Game Developers Missing Their Target?
wh0pper writes "Digital Trends is reporting that a recent survey finds that there aren't just 2 gamer markets, but instead a whopping 6. What does this mean? It means that game developers and publishers are ignoring a large portion of the gaming market by focusing on the traditional two segments: casual gamers and hardcore gamers. The 4 other game markets they identified are Social Gamers, Leisure Gamers, Dormant Gamers, Incidental Gamers. If you are wondering what those categories mean, the article gives descriptions of what each segment is. A surprising result from the survey is the importance of social gaming; video games are often considered a solitary activity, but Parks Associates' findings indicate a significant portion of the market views gaming as a social activity."
WTF difference is their between a "Casual Gamer" and a "Leisure Gamer"?
Mental masturbation will make you blind...
Usually drunk with a bunch of 25-30 year guys playing whatever the latest good multiplayer console game is (or good singleplayer game that works well in 'turns' - Burnout Revenge, for example).
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I tend to see this more and more nowadays. Yes, there's networked games like MMORPGs and FPS'ers but I think it goes beyond that. We're talking gaming as a spectator sport where a group of friends gather 'round some guy playing GTA solo.
Incidentally, I see a similar trend in web-surfing. Some guy surfing through interesting/funny/lame sites while a group spectate him or her.
I don't understand it completely. When I game, it's me against the computer...or someone on the other side of the network. No audience. Even in LAN parties, people have a chance to PLAY together, not just to watch someone else play.
When I surf slashdot, there isn't a crowd behind me going "oooh man, you're really gonna say that?"
What's going on here? Is it an after-effect of the prevalence of TV?
Dormant gamers make be 26% of the population, but they probably don't make up anywhere near 26% of the money spent on games, which is what really counts.
...We'll have World of WarCraft Liesure Edition, World of WarCraft Hardcore Gold Farmer Edition, and World of WarCraft "Dormant Gamer" Edition.What in the sweet hell is "Dormant Gamer?" Is that like coming out of the closet?
- Power gamers represent 11 percent of the gamer market but account for 30 cents of every dollar spent on retail and online games.
- Social gamers enjoy gaming as a way to interact with friends.
- Leisure gamers spend 58 hours per month playing games but mainly on casual titles. Nevertheless they prefer challenging titles and show high interest in new gaming services.
- Dormant gamers love gaming but spend little time because of family, work, or school. They like to play with friends and family and prefer complex and challenging games.
- Incidental gamers lack motivation and play games mainly out of boredom. However, they spend more than 20 hours a month playing online games.
- Occasional gamers play puzzle, word, and board games almost exclusively.
I was going to start hacking this to pieces, but it's so obvious I just can't be bothered any more.Bring us another transparent attempt for an outsider to seem authorative about the games industry, this one's broken.
Dormant Gamers - Finally! A vague meaningless stereotype that actually fits me!
Windows Vista Casual Edition Windows Vista Leisure Edition Windows Vista X-TREME ...
I used to play and buy a lot of games. I'm from the Sierra Games generation though and maybe I just got older, but I find it hard to really get into games anymore. Once a year I'll pull out my Windows ME CD and install Civilization Call to Power -- play it for a week then go back to living. When I was in my teens and 20s, I played Deathtrack or Wing Commander till my joysticks wore out - every Leisure Suit Larry - tons of others I can't even remember. Now however, if I play a shooter on my PS2 for 30 minutes, my wrist and forearm aches for two days. I've tried adventure puzzle games but mostly, they are only modertately good -- something to do if there is nothing else to do and it barely costs anything. It's hard to find really compelling games that a fogey like me can play .... well, I'm only 37 but I can't take the repetitive game pad pounding anymore. And at $30-50 a pop, it's hard to justify the risk of buying something you can't return.
... and then we'd just buy that one game and play it for many years as I've done with Civ-CTP which makes it hard for game companys to justify the development expense.
