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Games Better Than Books?

cellullama writes "Some of the leading video-game researchers are saying that games are better for teaching than textbooks. Three University of Wisconsin professors just said schools and corporate trainers should learn something from Halo 2 and Half-life. My workplace is already doing this (but don't tell my boss.)"

310 comments

  1. I learned everything I know from Doom... by Atrax · · Score: 2, Funny

    ... now where's my shotgun?

    --
    Screw you all! I'm off to the pub
    1. Re:I learned everything I know from Doom... by jpmahala · · Score: 2, Insightful
      But think of all the kids from this generation that will say, "All I know about WWII I learned from Call of Duty and Medal of Honor".


    2. Re:I learned everything I know from Doom... by Atrax · · Score: 1
      --
      Screw you all! I'm off to the pub
    3. Re:I learned everything I know from Doom... by BakaHoushi · · Score: 2, Funny

      I learned everything about WWII from Command and Conquer: Red Alert. You know, where Einstein goes back in time and kills Hitler, so Stalin comes to power and the Allies use temporal weaponry to beat the Soviet nukes? This is real edumacashunal stuff!

    4. Re:I learned everything I know from Doom... by Anonymous Coward · · Score: 0

      ... now where's my shotgun?

      If only you had learned how to duct tape a flashlight onto your shotgun, or learned enough about battery technology to build a flashlight that lasts more than 5 seconds, or learned that everytime you stepped through a door, a hellbeast would jump out of a secret compartment behind you...

  2. Half Life by Anonymous Coward · · Score: 2, Funny

    Half Life 2 could teach newtonian physics really well. If they just let you pick up creatures and slam them against walls....

    1. Re:Half Life by Anonymous Coward · · Score: 0

      Bah, HL2's physics are overrated. Hell, 3D Pong or a simple game of racquetball could teach it equally well.

    2. Re:Half Life by EmperorKagato · · Score: 2, Informative

      There is a modification package that allows you to play with the physics and features of Half-Life 2. It is very interesting what you can do in the physics world of Half-Life 2.

      --
      ----- You know you have ego issues when you register a domain in your name.
    3. Re:Half Life by Dougie+Cool · · Score: 0, Funny

      It's also interesting to try to calculate the difference between the computing power required to run the Half-Life 2 engine and the computing power available to your average secondary school.

      --
      ~~Every few years or so I'm accidentally fashionable!
    4. Re:Half Life by EmperorKagato · · Score: 1

      I'm sure corporations will be willing to donate simulation lab computers to schools. Especially if it only cost thousands to add on to an existing or build computers for a computer lab.

      --
      ----- You know you have ego issues when you register a domain in your name.
    5. Re:Half Life by Dougie+Cool · · Score: 0

      While we're on the subject, do you, or anyone else, happen to know where it is/what it's called?

      --
      ~~Every few years or so I'm accidentally fashionable!
    6. Re:Half Life by EmperorKagato · · Score: 0

      Gary's Mod

      --
      ----- You know you have ego issues when you register a domain in your name.
    7. Re:Half Life by Anonymous Coward · · Score: 0

      But inside the Citadel that's exactly what they let you do!

    8. Re:Half Life by hunterx11 · · Score: 1

      Actually, the Flash game Lander X might be good for teaching the physics of orbit. It's really hard for a lot of kids at first to wrap their heads around the fact that satellites are in free-fall.

      --
      English is easier said than done.
  3. Possible, but... by KDan · · Score: 3, Insightful

    Games may be better at teaching certain things than books, but they can never provide the kind of mind expansion that reading a lot of novels can. People already read little enough. Replacing books even at school will probably reinforce this trend even more - and prepare a whole generation where the majority of people will not have bothered to read a single book! What a sad state of affairs that would be...

    Daniel

    --
    Carpe Diem
    1. Re:Possible, but... by Atrax · · Score: 2, Interesting

      I think that depends on the sort of novels you're talking about. There are novels, and there's pulp...

      did you ever read the Doom adaptation novels, for instance?

      --
      Screw you all! I'm off to the pub
    2. Re:Possible, but... by DrEldarion · · Score: 1

      You've never played a Final Fantasy game, have you? I dare say they're more novel than game.

    3. Re:Possible, but... by Anonymous Coward · · Score: 0

      I agree. It's happening already - a lot of people in my generation (early twenties) don't read for pleasure. This sort of thing can only make it worse. Incidentally, I play games, but not to expand my mind - just to blow off some steam.

    4. Re:Possible, but... by gandell · · Score: 1

      Unless you're talking about the latest adaptations (FFX was more like a movie than a novel). You want a novel? Try Xenogears.

      --
      Mercy was given to me by Christ...I must give the same to others.
    5. Re:Possible, but... by Jugalator · · Score: 1

      Hmm, well, I'd compare playing e.g. Grim Fandago through with reading an entertaining novel through. Not all games are Counterstrike. ;-)

      --
      Beware: In C++, your friends can see your privates!
    6. Re:Possible, but... by Ash-Fox · · Score: 1

      I've found most final fantasy games aren't even a RPG... I don't get much of a choice todo much.. I've seen more RPG like stuff in single player first person shooters.

      --
      Change is certain; progress is not obligatory.
    7. Re:Possible, but... by Oxygen99 · · Score: 1

      Actually no, in recent years, at least in my country, book sales are at a record high.

      It seems to be something of a myth that book reading is on a slide. Certainly book ownership has been going through the roof. Whether people are reading good books though is a different matter entirely.

      --
      I had a dream, bright and carefree, but now there's doubt and gravity
    8. Re:Possible, but... by Atrax · · Score: 1

      Never played Grim Fandango right through - I found it a little slow to get into.

      Then again I also had to skip from the Party directly to Bree to get through Lord Of The Rings for the first time.

      maybe I should crack Grim open again?

      --
      Screw you all! I'm off to the pub
    9. Re:Possible, but... by KDan · · Score: 4, Insightful

      Reading a novel isn't just about seeing a story. The story aspect is important as well - and it'd be true that a mindblowing story will be mindblowing whichever way you present it. But a movie or a game have a fundamental limitation, due to their very nature: they show you everything.

      When you read a book, you exercise the muscle of your imagination. You create worlds in your head, you see things that you've never seen, your mind is at full work placing you in another universe. When you watch a movie or play a game (no matter how involved, complex, and interesting the story is), your imagination is at rest. Everything is provided ready-made.

      Some movies, and probably some games, manage to work your imagination in a way similar to a book, because of the incredible genius that went into making them, but even there, they are usually lesser than the equivalent book in that respect.

      I'm not advocating that books are "better" than movies (in fact I'm not advocating anything, merely presenting my point of view! :-) ), but that movies and games can never provide the same kind of value that books do - no matter how good they become. Unfortunately movies and games take a lot less effort and so are often the "easier path". This wouldn't be a problem if they were just something you do alongside reading books. But if you discard books in favour of movies and games - well, there you've made a big mistake.

      Daniel

      --
      Carpe Diem
    10. Re:Possible, but... by flynniec6 · · Score: 0

      Dude, I'm totally sure you ... uh ... like ... had a great point but it's not in the form of a game. I'm outta here.

    11. Re:Possible, but... by agraupe · · Score: 1

      Well, it all depends on what game you play. I have read many a book, but I cannot find one that is as good as Final Fantasy VII. Half-Life 2 has a fairly good storyline as well. I think the moral of the story is that some games are better than some books. Final Fantasy VII is like a book, but interactive... how can you lose?

    12. Re:Possible, but... by LighthouseJ · · Score: 1

      I disagree because novels don't provide mind expansion. If I pick up a book, I don't have this overcoming urge to fill my head with it's knowledge.

      I have tried to read in the past and was unsuccessful. In high school, teachers saw potential in me and put me in advanced math and english classes (which called for summer reading). I did fine in advanced math but it took half the summer to read one book and there were 3 to read.

      I don't see that as any type of shortcoming because I know I have imagination. I can visualize technical things like shifting bits in a compression algorithm. I can also explain characteristics of the algorithm based on input it's been given and the output it produces. I just can't visualize a forest while I might read Lord of the Rings.

      Maybe books in their current hardcover forms are becoming obsolete, maybe only bibliophiles are the only ones that want to keep books around. I am tired at how someone like yourself condescends down to anyone that doesn't absolutely treasure the same classic literature you love citing some imaginary lack of intelligence. Do I condescend down upon you if you don't like my kind of video games?

    13. Re:Possible, but... by crazy_pikachu · · Score: 1

      I hear all of you talking about the final fantasy series but I don't hear any of you talking about metal gear solid. I would have to say that metal gear solid has the best story line out of any game I have ever played (yes that means half life) don't get me wrong half life has a good story line for a video game but MGS has an even better story then most movies do.

    14. Re:Possible, but... by rishistar · · Score: 1

      Games may be better at teaching certain things than books, but they can never provide the kind of mind expansion that reading a lot of novels can.

      For the mind expansion may I recommend special kinds of mushrooms. Then the only books you'll have to read are written by Aldous Huxley.

      Plus we need to have conversions of things like Pride and Prejudice to make it appeal to more women. Though my girlfriend is really into the Sims to I'm sure they could just come up with a Jane AUsten expansion pack.

      --
      Professor Karmadillo Songs of Science
    15. Re:Possible, but... by quantaq · · Score: 1

      "...they can never provide the kind of mind expansion that reading a lot of novels can."

      Now, don't get me wrong--I love to read, and I write my own fiction/nonfiction as well. But, I have to wonder what you mean by this statement. What's your basis?

      Games, by virtue, are what one might call an "ergodic" literature--this means that they require work in order to extract a result. While reading texts certainly has this aspect to some measure, television shows can be viewed as the real opposites of "ergodic." In fact, I recall reading an article that says our brains shut down after half an hour or so of watching T.V. as there's no real effort being exerted.

      So, if you're insinuating that games are somehow the passtime of the lazy, I'm afraid I differ--there's actually more mental involvement than in books.

      If I misunderstand your statement, please clarify.

    16. Re:Possible, but... by KDan · · Score: 1

      Try reading "One Hundred Years of Solitude" by Gabriel Garcia Marques. I think you'll find it will compare very favourably :-)

      Daniel

      --
      Carpe Diem
    17. Re:Possible, but... by ichimunki · · Score: 1

      I've played a couple, and they were boring. Final Fantasy Tactics was okay, though. When someone writes a video game that is half as compelling as "Cryptonomicon", let me know.

      Side question: when we get done replacing textbooks with video games, will we then want to replace mental health professionals (i.e. shrinks) with Eliza and M-x doctor?

      --
      I do not have a signature
    18. Re:Possible, but... by cgenman · · Score: 3, Insightful

      Not to veer dangerously close to the topic, but there is also the flip side to this, namely that while books engage one's imagination, games engage one's strategic thinking. While a story about the kreb cycle would probably be dry and boring, a videogame could be absolutely engaging and unforgettable. A large chunk of economic theory could be taught memorably through interactive simulations, as could the sciences and many other disciplines as well.

      Don't discount gaming as not-books. They are not books. But they have their strengths as a medium too. And quite frankly, if young adult's exposure to reading is through High School Textbooks, no wonder they consider it dry, boring, and poorly done. I fail to see how circumventing some of that would hurt.

      P.S. Since 7, the Final Fantasy games have contained more text than most any books. I believe that is what the parent was referring to.

    19. Re:Possible, but... by Anonymous Coward · · Score: 0

      Good points, but you neglect to address the fact that movies and games (and TV shows), despite "showing you everything" can still stimulate the imagination. The most obvious example is the Star Trek/Star Wars comparisons.

      And yes, you ARE advocating that books are "better" than movies. If movies/games/TV can't provide the value that books do, doesn't that mean that they have a lower overall worth?

    20. Re: Possible, but... by Minute+Work · · Score: 1

      Text is just a medium to archive information and convey it from one person to another. It has been an efficient system for thousands of years, but I disagree that the medium itself is responsible for any mind expanding side affects. Computers, and more specificly, on-demand rendering technologies are fairly new in the grand scheme of things. Why do LOTS of people prefer movies over books? It's because they can absorb an entertaining or informative experience in 2 hours rather than the 20+ hours it might take them to read the book. If computer-assisted teaching methods (games?) can allow somebody to LEARN something 10 times faster than they could with a textbook, then I would conclude that the advantages are far greater than the drawbacks.

    21. Re:Possible, but... by KDan · · Score: 1

      First of all I'd like to point out that I never equated lack of imagination with lack of intelligence. One can be extremely clever and completely devoid of all other human qualities. These are all different components of a human being which can vary mostly independently of each other.

      Second, You are agreeing with me with the very way you phrase your disagreement. Let me break down your argument for you:

      You're saying that because you can't visualise forests when reading LotR, there is nothing to be gained from novels.

      I am saying that novels provide mind expansion in the creative, imagination side of life.

      So in effect, I'm saying that novel increase your "rating" in dimension A, while you're saying "I don't have any dimension A so novels suck".

      Your disagreement stems from a fallacy: I never said that *everyone* gains from reading novels. I do believe that the majority of people will benefit, but it's obvious that not everyone will. One of my best friends has only read about a dozen novels in his life, and he hardly lacks imagination. Oh dear, you've caught me out - I made a wide-sweeping generalisation and you pointed out an exception. I believe that's known as "splitting hairs".

      Daniel

      --
      Carpe Diem
    22. Re:Possible, but... by KDan · · Score: 1

      And yes, you ARE advocating that books are "better" than movies. If movies/games/TV can't provide the value that books do, doesn't that mean that they have a lower overall worth?

      Not if movies/games/TV can provide things that books can't. Which I believe is true. You might imagine a lion with the sharpest, best imagination in the world, reading the best description ever written, but it still won't be up to scratch compared to actually seeing a lion hunting on TV. I'd suggest a balance of the two instead.

      Daniel

      --
      Carpe Diem
    23. Re:Possible, but... by nelsonal · · Score: 1

      Much of the synthesis in college business is done with games/simulations. Things like the Stanford Bank Game (it's not nearly as fun as it sounds, unless you were a 10 year old capitalist) or the shoe game allow college students to pit their operational skills against each other. They are moderately realistic (at the 10,000 foot level) and teach strategy, basic competition (is capacity growing faster than demand and are we doing the smae thing as all our competitors), and some understanding of how the economy will affect firms.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    24. Re:Possible, but... by nine-times · · Score: 1
      Games may be better at teaching certain things than books...

      The first thing that popped into my mind when reading this story: "better at teaching what?"

      For example, Halo might be better at teaching combat skills than a book about combat skills. That is to say, when it comes to learning *how* to do something, it's often better to learn by doing than to learn by reading about it. Insofar as playing the games are activities themselves, you're learning by doing. Insofar as games are simulations, you're learning by simulated-doing. Then you just have to hope the simulation is sufficiently realistic.

      However, learning how to do things is not the only kind of learning, and so we shouldn't be looking to replace books with video games. But then, I also don't believe we should be looking to replace real-life experience with video games, either.

    25. Re:Possible, but... by Shazow · · Score: 1

      What about non-video games? Like Chess, for one. I'm very glad I learned to play chess at an early age, it has definately had a positive effect on my outlook at life.

      I, for one, didn't start reading for pleasure until I turned about 16 or 17 (when I discovered Douglas Adams, to be exact). Although I enjoyed some of the manditory reading in highschool, it was more of something I "had to do" instead of "wanted to do". At that time, I stuck to about 2-3 books a year. Now I'm up to 2-3 books a month.

      As for videogames, there have been several that inspired me in similar ways that books, movies and porn has. (Err, don't know how that last one got there.) But I can't think of any game, book, or movie that literally taught me "how to think" in a particular fashion the way chess did.

      - shazow

    26. Re:Possible, but... by KDan · · Score: 1

      So we agree then :-) I never said that books should be the sole source of teaching. I certainly do think that we are far more likely to end up teaching everything through videogames as a reaction to "textbooks are boring", than the opposite. And I think that would be a shame...

      Daniel

      --
      Carpe Diem
    27. Re:Possible, but... by LighthouseJ · · Score: 1

      I never said novels suck, they are useful to some people. For you, dimension A is filled by a novel, but for me, dimension A is filled with technical knowledge. I have an imagination but not in the way most people know. I mentioned LotR because traditionally that book series and other fantasy novels were touted as the only way one can use their imagination, but it's just not true.

    28. Re:Possible, but... by Anonymous Coward · · Score: 0

      Well, it all depends on what game you play. I have read many a book, but I cannot find one that is as good as Final Fantasy VII.

      I truly feel sorry for you. Really... It is not like me to write posts like this, but... wow... I'm sorry.

    29. Re: Possible, but... by TheWickedKingJeremy · · Score: 1

      Why do LOTS of people prefer movies over books?

      Because films are easier, and people are passive, in many cases lazy, and attention spans are at an all time low. The reliance on TV and films will continue to decrease our attention spans, and some would argue, our ability to think critically.

      It's because they can absorb an entertaining or informative experience in 2 hours rather than the 20+ hours it might take them to read the book.

      Could not disagree more. You make it sound as if the two are equal, and that movies simply shorten the time it takes to deliver the same information/experience. In reality, the two experiences are extremely different from each other. If you read Lord of the Rings before the films came out, I think you would know what I mean. The films tell you how it is... the books coax you into almost creating a universe all your own. They are very different. Hell, even reading the books after seeing the films is not the same because you already have preconceived notions of how things are, what people look like, etc.

