Domain: 2old2play.com
Stories and comments across the archive that link to 2old2play.com.
Stories · 23
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Penny Arcade Game Dev Talks Episode Two
jayintune points out an interview with Joel DeYoung of HotHead Games, the studio that developed the Penny Arcade video game. He describes some of the new additions coming in the sequel, how old characters and zones will be handled, and plans for the game's release. Additional details are available from DeYoung's comments during PAX, and Joystiq has some screenshots. "Maxing out your stats at the end of Episode One means that your party can be as high as Level 15 if you import your save game and character. Your character's look and all of your items are available to you as well, and if you want to improve upon your looks, you can always browse through the new customization options at the start of the game. About the only thing that won't carry forward is your weapons — we've automatically upgraded Tycho's tommy gun to a shotgun, Gabe's fists now have brass knuckles and your character has traded in your rake for a hoe. We're sticking with the garden tool theme!" -
A Hands-On Zune Review
jayintune writes "2old2play.com got the chance to sit down with Microsoft's new media player, the Zune, to give some comments and insight into the players User Interface, Video Playback, Music Sharing, as well as software and setup." From the article: "I had expected the player to be fairly heavy, but after holding the Zune in my hand it was clear that I was wrong. It is not as light as the latest video iPod, but compared to my fourth-generation iPod, the Zune was lighter. The top of the Zune had a clear glass layer while the exterior had a tactile feel to it, nothing like the hard metal and plastic of the iPod devices. The 'skin' of the Zune was a 'rubberized' material that had a smooth seductive feel to it. I found myself unable to stop stroking the device, so much that the demo assistant asked me to put it down." -
Mixed Impressions For Gears of War
jayintune writes "One of the writers from 2old2play had a chance to sit down with the multiplayer section of Gears Of War for a hands on review after a public screening of Texas Chainsaw Massacre. The game comes off as a little less then stellar as the author sites controller issues and game mechanics as having some disappointing flaws." Richard at Aeropause, on the other hand, just loved the game when he played the title in Chicago. "The best thing about Gears though had to be that fact that it was a breeze to pick up and play. The controls were perfect and felt as if they needed no tweaking whatsoever. Moving from cover point to cover point was easy and a lot of fun." At least, if things go badly, the game was 'cheap' to make. Mark Rein of Epic Games is quoted as saying Gears 'only' cost $10 Million to make. While that's still a lot, it's much lower than the $30 Million some companies are claiming is required for next-gen gamemaking. -
Why Do We Prefer Sequels?
jayintune writes "2old2play has up an editorial about our love affair, as gamers, with sequels." From the article: "Sequels make us feel comfortable. Control schemes and gameplay doesn't need to be totally relearned. If you train to be a sniper in Halo 2, hopefully you will still be a good sniper in Halo 3. I still remember the disappointment I felt when they totally changed the light saber controls when Jedi Outcast came out. For an 'old school' player like me with many hours of practice, a new control scheme was just too much to relearn. A good sequel will retain mechanics to retain the existing user base and hopefully add new players as well." -
Why Do We Prefer Sequels?
