15. Re:My computer has the Hz, why do I need the MS? by DarkDragonVKQ · · Score: 1

      Why even bother with tech support. They should just go with the assumption that if you use Linux your smarter then the average computer user and you know how to go to forums, etc..etc.. Plus they could always say they already did enough work bringing the game to Linux.

      --
      "I thought what I'd do was I'd pretend I was one of those deaf-mutes" ~ Laughing Man - GITS:SAC
    16. Re:My computer has the Hz, why do I need the MS? by Anonymous Coward · · Score: 0

      Here's a message from Game Developers to Linux gamers like you: POUND SAND! We don't care! The costs associated with developing games for Linux outweigh the benefits.

  13. Anyone? by tonyr1988 · · Score: 2, Funny

    Could anyone give me the link to the .torrent of Cedega?

    All I can find is this pesky page.

    1. Re:Anyone? by corychristison · · Score: 2, Informative

      How about CVS?

    2. Re:Anyone? by suparjerk · · Score: 1

      something about pirates and bays. and "the"

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    3. Re:Anyone? by Anonymous Coward · · Score: 0

      all bays pirates are belong to the?

    4. Re:Anyone? by tgcid · · Score: 1

      The CVS Transgaming offers is outdated and in no way representative of Cedega's current software. You'd have better luck with free software like Wine.

    5. Re:Anyone? by Anonymous Coward · · Score: 0

      Probably from the same places you get all of your other illegal software.

  14. Bah by Urtica+dioica · · Score: 1

    Moon-buggy and Nethack are all I need.

    1. Re:Bah by Eideewt · · Score: 1

      Good to spot another Moon-buggy fan in the wild. I just wish there were more games I could play in my console. I don't want anything to do with this graphics stuff until I'm sure it's here to stay.

  15. Linux is a game! by corychristison · · Score: 3, Funny

    With it's incredibly advanced architecture, linux is a game! Try rolling your own Linux install, that alone will eat up plenty of time. And if you are anything like me or possibly a lot of sysadmins here, it is fun, too. ;-)

    1. Re:Linux is a game! by Anonymous Coward · · Score: 0

      The sad thing is...
      He's right.

    2. Re:Linux is a game! by ClamIAm · · Score: 1

      And there's tons of hidden mini-games. See if you can find the 'vi' and 'emacs' levels. It'll take you years to master them!

  16. Write an engine for both? by Turn-X+Alphonse · · Score: 1

    Why not just make the original game's engine workable on all OSes,get out of this "Direct X part 2383739" bullshit and make one which every OS can use in some form. It may require a lot of work but your market would increase in the future if only because the OSS Community would support you for doing it (even if not the content).

    --
    I like muppets.
    1. Re:Write an engine for both? by LaughingCoder · · Score: 1

      Performance is the short answer.

      --
      The more you regulate a company, the worse its products become.
    2. Re:Write an engine for both? by advs89 · · Score: 0

      oh, so you mean opengl then??

      --
      Rirelobql xabjf gung EBG-13 vf gur yrnfg frpher rapelcgvba rire, ohg jbhyq lbh jnfgr lbhe gvzr npghnyyl qrpelcgvat vg???
    3. Re:Write an engine for both? by Eideewt · · Score: 1

      I think the cost of QA for multiple platforms is the real answer.

  17. Re:Cedega is produced by scum by madcow_bg · · Score: 5, Insightful

    You should not that easily mod the parent troll.
    Actually, some time ago WINE was under BSD license, that permitted proprietary modifications. After WINE was forked to WineX, then renamed to Cedega and closed their source, the WINE developers changed the license to GPL so future "freeloaders" are not allowed.

    Now Cedega are going backwards because they cannot use the new WINE code. While WINE is going forward in the compatibility for things like DX9, the rest of the APIs in Windows, all Cedega developers are doing is trying to make it compatible with the latest and greatest of the protection schemes for CDs like SafeCD and such... Good for games, but for how long?

  18. Plug and pray by babtrek · · Score: 1

    Aren't all games, and new pieces of hardware plug and pray in windows so it doesnt seem so bad that the app for linux gaming is the same.

  19. Cedega 4 was cooler by Anonymous Coward · · Score: 0

    Cedega 4 was nice! Just plug it into the root directory, untar it, and BAM you're playing starcraft (though battlenet took some tweaks). Cedega 5 is a bitch though. I've been trying to get it's dependancies installed on and off for a few weeks, and it's just plain uncooperative. Like so many other things, it ran better straight off the command line (wihtout some intermediate GUI).

    1. Re:Cedega 4 was cooler by fimbulvetr · · Score: 2, Interesting

      I'm on ubuntu. I downloaded the deb. Double clicked the deb. Typed my sudo password. Waited a few moments. Got the install screen. Clicked yes, next and ok. Boom! It's in my applications menu.

    2. Re:Cedega 4 was cooler by Mr.+Hankey · · Score: 1

      I have it set up to run apps from the command line. It took a few moments to set it up exactly as I wanted it, but now I have apps running from either a script or an icon in a Konqueror folder rather than Point2Play. There was a short period where the command line was gone, but it's returned and I'm quite happy with 5.0 now.

      --
      GPL: Free as in will
  20. think about this from the other side by tcc3 · · Score: 3, Insightful

    Windows gaming didnt sprout fully formed from Billy G's Head you know. MS made a concerted effort to make Windows a platform conducive to gaming, Directx being one of the main developents. Anyone remember the old days of "IBM-PC compatible" gaming? Will my sound card be supported? Is my video card the right kind? Using the OS as a layer of abstraction for compatibility makes it easier for the developer. Granted, the sheer commonness of Windows accounts for the major reason developers choose windows. More users = more sales. But compatibility and ease of development counts for something to. So wheres the Linux answer to directx? Ask not what game developers can do for Linux. Ask what Linux can do for game developers (my apologies to Kennedy)

    1. Re:think about this from the other side by Runesabre · · Score: 1

      Agree and good comparison! Making games for Linux now is like what making games for DOS was years ago. Anyone who was (un)lucky enough to work tech support for a game company in the late 80s and early 90s probably have a lot of fun stories to tell.

      --
      Runesabre
      Enspira Online
    2. Re:think about this from the other side by AnyoneEB · · Score: 1

      The libraries exist under Linux in the form of OpenGL, OpenAL, SDL, etc. These libraries have Windows versions. NWN and Doom 3 have native Linux binaries. It can be done. On the other hand, the fact that DirectX is so popular seems to imply that it is a better product. I would expect that the game devs looking for the maximum preformance would be using whichever libraries deliver the best preformance and would do the work to figure out which libraries those are. Then again, I am not a game developer.

      --
      Centralization breaks the internet.
    3. Re:think about this from the other side by mindtriggerz · · Score: 1

      Hate to break it to ya, but Linux already supports OpenGL and SDL, two common, powerful pieces of game technology.
      Linux's HAL is second to none. And porting can be done, just look at the Second Life.

    4. Re:think about this from the other side by sinewalker · · Score: 5, Insightful

      I agree with you, but I think the big difference between OpenGL/OpenAL/SDL and DirectX, is that DirectX is the XBox platform. So writing for Windows DirectX is not a lot different to writing for XBox.

      So it's not a technical problem, it's a matter of market forces and games developers only having a finite budget for porting.

      When/if Sony release a development suit for Playstation 3 that can be made to run on Linux/PC, then we'll start to see titles made available for it. I don't think that's likely though, or if it is, it won't be Free Software.

      --
      “Our opponent is an alien starship packed with nuclear bombs. We have a protractor.” — Neal Stepnenso
    5. Re:think about this from the other side by Anonymous Coward · · Score: 0
      On the other hand, the fact that DirectX is so popular seems to imply that it is a better product.
      I think it's more a matter than Microsoft pushes DirectX heavily, most games are probably made with a licensed engine, and there's a large ``everyone else is using it'' mentality.

      You could similarly argue ``most people use Internet Explorer instead of Firefox, so it's probably better.''
    6. Re:think about this from the other side by Hadur · · Score: 1

      It's called OpenGL. Some games already use it and porting them to Linux would be a minimal amount of effort.

    7. Re:think about this from the other side by Aypok · · Score: 2, Informative

      Agree and good comparison! Making games for Linux now is like what making games for DOS was years ago.

      Obviously you have not tried developing games for Linux. If you had (and actually given it a good go), you would have come across the wonderful world of SDL, OpenGL, OpenAL, etc.

    8. Re:think about this from the other side by ravenshrike · · Score: 1

      Um, no. That's like saying that budweiser is a better beer than any of thousands of microbrews. I'm sorry, but such is not the case. Budweiser is love in a small boat beer, period.

    9. Re:think about this from the other side by Sark666 · · Score: 1

      Ok I posted this previously but this thread is more on topic with it and would like to see what people think.

      It would be a lot easier for them to port if all games were opengl. I remember way back when John Carmack had his open letter to microsoft on the merits of opengl. Unfortunately, it seems d3d (even though crap back then) has won out in the end. Not that it's better than opengl, it could be now, but that's beside the point. Microsoft saw how big gaming was getting and wanted to tie developers and as a result it's users to one platform.

      I think a turning point was the release of half life. Even though being a quake 1 engine game (don't start the q1/q2 halflife thing) it's default support was d3d. If valve stayed native opengl when that game exploded, we might have seen co's like ati get their act in gear a lot earlier with better opengl support. And potentially might have become a more attractive option for future developers.

      Glad carmack still codes for win,nix, os X just cause he thinks 'it's a good thing.' Too bad developers like him are far and few between.

      Consumers can kill something off like a plague when they are aware of the hardware/software tie in, like the death of the original divx hardware players, but when consumers (even tech savvy ones) don't think about it, or don't care what goes on behind the scenes, things like this happen.

      I can't really see it changing drastically now. You hear about the odd port from a company which is great but the only way a lot of games to be natively available on linux is for linux to all of a sudden gain huge market share (hopefully one day, but still a long ways off).

      If/when that time comes, developers would have to look at their development strategy, it will be a hassle to support d3d and opengl. So if they did see a market for both windows and linux they'd most likely consider opengl from the get go.

      So, it would be nice to at least have more developers using opengl now, so the option is there for a port, but again I can't see that happening. People would have to do something radical and boycott a game and state the reason is because it uses d3d which is enforcing the tie-in of games to only one platform.

      And just look at the moves microsoft can pull when they have this clout. Halo 2 being directx 10 only. Please... An xbox 1 port requiring the latest d3d. A strong arm tactic for vista if I ever saw one.

      So I'm going to add this, can we actually blame developers for the state of affairs of linux gaming? Should we hold them accountable? See the majority of people do not care about anything except (in this case) what's best for their company. I mentioned Carmack because someone should be recognized when they do something knowing it's not necessarily the profitable move, it's just that they think it's right.

    10. Re:think about this from the other side by AnyoneEB · · Score: 1

      I hadn't thought about that, but the XBox probably does have some effect on the issue. I doubt that games coded for the PS3 could be easily ported to anything else because its multiprocessor architecture makes it pretty unique.

      --
      Centralization breaks the internet.
    11. Re:think about this from the other side by AnyoneEB · · Score: 1

      I did not say that I thought DirectX was definitely better, just that I would expect big game devs to know what they are doing and do the proper research on what libraries to use. It is entirely possible that they don't and just pay attention to Microsoft's marketing instead.

      --
      Centralization breaks the internet.
    12. Re:think about this from the other side by MikeBabcock · · Score: 1

      Its not about xbox youngun, its about DirectX. Back in the day there were DOS games, then there were windows games, but each one had to start from scratch.

      Then some genius thought of making generic video drivers, that would help.

      Microsoft got a better idea -- why not make every part of the driver system generic? Direct-video direct-sound direct-input ... and call it Direct-X (as in, replace X with any of the above). It sucked pretty bad in the first few versions, but as usual Microsoft listened and tried pretty hard and eventually got DirectX 4 out, which pretty much worked and games started flowing to Windows as a platform.

      I remember rebooting to run Doom. I much prefered what DirectX gave developers. As far as APIs go, it may not be the best, but its global -- and that's what developers like best (as do hardware companies). How can we make gaming come to Linux? Talk gaming companies into using the larger generic game platforms for Linux as well (many of them are cross-platform). Make those APIs better to design next-gen games on than DirectX 10 and you'll have your Linux games.

      --
      - Michael T. Babcock (Yes, I blog)
    13. Re:think about this from the other side by labratuk · · Score: 1
      Anyone remember the old days of "IBM-PC compatible" gaming? Will my sound card be supported? Is my video card the right kind? Using the OS as a layer of abstraction for compatibility makes it easier for the developer.