Civilization is cool for me because it takes some thinking, is quite entertaining, but doesn't cause issues with hand overuse. It's a hard formula to match. Recently I tried Pirates of Carribean which seemed cool at first, but somehow just didn't capture my attention and hold it. Anyway, I imagine coming up with a game for people like me would be really hard to do successfully
What changed under Obama? Nothing Good
Without RTFA, I would say someone like me.... I played N64 then PC games all the time (more or less hardcore gamer, but without the money to spend on an expensive rig). Then my senior year in highschool I stopped playing most games except for a few here and there (b/c of extensive school work and other interests). This has continued through college. I am however considering purchasing spore, but I don't want to have to reboot everytime I want to play it (I use linux, which is now a tertiary reason I don't do much gaming.)
What is this, game-string theory?
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"Social Gamers, Leisure Gamers, Dormant Gamers, Incidental Gamers"
In other words, people who don't spend money on games.
So TFA is about how the publishers "just" need to figure out how to create games which are good enough to sell to non-buyers.
If only the publishers had thought of this themselves . . .
Adherence to the truth is a form of disloyalty.
Unlike anything else I saw, I bought a game cube after years and years of being a console hater. Why? Because I've a social gamer and nothing caters to my current gameing interests more than having a few friends coming over to play Mario party or Super Smash Bros, etc.
When the survey says that these groups aren't being catered to, they're not exactly being truthful. There are games produced for social gamers and the other groups. The problem is they're recognized less when propped up against multi-million dollar time killers like Grand Theft Auto. Plus, just because there are gamers of six categories, it doesn't mean there's money to be made. Anyone who isn't in the 'hard-core' demographics are typically not heavy spenders in gaming. Maybe, the supply is already meeting demand. Is the article flamebait, or just oversimplifying the supply/demand balance?
Bye!
Casual Gamers, Hardcore Gamers, Social Gamers, Leisure Gamers, Dormant Gamers and Incidental Gamers.
The Wii, with it's groundbreaking controllers, is going to *own* at least 2 of those markets. I consider myself a dormant gamer: Mashing buttons isn't fun for me anymore, I grew up with a Colecovision and never got past the SNES. But I'm excited for the Wii, and my three-year old will be getting one for Christmas. No, not me, it's for the kids, honey. Really.And then there's social gamers. Being able to watch what another person does and learn from and criticize their actions rather than just sit there and mash buttons will be *huge*. Why do you think there's always a crowd around the DDR machines? It's the most social game in any arcade.
The PS/3 looks like they'll be lucky to get the Hardcore Gamer market. And the XBox? Next year's garage sale fodder.
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
There's no reason to buy games new if you're a casual player. I've got 60+ ps2 games off ebay. Some have sucked, some have been really good. But at less then $10 dollars a head (many less than $6), I can afford to take some risks.
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You can't get any off target than... Duke Nukem Forever! (Shouted in a Duck Dodgers voice, which was a great N64 game.)
As long as we get the same games over and over it does not matter in how many niches we split the market. I can be the most hardcore ice hockey gamer, but when I bought the 2005 edition of an ice hockey game, I won't buy the same game again in 2006. When I'm a hardcore shooter fan, I still won't buy two games that run on the same engine and with the same physics. At best, I try to find mappacks for the game I already have.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Who are these people, and how do they get jobs commenting on such things, when their whole approach to analysis is flawed from the start? What is the benefit to such analysis? Thinking in terms of two markets or six markets can only achive one outcome - limiting innovation and ways of thinking about how to produce games/products.
In reality, customers buy what they want to buy, and try to meet their own needs or desires. Real human beings (you know, the ones who actually buy things) do not think of themselves as "markets."
... and then they built the supercollider.
Right, because all female gamers play the same kinds of games for the same reasons.
Technoli
I had a nicely drawn ASCII diagram drawn for this until I remembered the lameness of the /. lameness filter. I want my 37 minutes back, CowboyNeal!