      --

      my religion lies somewhere between buddhism and super monkey ball - pamphlet?
    30. Re:Possible, but... by KDan · · Score: 1

      Mate, I have a physics degree and I work in IT - I think I can say I have a dimension plenty filled by technical knowledge too. And no, it's not the same that's filled by creative imagination.

      Daniel

      --
      Carpe Diem
    31. Re:Possible, but... by m50d · · Score: 2, Interesting
      they can never provide the kind of mind expansion that reading a lot of novels can.

      Why do people always say this? FWIW I do read a lot, but I can't see any reason why a book is somehow "better" than a movie or a game. Yet large numbers of people seem to take it as a given. There are good and bad books and games, and possibly more bad games than bad books, but why is it always assumed that a good game can never be as good as a good book?

      --
      I am trolling
    32. Re:Possible, but... by jag164 · · Score: 1
      [video] games engage one's strategic thinking

      So does a good tennis/racquetball match. Plus you get some well needed exercise that the video games take away.

    33. Re:Possible, but... by Gondola · · Score: 1

      You might imagine a lion with the sharpest, best imagination in the world, reading the best description ever written, but it still won't be up to scratch compared to actually seeing a lion hunting on TV.

      You had me up until the point you said TV. (Emphasis mine.) What about real life? I think seeing a lion in a zoo provides part of the experience you wouldn't get from watching it on TV. Like a few orders of magnitude better resolution, smells, etc. Ideally, go on an African safari and see a lion on the Sarengeti yourself.

      Honestly, though, different types of media (books, television, movies, pictures, illustrations, games, eyes, ears, noses, etc.) all provide different experiences. Really, you can't wave your arm and classify whole realms of experience. Some things can be experienced adequately through books. Some can be experienced adequately through television. Some through movies (larger screen, higher resolution, better sound), and yes, some things can only be adequately experienced by actually Being There(TM).

      Really, though, it depends on your purpose. If I were doing research for a 3rd grade class paper, reading a small picture book on lions might be adequate. If I were writing a thesis on lion mating practices on the African plains, I may have to watch movies, read books, see them in zoos (woefully inadequate, but safe) or deity forbid, go to Africa and do the research.

      Ideally, direct experience is best, but individual needs and circumstances vary greatly. Blanket statements need not apply.

    34. Re:Possible, but... by Blakey+Rat · · Score: 1

      Marathon has more backstory to it than most novels do. See marathon.bungie.org for a long and detailed discussion. Games like The Longest Journey and System Shock are much more entertaining and creative than most books.

    35. Re:Possible, but... by maxpublic · · Score: 1

      Yes, and I'm sure a great many of us will have the opportunity to put that thinking to practical use in the real world. "Hmmm, should I ally with the Mongols or conquer them? Or maybe I should wait until I get the next infantry tech?"

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    36. Re:Possible, but... by Acer500 · · Score: 1

      If the game accurately simulates the consequences, then youve just learned the importance of long-term planning, which you might apply to real life. "Hmm, should I ally with this company or compete? Or maybe I should wait until the next tech breaktrough?" You get the idea...

      --
      There are three kinds of lies: lies, damned lies, and statistics.
    37. Re:Possible, but... by Acer500 · · Score: 1

      I wouldnt be so sure. I liked FFVIII and I didnt think A Hundred Years of Solitude (Cien Años de Soledad) was all that great - and I read it in Spanish.

      Maybe he could like something more in line with his interests. There are many good fantasy or sci-fi books, or try something like the Da Vinci Code, or whatever is easier to start with.

      By the way, Im an avid reader and I still like games, especially strategy or plot-oriented RPGs. Also sports games for some instant gratification, but I cant stand first person shooters.
      Still, I acknowledge that each of these genres could be used to teach some aspects that books cannot accurately convey.

      --
      There are three kinds of lies: lies, damned lies, and statistics.
    38. Re:Possible, but... by Anonymous Coward · · Score: 0

      Whats the point of making the masses read, and think? That just confuses them when they are told (wubliminally or otherwise) to act in a certain way or to buy a certain product.

      Fewer books means more people who only know what they are told. (Not that books themselves don't teach people to do evil things. aka the Christian Bible, Mein kampf, NYT, Good Housekeeping, etc...)

      If we can get rid if the books (or atleast make them harder to get (i.e. no more libraries, internet blogs only) and just get people reading OSDN sites such as this one, we would have a world revolution on our hands! YOU would be the teachers of the masses!

    39. Re:Possible, but... by Anonymous Coward · · Score: 0

      fyi, "wubliminally" means to be subliminal, but be reeeeeeeeeeeeeeally subtle about it.

    40. Re:Possible, but... by Acer500 · · Score: 1

      ver, learning how to do things is not the only kind of learning, and so we shouldn't be looking to replace books with video games. But then, I also don't believe we should be looking to replace real-life experience with video games, either.

      Yes, we know that real-world experience is best. But there are certain things that are, for instance, too risky to try without training (or too expensive, etc), and thats why, for example, pilots train on simulations (games if youd like).

      It's not about replacing real-world experience, its about supplementing and augumenting it.

      --
      There are three kinds of lies: lies, damned lies, and statistics.
    41. Re:Possible, but... by nine-times · · Score: 1
      That comment wasn't meant to say that simulations are inherently bad, but that wholesale replacement of real-world experience by computer games and TV isn't such a good thing. It isn't a sufficient replacement for having friends to have "Friends". Being good at Tony Hawk is not the same as being a good skateboarder. That sort of thing.

      (I'm exaggerating, of course, but I do think it's an issue to keep in mind)

    42. Re:Possible, but... by MixmastaKooz · · Score: 1

      But is a game an excerise in imagination? A bit is, but it's mostly an emotive and strategic experience. In a game, you utilize different parts of your brain : parts that you wouldn't necessarily use with a book (and it goes to say that you use a different part of your brain when watching a movie). Although there's a lot of overlap (especially in terms of a narrative), comparing a game to a book is apples and oranges: they're both fruit, but very different. If anything, books and games compliment each other and someone who utilizes both will probably have a well rounded experience!

    43. Re: Possible, but... by Minute+Work · · Score: 1

      You unfairly cast assumptions on people's motives. Calling somebody lazy because they prefer movies over books is elitest. Before TV/Film, which form of entertainment do you think the citizenry prefered, live theatre or oratory readings?

      Don't kid yourself thinking that reading somehow isn't passive. The words are set in stone and you passively read them and you imagine the scenes and characters that the author describes. You're not exactly doing anything active.

      A perfect example of how a movie can spawn more imagination than a book would be to take a quick look at the Star Wars/Star Trek scene. There are hundreds of novels that people have created in these universes... using their imagination, as well as collections of thousands of other creative works such as amateur fiction, fan movies, games, etc. How in the world could that be since movies are so much more passive than books?!

      I've read plenty of books in my day, but quite frankly, taking care of my wife, house, 3 month old twin boys, and jobs doesn't exactly leave a lot of time for me to read Neal Stephenson's Baroque trilogy (which I would love to do if I had the time). Yet, I can actualy find time to watch a movie once a week and some book zealot like you comes along and tells people like me that we have short attention spans.

      Trust me, if I could somehow stick a cable into my brain and watch a movie or read a book as fast as Neo learned Kung-Fu, I'd gladly do it.

    44. Re: Possible, but... by geminidomino · · Score: 1

      Movies can't compare to books. Look at the recent LOTR Trilogy. After seeing the first movie, I was so disappointed compared to the books that I never bothered to see the others. Instead, I picked up a PB copy of the trilogy for less than the cost of the tickets for the other two movies.

    45. Re:Possible, but... by C0rinthian · · Score: 1

      If you think about it, what is the fundamental difference between Chess and a turn based strategy game on a computer? The fundamental gameplay is the same, with the complexity and presentation changing.

      Just throwing that one out there...

  4. 4 out of 5 scientists say..... by AtariAmarok · · Score: 5, Interesting
    "Some of the leading video-game researchers are saying that games are better for teaching than textbooks"

    Is there a corresponding team of book researchers saying that books are better for teaching than videogames? I'd tend to side with them.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:4 out of 5 scientists say..... by dknight · · Score: 2, Insightful

      now, I havent RTFA (of course), but your quote says TEXTbooks.

      Have you READ a textbook lately? IF you somehow manage to stay awake long enough to make any progress, chances are you'll be so confused that you wont know what the hell it said. Textbooks need teachers with them to learn. They need a translator.

      BOOKS, on the other hand, are wonderful. I read at least a book a week, frequently 2-3. It's a great experience. Maybe they need to get better writers for textbooks, I dont know, but I wouldnt doubt that a game could blow a textbook out of the water.

    2. Re:4 out of 5 scientists say..... by PoopJuggler · · Score: 0

      I'd tend to side with them

      Your team might be smarter, but you will get creamed in deathmatch

    3. Re:4 out of 5 scientists say..... by Chris+Mattern · · Score: 2, Insightful

      Below college level, textbooks are generally purchased by, and written by, committee. 'Nuff said. College textbooks suffer less from this malady, but aren't completely free of it.

      Chris Mattern

    4. Re:4 out of 5 scientists say..... by Anonymous Coward · · Score: 0

      Try a book on driving, and see if anyone will give you a license... Then maybe you will understand that interactive learning works much better than books.

      Of course real life is even better than a game, but no school can afford to teach everything out in real life.

      "Hello class. Today we are going to look closely at how a nuclear explosion works. Come closer to the bomb, so you can really see the neutrons split atoms".

      "Hello class. Today we are going to look closer at Saturns rings. Fasten your seat belts. Ten nine eight..."

    5. Re:4 out of 5 scientists say..... by AtariAmarok · · Score: 1
      "Try a book on driving, and see if anyone will give you a license"

      I learned to drive playing "GTA: Vice City". Now, if you want fair warning about the times I tend to take to the road, I will certainly understand.

      --
      Don't blame Durga. I voted for Centauri.
    6. Re:4 out of 5 scientists say..... by KDan · · Score: 1

      Maybe we just need more interesting textbooks then!

      Daniel

      --
      Carpe Diem
    7. Re:4 out of 5 scientists say..... by AviLazar · · Score: 1

      Advanced Quantum Calculus

      by Stephen King

      --

      I mod down so you can mod up. Your welcome.
  5. Overlooked by Manip · · Score: 3, Insightful

    Interactive learning has always been known to be better than passive learning any teacher will tell you that (remember the board games they use to teach you ABC?)

    It's just that most people in a position to add this kind of technology are not qualified to or do not see the benefit of doing so.

    The education will catch up with the technology eventually and then we will see something new.

    1. Re:Overlooked by Silverlancer · · Score: 1

      Games are only better if the student isn't motivated. If a game motivates a student, so much the better. But if the student already has motivation, a book would be better any day... a game just adds unneeded overhead.

    2. Re:Overlooked by meburke · · Score: 3, Informative

      Yup, I read this in a book about 1980, and some of the research came from IBM. Some subjects are better taught through simulation and games than book study. Flying simulators are a good example of the interaction between physics and manipulating the real world. The CDC Plato project had an incredible success teaching chemistry through it's simulated lab. The AEC in Augusta was using the Atari game, "Meltdown" to teach the fundamentals of nuclear plant operations. As mentioned in the article, the military has been big on games and simulations for a long time.

      I wonder why it was necessary for these guys to restate the obvious....

      --
      "The mind works quicker than you think!"
    3. Re:Overlooked by shalla · · Score: 2, Insightful

      Interactive learning has always been known to be better than passive learning any teacher will tell you that

      True. That's why science labs are so important. The sad thing is that some schools replace actual hands-on science with computer programs to teach it, and kids simply don't learn as much. They can tell you what they're supposed to know, but they don't see it or fiddle with it or really understand it. (Note: School science textbooks are also terrible at teaching science.)

      I'd also argue that while video games are somewhat interactive, they're nowhere near as interactive as reading a book and discussing it with people. Pointing and clicking doesn't necessarily require a whole lot of investment here.

      Games can be a useful tool, but the truth is, true learning is often hard. Sometimes you can make it fun too, but sometimes it just takes a lot of hard work and concentration. Games seldom teach anything in-depth. Often they serve more as a catalyst for people to learn on their own. That's good, too, but I wouldn't start relying on games to teach the young'uns of the world just yet.

    4. Re:Overlooked by maxwell+demon · · Score: 1

      Well, accompany the game with a book, and make it clear that by reading the book you increase the chances of winning the game ...

      --
      The Tao of math: The numbers you can count are not the real numbers.
    5. Re:Overlooked by m50d · · Score: 1

      No, but how often do schoolchildren discuss what they've read? Video games are very interactive. Learning is not hard, we are just told it is. If they are good games, I see no reason why learning through games would not be better than learning through books.

      --
      I am trolling
  6. Me too... by HerculesMO · · Score: 1

    But I am convinced there will be hell on earth soon.. I have already made preparations.......

    --
    The price is always right if someone else is paying.
    1. Re:Me too... by Atrax · · Score: 1

      really? are you one of these, or one of these?

      --
      Screw you all! I'm off to the pub
    2. Re:Me too... by Anonymous Coward · · Score: 0

      Screw you all! I'm off to the pub [sydneypubguide.net].

      You're making me want to move to Sydney. It's scarey how many of those pubs I hit in my 10 days in Sydney.

  7. hmmm by georgelucas · · Score: 1, Funny

    "Three University of Wisconsin professors just said schools and corporate trainers should learn something from Halo 2 and Half-life" So they want a 3 year delay before new learning material comes out... but hey, the graphics are great!

  8. duh by MORTAR_COMBAT! · · Score: 2, Informative

    1. kids don't know they are learning.
    2. kids do things they find fun, and as much as we might try, they will learn from other kids that "reading isn't fun, playing games is fun" no matter how much fun reading really is or how suck the games really are.

    so to that end I encourage having your kids play some of these games if they want to play games:
    1. Typer Shark
    2. Bookworm

    And if you can find some old-school "Number Munchers" you're on your way to gaming-learning fun. I've placed these two games on desktops I've built for younger cousins and family friends, and the response has been quite good. They learn to type (Typer Shark, duh) and spell (Bookworm) in a creative and fun fashion.

    (Me? I... uh... waste my brain away playing World of Warcraft, personally, but "I'm allowed to decide for myself, being 27" just don't tell the wife... ;)

    --
    MORTAR COMBAT!
    1. Re:duh by Jpunkroman · · Score: 1

      Number Munchers was the greatest game ever played in elementary school. I wish I could get my hands on a version for a current PC. You would even study math even more so you could get a higher score and be quicker than your friends at number munchers. What were the name of the monsters? I can't remember.

    2. Re:duh by gandell · · Score: 1
      Obviously not all kids agree with you. I read far more than I EVER played video games when I was a kid, and the sales of Harry Potter tend to dissuade me from thinking that all children think reading is boring.

      In other words, it depends on the material. Hand a kid a technical manual to a Sonicwall Router, and he's likely to frown. But hand him a copy of Chronicles of Narnia...

      --
      Mercy was given to me by Christ...I must give the same to others.
    3. Re:duh by MORTAR_COMBAT! · · Score: 1

      I read far, far more than I ever played video games also. (Well, I had tons of books available at the library and I had no video game system, so this was easy.)

      That's a good point about Harry Potter sales, but that is hardly educational, either, unless learning the words to the "Wingardium Leviosa!" spell is the kind of learning we're talking about!

      --
      MORTAR COMBAT!
    4. Re:duh by MORTAR_COMBAT! · · Score: 0

      What were the name of the monsters? I can't remember.

      Troggles!!

      --
      MORTAR COMBAT!
    5. Re:duh by Antonymous+Flower · · Score: 0

      There is MUCH to learn from games like World of Warcraft. Keep your mind open to life long learning and you might come out the other side an enlightened person..

    6. Re:duh by kent_eh · · Score: 1
      2. kids do things they find fun,

      I think that's the big point to this "startling" revalation.

      Kids (and adults) are more likely to keep at something if they find it enjoyable. Even if they like reading, hand them something they hate, and they won't be inclined to read the whole thing, or they will shut down their brain and just turn the pages. (When I was 14 I read a lot of sci-fi, but Jayne Eyre was impossible drudgery -- Actually, I tried to re-read it recently, and it's still impossible for me to get into)


      Bottom line, an engaged student will always learn more than a bored one. Games engage people in ways that rote memorization or reading certain things can't.

      --

      ---
      "I can't complain, but sometimes still do..." Joe Walsh
    7. Re:duh by utexaspunk · · Score: 1

      (Me? I... uh... waste my brain away playing World of Warcraft, personally, but "I'm allowed to decide for myself, being 27" just don't tell the wife... ;)

      I didn't see the first quote upon first reading, and so I thought, 27"!? I think your wife would already know about that!...

    8. Re:duh by Gillious · · Score: 1

      I was old old old school, I played math blasters on my mom's IBM XT, then went to school and played Oregon trail on the Comodore PET. (and yes I made it to the end of the trail)

    9. Re:duh by Acer500 · · Score: 1

      At least they learn spelling, and new words (hopefully). Reading helps to increase your vocabulary

      --
      There are three kinds of lies: lies, damned lies, and statistics.
  9. I agree. by gandell · · Score: 1
    Video games do have a different way of making you think...your environment is interactive rather than passive. This goes back to the whole movies vs. video games debate...one is interactive entertainment, and one is passive.