jayintune writes "2old2play has up an editorial about our love affair, as gamers, with sequels." From the article: "Sequels make us feel comfortable. Control schemes and gameplay doesn't need to be totally relearned. If you train to be a sniper in Halo 2, hopefully you will still be a good sniper in Halo 3. I still remember the disappointment I felt when they totally changed the light saber controls when Jedi Outcast came out. For an 'old school' player like me with many hours of practice, a new control scheme was just too much to relearn. A good sequel will retain mechanics to retain the existing user base and hopefully add new players as well." -
Low-End PS3 Comes with HDMI, Cheaper in Japan
jayintune writes "2old2play has a nice round-up on the main talking points from the Sony Keynote speech at the 2006 TGS (Tokyo Game Show). Most notably, Sony announced HDMI ports will be included on ALL models of the PS3. Initially, Sony was worried that if they put the HDMI in the lower version, some would complain about having to pay for something they don't want. Apparently they realized people would be more upset without it." Additionally, it's been confirmed that the cheaper PS3 will be even less expensive ... in Japan. For now, it seems this price drop only affects the Japanese Market. For many additional viewpoints on the announcement and keynote, click through to see this post's associated links. -
Xbox 360 adds 1080p Support
jayintune writes "2old2play has received news from the TGS (Tokyo Game Show) that Microsoft plans on releasing an update that will enable 1080p support on their Xbox 360 console. From the article, "users can expect 1080p upscaling immediately on current games and DVDs while native 1080p on compatible HD DVD titles." What could this mean for Sony now that MS has 1080p as well?" Now honestly, show of hands: who has their console (not PC!) connected to a display device capable of 1080p? Who plans on buying a device capable of 1080p? -
How Strategy Guides Affected Gaming
Heartless Gamer writes "2old2play has another great story up looking into how games have become more complicated due to strategy guides. From the article; "Strategy guides have affected gaming by making games harder for all of us. That's right, it's not a typo — strategy guides have created more difficult games. Lend me your eyes and attention spans, and I'll explain. Admittedly, it may be a rambling explanation, but bare with me and we should get there eventually." Ya know I always find a strategy guide for things like Final Fantasy just because some puzzles are just ridiculous and I have no interest in trial & erroring for an hour when I'd rather kill monsters. But there really is somethign to this. -
The Birth of PC Gaming
jayintune writes "2old2play has an article up talking about the birth of PC gaming and how computers turned into entertainment. From the article, 'It's difficult to pin down what the first true PC game was. Broadly defined, early computer games date back to primitive missile simulators (circa 1947) and Tic-Tac-Toe games on very early computers with analog electronics. These computers were essentially glorified calculators with a bit of storage (in some cases, "storage" meant the position of a physical relay as big as your fist, or the on/off condition of a vacuum tube).'" -
The Rise and Fall of Sega
jayintune writes "2old2play has a look into Sega's past, examining where they went wrong in the console wars. What did they do to lose their competitive edge, and how did they fall victim to the PS2 and Xbox?" From the article: "Sega started as a small business from which spawned a gaming giant. As with all great Empires, they eventually rot, crumble, and fall from their own ever-grasping hand. After the Genesis they tried to go in too many directions at once and spread their resources too thin. They knew they would have major competition from other game developers, but I bet when they started, they never imagined they would be their own worst enemy." -
Don't Blame The Games, Blame The Parent
jayintune writes "2old2play has an interesting article up on the recent push for more laws on videogame sales to children. It goes over the history of violent crime amongst teens and how it relates to the new surge in videogame-related legislation. Do laws really help our children or is it ultimately the parents role to decided?" From the article: "I'd say by the time a kid is three or four, he or she should know it's not okay to hit someone else. The child should be aware violence is not an acceptable response. Parents, grandparents, older siblings, aunts, uncles, cousins, teachers... anyone older than a child should reinforce certain societal values and traits. Kids should and mostly do know better. I talked with a psychologist who told me children can separate reality from fiction at about nine or ten years of age. Well, "pre-teen" is what he said. At that age, they know what's on TV isn't real, what's in a video game isn't real. Video games are easier; they're basically just moving cartoons." -
Next-Gen Graphics Might Not Sell Games
jayintune writes "2old2play has a great editorial up regarding the next generation of gaming, and suggests that maybe 'next-gen' graphics and sound will not be what sells games this time around. Instead the next-gen champions will be the ones that provide better content and innovation in their games." From the article: "The average gamer is in their mid-thirties. Many of these adult gamers understand the value of a dollar and have a firm grasp on technological trends. The trend is simple: new technology arrives and costs a ton of money, then prices lower as newer technology hits the market. Developers are not screaming for larger removable disk capacity, yet Sony is forcing a consumer (and developer) to purchase a high capacity Blu-ray device 'for the future.' By the time Blu-ray and HD-DVD's are needed for gaming we will be in the 8th generation of console systems. Why force it on us now?" -
NES Emulator for Xbox 360?
jayintune writes "2old2play is reporting on a new Nintendo emulator for the Xbox 360. Someone has apparently figured out a way to stream emulation via Media Center to the 360 in 480p. At this time sound is not currently available, but they are said to be working on a fix as well as other emulators including GEN and TG16. You can check out the emulator in action from this link to a YouTube video." -
Spamming on Xbox Live?