      Yes. Because Microsoft invented the idea of using an OS as a hardware abstraction interface. http://www.opengl.org/
      --
      Malike Bamiyi wanted my assistance.
    14. Re:think about this from the other side by BoberFett · · Score: 1

      I can't tell you how many times in the olden days I'd go to play a game and find out that my GUS (that's Gravis UltraSound to you youngsters) wasn't supported. I'd spend lots of time just messing with the Soundblaster support trying to run everything I needed and still enough main memory to run.

    15. Re:think about this from the other side by SnarfQuest · · Score: 1

      Since Sony HAS released a Linux development release for the Playstation 2, and I've heard rumors that the PS3 hard drive will have Linux pre-loaded, and the that the development platform for PS3 will be Linux, it's likely that the PS3 will have some kind of Linux available.

      --
      Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
    16. Re:think about this from the other side by Eideewt · · Score: 1

      No, horrible comparison! DOS was painful (for both users and developers), but Linux bears absolutely no resemblance to it. Maybe you were confused by the popularity of the command line amongst Linux users? Rest assured, under that command line lurks much powerful hardware abstraction. Developers never need to touch the hardware directly. OpenGL is there for 3d graphics, and when you use it with SDL you get input, networking, and everything else you need to make a game. These aren't strange Linux specific libraries either; a program written using them can be compiled for Windows as well with no modification other than bug fixes.

    17. Re:think about this from the other side by sinewalker · · Score: 1

      yes, and that's great. But it'll be Linux/Cell, not Linux/PC, and how likely is it that the development platform will allow you to write games that could be ported away from Cell/PS3? Also, will the Sony tools be free to inspect and re-engineer so that they could be used to write cross-platform games? I don't think that's likely, any more that it's likely Apple will release Aqua and other key parts of Mac OS X, even though the Darwin kernel is OSS. But if they did, it'd be great for Linux/PC, and not for Sony.

      --
      “Our opponent is an alien starship packed with nuclear bombs. We have a protractor.” — Neal Stepnenso
  21. HOTU? by hackwrench · · Score: 1

    In Wikipedia, HOTU redirects to "Home of the Underdogs". What does it mean to you?

    1. Re:HOTU? by Simon80 · · Score: 2, Funny

      don't give up if wikipedia doesn't work.. GIYF

  22. What the article doesn't mention by BertieBaggio · · Score: 1

    Cedega running on Linux is nice and peachy - it installs games well, and will try and configure its WINE/transgaming layer to run the game as well as possible. However, you can forget playing a lot of games if you have an ATI graphics card. I know a lot of folk on here frequently espouse how bad driver support for ATI cards on Linux is, but you would still expect to be able to at least play some of the more popular games. I couldn't get Halflife 2 (well, any source games) to work after a fair amount of trying, and Battlefield 2 will plain not work with any ATI card (so the Cedega release notes say).

    Don't get me wrong, I'm not trying to deride Cedega for what are clearly ATI's shortcomings. It is, however, fairly disappointing to have a theoretically decent graphics card that can't be used for gaming on Linux. TFA would do well to include such a note for ATI card users contemplating a Cedega subscription -- I'd certainly have given it more careful consideration.

    Now, if we could convince ATI and nVIDIA to release specs for their cards, while convincing more games companies to release a native Linux client, I'd be very happy. And I'd bet that a significant number of gamers would switch to Linux (any takers?). We'll see what happens when Vista-only DX10 comes along...

    --
    If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
    1. Re:What the article doesn't mention by narfbot · · Score: 1

      You should really be using Wine, not cedega. It has better ATI support and D3D9 is almost complete.

    2. Re:What the article doesn't mention by suparjerk · · Score: 1

      > Now, if we could convince ATI and nVIDIA to release specs for their cards

      At least Nvidia releases an official, stable driver...

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    3. Re:What the article doesn't mention by BertieBaggio · · Score: 1

      But, as some users would argue, Cedega isn't encouraging gaming companies to develop games for Linux.

      As TFA alluded above, it can be argued the presence and popularity of software such as Cedega doesn't do much to encourage companies to develop a native Linux client. The mentality is "If people are willing to get it working through Cedega/Wine, then why should we invest time and money making a Linux client?".

      Similarly, my mention of card specs follows a similar line of reasoning -

      ATI/nVIDIA decision-maker: "Why should we release the specs to our cards or an open driver if the majority of Linux users are happy using the binary blobs we give them?"

      I'm happy the Open Graphics Project is trying to remedy this situation, but last I checked, you couldn't run the likes of Doom III on their hardware (and so I guess other modern games don't get a look-in either). I would happily pay a premium over ATI and nVIDIA's offerings if the OGP had functionally/technically equivalent cards so I can play games with good performance and stability under Linux.

      --
      If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
    4. Re:What the article doesn't mention by Anonymous Coward · · Score: 0

      ATI/nVIDIA decision-maker: "Why should we release the specs to our cards or an open driver if the majority of Linux users are happy using the binary blobs we give them?"

      You'll never get anything else, the other option is no drivers at all. Simply put the drivers for modern video cards do a lot, it's cheaper and easier to fix or add things in drivers than in hardware. Probably a fair amount of that stuff are things the company does not want competitors to know, and sees the cost of doign so as not worth any profit from extra users. Even if no linxu users ever bought their cards as a result of this, companies would probably still see things the same way. Open specs are probably not released for similar reasons, whatever thigns get disclosed are seen as worth much more than any extra profits.

      Nvidia at least cares somewhat about Linux, probably more than they should from a purely financially point of view. ATI doesn't even do that much, linux makes x% of the money for them so it gets x% of the effort (if I remember correctly this comes from ATI themselves) which is dismally small it seems.

    5. Re:What the article doesn't mention by Anonymous Coward · · Score: 0

      It'll be interesting to see what ATI's take on Linux drivers is now that they're being bought by AMD.

      A number of long-term Windows users/admins who still refuse to use AMD CPUs, and have horrific tales of stability problems from last time they tried, some years ago. I believe this was a Windows software issue, but the fact is that many I know still dogmatise that "AMD=wobbly platform", or possibly that "Windows+AMD=wobbly", despite evidence to the contrary. This is a typical Windows admin perspective.

      On the other hand it's arguable that some, at least, of AMD's present success is down to Linux users & developers. Linux distros have, to my understanding, never demonstrated a long-term instability on AMD platform; it seems that helped build a solid market for AMD in the linux arena. Over the past few years at least one prominent Linux developer recommended AMD CPUs as providing the best bang-per-, while the UK's Linux Format magazine did a number of very positive reviews on early Opteron gear. Generally, Linux users/admins adopted AMD - especially the Opteron - early on, gave it excellent free advertising, unanimously concluded "AMD rocks" (because it did), which was translated into managerspeak as "AMD computer chips provide by far and away the best value for money"...two years later the industry at large finally got the message.

      I believe there *is* a market in Linux for most hardware. In particular linux users, developers, and geeks in general are reknowned for their love of FPS & other 3D games - like masturbation, it seems, few admit to it but everyone enjoys it in some form...some are even addicted. So, like the widespread "black" economy in porn this implies a huge underground market. :)

      The perceived Linux markets for a lot of hardware often aren't thought to be large enough to be profitable, largely because of the typical "geeks *like* to tinker with systems" kind of FUD I've seen demonstrated on this forum. Personally I think that's bullshit rationalisation for the status quo. While I'm no programmer I've nevertheless been assured of my geek status for years by my friends, foes, family, and colleagues, well before the term became "cool" - it helps that I've been using linux since '99. Yes I like command line, yes I can slap together a bit of code or a few scripts to make my life easier, yes I tinker. Yes, I get a huge & foolish rush when I circumvent even a very trivial driver issue & manage get something working. Do I enjoy the heartache in the meantime? NO! (See note 1) Would I prefer something that "just works" like OSX? Desperately YES! Do I want to trade in my choice of hardware, software, etc and switch to Apple's "seamless", "easy" platform instead? Not on your life, boyo. Revert to Windows? Done that OS, still do it every day at work, please wash your mouth with lye on your way out. I choose Linux because it's the lesser of many evils, not because it's "fun to tinker".

      I think AMD's purchase of ATI will be a major win for linux gamers, if it goes ahead. Just as importantly it will also be good for key & strategic market roles in enterprise visualisation & modelling (see rant/Note 2 below), and thence the gnu/linux platform in general. All of this will come to pass, and will translate back into more big wins for AMD, AS LONG AS THEY OPEN ATI'S DAMN GRAPHICS/PHYSICS DRIVERS!

      (I'm also talking to YOU, NVidia...open source your drivers NOW while there's still time to rake in the cash to invest in something worthwhile before AMDTI murders you in your sleep).

      Just my 2 penn'orth.

      C

      Note 1
      ---------
      I am *so* tired of repeating the following words, which I have learned well through long & bitter experience : "Yes Linux will work perfectly hands-off with your hardware. But it's a pain in the arse if you want graphics acceleration, you'll need to keep downloading drivers to match your most recent kernel upgrade, and hope to hell they exist, and you'd best learn the command lin

  23. The problem is. by spysmily1 · · Score: 2, Interesting

    PC games in general don't have the market they use to. I remember going into some place like Babbages or EB(now everything seems to be Gamestop) and they would have almost two full walls of games. Walk into any store now including Best Buy or Circuit City and the selection is smaller with the fact that PC games don't generate revenue like they did at one time.

    So with the smaller interest there is commercially to develop games for PC I'm sure it is especially difficult to find a company that wants to port their games to Linux. I am puzzled why games like The Sims don't get ported to Linux with the sales they put up. Or did they port Sims and I didn't notice. Not that anyone is missing much.

    --
    Videogames made me kill people...I also eat mushrooms to grow bigger.
    1. Re:The problem is. by tourettes · · Score: 1

      There is a Sims for Linux, but it's a specialized version. I believe it came in some sort of Gaming release of Mandrake a few years back. I never played it myself, but aparently it worked great, however, you had to but the specific version. You couldn't use your Windows copy of Sims to play in linux.

      --
      tourettes
  24. Nevermind... by hackwrench · · Score: 2, Informative
  25. Counter strike by Anonymous Coward · · Score: 0

    I only play counter strike (and Source now). If there was a native version for linux, I'd be using linux now. I don't want to run some crappy translation even if it has 99% uptime. I want 99.999% or better. I don't see that with cedega/wine.

    1. Re:Counter strike by nukem996 · · Score: 1

      Counter strike works fine in cedega and wine. The only problem is the game gets to repetitive.

    2. Re:Counter strike by MBAFK · · Score: 1

      I have played CS and then CS:Source using [WineX|Cedega] at the end of virtually every working day for nearly 4 years. FWIW I am a happy customer who continues to pay for Cedega every month so I get my fix. Without Cedega I would not be able to play CS at all.

    3. Re:Counter strike by Alaria+Phrozen · · Score: 0

      You just haven't gotten a head shot yet. When you do, the fun never stops. Can you say it with me now? Boom! Head shot!

    4. Re:Counter strike by Anonymous Coward · · Score: 0

      Well... you are surely playing CS with bots, right? Try to play with someone smarter... ;)

    5. Re:Counter strike by Anonymous Coward · · Score: 0

      u know what? It is almost headshot time!
      *leaving work*

  26. Not good enough. Not even close! by RLiegh · · Score: 1

    I tried it last year, and the results were very hit-and-miss; GTA III would play (kinda), but Sims 2 wouldn't.
    Really, at the end of the day it boils down to one simple princible: Use a desktop OS (windows) for desktop tasks (games), use a server os (Solaris) for server tasks.

    Don't try to make a purse out of a pigs' ear, you'll just end up with a messy cludge like Cedega.

    1. Re:Not good enough. Not even close! by Eideewt · · Score: 1

      What makes you think that Linux is unsuitable for gaming? Native games work great. It shouldn't come as a surprise that Linux is suboptimal for running Windows games. Of course mimicing Windows is a difficult thing to do. That's got nothing to do with Linux's suitability for games.

  27. Bad for gaming on linux? by QuantumFTL · · Score: 1

    These types of compatability layers don't really help developers to port their applications to Linux, but they remove a significant amount of the incentive to do so, as there will be less demand for a linux port when the game can be run (at least on some machines) through the compatability layer.

    I expect that effect this may kill, or at least stifle the development of mainstream games on Macintel.

    1. Re:Bad for gaming on linux? by xyphor · · Score: 1

      >> These types of compatability layers don't really help developers to port their applications to Linux... It helped Google port Picasa.