    But you can learn a lot more in reading a simple paragraph than you can from running around in the environment for a half hour.

    --
    Mercy was given to me by Christ...I must give the same to others.
    1. Re:I agree. by jpmahala · · Score: 1

      A good example would be Call of Duty (or the like). You can read all you want, and even watch movies on the subject. But you develop a newfound understanding of what it might have been like (in a very, very, very small way) for those that were there, once you find yourself cowering behind the carcas of a dead cow, with bullets whizzing past your head. Seeing your fellow soldiers lying dead on either side of you. And you being afraid to stand up, because you know just how great the chances are that you may catch a bullet too.

    2. Re:I agree. by AviLazar · · Score: 1

      I work in the eLearning industry. It is a valuable tool when done right. What really helps with eLearning is the interaction. Things aren't necessarily linear. A student can get breaks from just reading straight through, get feedback, etc. Putting the information into a fun game (it may not be an FPS) does help keep the attention and even provide some real world examples. For example, the AICC standard was created to help train pilots fly commercial planes.

      W/O reading the article, I do not think they plan for people to play Counter-Strike games and learn something academic - though they might make an interactive CBT to help keep people's attentions.

      --

      I mod down so you can mod up. Your welcome.
    3. Re:I agree. by AviLazar · · Score: 2, Interesting

      Pick up one of the Jane's simulators. I always read the books that it come' with (thick spiral bound books that gave facts on military equipment, and avianics training). While I do not think I will utilize my knowledge of the AH-64D Longbow in my day to day life, I do have some knowledge in the subject thanks to this very realistic (not necessarily graphics wise) game.

      --

      I mod down so you can mod up. Your welcome.
    4. Re:I agree. by The+Slashdot+Guy · · Score: 0

      The disheartening feeling of being sent into battle with a few bullet and nothing to shoot them with.

    5. Re:I agree. by Mystic0 · · Score: 1

      You mean the Russians?

    6. Re:I agree. by The+Slashdot+Guy · · Score: 1

      Yes.

  10. The concepts behind teaching.... by Dozix007 · · Score: 2, Insightful

    The whole thought of "video games being better" is a really interesting thought. But I think that people should consider the motivations behind reading and other things those crazy teachers make you do. Reading is a cognitive task designed to build certain areas of your cognitive ability that a video game simply can not do. Just like practicing a Calc problem you already know how to do may seem pointless, it still makes you better at Calc.

    1. Re:The concepts behind teaching.... by NoodleSlayer · · Score: 1

      Yea... but could they put my calculus homework in FPS form! That's what I want to know.

      Would never not get my homework done again.

  11. Ancient History by Ratso+Baggins · · Score: 1, Funny

    History based strategy games like Rome Total War, have taught me all I know about Roman/Greek history - Ok its not much, but previously I cared not to know, now I do... pitty games cant learn me to spell...

    --

    --
    "we live in a post-ideological world..." - Billy Bragg.

    1. Re:Ancient History by Darthmalt · · Score: 0

      Parent is Modded funny but he does have a point. Before I got addicted to Rome Total War I had no idea where carthage actually was. Or where many of the important Ancient cities (Sparta, Rome, Alexandria etc.) were in relation to one another. And I consider myself something of a history buff.

      Now I know much more about the geography and units of the time. And something of the tactics though Rome Total War needs some more tweaking to unit formations and movements to make it completley realistic.

  12. Real question by RasendeRutje · · Score: 5, Insightful

    "games are better for teaching than textbooks"
    Yeah right, but the real question is: are they better at teaching useful things than textbooks?

    --

    If Microsoft was mass, stupidity would be gravity.
    1. Re:Real question by Anonymous Coward · · Score: 0

      Yes.

      Of course you are not supposed to play Doom to learn biology, you need games that are build for the subject you are trying to teach.

    2. Re:Real question by ceeam · · Score: 1

      Probably, yes. Don't tell me that most of the crap they teach in schools is anywhere remotely useful though. Like - name 10 differences of plain worms neurology from round worms. Or how to calculate integrals analytically. (Even though I liked math, and sciences in general, I strongly protest that _everyone_ should be taught that stuff. 12 years in general school??? That's ridiculous beyond being funny). They would've been far better teaching kids basic practical psychology, or medicine, or how to drink properly (I'm semi-serious on that. No worse than "sex-ed" IMHO).

    3. Re:Real question by rob_squared · · Score: 1

      No, the real question is, is anyone encouraging these professors to say that? And if yes, who?

      --
      I don't get it.
    4. Re:Real question by inKubus · · Score: 1

      Are they better at teaching useful things than textbooks?

      I learned to shoot deer in first grade on the "Oregon Trail". Pft.

      --
      Cool! Amazing Toys.
  13. Neverwinter Nights is awesome by Xpilot · · Score: 4, Funny

    "You can use Neverwinter Nights as an application development environment"

    Indeed, my half-elf character class is "Application Developer". He was known for his programming prowess in all of Neverwinter, until his job got oursourced to dwarves in Waterdeep. Then he went all ballistic with a bow and arrow and has been chaotic evil ever since. It's sad.

    --
    "Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it." -- Linus Torvalds
    1. Re:Neverwinter Nights is awesome by Anonymous Coward · · Score: 0

      Surprisingly though the map creation tools that come with nwn are turing complete. You really can write other applications with nwn(as seen with the chess module). I knew a few people who actually got their first experience of real programming from trying to make maps in nwn.

  14. Responsibility by edwilli · · Score: 1

    What kind of responsibility do the game makers have to keeping a historical game accurate? Will new games need to be developed as learning games, or will they only spark in interest, and people will still need to pick up a book to get more information?

    1. Re:Responsibility by xxxJonBoyxxx · · Score: 1

      It depends what you want to know. Civil war and WW2 buffs can probably get up to speed on weapontry and tactics from modern games (even my old Amiga flight sims included excerpts from Jane's). If you want to know why any particular war was fought or who the people involved in it were...I don't see that coming in game format anytime soon.

      As any gamer will tell you, games are also a time sink. So...instead of poring through the New York Times, reading real news, feeding your brain, you're fucking around with the right combination of resources to help you beat level 12.

      Now, most Americans are so poorly educated that almost anything would be an improvement, but the argument that games improve life skills is kind of like saying masturbation improves hand-eye coordination: sure, it's fun, but quit kidding yourself about why you do it.

      And finally...if you play games at work...you probably either don't deserve a job in the first place. Buh-bye.

    2. Re:Responsibility by Anonymous Coward · · Score: 0
      And finally...if you play games at work...you probably either don't deserve a job in the first place

      But 'The Typing of the Dead' is great for imporving my typing skills at work :)

  15. Re:level of interest by MORTAR_COMBAT! · · Score: 1

    Number Munchers. Even now I would play that game on occasion. And all the game involves is answering short addition, subtraction, multiplication, and division as quickly as possible (for the most part). Add in some basic sound and parental encouragement, and you might end up with someone who scores 800 on the math portion of the SAT. (Or in my case [redacted], but I still hold a suspicion that the answer key was wrong on that question, damn it! And that was 12 years ago... gotta let go someday I suppose. ;)

    --
    MORTAR COMBAT!
  16. The two can not be compared by Simon+(S2) · · Score: 2, Insightful

    I think we con not compare Books and Games. They are just two different types of entertainment. You read a Book or play a Game in different situations, different places and with different moods.

    --
    I just don't trust anything that bleeds for five days and doesn't die.
  17. No Surprise: Passive vs. Active by G4from128k · · Score: 1

    Although books do transport one to another time and place, they are passive. A reader might imagine "what they would do" if they were in the character's pace, but they never get to try out that action. In a game, the player takes an active role: monitoring the situation, responding to the events of the game, and learning from their actions. The point is that if books have any built-in trial and error, it is a canned sequence that the reader has little involvement with.

    It's a separate question of "what" people learn from games, especially violent fragfests, but that's a another topic.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:No Surprise: Passive vs. Active by MrHanky · · Score: 2, Informative

      This is pure nonsense. Interpretation is active; you have to decide how to interprete each word in a sentence to form a coherent (or incoherent) whole. The reader does the transportation to this "other time and place", not the book. As a reader, you form meaning from words and sentences by trial and error, and what you learn from it is far more important than what any game can teach you: Language. (Yes, you can learn language from gaming as well, but that's usually in some combination with reading, and language-learning games are usually quite simplistic.)

  18. Re:level of interest by BlueCup · · Score: 1

    There was this one game developed by Koei for the SNES and PC called Uncharted Waters: New Horizons. I played this game constantly, and learned a good deal about geography from it... definitely more than I did from my geography class. However, I will conceed that not everyone will enjoy these games, and learn from them... but compared to most (but not all) of the history/geography books I see, games would be much preffered.

    --
    WANNAWIKI Wannawiki WannaWiki WANNAWIKI!
  19. Suprisingly enough.... by HerculesMO · · Score: 1

    I had to GRADUATE from college to start reading at all, and I've read four books nearly non-stop, and with a good attention span to boot!

    The article in question doesn't draw the line between novels and learning -- novels are stories, and if it's a good story it can be very engrossing, though as my experience can prove -- it's not a task taken up by every person, nor easily taken up, especially with my own propensity to watch TV rather than read because it's easier.

    I think this article refers more to younger kids learning, but since kids have a propensity to learn much faster and much better than adults, logic would follow that a computer game that uses some algorithms to determine how fast a person is say, learning to do arithmetic, can pace that child and accelerate his learning as compared to traditional books. And since the introduction to technology is generally a learning experience in itself.. it just opens a child's mind more and makes them better 'learners'. This is a great example of why each generation tends to be smarter and more productive than the previous one, though I'm convinced that my generation (24 years old here) is probably the laziest generation -- but we are still damn smart.

    --
    The price is always right if someone else is paying.
  20. A no-brainer. by keiferb · · Score: 1

    If you can get the same amount (or more) of material into a video game as you can in a book, the game will obviously be much more effective. The ease of just being able to try something over and over again to see how changes in their behavior affect the outcome almost instantaneously is leaps and bounds ahead of any textbook I've seen.

    This, of course, assumes that the target audience isn't afraid of computers or other such techno-gadgets.

  21. Job and people skills can be learned from games by Anonymous Coward · · Score: 0

    You can indeed learn from games, for example, from playing Wing commander I learned how to get some annoying coworker replaced by a sexy female coworker. First order the annoying bastard to keep radio silence and then keep blasting him until he explodes. Oh, Angel Deveraux, I still pine for you!

  22. Yeah, right. by Dougie+Cool · · Score: 0

    First problem: When did you last visit a school with a computer that's good enough to run Quake? The education budget in this country, at least, is sorely lacking, and as such the IT facilites of most schools are little or none. My old school couldn't even afford a licence for Microsoft Word; we were still using Works when I left less than two years ago, and on pentiums on Windows 95.

    Secondly, I can imagine Half-Life 2 being used to teach kids physics. I mean, its physics engine is better than the real world's! But can you really imagine kids using games to learn, when they could be using games to play and have fun instead of listening to the teacher?

    There's a reason learning games are so boring, you know.

    --
    ~~Every few years or so I'm accidentally fashionable!
    1. Re:Yeah, right. by kesuki · · Score: 1

      out of the 11,029,120* schools I've attended only one actually had a real budget for it/computers, because it was in a high propertax area, with a low population... ahh resort country. a combination k-12 in one building (although k-6 was only attached by a corridor) with a combined total of about 1,400 students... they had one of those live fiber optic classrooms.. way back when fiber optics was unheard of... ('94 I believe) yeah a rural school who's property tax base includes some of the most coveted lake shore property in minnesota... they had an it budget all right.

      *= a slight exageration, try moving the decimal over 6 places towards the 11...

  23. IAWTP by MORTAR_COMBAT! · · Score: 1

    Ditto for "Age of Empires". I have cousins who enjoy playing the missions and then reading the between-mission historical information. Yeah, it's not much, but it's more history than you get from playing Halo 2 on XBox Live! all day.

    For spelling games -- hell yeah they can! Check out PopCap Games Typer Shark and Bookworm. Failing that, get into online Scrabble or something.

    (And likely I have spelled something incorrectly in this post. I always do. Peace.)

    --
    MORTAR COMBAT!
    1. Re:IAWTP by Atrax · · Score: 1

      The FA mentions Age Of Mythology in the context of learning about ancient history, and that struck a solid chord for me, since AOM was pretty solidly (back)grounded in established mythology (aside from the fact the campaign civ was 'atlantean' - they were technically greek). I even got the urge to re-geek on the mythology thing after playing.

      The Titans' Expansion, however, was pushing it a little. It didn't really add anything educational. It added a kick-ass Titan power though

      --
      Screw you all! I'm off to the pub
  24. Accessibility by milohanrahan · · Score: 1
    I think it's certainly true that in terms of immediacy of enjoyment and accessibility computer games knock spots off traditional printed media. Perhaps Half-Life isn't the most educational game that could have been chosen, but there is mileage in the idea that carefully 'engineered' games with subtle educational content might be useful.

    Primary schools have known this for years; why is it assumed that when a child reaches 12 or so they suddenly become, or should become, burgeoning intellectuals? The "everything I know I learnt from Doom" post above may, on the surface, appear trivial but in fact the skills - particularly those involved in strategy games - can do nothing but good.

    I would only suggest that the gore is toned down a little until the little tykes get to, say, 9. Level 9.

    --
    Wovon man nicht sprechen kann, darüber muß man schweigen.
  25. What a great idea! by J-Doggqx · · Score: 1
    This would allow EA to "recruit" even more people to use as slave labor for their video games!

    "Today's homework is to program 20 new players for Madden 2006." (And that's just the Gym class assignment).

    --
    END OF LINE
  26. Tactical Language Project by Anonymous Coward · · Score: 0

    Check out this project. This is a sort of language/culture simulator intended to teach both languages and customs to soliders being deployed overseas. The whole thing is based on the Unreal game engine. There's a lot of potential for using video game tech as instructional technology.

  27. Better at What Books Don't Do by Jameth · · Score: 1

    Games are great for teaching somebody how something works in a once-through, overview sort of manner. It's like reading every header in a textbook but with tripple the chance of remembering it.

    On the other hand, games suck for looking stuff up, which is where textbooks excell. Also, a good textbook is far better in terms of brevity. It's like comparing doing an experiment to reading about it. You want to do some experiments, yes, but I'd really rather not test relativity myself.

    I'll keep my textbooks and my easy-to-look-up data, thank you.

    1. Re:Better at What Books Don't Do by Creepy+Crawler · · Score: 1

      ---On the other hand, games suck for looking stuff up, which is where textbooks excell. Also, a good textbook is far better in terms of brevity. It's like comparing doing an experiment to reading about it. You want to do some experiments, yes, but I'd really rather not test relativity myself.

      You dont look stuff up in a "game". You refer to the manual and go page after page..

      Instead, that's what search engines and dictionary engines are for. They search their own (mostly) complete library of data and find a best fit. Quick to search, quick to get data. And you can edit, pipe, and modify that data too (eg: search based in videogame use of talk command in front of "dictionary guy" ).

      --
  28. The Diamond Age by bookemdano63 · · Score: 2, Interesting

    I have been waiting for Young Lady's Illustrated Primer type game for years. Seems like games could be slightly skewed to teach better patience or thoughtfulness or agressiveness at different times.

  29. Bullcrap. by Weaselmancer · · Score: 2, Insightful

    A few things might benefit, but replacing books with video games? On the advice of the video gaming industry??

    Ok then gaming industry, put your money where your mouth is. Write a really great game that teaches Calc I. Go ahead - I dare you.

    "Dude, I totally fragged you with that asymptote!"

    --
    Weaselmancer
    rediculous.
    1. Re:Bullcrap. by Zerth · · Score: 0

      A scifi trading game where all the hulls are irregular shapes. Which hull makes the most money for a given tradeunit shape. Which course best conserves delta V while making it to the destination planet in time. Should you buy a large engine with small constant acceleration or small one-shot rockets. Etc.

    2. Re:Bullcrap. by The-Bus · · Score: 1

      By that logic, find a book that teaches calc just by you reading it. No pencil, no paper, no calculator, no graphing paper. Just the book.

      However, calc software (or math software) certainly exists that can teach mathematics along with you having a pencil, paper, calculator, etc.- just like the book.

      --

      Small potatoes make the steak look bigger.

    3. Re:Bullcrap. by Anonymous Coward · · Score: 0

      Mod parent up!

    4. Re:Bullcrap. by Weaselmancer · · Score: 1

      Agreed. You need to study Calc and work through problems to get any real benefit whatsoever.

      Yes there is software that can help teach math. Maple is a good example. But - I wouldn't call it a game. Some things require concentrated effort, and video games aren't really known for that.

      --
      Weaselmancer
      rediculous.
    5. Re:Bullcrap. by m50d · · Score: 1

      You show me a really great book that teaches Calc I and I'll try.

      --
      I am trolling
    6. Re:Bullcrap. by Idarubicin · · Score: 1

      On the other hand, games like Silent Hunter (a submarine simulator) seem to have the potential to teach a great deal of applied physics and trigonometry. Forget the "a train leaves Chicago at 3:00pm; another leaves New York at 4:30pm, both travel at 60 mph..." type of problems. Now you get to do vectors, and moving frames of reference (you, the targets, your torpedos) and trigonometry out the wazoo. And you get to save the world. How's that?

