Don't you think that if the volume is low in a part of a song, it is because it was made so that it is low ? Maybe there is a motivation, you know, like an artistic one. I do not think that a single violin should be as loud as a full fledged orchestra, and that a whisper should be as loud as a shout.
If you do not like to turn the knob, stop listening to music. Each album has its own volume, each song too.
The issue is not much about turning the volume knob. The problem is that you cannot *unturn* the dynamic range knob. I can use replaygain to have constant album volume, while I can only cry about bringing back the lost dynamics.
Rootless? I had never heard about this. Do you know of any free rootless X client for Windows? I would be kind of nice, because the xorg in Cygwin is such a pain that anything would be better.
It's like http://www.colinux.org/, but multi-platform. It really does not feel like revolutionary stuff...
CoLinux lacks only a good and painless frontend, and transparent support for X which would create new Windows instead of a X Server client containing Windows. The MacOS port does not feel like big stuff.
The only point of this VM would be performance.
Man I cannot understand the long time FPS players. Most people who complain about joypad have been using mouse and keyboard for ages... they do not even notice they are used to play with those. Of course it's easier with your mouse and keyboard, you've been playing with this duo for ages. I mean, I've been playing Rocket Arena for years, of course I handle my mouse and keyboard better than this Xbox 360 joypad I've had for 3 months. I was playing like shit when I began playing FPS on PC. Now I am far better.
A friend of mine was used to play FPS on PS2 for months and told me he could not think of using a mouse and a keyboard to play these...
The point is that the joypad is not better or worse than your pc set, you just become accustomed to one or the other. I am not used to the 360 pads but these are damn great and precise. I've played Doom 3, Lost Planet and I come to like this setup.
So come on, let's end this pointless battle. The only advantage that may have the mouse is that it can be used more often than a gamepad, for other uses, so that you can perhaps have lenghtier training.
Damn,there is gigabit nationwide in France and I'm stuck with my 18 Mb... *ouch*, it turned to a more realistic 13 Mb with many disconnections. No widespread gigabit here, move along.
The gigabit zones are very restricted and less than 5% of french people have access to this.
I prefer those simple shadows that are less ressource-consuming than cuter ones. I mean, it is just a damn shadow on an icon. It does not matter if it is not perfect because I will not look at it, people will not pay attention. Old games and small games have used such shadows for decades. Did people complain?
Scrollbar widgets are mostly hardcoded and cannot be moved. The issue is that most text or html widgets have their scroll bars always on the bottom or on the right. So, for Windows, you just have to harass Microsoft so that they add the functionality and break the API, until they code it from scratch again. Nice isn't it? For other platforms, it should be possible to post some kind of bug report, or new functionality suggestion.
I heavily suspect that such a change would break many apps...
I do not think there should be any kind of strange explanation.
Some one player games are fun, gathering with friends is fun too. What about doing the two at the same time? Did you never play an adventure game with a friend of yours, so that you could both think on the solutions of the puzzles. 10 years ago I was already playing Riven with my best friend. And it was not only about puzzles, video games were expensive, you do not want systematically to lend your games. So what about playing in alternance.
If you are specifically surprised about friends as spectators, you have probably never watched a friend killing the uber-boss of the XYZ game. You know, the one you cannot kill yourself.
Personal firewalls do not block outbound connection because it is a pain in the ass to decide what can pass or not. I mean, did you ever try some windows firewall that allows that? You get hundred of warnings from obscure services trying to send unknown data to somewhere you do not want to know. Users are clueless about it, they will just check the box that say "shut up and hack by box" if it prevents further messages from appearing.
About the small games stuff and linux for a girl, this is not as stupid as it seems. A friend of mine was playing with some of the small games included with Gnome when his sister came. In the end, she wanted to played these games on her own and my friend installed linux it so that she could play.
Pee is not toxic. So, unless you rather wait for a good tasting liquid than survive, there is no problem.