Anyway, those aren't gamer markets in any sense of the word market. They are gamer stereotypes or styles. Gamer markets are already well established: Sports, RTS, RPG, MMORPG, FPS, etc etc.
One cannot wisely design a game completely around a style, such as "people who only play games incidentally are really going to like this game". Why spend countless hours developing a game that only a small segment of the consumer market is going to enjoy when you can make a game that the very same segment enjoys equally but is also enjoyed by the REST OF THE F'N MARKET, thus increasing sales tremedously.
I thought the whole idea behind what makes a GOOD game was that every style of player can enjoy it. Not that if you are a 'dormant' or 'hardcore' gamer you won't like it because you aren't also an 'incidental' or 'social' gamer. Remember, behind all these fancy adjectives, these people are still GAMERS.
I hate to bring it up, because it's almost cliché, but WoW is such a game. You can play it casually and like it (unless you are an immature kid who thinks you deserve the same rewards for less time than someone who literally has spent the last two years of their life raiding). We call those people whiners. I think pretty much all other gamers call those people whiners. They're the ones with excuses to explain why they aren't as good as someone else. They're the ones on the forums more than the game, spouting off at the mouth a stream of useless complaints that really only wind up pointing directly back at themselves.
And back to the point. So you make a game trying to satisfy those immature kids. Everyone gets whatever they want. Essentially, nobody is different than anybody else. Wow, I am sure that game is going to really pull in the money.
Anyway, I guess what I am saying is, congrats to the writer of that article. You sure know how to state the obvious in new and wonderful ways.
TLF
I do not respond to cowards. Especially anonymous ones.
They didn't.
My wife, and a number of other women in my EQ2 guild, are a mix of Power gamer and Social gamer. They raid 3-4 times a week, but they're mostly in it for the social aspect.
If there isn't a raid scheduled, or the people she'd like to chat with aren't around, or she doesn't feel like mucking around in her in-game appartment, then she'll log out and jump into the puzzle games. Or a romance novel.
There are only 10 types of gamers in the world: Those who understand pwning, and those who don't
Given that the "article" is pretty much a summary designed to convince people to pay for their full research, it's embarassing. Learn to use your graphing software. And perhaps more importantly: don't connect discrete data points with lines. What am I supposed to make of the line between "Social Gamer" and "Dormant Gamer"? That there are hybrids who constitute about 18% of the market? That there are not hybrid Power/Dormant gamers?
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I'd count the number way higher than that. I'm surprised there still aren't any games more targeted towards particular cultural groups; so far we have tons for Chinese, Japanese, European, and American cultures, and a few with Russian elements and the one Godfather game (Italian...ish), but none for anyone else, and only ONE based out of the poverty faced by so many black families in the US. Where are the games with disctinctly Chicano roots? Or Hindi? Arabic? Central or South American? I'm particularly surprised there aren't games made especially for the Latino people living in the US; they've been a large part of our heritage for a long time and are continuously playing a more and more important role in the ongoing growth of America. I want to see a historical game about the Mexican fight for independence, or a Jade-Empire style RPG about the growth of the Arabic empire during it's height or the legends of Vishnu. It's about time a game developer got serious and started looking really close at the art and drama experienced inside of the ethnic communities here.
I think it'd be a great way for the game developing community to counter-act the recent explosion of xenophobia in America to publish some games aimed at helping the children of immigrants learn about the US and academic subjects and their homeland's traditions in an interesting manner and preserving their cultural heritage in the way the game is presented. It'd take some serious research and alot of money and effort spent on artistic direction, but would be very, very well worth it.
Ex nihilo nihil fit.
I can't stand watching other people play.
Well, I've played a few 1-player games... Frequency, Amplitude, Grand Theft Auto... Ultima 4... I dunno.
One of my favorite Atari 2600 games is Combat.
I had 3-computer DOOM set up in 1995. I used a BBS that allowed people with modems to play 4-player DOOM for 14 cents an hour.