      --
      ~Idarubicin
    7. Re:Bullcrap. by Chris+Burke · · Score: 1

      Hey, I think "Chainrule weapon" was worth a +1 funny, not offtopic. oh well.

      --

      The enemies of Democracy are
    8. Re:Bullcrap. by Weaselmancer · · Score: 1

      Well, I think it's great and sounds like a really fun game, but I don't think it'll teach anyone math. I think it might be true that if you already know some trig and basic physics you'll do better...but I doubt it would stand up as a learning tool.

      A good question to ask is "Would you drive over a bridge designed by a guy who only played Silent Hunter to learn math and physics?"

      We're all pretty much geeks her on /., and we love using tech to solve problems. But - sometimes tech is not the best answer. Until we get head plugs and can learn math the same way Neo learned Kung-Fu, I'm afraid a book and a pencil (for a lot of things) can't be beat.

      --
      Weaselmancer
      rediculous.
    9. Re:Bullcrap. by Idarubicin · · Score: 1
      Well, I think it's great and sounds like a really fun game, but I don't think it'll teach anyone math. I think it might be true that if you already know some trig and basic physics you'll do better...but I doubt it would stand up as a learning tool.

      I'd look at it as more of a 'problem set'. People very seldom learn things in a vacuum, working only from a book. In formal education, you get a lesson from a teacher or professor, and use the book as a reference work to cement ideas, fill in and recapitulate details, and as a source of trial problems to practice skills.

      Instead of being told, "Do problems six through twenty of Chapter 3 by Monday morning", you could be advised to "Sink six German warships in Scenarios 3 and 4, and for bonus marks describe techniques that can be used to target a ship that is following an arc with constant radius of curvature and speed." It's still very much a book and pencil type of problem, but the presentation is different.

      I certainly didn't mean to give the impression that I feel games can replace textbooks and practice problems--more that they can be a supplement.

      --
      ~Idarubicin
  30. Indeed by gandell · · Score: 0

    Point taken. :)

    --
    Mercy was given to me by Christ...I must give the same to others.
  31. Re:level of interest by Lifereaper0 · · Score: 0

    Number munchers was awesome! I would play that all the time at school back in the day. Then again, I'm also one of the 4 people who liked mario is missing.

  32. Total bullshit by notany · · Score: 2, Insightful
    Games are better if you can't read well of course.

    But otherwise this is total bullshit!!!

    Look where many rich IT-millionaires put their kids. They go to those elite private schools where they use computers as little as possible. Even less than in your local city center ghetto. You have to write with a pen. Write a lot. Do things in your head in the old way. Hand held calculators are luxury.

    Good education is when you learn to think. Sitting behind computer you learn to copy paste information. Not good.

    --
    Dyslexics have more fnu.
    1. Re:Total bullshit by Ubergrendle · · Score: 1

      Computers are a tool that require formal training and strict adherence to accepted inputs/outputs.

      IMHO introducing children to computers too early and too much ~restricts~ their learning by enforcing artificial constraints upon their creativity and learning. A solid foundation in communication skills (language, writing), qualitative thinking (social sciences), and quantitative thinking (math, science) are all prerequisites for being able to use a computer effectively.

      Of course, I'll provide a caveat -- you will want to gradually introduce computers to your children's lives as they become more independent. You don't want to raise luddites who have a internal distrust of technology... rather, you want them to understand the strengths and weaknesses of technology, and when and where to use an appropriate tool.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    2. Re:Total bullshit by dknight · · Score: 2, Informative

      ummm.. I went to one of those highschools (The Hill School - Donald Trump's kid Eric was a grade behind me). I gotta tell you, you're way off. Dont get me wrong, you do a LOT of writing, but they also have one amazing IT Budget. Computers throughout the library, laptops required for all students, wireless access all over, high end digital video workstations, MCSE classes, programming classes, digital art classes. Almost all writing done out-of-class happens on the computer. Only in-class essays/etc are done with pen and paper.

      I dont know where you've been.

    3. Re:Total bullshit by m50d · · Score: 1
      They put them in elite private schools because they get the best results. They don't care how they're taught.

      And where do people get this idea that books are intrinsincly better? You have to be very good to learn a lot from a videogame and nothing else - but exactly the same is true of a book.

      --
      I am trolling
  33. Sometimes should be a key word by Evil+W1zard · · Score: 1

    This statement would be much stronger if it included the word "sometimes" within it. Some kids would love to learn History by playing out a civil war campaign or the crusades or whatever in some sort of FPS game, but there are others who are much more inclined to read about it. There are also subjects that I think that books are necessary (say Calculus for example). You could add to the learning process by making a Jeopardy or quiz game to the mix, but a Calculus book will still be a core necessity in the learning process. I would be all for putting in some more itneractive computer based learning in schools, but books will always be there and should always be there as a resource. (Also don't forget about the smart kids who would try and mod the games so the outcome is changed. I would laugh at the first news report from XYZ High School where some student modified game code so that the South won :P)

    --
    News Reporters Make Tasty Polar Bear Treats!
  34. Red Baron helped me by flinxmeister · · Score: 1

    In my technology and civilization class in College we had to memorize quite a bit about WWI warplanes.

    I was playing Sierra's Red Baron at the time, and you actually got to fly all those planes. It was much easier to learn those specs when you had to fly using them (and fly against them) in mock combat.

    I think a education/gaming revolution would be a true innovation that would create a huge advantage to any country that adopted it. I don't mean glorified quizzes and gameshows...I mean actual simulation of the things we're supposed to learn.

  35. You find yourself in a yearly appraisal... by Angostura · · Score: 4, Funny

    What do you want to do?

    >Look

    You see your manager sitting opposite you, she is holding a sheaf of papers

    >Examine papers

    You can't do that.

    >West

    You bump into a filing cabinet. You cannot go that way

    >I

    You are carrying:

    A PostgreSQL manual
    A chewed blue pen (full)
    A cup of black coffee
    An NTK T-Shirt (worn)
    A scarred Battle axe.

    >Use Axe .... etc

    1. Re:You find yourself in a yearly appraisal... by Jakhel · · Score: 1

      This may be a little off topic from the parent poster, but I used to play an online text based RPG (Gemstone 3, I think it's still around) during middle/high school. You'd be surprised at how much it helped increase my vocabulary and reading comprehension. In fact, it actually helped me score higher on the reading comprehension and analogy sections of some standardized tests.

      Too bad everything is graphics, graphics, graphics in today's games. They are by far less immersive, less imaginative, and less educational.

    2. Re:You find yourself in a yearly appraisal... by Anonymous Coward · · Score: 0

      In my day, we didn't have fancy words for our videogames, no sir. We just have numbers, and we had to make believe they were words. And we liked it!

    3. Re:You find yourself in a yearly appraisal... by Anonymous Coward · · Score: 0

      I try that game in emacs every once in a while, but I always end up getting bored, eating the cpu, and dying.

      Oh well.

    4. Re:You find yourself in a yearly appraisal... by CmdrSam · · Score: 1

      You might be in trouble if you're at your yearly appraisal and you're wearing a T-shirt but no pants.

    5. Re:You find yourself in a yearly appraisal... by Anonymous Coward · · Score: 0

      i wish more games would do what SiN did... the ability to walk upto computers and it went to a 2D screen where you could type

      SiN was made with the Quake 2 engine, so it's is old technology by now, but there's no reason this couldn't be done with today's engines; doom 3, halo 2, halflife 2, etc.

      p.s. i know doom 3 had consoles you could interact with (and they did a good job on the interaction with those) but you couldn't do much with them. in SiN you could actually get an imaginary DOS prompt and hack into the server and crazy shit. use it to unlock doors, turn off security cameras, steal money, and other tasks...

      also, a few years back, there was a virtual reality sim called imuse i believe, that allowed you to float around in a 3d realm, and go up to monitors and take control of them, one example was a chat monitor, where you could type to other people.... and when you decided you had enough fun with that and wandered off, someone else might float by and use the same chat monitor and see the conversation you had before... it was intriguing...

      and there were rooms you could create where you place speakers and monitors and you could stream music off the internet in... and other avatars could visit you in your room and listen to music (in surround), or watch videos... at one point, i redirected all the monitors to point to porn mpgs and there was a lot of to do about who did that, i never got caught.

      of course, these are all for nefarious purposes, but there's no reason that this kind of interaction couldn't be productive and intellectual.

      just a thought

  36. Re:level of interest by MORTAR_COMBAT! · · Score: 1

    When I was in school, we had 1 or 2 Apple //e computers in some classrooms and if you finished your schoolwork in class first, you would get to play Oregon Trail, Carmen Sandiego, or Number Munchers on the Apple //e. In one class, the teacher even had an Apple //gs which could play Tetris. He would play on an overhead projector while you did your classwork but the same rule applied, finish your work quickly and you got to play. I can still do basic multiplication tables or diagram a sentence at a furious pace!

    --
    MORTAR COMBAT!
  37. Semantics by CleverNickedName · · Score: 1

    "Games" is just another medium, like text or pictures. It has its advantages and dissadvantages, just like any other media.

    Unfortunately it is still in its infancy, hence no works of Art yet.

    --


    Unfortunately, I am not Wil Wheaton
    1. Re:Semantics by Atrax · · Score: 1

      well, how do you define "no works of art yet"?

      I mean, some would say the whole of Quake (I) was a work of art. others would say that some sections of Halo (Halo, Silent Cartographer) were stunning in terms of landscape.

      This is not even to extend out as far as the background stories - to cite Halo again, the world it's situated in is arguably as rich as any literary fantasy world. If you call "The Hobbit" a work of art, surely some story-heavy games can break into the "art" world?

      --
      Screw you all! I'm off to the pub
    2. Re:Semantics by Mant · · Score: 1

      to cite Halo again, the world it's situated in is arguably as rich as any literary fantasy world.

      Your kidding right? Maybe there is lots of background stuff at the Bungee offices, but the amount of stuff released about the Halo world (Including novels and I Love Bees) so far isn't nearly as much as something like, say, Middle Earth, which has it's entire history laid out and whole languages created.

      If you want contenders for rich worlds in computer games, I'd look at ones based on pencil and paper RPGS. Settings like Forgotten Realms or the (old) World of Darkness have dozens of supplements with history and detail, novels and the like.

      Setting depth of stunning graphics won't make people think of it as art, because there is a strong feeling in out culture that games aren't serious. A strange bias, but I've been around enough "can RPGs be art" debates on the net to know even many gamers feel that way.

    3. Re:Semantics by Atrax · · Score: 1

      OK, hyperbole comparing with middle earth, but have you checked out HBO? Those guys are either over-reading and over-immersed, or there really is a rich story. don't get me wrong, I'm not that deeply involved... besides, the Halo thing goes back to the days of Marathon - there's more than most people think...

      I agree with the extensibility thing, if extensibility can be, to an extent, controlled.

      --
      Screw you all! I'm off to the pub
    4. Re:Semantics by CleverNickedName · · Score: 1

      I mean Art, as opposed to art. :)

      There is a difference between highly polished entertainment and a genuine work of Art: "That which the outward is entirely representative of the inward".

      --


      Unfortunately, I am not Wil Wheaton
  38. Thanks Leisure Suit Larry! by Dr.Opveter · · Score: 1, Funny

    This game taught me so many things like don't forget to remove your condom before going outside or the cops will arrest you for indecent exposure.

    --
    Sample this!
  39. The Oregon Trail by Anonymous Coward · · Score: 0

    Whenever I think of true success to an education game, Oregon Trail (and it's sequels) keep coming back to mind. It was a perfect way to teach the trail, the locations, and common problems. Not only that, it was fun.

    The only problem is that interactivity, on it's own, does not add to the experience. It needs to be engaging. Sadly, few games can really mix this well (Spare the other MECC Games, The Learning Company, and Star Wars: Droidworks).

    I've had two hours of sleep in total, so I'm not sure what I'm trying to say here or how to end it, someone feel free to dissect my post.

  40. Should history games stick to history? by G4from128k · · Score: 1

    What kind of responsibility do the game makers have to keeping a historical game accurate?

    The same responsibility that book creators do.

    But you raise a deeper point. What is the true purpose of learning history? Is it only to understand a set of facts about the past? Other than a flash-card game structure (rote learning wrapped in a game), history is ill-suited to gaming because history is fixed.

    But what if the true purpose of learning history is it to prepare the student for making political decisions in the future. A game that teaches the consequences of political/governmental decisions may be more powerful than a historically-accurate docu-game. The student would be able to try alternative histories and learn the likely consequences (better or worse) of not sticking to history's script. A game, such as SimCity, could form the basis for some powerful lessons in civics and government.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:Should history games stick to history? by billjank · · Score: 1

      But what if the true purpose of learning history is it to prepare the student for making political decisions in the future. A game that teaches the consequences of political/governmental decisions may be more powerful than a historically-accurate docu-game. The student would be able to try alternative histories and learn the likely consequences (better or worse) of not sticking to history's script. A game, such as SimCity, could form the basis for some powerful lessons in civics and government.

      But wouldn't this be extremely driven by the game developer's views on both history and human interaction? It's entirely plausible to envision games in which economics engines are tweaked such that the famines under Stalin don't occur or in which the US Great Depression results in death on similar scale without the migration from an agrarian society to an industrial society.

      Likely consequences are as based on the author's worldview in game space as they are in novel space.

    2. Re:Should history games stick to history? by G4from128k · · Score: 1

      But wouldn't this be extremely driven by the game developer's views on both history and human interaction?

      Absolutely true! Are textbooks any different? Was Christopher Columbus a hero or a villain? It depends on which textbook you read.

      --
      Two wrongs don't make a right, but three lefts do.
  41. In class... by zwilliams07 · · Score: 1

    Now I can solve all those tough engineering finals with a BFG. Sweet.

  42. Had that once.. by El_Muerte_TDS · · Score: 1

    I was playing a game (don't recall it's name), but at a certain point I had to board a train.
    There where two trains in opposite directions traveling with different spead to eachother, had to figure out when those trains where going to meet eachother.

    Come to think of it, the room I was it looked a lot like a class room. I wonder...

  43. Next step... by eRacer1 · · Score: 1

    replacing professors with games. LAN party field trip anyone?

  44. You didn't study hard enough by palad1 · · Score: 1

    You get a C+, for the effort

    Everyone knows that what you really should use is the chaingun. A berserker and a chainsaw would also have been an acceptable answer.

    1. Re:You didn't study hard enough by Atrax · · Score: 1

      chaingun? pah!

      in my day, we had it tough! it were shotgun or nowt! our dad would thrash us for using any of them new fangled rapid-fire things.

      (truth be told. last weapon I was holding in Halo2 about 20 minutes ago was the shotgun. front of mind and all that)

      --
      Screw you all! I'm off to the pub
  45. Zombies by elecngnr · · Score: 1

    These scientists are full of crap. First of all, you can't seem to get too many kids involved in a game that does not have you carjacking someone or killing aliens. Second of all, you can't get the depth and breadth of knowledge you get when reading. Sorry, I just don't buy the premise. Kids need less video games, more playing outside in the real world. Little Jimmy is going to learn a hell of a lot more falling out of a tree every once in awhile then he will playing some educational version of Halo 2.

    --
    Having done so much with so little for so long, I now can do anything with nothing at all.
    1. Re:Zombies by ceeam · · Score: 1

      Don't tell me you propose that teachers should start dromming Little Jimmies from the tree-heights, do you?

    2. Re:Zombies by elecngnr · · Score: 1

      No, what I was trying to say--in a somewhat sarcastic manner--is that the kids I see more and more of today spend too much time being assaulted by pixels and have no clue how to climb a tree or the million other little things that I think you learn if: (a) You spend more time with other kids outside doing stuff (snowball fights, building forts, etc.) (b) You actually read a freaking book every once in awhile instead of waiting for it to come out as a movie.

      --
      Having done so much with so little for so long, I now can do anything with nothing at all.
    3. Re:Zombies by ceeam · · Score: 1

      It's rather up to the parents, not the kids. When men can't get enough money so that wives are able to be home with kids, it's a bad social problem IMHO. Anyway - a _dad_ sitting at the computer instead of playing (or whatelse) with his kids on the weekend is much more wrong than a said kid doing the same. And of course it would've rocked if schools were keeping children at other activities that sitting at the desk much more. But who wants to take extra effort and responsibility for that? Especially if they know that they will be sued to death if something happens to a kid when on a walk in the forest.

    4. Re:Zombies by Anonymous Coward · · Score: 0

      I for one would rather my kids learn skills that are going to lead to a technology related job than a tree-climbing related one. But I guess it will all work out - my kid can be one of the people running the cable system, and your kid can be one of the people that climbs the poles and hooks it up...

    5. Re:Zombies by m50d · · Score: 1

      But books are no more real world than video games.

      --
      I am trolling
    6. Re:Zombies by maxpublic · · Score: 1

      Especially if they know that they will be sued to death if something happens to a kid when on a walk in the forest.

      When I was a kid we did just that on a regular basis. The school went camping on rotation, several times a year, teaching kids wilderness survival. Nobody thought a thing about it, except for a few horrified transplanted Californians. All the usual 'Boy Scout' stuff was taught - e.g., making a fire, what plants are good to eat, what to do if lost or if it's raining/snowing and you have no cover, how to build a snow cave, etc. And some other things you might not think about, like when the instructors would strand you in groups of 4 or 5 several miles from camp, give you a compass, and tell you that you had the afternoon to make it back. Groups of 4 or 5 kids ranging in ages from 7 to 11, mind you.