      /x

  28. Re:Cedega is produced by scum by Mad+Merlin · · Score: 4, Informative
    Now Cedega are going backwards because they cannot use the new WINE code.

    They can actually, and do still. Only a month or two ago they took several dlls from vanilla Wine (they, of course, are still licensed under the LGPL, not the regular Cedega license).

    Furthermore, Cedega is generally full of hacks to make specific games work, which is good in the short run, but bad in the long run. This is especially showing now, as in many ways, vanilla Wine has better D3D support than Cedega. Expect this gap to continue to widen as time passes. There may be a point where Cedega starts using vanilla Wine's D3D implementation too.

  29. Just play savage by JavaTHut · · Score: 1, Informative

    http://savage2.s2games.com/ -- linux client at launch, absolute best game there is. What more could you want?

    1. Re:Just play savage by matthewcraig · · Score: 1

      I think you hit it right on the head. The direction of gaming on Linux is just one excellent MMORPG supporting Linux. Maybe Savage is it; I looked at the video demonstration and it did look compelling. But, if World of Warcraft had decided to come out with a Linux client instead of a Mac client, then the landscape of Linux Gaming would look much different. Players of WoW continue to invest month after month after year into that one game because the online environment is dynamic with social interaction, in addition to being a well polished and fun game. With real replayability, no one will want to switch back to Windows to play another game. The key is that MMORPGs have a single-game longevity, so users aren't jumping to a new one every couple weeks.

      Caldera hopes to wrangle as many old-style, single-person games together in hopes that will attract those who also enjoyed them on the Windows operating system. That's the wrong way to go, in my opinion. Getting plugged into hot MMORPGs with their massive replayability will do alot more, in the long-term, for the Linux gaming community. Working with those MMORPG companies to get Linux operability will get alot more mileage than trying the get working the games that were, when they were hot, hardly playable for a 20-60 hours. In contrast, it is not uncommon for Warcraft players to log MONTHS AND MONTHS of game time. Just one of these super-replayable games supported on Linux would cause a tidal wave of change. Game Marketers could look at the success of a game like that a see a portion of the success based on Linux use. Just speculate what the last two years of the Linux gaming scene would have looked like if there had been a Warcraft client distributed.

      Get one game with real staying-power onto Linux, then build around it. I wish the developers of Savage luck with their sequel. Hope it will be the one.

    2. Re:Just play savage by selfdiscipline · · Score: 1

      I want to try this game. I've always thought that fps/rts hybrids had more potential. I can't seem to find an active download link for it, though. It's free now?
      I'll be downloading #2 as soon as it's released, since apparently they will be having a free trial version.

      --


      -------
      Incite and flee.
  30. You mean like... by Poromenos1 · · Score: 1

    What, you mean like SDL/OpenGL?

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
  31. game performance decreased? CS on linux? by Anonymous Coward · · Score: 0

    Is game performance decreased with Cedega?

    Can you play Counter Strike on Linux?

  32. Re:Cedega is produced by scum by Anonymous Coward · · Score: 0

    On top of the licensing, they seem to be actively promoting thier junk over native Linux ports.

    Why on earth do they have Unreal Tournament 2004 listed on their games database as playable under cedega?

    UT2004 has a native port because Epic was good enough to pay to get the port done. This is also the case with several other native linux games.

    Transgaming are scum, no doubt.

  33. Re:Cedega is produced by scum by Anonymous Coward · · Score: 0
    I'd almost agree, but it is better to boycott them and support wine. When the cedega guys posted a rant about piracy on their front website it completely killed any interest I had in their product. The GNU/Linux community is about sharing software and knowledge, and they go ranting about piracy in the GNU/Linux community of all places?! They are unhelpful and even hostile to the free software community. Don't give them your support.


    Don't worry about it, I'll buy a second license to compensate for your dickheadedness.
  34. Speaking as a game developer... by Anonymous Coward · · Score: 0

    You don't know wtf you are talking about. Ask Carmack how much extra time was required to make any of id's games portable. It takes almost no time at all, if you simply use portable libraries. Its only a problem to support non-windows OSs if you are a dumbass and use directx.

    1. Re:Speaking as a game developer... by laffer1 · · Score: 1

      Ok that is a stretch. id outsources to Aspyr for their Mac ports. The linux version is done primarily as a dedicated server platform. It makes their games popular since you can run them on a reliable server platform.

      Also the code is still linux/mac/windows centric. Try compiling the SDK for one of their games on FreeBSD for example. It won't get that far. I've tried this with enemy territory. Obviously I don't have the whole engine, but it was simply a curiosity. Of course FreeBSD wasn't a target platform, but it also shows the code isn't automatically portable to anything without some work.

      I applaud id for their linux and Mac releases. Enemy Territory is still my favorite game and I can't wait for quake wars.

    2. Re:Speaking as a game developer... by Anonymous Coward · · Score: 0

      "The linux version is done primarily as a dedicated server platform."

      No, the linux port is done as a linux game. Valve does windows only games, and releases only a server for linux. Pretty big difference.

      "Also the code is still linux/mac/windows centric."

      No, its only been ported to those platforms. The code is pretty platform independant. You do realize that there are differences in OSs, so you do have to fix some includes for the linux port to compile right?

  35. Re:Cedega is produced by scum by madcow_bg · · Score: 1

    > They can actually, and do still. Only a month or two ago they took several dlls from vanilla Wine (they, of course, are still licensed under the LGPL, not the regular Cedega license).
    Yes, my mistake, I meant to say that they cannot modify the code of the dlls and sell them without releasing the source code. That won't be to their advantage.

    > Furthermore, Cedega is generally full of hacks to make specific games work, which is good in the short run, but bad in the long run. This is especially showing now, as in many ways, vanilla Wine has better D3D support than Cedega. Expect this gap to continue to widen as time passes. There may be a point where Cedega starts using vanilla Wine's D3D implementation too.
    Exactly. When that comes everyone will be able to use D3D, the only proprietary things will remain the various CD protections, which can be easily circumvented by simple cracks. Note that in most of the countries it is not illegal to use cracks if you have the original game.

  36. Not practical or profitable to develop for Linux by Runesabre · · Score: 5, Interesting

    Gaming companies don't develop for Linux because it's not pratical to support properly.

    There are too many Linux distributions, none of which have a big enough of the Linux market to be considered the de facto standard Linux distribution to develop for and build a customer service department to support.

    Game applications are the most strenous and sensitive to the capabilities of the platform. Windows is pretty standard with DirectX. On Linux you don't know what's going to work; the very philosophy of choice with Linux translates to everyone's machine is just different enough in a way that makes developing a game for Linux a real frustration.

    Finally, once you manage to get things working on a couple distributions, a new release comes out that invalidates your existing application. And in another 6 months another release of Linux is going to come out and invalidate your work again. A developer has a hard time keeping his game working under one distribution from one version to the next. Now multiply that by 10-20 for the most popular Linux platforms each releasing new versions every 6 months.

    Shipping source code to your customers and expecting them to build it every time they upgrade their machine or switch distributions isn't a solution.

    Combine the constant, frequent changes that aren't guaranteed to be backwards compatible like the Windows platform provides with the sheer number of distributions of Linux you would have to support to make it worthwhile, and then consider that all this effort just to support one platform might translate to an extra 5% sales and you have your reason why game companies don't develop for Linux.

    Linux is a great platform to develop for; it's a terrible platform to support. This is what's holding Linux back from becoming truly mainstream. It has nothing to do with features or hardware support or useability. If a company can't reasonably develop and SUPPORT their applications for a platform and expect a reasonable amount of sales while doing so then it's not worth doing it when you can simply focus on another platform (Windows) that is much easier to support and maintain and hits 90% of your whole market in the first place.

    --
    Runesabre
    Enspira Online
  37. Multiplayer Games in the Dust by sglider · · Score: 1

    Well, the title really says it all. I've been itching to switch over to a Linux only rig for a while now. I'm tired of Windows, I'm tired of all of the problems. I'd rather spend my time playing games than diagnosing the upteen million problems I've encountered with Windows.

    It's too bad that my main source of enjoyment (Multiplayer FPSes) are not readily available in Cedega.

    At least, not ones that use Punkbuster, the most ubiqitious anti-cheat available on the market. Battlefield 2 certainly isn't playable (at least, 1.3 isn't), so if I want to play a Ranked game, I've got to be on Windows.

    I'm keenly watching and waiting for Cedega on Linux to be a true Windows gaming replacement, but it won't happen without a major change in the marketing strategies of the linux companies.

    --
    War isn't about who's right. It's about who's left.
    1. Re:Multiplayer Games in the Dust by atomic-penguin · · Score: 1
      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
  38. P.O.S. by Anonymous Coward · · Score: 0

    CS:S LoL. Thats all I need today and it cant do that. Waste of money.

  39. Cedega is great, ATI still sucks by Hobadee · · Score: 1

    Cedega is great - I have it. ATI, however, sucks some major ass. I still can't play any of my Windows games, not because of Cedega, but because my ATI Mobility 9200, which is claimed to be supported, still won't work properly with ATI's drivers.

    -Eric Kincl

    --
    ...Had this been an actual emergency, we would have fled in terror, and you would not have been informed.
    1. Re:Cedega is great, ATI still sucks by Alaria+Phrozen · · Score: 0

      Not to hijack your thread, but can I get some help from the /. community with getting ATI actually working? I've tried two different distributions, and I'm still not getting even basic hardware acceleration (I think... in fact, I don't even know how to check!) Debian was way too over-my-head, despite getting the kernel source I was still getting compile errors. I followed nearly all the instructions on and ultimately got a bunch of compile errors. So I tried Fedora (very easy to install and configure in comparison with Debian) and I typed the/" yum install kmod-fglrx "/command and it said everything went ok, but I'm still getting fractional FPS when I try to wine games like WoW -opengl. 1) How do I even tell if I have hardware acceleration? 2) Why is resizing my resolution such a pain in the :-( 3) Are there any books or magazines I should be getting to stay current with this stuff?

    2. Re:Cedega is great, ATI still sucks by PenGun · · Score: 1

      Try looking at this: /var/log/Xorg.0.log

          PenGun
        Do What Now ??? ... Standards and Practices !

    3. Re:Cedega is great, ATI still sucks by Al+Dimond · · Score: 1

      If you want to know if hardware acceleration is working pop open an xterm and issue "glxinfo | grep direct". The result should be self-explanatory (though the process to arrive at it is far from!).

      I use Gentoo and FreeBSD, and IIRC Gentoo's documents on 3d w/ATI and 3d w/nVidia are pretty straightforward even if you're not running Gentoo; you'll just have to filter out all that "emerge" silliness. Gentoo's docs for desktop- and X-related stuff have helped me through a few issues on FreeBSD as well (the FreeBSD handbook is mostly useful for the FreeBSD-specific stuff).

    4. Re:Cedega is great, ATI still sucks by Eideewt · · Score: 1

      I don't think Wine provides full acceleration in its default configuration. I think you may need to enable GLSL in the registry. I had to do it to get hardware acceleration in Heretic II. Of course, you'll still need harware acceleration working in X first. Have you modified X's configuration file to use fglrx yet?

    5. Re:Cedega is great, ATI still sucks by Anonymous Coward · · Score: 0

      Is the Mobility 9200 an R200 core? If so, it should be suppored by the FOSS driver which does 3-d. I use it without trouble on a radeon 7500.

  40. Wine works better for me. by Ash-Fox · · Score: 3, Interesting

    The funny thing is... Cedega doesn't run half of the games I run under normal Wine.

    --
    Change is certain; progress is not obligatory.
    1. Re:Wine works better for me. by Scottux · · Score: 1

      I agree, Wine has been working fine for me too. I have an issue with Zoo Tycoon right now, not recognizing the CD. But other than that, I have quite a few Windows games and apps running under Wine on Kubuntu Dapper. It blends in nicely with the theme and it's Windows on Linux goodness.

      --
      -Scottux
    2. Re:Wine works better for me. by Ash-Fox · · Score: 2, Informative
      have an issue with Zoo Tycoon right now, not recognizing the CD.
      You might want to report that on Wine HQ's AppDB. Sometimes someone does go out of their way to test issues and may post a workaround, or even contribute a patch that would solve your problem.
      --
      Change is certain; progress is not obligatory.
  41. Re:Cedega is produced by scum by StormReaver · · Score: 1

    "Transgaming are scum, no doubt."