I prefer 4-player games. I get really pissed off at games that offer me vs. wife via splitscreen, but when we go online, only one of us can go online. Totally ruins the whole point of online if I can't play at the same time as my wife.
Yes. Our choices are limited. I'm glad to finally be identified as a group, but I've said "I'm a social gamer" many times in the past. I've also complained that there aren't a lot of options for couples to play.
-Clio
Karma: Bad (mostly from not giving a fuck)
Blog: http://clintjcl.wordpress.com
Ooooh man! I can't believe you said that!
;)
:)
Had to be said.
That said, I am a "hard core" gamer AND a social gamer. There are lots of games that play well as gropu games -- like playing "board" games or other traditional games.
Almost everyone plays games to a certain extent. Not everyone plays a game that can make significant money. The market isn't ignoring them, they just don't make money.
People like Blizzard are focused on the hardcore and casual gamers because they pay for new mega graphic video games at $50 a pop. That's a higher margin business.
Segments they call the "occasional gamer" and "social gamer" are fulfilled by places like pogo.com, yahoo games, and other places. I also feel the occasional games is mislabelled because there used to be times in my life I'd do nothing but crosswords or playing word whomp on Pogo and foregoing my Warcraft CDs. There is almost no money in crosswords, but people continue to do them and they will do so for a long time because they are a great mental challenge. It's better to call these "classic gamers." Games that make little money but have a long venerable tradition, like chess, spades, hearts, and poker (yes you can make money playing poker, but you don't make a lot of money selling poker cards and accessories).
These segments are served, they are just served by different companies. Blizzard isn't going to make any real money by starting a hearts server, and it's not what they are good at so there's no point in trying. The article didn't bother to actually think about what already serves those segments.
"All great wisdom is contained in .signature files"
Dormant Gamers have gone into hibernation waiting for the time the galactic economy is capable of sustaining their exhorbant needs.
Until that time, they pass the time playing SimEarth...
Pesky little buggers aren't they? My cat caught one this morning and ate it. I suppose Africa won't have any fjords the next time around.
Only to idiots, are orders laws.
-- Henning von Tresckow
Back in my childhood we had to call friends on a phone (no email, no cell phone) then they would have to walk miles in the snow just to play a few games. Often, we would go without food to keep playing.
We didnt start out on video games, we just had exciting board or card games when attention spans had to last more than 2.5 seconds.
To find how to pass a level or cheat, you would have to talk to other kids to find codes. Our cheat codes did not require some add on device(that came later): up up down down left right left right B A start...
Almost no games could save, so you would have to remember codes or start over each time. Save areas were few if there were any and made that walk in the snow seem much easier...
We didn't have a stupid dance mat. We had a power pad on which we played track and field, getting bumps and bruises-- none of this polite footsy simon says.
1 player games involved sharing (its like kazaa but takes effort.)
Some of us learned to talk smack and exchanged new words at these social gatherings as well.
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I hope Will Wright doesn't mess up Spore. It hits every single market.
I'm a recovered gamer. Having spent hundreds of hours on Doubleback, Kings Quest, Game Boy, Doom, Quake, Carmageddon, and UT since I was 5, I haven't spent more than 20 hours on video games in the last 4 years.
What kind of game do they make to lure me back?
Saskboy's blog is good. 9 out of 10 dentists agree.
I have a observed a huge number of orphan SWG players, myself included, who cannot find the game they are looking for. A diverse demographic that enjoyed the "World" that they had created are now lost without an imaginary world to dwell in.
NO, the ariticle does not describe what the different catagory of gamers are. Unless your accepted definition of leisure gamer IS "11% of the market" they go into no detail about how this is catorized. For the poster to make the statement that the artilce contains this information iplies to me that the poster knows the information that the aritcle is about, and probably reads the information in without thinking. This also implies to me that the poster has something to do with writing the article.
But party games are so lite, the point is to have fun, not to win. Fusion Frenzy, Shrek Party, Muppets Party Cruise, Pac Man party, etc, etc. Or DDR. Or racing games where you both have steering wheel controllers at once. Or strategy games (I recommend Culdcept). Must stop. Nyquil getting to me.