      I can't imagine that flying today. Parents would probably scream bloody murder about the 'dangers'. As if it weren't more dangerous for their kid to bike over to a friend's house, given how badly Boomer driving degenerates as they get older....

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
  46. University Professors? by WaZiX · · Score: 1

    Im sorry but over the last couple of month i realised professors tend to speak more and more bullshit. You don't have to be rocket scientist to know that games overall are more appealing to kids, instead on focusing on this maybe they should try and develop more recreative ways of teaching, which in many cases are allready applied in schools. It seems recently professors are more devoted to bringing controversial statements/findings to the public rather then trying to find something usefull for the developpment of our society. Maybe I should ask a professor of my University to do a study on the useless study that professors undertake?

  47. Re:level of interest by Lifereaper0 · · Score: 1

    Ahhh Oregon trail, was there anything better than hunting pixelated buffalo? We had the same kind of settup in some of my classes as well. We had the old boot from real floppy disk computers that came with a math racing game. The quicker you solved the problems the faster your speed would be for your car. We were only allowed to play if you finished your work and you had to be quick because there were only 4 machines and 20 kids.

  48. Video Games - Work by davide101 · · Score: 1

    So, kids will play video games for 12 years and then come work for me? Part of education is learning how to do mind-numbing a tedious work so you can become a part of our economy. If education was always fun, it might kill a generation of working class people. Data entry isn't Halo 2. Or Halo for that matter.

  49. Total War... by HerculesMO · · Score: 2, Funny

    That game taught me that if I sucked... I would die.

    I guess the Romans sux0r3d.

    --
    The price is always right if someone else is paying.
  50. couch crispies by Doc+Ruby · · Score: 1

    And yet, somehow, games don't influence behavior. Violent and antisocial games can't teach such behavior in real life. And girls don't get twisted self-images from playing with Barbie dolls. Of course games can influence behavior - that's one of the fundamental advantages of the human mind. We "play" to experiment, often entirely in our imagination. Those results can influence us for the rest of our lives. Of course, experiments confirmed with multiple physical experiments, like touch, sight, sound, location, posture, all override the flimsy near-dreams of imagination. But couchgrown kids who play exclusively in videogames, who never play with other kids outside, have little reality to contrast with the cartoon game experience. Parents have to make their kids go play outside a lot. Videogames might look safer, but they are the sugar cereal of the mind, making rotten bones and flabby muscle of character that can haunt the kid's mental health the rest of their lives.

    --

    --
    make install -not war

  51. In other news by Pan+T.+Hose · · Score: 1

    "Some of the leading video-game researchers are saying that games are better for teaching than textbooks."

    In other news, some of the leading book publishers are saying that books are better for teaching than games. Film at 11.

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
  52. Blast from the past! by Asprin · · Score: 3, Informative


    Ahhh, the good old days! Those of you younger than 35 or so aren't going to remember how much fun it was learning about digital cicuit design on an Apple ][ with Rocky's Boots written by Warren Robinett -- the guy that hid his name in the Atari game Adventure and kicked off the whole easter egg craze.

    --
    "Lawyers are for sucks."
    - Doug McKenzie
    1. Re:Blast from the past! by Erasmus+Darwin · · Score: 1
      "Those of you younger than 35 or so aren't going to remember how much fun it was learning about digital cicuit design on an Apple ][ with Rocky's Boots"

      I think you're aiming a bit high with "35 or so". I'm only 27, and I not only remember Rocky's Boot (which inspired my fifth grade science project on logic gates), but I also remember the much more complicated follow-up, Robot Odyssey. Those were both amazingly fun and engrossing games.

  53. No kidding... by Dracolytch · · Score: 1

    This isn't a terribly huge surprise... After all, simulators have been around for a long time teaching people. Games these days are pretty much simulators.

    Simulations interact with more areas of the brain, and engages the participant more actively. The more engaged your attention and focus is, the more you'll learn. That's why a lot of people prefer to learn by doing. Doing virtually is probably the next best thing people have come up with.

    ~D

    --
    This sig has been enciphered with a one-time pad. It could say almost anything.
    1. Re:No kidding... by hsmith · · Score: 1

      There is a big differnece from flight simulators teaching a pilot how to fly an airplane compared to learning about world history. the former requires the interaction, the other, not so much.

    2. Re:No kidding... by Dracolytch · · Score: 1

      Sure, simulations are especially good at teaching skills, but there's no reason they couldn't teach other things as well. W

      ouldn't it be cool to see a reconstruction of Rome that you could walk through? What about witness the power of Napoleon's army in battle? Tour Auschwitz to get a scale of the holocaust... That kind of thing can provide a lot more information than numbers of people dead printed on a page.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
  54. Combination by 1019 · · Score: 1

    Books and games have already been combined! Anyone heard of Choose your own Adventures? How about the RPG-esque Lone Wolf Series? I used to have like, 20 Lone Wolf game-books....er..when I was younger. Yes.

    --
    shame on us / for all we have done / and all we ever were / just zeroes and ones
  55. Spelling enemies by Baramin · · Score: 1

    I've been playing online games for years with english and french speaking people (starting with everquest 1).

    I met a ton of people who would have benefit(? bear with me if incorrect, please) a lot from reading instead of playing, especially when it comes to spelling and grammar. That's true for french players typing/speaking in french, and US players typing in english.

    I can't count how many times I've seen "it's" instead of "its". And then there's the abbrev problem common to a lot of games, where people tend to use shortcuts to avoid learning complicated words (like rez for resurrect, and plz for please(sigh)). Yes, I know most of the time, these abbreviations are here to help communicate faster ingame, but I suspect some people are glad they don't need to remember how to spell 10+ letters long words.

    In such cases, I guess books will always beat games in terms of learning material.

    The article mentions halo, half-life, I don't see really what these games teach except not to jump off a cliff. At least they teach you not to launch a grenade if it can bounce back and explode at your feet (been there, done that)...

    Anyway, as long as a lobby becomes powerful enough, you'll always find researchers to formulate whatever truth you need to make it more powerful (what was the name of that expert payed by the tobacco companies to pretend that passive smoking was just a rumor ?).

    PS: To the smart trolls willing to pinpoint my own grammar and spelling errors, please, remember english's not my mother tongue. And translate that text in perfect french first :)

    --
    There's no place like 127.0.0.1
    MyBlog
    1. Re:Spelling enemies by Creepy+Crawler · · Score: 0

      People yelling for rez? Must be neverwinter nights ;P

      --
  56. computer games don't influence kids by Amarelito · · Score: 1

    I've played Pacman as a kid and if Pacman had affected me as a kid I'd be running around in dark rooms, munching pills and listening to repetitive music. Oops...

    --
    Blog
  57. In other news... by JossiRossi · · Score: 1

    Leading fast-food researchers say that fast food is better filling than health food. They advise schools to start taking contracts out with McDonalds.

    These guys job is to research video games. They chose it as part of their career. Of course they will favor video games. Oh and I suppose not related is the fact that these professors will be the ones creating these "teaching games" and selling them first.

    --
    Just a boy doing unproffesional IT work that's way above his head.
  58. Who's the author? by kleinishere · · Score: 0

    Someone better make sure these so called "scientists" aren't really teenagers looking for a way out of class...

  59. Amusing ourselves to death by Alomex · · Score: 3, Insightful

    I think the researchers should read "Amusing ourselves to death" by Neil Postman.

    In it he discusses the expectation that education should be entertaining. Here's a review from Amazon.com:

    Reviewer: Nicholas Carroll

    Although this book was written in 1984, the ideas in it are still relevant to today's world, even moreso now than back then. This is one book that I wish he would update with new chapters, because a lot of the critiques he made when he wrote this have taken on new meaning in the events of just this new century alone. For instance, his main critique is how entertainment has infiltrated our culture with a focus on trivia rather than substance. No where is this more apparent than a state recalling a governor a year after he had won reelection by a significant number, and that such a governor was run out of office in favor of an ACTOR, who many hope the U.S. Constitution will be amended so he can seek even higher office! This, despite the number of conservatives who tell Hollywood actors to shut up about politics in the run up to the Iraq war. Politics used to be showbusiness for ugly people, but now its nothing more than an extension of showbusiness. Even televangelists are critiqued in Postman's book because of the lack of sacred boundaries that television does not have as compared to a place of worship.

    When I read this book, I can see examples that have cropped up in the 1990s that have proven his thesis true. Cell phones is one example. Ever eavesdrop on another person's public cell phonecall? I'm shocked at the trivial minutaie that people discuss with whomever they are speaking to, as if what they are doing at that moment matters to another person. What we get in a society that always seeks amusement for fear of boredom is a constant barrage of images and distractions that don't really mean anything in the end. The way we teach our children in schools to study for the multiple guess tests instead of teaching them interconnected facts that build a story, a history, an appreciation for the interconnectedness of our planet. So, we end up with people who can pull facts out of their rears to succeed on gameshows like "Who Wants to be a Millionaire?", where one question and answer doesn't relate to the next one. No wonder why people can't see a connection between our war in Iraq and our consumption of oil.

    Postman is right...a society that seeks one entertaining thrill after another cannot survive and endure history's challenges for very long. When many people in the world haven't had their basic living needs met (food, water, shelter) while we are looking for the next entertaining thrill, what does that say about us? Why has amusement become such a huge, moneymaking value to our culture? When will we learn to balance entertainment with relevant issues that require serious study and attention? Why is our thirst for entertainment so unquenchable that now we're not satisfied with Hollywood's outpouring, but we expect entertainment from our politicians as well? These are questions that inevitably came up as I read this book. I really hope that Neil Postman will write a follow-up or update this book with minor changes (substituting references like "The A Team" and "Dallas" for "CSI" and "Desperate Housewives" for instance) and new chapters (like the phenomenon of Jesse Ventura and Schwartzenegger as governors; the use of cell phones for minutaie details; and the proliferation of reality television shows). But despite that, this is worth a serious read and discussion.

    http://www.amazon.com/exec/obidos/ASIN/0140094385/ 104-9479439-5627925

    1. Re:Amusing ourselves to death by hsmith · · Score: 0

      picking the book up tonight, thanks

    2. Re:Amusing ourselves to death by Owambo · · Score: 1

      Postman's arguments are rarely based on hard science, he is very polemic. There is a book by a media scientist who takes apart all auf Postman's arguments in "amusing yourself to death". But he is not saying that Postman is wrong on everything he is justing saying that Postman is guessing and that he cannot prove his findings at all. Just too sad, that I don't remember the name of that book. Anyone?

  60. Castle Math by SunPin · · Score: 1

    This is old-old-school but it's what I started with.

    --
    Laws are for people with no friends.
  61. True, but ... by Anonymous Coward · · Score: 1, Insightful

    It really depends on what you're trying to teach doesn't it. Games are a model of reality. Games aren't reality. No game can give you as wide a scope of thought as reading a bunch of books can. Books still EDUCATE better than games.

    Games on the other hand are better at TRAINING than books. If you want to learn a skill then computer based training is the way to go. You can get a lot of experience in a short time.

  62. Learn this by adeydas · · Score: 0

    Guy plays Doom, blows his neighbor and proclaims himself as an expert in open surgery...

    1. Re:Learn this by bridgey655 · · Score: 0

      is it just me or does that sound wrong :| *ignore me, ive missed a sleep cycle.. again..

  63. Just a lot of f****** nonsense by nysus · · Score: 1

    Please! Deep thinking is about abstract thought. There is nothing more abstract than funny little symbols on a page that you have to assemble into meaning.

    If teaching becomes a largely a visual process, you will lose a lot of that abstraction. Maybe that's great if you want a lot of trained monkeys to run a production line, but if you want to expand people's minds, give them a stack of philosphy, physics and math books.

    --

    ---Technology will liberate us if it doesn't enslave us first.

    1. Re:Just a lot of f****** nonsense by maxwell+demon · · Score: 3, Funny
      Please! Deep thinking is about abstract thought. There is nothing more abstract than funny little symbols on a page that you have to assemble into meaning.

      Nethack?
      --
      The Tao of math: The numbers you can count are not the real numbers.
  64. Why one or the other? by beakerMeep · · Score: 5, Insightful

    I always wondered why people have to talk about it like it's a contest and that there is one perfect medium for learning. I think you hit the nail on the head in that books are better for some things and games maybe now are being seen as better for others. Seems pretty straight forward to me that a well-rounded education uses multiple techniques.

    --
    meep
    1. Re:Why one or the other? by Anonymous Coward · · Score: 1, Funny

      You fool, this is a place of extremes. Schools will only teach video games. Microsoft will see this and conquer the market, and Bill Gates will become King of the Universe. The only hope is to Open Source all video games!!

      Take your moderate level-headed viewpoint somewhere else.

    2. Re:Why one or the other? by Oxy+the+moron · · Score: 1

      I think what we're seeing from this research is a slightly different take on the "Book Smarts" versus "Street Smarts" outlook.

      In order be successful in the real world, you need to have both. However, schools are constantly criticized (myself included in this mix) for giving only textbook solutions to issues and never giving the student the opportunity to *apply* all the information they have supposedly gained in 16+ years of education in a problem solving arena. It's as if the school system says "Ok, you have all this knowledge, surely you can go and apply it yourself now! Have fun!" In many situations today, it just doesn't work.

      While I certainly don't think games are the uber replacement for books, I would like to see a university take the approach of having 6 or 7 semesters of book work/study and allow the last year or so to be simulation of real world events with the knowledge they gained their first years of college.

      Considering how most employers I have dealt with won't even give you a shot out of college without some form of real-life application under your belt, I don't see how the above scenario could hurt all that much. =]

      --

      Proudly supporting the Libertarian Party.

    3. Re:Why one or the other? by ThousandStars · · Score: 1
      I don't think there has to be a perfect medium for teaching, but while I've loved reading since I learned to, I only liked gaming when I was a teenager. By the time I went to University, I'd had enough gaming -- but my passion for reading never abated. I realize anecdote != data, but virtually all of the most thoughtful, intelligent people I've met are also avid readers. This applies across all fields, and includes everyone from scientists to lawyers to teachers (of all subjects).

      I'm reminded of a quote attributed to Albert Einstein, in which a woman asked how to make her children great scientists. Einstein allegedly said "Read them fairy stories." When they had digested that and still hoped for a "real" answer, they would often ask again, "And after that?" And he would come back with: "Read them MORE fairy stories." I used Google to find this source. Somehow, had Einstein lived today, I doubt he would say "Give your child Doom 3."

    4. Re:Why one or the other? by Anonymous Coward · · Score: 0

      People don't read here, they're just gaming mod points.

    5. Re:Why one or the other? by rob_squared · · Score: 1

      Schools are already trying to use multiple presentations to help people learn. Its not to be, "well rounded," but rather to help more people to, "get it."

      --
      I don't get it.
    6. Re:Why one or the other? by raduf · · Score: 1


      I started learning japanese a couple of month ago (with a manual). All went well... for the first few lessons until I was expected to understand hiragana ;) Which of course I didn't, and learning it was way harder then anything japanese grammer or vocabulary could throw at me. It was kinda frustrating. And then I had an ideea... I didn't really want to learn to write japanese (my handwriting is bad as it is) just read it... so couldn't I make a piece of software to help me do that? The fortunate thing was the same week I had an exam and I would have done anything except learning ;) I put the end result on the web.

      And now for the conclusions: First, it worked. I mean, really solved my problem. In about 3 days, 1-3 hours per day I learned hiragana. All I knew before were the vowels (5 symbols out of 46), and after I could read a text slowly. Also, it was fun - the "pleasantly frustrtrated" feeling mention in the article made it feel more like a game then work. Not that it was easy, but with some effort it was doable - way better then without.
      Now, how applicable is it? And why I haven't found something like that on the net? Well, it has downsides. First, it doesn't work on everyone. If I were a psych student I'd probably try to explain it somehow, but i'm a programmer so I can only tell it works on less then half the people I tried it on. (I think that's ok though, because they - like me - are the ones less likely to be confortable with classic methods).
      The other downside is that by itself it doesn't fixate the info in long term memory, and you start forgetting everything in about a week if you dont't do some reading exercise at the same time.

      How well this kind of thing would apply in different problems I don't really know. But I do beleve that this kind of small and targeted tools would be much more succesful then trying to convert big games like half life into learning tools. The only caveat is that probably no one tool would work on everybody - in this case some people for example might be more confortable hearing the meaning of a symbol then seeing it. Maybe prefacing each step with a test to determine the best tool for the job could be a solution.

    7. Re:Why one or the other? by beakerMeep · · Score: 1

      Just wait 'till you get to Kanji :)

      --
      meep
    8. Re:Why one or the other? by Etherwalk · · Score: 1

      I think it's considered a competition in some respects because it is one: a competition for time. An NEA study that came out a few months ago showed reading for pleasure was decreasing substantially, especially among the youngest americans. There are more things to do than once there were, and books tend to lose out in the shuffle. Don't get me wrong- I think that both can have their place, and have been both an avid reader and an avid gamer. But we are far from understanding what the balance between reading and gaming ought to be, and even farther from implementing it.

  65. I heard the opposite by FJ · · Score: 1

    This article seems to be more for older education, but my wife read in a parenting magazine not too long ago (I don't remember which one) that recommended not relying on games & TV to teach small kids.

