Alas, since you're so cheap or broke that you won't shill out for web hosting, none of us can see the list of your tremendously interesting accomplishments, hosted as they are on GeoCities.
You predicted that graphical MUDs would be successful after years of successful text-based MUDs.... I think that one was obvious to anybody in the MUD scene LONG before Ultima Online came along.
You also knew that the next FPS evolution (i.e team play and vehicles) was going to be, basically, Tribes... AFTER Tribes was already announced (in 1995.) BTW, Halo 2 has a ladder, although you're correct that most FPS games omit it.
But what I don't get is this: Of COURSE you can prove yourself as a game designer... just build a game. If you can't afford the time to create a graphics engine, use Torque or make a Unreal or Half-Life MOD. The difference between you and the people who won the Make Something Unreal contest is that the people who won the Make Something Unreal contest actually, at some point, sat down and designed a game.
I would hardly call Xbox a flop. Even if it didn't sell as well as Microsoft expected, it's still leading the way for seamless online multiplayer both for consoles and the PC, it's still decent hardware for the price, and it's clear that Microsoft is dedicated to supporting it for at least another 3-4 years.
Less successful than expected, perhaps, but "flop?" Not even close.
Xbox Live might not be revolutionary-- it's not the first system with voicechat, or emails, or buddy lists or download, but it sure has done a good job of integrating all those features into a tight package. If not revolutionary, it's certainly evolutionary.
Ever played Tron 2.0? The typical home computer or Xbox can easily produce graphics indistinguishable from movies-- as long as the movie is an effects show in Tron.
... the developers of Firefox have done more to save lies than Bill Gates's foundation which just pledged $750 billion for vaccinations? Even though Windows computers come with IE for free?
Yeah, but in this case it's actually relevant. The post is about using video cards to do something more than games, and Apple's been doing that for, what, 4 years now.
As the knights of U.S. feudalism, corporate lawyers
Just FYI, that line right there is how far I got before I declared you a paranoid kook and stopped reading. You know, so you can more carefully craft your "videotex" messages in the future.
Writing open source software might be 'charity' work, if you look at it that way, but it only helps the richest 10% of the world who might have access to a computer at the most.
If I can play the same game (Spyro) on better hardware (Xbox) in HDTV (Xbox) with a better controller (Xbox) for the same price, why the hell would I buy the Gamecube version?
Or, let's look at this another way... give me examples of other games like Spyro I might enjoy that are exclusive to Gamecube.
I tried that. It might work over the Internet, but it doesn't work on the LAN in my house. I'm not talking about working with people over the Internet, I'm talking about working with people sitting at the computer 10 feet from mine.
Kind of funny that my reply is the highest rated, and I didn't even have a clue what the story is talking about. (Nor did I read the entire thing.) Bravo, moderators.
Uh, 7 is clearly wrong. Unless the interview has changed since I read it on penny-arcade.com, answer 7 explicitly states that each region will have its own set of servers, and that the teams setting up these servers are learning from the mistakes of the American team. (And benefiting from their patches, no doubt.)
This is Slashdot. The games section is just as much rabidly anti-Microsoft as the rest of it, for no logical reason... especially since the XBox is a great piece of hardware for a tremendously great price, and has a boatload of great games and the best internet multiplayer available anywhere. Even if you don't like Halo 2, I've spent the weekend playing Spyro the Dragon (yeah, I'll admit to that) and it's fun as hell.
For some reason, Slashdot loves Nintendo products. So any post in the games section is going to definately be pro-Nintendo, anti-Microsoft and somewhat neutral towards Sony. That's just the way the moderators like it, I guess.
I bought a GameCube, mostly because of the cheap price, and as of yet I have three games: Metroid Prime, which I'm not all that fond of, Paper Mario, which I enjoyed a lot, and F-Zero, which I find very very annoyingly hard. (Not Ninja Gaiden on XBox hard, but hard.)
Last time I played with ZeroConf, I found out that the current version doesn't work through a NAT router -- i.e. the router in like 80% of broadband-enabled homes. Uh. No thanks. When it *works* with the most common network configuration for homes, give me a call.
Marathon has more backstory to it than most novels do. See marathon.bungie.org for a long and detailed discussion. Games like The Longest Journey and System Shock are much more entertaining and creative than most books.