Don't you think that if the volume is low in a part of a song, it is because it was made so that it is low ? Maybe there is a motivation, you know, like an artistic one. I do not think that a single violin should be as loud as a full fledged orchestra, and that a whisper should be as loud as a shout.
If you do not like to turn the knob, stop listening to music. Each album has its own volume, each song too.
The issue is not much about turning the volume knob. The problem is that you cannot *unturn* the dynamic range knob. I can use replaygain to have constant album volume, while I can only cry about bringing back the lost dynamics.
Rootless? I had never heard about this. Do you know of any free rootless X client for Windows? I would be kind of nice, because the xorg in Cygwin is such a pain that anything would be better.
It's like http://www.colinux.org/, but multi-platform. It really does not feel like revolutionary stuff...
CoLinux lacks only a good and painless frontend, and transparent support for X which would create new Windows instead of a X Server client containing Windows. The MacOS port does not feel like big stuff.
The only point of this VM would be performance.
Man I cannot understand the long time FPS players. Most people who complain about joypad have been using mouse and keyboard for ages... they do not even notice they are used to play with those. Of course it's easier with your mouse and keyboard, you've been playing with this duo for ages. I mean, I've been playing Rocket Arena for years, of course I handle my mouse and keyboard better than this Xbox 360 joypad I've had for 3 months. I was playing like shit when I began playing FPS on PC. Now I am far better. A friend of mine was used to play FPS on PS2 for months and told me he could not think of using a mouse and a keyboard to play these... The point is that the joypad is not better or worse than your pc set, you just become accustomed to one or the other. I am not used to the 360 pads but these are damn great and precise. I've played Doom 3, Lost Planet and I come to like this setup. So come on, let's end this pointless battle. The only advantage that may have the mouse is that it can be used more often than a gamepad, for other uses, so that you can perhaps have lenghtier training.
Damn ,there is gigabit nationwide in France and I'm stuck with my 18 Mb... *ouch*, it turned to a more realistic 13 Mb with many disconnections. No widespread gigabit here, move along.
The gigabit zones are very restricted and less than 5% of french people have access to this.
How can one believe this black matter theories? The flying spaghetti monster holds the truth.s ter
http://en.wikipedia.org/wiki/Flying_Spaghetti_Mon
I prefer those simple shadows that are less ressource-consuming than cuter ones. I mean, it is just a damn shadow on an icon. It does not matter if it is not perfect because I will not look at it, people will not pay attention.
Old games and small games have used such shadows for decades. Did people complain?
Scrollbar widgets are mostly hardcoded and cannot be moved. The issue is that most text or html widgets have their scroll bars always on the bottom or on the right. So, for Windows, you just have to harass Microsoft so that they add the functionality and break the API, until they code it from scratch again. Nice isn't it? For other platforms, it should be possible to post some kind of bug report, or new functionality suggestion.
I heavily suspect that such a change would break many apps...
I do not think there should be any kind of strange explanation. Some one player games are fun, gathering with friends is fun too. What about doing the two at the same time? Did you never play an adventure game with a friend of yours, so that you could both think on the solutions of the puzzles. 10 years ago I was already playing Riven with my best friend. And it was not only about puzzles, video games were expensive, you do not want systematically to lend your games. So what about playing in alternance. If you are specifically surprised about friends as spectators, you have probably never watched a friend killing the uber-boss of the XYZ game. You know, the one you cannot kill yourself.
You did not get the joke and you think that french people cannot laugh about such things. I am french and it is funny. No problem there, dude.
Personal firewalls do not block outbound connection because it is a pain in the ass to decide what can pass or not. I mean, did you ever try some windows firewall that allows that? You get hundred of warnings from obscure services trying to send unknown data to somewhere you do not want to know. Users are clueless about it, they will just check the box that say "shut up and hack by box" if it prevents further messages from appearing.
About the small games stuff and linux for a girl, this is not as stupid as it seems. A friend of mine was playing with some of the small games included with Gnome when his sister came. In the end, she wanted to played these games on her own and my friend installed linux it so that she could play.