    The ethics of TG's business practices aside, Cedega is next to worthless on a practical basis. As a former paying customer (I opted for the 90 day subscription, and have about 60 days left -- days I won't bother trying to use), I have gotten zero benefit from Cedega. Cedega has been just as much hit and miss with games as plain old WINE.

    I have gotten one Windows game to play under WineX -- Call of Duty.
    I have gotten one Windows game to play under vanilla WINE -- Starcraft.

    All the other games I have tried to play have failed. Even Battlefield 2, an officially supported game, won't play for me.

    I have bought several native Linux games (Q3A, UT, UT2004, Quake 4, Majesty, Gorky 17), and downloaded the demos from Linux Gaming Project/Tux Games for two new releases (Cold War and X2: The Threat, both of which I plan to buy soon). All the native Linux games have worked great (Majesty crashes sometimes during multiplayer, but the rest are great).

    I have come to the conclusion that having no games at all is better than relying on WINE/Cedega. Given the choice between supporting LGP's efforts at native Linux games, even with the limited selection of games available, and broadcasting to game publishers that they need not port to Linux, I'm going to support LGP. It's a no-brainer. I simply won't buy, or even bootleg, games that don't have a native Linux port.

  42. Old! by antdude · · Score: 1

    How about newer games like Oblivion, World of Warcraft, Half-Life 2 Episode 1, etc.? I am talking about native Linux ports.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Old! by Short+Circuit · · Score: 1, Offtopic

      I said Linux had games, not that it was suitable for the hardcore gamer.

      For a casual gamer like me, it works just fine.

    2. Re:Old! by WhiteWolf666 · · Score: 1

      Oddly enough, these are the games I play on Linux.

      Oh, and Eve Online, as well.

      Strange that you would pick them.... They run as fast for me on Linux as they do on my relatives' Windows XP.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    3. Re:Old! by antdude · · Score: 1

      Interesting. The last time I tried it was like three years ago with Diablo 2. It was choppy and slow. Lack of 3D sound/EAX, etc. Are things a lot better now? Can I fully use my SB Audigy2's features?

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    4. Re:Old! by WhiteWolf666 · · Score: 1

      Things are better.

      3D sound does work, IIRC, as long as you use the Winealsa backend for sound, and enable direct sound support. I haven't personally tested it with more than 2 speakers in some time.

      Positional audio is not as good as under Windows, especially because you don't have stuff like EAX.

      I use an SB Audigy2 Value, by the way.

      Speed is not an issue, as long as your kernel doesn't suck. I'm currently running the suser-jengelh desktop Kernel on my SuSE 10.1 desktop, and it actually runs World of Warcraft _faster_ in Linux than under Windows (it used to be significantly slower). This is with all effects on/terrain distance at mid.

      I have a feeling this will change, soon. Wine is getting closer to proper OpenAL support, and OpenAL 1.1 provides EAX through EAX 5.0 . Creative labs is planning on releasing binary-only drivers for Linux which will natively support OpenAL 1.1 . This should get us really close (if not all the way) to equivalent to Windows functionality regarding Wine 3D audio.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    5. Re:Old! by antdude · · Score: 1

      "This is with all effects on/terrain distance at mid." ... Is this because of your system setup (slow video card)? I like to crank ALL video and audio details up (anistropic, high resolution, EAX, 4.1 sound setup, etc.).

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  43. Why bother with lunix at all? by Fluk3 · · Score: 0

    People who use linux as a desktop (yuck!!) don't have any money and object to paying for any software (slackers, children, hippies and bums). So why should anyone make a game for linux? They won't make any money there.

    At least Mac users are willing to pay for something good. It only makes sense that games have, are and will be created/ported for the Mac OS.

    --
    I've been upgraded to "bad"!
    1. Re:Why bother with lunix at all? by GFree · · Score: 0

      Yes, stereotypes are an accurate portrayal of the world....

      Nevermind this "lunix" you speak of.

    2. Re:Why bother with lunix at all? by PenGun · · Score: 1

      Nah ... OSX is for those smart enough to see windose is crap and too dumb to run linux.

          PenGun
        Do What Now ??? ... Standards and Practices !

  44. Just not worth the hassle. by Felius · · Score: 1

    I've almost bought Cedga a few times (you know, wallet held pensively in left hand with with the other poised apprehensiively above the mouse) but in the end I just haven't been able to make the leap.

    I keep a (legitimate) Windows XP install on my desktop box for the sole purpose of playing games. Rebooting into Windows in order to play something is a hassle, sure - but not as much hassle as trying to get it to work smoothly under an emulated/reimplemented environment and trying to figure out which bugs are in the implementation and which are in the game.

    Most of my gaming has moved to consoles anyway, with a few exceptions - the only thing I've played on my PC in the last several months is Dungeons & Dragons Online. I just don't want the hassle involved with PC gaming anymore. I *remember* the bad old days of DOS gaming, I was *there*. At the time being able to make boot disks to squeeze an extra couple of k of memory wasn't simply a necessary evil, but a mark of respect.

    It's not as though getting Cedega to work is beyond me, either - these days I'm a unix admin with almost a decade of experience, looking after big SMP systems (from 32P to 128P) for a living. But gaming is my "fun time" - I have a wife, a family, other hobbies and professional obligations. Time spent getting a game to work is time spent not playing it.

    I encourage all efforts like Cedega, and agree with those who say that efforts toward providing good tools for game developers to encourage native development are steps in the right direction.

    But for me, unfortunately I've decided to wait until somebody else does the hard work. In the mean time I'll take my games in the easiest, most convenient form I can find them.

    --
    ..and I'll form the head!!
  45. Re:Pay and pray by Anonymous Coward · · Score: 0

    The life of a Repo ... is intense....

  46. Get a Life you Jackasses! by Anonymous Coward · · Score: 0

    By Vishnu's hairy left nut you Linux bigots, just boot into fucking Windows and play your games! This crap about Cedega and trying to emulate Windows is just pathetic if you want to play a bloody game. Linux is unsuited for games, plain and simple. You want to play? Run fucking Windows and quit trying to recreate it! And for Gods sake quit whinging about needing to use Windows to play!

    1. Re:Get a Life you Jackasses! by AlgorithMan · · Score: 1

      sure - buy me a legal copy of windows...

      --
      The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
  47. not profitable? by treak007 · · Score: 1

    People say that developing for Linux is not profitable. More developers should make games setup like Unreal Tournament. Unreal Tournament contains the Windows, mac, and Linux installers on the disks that you buy. By making a game that will run on any os, you are actually vastly broadening your audience. People greatly underestimate the number of Linux and Mac users who would buy games. Thus, by providing universal support, developers are widening their audience and thus making more money because the game now appeals to more people. Developers should care if you are playing their game, not what operating system you are playing it on.

    --
    Klingon Software is not released, it escapes, inflicting terrible damage onto the enemy as it does
    1. Re:not profitable? by Runesabre · · Score: 1

      It's not enough to just get your game to run for Windows, Mac and Linux and build a CD with an installer for all three platforms. If that's all it took, developers would do it.

      When you ship a product for a platform, the hidden cost most players don't see or think about is the cost, time and effort supporting that platform. Spending an extra $20,000 to gain an extra $10,000 doesn't make any sense.

      The impracticality of supporting Linux is why developers don't develop their game to also work on Linux even when it's technically possible because the costs of supporting Linux far out-weigh the return on investment of doing so.

      --
      Runesabre
      Enspira Online
    2. Re:not profitable? by mh101 · · Score: 1

      Unfortunately, most developers aren't going to spend the effort porting their game to Linux or Mac because they don't think there's enough of a demand for it to justify the time and effort.

      As it is, most of the commercial Mac games that exist are ported by a different company than the original publisher, and they don't even publicize the fact that there's a Mac version (are they ashamed to admit it or something?). Take Sims 2 for instance. On thesims2.com, they say there's versions for PC, XBox, PS2, GameCube, DS, PSP, GBA, and mobile phones. No mention of the Mac version anywhere, even though it does exist (made by Aspyr Media).

      Hopefully as Macs gain in popularity, enough Mac games will start to sell to make the publishers notice that there's a market after all.

      --
      Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
    3. Re:not profitable? by Anonymous Coward · · Score: 0

      "vastly broaden"?
      Windows has well over 90% of home PC market share, probably considerably higher if you consider only gaming PCs. A 10% increase is not "vastly broadening".

      Epic and ID make linux versions because their games are online focused, people like running their own game servers, and linux is the best platform for that (secure, stable, administrate over ssh). If you're making a linux server and you have an OpenGL renderer* you might as well finish the job. That's it.

      If it made business sense to port general games and there was money in it do you really think EA wouldn't do it? Honestly?

      *which you need if you want to sell your game engine to as many companies as possible, which ID and Epic do.

    4. Re:not profitable? by Alaria+Phrozen · · Score: 0

      I've been pretending to be an amateur programmer for Windows+Linux platform for a few years now. I can say that making games OS-irrelevant is fairly easy using open-APIs. There is little real effort involved throwing in some compiler directives so you can literally use the same code across entirely different platforms. Maybe my eyes aren't as sharp as the guys that can determine the difference between a 70Hz monitor and a 75Hz monitor, but I've never looked at a game and said "oh that must be DirectX because those pixel shaders are just amazing!" And once I'm lost in the immersion of the game, I don't care what APIs it was programmed in anyways.

      So I don't really see your point, are you talking about customer support? Flat out don't offer any Linux technical customer support - the userbase may very well know more than the teleprompter people. Sure we'll have whiners that Linux users are second class citizens, but if you want to play games on an operating system that is as _____ as Linux, get used to it.

      *_______ = what exactly is the problem in supporting Linux? It's amorphous? It lacks a unified standard? Are all the kernels even the same/work similarly? I just know there are lots of different distributions, and I'm not smart enough for some of them ^^

    5. Re:not profitable? by treak007 · · Score: 1

      what I am trying to say though is that people underestimate how many people use linux and game on it. I believe that if developers released versions for all consoles, Linux users would appreciate having a native game and would buy it. Perhaps you are right, maybe they aren't enough people to earn a profit, but from what I have seen, I believe that there would be enough to make quite a large profit. I personally use Linux and that causes me to shun away from buying or playing video games that aren't supported well with wine simply because I don't want to have to tweak with wine to play. There are millions of people like me (I hear about this everyday of various Linux forums and the like) and I am sure that these people would be hapy to purchase these native games.

      --
      Klingon Software is not released, it escapes, inflicting terrible damage onto the enemy as it does
    6. Re:not profitable? by wmguy · · Score: 1

      Not providing technical support is a catch-22. You are supposedly saving time, training, and money by not supporting Linux, but if I sell a product and then refuse to support it, I then look bad. Public image is in many cases more important than the revenue that could have been generated by selling the product.

      I work for a company that makes hardware and software (non-gaming), and we would definately prefer to be known for not offering a product than for providing lousy support, as it is precisely for our support that we are known.

      Linux then presents a difficult issue. We make a list of distributions that we do support, and anything else is unsupported. We work in a fairly specialized field, and most of our Linux offerings are free drivers, so it is easy enough just to tell people to work with one of the three distributions we support if they want to use our products. Even still we are always receiving requests from people using all sorts of crazy distributions, and the effort and cost to validate our products and provide support is prohibitive.

      One difficulty which we encounter, is that not every product we release is on the same release schedule. In Windows, releasing every year or 18 months is just fine, because it is a very stable platform. With our Linux drivers; however, they are out of date almost as soon as they release. This means that the latest drivers for our various products are not always compatible with the same versions of distributions. This is fine for open source software where everyone can compile their own version, but doesn't work well for commercial software.

    7. Re:not profitable? by treak007 · · Score: 1

      Also, cross platform libraries do exist. Say you want to make a game for linux, mac and xp, well, if you use glut persay, porting is much much simplier. If developers start using these cross platform libraries and toolkits, then development and porting becomes profitable again.

      --
      Klingon Software is not released, it escapes, inflicting terrible damage onto the enemy as it does
  48. Re:Not practical or profitable to develop for Linu by NullProg · · Score: 3, Informative

    I'm not picking a fight, but I have a couple of issues with your post. First, I spent over $500US in the last seven months on Linux games. I think this is profitable for someone. When Win95 came out there was a transition. People didn't rush out to buy native Win95 versions of thier DOS games.

    There are too many Linux distributions, none of which have a big enough of the Linux market to be considered the de facto standard Linux distribution to develop for and build a customer service department to support.
    I bought just about every port that Loki did and I didn't have any problems playing them on on any >= 2.4 kernal version SuSE, RedHat or Ubuntu. Instead of a customer service department, how about a good technical support forum? The Linux Standards Base is your friend.