Depends on how well the apps were written. Hell, millions used MacOS 1-9.2 and that was all co-operative multitasking... but the applications were written good enough that I never noticed, or cared, about it. (Every so often you'd hit a misbehaving app, which was annoying, but there's always an alternative application, right?)
Anyway, Windows XP has pre-emptive multitasking, and I'm frequently waiting for it to 'swap in' windows that it decided to store in virtual memory. I'd rather have co-operative applications and no virtual memory than wait for sluggish applications to thrash the HD.
Yeah, I agree that Official Xbox Magazine is far above the other magazines I've read. It helps that it is focused on a single platform, so they have more space for in-depth reviews (compared to, say, Electronic Gaming Monthly), in general they have tasteful ads, and there's usually at least one or two places that makes me laugh out loud. Usually in the reviews of the really bad games.
No one understands them because you're unique. You represent maybe 0.01% of computer users-- users who got used to a Unix command line and have resisted learning a GUI over the last 25 years.
Most users who got used to the Unix command line back in the day have taken the time to learn the philosophy behind GUI interfaces enough so that they have at least a working knowledge of them. And look at it this way: At least OS X gives you the OPTION to use the Unix interface you love so much. Windows doesn't.
Also, you can set Terminal to have default fonts/colors so that it'll open new terminals as white-on-black if you'd spent enough time with GUIs to learn how.
When I use SSH and FTP, downloading and uploading to varying folders is much, much harder without a split-frame interface that represents the server on one side and my home, client computer on the other.
I've always thought those interfaces are pretty brain-dead... I mean, you already HAVE a perfect representation of the files on YOUR computer, it's called OS X Finder. Just open up a Finder window at the directory and have your FTP client display the remote directory, and drag&drop between them. Why should the FTP software author bother replicating functionality that's already built-into MacOS? It's a waste of their time.
If it helps, I think the FTP client Transmit 2 (I think it's called...) can do what you want, the two-pane view in OS X.
Rarely done? Every user of MacOS X does this every day of every year, and it works great... aren't Slashdot posters constantly raving about OS X's ease-of-use?
Alas, since you're so cheap or broke that you won't shill out for web hosting, none of us can see the list of your tremendously interesting accomplishments, hosted as they are on GeoCities.
So let's go through some of these:
... I think that one was obvious to anybody in the MUD scene LONG before Ultima Online came along.
... AFTER Tribes was already announced (in 1995.) BTW, Halo 2 has a ladder, although you're correct that most FPS games omit it.
You predicted that graphical MUDs would be successful after years of successful text-based MUDs.
You also knew that the next FPS evolution (i.e team play and vehicles) was going to be, basically, Tribes
But what I don't get is this: Of COURSE you can prove yourself as a game designer... just build a game. If you can't afford the time to create a graphics engine, use Torque or make a Unreal or Half-Life MOD. The difference between you and the people who won the Make Something Unreal contest is that the people who won the Make Something Unreal contest actually, at some point, sat down and designed a game.
I would hardly call Xbox a flop. Even if it didn't sell as well as Microsoft expected, it's still leading the way for seamless online multiplayer both for consoles and the PC, it's still decent hardware for the price, and it's clear that Microsoft is dedicated to supporting it for at least another 3-4 years.
Less successful than expected, perhaps, but "flop?" Not even close.
Xbox Live might not be revolutionary-- it's not the first system with voicechat, or emails, or buddy lists or download, but it sure has done a good job of integrating all those features into a tight package. If not revolutionary, it's certainly evolutionary.
Ever played Tron 2.0? The typical home computer or Xbox can easily produce graphics indistinguishable from movies-- as long as the movie is an effects show in Tron.
... the developers of Firefox have done more to save lies than Bill Gates's foundation which just pledged $750 billion for vaccinations? Even though Windows computers come with IE for free?
Holy shit, you *define* the term "out-of-touch."
Yeah, but in this case it's actually relevant. The post is about using video cards to do something more than games, and Apple's been doing that for, what, 4 years now.
As the knights of U.S. feudalism, corporate lawyers
Just FYI, that line right there is how far I got before I declared you a paranoid kook and stopped reading. You know, so you can more carefully craft your "videotex" messages in the future.
Web browsers don't prevent disease.
Writing open source software might be 'charity' work, if you look at it that way, but it only helps the richest 10% of the world who might have access to a computer at the most.
If I can play the same game (Spyro) on better hardware (Xbox) in HDTV (Xbox) with a better controller (Xbox) for the same price, why the hell would I buy the Gamecube version?