-Clio
Karma: Bad (mostly from not giving a fuck)
Blog: http://clintjcl.wordpress.com
Either 2 or 3 million or what ever the population of earth is now. Any time you have groups you'll always have room for more. that's why for a while we had libertarian Democrats and Conservative democrats and such.
The simple fact is there really is two. Casual gamers and "serious" gamers. The casual gamer is a gamer who spends 10 bucks on a game some one who doesn't actually game as a hobby, but more as a "oh that's fun" idea. Then there's the "serious gamer" They are the ones who will buy video game systems, and upgrade computers for games.
Sure there's people who are both or neither but honestly all the subdivisions are dealt with in other areas.
In reality there's 4 type of gamer also. The Explorer, the Socializer, the Competitor, and the achiever. There pretty obvious (explore the whole map, Chat while playing, Beat others, beat goals). But the fact is when you build a game you try to target them all. The base fact though is these 4 have nothing to do with the casual or serious. It's just another way to categorize people.
The 6 idea works but in the end people will realize there's only two main catagories and these are just subdivisions of them.
I found myself in the same spot. There is however a solution that has worked nicely for me. Gamefly is a netflix-esque service for games. I think a 1-at-a-time plan is like $15 month. Beats the heck out of constantly buying new games that will likely suck, or paying blockbuster $9 to rent one of their 15 games. My wife and I are rather particular about our games, and it's great to play them for a bit and be done with them.
People who think they know everything really piss off those of us that actually do.
I think every gamer is unique and special and cannot be categorized, yay.
There are the types of gamers who play games, but don't do so to the point of obsession.
Then, there are the gamers who would rather (and do) game so much they never actually learn proper english, and who-knows-what-else, type of gamers.
Way to lower the bar, bro!
that the market analysts try to stay as dormant as possible, so that incidental reports like this don't ruin their employers.
A small number of general categories can be split into a larger number of more specific categories. Film at 11.
The Seventh Segment. That almost sounds like a good name for a game, doesn't it? Perhaps I'm thinking of The Seventh Guest. But I digress... This elusive seventh segment of the gaming market is people like me: Non-gamers. And believe it or not, it is the largest segment of this market. Please allow me to explain: People who have nothing better to do with their time than being a gamer are seriously a bunch of lusers. I can think of a zillion better things to do than waste my time screwing with the joystick on a gaming console. Like having a social life, for crying out loud. So where is a video game targeted to people like me? I would say that when you buy this game, it should be an empty box. No game inside. So you can look cool buying it, but you don't have to waste your time with it afterwards. They could sell this game in bars, and just add it to your bar tab. When people are drunk, they'll gladly buy it.
Oh, and also there's female gamers, but there's apparently no money to be made there.
I did that too with Civilization. Currently, Starcraft is the only thing between my Windows ME system and certain doom, er for my Windows ME system.
I suppose this is an improvement over what *kind* of game you'd like to play. After all, everyone likes the exact same thing, they just don't have the same time requirements for it. And let's face it, Grand Theft Auto, Mines, SimCity, or Barbie Fashion Show, it's all the same game, just with slightly different time requirements and socialization.
The Pareto principle states that 80% of the outcome comes from 20% of the effort. Why would video game companies try to capture these other targets when it will only 20% more revenue? Working 400% harder (the 80%) to gain 20% revenue isn't good business.
The social gaming aspect of Star Wars Galaxies was great. They had four master-able professions that actually specialized in it before they threw it all away. I still don't understand their reasonings of getting rid of the entertainer aspect of the game. What a waste of code that drew a large crowd which I think was the glue that held it all together.
Just because you can, does not mean you should.
Where is the "Book Gamer," or other similar gamer? I know for a fact that I'm not the only one who doesn't play games for random nudity, violence, explosions, guns, sci-fi, mechs, and other themes which magically turn "childish" games into "mature" games.