jayintune writes "2old2play has an interesting article about spamming on Xbox Live. The new 360 version of Burnout Revenge rewards players with Live Achievement points for spamming members of their friends list with links to Burnout player videos. The catch is that you need to own the game to view any of these videos." -
Golden Age of Arcade Games
jayintune writes "2old2play has an article about the resurgence of arcade games in the living room. The article shows that while large companies like MS and Nintendo can make a nice dollar, small developers can now make money off of low budget arcade games with far less monetary risk. Just like fashion, what was once cool is now cool again." That, combined with the Xbox Live arcade rollouts, do seem to be bringing back the oldies but goldies. -
Reinventing Gaming Addiction with 360 Achievements
jayintune writes "An article from 2old2play looks at how the XBox 360 achievement system is bringing out the addictive qualities of console games by adding a whole new level of competition to 'single-player' games. At the same time, the achievements extend the life and replayability of the games. Do you actually get more for your money from a single player Xbox 360 Game then from another console? You be the judge." -
Choosing Your Voice For Online Gaming
jayintune writes "An article from an editor at 2old2play.com looks at the diverse 'voices' that people use online for the different genres of games, and how they differ from each other. It is a nice guide of etiquette for people moving from one genre to another. What you might say in WoW often differs from what you would hear in CS: Source." From the article: "Many online racing gamers take things very seriously. You may find your XBL reputation drops like a squirrel shot with a horse tranquilizer if you speak as though you're playing an FPS. Racing gamers do such things as apologize, notify a racer when they're coming up for a pass (and usually give a direction), complement you on your racing prowess when you pull off a slight win over them, and typically end a game with "nice game guys." " -
New Technology vs. Old Gamer Classics
RealDSmooth writes "Codemonkey over at 2old2play.com just posted an article on the evolution of gaming, and how new technology like the XBox 360 and the PS3 stack up against the classics that got us where we are today. It's a nice look at what has changed over the years, and what has (thankfully) stayed the same." From the article: "It is expected with any new game that hits the market that a patch may exist for that game before you ever put it into your PC or console. Why? Has the market degraded to such buggy software that we have to download a few megabytes of game fixes before it's even usable? How many patches did we have to get with Super Mario Brothers or Zelda? How many crashes did these games have besides your typical game lock up due to dust on your cartridge? Were games more solid 'back in the day'?" -
New Technology vs. Old Gamer Classics
RealDSmooth writes "Codemonkey over at 2old2play.com just posted an article on the evolution of gaming, and how new technology like the XBox 360 and the PS3 stack up against the classics that got us where we are today. It's a nice look at what has changed over the years, and what has (thankfully) stayed the same." From the article: "It is expected with any new game that hits the market that a patch may exist for that game before you ever put it into your PC or console. Why? Has the market degraded to such buggy software that we have to download a few megabytes of game fixes before it's even usable? How many patches did we have to get with Super Mario Brothers or Zelda? How many crashes did these games have besides your typical game lock up due to dust on your cartridge? Were games more solid 'back in the day'?" -
An Interview With 2old2play's Doodi
vinnie2k writes "This is an interesting interview with the founder of 2old2play.com. In it he discusses the future of gaming for older people, why we need communities like 2old2play, and how the gaming industry needs to refocus its efforts on the games it makes. Cool insight and worth the read for any older gamers." -
Extending Games With Lua
RealDSmooth writes "2old2play.com has a nice article up about extending World of Warcraft, Neverwinter Nights, and other games using Lua, a light-weight programming language made specifically for enhancing and extending games. It goes into some great details about what's available today, and where Lua is heading in the future." -
Extending Games With Lua
RealDSmooth writes "2old2play.com has a nice article up about extending World of Warcraft, Neverwinter Nights, and other games using Lua, a light-weight programming language made specifically for enhancing and extending games. It goes into some great details about what's available today, and where Lua is heading in the future." -
Extending Games With Lua
RealDSmooth writes "2old2play.com has a nice article up about extending World of Warcraft, Neverwinter Nights, and other games using Lua, a light-weight programming language made specifically for enhancing and extending games. It goes into some great details about what's available today, and where Lua is heading in the future."