    Finally, once you manage to get things working on a couple distributions, a new release comes out that invalidates your existing application. And in another 6 months another release of Linux is going to come out and invalidate your work again. A developer has a hard time keeping his game working under one distribution from one version to the next. Now multiply that by 10-20 for the most popular Linux platforms each releasing new versions every 6 months.

    See above. All my Loki games have worked since SuSE 6.4/RedHat 7.0. As a user space game programmer why should you care about kernal changes. Just code to SDL/OpenGL (Both are backwards compatible).

    Game applications are the most strenous and sensitive to the capabilities of the platform. Windows is pretty standard with DirectX. On Linux you don't know what's going to work; the very philosophy of choice with Linux translates to everyone's machine is just different enough in a way that makes developing a game for Linux a real frustration.
    Thats nonsense. Code for the lowest good versions of SDL and OpenGL. You will be suprised on how many different distributions of Linux it will run on.

    Shipping source code to your customers and expecting them to build it every time they upgrade their machine or switch distributions isn't a solution.
    I have purchased over 20 commercial Linux games, none came with source. Are you trolling? You have never purchased/installed a native Linux game yet your an authority on shipping source with a Linux game? I call bullshit.

    I buy my Linux games from here: http://www.tuxgames.com/ (No I'm not affilated with the site).
    Check out the loki games from here, http://liflg.org/, pay special attention on how the installer works. You can get the installer sources for free from here: http://www.lokigames.com/development/setup.php3

    As a Windows developer, you can always code your game/application to work with wine. http://www.winehq.com/ It seems to work OK for Google http://earth.google.com/earth4.html.

    Your post does disgrace Interplay, SirTech, MindScape, SSI, Origin and many other great gaming companies from the 80s/90s that did (Intel/Non-Intel CPUs/OSs) cross-platform games.

    Enjoy.

    --
    It's just the normal noises in here.
  49. Almost worthless by Visceral+Monkey · · Score: 1

    Unless you're a zealot who refuses to dual boot windows for gaming, the performance will never measure up, ever. It's just about useless.

    --
    *Fortitudo, aequitas, fidelitas.*
    1. Re:Almost worthless by _Sprocket_ · · Score: 1
      Unless you're a zealot who refuses to dual boot windows for gaming, the performance will never measure up, ever. It's just about useless.


      What makes you think that only a "zealot" doesn't want to dual-boot? And what makes you think the performance will never measure up? I suspect your name-calling answers both questions.
    2. Re:Almost worthless by Eideewt · · Score: 1

      Performance? Bullshit. Even with my shitty video cards I still get better performance under Linux than Windows, both in native games and in Wine.

    3. Re:Almost worthless by ce · · Score: 0

      That's odd. I had better performance in Linux using Wine than in Windows when playing Counter Strike some years ago.

  50. Sorry by Phraghg · · Score: 1

    But you're going to see games massively available for the Mac before you see them for Linux. Why? Standarized hardware. Macs have been shipping with basic Radeon cards for awhile now. Truth be told, if you're developing a next generation game, the last thing you want to worry about is supporting a low end card like a Radeon 9200 or poor driver implementations. Factor in the ease of developing for DirectX and you're basically got a no go for most games. Yes, some games like Quake or Unreal can run on Linux, but those are usually by established companies with a history of Linux gaming. However, bear in mind that DirectX 10 will be Vista only. Although Unreal Tournament 2007 will run on DirectX 9 and below, it is slated to use DirectX 10. So while UT 2007 won't require DX 10, you aren't going to get all of the graphical wowness playing on a Mac or using Linux. And this is for a game that traditionally is very Linux friendly. Also, with the XBox 360 sharing so much with PC gaming there's even more reason to use DirectX since it can be easily ported. You could port to Windows with less time, more ease, and reach more users than if you ported to Linux. So it's only to get worse folks, as DX 10 cards hit the market. Many people, including me prefer the OpenGL standards but when developers don't use it, there isn't much you can do. And they don't have a good reason to use it. Look at World of Warcraft. There's a Linux version petition going around with 20,000 signatures + a promise of a full year's worth of subscription. Out of WoW's 6 million+ pool of subscribers, twenty thousand is a completely negligible number. In terms of percentages, that's less than 0.35%. Do the math. Yeah, gaming is the last barrier for me switching over to Linux but honestly it just isn't going to happen.

    1. Re:Sorry by atomic-penguin · · Score: 1

      Every version of Unreal Tournament has come with an OpenGL version for Linux. Do you have a citation for this change for UT 2007?

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
    2. Re:Sorry by AlgorithMan · · Score: 2, Informative

      you didn't understand the whole point in wine/winex/cedega... it is not that it uses directX dlls (which might not work outside of vista) but brings its own directX by mapping the api calls to openGL,ALSA whatever calls...
      if UT2007 uses directX 10 functions which would be unavailiable in winXP (since XP won't get DX10) this doesn't mean that the wine and cedega programmers can't map the new DX10 calls to linux-system-calls

      cedega stems from wine and WINE-IS-NOT-AN-EMULATOR... its an api-compatibility layer

      --
      The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
    3. Re:Sorry by octopus72 · · Score: 1

      For new DX10 there will be equivalent extension to OpenGL and this will work in windows, linux or Mac (if graphic card driver supports that feature).

  51. Cedega is so-so by caller9 · · Score: 1

    Man is this wierd. I just installed cedega a week or so ago and then today my video card blows smoke. The same day it's a story on slashdot. Probably unrelated, except using my video card at full tilt playing HL2 via cedega seems to have helped it over the edge.

    Would've required an XP dual boot to play Steam games before. Cedega fixed that. Still haven't tweaked it right for Splinter Cell: Chaos Theory, but I think it's possible.

    Cedega has a good system, paying customers can vote on the games that the development team should focus their next patch on, apparently splinter cell never garnered many votes. Mostly RPG/Strategy games, which is cool if that's your thing. So I don't quite have buyers remorse but I'm not too impressed when a game supposedly based on the unreal engine flops.

  52. Re:Not practical or profitable to develop for Linu by dbIII · · Score: 1
    Combine the constant, frequent changes that aren't guaranteed to be backwards compatible like the Windows platform
    While Fedora core5 won't run some buggy licencing software that has not been updated for eight years Fedora core4 will becuase it still supports the long abandoned linuxthreads implementation. Many other much older binaries that are less buggy will run without any problems. If binary compatability for many years is the issue a staticly compiled version of the binary solves most problems, and an install script that sets a few environment variables to make really old stuff run solves a lot of others.

    It really isn't as hard as you imply and there are exactly the same constraints you have with the many versions of MS Windows - you usually just have to make sure that the correct libraries are on the system. If they are not then it is trivial to put them there with your installer without breaking anything else - you do not have DLL hell anywhere other then on windows, you can have a lot of different versions of a library (even libc) so that old stuff will still have its original library and new stuff will have the latest update.

    As for MS windows backwards compatibility - I wish it was the case, then I wouldn't have to put Win98 on some expensive new machines that run some A/D conversion hardware and software. The new software is of course designed to be cross platform, but will not be ready for months.

  53. Nobody is mentioning Loki? by aussersterne · · Score: 1

    I bought every Linux game Loki Games ever ported. I still play half of them quite often (under FC5). However, it seems that nobody else did, as they went belly-up and near the end of their life the games were liquidated at EBGames for $5.00/title.

    It'll be a while before investors try Linux gaming as a business again, unfortunately.

    --
    STOP . AMERICA . NOW
    1. Re:Nobody is mentioning Loki? by _Sprocket_ · · Score: 1
      bought every Linux game Loki Games ever ported. I still play half of them quite often (under FC5). However, it seems that nobody else did, as they went belly-up and near the end of their life the games were liquidated at EBGames for $5.00/title.


      Go through Slashdot's archives (or google 'em) and dig up the articles about Loki's demise. There's quite a lot of discussion there. Some claim Loki sold to a non-market. Others claim that Loki's funds were grossly mismanaged. I'm not privy to the life and times of Loki Games enough to know which is the reason or what the right mix of the two are.
  54. Hardcore gamer? by wzzzzrd · · Score: 1

    I said Linux had games, not that it was suitable for the hardcore gamer.

    sorry, but WoW, Oblivion, Half-Life 2 targets the average, casual gamer. one might argue about WoW, but WoW is one of the few mmorpgs accessible to casual gamers. what the parent meant: today's most popular games do not run nativly on linux. sad, but true.

    --
    On second thought, let's not go to Camelot. It is a silly place.
    1. Re:Hardcore gamer? by Anonymous Coward · · Score: 0

      You're an idiot.

      I'm an "average, casual gamer" and my list includes Homeworld, Far Cry, Doom III and UT2k4

    2. Re:Hardcore gamer? by Short+Circuit · · Score: 1

      Few games with a Plot, or even decent character development, are aimed at casual gamers. WoW? People spend hours in monotonos play, just to build their character up. They even appropriated an English word for that form of gameplay: "grinding."

      Oblivion? The developers managed to make the character development fairly transparent, so it becomes a secondary element instead of a primary element. Bravo. But you still need to play for hours and hours to solve the sub-quests, or even the main quest. (And I'm not going to drop the money on Oblivion if all I want to do is speed-run through the main quest.)

      Half-Life 2? I might be able to see that. Most of the replay value is in deathmatch, so sure.

      The world's most popular games certainly do run on Linux, however. You might have meant, "best-selling" ... There are millions of gamers out there who haven't bought a new game in years.

  55. what about tremulous? by kevlarman · · Score: 2, Informative

    you forgot a really big one in your list of open source games: tremulous (http://tremulous.sourceforge.net). it is based on the GPL'ed Quake3 engine and the data is released under a creative commons license. and while i'm listing stuff based on quake3, i think Wolfenstien: Enemy territory deserves a mention, it's a great game, and it's free as in beer.

    --
    A mouse is a device used to point to the xterm you want to type in
    1. Re:what about tremulous? by bmalia · · Score: 1

      I am addicited to Tremulous. Great game :)

      --
      There's no place like ~/
    2. Re:what about tremulous? by kevlarman · · Score: 1

      me too.

      --
      A mouse is a device used to point to the xterm you want to type in
  56. Re:Cedega is produced by scum by Alaria+Phrozen · · Score: 0

    Can someone explain how this violates the intentions of the BSD license that WINE originally used? Please tell me they didn't pick the wrong license on accident or something, then maybe I'd hate those Codega guys a little more. Sorta like a mini Microsoft story, stealing all the good ideas and then screaming COPYRIGHT! ("I get the front seat because I _called_ it!") And at the very least... two different companies now working from two different angles can only be a good thing for us gamers?

  57. CodeWeavers anyone? by wateriestfire · · Score: 1, Interesting

    As an advocate for CodeWeavers CrossOver X The newer verions are starting to be able to play windows games in linux (like world of warcraft, half life.. etc...) when 6.0 gets released from it's beta state it will be able to play these games and others as well although they may be unsupported.

  58. Re:Cedega is produced by scum by Anonymous Coward · · Score: 0

    Don't worry about it, I'll pirate a third license to compensate for your assholeness. Arrr matey!

  59. Gamers for Linux = Check it out!!!! by Shadowfire3000 · · Score: 2, Informative

    If your a linux gamer, it's time you spoke up and let the developers and publishes know you are looking for companies support of native linux games. Once they figure out that there is realestate on the linux desktop they will start testing the waters. Check out the patetion you can sign to speak out and let them know you want games! http://www.gamersforlinux.com/index.php

  60. Eval version? Listen to customers? by grotgrot · · Score: 1

    My big problem with Cedega is how they don't provide a evaluation version. I have no idea if Rise of Nations will run. (The game database lists someone last trying in 2004). The only way to try the software is to buy a subscription and nowhere does it say you get a refund if it doesn't work. Emailing info@transgaming.com doesn't elicit a reply.

    1. Re:Eval version? Listen to customers? by Drantin · · Score: 1

      You can always try looking for the CVS installation script...

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    2. Re:Eval version? Listen to customers? by grotgrot · · Score: 1

      I am not trying to bypass them. If Cedega works on my AMD64 running Gentoo and plays Rise of Nations then I am happy to pay for it. However they do not provide any way to evaluate the software other than giving them non-refundable money. And since the software is known to have issues (I'm not apportioning blame) it isn't unreasonable to want to verify it works sufficiently well. Ignoring email just seems like a silly way to run a business.