I want storyline-driven games -- SNES era RPGs, Dragon Quests, a REAL Final Fantasy (not Nomura's horrible pop-culture Final Fantasies), and maybe some Lufia or Disgaea in there. Game companies have all but forgotten our kind everywhere outside of Japan. There's still plenty of us out here -- RPGs were huge on the NES and SNES -- but we have to rely on fan translations, or raw Japanese versions of games like Ys, Arc the Lad, and the once-every-three-to-four-years Dragon Quest.
If you have an objective measure of something, like what's your IQ? (OK that's not completely objective) where lots of people can participate and see the results - that's social think of swinging the sledge hammer at the amusement park and trying to hit the bell with the puck -that's social because a crowd forms. Games need to offer a like kind of experience, particularly ranking/rating games Like, for example, measuring the processor speed of your brain
The reason why Super Smash Bros and Halo and such are such great sellings is because they're really fun to play split screen with your friends, single player, and (when SSB brawlers comes out) over the internet.
~= scwizard =~
Oddly my girlfriend falls into an interesting, but ignored market. She'll play (often intensely) and enjoy games, but she rarely seeks out or purchases them on her own. Sure she's bought a few (Dungeon Siege, Warcraft III, Diablo II, X-Men Legends, etc.) but mainly only after after I got her interested or showed her a demo or she played my copy or something. Many times she's be heavily interested in a game, but often they're games that I bought rather than that she bought or influenced the purchase of in any way.
This classification, though, reveals its own flaw: they don't tend to buy their own games very often and they don't tend to follow gaming news enough that marketing to them is rather challenging. Still, I've seen that anecdotally this is a a large enough group that it warrants consideration. Perhaps marketing to gamers in such a way as to get them to influence others or be influenced by others in their purchases. If there's a good game that we can play together and would both be interested in (e.g. X-Men Legends, since we prefer co-op and are both big X-Men fans) there's a much greater chance that it can be sold to me. The same goes for the Harvest Moon series which, while I find it interesting and bought it mainly for myself, she went through a period of obsession with that would cause me to purchase other games for her.
Since it came out The Sims was probably the most unexpected game to become a huge success. Who would have thought that, a game for girls? Most new games seem adapted for boys. My wallet and my daughters vote go for more really good girl games.
I hate it when people whine about a controller being too big. My hands, although not monstrous, seem to be larger than average - Gamecube controllers hurt. I loved the Dreamcast and Xbox controllers because they felt comfortable, and have to buy mice large enough so that my index and middle fingers don't drag across the mousepad.
What would be nice is what Microsoft did - release the regular Xbox controller and the "mini" version for people with scrawny, insignificant digits.
DATABASE WOW WOW
I've spent a lot more time in PC FPS's than most other genres, mostly because they're easy to get into and out of, you can save anywhere, and the kids find them much more interesting than, say, an RTS or text-heavy RPG.
Lego Star Wars has been a fabulous game for this segment I think - good for the entire family, great co-op mode, not terribly demanding on time, and just plain fun. If more games were as accessable as that one there would be a whole new market to sell to.
I'm going to watch the Wii with great interest, because that's exactly who they're trying to sell to. I wasn't terribly interested at first, until it occurred to me that it wasn't for me, it was for my family, and then it just sounded like a whole lot of fun.
sig fault
Those 4 "new" categories are just subsets of "casual".
Just like how "hardcore" includes "RPG gamer", "retro sidescroller high scoring gamer", etc.
Also, they state an erroneous opinion regarding social gaming as consesus, and then say that the survey surprinsingly contradicted that "fact".
Since I remember growing up going to my friends to play many generations of console and computer games, I never once believed that "fact" of theirs. There's no reason to keep it alive the way they do since they keep seeing surveys that discard their opinion.
You can't take the sky from me...
Isn't it obvious? If the developers would embrace the hacker community and use an aimbot, we wouldn't be having this discussion!