Or, let's look at this another way... give me examples of other games like Spyro I might enjoy that are exclusive to Gamecube.
I tried that. It might work over the Internet, but it doesn't work on the LAN in my house. I'm not talking about working with people over the Internet, I'm talking about working with people sitting at the computer 10 feet from mine.
Kind of funny that my reply is the highest rated, and I didn't even have a clue what the story is talking about. (Nor did I read the entire thing.) Bravo, moderators.
Uh, 7 is clearly wrong. Unless the interview has changed since I read it on penny-arcade.com, answer 7 explicitly states that each region will have its own set of servers, and that the teams setting up these servers are learning from the mistakes of the American team. (And benefiting from their patches, no doubt.)
This is Slashdot. The games section is just as much rabidly anti-Microsoft as the rest of it, for no logical reason... especially since the XBox is a great piece of hardware for a tremendously great price, and has a boatload of great games and the best internet multiplayer available anywhere. Even if you don't like Halo 2, I've spent the weekend playing Spyro the Dragon (yeah, I'll admit to that) and it's fun as hell.
For some reason, Slashdot loves Nintendo products. So any post in the games section is going to definately be pro-Nintendo, anti-Microsoft and somewhat neutral towards Sony. That's just the way the moderators like it, I guess.
I bought a GameCube, mostly because of the cheap price, and as of yet I have three games: Metroid Prime, which I'm not all that fond of, Paper Mario, which I enjoyed a lot, and F-Zero, which I find very very annoyingly hard. (Not Ninja Gaiden on XBox hard, but hard.)
Last time I played with ZeroConf, I found out that the current version doesn't work through a NAT router -- i.e. the router in like 80% of broadband-enabled homes. Uh. No thanks. When it *works* with the most common network configuration for homes, give me a call.
OMG WTF BSD SMP VFS? LOL!
Why do you believe it's not?
It seems like an act of faith on both sides...
Marathon has more backstory to it than most novels do. See marathon.bungie.org for a long and detailed discussion. Games like The Longest Journey and System Shock are much more entertaining and creative than most books.
Congratulations. That's my new "dumbest thing I've ever seen."
Depends on how well the apps were written. Hell, millions used MacOS 1-9.2 and that was all co-operative multitasking... but the applications were written good enough that I never noticed, or cared, about it. (Every so often you'd hit a misbehaving app, which was annoying, but there's always an alternative application, right?)
Anyway, Windows XP has pre-emptive multitasking, and I'm frequently waiting for it to 'swap in' windows that it decided to store in virtual memory. I'd rather have co-operative applications and no virtual memory than wait for sluggish applications to thrash the HD.
Yeah, I agree that Official Xbox Magazine is far above the other magazines I've read. It helps that it is focused on a single platform, so they have more space for in-depth reviews (compared to, say, Electronic Gaming Monthly), in general they have tasteful ads, and there's usually at least one or two places that makes me laugh out loud. Usually in the reviews of the really bad games.
No one understands them because you're unique. You represent maybe 0.01% of computer users-- users who got used to a Unix command line and have resisted learning a GUI over the last 25 years.
Most users who got used to the Unix command line back in the day have taken the time to learn the philosophy behind GUI interfaces enough so that they have at least a working knowledge of them. And look at it this way: At least OS X gives you the OPTION to use the Unix interface you love so much. Windows doesn't.
Also, you can set Terminal to have default fonts/colors so that it'll open new terminals as white-on-black if you'd spent enough time with GUIs to learn how.
When I use SSH and FTP, downloading and uploading to varying folders is much, much harder without a split-frame interface that represents the server on one side and my home, client computer on the other.
I've always thought those interfaces are pretty brain-dead... I mean, you already HAVE a perfect representation of the files on YOUR computer, it's called OS X Finder. Just open up a Finder window at the directory and have your FTP client display the remote directory, and drag&drop between them. Why should the FTP software author bother replicating functionality that's already built-into MacOS? It's a waste of their time.
If it helps, I think the FTP client Transmit 2 (I think it's called...) can do what you want, the two-pane view in OS X.
Don't forget the Unibomber Manifesto... that guy was sure a ray of sunshine and hope to the world.
Rarely done? Every user of MacOS X does this every day of every year, and it works great... aren't Slashdot posters constantly raving about OS X's ease-of-use?