    3. Re:Eval version? Listen to customers? by geminidomino · · Score: 1

      They had a time-limited demo a while back. I remember trying it to see if it was worth re-upping to upgrade from the old version I had.

      It wasn't. I guess they realized they were losing money by making it clear it was crap BEFORE sapping people out of thier money.

    4. Re:Eval version? Listen to customers? by Drantin · · Score: 1

      I wasn't suggesting bypassing them, I've been a subscriber (off and on due to miscellaneous work related things...) since 2002... but even in their irc channel they used to have a link that would pop up fairly often to the cvs version... the main difference is that much of the copy protection stuff is not in the cvs due to copyright issues.

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
  61. Cedega for Mac OS X - PLEASE by rufo · · Score: 1

    I want Cedega for Mac OS X. I'm tired of the crap I put up with for native Mac OS X games - buggy versions that come out six months to a year later that run at half the speed and aren't compatible over the network with the PC versions. Boot Camp is OK, but rebooting is a pain just to play some CS:S for 30 minutes.

    Believe me, I'm a big Mac fanatic - but I've just given up on Mac gaming. For the casual gamers out there, it's fine... there are enough decent ports for the Mac that a casual gamer will be just fine (most of my friends play WoW for instance, which is a fantastic Mac port, as are all Blizzard games, and whatever they play that isn't WoW they don't care enough about to notice the downsides). But for those of us who are a little more hardcore it's just abysmal.

    I know a lot of the Mac porting gods, and they're really good people - I don't blame them for the situation; indeed, it's amazing the games get as far as they do in six months, considering there's *maybe* two programmers working on a game with a monstrous, poorly-organized codebase that relies incredibly heavily on proprietary Microsoft technology and buggy-on-the-Mac third-party libraries. But I get the feeling they just don't have enough resources to truly finish the job. Due to rampant piracy and a terminal lack of interest from the Mac community, a 10,000 copy game is considered a hit on the Mac, and after all the licensing fees are paid to the original PC publisher and third-party library providers, the porting company is just barely breaking even.

    --
    My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
    1. Re:Cedega for Mac OS X - PLEASE by montyzooooma · · Score: 1
      Your point about Mac piracy applies more so to Linux. Honestly, why make your game available on Linux when all you're doing is increasing the number of people pirating it? The subset of people paying for games is primarily those who don't care about the expense and those who're too dumb to warez it. With linux you almost guarantee getting rid of that last category.

      Don't get me wrong I'd love to see more games on Linux and it's the only thing keeping me from switching from Windows altogether but right now I'm concerned about the viability of Windows gaming never mind Linux gaming.

    2. Re:Cedega for Mac OS X - PLEASE by DarkDragonVKQ · · Score: 1

      Chances are some of those Linux users that are fed up with the situation pirated Windows, then pirated the game to play on Windows.. So its pretty much a moot point. You'll always have people that do that.

      --
      "I thought what I'd do was I'd pretend I was one of those deaf-mutes" ~ Laughing Man - GITS:SAC
    3. Re:Cedega for Mac OS X - PLEASE by deizel · · Score: 1

      correct.

      --
      d.
  62. How about this... by Belial6 · · Score: 1

    How about just putting the Linux binaries on the same disk as the Windows disk. It is the media that takes up most of the CD anyways.

    1. Re:How about this... by SanityInAnarchy · · Score: 1

      That's what UT2004 did. Great idea, beautifully executed, except that they mistyped one of the CDs, so it asks you for CD 3 instead of CD 2 or somesuch.

      In my opinion, the download is still the best option, because then it's in your package manager, it gets automatically updated with the rest of your system -- at least on Gentoo, anyway.

      But regarding the grandparent, it's always confused the hell out of me. I mean, seriously, why not use OpenGL+SDL, even if you won't port it yourself? Worst case they have Wine, or you can be gentlemen and compile it with WineLib. Or do it with .NET/Java and OpenGL+SDL, and you suddenly don't have to port it at all, it just plays.

      --
      Don't thank God, thank a doctor!
    2. Re:How about this... by nukem996 · · Score: 1

      The problem is even if they do make the game with OpenGL SDL and OpenAL many companies still dont want to port it. Prey uses the Doom3 engine which has a Linux port but they will not recompile Prey for Linux.

    3. Re:How about this... by SanityInAnarchy · · Score: 1

      Bastards. But even then, Doom 3 runs VERY well under Wine/Cedega, so Prey should also. OpenGL is a lot harder than Direct3D.

      --
      Don't thank God, thank a doctor!
    4. Re:How about this... by SanityInAnarchy · · Score: 1

      Er, that'll teach me to submit too quickly... I meant, Direct3D is a lot harder to emulate than OpenGL. Mainly because you don't have to emulate OpenGL, because Linux already has that.

      --
      Don't thank God, thank a doctor!
    5. Re:How about this... by nukem996 · · Score: 1

      What do you mean by "harder"? I know many Windows users who think that Mac and Linux are "harder" because they just dont know how the system works. I think once you learn OpenGL its just as easy as DirectX.

  63. Linux users are used to have everything free... by Anonymous Coward · · Score: 0

    Linux users are used to have everything free, that is why games are not developed on linux. It saves you 30 mails a day to support requiring source codes and "how do i compile" questions. Get used to it, Linux is fine for its price on desktop and perfect on server, but at home or on workstation, nothing can beat windows if you care for productivity and play vs pray times.

  64. Already done! Sort of... by idonthack · · Score: 1

    Someone put together a LiveDVD with a compilation of several of the most popular Linux games.
    a review
    It was on Slashdot or maybe Digg a while back IIRC.

    --
    Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
  65. I've supported TransGaming for years... by Eric+Damron · · Score: 1

    I must admit that I'm disappointed. Very few games run perfectly. Hell maybe none. I've never ran any that didn't have a few issues.

    My support is pretty minimal; five bucks a month. So I guess I can't complain too much. I keep hoping that they'll make a break through.

    I do almost everything in Linux but I keep an old Windows 2000 partition just for gaming. I also buy native Linux games when I come across them. I believe that as more and more people run Linux the gaming companies will see a profit to be made there. Especially the smart ones who use graphics libraries that are available both on Linux and Windows. Because the profit margin is so small on Linux it doesn't pay to port their games unless it's real easy and quick.

    --
    The race isn't always to the swift... but that's the way to bet!
  66. Re:Cedega is produced by scum by geminidomino · · Score: 1

    I cancelled my subscription when it became clear that only the latest and greatest would be supported. I wish there was a way to play DX5 games (particularly TIE95), but it's not going to happen.

    Since they don't make the tarballs available for a one-off price and instead insist you subscribe for a minimum of 3 months, screw em.

  67. Re:Not practical or profitable to develop for Linu by aztektum · · Score: 1

    I haven't RTFA yet, but the summary makes it sound like game companies will start pumping out games for Linux if people start getting everything to run under Cedega. Rather to me it would make more sense for a developer to say "We just need to release a Windows version. Cedega did all the work for us!" How that makes for an attractive platform for native Linux game development, I don't know.

    Honestly, I think Cedega as well as Wine are a waste of the developers time. Instead of trying to emulate Windows apps, wouldn't it be better if these guys, who are obviously all strong coders, got together and made Linux native equivalents of the most sought after Win32 applications? Like I said before - If these guys are just emulating Windows programs, that's not giving commercial developers any incentive to sell straight to a Linux platform. What do they care? If someone buys the Windows version only to run it under Cedega, that's still a sale for the devs.

    Also, buying the software and saying "I would support you more if you put out a Linux native version." to me sounds like the same argument you hear when MMO players keep paying for a game that they hate to try and impact it's development. (Had a conversation with a coworker today about SWG, natch.) You just gave them your money. They got what they wanted, why should they listen to you? Sure you can always pretend they will listen or suffer going out of business (I've heard this argument before with regard to many Linux topics), but if you would kindly step into the real world, the companies that make the software that you're running under emulation aren't targeting you as a potential customer in the first place. Why would they suddenly uproot their entire development process to please a few people who speak up when their target audience is happy?

    I have an idea for the Cedega team. Instead of writing an emulator to play Windows games, why not create a complete API that Linux distros can plugin, with a fairly rigid framework to enable native Linux game development? And surely for the betterment of community we could maybe get distro makers to stick to it. Yeah I know Linux is all about blazing your own trail, but it's taken to extremes in these parts. Time for a soundbite ... Despite my interest in the platform and attempts to adopt it to meet my daily needs, it really is zealous Linux developers who are the ultimate @ "embracing and extended" others away from interoperability some times.

    --
    :: aztek ::
    No sig for you!!
  68. Re:Not practical or profitable to develop for Linu by grotgrot · · Score: 1

    The thing about Linux is that you don't have to do things the conventional way. There is absolutely no reason for you to provide platform support. For example you could partner with the various distros instead. They can provide the support (and packaging) for a cut. You could contract it out (the original LinuxCare model).

    Or you could release the game for free but charge for the art and media like how you could get Doom with shareware and retail WAD files. Again others will do the porting and packaging work and hence the platform support.

  69. Um.. PC games at all are dying by Sir_Sri · · Score: 1

    Sadly PC games have spent the last few years on the decline, to the point that in the US it represents as low as 0.5% of sales in some stores (hence Gamestop/EB relegated PC games to a single middle of the floor display rather than a whole wall like PS2), according to the EB managers where I live in canada PC games still represent ~12% nationally (which with 3 consoles, 2 handhelds and PC's means they're holding their own). Of the total PC games market linux represents a small (probably not trivial, but small) fraction.

    I think Wow supports linux natively, but otherwise what games do you want? Sports games? Not enough of the market to be worthwhile. All other MMO's? Not worth the effort. I figure each dev supports perhaps 5-10K players in most other MMO games, and I doubt one dev could do the port, and writing from the ground up for Linux useablility isn't popular, since directx is so easy (not that openGl is hard persay, but people still like DirectX). Strategy games might have a market, and I'm a bit suprised that when doing a Mac release companies don't do a windows release as well since the market share isn't that different. RPG's? Well Oblivion is a no go but since NWN how many good RPG's have there really been? And if you're going to do a 360/PC launch title its probably not worth the effort to do a linux release. Maybe the PS3 since it uses Cg and an OpenGl variant as its language, but the whole rest of the architecture is different so I wouldn't bet on it, and what % of PS2 titles come to the PC at all let alone to Linux?

    The biggest weakness of PC gaming at the moment IMO is crap video cards sold in both desktops and notebooks (hint hint intel), if games won't play properly on them, people with those systems don't buy games and then the PC games market as a whole is weakened. Within the PC games market there's much better support for the hardware and development under windows (remember if your windows implementation of things don't work there is a whole team at microsoft who may help you depending). I would be interested to know what percent of games that do run under linux are actually run under linux. While linux may be 5% of the desktop market, does it represent 5% of the PC gaming market? 10%? I have no idea. If Microsoft is successful in its revival of PC gaming with vista (a dubious but hopeful claim), it probably won't help the linux market since that's just one more layer of complexity to try and change over, and the truth is that unless XNA is spectacular (and to be fair, its pretty spiffy), the hardware vendors pull their heads out of their asses, much of the PC market is going away, and we'll be left with mostly niche titles anyway, which isn't a bad thing if you like those games, but not going to inpsire anyone to write for linux any time soon.

    1. Re:Um.. PC games at all are dying by kiddygrinder · · Score: 2, Informative

      "US retailers sold $10.5 billion of gaming hardware, software, and accessories"

      "2005 saw PC-game revenue slide from 1.1 billion in 2004 to just $953 million"

      source: http://www.gamespot.com/news/6142571.html

      so it's under %10 in north america including console but not PC hardware, i'd say it's a bit more than .05%, no matter where you shop.

      You are right that the linux gaming market is not worthwhile however, who uses linux for games? The most intelligent thing these companies could do is drop a bundle of cash on the cedega crew to get some better support via cedega, then include a 3 month subscription to cedega with the game itself. This would make the whole thing cost them bugger all and they could look like good guys in the process.

      --
      This is a joke. I am joking. Joke joke joke.
    2. Re:Um.. PC games at all are dying by pandrijeczko · · Score: 1
      To be perfectly honest, I believe the whole games industry is going to completely change within the next few years.

      Firstly, I don't see games stores surviving in shopping malls anyway. Certainly here in the UK, stores like Game, HMV and Virgin have permanent Sales on these days, owing to the fact that their profits are dropping due to cheaper on-line retailers. (They can all be damned to hell as far as I'm concerned, they're all rip-off merchants who've had it far too good with price fixing for far too long anyway.)