Did you here that Whoosh sound, moderators and viewers, that's the joke going over your heads.
Jonathanjk.com
Game developers are hitting their target pretty much every time; a game that the publisher will pay for.
Game publishers are the ones who staying on the same old safe genres.
Not that I've read the description of what's a dormant gamer, but beeing me an ex-gamer (not much of an hardcore but a frequent gamer) that nowadays barely play anything cause I'm sick and tired of the same games with a new name over and over... :D
As soon as I get my hands on a game that's worth my time, here I go...
... and the mentality that you lampooned there is how we end up with "pink" games, ones that are aimed by those that feel that all gamers want something touchy feely with pretty costumes and romance.
I'll go back to my real-time strategy games now, or my current passion, Puzzle Pirates. Actually, while I could be wrong (since it's just observation), it DOES seem like Puzzle Pirates attracts a higher percentage of women. Perhaps because it's an online game that doesn't have skin showing. I know that I also like the fact that while I can, I don't HAVE to dedicate at least four hours a session to play.
Oh, and if you hadn't guessed, I'm a female gamer.
I guess I'm a dormant gamer with hardcore gamer spending habits...I still buy all the games like I did when I had more time than I knew what to do with, but now half of them sit unfinished.
This is why Nintendo will make a killing in the market when they release the Wii - they're not marketing to the 'traditional' gamers - but rather to everyone else.
Now I'm not sure if I would fully agree with only 6 types, but regardless the idea presented here is exactly why Nintendo will be huge, and take the lead with Microsoft and Sony sitting in second and third (which order I don't know, likely Microsoft will take second due to price; though I don't like the XBox series).
Any how...just food for thought. November will be a teller.
Truth is like the sun. You can shut it out for a time, but it ain't goin' away. - Elvis Presley (source: imdb.com)
"What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
All the other variants of gamers they come up with are stuff I would still classify with the casual gamer. This leaves the hardcore gamer, the casual gamer, and the people who don't game. The ignored market is the people who don't game....and why would you target that market?
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I am a 33 year old male, and one of my favorite games that I recently replayed was "Beyond Good and Evil" which, for those who haven't played it, stars Jade. A strong, independant female character who is attractive (albiet cartoony), witty, and could not be further from 'cheesecake'.
Technoli
Soooo:
I've bought a lot of games sometimes - up to 8 titles per quarter - and can get really involved with mods/tweaks/custom maps for a particular game (Doom, Starcraft, Civ2, NWN, Morrowind, WoW); therefore I am (or have been) a power gamer!
I like to hang out and chat with random people in online games, and I've played a lot of multiplayer sports/FPS/fighting games (Madden, Halo, Street Fighter 2) with friends while we're hanging out; therefore I am (or have been) a social gamer!
I've spent lots of time playing "casual" titles (Bejeweled, Tetris, Puzzle Pirates, arrr!) and enjoy new, different games, especially ones that make me think in a new way; therefore I am (or have been) a leisure gamer!
There are often times where I can't spend more than 2-3 hours a week playing games, or when I choose to spend my free time on something other than manipulating bits on a display, yet I still enjoy gaming; therefore I am (or have been) a dormant gamer!
I've spent months playing specific games (WoW, Civ2, Civ3) just to have something to occupy my time with, even though it wasn't always terribly fun (although rambling on in the glorified chat client that is WoW is a good way to pass the time); therefore I am (or have been) an incidental gamer!
And I like playing Boggle, Scrabble and Monopoly too. Okay, so I don't play these on computers or consoles since I've always had 'em around in their physical incarnations, and they're easier to play with your friends + family face-to-face that way. But I'll also claim to be (or have been) an occasional gamer!
"We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
I hear that a lot. But... practice makes perfect! :) Try some less-intelligent bots to work your way up. (Hey, that's technically 1-player!)
-Clio
Karma: Bad (mostly from not giving a fuck)
Blog: http://clintjcl.wordpress.com