    The thought was that books force kids to form new neurons at a much more rapid rate than games or television. Don't ask me how they measured neurons (I don't have enough to know). They also said that the moving visual & audio input can make it harder for kids to memorize new subjects because of the distractions they cause. They did say that games are a good & TV tools, but don't rely completely on them and use them in moderation.

    I don't if games or good or bad, but with two small kids I can say that different kids learn differently so I guess it depends on what works best for you or your kids. I will also say that through my experience, things like counting & ABCs were learned much more quickly in books than toys (and we tried both). The games were nice, but they just wind up clicking stuff until they get the correct answer. Reading to them forced them to interact with adults who can help explain when necessary. Once they learned the stuff though, the games seemed to help reinforce it.

  66. Half-life taught me... by Creepy+Crawler · · Score: 1

    About the necessary skills in military life.

    I learnt that no matter where you go, there's infrared-seeking guncams that will pump 1000's of bullets in you. "Terrorists" will stumble into these rooms while you hide near the kill switch conveinantly placed under the gun.

    Enemies and aliens spawn in the most obtuse places.

    Kicking a coke machine results in lots of pops.

    The best skill is learning how I can get to a top of a building. If I get a running start and aim my rocket launcher at my feet....

    --
  67. Instant gratification ... by witcomb · · Score: 1

    I recall reading something, don't recall where, that recent generations have a hard time working things through themselves. New hires are needing their hands held more and more, requiring feedback on a regular basis. The one theory that was given for this was video games. Video games provide instant gratification, feedback within seconds and kids become accustom to this. I think can see this making sense, when I'm bored and need something to do I turn on a video game. After several minutes of playing things are good.

    I find it different than sitting down and reading a book. Maybe it is better that kids don't have any extra access to video games, then again this could just be one persons theory.

  68. Games in the Training World by Anonymous Coward · · Score: 0

    At this years I/ITSEC conference the use of games in education was one of the main themes. It was pretty amazing to see different organizations using off-the-shelf games that cost $20 US as an educational tool (and it wasn't all combat either - there were communication based tools and even some form of surgical simulator, although that was probably less of a game). Heck, even Aeroflot (the Russian Airline) uses MS Flight Simulator (refrain from obvious comments) for language training.

    Of course there is the obvious possibility that this will promote some measurable level of "negative training"in the process, but I suppose that is inherent in freeplay type environments. This is one of the big concerns...Give a student the ability to do anything and they will without regard for the procedures which can actually hinder the learning experience.

  69. Yet another way by JeffTL · · Score: 1

    ...to suck the taxpayers' money.

    A few educational games are a good thing -- but taking cues from Halo and Half-Life is not a good trend. The last thing we need is more software that makes it hard to replace the computers whenever you get to (like all the old proprietary games that won't run correctly on XP, and a few things aren't even happy with Classic on OS X). And speaking of hardware, when you start pressuring the schools to have decent hardware for fancy 3D gaming you're going to have to go to a 3-year or less upgrade cycle -- and I know of a local elementary school that is using a fair number of 5-10 year old Macs because with a bit of occasional repair they still do everything they need.

    The risk is taking a step back -- some of the K-12 textbooks anymore are not worth the trouble of carrying them into the classroom -- and lose the advantages of a good book (though losing the dubious "advantages" of bad books is a plus, losing the good books is a definite minus). Which is to say, if you're going to make a history game, DON'T MAKE IT A GLORIFIED SET OF DATE FLASHCARDS -- instead try to simulate an experience, and tell the story of what happened. The same goes for any subject -- good educational games are fun and actually tell you something worth knowing, but you'd be better off playing Myst than a boring "educational" game that is not really very informative.

    Do we really want Super Munchers running on the Half-Life engine to replace textbooks in:

    *History
    *Ecology
    *Popular Culture
    *Astronomy
    *Geography
    *Anatomy
    *Music
    *Chemistry
    *"And Much More!"

    The original Super Munchers was good for drilling on facts to assist learning in other fashions, but its hardware requirements were not like Halo or something; it'd run on a Mac Plus running System 6.0.5 or a PC with DOS 3.3.

    It'd be a better investment to get some better textbooks. High-end gaming isn't suited to the elementary school upgrade cycle, and I doubt many high schools are much better.

  70. strategy games are same as chess.. by essreenim · · Score: 1
    The education will catch up with the technology eventually and then we will see something new.

    True, I think strategy games are simply brilliant for your mind when you're young. Its really not that deifferent from chess and no teacher will tell you that chess is bad for you unless they can't play it. I remeber a study (sorry - no source) that claimed cases of alzheimers were far less common in elderly who played chess. It naturally follows that this is the same for strategy games. I and others I know have been saying that games are good for you for years.

    We don't stop playing becuase we get older. We get older because we stop playing.

    Also, as Einstein said: 'Learning by exmple is not the best way to learn. It is the only way..

    I tend to agree with a man with the achievements of Einstein. This is very similar to the learning experience of games. You play and learn inductive and deductive skills -> then you apply those skills when playing at a higher level. This recursively continues...

  71. Constance Steinkuehler by Hal_Porter · · Score: 1

    Is it just me, or does she seem a bit too good to be true

    1) She likes video games
    2) She's hawt
    3) Her name is German for "beer cooler"

    I reckon there's some perl script out there generating these web pages and a press release to go with 'em. It could pass on emails from venture capital companies to a human scam artist.

    Maybe someone forgot to disable it after the .com bust.

    --
    echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  72. Misread of the title by DevolvingSpud · · Score: 1

    You know, when I first saw this, I thought it said "Games Better Than Boobs," and man that was just wrong.

    But seriously, I have found myself thinking this very thing over time. I have learned more about history and geography from gaming than I ever did (way back when) in school. For example, SimCity can teach about zoning ordinances: it's not completely accurate, but you start to understand some of the intricacies of zoning and it actually proved helpful when buying a house.

    I have one excellent concrete example of this process, too - and I wasn't even aware of it until years later. When I was just a wee little hacker, probably 10 or 11 at the time, I had an Apple ][ and a game called Rocky's Boots that I played an awful lot of. I just thought it was fun, in kind of an odd way. Imagine my surprise when I took my first digital design course in college. "Hey, I know what that funny half-moon shaped thing is!" So, I can say I totally aced all DD courses thanks to computer games.

    --
    Keep your friends close.
    Keep your enemies in a little jar on your desk.
  73. not sure by SpongeBobLinuxPants · · Score: 0

    I think for some tasks, a video teacher (not game) would work better, like learning how to do something. Kids may appear to learn better from video games because it is something they are interested in and pay attention to it. I learn factual-type information on topics I'm interested in from books because I focus on the book. It's all a matter of grabbing kids attention and keeping it, video games are fun, fun gets their attention.

  74. GTA worked for me! by Anonymous Coward · · Score: 1, Funny

    I'm gang banging at an 8th grade level!

  75. Write a book! by Eric+Giguere · · Score: 1

    You want to really learn about a topic? Try writing a book about it! Nothing like putting what you know down on paper to make you think about it.

    Eric
    1. Re:Write a book! by KDan · · Score: 1

      Agreed!

      Not only that, but writing a book about something requires you to perform even more research than you would otherwise, to make sure you're not making things up.

      Not very accessible to someone who's never even READ a book though...

      Daniel

      --
      Carpe Diem
  76. Financial IQ Games by AeiwiMaster · · Score: 1

    Yes, That is why I have this eigenpoll for Financial IQ Games.

    http://all-technology.com/eigenpolls/fiqgames/

    1. Re:Financial IQ Games by lxs · · Score: 1

      from your poll:

      Check that all the options you know of is in the list of options, if not enter the missing option in the form at the bottom (emphasis mine)


      Let me guess, It's not teaching grammar.

  77. It is very dark. by nounderscores · · Score: 1

    If you continue you are likely to be eaten by a grue.

  78. MUDs by spoonyfork · · Score: 2, Interesting

    I doubt I would have the job I have today if I hadn't worked on (and played) MUDs back in college. Those of us that managed to not flunk out went on to modestly successful computer science related careers. My parents and teachers used to chide me for spending so much time working on the game. This has taught me to never think I know better than what someone else is doing with their time or how they go about learning. Having more gold pieces than my would-be detractors corroborates this. :P

    --
    Speak truth to power.
  79. hell on earth. by nounderscores · · Score: 0

    Tell you what. The most gruesome, most nauseating images I've ever seen in games are from moulage simulations designed to train real trauma surgeons.

    a good selection of them can be found here
    Trauma Moulage - Ever wondered what they do to you when you're bleeding and unconscious?

    More resources here, including a virtual autopsy

  80. Examples?! by ceeam · · Score: 1

    Yes, I tend to agree that (some) games are better than (some) books, but boy.... HalfLife! Halo! I don't intend to bash them but what can they teach one? Surely there are better examples. Heck, even a decent racing sim gives you much more food for thought and trains your concentration skills. Not to say that something like good adventure games are invaluable if English is not native for your kids.

  81. Newbie tutorials by Morrigu · · Score: 1

    A lot of commercial software packages could stand to learn from the better examples of 'newbie' tutorials included in complex games like World of Warcraft and Half-Life 2. For example:

    User: "Okay, so I finally got the new trouble ticket system installed. Now what?"
    [blinky little balloon pops up, says "Click me!"]
    Deep Impressive Announcer Voice: "Customer service, too long ignored in this land, can finally be obtained! Start by clicking here to open a ticket."
    [user clicks in the wrong place]
    Deep Impressive Announcer Voice: "Fool! You have erred greatly in your judgment. You will pay the price..."

    Um, okay, maybe not like that, but how many folks here have dealt with the 'gee, now what do I do?' syndrome with new users?

    --
    "We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
  82. All together now: "The Medium is the Message" by MoneyCityManiac · · Score: 1

    Everyone should read "Amusing Ourselves to Death" by Neil Postman. It's an excellent read and makes a convincing argument about how television has dumbed down education and public discourse. If you ever wanted to know what McLuhan was really talking about when he said "The medium is the message", then look no further.

    A lot of what he says is directly applicable to the discussion happening here. In short, the medium of videogames is not suited to teaching anything remotely deep. If we want to limit what we teach our kids to a few interesting facts and sound bytes, then videogames are the perfect way to do it.

    But it we want our kids to truly appreciate what they're learning and to leave with anything meaningful, then we're going to require that they spend some time pouring over a textbook. A good education demands that the student suffers a bit, but that doesn't mean its a bad thing.

    It's like taking piano lessons: you need to slog through all the theory and tedious scales before you can play anything useful and interesting. Using videogames to teach is like showing a student how to pick out "Mary Had a Little Lamb" on a piano, and calling it a music education.

  83. Article misses several points - my 2 cents by Morpeth · · Score: 4, Insightful
    I see some huge differences between most of today's games and reading a decent novel or non-fiction work.

    Depth. Seriously now, most game plots can be summarized in one paragraph, try doing that with Umberto Eco's "Foucault's Pendulum", or from what I've heard "The DaVinci Code" (which sounds to me like a new version of Eco's novel)

    Vocabulary. Rarely, if ever, have I seen a game with any words I don't know. I can't honestly say games haven't done a thing to increase my own vocab. Books on the other hand, at least the ones I read, will usually require me to grab my Shorter Oxford or go online to look a word up.

    Grammar/Spelling. Go look at your typical bulletin board (I don't count /. as such). People's grammar, punctuation & spelling has gone to hell. My own has certainly declined over the years since leaving college, but some of the spelling I've seen and sentences -- or should I say non-sentences -- are just horrible. I don't think it's just net shorthand, I think people's communications skills really are declining. I think reading less and gaming more could be partly responsible. And yes, I am a huge gamer (FPS, RTS, MMORPGS), but I can admit my mind and communication skills would probably be better served by more reading.

    Visualization/Imagination. When the images are spoon fed to you in a game, there's no room for your own mind to construct the image like it does from words on a page. To process words into an image takes a certain amount of brain power, that 'here you go - here's your picture' never will. On the flipside, being able to thoroughly describe something you see in written form can be difficult - I think people write less to, not just read less.

    The exception I might make to the above remarks would be module making. I've done some Neverwinter Nights modules - a good one requires the ability to understand basic coding, write good dialog, create a cohesive plot, and learn to tie in various elements (both story and programming objects). Even FPS design requires some thought & planning, map design, etc. I think from that angle, you can learn a lot, but in general I think the quality/depth of most games doesn't match a solid book.

    You might be able to say many games ENTERTAIN more than books, but that's not synonymous with EDUCATE.

    --

    'The unexamined life is not worth living' - Socrates
    1. Re:Article misses several points - my 2 cents by Anonymous Coward · · Score: 0
      Da Vinci Code - Two researchers traipse around the world investigating the theory that Jesus did not die on the cross but survived to sire children, gleaning clues from historical artifacts left by the secret society formed to protect Jesus' descendants.


      How's that? I could shorten the description further, to one word. "Bollocks"

    2. Re:Article misses several points - my 2 cents by orim · · Score: 1

      You probably won't see a whole lot of SAT words in today's games.

      But having grown up in a non-English speaking country, I can tell you that I learned a lot of english from adventure games (back in the day, adventure meant pure *text* adventure).
      So maybe games do have a place in teaching very young kids... it's a lot more fun to do a multiplication table with fun sights and sounds than it is to just memorize combinations off a sheet of paper. After all, isn't that how all kids and young creatures learn, by playing? Kittens "attacking" each other to learn to catch food?

      I just don't think you can absorb college level textbooks by playing games (try to cram 60+ pages of a history textbook in one evening through a game, and we'll see how you do :))

      --
      "If you could only see what I've seen with your eyes..." - Roy Batty
    3. Re:Article misses several points - my 2 cents by m50d · · Score: 1
      WTF? I read Foucault's Pendulum. The plot runs "Me and a friend get a bit of parchment and see how much conspiracy theory we can make from it. It was actually just some merchant's laundry list. Some people took the theory seriously and now they killed him and they're about to kill me." And take a look at broken sword for a game that has a plot.

      You're right though, most games have very little plot etc. But there are plenty of books like that. And it doesn't have to be that way. If intellectuals were willing to play games, rather than looking down on them, there would be a market for more cerebral games and they would get made. I don't think this is a fundamental problem with the medium, just a problem with the games currently being made

      The final point about imagination is interesting. However, I think a good game will require imagination to work out the plot and what to do next, and reward it.

      The advantage of games is that they are interactive. Doing something is always more effective for learning it than being told it. I think good games have the potential to educate better than books can. I wouldn't say many of today's titles do it, but I'm confident it's possible.

      --
      I am trolling
    4. Re:Article misses several points - my 2 cents by Anonymous Coward · · Score: 0

      Want to increase your vocabulary usage? Play word puzzle games or crossword puzzles. There's no point learning some big words, where nobody will understand you. It's not to say big words aren't important; however, if your goal is to learn big words, then use the encyclopedia or dictionary.

      Books aren't the best medium to teach everything, and neither are games. Games never had a reputation for educating because there are more games that entertain than educate. Would you rather read a history book, or play a historical simulation game with historical facts of people and events in them? Ever heard of "Romance Of The Three Kingdoms" for the console by Koei?

      Video games are relatively young compared to venerable books. If there's a demand, there will be educational games. Moreover, games generally teach problem solving skills not present in novels.

    5. Re:Article misses several points - my 2 cents by hex123 · · Score: 1

      Hi,

      When you talk of lack of depth in video-games, i may agree for a lot of them ( as in a lot of books ) but some really have a deep storyline that grabs you in an entirerly new world. ( think of World of Warcraft...)

      Also, maybe the argument about the lack of good grammar comes mostly with the globalization of the Internet and the increasing number of people coming from all corners around the world onto it. We did not all grow up learning english, so our abilities to express ourself AND write in a perfect grammar is a little compromised... could that be a more influencal reason than games ? Although I admit that my spelling as not improved that much by fragging multi-color caracters lately... :o)

      As for the visualization, i do agree that games are less prone to help you imagine and build an entire world from some simple lines of text. But it is better thant TV... since at least you do have control on what you look at and on what you do.

      And finally, the game i think made me learn the most is Civilization. From the first one to the last, it helped me understand how a civilization and a society evolves. Reading about the different technological advances, their order of discoveries ( diplomacy comes after handwriting ... etc ... ) and the difficulties of making a prosperous society without a good army ( to defend at least ) made me learn a lot about the world i live in. I even remember using some of the descriptions to make school research papers and having good grades from it ! Now that's learning !

      So games do have a great potential to help you learn, it just depends on what you want to learn, and i'm sure we will see more and more good ideas rising ... !

    6. Re:Article misses several points - my 2 cents by bitrott · · Score: 1

      The Da Vinci code can be summarized in one word: Crap, crap, crap. It's also shallow as hell. A one paragraph description does it justice.

    7. Re:Article misses several points - my 2 cents by jafac · · Score: 1

      Grammar/Spelling. Go look at your typical bulletin board (I don't count /. as such). People's grammar, punctuation & spelling has gone to hell. My own has certainly declined over the years since leaving college, but some of the spelling I've seen and sentences -- or should I say non-sentences -- are just horrible.

      My wife has found at least one example; a hardcover book about Peter Pan by Dave Barry (and some other hack). Targeted at children - she has found at least one grammatical or typographical error PER PAGE. And she's dyslexic (perhaps more sensitive to these kinds of things, because she HAS to be to keep her own communication in-line).