      Secondly, games themseleves have changed. Again, because of price-fixing games companies charging too much for games in the first place, customers expect much longer playability from the games they do buy - with PC games, this has worked *against* the PC games publishers because of the Internet and games modding. (Hell, I bought "Total Annihilation" in 1998 and I'm *still* downloading new units, maps and mods for it!)

      Thirdly, Internet and communications. The fact that people subscribe to games forums and read on-line games reviews makes them much more informed these days. I'm sure most WoW players, for example, heard about it from friends and on-line discussions rather than from Blizzard's advertising or marketing of it. Likewise, this works against some games also - for example, I walked into my local Game store the other day to see Quake 4 in their bargain section even though it was released just a few months ago.

      And you're entirely correct with regards to video cards and laptops. For me personally, I've dropped out of the endless upgrade cycle now because no PC game in the past year has been enough for me to justify upgrading my graphics card and I've got a whole heap of older games that I'm going back to play now anyway - especially since I travel and use a laptop a lot.

      Not that I ever plan to use it but it will be interesting to see what happens with Vista. If Microsoft do start stamping down heavy on piracy and charging more money for Vista, then a very large number of their existing user base will either stick with XP or migrate to Linux. In the end, that *might* swing things in the favour of games developers creating native Linux games but I guess that waits to be seen.

      --
      Gentoo Linux - another day, another USE flag.
  70. Putting linux gaming into a real perspective by syndicationucsc · · Score: 2, Interesting

    I think this skit correctly sums of linux gaming of what we will see for ages to come. http://tv.truenuff.com/mac/gaming_wmv.php

    1. Re:Putting linux gaming into a real perspective by Anonymous Coward · · Score: 0

      ... and the flash video won't run in linux. Another linux PITA are these non-standardized flash videos. Oh well, if it was made with flash it's something probably not worth viewing anyway.

  71. Re:Cedega is produced by scum by Duds · · Score: 1

    And that's why people don't port games to linux, they don't think they'd make any money from the free software community.

  72. Two more reasons by Barts_706 · · Score: 1

    While most of the arguments against writing games running under Linux as well have already been given here, I will add two more : - if people use free software, they probably are not that eager to throw fifty bucks on a game every month / week. Therefore, Linux users are even less interesting as a market. - whatever we say about DirectX, it is now much more powerful platform for games development then any combination of what OpenGL, OpenAL, SDL et consortes can offer for games developers. So in fact developping a game under Open[$insertNameHere]is much longer and tedious process, while developing using both is practically equal to developing two games at once. No wonder game companies don't want to do that. I must say that as a long time Linux user I am a little annoyed by the situation, but I see the logic behind it and don't think it will change soon. Still, what I actually can do is support the companies that try to include Linux users on their customers list and buy the games that run under Linux (UT 2004, Doom 3).

  73. Remember... by crusher-1 · · Score: 1

    LOKI games? The only problem with Loki games was the owner. He ran it into the ground, along with some of the devs finances as well. Actually, I believe he was under criminal indictment after Loki went belly up. The point is this. I bought several Loki games and they all worked fine. I had a couple of install problems but a quick email to the dev and a return with a couple of command flags during install and they were up and running. Likewise, after Loki went the way of the Dodo I got hooked on WINE. I had problems with WINE, but I could run some games. Then Transgaming's "WineX". For just $5/month and I had access to a specially tweaked version of wine - specifically for gaming. Well, that was a bust. Some games worked and others didn't. And all for $5/month. Fact of the matter is that I had better luck with plain old "WINE" then WineX. For some silly reason I kept contributing to Transgaming in hopes of getting a version that would run the games I wanted - never happened! I finally cancelled my so-called subscription and just spent time getting Wine running my games. Ironically I have always had better luck getting games to run under Wine then WineX/Cedega.

    In all honestly perhaps they have actually improved Cedaga. I am a musician and run some fairly demanding (and expensive) software. One such program is called BFD (Big Fucking Drums) and it is actually pretty damn good - and I like to consider myself very demanding and picky in this area. The point is that one poster on the forum asked about getting BFD running on Linux (has dual binaries for Mac and Win). Well he got it up and running without any complaints on RH using Cedega - I was impressed. It was laggy but he's not running a pre-emptive kernel, which would likely solve the latency issues. But overall I really think Cedega is more hype that product overall.

    Just MHO.

  74. Re:Not practical or profitable to develop for Linu by octopus72 · · Score: 1

    Agreed, developers of commercial software must be careful in choosing which libraries they will use as versions might vary from distro to distro. They often pick static linking. But now there's LSB, a standard which ensures binary compatibility, and in the future it will expand with more definitions (Portland, etc.).

    Big problem currently is that vendors don't know whether to target GNOME or KDE.

  75. Virtualisation coming, so why should i care? by swarsron · · Score: 1

    With new processors it'll be no problem to run windows/linux/whatever at the same time without the performance hit of e.g. vmware. So i'll just have a windows for my games (maybe the hypervisor can reboot it every 2-3 hours ... (;) and use linux for all the important stuff.

    Sure it would be nicer to have the games natively for linux but what really bothered me was that i had to reboot my pc just for 10 minutes of gaming.

  76. Re:Not practical or profitable to develop for Linu by strider44 · · Score: 1

    I feel like I should respond to this since most of what you're saying is wrong. Firstly, I am a software developer, so I will only respond to the programming side of what you're saying and not the economic side. Whether it is economically feasable for a company to support Linux probably depends on the company.

    Anyway, we're talking about marketing a piece of software here. On Linux there are two choices for distribution. You can do the Windows way and package your software with your own installer, which is what all proprietry games I've installed on Linux do, or you can go through the package distribution of the distro. Lets focus on packaging with an installer.

    The only reason why a game wouldn't work with Linux is due to dependencies. If you're concerned about libraries being missing or the wrong version you should package the libraries with the game. This is the Windows way, and the way that all proprietry Linux games I've installed do. When libraries are linked, the directory of the binary file is the first place that is checked, so it is simply a matter of dropping the required library into the directory.

    If you do this then the game will run on all distros that have the ability to run those libraries. In other words for most games all distros with a reasonably recent X server and Linux kernel. There is no distro specific code that needs to be run. You do not need to recompile code for a specific distribution.

    Linux in this case is actually better than Windows. Windows is strongly dependant on the version of Windows, so a piece of software that runs on Windows XP might not run on Windows Vista. In the case of Linux it is the major version number, so a piece of software that runs on one 2.x.x kernel should run on all 2.x.x kernels. The last major release (2.0.0) was in 1996 according to Wikipedia. Practically however 2.4 and up is a good bet for what will run all latest programs. 2.4 was released in 2001.

  77. Cedega's all you'll get for new games on Linux by pandrijeczko · · Score: 2, Interesting
    I really do not see there being any increase in games companies making native Linux games.

    For starters, even if you suggested that 10% of computer users in the world are using Linux currently (possibly side-by-side with Windows), then that community of users is made up of many different distros and many different types of people - it's dangerous to assume that all of that 10% actually want or care about commercial games on Linux.

    Although I'm a relatively avid gamer and a user of Linux far more than Windows, I personally am not that interested in any commercial software on Linux. I'm a Gentoo Linux user, I enjoy tweaking and optimising my systems and I'm more than happy to compile source code to run as best as it can on those machines whether it's a game or application. I'm just not prepared to take someone else's closed-source pre-compiled executable and trust it on my Linux machines, especially when I update the machines a lot and will end up breaking those same executables quite quickly due to dependency issues. Besides which, I don't want to "pollute" my nice Open Source-based operating system with closed source software and I think a lot of the core Linux user community thinks entirely the same way.

    Yes, I'd like to see more games on Linux but I'd rather see games companies releasing source code to older games (like ID and the early Quakes) at which point I'm happy to go buy the Windows version of the CD in order to get hold of the games data files and levels.

    I've no problem with commercial software or Windows and probably buy a game a month to run on my Windows XP machine. But I've no "passion" for Windows XP - as long as it does what it's supposed to do, I really don't care to know how or why it does it.

    However, my Linux machines are *mine*, I decide what and how software gets installed on them, no argument - again, a lot of Linux users feel entirely the same way.

    Therefore, it's safe to conclude that the community of people who want commercial games on Linux is a very small minority, to the point where it just isn't ecomonically viable for games companies to port the games across. Sure, I'd *like* to see it happen for those people because Linux is about "having it your way" but I personally wouldn't buy any closed source Linux software.

    --
    Gentoo Linux - another day, another USE flag.
  78. Re:Not practical or profitable to develop for Linu by Anonymous Coward · · Score: 0
    I think this is profitable for someone. When Win95 came out there was a transition. People didn't rush out to buy native Win95 versions of thier DOS games.
    Uh, well it's turnover at least. Do you know what their costs were? How many more people like you are there?

    There just came a point where games were developed for Win95 because most people who bought games had it: Win95 had critical mass. Linux doesn't.

    As a user space game programmer why should you care about kernal changes.
    Because you either need to 1) dynamically link libc, in which case you need to care about libc changes, or 2) statically link libc, in which case you need to care about changes to the kernel interface. And in an ideal world all user code would run against all kernel code but it just isn't like that, with such a large rate of change in the Linux world (or in any software) things *will* break and you're left trying to support them.

    Which leads into your source point: you're opening yourself up to a future-compatibility risk if you just distribute binaries because Linux is a (relatively) fast-moving platform and shipping source would be the best way to mitigate that.
  79. Re:Not practical or profitable to develop for Linu by cerberusss · · Score: 1
    Linux is a great platform to develop for; it's a terrible platform to support.
    Then don't. Bring out the game on a bootable CD/DVD.
    --
    8 of 13 people found this answer helpful. Did you?
  80. wine is (getting) better... by __aalwyc6372 · · Score: 1

    and better. i stopped using cedega, which now comes with an all ugly point2play interface. no cli any more, at least not easily. wine (with patches) runs world of warcraft on my laptop (cedega doesnt) and warcraft 3 (better than cedega).

    also: there's still open ttd, which still rocks.

    1. Re:wine is (getting) better... by Reapman · · Score: 1

      Um, no CLI? bzzt wrong, they more tightly integrated the two, but it's still very possible to run strictly CLI, I know this because that's how I run, and I'm running the latest.

  81. Re:Cedega is produced by scum by HaydnH · · Score: 1

    I don't think they're scum at all. The source is still available from their own webstite, all they're charging for is the support, Point2Play, access to their forums and the right to vote for what games you'd like to see supported next. I run the cvs (which I got from their website) and run it on FC5 and it didn't cost me a penny - and it's legal!

    --
    Time is an illusion. Lunchtime doubly so. - Douglas Adams
  82. Screencasts to easily setup Cedega on Suse Linux by ianOz · · Score: 3, Informative

    We have two screencasts (swf) which show how to setup and test Cedega for Suse Linux. These were contributed by Bruce Cadieux of ItsYourPC.org. It all looks rather straight-forward, but I haven't tried it myself...maybe these help with the 'plug and pray' comment in the original article?

  83. Re:Not practical or profitable to develop for Linu by Anonymous Coward · · Score: 0

    Yeah, I have a real nightmare updating UT2k4 and Doom III.

    Oh. Wait....

  84. Re:Cedega is produced by scum by Ded+Bob · · Score: 1

    Actually, some time ago WINE was under BSD license, that permitted proprietary modifications. After WINE was forked to WineX, then renamed to Cedega and closed their source, the WINE developers changed the license to GPL so future "freeloaders" are not allowed.

    Wrong order. Rewind was split off of WINE after some WINE developers changed the license from the MIT license to the LGPL.

  85. Work/play by Anonymous Coward · · Score: 0

    If I want to put a screw in, I don't use a pliers. If I want to change my oil, I don't use an ice-cream bucket.

    Point: You want games? Use a toy OS like Windows. You want to get shit done? Use a real OS, like Linux.

  86. I'm a linux n00b by Mithrilhall · · Score: 1

    I just installed Kubuntu (Dapper) and I'm loving it. I want to get as far from Windows as possible (Vista looks like $@*# to me). I'm currently dual-booting (Windows XP Pro) and the only reason is because of games. I do my best to buy Linux games (Neverwinter Nights & Unreal Tournament) but I would love to see more developers making native Linux games.

  87. Re:Not practical or profitable to develop for Linu by westlake · · Score: 1
    I spent over $500US in the last seven months on Linux games. I think this is profitable for someone>

    Download.com has logged 7.5 million downloads of the SolSuite Solitaire demo for Windows. It can be really, really, hard for a Linux Geek to admit that he counts for nothing in the home PC market.

  88. Re:Not practical or profitable to develop for Linu by Sketch · · Score: 1
    As a Windows developer, you can always code your game/application to work with wine. http://www.winehq.com/ It seems to work OK for Google http://earth.google.com/earth4.html.

    You are right that it works for Google. However, you are wrong about Google Earth.

    --
    -- OpenVerse Visual Chat: http://openverse.com
  89. Yes it is by Anonymous Coward · · Score: 0

    OpenGL does allow it in the same manner as DirectX9+.

  90. Cracks by phorm · · Score: 1

    But unfortunately, these often don't work for multiplayer games, as the security checks/updates will detect and either overwrite your crack, or refuse to start the game.

    Still, normal Wine+cracks is good for single-player stuff in most cases

    1. Re:Cracks by narfbot · · Score: 1

      There is actually a very easy way to bypass those checks.

  91. To add to this by phorm · · Score: 1

    Nexuiz,an FPS which I believe is based on the Darkplaces engine. It runs natively on 'nix, and is actually pretty spiffy in the graphics+gameplay arena if you have a decent/good card.

    As a bonus for my fellow Debianites, it's also available on Debian/testing (and I believe the equivilent in Ubuntu, as well).

  92. Re:Not practical or profitable to develop for Linu by npsimons · · Score: 1
    Gaming companies don't develop for Linux because it's not pratical to support properly.

    I'm a Linux gamer. Know how may times I've called tech support for a Linux game? 0, as in Z-E-R-O, none, nada, zip. Us Linux users tend to take care of things on our own.


    There are too many Linux distributions, none of which have a big enough of the Linux market to be considered the de facto standard Linux distribution to develop for and build a customer service department to support.

    Ah, that other kind of "support". Look, there is a standard, which most Linux distributions hew to; it's called the LSB. Write your games to work on that, and they will work.


    Windows is pretty standard with DirectX.

    Is that why every time I install a game under Windows it has to install it's own version of DirectX? Why can't you just do that with games under Linux? Ever hear of statically linking binaries?


    On Linux you don't know what's going to work; the very philosophy of choice with Linux translates to everyone's machine is just different enough in a way that makes developing a game for Linux a real frustration.

    I'm sorry, but there *is* a standard for games on Linux, it's called OpenGL and SDL. Hell, OpenGL/SDL even work on MacOS and Windows so your porting would be that much easier!


    Shipping source code to your customers and expecting them to build it every time they upgrade their machine or switch distributions isn't a solution.

    And griping about the sorry state of Linux gaming on slashdot will solve it how . . . ? I'm sorry, but all of this just seems like lame excuses. Why don't you just admit the real reason you don't want to port games to Linux is because the market isn't big enough for you? There's nothing wrong with that, just means that some of us (like me) won't be buying your games.

  93. Standard Gaming Platform by esarjeant · · Score: 1

    Having suffered WineX and now Cedega, my subscription was never able to provide gameplay for any of the games I enjoy. My list of games is not very long and for the most part they aren't too demanding, but they simply won't install or play correctly under Cedega.

    It's frustrating and it means I need to keep a Windows 98 partition so I can boot and play games. There probably isn't a good fix for any of these legacy games, but going forward there is a lot that vendors could do.

    Game manufacturers should agree on a platform using an application virtual machine implementation similar to Java or the Microsoft CLR. Examples of this include things like ScummVM or MAME -- but a true gaming system would require 3D capability and some hardware access (eg: play audio CD). For this kind of virtual platform to work, major game vendors need to band together and garner support from Microsoft, Sony and Nintendo.

    Imagine the benefit! We could play a game in our Windows PC, Macintosh, XBox or even portable GameBoy. The _same_ game. Console vendors could choose to implement features of the game machine in hardware or software, and it might even open up the market to competition from third party gaming consoles. Game makers would cut expenses by developing to a single virtual platform, and they would not need to recode popular titles to multiple platforms... they would just work.

    It won't really adversely affect the console vendors, since gamers who want a console would still buy one. Console vendors will need to provide other value to help increase sales, which has already become a reality for the XBox and WMC. Users with PC's could purchase either third-party emulators or download open source implementations when the become available. There should be a reference implementation suitable for running under Windows, and other platforms can follow from that.

    --

    Eric Sarjeant
    eric[@]sarjeant.com

  94. Re:Cedega is produced by scum by WilliamSChips · · Score: 1

    WINE has been getting a lot better recently. Not sure if they can play TIE95, but they play the old Command and Conquer games(which won't even run on Windows 2000 or XP) now. I'd suggest you try that.

    --
    Please, for the good of Humanity, vote Obama.
  95. TransGaming Response by gavriels · · Score: 2, Interesting

    While this article is informative and the author has shared his views, some of the information provided is simply not correct. We at TransGaming would like our say on a few points.

    In response to the comments on TransGaming's contributions to the Wine project, we began development of Cedega while Wine was still under a BSD-style license which fully allows the creation of proprietary derivatives. During the time before the Wine license was changed to the LGPL we contributed dozens of patches to the Wine project including key infrastructure for DirectDraw, DirectSound and DirectInput. The LGPL change made it more difficult for us to work closely with the WineHQ community, but nevertheless we continued to contribute code in areas such as DirectSound, OLE, COM, DCOM, the Wine IDL compiler, a 2D DIB rasterizer, and the WinInet APIs. We also made proposals for improving Wine performance through the use of a prototype shared memory WineServer. Those wishing to view our contributions can easily find them in a simple search of the wine-patches archives:

      http://marc.theaimsgroup.com/?l=wine-patches&w=2&r =3&s=transgaming&q=b

    We continue to work with the Wine project, with Cedega incorporating several of the WineHQ DLLs under the LGPL license. Full source code to these DLLs is of course available from our website. We're also thinking carefully about how we can cooperate further in the future.

    On the topic of ease of installation and use of Cedega, the TransGaming team has taken huge strides recently to make Linux gaming much easier. With the inclusion of the Game Disc Database (GDDB) using Cedega has never been easier. Simply insert a supported title in the drive and Cedega will detect the disc and use the optimal settings for both installation and game play. No more messing or tweaking with settings.

    Is Cedega hurting Linux gaming development? This topic is hotly debated by armchair quarterbacks, however, as Linux gaming is our business, we have some pretty in-depth and intimate knowledge here. We have been talking to game publishers and developers for years and the fact is that most game publishers prefer to stick to the markets that they know and understand - standard console and PC projects. Working on other platforms would require not only a direct investment of resources, but also means fewer resources directed to traditional console or PC projects that the publishers already know how to make money on.

    TransGaming works very hard to show publishers that exactly the opposite is true - that a vibrant gaming culture exists on Linux.
    Unfortunately, the misconception that all Linux users believe that software should be free-as-in-beer makes many of the decision makers feel that even if they were to produce a Linux game it would simply be pirated rather than purchased. Fear of wide scale piracy plays a significant role in preventing quality commercial games from transitioning to Linux.

    TransGaming is still pushing to prove the value of the Linux market and will continue to do so at every opportunity. Meanwhile we will continue our work to improve Cedega, to provide better support for more titles and to give customers the ability to play their favorite games on the platform of their choice.

    Take care,
      -Gav

    1. Re:TransGaming Response by tehcyder · · Score: 1
      armchair quarterbacks
      Now there's a word you don't expect to see in a /. thread
      --
      To have a right to do a thing is not at all the same as to be right in doing it
  96. Linux market is *not* those buying Linux games by AHumbleOpinion · · Score: 1

    I find it extremely difficult to justify porting or designing a game for Mac - and definately not profitable. When it's done it's usually an investment; garnering support for future releases or 'making a name' in the Mac community. Considering Linux is even smaller... The numbers just don't add up yet. It isn't really about market penetration or percentages, it's about pure numbers. How many Linux machines are on the planet; of those how many are used in a home-use desktop fashion; of those how many are willing to spend $40-60 on a game; and of those who would be willing to buy this particular game.

    What most people fail to realize is that the "Linux Market" is *not* the number of Linux users willing to buy games. It is *only* those users who will *ONLY* buy Linux games and who will never emulate or dual boot. Those who emulate or dual boot are *already* paying customers, Win32 customers, they aren't part of a new market. Producing a Linux version would merely move their purchase from the Win32 column to the Linux column, providing new expenses but no new revenue to the company. The new revenue only comes from those who refuse to buy Win32 versions and emulate or dual boot.

    It used to be that the comparison to Mac was poor because emulation was not practical, the CPU not just the API needed to be emulated, and dual booting was not an option. However those following recent events know that these are now options on Intel based Macs. If anything, the need for native Mac versions has diminished.

  97. Mod parent higher! by Anonymous Coward · · Score: 0

    It's a damn good point: Since a video card driver essentially just receives and fulfills API calls , why can't a Linux driver (from Nvidia, ATI, Matrox, Intel) also receive and fulfill Direct3D calls from Linux software (meaning, a Linux port of a PC game)?

    Porting would be much easier if there was no need to rewrite the graphics engine in OpenGL. (OpenGL is different enough that the conversion breaks things elsewhere in the game engine. Some underlying stuff -- especially about the world model and other related data structures and traffic -- must be done somewhat differently for efficient OpenGL.)

    Some sort of license issue there? Or just polite but firm arm-twisting by Microsoft? "If you happen to make a Linux driver do Direct3D, you'll never get a say on D3D's features again", or something...

  98. Linux could revolutionize gaming... by cr0sh · · Score: 1
    ...and game development, if we (meaning the Linux community and gamers) really wanted it to. I have posted about this before. I wish I could start it myself, but I have too many personal projects as it is, plus I don't have the "clout" to really get this off the ground.


    Basically, you build a Live CD/DVD distro that is "cut down" enough to include everything needed to run the game OS and game, providing for everything needed for playing any game developed for the system. Include on this distro a standard set of tools and libraries to develop games with which can play on the distro as well. When the distro is booted, if it is the "demo" distro, have it show a simple graphical menu to let you 1) Drop into the demo game (something simple like "Frozen Bubble"), 2) the game development system (base it on a couple of languages and libraries - Python/C, SDL/PyGame/PyOpenGL, etc), 3) install to hard drive. If it is a "game distro", have it run the game directly, but leave a way to explain and pop out of the game to the same menu, perhaps also including instructions with the game on how to do this.

    The other step is critical: Provide a "reference hardware platform" for the same distribution. This could be a set of hardware specs, but ideally it would also be a device you could sell. These specs should not be the most "up-to-date", but rather specs for hardware that is "known good" to the Linux community. Include notes and other information with the download of the ISO and on the website (perhaps included in the dev environment as well) explicitly stating where to get the specs, perhaps what they are, and that there is no guarantee that the distro will run as well or at all on any hardware outside of the reference spec. Provide this spec so that others can build the hardware platforms for game playing and development (maybe they could then certify that their systems are "to spec" and get a sticker or such, or they go be "better than spec" and certify that the run properly or such).

    It wouldn't prevent people from "rolling their own console" if they followed the spec, or you could sell them a "spec console" for a price, which would include the console, controllers, and distro. In a way, this could become the "Linux Console Gaming" revolution. Keeping everything open source (code and specifications), while selling reference consoles and certification agreements to those wanting to sell custom consoles based on the specification, could be a viable business. You would have to periodically re-certify hardware as it became obsolete or hard to find on the market (and as drivers were developed for it for Linux - perhaps the business could be a part of the dev effort for drivers?) - perhaps every 6 months or a year.

    That's the basics - a free business idea for anyone that wants to pick it up. There are plenty of live CD/DVD distros out there to base things on. The really hard part is coming up with the specs once you have a working distro/dev environment. Once you have decided on the specs, and you have the distro, roll it out on the web and announce it here, then sit back and see what happens. If the bite is big enough, work on that reference hardware platform, and start selling it...

    --
    Reason is the Path to God - Anon
  99. Steam Powered by deizel · · Score: 1

    At the end of the day, if Steam worked natively on Linux, everyone would have it installed, hence making it worth their while.

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    d.
  100. A little more linux gaming please? by Penn · · Score: 1

    I'm personally waiting for the gaming industry to openly embrace Linux. I'd switch in a heart beat if i knew i could go to a store and buy the games I want and install them on my Ubuntu distro. I just want my games, there fore i'm stuck with Windows :(

  101. Re:Not practical or profitable to develop for Linu by NullProg · · Score: 1

    Damn,

    I didn't know that. Thanks,

    Enjoy.

    --
    It's just the normal noises in here.