      So you can't assume that all books are going to necessarily teach good spelling and grammar to kids. Sometimes, apparently, publishers find it's cheaper to outsource the proofreading to non-english-speakers.

      (on the other hand, maybe this book has served as an excercise to sharpen my wife's proofreading skills?)

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    8. Re:Article misses several points - my 2 cents by iabervon · · Score: 1

      I see some huge differences between most of today's games and reading a decent novel or non-fiction work.

      I also see some huge differences between most of today's novels or non-fiction works and playing a decent game. Most things of any type aren't decent. Furthermore, popularity is orthogonal to merit; a good game (or book) is likely to be obscure.

      Additionally, a substantial portion of video games are designed to demand fine motor skills rather than being educational. Few books will train your reflexes much, but you wouldn't expect them to. You could argue that culture today tends to overvalue manual dexterity and undervalue philosophy, but that's a different issue (and, if you want to argue it, you should argue against programs which involve clicking on small icons before you get into games). If you restrict the discussion to whether it would be better to read a decent novel or play a decent philosophical game, you can discuss the relative merits of the two media.

      Books can get more depth, but games can get more breadth. If you have a linear plot in a game, you can get effectively the same story, although it is less satisfying, because the player will want to be able to affect the plot and be unable to. On the other hand, in a game you can explore the consequences of multiple courses of action, whereas a book will be restricted to exploring the consequences of what actually happens (while potentially suggesting what would have happened otherwise). Assuming that you include a similar amount of content, however, you therefore cannot go into as much depth in a game, because some of the space for content will be used on different parallel paths. Furthermore, the author is less able to ensure that art, unlike life, comes out in an insightful way.

      Few games actually increase your vocabulary. On the other hand, few words that you learn from books are actually useful for purposes other than understanding the situations in the book. A game could easily enable you to understand and use concepts you hadn't known about before, although generally in a more functional rather than referential way than books would.

      People's communication skills have definitely gotten less standard lately. On the other hand, this doesn't mean that they are any less effective. Some of the least effective communication comes from legal writing and takes an advanced degree to produce, the consensus of experts to interpret, years to get right, and still fails to be as explicit as the hastily-written notes of the authors. If anything, I suspect that the present "degradation" of English is a benefit to speakers in understanding non-standard texts such as Shakespear, Chaucer, etc, who wrote before proscriptive grammarians affected common usage.

      Images and writing are effective at conveying different things and require imagination to understand in different ways. Just making a picture is trivial, but making a picture which conveys what you want to involves a lot of skill in framing it, arranging angles, choosing the style of representation, and so forth. It is similar in this way to writing a good description. The greatest effectiveness comes from mixing media as appropriate for what you want to convey (i.e., including figures in books or including voice-overs in movies).

    9. Re:Article misses several points - my 2 cents by izomiac · · Score: 1

      While you do bring up several good points, it seems to me that the differences are mostly due to marketing demographics, and not really advantages of one medium or the other.

      Depth - Most books' plots can also be summarized fairly quickly. Games don't necessarily have to have a simple plot, look at Chrono Trigger/Cross.

      Vocabulary - This could be easily remedied, and I suspect that the reason games aren't on par with books in this area is because the games are targeted at a younger audience (or at least accessible to younger people).

      Grammer/Spelling - Well, just install a spell checker in your browser if you want message boards to help your spelling. Also, in 2004 I probably wrote 150,000 to 200,000 words on message boards. My writing also seems to have improved during this time as well, despite the fact I wasn't doing any other significant writing during this time.

      Visualization/Imagination - Well, books may help you with this, but I think that strategy and problem-solving abilities are more useful in daily life.

    10. Re:Article misses several points - my 2 cents by MixmastaKooz · · Score: 1

      You've compared books' strength to gaming's weakness: narrative depth. But does that mean that games are inferior? Certainly, you might never find narrative depth in games that you find in books, but on the other hand, you don't address the passive nature of books as a limiting factor.

      From the article, the educational opportunity for games is for ideas that can't be taught in a didactic/wrote memory way. You fell short in your analysis because of this: games exceed books in their ability to be emotive in real time. Let me expand on that: concepts like strategy, pressure, repetiveness, and emotional response can't be taught from someone lecturing or reading a book. A game allows someone to *safely* explore a situation while dealing with those concepts I just listed. A book just can't do that and in effect, a game stimulates a different part of your brain than a book (e.g. games require imagination, just not the kind of imagination that books require).

      In terms of other types of learning, like remembering dates, vocabulary, or molecular structures, traditional means of education, such as reading, are more than adequate.

      As someone who did his masters thesis on how computer games present history, I can tell you that games cannot replace books in this way, BUT at their root, games can compliment the text and give the student an emotive attachment to the subject material (it's great to read about Napoleon, and it's another to be Napoleon and make decisions he had to make in quasi-real time.)

      Lastly, a game doesn't have to entertain (in the traditional sense) to be entertaining or educational. Playing war sims isn't the most exciting or epicurean venture, but they are entertaining because they are hard and deal with minutia.

    11. Re:Article misses several points - my 2 cents by geldfuss · · Score: 1

      First off, Morpeth, you seem to be basing the educational value of games on pure literacy and creativity skills. With FPS's, and perhaps also MMORPG's, navagational skills is one of the most important things you might learn. RTS's would give you strategic and logical thinking skills. I can also think of two game genres that do give you literacy and creativity skills, although one is sadly a dying breed: The adventure game and the role-playing game. Adventure games (especially interactive fiction) are often anchored to a literary base (this is truer of early adventure games) I got a lot of nifty vocab from The Case of the Rose Tattoo, a Sherlock Holmes adventure game. Creative thinking comes from lateral puzzle solving and, in the case of interactive fiction, imagining the scene presented in the text. RPG's, when they have a strong literary base, also give literary skills. Think Planescape: Torment. There's a game which can credit it's critical success to the fanastic writing in the game. So we've got to keep an open mind about this one. Different genres can educate in different areas. I'd just be hesitant about relying completely on the computer game as an educational tool.

  84. Given kids' spelling and grammar skills... by samdu · · Score: 1

    ...I thought books had already been abandoned as teaching tools.

  85. Learning before thinking by gosand · · Score: 1
    From TFA: "Gee said the ability to explore right away makes games more engaging than textbooks or lectures. In schools, you have to read 500 pages of biology and then you get to do biology, he said. Of course you only actually read 200. [A video] game allows you to perform before youre competent.

    Reading this with a dirty mind is rather funny.

    Anyway... There is a lot to be said for wisdom vs knowledge. Of course games aren't going to replace all books, I wish the article put more emphasis on that. I would expect nothing less than a trollish post on Slashdot however. Games may allow people to learn CERTAIN things more quickly than reading about them. But is quicker always better? In war, would you rather go up against someone who has played many online battles in a game, or someone who has studied the subject and knows "The Art of War"? Contrast that with auto repair. Some things you can read about, but until you DO it, you don't get it.

    I have a feeling that the best solution lies somewhere in a balance between the two.

    --

    My beliefs do not require that you agree with them.

  86. Rome:Total War by dmadcracka · · Score: 1

    I would have to agree that Rome teaches a lot, but its more of a simulator with some historical facts thrown in. As someone above posted, education should encorporate games, but not be just an either-or scenario - ie Read a history text book, read "Art of War", then play Rome:Total War as part of a carriculum. Now THAT would have taught me a lot more than just regular history class.

    --
    "If a sig didnt know it was posted on a fooruum.... what would you aKs it?"
  87. Gee... by CAIMLAS · · Score: 1

    Might this not be a shortcoming in the textbooks in use instead of a inherrent superiority in games?

    I've not met a college/high school textbook I liked well enough to keep.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  88. I learned a lot from games by Anonymous Coward · · Score: 0

    Leisure Suit Larry improved my vocabulary tremendously (it's where I learned the word "prophylactic"), and the quiz at the beginning taught me some things about 60s history.

  89. Sensei Calculus/Sensei Physics by 5n3ak3rp1mp · · Score: 1

    These were two of the most compelling computer-based learning software examples I've ever seen. They date from the early 90's on Macs and only ran in black and white, later published by Broderbund... But they demonstrated all the concepts graphically and that's where I feel the strengths lie in computer-based learning. (Unfortunately, I can't seem to find any real links to it, it predates the Web by a few years...)

    Anyway, the main draw in a game seems to be the competitive aspect (between you and someone else, you and the game, or you and yourself) and control. So... What if you had a mortar fight and you had to calculate the angle to fire the mortar using physics equations? If the game contrived a reason to have to know something in order to accomplish some goal (it's amazing how compelling the reward of lights and sounds, i.e. seeing your opponent blown up, can be), I think that learning would certainly occur.

  90. Consider the source people! by Anonymous Coward · · Score: 0

    Duh!

  91. Riiiiight by Junior+J.+Junior+III · · Score: 1

    If games can replace books, then why do I need to go and spend $20 on a 128+page book on how to play any game I buy these days in order to get anywhere in it?

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Riiiiight by Torp · · Score: 1

      Because you don't know about www.gamefaqs.com ?

      --
      I apologize for the lack of a signature.
    2. Re:Riiiiight by Junior+J.+Junior+III · · Score: 1

      Doesn't count, that still requires reading.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
  92. Nobodies by sv0f · · Score: 1

    Some of the leading video-game researchers...

    Pure hyperbole. One is a linguist of some note (Gee) and the other two are nobody assistant professors with a handful of articles in decent peer-reviewed journals.

    Don't buy their conclusions based on their credentials folks.

  93. Video games have the potential... by Anonymous Coward · · Score: 0

    but so does everything else. Movies could be as educational as books, and so could tv. However, TV and movies along with video games all have massive hit-driven appeal-to-the-lowest-common-denominator industries backing them. So yes, it is concievable that video games could become brilliant teaching tools (I believe the Chinese military even trains with Counter-Strike), however I don't think these games will ever be as profitable as games involving shotguns, explosions, and hookers.

  94. It's the education system, right? by Spy+der+Mann · · Score: 1

    I remember starting to learn astronomy after watching this anime show, knights of the Zodiac, but the learning I did myself. So it's all about incentivate learning on young kids, right?

    I'm pretty sure there are alternatives to this. Maybe it's the education system that we're having that makes study boring. (Teacher dictates, blablablabla... kids get their wrists tired of writing so much, one starts playing with paper airplanes... is this what education meant to be? I can't imagine Plato dictating some text to his philosohpy students, but rather encouraging them to learn by themselves and question things.

    Teachers make students learn, but can they teach the students to learn by themselves?

  95. Shouldn't that be... by elhaf · · Score: 1

    Games Better Then Books?

    --
    Six score characters.
    Brevity being wit's soul
    I have enough space.
  96. Learn what?! by Anita+Coney · · Score: 1

    That running around and killing is more fun than actually learning?!

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  97. oh the irony.... did you read the article? by ksquire · · Score: 2, Interesting

    "Because games keep things "pleasantly frustrating," Gee said, players have incentives to keep on improving their performance. That can lead to learning outside the game as well. After his son started playing Age of Mythology, he started reading more about real-world mythology, Gee said."

    Note that the last part involved reading. The idea isn't one medium replaces the other; they coexist together. That's how media has always worked.

    On the other hand, decades of research have shown that *textbooks* are actually for learning, if used on their own. They're not constructed in a way that's easy to understand unless you have sufficient first hand experience of the phenomena.

    --
    http://joystick101.org getting in depth, with games.
  98. Kant vs. Hume -- v.3 Deathmatch by smchris · · Score: 1

    I'm sure many students would pay to see Kant frag Hume over the necessity of the transcendental manifold.

    Or

    Evolution: Fang vs. Claw

    Or

    Chemistry: Nature's own Legos

    Or

    Sim Patients: Night Shift Pre-Med Resident

    The key term is "corporate trainers" as this deals with vocational education of work skills. But how appropriate for any intellectual development?

    Coincidence that I'm curerntly catching up my reading with Postman's "Amusing Ourselves to Death." I think not!

  99. Tradewars on BBSs by yorkpaddy · · Score: 1

    I remember spending a lot of time in my youth playing Tradewars on BBSs. I think that game encouraged my entrepenurial spirit.

    --
    "brxref .k.p ,.by xprt. gbe.p.oycmaycbi yd. cby.nci.bj. ru yd. am.pcjab lgxlcj" don'
    1. Re:Tradewars on BBSs by DeepHurtn! · · Score: 1

      I played Legend of the Red Dragon. I think it encouraged my dragon-slaying spirit.

  100. Re:level of interest by superpulpsicle · · Score: 1

    Yah I loved Oregon Trail. I learned so much about the trails and geography in general from that game. I also learned how to effectively shoot buffalos.

  101. Video Games == Books by Anonymous Coward · · Score: 0

    I hear people saying that video games are not as educational as reading, but in my experience, playing a video game IS reading.

    Have you played Paper Mario 2? It has more dialogue than you can believe, and none of it is voice-acted, so you have to read it all. I'm not complaining, though. Most of the dialogue is hilarious.

  102. Works well enough for our daughter by Anonymous Coward · · Score: 0

    She's almost 3 and has been using educational games on the PC over a year. It was hard finding some games she could control the mouse with at 1 (close to 2) but we did and she's learned a lot from them AND from educational programming she watches instead of crap cartoons on other channels.

    We also read to her, etc, nothing forced just what she wants to do. It all helps. Obviously, If you make learning 'fun' instead of a chore it's going to be more effective. Somethings are hard to make fun, from my recollection, but you do what you can.

  103. Why "simulation"? by khasim · · Score: 1
    While I certainly don't think games are the uber replacement for books, I would like to see a university take the approach of having 6 or 7 semesters of book work/study and allow the last year or so to be simulation of real world events with the knowledge they gained their first years of college.
    Why not just have internships or similar programs?

    The problems with "simulations" is that you only get the options they thought of and the goals they thought of and payoffs that they thought of.

    Here's a good example: If you're learning computer science and the simulation only rewards you for choosing Microsoft based solutions because the guy who wrote the simulation likes Microsoft stuff.

    Nothing beats the Real World for real world experience.

    If it's done right, the companies offering the internships will give feedback to the schools and the schools can tune their programs.

    Of course, that means that the school's programs will be slightly different each year as the technology and marketplace change, but the students will be more in-tune than they are right now.
    1. Re:Why "simulation"? by Oxy+the+moron · · Score: 1

      I don't disagree with anything you've said. However, there is a lot of leg-work involved in creating, maintaining, and filling internships. It's very time consuming and costly. In addition to that, some schools have a number of credible candidates for an internship that far exceeds the number of internships actually available. Combine that with having multiple high-quality schools in one metropolitan area and the chances are even more slim.

      The spirit of my post (and judging from your response, possibly not the letter =]) is simply that I think it is worth a try. It should not become the norm (which is what I was getting at with my first sentence) but, IMO, virtual experience is better than no experience. Clearly issues like vendor favoritism and up-to-date simulations will need to be dealt with, but I hardly think that's reason to scrap the whole idea.

      --

      Proudly supporting the Libertarian Party.

  104. I read a whole lot, both fiction and nonfiction... by Allison+Geode · · Score: 1

    but i haven't bought a new book in months. i read internet webpages, web comics, documents on theories and some of what amounts to home-spun novels on html....

    i know this has sort of gone off-topic, but i think my point is that games aren't exactly a substitute for books, and a good book is always a good thing... but the web is a good alternative. keep in mind, kiddies: you have to be literate to surf the net (or read the text narrating the story in many videogames!) its still a different medium, different market, but it is by no means reducing the amount of reading that is done, and may in fact be increasing it, and that is ALWAYS a good thing.

  105. What Vdieo Games did to me. by dalewj · · Score: 2, Interesting

    Im 40 years old and grew up in the video games are evil world for the last 30 years or so. Videos games are not evil, yes they can be over the edge, but thats why we have those things called parents. Remember them? Parents teach their children what is right and wrong and choose for them.
    I personally let my children play video games a few hours a day, they can tell you more about the history of the game (and maybe some real history becuase of it) and the articles/stuff they are using. They can also learn to budget, save money to buy more things, the thoery that working for something pays off in the end (and sometimes it doesn't). Pong wasn't the devils work, Asteriods didn't make me rob people for quarters, Galaxia Didn't turn me into a druggy. In fact they all turned me into a (i think) well rounded business man who works very hard to achieve his needs. sadly they never taught me to speel correctly.

  106. Books sales will shoot up by Anonymous Coward · · Score: 0

    I remember school, too bad you forgot. Suppose Kdan and me are at a library. I pick up a random book and then make Kdan read it, not just read it, but answer questions after each chapter. This is what school does, you do not pick what books you read in school, you have no choice over what you read, further you have to answer arbitary questions along the way. School makes people associate reading with boredom more than any other institution. I used to read when I was young, regularly I would go to library and pick up books like "Harold and the Crayon", Dr. Suess, Curious George, Berenstein Bears, etc. As I got older and in school instead of just reading and learning to read, they started making you read and answer questions. This is when my reading interest tapered off, school changed my perception of reading, it was something that was no boring. In high school I never read for leisure expect during Senior year when a teacher lent me Dune. At first I read just a few pages a day and it looked like I would never finish it, but when the characters were introduced, the Dune mythos was developed after 50 pages or so and the plot started picking up. I read the whole series quickly after that. Ever since that point I have become an avid reader again by accident, Dune taught me that all reading is not like in school, it is not all a chore.

    Most novels do not provide mind expansion either. The bestseller lists are lately populated with crap like Dan Brown writing a historical mystery, Tom Clancy jerking off with techno-babble terms, Harry Potter, Stephen King who spends too much time describing physical objects and the setting, Orhan Pamuk with Turkish mysteries in a historical setting translated to English(as if there need to be shitty mysteries translated into English), etc. Novels are meant to entertain, if you want to learn there is non-fiction which is usually dry and boring, but human knowledge is recorded not in fiction but in non-fiction. Non-fiction is what expands the mind.

  107. Communication by Anonymous Coward · · Score: 0

    The advantage that computer games have over books is the ability to communicate.
    In order to get the principle across the teacher/author has to convert the idea in their head into a syntactically correct string of text. The student then has to convert that text into the idea. In the same way that many people find maths incomprehensible, text is sometimes just not efficient enough. Even pictures sometimes fail in this task. Honestly how many young children (or even some adults) can understand an ultra sound image? Computer games can take a layer of processing away from the task of communicating the idea.
    For example gamers will probably be able to remember every scene in a game, given enough time. You will be able to reconstruct the plot because you understand the logic involved. The logic is similar to the logic you use in every day life. How many times in exams have you tried desperatly to at least visualise the page in the text book that will give you the answer. Normally you will get as far as remembering the shape of the paragraphs but the information is just not there. In a game the information is equivalent to the shape of the paragraphs, as you have not needed to remember the how that abstract idea fits with the information in the book.

    Retrieve idea from memory >Understand idea > use agreed upon communication method and encryption > Decrypt/process idea > memorise.

  108. What a waste.. by dustinbarbour · · Score: 1

    All this article says is that somethings are better learned by actually doing them rather tahnreading about them. ::GASP::!!!! Seriously.. who didn't know that?

  109. I agree! by maxpublic · · Score: 1

    Carmaggeddon was an invaluable tool for improving my driving skills! I can rack up splatter bonuses like nobody's business!

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  110. It's a powerful tool by Master+Ben · · Score: 1

    This is my area of expertise. I develop games and simulations for the adult learning market. However I have done much research in the area of child and adult education.

    At the school education level the idea is not to replace books, but instead to get a person interested enough in a subject to read the book to get the full story. We have to capture the interest of people first. History class is a prime example, there are so many amazing stories to be told from history. There are exciting battles, political corruption, religious wars; but how do we teach it? We teach it with dates and names and places, the kind of thing that would make the best of us drowsy. A game on the subject, something interactive that the student can control can truly spark interest in a subject. I design games with the specific goal of teaching but there are thousands of games in the world that are there for fun, but they still contain information that is easily retained by the player. It's very important that these games are as historically and factually accurate as possible because it's through media that people today, not just kids, get vast ammounts of their knowledge.

    There is a huge market for this type of interactive learning in all areas of western society, I don't think you should downplay the quality of information based on the medium in which it's brought. It shouldn't matter whether the information is in a novel or text, or if it's in the plot of a game, providing it's factual.

    I'm from Canada, but my research has been taken from around the world. I've found that far eastern society students are better than western society students. We have to remember that not everyone learns in the same way. Not everyone can read a novel and are able to see the story unfolding in their head. Western society has a better potential for visual learning and interactive learning. Far Eastern society has been found to learn very well through written texts alone, but does that make them better than those that are visual learners? The answer is no, but why is it that they seem to make better students? It's because we haven't attempted to adapt teaching styles to fit learning styles, we've been doing the opposite and it hasn't worked for the mass amount of learners yet.

  111. Re:Play online by Chris+Burke · · Score: 1

    Hey, that could work. Make the enemies in Wolfenstein be Grammar Nazis. Use incorrect grammar or spelling, and they fly into an unstoppable rage and are much more difficult to beat, while simultaneously correcting your grammar for next time.

    No, that's pretty stupid.

    --

    The enemies of Democracy are
  112. Re:level of interest by Ayon+Rantz · · Score: 1

    Will you also concede that you never played any spelling games? I recommend SEGA's "The Typing of the Dead".

    --
    Pokéthulhu
    Gotta catch you all!
  113. My summer intern position by Anonymous Coward · · Score: 0

    I've got this great job with anomalous materials at Black Mesa research facility. It's really an interesting place. The best part is, i've never met my boss so I don't have to get any work done! I just spend all my time stealing soft drinks, chatting with my coworkers, and messing around with the security guy's desk.

    Some of the guys here can be a real pain though. Every time I try to use the phone, this pointdexter barges in about how he's waiting for an important call. As if.

    Then it seems everywhere I go, people are telling me i'm late for something or other. Buddy, I like it that way so get used to it.

    I think i'll go take a nap in my cubicle. If only that jerk working next to me would just leave the lights off!

  114. Re:level of interest by BlueCup · · Score: 1

    It's all those damn japanese games with bad translations. =*(

    On a sidenote Typing of the Dead is a great game =)

    --
    WANNAWIKI Wannawiki WannaWiki WANNAWIKI!
  115. Doesn't Matter by FyberOptic · · Score: 1

    The results of studies like this just seem to further push our schools into using more and more technology in place of decent teachers. They're buying all of these top-of-the-line machines every year for the school systems, when this money could be used to give teachers a raise, hire extras, or build more classrooms, all of which are always in demand, but can never be afforded.

    Whatever happened to just making a child learn out of books and use a pencil and paper? Schools are making children so dependant on computers and technology that if you removed all of this from them, they wouldn't know what to do with themselves. A child should not be required to have a PC at home to do schoolwork. There is just no excuse for this.

    The first step of this was of course calculators. While a calculator is a very important tool, it's being allowed use in class more and more. My younger brother, for example, is taking a pre-algebra class, and they're already requiring him to have a graphing calculator. For pre-algebra! The graphing and calculations you learn in such a class need to be taught solely on paper, to force a child to be able to mentally evaluate these problems. If they don't learn it early on, they're much less likely to be able to figure out how to do it once they get into more advanced math.

    And like I mentioned, many schools are getting top-of-the-line machines almost every year nowadays, but to do what? When I was in school, they taught you things like typing, basic DOS commands, spreadsheets, word processing, presentations, etc. They're teaching pretty much the exact same thing now, with the exception of Windows instead of DOS. So I ask you: Why do you need hundreds of 3ghz machines in order to type Word documents? The answer is simple. You don't.

    It probably doesn't help matters than the technical support in many schools is very poor. Many of these machines are choked to death with adware, worms, viruses, games, and Lord knows what else. As a result, many times they're just pulled off the table, and replaced with another. More machines are purchased because they think newer technology will help them solve these problems. But many of the problems continue to exist because of incompetence of the technical teams.

    I participated in the work-study program when I was in high school, and while the computers and school network were much more primitive than it is now, it was still riddled with vulerabilities. Students who knew how to do the simplest of tricks could hide malicious software all over the network, not to mention view teachers files, all because the people in charge apparently had no idea how to secure it. I spent every single day during my work-study time cleaning viruses off of machines, and fixing simple problems which should have been prevented. And the school network was down all the time, and is in just as poor a state this very day, despite the millions of dollars in technology upgrades which should be making these peoples jobs much easier. Computers these days are MUCH more capable of being secured than those in the past, but it just isn't being done.

    So this is where the tax dollars go. Computers which are overused/misused and not properly maintained, and overpaid technical staffs who spend most of their time cleaning up after mistakes which they never correct, and just give the excuse of needing "better equipment".

    Computers are not the solution to helping children learn better. They're just being used as a babysitter for the lack of good teachers. Good teachers which could be hired, ironically, if not for the huge technology budgets.

  116. Non-measured things you learn from books by rpillala · · Score: 1

    I sponsor the literary magazine at my school and we get innumerable submissions dealing with endless love or (on the other side) feelings of betrayal and newfound resolve. Bad, trite, poetry about bad breakups. We also get a few sumbissions with some depth. The big difference we've noted between these two groups of authors is that one group has read widely and the other has not. I'll let you guess which group is which.

    We think about this issue of lots of shallow writing and have decided that some of the kids honestly don't know that everything they're saying has been said many times before and better. This phenomenon of believing yourself to be original when you're actually not doesn't confine itself to writing.

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  117. The problem with games... by SteeldrivingJon · · Score: 1

    Is that most games don't encompass enough to function as more than a sidebar to a chapter. Or even a subchapter.

    Strategy games might teach ancient history students that the Romans faced peoples named the Vandals, Goths, Allemanni, etc. But the games probably wouldn't teach much *about* these people.

    They'd learn more by reading Tacitus' Germania which isn't very long at all.

    There's a place for games, but it's primarily one of emphasizing and illustrating specific points. In some cases, they might raise students' interest. But they aren't good for conveying the density of information that text is good at.

    --
    September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
  118. The ever-repeated acronym... by jsidious · · Score: 0

    At least RTFA before issuing your kneejerk reactions, folks. As far as I can tell, this article advocates the use of games for learning processes, not for the development of abstract thought. At no point does the article advocate games use outside of the sciences. Liberal arts were patently excluded. One would think that such avid readers would have better reading comprehension skills.

  119. Shortsighted.. by JavaLord · · Score: 1

    For instance, his main critique is how entertainment has infiltrated our culture with a focus on trivia rather than substance. No where is this more apparent than a state recalling a governor a year after he had won reelection by a significant number, and that such a governor was run out of office in favor of an ACTOR, who many hope the U.S. Constitution will be amended so he can seek even higher office!

    Yes, but by all accounts Gray Davis was doing a horrible job, and it's not like Arnold was an actor who one day woke up and said "Hey I want to be a politician!". He had been a member of the Republican party for quite awhile.

    This, despite the number of conservatives who tell Hollywood actors to shut up about politics in the run up to the Iraq war.

    What does one have to do with the other? I think the Conservatives bitched the most about actors who were uneducated about the issues getting involved and spreading misinformation.

    Politics used to be showbusiness for ugly people, but now its nothing more than an extension of showbusiness.

    Politics has always been one part showbusiness, because people have to 'like' you. It's always been like this, regardless of if it's right or wrong. Television just amplified it.

    When I read this book, I can see examples that have cropped up in the 1990s that have proven his thesis true. Cell phones is one example. Ever eavesdrop on another person's public cell phonecall? I'm shocked at the trivial minutaie that people discuss with whomever they are speaking to, as if what they are doing at that moment matters to another person.

    I'd hate to break this to you, but people were havng the same trivial conversations over land lines I've heard plenty of them.

    What we get in a society that always seeks amusement for fear of boredom is a constant barrage of images and distractions that don't really mean anything in the end.

    Yes, I think this is a problem but the deeper problem is a society that seeks amusment rather than knowledge. If you want to point to politics, I would state that the rise of ideology based cable news channels (CNN shifting to the left, Fox News on the Right) is more troubling than anything else.

    The way we teach our children in schools to study for the multiple guess tests instead of teaching them interconnected facts that build a story, a history, an appreciation for the interconnectedness of our planet.

    I'd worry more about social promotion. I don't know what the "fuzzy" statement about the interconnectedness of our planet is, but I worry more about high school students who graduate being able to unable to read, write or do basic math.

    So, we end up with people who can pull facts out of their rears to succeed on gameshows like "Who Wants to be a Millionaire?", where one question and answer doesn't relate to the next one.

    I think it's silly to point to a gameshow as an example of how our children are educated.

    No wonder why people can't see a connection between our war in Iraq and our consumption of oil.

    This is short sighted too. It's more like 'People can't see a connection between our mideast policy and the consumption of oil'. Even then, the war in Iraq was about a lot more than oil. I know people on the left like to make it out to be some evil crusade for oil, and while controling the region is important the true goals of the Iraq war were to impose democracy in the middle east, and use Iraq as an example of how democracy could work in the middle east. This was a neo-con objective from back around 1992. The second reason was to provide a battle ground in the middle east where terrorist could fight our soldiers rather than our civilians. People who say "ITS ONLY ABOUT OIL" are just as bad as the people who think it has nothing to do with oil.

    Postman is right...a society that seeks one entertaining thrill after another cannot survive and e

    1. Re:Shortsighted.. by Alomex · · Score: 1

      However how do you explain the success of channels like "The History Channel?"

      Since when popularity became a measure of academic content?

      (By the by, since the review is not mine, I won't debate it. You can read other reviews at Amazon or better yet, read the book and reach your own conclusions. I stand by the recommendation, btw).

    2. Re:Shortsighted.. by Anonymous Coward · · Score: 0

      The review, and the book state that people aren't seeking out knowledge, yet clearly they are...

    3. Re:Shortsighted.. by Alomex · · Score: 1

      The review, and the book state that people aren't seeking out knowledge, yet clearly they are...

      You really have to read the book. One of the points it makes is that Discovery-like TV is actually very low content. It creates the illusion that you learned lots because you see plenty of pretty pictures, but in reality the entire content would have fitted in a three minute classic chalkboard-based presentation.

  120. The Next Big Thing (tm) by Anonymous Coward · · Score: 0

    The Next Big Thing (tm).
    Socrates was the Next Big Thing. So was radio. Moving pictures were going to revolutionize the way people taught and learnt. Television was going to irrevocably change the classroom; combined with the telephone, everyone would be able to learn at home, all the time, whatever the wanted. Universities and schools would be obsolete. Until the computers changed everything. It would never be the same after that, until the internet came along. The internet was going to make travel entirely outmoded, as everyone from labourers to scholars communicate and exchange information over the Earth's great Networks. Formalized learning was to have become extinct in this sea of free information.

    It is a great relief to hear that it is actually GAMES that will change the world. As I do research at the University of Alberta with the GAMES group (www.cs.ualberta.ca/~games), I am both relieved and vindicated!

  121. Flash version of event video coming. by XretsiMisterX · · Score: 1

    My company has a product (MediaLandscape) that converts a MediaSite video presentation into a Flash video presentation. We're working on converting the video from this presentation, especially since one of the people quoted in the article is Preston Austin, our chief architect.

    Unfortunately, this was not an anticipated urgent need, so we hadn't begun this process yet, and since a lot of the people who will need to be consulted at other companies won't be back until Monday, it will probably need to wait until then, especially since the server that hosts the video is currently kind of overloaded.

    But, if you want to watch the presentation, can more easily do so in Flash instead of its current format, and can wait until Monday, we ought to be able to help you out.

    If you drop me a line, I'll send you an URL when the new version is posted. With any luck, however, it will be at the same location as the current presentation of the event, http://acceleratemadison.com/webcasts/index.php.

    --
    Glenn Loos-Austin
    UI Designer at Epic
    http://www.flickr.com/photos/junkchest/
    1. Re:Flash version of event video coming. by XretsiMisterX · · Score: 1
      --
      Glenn Loos-Austin
      UI Designer at Epic
      http://www.flickr.com/photos/junkchest/
  122. games and architecture by Anonymous Coward · · Score: 0

    Architects have been uploading house designs into Half-life and Quake because they allow real-time walkthroughs with an easy interface. And they can hide monsters in the closets that customers need to frag.

  123. To put it another way... by ghislain_leblanc · · Score: 1

    Some of the leading chewing gum researchers are saying that chewing gum in class is good for concentration. What I'm saying is, self-proclaimed experts with a bias are...self-proclaimed experts with a bias...or something.

  124. True for some things by Capt.+Dick+Jackman · · Score: 1
    I think I learned a lot about history from Civilization and other strategy games. Games are basically what we scientists call simulation when we grow up.

    For some subjects, it should only be a supplement. Mathematics comes to mind. I've found that teaching mathematics is super easy the old fashioned way. You don't pull any punches and have to be able to field any questions the students have. That means being able to focus in exactly where the student doesn't understand and dismantle the problem appropriately. Knowing algebra to the level of Herstein and Rudin is required. Otherwise, you have no business teaching math.

    I focus on math, since it will probably be the first to be replaced by computer instruction for numerous reasons.

    --
    Anyone who isn't confused really doesn't understand the situation.
  125. games and books by jamesgee · · Score: 1

    I was part of the Wisconsin presentation, No one in their right mind--including myself and my colleagues who gave this presentation--would argue that games are "better" than books (or that books are "better" than games). That is some media "take" on the event we were part of. Games and books are good when used in certain ways and bad when used in other ways. No technology is just "good" or "bad". Technologies are good and bad depending on how they are used and the contexts into which they are placed. My argument is that school textbooks are bad when they are read out of any context of application, use, activity, or real understanding of how the words in the textbook apply to the world. School is full of people who can pass physics tests but can't do any physics. Games can add simulated world experience to what texts say, making texts more useful. And, of course, as I have argued in many places, games--like Pokemon-are replete with higher-order language and reading. Many of the posts on this site are responding to some media hype, not anything any of us would claim. Good video games are an amazing addition to our world--they don't have to be "better" than books to be wonderful and good. James Paul Gee University of Wisconsin-Madison

  126. Re:the hill school by Anonymous Coward · · Score: 0

    the pottstown area sucks!

  127. Not to mention MUSHes by Tarison · · Score: 1

    Though it probably helped I was working on code, rather than just rp'ing away, MUSHes kinda take both, because of the RP aspect. It's a book, and a game, kind of.

    Having been mostly on Star Wars mushes, I can testify that the plots and ideas presented by players at places such as [shameless plug]Star Wars Uprising MUSH[/shameless plug] were far and away better than most of the novels.